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Showing results for tags 'original vpx table'.
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Version 1.3.0
1891 downloads
Hey all. After a considerable amount of work and testing, Zone Fury VPX has been released to the VP world. Zone Fury VPX is my third table for VPX, and is a conversion/rebuild of the VP9 version I made about a decade ago. For those who hadn't played the VP9 version, Zone Fury is based on the Zone mode in the Playstation 3 game Wipeout HD. In Zone Fury, the goal is to get to as high a Zone as you possibly can. The table starts out at Zone 0 (Sub-Venom), and you advance Zones by making ramp shots, orbit shots, completing ZONE, and accruing 10,000 in bonus during the current ball. You progress through the Zones as in the original game. From the Wipeout speed classes early on, up to and beyond Zone 75 (Supersonic), Triggers on the playfield accelerate the ball as you progress through the Zones. The force of the bumpers also increases with each named Zone. The idea is that the game gets progressively faster as you get into the higher Zones. The game is essentially unchanged from the VP9 version but I did put in some enhancements: Physics are currently based on JP's physics (may look at nFozzy in a future update, haven't learned it myself yet) Replaced the old shoot-again light with an LED display that displays the remaining ball-save time similar to what Spooky Pinball did on games like Rick & Morty and TNA. This display shows *SA* when you've won an extra ball. New callouts for certain events (locks lit, zone boosts scored, combos, etc.) Added GI lights which change colors with the named Zones as well as at certain Battle Zones while in multiball. This is in addition to the flippers changing colors when not in multiball. Changed LOCK to light all three locks when completed in any order for the first multiball of the game. Makes it a little easier to get the first multiball in a game. LOCK on subsequent multiballs still light one lock at a time unless completed in sequence. Completing LOCK in multiball advances the battle zone by 0.2. Shooting left orbit now advances 1 Zone in general play, or the battle zone by 0.2 when in multiball Winning any sponsor in multiball now advances Battle Zone by 0.5. Table remembers the status of LOCK drop targets across players/balls for multiball purposes Table remembers status of ZONE lights across players/balls Reduced number of Zone Boost jackpots needed for Mirage sponsor from 4 to 2. Changed Assegai sponsor requirement to "Battle Zone 10.0+ Zone Boost" Changed AG-Systems sponsor requirement to "Attain Zone 80" Clearing either the EG-X or G45 drop targets in any order now lights the Piranha Spinner for 1,000 points/spin for the remainder of the current ball. Clearing both EG-X and G45 drop targets once in the same ball sets all scores to 2x for remainder of ball. Clearing both three times in the same ball sets all scores to 3x for remainder of ball. Clearing both a total of five times in the same ball sets all scores to 6x for remainder of ball. Added a ramp-combo system to the game that was not in the VP9 version. This can increase the playfield multiplier to 2x, 3x, or 6x for 30 seconds if you make enough shots. Added a skill shot at the start of each ball that was not in the VP9 version. This scores 10,000 x the number of skill shots made (max 50,000), advances 1 Zone, and advances the bonus multiplier. Added some new music and also added music options which can be adjusted in the F6 operator settings. By default it should be set to Player Choice All, which means you can change the music with the flippers at the start of each ball before plunging, and you can also use the flippers to change the music track at the start of multiball. All music is embedded into the table. Added a tournament mode which can be set in the F6 operator settings. Tournament mode disables extra balls and specials (these score points instead) Please note this is released as a VP 10.7 table. Most of the build and testing was done on 10.7.3 or the revision 410 build of 10.7.4. This table runs perfectly fine on 10.8. The only issue I see with running this in 10.8 is the plastics along the outer edge of the playfield are not entirely correct. I suspect it has to do with materials settings in 10.8, and I haven't yet figured out how to resolve those to my liking on this table. This is something I'll look at in a future update. There is a B2S backglass included with the table zip. It's more meant for cabinet guys, but DT players can use it if they wish. However, please note that I didn't disable the DT score displays when B2S is active on this table. While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release. I'll be curious as to what is intended, as it may be something that never occurred to me. I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands in the script for some (likely not all) of the mechanical bits. I used some code originally created by VPU user Outhere that I adapted to this table. Any suggestions or comments on how I can improve this table are welcome. There is still much about building tables in VPX I still need to learn. Please keep comments constructive, as any non-constructive flames will be stoned to death ("Look, a flamer! May we burn him?") 🙂 If you like this table, positive reviews would be most appreciated as they will encourage me to make more tables. Take Care. -
Version 1.1.0
1348 downloads
******NOTICE AND DISCLAIMER********** This virtual pinball table is a non-commercial, fan-made tribute created strictly for private, educational, and home-entertainment use. It is provided "as-is" and free of charge. Ownership: All trademarks, logos, characters, and copyrighted materials related to American Dad are the sole property of their respective owners. No claim of ownership is made to these assets. No Profit: This project is not affiliated with, endorsed by, or sponsored by the copyright holders. The creator(s) of this table have received no financial compensation for its development or distribution. Distribution: This file may not be sold, bundled with commercial hardware, or used for any commercial purpose. American Dad Table and PuP Pack Unzip, copy "American Dad" VPX and .ini files to tables folder, copy "American Dad" Pup folder to Pup Videos folder.. Table will Play without PuP pack, but will be no music or call-outs. = BORING! Magna buttons change the music. (All music is from the show). Please mod this, and make it better, then SHARE. = PINBALL LOVE! Credit to Wizball, Yacht Club Games, Cyberpez, Sliderpoint, Outhere, and JPSalas for the original table. You guys Rock! Special thanks to Autobott. -
View File American Dad VPX Table & PuP Pack ******NOTICE AND DISCLAIMER********** This virtual pinball table is a non-commercial, fan-made tribute created strictly for private, educational, and home-entertainment use. It is provided "as-is" and free of charge. Ownership: All trademarks, logos, characters, and copyrighted materials related to American Dad are the sole property of their respective owners. No claim of ownership is made to these assets. No Profit: This project is not affiliated with, endorsed by, or sponsored by the copyright holders. The creator(s) of this table have received no financial compensation for its development or distribution. Distribution: This file may not be sold, bundled with commercial hardware, or used for any commercial purpose. American Dad Table and PuP Pack Unzip, copy "American Dad" VPX and .ini files to tables folder, copy "American Dad" Pup folder to Pup Videos folder.. Table will Play without PuP pack, but will be no music or call-outs. = BORING! Magna buttons change the music. (All music is from the show). Please mod this, and make it better, then SHARE. = PINBALL LOVE! Credit to Wizball, Yacht Club Games, Cyberpez, Sliderpoint, Outhere, and JPSalas for the original table. You guys Rock! Special thanks to Autobott. Submitter bigonia1 Submitted 04/10/26 Category PuP-Pack Original (PuP-Original) Game Creations Modified by bigonia1
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Version 1.0.0
429 downloads
Backglass with fulldmd for the Original Batman Returns table by ivantba. Thanks to ivantba for the table. ivantba's B2S has a grill on the B2S that I could not remove so I made this version for those with a fulldmd like myself. Remember to make a res file for it to work correctly. Thanks to everyone here who contributes and helps others with this hobby. This file can be modded by anyone that wants to. Cheers. -
View File Zone Fury VPX Hey all. After a considerable amount of work and testing, Zone Fury VPX has been released to the VP world. Zone Fury VPX is my third table for VPX, and is a conversion/rebuild of the VP9 version I made about a decade ago. For those who hadn't played the VP9 version, Zone Fury is based on the Zone mode in the Playstation 3 game Wipeout HD. In Zone Fury, the goal is to get to as high a Zone as you possibly can. The table starts out at Zone 0 (Sub-Venom), and you advance Zones by making ramp shots, orbit shots, completing ZONE, and accruing 10,000 in bonus during the current ball. You progress through the Zones as in the original game. From the Wipeout speed classes early on, up to and beyond Zone 75 (Supersonic), Triggers on the playfield accelerate the ball as you progress through the Zones. The force of the bumpers also increases with each named Zone. The idea is that the game gets progressively faster as you get into the higher Zones. The game is essentially unchanged from the VP9 version but I did put in some enhancements: Physics are currently based on JP's physics (may look at nFozzy in a future update, haven't learned it myself yet) Replaced the old shoot-again light with an LED display that displays the remaining ball-save time similar to what Spooky Pinball did on games like Rick & Morty and TNA. This display shows *SA* when you've won an extra ball. New callouts for certain events (locks lit, zone boosts scored, combos, etc.) Added GI lights which change colors with the named Zones as well as at certain Battle Zones while in multiball. This is in addition to the flippers changing colors when not in multiball. Changed LOCK to light all three locks when completed in any order for the first multiball of the game. Makes it a little easier to get the first multiball in a game. LOCK on subsequent multiballs still light one lock at a time unless completed in sequence. Completing LOCK in multiball advances the battle zone by 0.2. Shooting left orbit now advances 1 Zone in general play, or the battle zone by 0.2 when in multiball Winning any sponsor in multiball now advances Battle Zone by 0.5. Table remembers the status of LOCK drop targets across players/balls for multiball purposes Table remembers status of ZONE lights across players/balls Reduced number of Zone Boost jackpots needed for Mirage sponsor from 4 to 2. Changed Assegai sponsor requirement to "Battle Zone 10.0+ Zone Boost" Changed AG-Systems sponsor requirement to "Attain Zone 80" Clearing either the EG-X or G45 drop targets in any order now lights the Piranha Spinner for 1,000 points/spin for the remainder of the current ball. Clearing both EG-X and G45 drop targets once in the same ball sets all scores to 2x for remainder of ball. Clearing both three times in the same ball sets all scores to 3x for remainder of ball. Clearing both a total of five times in the same ball sets all scores to 6x for remainder of ball. Added a ramp-combo system to the game that was not in the VP9 version. This can increase the playfield multiplier to 2x, 3x, or 6x for 30 seconds if you make enough shots. Added a skill shot at the start of each ball that was not in the VP9 version. This scores 10,000 x the number of skill shots made (max 50,000), advances 1 Zone, and advances the bonus multiplier. Added some new music and also added music options which can be adjusted in the F6 operator settings. By default it should be set to Player Choice All, which means you can change the music with the flippers at the start of each ball before plunging, and you can also use the flippers to change the music track at the start of multiball. All music is embedded into the table. Added a tournament mode which can be set in the F6 operator settings. Tournament mode disables extra balls and specials (these score points instead) Please note this is released as a VP 10.7 table. Most of the build and testing was done on 10.7.3 or the revision 410 build of 10.7.4. This table runs perfectly fine on 10.8. The only issue I see with running this in 10.8 is the plastics along the outer edge of the playfield are not entirely correct. I suspect it has to do with materials settings in 10.8, and I haven't yet figured out how to resolve those to my liking on this table. This is something I'll look at in a future update. There is a B2S backglass included with the table zip. It's more meant for cabinet guys, but DT players can use it if they wish. However, please note that I didn't disable the DT score displays when B2S is active on this table. While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release. I'll be curious as to what is intended, as it may be something that never occurred to me. I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands in the script for some (likely not all) of the mechanical bits. I used some code originally created by VPU user Outhere that I adapted to this table. Any suggestions or comments on how I can improve this table are welcome. There is still much about building tables in VPX I still need to learn. Please keep comments constructive, as any non-constructive flames will be stoned to death ("Look, a flamer! May we burn him?") 🙂 If you like this table, positive reviews would be most appreciated as they will encourage me to make more tables. Take Care. Submitter MuZRoku Submitted 09/03/23 Category VPX - Pinball Tables
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Version 1.0.5
3314 downloads
This is a corrected release of Javier15's abandoned FP to VPX conversion of Pinwizkid's original Metal Slug table (Javier15's versions 1.0.0, 1.0.2, and 1.0.3 available here ). Thanks to Hauntfreaks for the updated lighting in version 1.0.5! Javier15's last update was posted in 2019 (v1.0.3) and all existing versions are unplayable without some tweaking and missing files. In such a state, many have been unable to play this great table, so I am uploading my corrections as v1.0.4 so that it can be played as intended. The original table states modding is allowed and Javier15 has not been on the site since February 2024 at the time of posting. I take no real credit beyond the minor tweaks outlined in the v1.0.4 changelog. INSTRUCTIONS: Download, Unblock, and Extract the archive Place the Metal Slug_1.04.directb2s and Metal Slug_1.04.vpx files (or Metal Slug_1.05.directb2s and Metal Slug_1.05.vpx) in your Tables folder along with the entire Metal Slug.UltraDMD folder- 38 comments
- 4 reviews
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- 126
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- metal slug
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Version 1.0.1
2473 downloads
DOF support added by @MauiPunter New Lighting setup by @hauntfreaks incl. Full DMD B2S by HauntFreaks, B2S by haggi Fix for HSScore(1) loading issue. This is my first table, based on my childhood favourite show, Fireball XL5 I have been making games for many years, but this was the most enjoyable project ever for me. I hope I did Fireball XL5 justice, and managed to convey a feel for the show with 'countdown' hurry ups and show related mission modes. It's meant to be fun and uplifting, but you can totally blow it up by completing the modes and Wizard mode. Features: Full FlexDMD including 2 video games 4 Main modes + Wizard mode/Party Time 2 Multiballs + Numerous hidden features Works with 10.7 & 10.8 Updates: V1.01 has realistic lighting by hauntfreaks & DOF support by MauiPunter V1 still has the original '5 year old's bedroom' lighting Come for the pinball, stay for the wonderful music of Barry Gray. Enjoy! -
View File Metal Slug This is a corrected release of Javier15's abandoned FP to VPX conversion of Pinwizkid's original Metal Slug table (Javier15's versions 1.0.0, 1.0.2, and 1.0.3 available here ). Thanks to Hauntfreaks for the updated lighting in version 1.0.5! Javier15's last update was posted in 2019 (v1.0.3) and all existing versions are unplayable without some tweaking and missing files. In such a state, many have been unable to play this great table, so I am uploading my corrections as v1.0.4 so that it can be played as intended. The original table states modding is allowed and Javier15 has not been on the site since February 2024 at the time of posting. I take no real credit beyond the minor tweaks outlined in the v1.0.4 changelog. INSTRUCTIONS: Download, Unblock, and Extract the archive Place the Metal Slug_1.04.directb2s and Metal Slug_1.04.vpx files in your Tables folder along with the entire Metal Slug.UltraDMD folder Submitter fudgeycaca Submitted 06/11/24 Category VPX - Pinball Tables
- 1 reply
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Version Upgrade.Real-Final.Friendly-MOD.
137 downloads
Hello. I have export some images from Horrorburg JP Salas excellent table and the rules.pdf he made. Put them all together into 3 instruction cards. Thanks to the community and JP Salas for his funny and excellent tables. Enjoy!!, you owe to JP and me one coffe.. Mine with milk please!! -
Version 1.2.0
283 downloads
Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2. Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active), two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/ Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points. I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything. Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?" Take Care- 3 comments
- 1 review
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View File Hextech (Original 2016) Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2. Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active), two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/ Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points. I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything. Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?" Take Care Submitter MuZRoku Submitted 02/25/2023 Category VPX - Pinball Tables