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Found 1 result

  1. Version 1.0

    347 downloads

    Here is a FOM (Night Mod) for the Gottlieb Spirit (1982) Many thanks to luvthatapex for the permission to mod and to destruk for the original release I believe the mod is based off. This table must be played with VP990 I've had this version half done on my dev machine for quite a while now and decided to finish it up this week. Release info. Assigned bottom left and right lane save flippers to left and right magnasave. Fixed saucer solenoid / driver lamp assignments. Added moving Star Gate ramp - Thank you to the authors of the most recent WhirlWind table for this routine. Implemented updated insert lighting routine and flasher routine - Thanks to JP Salas. Added a bunch of sounds. Added DOF sub routine for non rom controlled table elements - Thanks Arngrim Added ball rolling sound routine - Thanks to JimmyFingers. Added flasher based GI and Ambient Lighting - Thanks fo JimmyFingers for halo GI textures and LoadedWeapon for some color alpha sprites. Added collision sound routines - Thanks to some code snippets from UW's Monster Bash. Added some primitive items for bonus targets and some gate brackets - Thanks to UW's Primitive Template Table. And thanks to everyone else who contributed code / assets to this and all tables released here who I cannot identify the origin of. Table options available at the top of the script. (All are on by default). UseB2S = 1 ' Use DirectB2S BackGlass Controller. Color_Ambient = 1 ' Turn on/off Color Ambient PF lighting. Ledpanel_Glow = 1 ' Turn on/off Glow above LED Segment PF panel Glass = 1 ' Render Top Glass effect. Gottlieb System 80 tables use black magic and witchcraft for their solenoid assignments. Many solenoids are fired by the lamp matrix via an aux driver board with power transistors on it. The following table is a list of DOF assignments I have included in the script for devices that are not fired by the rom. DOF assignments currently in the script. DOF 140 - Left Magna DOF 141 - Right Magna DOF 100 - Bumper DOF 101 - Left Sling DOF 102 - Right Sling DOF 170 - Top Right Sling DOF 171 - Centre Sling Additional lamp assignments which can be mapped using DOF. L15 - Bottom Right Saucer L14 - Top Left Saucer L12 - Ball Eject to Trough L13 - Star Gate There you have it, I hope you enjoy this old beauty. I skipped school many times when I was younger to travel into the city to play this so it was a blast to be able to work on it. Please also watch for an updated directb2s I'll be uploading shortly to go with this table. Dozer.
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