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132 files

  1. The Walking Dead LE Hanibals 4k Blood Mod

    Blood Mod of the very nice table from Dozer, and tx for the permission to mod.
    I have changed this things:
    - new Hires playfield
    - new apron
    - new physics
    - new sounds
    - new animation
    - new lights
    - new grfx
    - more blood 
    Have fun and enjoy

    5471 downloads

       (20 reviews)

    37 comments

    Updated

  2. Tales From The Crypt VPW Premium (Data East 1993)

    Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
    This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
     
    ** Please use VPX 10.6, there may be issues with 10.7  This is now updated to 10.7.
     
    With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
    VR Options are all in the script, with options to include or exclude the RTX shadows.
    (by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
     
    '*** V-Pin Workshop Spooky Crypt Team ***
    - Project Manager: Tomate
    - Models and textures with Blender & Octane: Tomate
    - Ramps: Tomate
    - Primitive fading code for GI and flashers: iaakki
    - "Three layer" 3D Inserts: iaakki
    - Tombstone Code: Sixtoe, DJRobX
    - PF edits and insert texts: iaakki
    - Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
    - Wylte RTX ball shadows: Wylte, apophis, iaakki
    - VR & Various Fixes: Sixtoe
    - nFozzy physics: iaakki, Benji
    - Rubberizer and TargetBouncer: iaakki
    - Fleep Sounds: iaakki, Benji
    - Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
    - Testing: Rik, VPW team
     
    Table Rules
     
    ' 002 tomate - wireramps and metal ramps prims added
    ' 003 tomate - correct POV, backwall added
    ' 004 tomate - ramps height corrected 
    ' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
    ' 006 iaakki - insert bulb primitives added for testing
    ' 008 iaakki - OFF insert Normal Map added
    ' 011 iaakki - round inserts done
    ' 012 iaakki - rec star inserts
    ' 013 iaakki - some insert adjustmens
    ' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
    ' 018 tomate - some new prims and textures added
    ' 019 tomate - rest of the new primitives and textures added (layer 1)
    ' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
    ' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
    ' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
    ' 023 kingdids - some tweaks on table lighting settings
    ' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs 
    ' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
    ' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible), 
    ' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
    ' 028 iaakki - RightFlipper1 added back with ssf sounds
    ' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
    ' 030 tomate - OFF textures added
    ' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
    ' 032 iaakki - some new material and cab sides tied to gi
    ' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
    ' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
    ' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
    ' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
    ' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
    ' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
    ' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
    ' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
    ' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
    ' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
    ' 043 tomate - A few textures fixed and some LUTs added
    ' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
    ' 045 iaakki - tombstoneOFF made to move too
    ' 046 iaakki - Sol4R created for right flasher, only gion state for now.
    ' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
    ' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
    ' 050 iaakki - flipper physics restored and loophelper implemented.
    ' 054 iaakki - RF and LF code implemented to debug version
    ' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
    ' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
    ' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
    ' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits. 
    ' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
    ' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
    ' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
    ' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
    ' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
    ' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
    ' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
    ' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
    ' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
    ' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
    ' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
    ' 075 baldgeek - fixed scoop exit sound
    ' 076 gtxjoe - Add debug shot testing.  Press 2 to block outlanes/drain.  Press and hold any of these keys to test shots:  W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
    ' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
    ' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds.  Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
    ' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
    ' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
    ' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav 
    ' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
    ' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
    ' 085 iaakki - adjusted flashers and added backplate vpx flashers
    ' 086 fluffhead35 - merged in 082 and 083 changes.  Added more balls to the RampRoll array because it was too small for the number of balls.  Added More RampRoll and WireRampRoll sounds as you need one per ball
    ' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
    ' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
    ' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
    ' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed, 
    ' 092 iaakki - PF GI flasher style changed
    ' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
    ' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
    ' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
    ' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
    ' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
    ' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
    ' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
    ' 0971 iaakki - Diverter and wireramp switches animated with sounds.
    ' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
    ' 098 apophis - included RTX BS distance calculation optimizations
    ' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
    ' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
    ' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
    ' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
    ' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
    ' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
    ' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
    ' 104 Sixtoe - Split off bumper prims, fixed script for them
    ' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
    ' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
    ' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
    ' 108 tomate - wall added over top plastics
    ' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
    ' 110 iaakki - subway redone, needs more testing
    ' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
    ' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
    ' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
    ' 114 Skitso - Fixed a bunch of lights
    ' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
    ' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
    ' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
    ' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
    ' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
    ' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
    ' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
    ' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
    ' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
    ' RC5 tomate - SSR set OFF by default, LUT added

    14567 downloads

       (32 reviews)

    212 comments

    Updated

  3. Top Score (Gottlieb 1975)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    B2S by Wildman    

     
     
    Adjustments made:
     
    - Playfield color correction
    - small improvement of plastics
    - color correction of playfield lights
    - cap bumpers colors corretion
    - lighting
    - metals
    - screws
    - new red tabs
    - targets adjustment and color correction
    - new pov
     
     
    Loserman Description:
    VPX conversion
    Artwork done by CONRAM29, Francisco666,GNance
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    400 downloads

       (0 reviews)

    6 comments

    Updated

  4. Teenage Mutant Ninja Turtles (Data East 1991)

    VR Room - Teenage Mutant Ninja Turtles (Data East 1991) v1.2.2
     
    Cowabunga ! 
     
    Notes: 
    Options in script for Flyer Poster, DMD & Backglass Reflections, Scratched Glass and add and remove the B2S Backglass, Change the Side blades and remove the VR Room
    Press C to enable manual Ball Control via the arrow keys and B
     
    Recommended B2S by: Wildman 
     
    Versions: 
    v1.2.2 - Added rolling ball sound and adjusted POV, fixed mystery lights not showing in desktop mode.
    v1.2.1 - Added VR Room Lighting option,
    suggested by Rawd
    v1.2.0 - VR Room and artwork by Retro27
    -Cleaned up the Cabinet artwork
    -Added new Flashers
    -Added options for VR Room etc...
    v1.1 - Update Table by Cyberpez
    -File size reduced
    -Small bug fixes and tweaks
    v1.0 Original Table by Cyberpez
    -: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.
    Wrd1972: COUNTLESS resource pics and answering of far too many silly questions.  Physics and table fine tuning.  Plastic scans.
    Roth:  Being a code wizard and for putting up with Wrd and me. (understatement of the century :P)
    Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)
    Flupper: Flasher Domes and Ramp Tutorial.
    Hauntfreaks: He made a pass and did the awesome things he does.
    themotherbrain: testing and feedback
    nFozzy: I'm using his new fading lights + a few tweaks by me.
    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!

    4645 downloads

       (3 reviews)

    24 comments

    Updated

  5. TimeLord 3.0.5 (Luigi Saves the Universe) OriginalHybrid

    FrankyT provides professional callouts for the TimeLord and the  gangster style Robot Luigi in TimeLord 3.0. This will amuse you as you battle the evil imposter TimeLord to restore balance to a universe  TimeLord 3.0 is a complete rebuild of TimeLord 2.0 including a massive SSF & backglass sound production, new playfield graphics and lighting, completely new 256 x 64 DMD. You can now play easy or hard 3ball/5ball and have new coloured dragon balls in multiball with ball saver timers also now implemented. Q-Mans girlfriend now appears above the inlanes. Don't mess with her and keep your eye on the ball. 
    Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pack
     
    The 3.0.5 version has some script changes to stop the game crashing on standalone devices such as MacBooks & android. This version also has a tidy up of the playfield overlay and playfield graphics to remove tiny lines around the  lights. This version also has the Luigi saves the Universe cabinet & back glasses.
    The 3.0.4 version changes are significant to gameplay and fixes major award bugs. 😊See change log below.
     
    Incorporated into the game are
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
    This is a link to the gameplay overview
    https://youtu.be/Lrq4LI5A6QE
     
    This is  Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
    https://youtu.be/7fwIUBGnovI
     
     
    You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs  DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting
    FrankyT-Callouts
    RajoJoey-Game Adviser
    Smaug-Game Promotion Video.
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
    Ramps-Tomate
    Whylte- Final physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
    Game Ideas & support- Sixtoe & Remdwass
     
    Game Design & concept- RusstyT & HP
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    13664 downloads

       (29 reviews)

    157 comments

    Updated

  6. Tiki Bob's Atomic Beach Party (Original Theme 2021)

    Old file is 1.0.1 update 1.1 is pending approval
     
    Step into the world of Tiki Bob..
     
    A mid century retro atomic adventure filled with beautiful women, partying aliens, exotic animals , and fiery volcanos.
    AKA Tiki Bob's Exotic Beach Party (Original 2021)
     
    Just wanted to personally thank everyone that was nice enough to lend their time on this project.
     A special thank you to apophis for your big brain and stunning good looks;)
     
    Created by iDigStuff
    2021, version 1.0.0
     
    Co-piloted by Apophis
    B2S | media | scripting help| fleep sounds | nFozzy physics | ???
     
    Special Thank You to VPin Workshop & Watacaractr & Scotty Wic & Peter G
    Much appreciation to JP Salas & VPNation
     
    DMD Artwork Joey B
    Primitive assistance Andrei Maraklov
    Testing by Rik Laubach, Apophis
     
    ****************************************
    Background info
    https://thesearchfortiki.com/tiki-mug-hall-of-fame/tiki-bob/
    ***********************************

    MUSIC LINK LOCATED IN READ ME & TOP OF SCRIPT (Table will not work without it)
    Unzip and put folder "tiki" into :\\visualpinball\music
     
    Music Control
    Right Magna = Next Track
    Left Magna = Stop Music
     
    The start button can also be used to skip tracks if the player does not have magnasave buttons.
    Backglass & Front end media included in download
    ************************************************************************************
    All Artwork, Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     
     

    4414 downloads

       (22 reviews)

    138 comments

    Updated

  7. The Games (Gottlieb 1984)

    Gottlieb's 1984 The Games!  Simple but hard to master. The goal: collect five medals in one ball and it consists of five shots.  Including captive balls, Vari-target, saucer, and a spinner.  The shots are really fulfilling despite the simple guidelines.  The captive ball, the spinner, and the vari target are examples of critical shots that pay off if you make them, but the ultimate payout an Olympic gold medal—comes from making them properly.
     
    Thanks to Redbone who helped with the playfield and plastics from pictures off the web!  He also spent a ton of time with all the other graphics on the table as well as a ton of testing!  Hauntfreaks provided the higher resolution VR backglass (and an updated b2s).  DarthVito did the VR wall environment, and topper.  Silversurfer provided vector images from photos off the web for the VR cab.  Also, look for the alternate sound pack that Redbone and Darthvito have been working on.
     
    I built the table from scratch and included the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility,  optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens of hours were spent studying gameplay videos to match the table skill shots and action.  I also used Rothbauerw's updated flipper physics code to help with the skillshots. 
     
    NOTE:  YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP SETTINGS TO TAKE EFFECT.  This is ONLY the first time you launch the table.  
     
    This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone once again encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table.  Looks really cool, and is included as an option.  
     
    Redbone also created an alternate Gsound option.  Download it here:  
     
     
    The ROM can be found at pinballnirvana.com... thegames.zip).  There's an option in the script to change the DIPS, however it will load a default set when you launch the table.  NOTE:  AGAIN, YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT.  This is ONLY the first time you launch the table.  
     
    There's also an option for "Tourney Mode".  In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and requires 3 medals to light special rather than 2.  Tourney mode also sets colors and rainbow'ed LEDs on plastics.  NOTE:  you'll have to start and restart the first time in that mode for the DIP changes to take effect.
     
    If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options.  Once entered, you can exit out, and restart.  That will then set the new ROM settings.  

    Once again thanks to Redbone, Hauntfreaks, Apophis, Darthvito, Silversurfer and the VPW team for testing, and everyone else that provided feedback!

    1371 downloads

       (18 reviews)

    37 comments

    Updated

  8. The Sopranos (Stern 2005)

    Bada Bing!
     
    This Sopranos upgrade project started out with a request from iDigStuff to put some of the modernizations into the older Sopranos table from Freneticamnesic.

    The sound on the Sopranos ROM is low quality and iDigStuff has now released a stellar altsound that cleans up all noise and distortion.  The link for the altsound is at the end of this description.
     
    Thank you to all the previous authors who worked on this table which include:
    JPSalas, Freneticamnesic, 32assassin, randr, zany, dark, bodydump, Sixtoe
     
    If any previous author who contributed to this project was missed, please private message me.
     
    So, just like that, bada bing, these upgrades were added:
     
    * nFozzy/Roth Physics
    * Fleep Sounds
    * Hybrid Dual VR Rooms with assets from Sixtoe and Senseless
    * Flupper Domes
    * Dynamic Ball Shadows
    * Roth Stand-Ups
    * Multi-Ball Cradle Collisions
    * LUT Selector
    * Playfield / Plastics Upscales by redbone
    * Desktop Rails and Lockdown Bar by passion4pins
    * Texturized Side Blades by mcarter78
    * Play Balance / Lighting Tweaks
     
    Also, a big thank you to the Stern team that created this pinball machine in 2005.
     
    Now, go work your way up that ladder and become "The Boss".

    iDigStuff's AltSound Link:
    https://vpuniverse.com/files/file/18255-altsound-20-the-sopranos-stern-2005-original-normalized-and-cleaned
     

    4957 downloads

       (23 reviews)

    58 comments

    Updated

  9. The Who's Tommy Pinball Wizard (Data East 1994) VPWMod

    The less you see, the more you feel.
     
    Never having heard of it, Wylte played the real machine in the wild and was instantly enamored.  It happened to come up a couple months later in a discussion with Lumigado and Dapheni and that very night Wylte added nFozzy’s flipper tricks to Ninuzzu’s excellent recreation.  From there it was supposed to be a very lite upgrade, but Skitso made the lighting look so good that Wylte had to learn every VPW trick (short of a full scan and render) to be worthy of it!  Luckily he took his sweet time and other members were able to hop in and add even more (and fix his rookie mistakes).
     
    After releasing 1.0, Wylte bought the real machine! And then kept tweaking the VPX for a year...
     
    This VPW Table Tune-Up features:  nFozzy physics, Lampz, Flupper flashers, Fleep sounds, Skitso lighting overhaul, 3D inserts, Roth targets, Apophis sling corrections, Rawd & Leojreimroc VR Room and functioning VR backglass, new art assets, new ramp models, physical table mesh, staged flippers, Dynamic Ball Shadows, Fluffhead35 RampRolling sound code.
     
    Project Lead The Specialist – Wylte
    Lighting See Me - Skitso, Wylte
    Physics Feel Me - Wylte, Apophis
    VR Touch Me - Leojreimroc, Rawd, Sixtoe
    Fixes Heal Me - Apophis, Sixtoe, Bord, Wylte
    Testing Pinball Wizards - Rik, Pinstratsdan, Darkstar, Smaug, BountyBob, nFozzy, Bietekwiet, PrimeTime5k, Rajo Joey, VPW Team
     
    Some specific contributions:
    Apophis – Flupper flasher domes, physical trough, new slingshot physics, teaching and fixing Wylte’s mistakes
    Tomate – New ramps, wood rails
    Sheltemke – Playfield and insert cutouts
    Sixtoe – Visual holes for targets and rollovers, VR stuff, Lots of fixes
    Darkstar – New apron texture
    HauntFreaks – New blinder texture, desktop background
     
    Thanks to the original author Ninuzzu The Champ, and contributors:  Franzleo, Freneticamnesiac, Dark, Zany, Javier1515, JPSalas, GTXJoe, Shoopity, and Arngrim.  And thank you to the VPX and pinmame devs!
     
     

    11444 downloads

       (35 reviews)

    136 comments

    Updated

  10. The Machine (Bride of Pinbot) Williams 1991 VPW mod

    This project was started originally by wrd1972 and iaakki in VPW started to rebuild it to match the correct dimensions.
    This is almost a full rebuild as everything had to move and various things were fixed, so that this can support PROC games too (officially there may not be such available as of now).
     
    Other VPW members who helped making this: 
     fluffhead, Leojreimroc, Fleep, Sixtoe, ClarkKent, rothbauerw, Nestorgian, Rawd, Cyberpez, Bord, Apophis, Wylte, Niwak, RIK, PinStartsDan
     
    Most notable changes by VPW:
     - New table dimensions and new PF scan from ClarkKent
     - Totally new SSF sounds for flips, bumpers and slings edited by Fleep. Recorded from Pinbot by major_drain_pinball
     - Baked lighting for GI and flashers, and all colors can be changed via script options
     - 3D inserts from Flupper and vectorized insert texts
     - New plastics and metal walls primitives
     - Support for Proc games
     - VRRoom with full backglass
     - Updated NF/Roth physics
     - Full change notes at the end of the file
     
     Original credits from the version we received from Wrd:
     
    ***The very talented BOP development team.***
    Original VP10 beta by "Unclewilly and completed by wrd1972"
    Additional scripting assistance by "cyberpez", "Rothbauerw".
    Clear ramps, wire ramp primitives, pop-bumper caps and flasher domes, shadows and flipper prims by "Flupper"
    Additional 3D work by "Dark" and "Cyberpez"
    Space shuttle toy and sidewall graphics by "Cyberpez"
    Face rotation scripting by "KieferSkunk/Dorsola & "Rothbauerw""
    High poly helmet and re-texture by "Dark"
    Original bride helmet, plastics and playfield redraw by "Jc144"
    Desktop view, scoring dials aand background by "32Assassin"
    Full function ball trough by "cyberpez"
    Lighting by wrd1972
    Table physics by "wrd1972"
    Modulated GI lighting by "nFozzy"
    LED color GI lighting by "cyberpez"
    DOF and controller by "Arngrim"
    ***Many...many thanks to you all for the tremenedous efforts and hard work for making this awesome table a reality. I just cant thank you all enough.***
     
    Two different b2s's depending on your display config:
    https://vpuniverse.com/files/file/10689-the-machine-bride-of-pinbot-williams-1991-b2s-with-fulldmd/
    and
    https://vpuniverse.com/files/file/2902-the-machine-bride-of-pinbot/
     

    9896 downloads

       (51 reviews)

    186 comments

    Updated

  11. Thunderbirds original 2022

    I would like to present to you an original take on the Homepin, Thunderbirds pinball game.
     
    I was going to build from scratch a Thunderbird themed table until I saw Wildman produced a backglass which alerted me to an actual table made to tribute the 60's TV series.
     
    This table is ROM free and an original take to that Homepin table. I have used the Homepin backglass (thanks Wildman) and the playfield but it is not identical to their table or how I see a "re-skin".
     
    I am not a graphic designer so you will see some discrepancies. I am using the original light labels on the playfield but re-purposed for my needs.
    I welcome any graphics designers to help by amending the playfield to better align with the tables gameplay or even upscale the graphics.
     
    I would like to thank the VPW group for their excellent example table which I used as the base to build this table and the flexDMD elements.
    A big thanks to Rawd for helping me solve the table crashing so frequently once the file was > 500MB (was due to the large number of images with high resolution !!) .
    A general thanks to all authors in the community as there are elements from all that make up this table.
     
    This table was made in 10.6 VPVR and works in 10.7 VPX (for desktop/cabinet only). 10.7 VPVR crashes due to flexDMD so please do not use that for this table.
    To make the table more interesting, in VR, I have added some interesting video modes paying tribute to some old classical games.
     
    - The TB1 mission is inspired by prop cycle.
    - The TB3 mission is inspired by lunar lander
    - The TB4 mission is inspired by the Indiana Jones mine shaft video mode.
     
    I think this is quite unique to have a pinball game break out to an immersive video mode but happy to be corrected.
     
    There are 4 main gamemodes:
    - gamemode 1 - VR
    - gamemode 2 - cabinet
    - gamemode 3 - desktop
    - gamemode 4 - video game only (VR only)
     
    General options
     
    BallsPerGame  - set to 3 or 5
    Replay1, 2, 3, 4 - set to whatever score desired
    FlexDMD needs to be on to display scores. It can be disabled if required.
     
    For gamemode 1 - VR options
    videomission = 1 (enable breakout video modes when ball is captured. set to 0 to disable these breakout missions)
    Change the playfield image to "clear"
    Change DT image to <none> (not mandatory but just removes backglass image when transitioning games)
    There is a difficulty setting for the TB1 & TB4 mission should you want to make it more challenging
    If you choose not to have the breakout video modes,
    - videomission = 0
    - Change the playfield image to "PF-hirez" and
    - I suggest you change playfieldmesh.visible to off
     
    For gamemode 2 - cabinet
    Use provided directb2s for a backglass. Two are provided - 2 screen and 3 screen variants. You will need to tweak the DMD location to suit your set up.
    Change the playfield image to "PF-hirez" and I suggest you change playfieldmesh.visible to off
     
    For gamemode 3 - desktop
    Change the playfield image to "PF-hirez" and I suggest you change playfieldmesh.visible to off
     
    For gamemode 4 - video game only (VR only)
    Change DT image to <none> (not mandatory but just removes backglass image when transitioning games)
    Change the playfield image to "clear"
    There is a difficulty setting for the TB1 & TB4 mission should you want to make it more challenging
     
    If you like the game, please give it a like on the web site,
    If you have any issues, please raise a comment and I will try to help
    If you are happy to write a review, please do. Any feedback and constructive criticism is welcome.
     
    I hope you enjoy 🙂

    2200 downloads

       (5 reviews)

    41 comments

    Updated

  12. The Fifth Element - Table & PuPPack

    Hi guys,
     
    Leeloo Minai Lekatariba-Lamina-Tchai Ekbat De Sebat
     
    Here is my new table based on one of my favorite movie ... The Fifth Element !
     
    A big thank you to Pixel.fi for the work on Doom Eternal table which my table is based on. Thank you also to JPsalas for his initial work.
    And a huge thank you to @Goldchicco for improving table in 1.1 version & @outhere for adding DOF in 1.2 version !
     
    Table is delivered with a Pup-Pack.
    Sound callouts have been generated especially for this table
    As always, you can choose between different options with .bat files in the pup pack folder.
    I also made a static b2s if needed, but … as an advice … if you can… use the PuPPack
    By default, table is setup to be used with the PuPPack, but you can change it in the script to use the b2s.
     
    Medias are also in the package (Animated Wheel, Fullscreen loading, Video Backglass & Audio).
     
    In game, you can use magnasaves to change music.
    Rules are on the Apron.
     
    Enjoy !
     
    Credits:
    -----------------
    Original Doom Eternal Table - Pixel.fi
    JP's VPX Arcade Physics v3.0 & code base - jpsalas
    Music - Eric Sierra
    Sound effects package - Fleep
    Flasher Domes & Bumpers - Flupper
    Intro video - Mike Krumlauf
    Table tests - Stef974 & Davy
    PuPPack test for new options - Meatballsaucey
     
    I tried my best to contact Pixel.fi (emails, pm, comments, Youtube, Twitter, etc …), believe me, I tried everything I could … but with no luck, it seems he’s not reading his private messages anymore since July. So, of course, if I’m asked to delete this table from here, I’ll do it immediately !
     
     
     

    3542 downloads

       (11 reviews)

    77 comments

    Updated

  13. Triple Strike VPX(Hybrid)

    Triple Strike 5.0.1 (Williams 1975) - Nov 2021 - Hybrid release - THIS TABLE WORKS IN DESKTOP, CABINET,  AND VR modes

    I started work on this table in 2010...  It's been a long road.. 
     
    This is a complete overhaul of the 2017 VPX release by CKPin and I, which was based on my VP9 release from 2010.
    Hybrid version, New plastics, new Dynamic lights and shadowing, playfield meshes, new sounds, new VR room, physics tweaks, code completely cleaned and restructured

    I received help on the original VP9 table from: Greywolf (original artwork), Rascal, Noah Fentz, UncleWilly, Wizards_Hat, Bob5453, JP Salas & Sabbat Moon.

    BIG Thanks to ** CKPin ** for his help with the update from VP9 to VPX in 2017 along with his own upgrades.(Options menu, 3/5 ball game, new flippers etc).
    I couldn't have done the original VPX conversion without his help, and a lot of his work remains in this release.
    Other contirbuters at this time included Arngrim, rosve, BorgDog, jesperpark, & Haunts.

    Thanks to Rascal and Steely for all of their help with the VR Room.
    Thanks to Unclewilly for help moving the EM reels into VR.
    Thanks to Basti for the original Minimal room models and textures from his Safe Cracker VR Release
    Thanks to Leon Alexanian for the EM reel and Ballcount reset code.
    Thanks to Scampa123 and Leon Alexanian for testing and finding bugs.
    Thanks to VPW team for their Example table (Dynamic shadows and ball rolling sounds used)



    Recommended B2S by Pookamoondo:  (NOT REQUIRED FOR VR)



    Options:

    *** Hold both flippers before starting a game to open the in-game options menu. ***
    *** Use left Magnasave to swap flipper colours ***

    There are more options near the top of the script.
     
    ENJOY!
     
     

    737 downloads

       (1 review)

    17 comments

    Updated

  14. Tom & Jerry (Williams 2018) (DOF)

    Tom & Jerry...
    A game of cat and mouse!
    Remember coming home after school, or sitting in front of the TV on Saturday morning with your favorite bowl of cereal,
    and watching this classic? It's been almost 80 years since this hilarious cat and mouse duo debuted, and they've finally
    made their way to VPX! Now, you can "play" the cartoon and re-live all of those fond memories right at your fingertips!
    Tom & Jerry have literally invaded your pinball table and that's just the beginning. You'll help Jerry collect all of
    his cheese, challenge Tom to a Pin"brawl", and encounter many other zany surprises! There's no stopping these two in
    this fun and exciting adventure!
    Thank you to the VPX and VPM teams for making all of this possible for pinball lovers everywhere!
    Thank you to William Hanna and Joseph Barbera for giving us the best cartoon cat and mouse memories of our young lives.
    "Making cartoons means very hard work at every
     step of the way, but creating a successful cartoon
     character is the hardest work of all."
                                                               - Joseph Barbera
    UPDATE: Official Tom & Jerry ROM included in this DOF version! (Must have the latest VPinMAME beta build installed).
    Don't forget to use the provided background and multi-ball music files that go in to your VPX music folder.
    Thank you all for giving me the opportunity to share my table here
    and I hope you all have as much fun playing it as I did creating it.
    Your friend in pinball,
    Brian
    (watacaractr)
    (RetroBASH)
     

    6467 downloads

       (8 reviews)

    12 comments

    Updated

  15. The untouchables

    hello to all today I share a mod of the KINGPIN table made by ICPjuggla that I thank. the mod is based on a brand new playfield based on the incorruptibles.
    description of the table.
     
    new playfield
    new backglass
    creation of new 3D elements
    additional sound
    new lighting
    new table physics
    be careful to wait for the initialization of the rom (kpv106) thank you.
    Good fun to all

    1340 downloads

       (3 reviews)

    23 comments

    Submitted

  16. Tiger (Gottlieb 1975) v2.0

    Tiger (Gottlieb 1975) v2.0
    Original Table build/scripted by Loserman
    Playfield/Plastics by @GNance

    2024 Update:
    Re-Lit, Object and GI Shadows, Doodads and Tinkering by HauntFreaks nFozzy Physics (lite), VR Cab/Room Hybrid by HauntFreaks (with tons of help from @TastyWasps) Fleep sounds and code by @JCalhoun
    why Tiger?... well I found good BG resources, then notices GNance did a great job on the PF and plastics
    so I decided that it deserved a nice update/upgrade, I believe Jeff would have agreed

    this was saved in VPX 10.8 but should runfine in 10.75
    need help?  download Full DMD Read Me.txt
    I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE donate to the charity of your own choice... this is a hobby NOT a business

    742 downloads

       (9 reviews)

    12 comments

    Submitted

  17. The Walking Dead (Stern 2014) SG1bsoN Graphic Novel Mod

    I know! Know! not another TWD mod! I know! I know! not another BW mod  Now we have that out of the way...
     
    Big thanks to EBisLit for permission to mod his version, credit also to the original authors as follows
    TABLE BY ICPJUGGLA AND FRENETICAMNESIC
    SCRIPT BY FRENETICAMNESIC AND GTXJOE
    MODELS BY FRENETICAMNESIC, RANDR, FLUPPER, DARK, AND ZANY
    RESOURCES PROVIDED BY NORTHVIBE, URIELL, PAULO, AND PINBILL

    LE Conversion By Dozer - 3D Models / Ramps / Tex by DARK / Flupper
    Crossbow Technical Support provided by PinBill
     
    I was a fan of the comic long before the TV show came out and thought it would be fun to incorporate the original artwork on the table.. changes include
     
    Part Playfield Redraw
    New Apron
    New Plastics
    Added Lucille Model
    Changed Flippers to White
    Added Flipper Shadows
    Slight Tweak to Flipper Physics
    Minor lLghting Adjustments
    POV
    Extra PF Shadows (Slingshots, plunger lane)
    New Matching B2S Included in Download
     
    Enjoy!
     

    2584 downloads

       (7 reviews)

    28 comments

    Submitted

  18. The Exorcist (Original 2023)

    10.8 is required to play VR version, but the table is 10.7 compatible.
     
    The original layout design was based on a homebrew design created by Rob Mertens.
    A great deal of art was taken from original designs made by the amazing Christopher Franchi.
    The Backglass image was created by Melike Özen over at Artstation.
    make sure to place the included GIF file into your DOF Directoutput folder containing the directoutputconfig  ini files ( usually the Directoutput/config folder ).
    Huge thanks to JP Salas for giving me a hand with glowballs and all around being a great friend helping me out all the time.
    giant thanks to Oqqsan for all the bug fixing he had done. couldn't have done it without him.
    Big thanks to GameClubCentral for Creating an amazing video teaser, as well as other videos to help the preview stream.
    Amazing stream by PaladinArcade over on Twitch.  if you haven't seen you can catch it here:
     
     

    3184 downloads

       (21 reviews)

    36 comments

    Updated

  19. The Champion Pub (Williams 1998)

    Hello everyone.
    Attached is an update for The Champion Pub table created by mfuegemann.
    I thank its author as well as fuzzel who created the 3D model of the boxer, the ramps and the punching bag.
    I also thank the people and teams who create us, improve and share their creation.
     
    This update includes:
    - nFozzy Physics
    - Fleep Sounds
    - LUT
    - DynamicBallShadow
     

    4559 downloads

       (12 reviews)

    39 comments

    Updated

  20. Target Alpha (Gottlieb 1976)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
     
    Here is a difficult choice!!!
    Wildman's B2S    

    Hauntfreaks B2s    

      
    Adjustments made:
     
    - Playfield color correction
    - small improvement of plastics
    - color correction of playfield lights
    - cap bumpers colors corretion
    - lighting
    - metals
    - screws
    - new red tabs
    - targets adjustment
    - new pov

    - addition of superior acrylic pin
    - addition of wires behind the flippers
     
     
    Loserman Description:
    VPX conversion
    Artwork redrawn by GNance
    Original art by Popotte
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    309 downloads

       (0 reviews)

    9 comments

    Submitted

  21. Truck Stop (Bally 1988)

    'Big Betty's Truck Stop (Bally 1988)
    '
    ' Development by agentEighty6 2020 for Visual Pinball X (previously uploaded to VPinball)
    ' Version 2.1.0
    ' I would like to send a very special thanks to the following.
    ' - sindbad : For being able to use his VP9 table resources.
    ' - BrandonLaw : Playfield and plastics cleanup and enhancement
    ' - bigus1 : Beta testing and lighting tweeks
    ' - flupper, nFozzy, and others : Flipper physics, flasher lighting, etc.
    ' - VPX development team: As always, thanks for your work in keeping VP alive and well
    ' - To anyone I may have forgotten, please let me know and I'll add you.
    ' Release notes:
    ' Version 2.1.0 - Physics overhaul and added dampening plus a bunch of table tweaks/corrections

    2173 downloads

       (5 reviews)

    20 comments

    Submitted

  22. The Hateful Eight Balutito MOD

    For this tribute table to Tarantino's Film: The Hateful Eight, I used the magnificent Cactus Canyon table by TomTower and Ninuzzu as a base.
    Unfortunately I did not find the authors on the forums, I hope they are doing well and that they will not blame me for having used their table. 
    Thanks to them
     
    Thank you for taking the time to appreciate the enormous work done by Dtatane to modify and colorize the DMD, a version is still under development, thanks to Dtatane for this work.
     
    Thanks to Daeron61 for the magnificent 3D models offered on this table.
     
    IMPORTANT You need PROC like for Cactus Canyon
     
    Instructions:
    Step 1:
    Copy / paste the ROM without unzipping it into your vpinmame rom folder.
     
    Step2:
    To use this ROM you must create an alias of the Cactus Canyon cc_13 ROM.
    You just need to add the following line, to the VPMAlias.txt file
    cc_13H, cc_13
    You will find the VPMAlias.txt file in the VPinMAME folder:
    😄 \ Visual Pinball \ VPinMAME
    (If it does not exist, it is a .txt file)

    Step 3:
    to get the DMD corresponding to The Hateful eight table
    you need to copy paste, the cc_13H folder provided in the altcolor DMD folder, into your altcolor folder.
    You will find the altcolor file in your VPinMAME folder:
    C:\Visual Pinball\VPinMAME
    (If it doesn't exist create it)
     
    Step 4:
    Copy/ Paste Music mp3 in your music folder
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2349 downloads

       (4 reviews)

    26 comments

    Updated

  23. The Wiggler (Bally 1967)

    The Wiggler is another Ted Zale table with zipper flippers, one way locking gates, multiple game modes, multiball and his patented mushroom bumpers.  This table also has a "wiggle lane" that makes the ball "wiggle" back and forth as it makes its way down it.  He reused this same concept on Sea Ray and Mariner.  I did this table because the art work is killer but I've never seen or played one in the wild.
     
    A wheel image is available here:
     
    This  hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (I've never tested that).  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!

    1166 downloads

       (1 review)

    17 comments

    Updated

  24. The Simpsons (Data East 1990)

    The Simpsons (Data East 1990) v1.5.1
     
    Eat my Shorts. 
     
    Notes: 
    Options in script for Flyer Poster, DMD & Backglass Reflections, Scratched Glass, Custom Flippers, Blades, Instructions Cards and add and remove the B2S Backglass. etc. LUT Lighting can be changed with manga save buttons.
     
    Recommended B2S by: Wildman 
     
    Versions: 
    v1.5.1 - Added brightness options to magna save buttons, added custom instructions and flippers
    v1.5.0 - Massive overhall, fixed problem with kicker being seen through cabinet wall, table now a hybrid table, added options to change to desktop, fullscreen. Added new side blades artwork. Added new Mystery lights on DMD.
    tweaks to the playfiled and gameplay. Added missing lights on playfield.
    v1.4.1 - Added option to disable VR Logo
    v1.4 - Added flashed to the Mystery DMD area, with help from Psiomicron 
    v1.3 - Added options to remove Flyer Poster, DMD & Backglass Reflections, Scratched Glass and add and remove the B2S Backglass. 
    v1.2 - Revisited the artwork and cleaned up and added tweaked 
    v1.1 - Tweaks by Sixtoe Deleted left and right rail ramps, left hand lights on layer11 cut to side of cabinet to prevent light bleed, deleted old sidewall primitives, aligned cabinet, wall 298 height raised by 0.1 and plastic 9 & 10 raised by 1 to stop z fighting (flashing, when 2 objects share exactly the same Position), redid GI on the lower slingshots, adjusted DMD, dropped entire cabinet and room -30, made a new back cosmetic back wall, adjusted l85r & l85l, hooked up shooter rod animation, added ultra-minimal switch, adjusted various playfield lamps 
    v1.0.1 - VR Room and artwork by Retro27 
    v1.0 - Original Table by Herweh 

    2498 downloads

       (4 reviews)

    35 comments

    Submitted

  25. Time Warp (Williams 1979)

    Banana flippers and psychedelics!
     
    This is an archival release from 2019. IIRC Gilrock started it and passed the project on to me, I did the modeling and rendering and the inimitable rothbauerw figured out how to get banana flippers working. It isn't built on great resources but it was fun to build this as a novelty project.
     
    As an archival release there is no support/future update implied.

    1519 downloads

       (4 reviews)

    22 comments

    Submitted




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