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195 files

  1. Star Trek LE (Stern 2013)

    This version of Star Trek Enterprise Limited Edition is a re-upload from VPinball done by nFozzy (with his permission).  This vpx file dates back quite a few years now and represents one of the few tables that nFozzy authored.  nFozzy is primarily known for his physics works and other contributions that make the Visual Pinball software much more realistic.
     
    The amazing part of this VPX version is that it looks and plays like something that would be released these days which is an homage to nFozzy's talent and it would be a shame not to have this version available for other VPin players to enjoy.
     
    This version even uses early iterations of nFozzy's physics which are a bit different from a scripting basis but the results still feel just like any modern nFozzy physics implementation.

    There were other authors mentioned in the VPX file which nFozzy credited: 
     
     * EOStimer script taken from HMLF by Wrd1972 and Rothbauer
    * Round flasher caps by Zany & Dark
    * SFX by Knorr and Clark Kent
    * Ballshadow routine by Ninuzzu
    * Much thanks to JesperPark for targets, vengeance images and plastic scans
    * Some redrawn playfield elements courtesy of Neofr45
     
    nFozzy gave permission to add any upgrades which really were minimal as only Fleep sounds, a VR Room (thank you Sixtoe) and a few other small tweaks were made.  The game simply didn't need much to be improved but it got a few goodies added.
     
    I want to thank nFozzy for allowing me to share this with the community and thank him for his contributions to the core of many Visual Pinball titles.

    4056 downloads

       (29 reviews)

    63 comments

    Updated

  2. Sorcerer (Williams 1985) w VR Room

    Earlier this year, JP Salas gave me permission to modify his Sorcerer table.  Back then I added the VR conversions needed, as well as updated the VR backglass (thanks to Hauntfreak's backglass image) and did all the GI and alphanumeric displays in the table itself.  Also added a fully animated/flashing VR backglass. Sixtoe assisted at that time with the GI intensity on the bumpers. 
     
    Since then, I've done significant updates in version 2.0 and now 3.0.  3.0 includes 3D inserts and lots of lighting and other improvements.
     
    If you are playing in VR, you need to go into the script options and select VR_Room = 1.  Desktop and Cab are now automated.
     
    Additional options in the script include two VR environments, a VR clock, posters, topper, LUT settings, ball brightness, cab side rails, and settings for dynamic shadows if you experience a performance hit
     
    Also in the script, you can choose to use two different versions of the ROM.  It's defaulted to version 2. (https://www.vpforums.org/index.php?app=downloads&showfile=889)
     
    Version 3.0 Updates include:
     
    - Added 3D inserts
    - Updated lighting and GI brightness and fading routines.
    - Added the latest VPW physics, sounds
    - Added sling corrections
    - Some other various fixes done, including flippers still being activated and others
    - I also updated the desktop backglass as well as the VR backglass and other VR options.
    - There are also some performance improvements
    - All changed are documented in the script:
     
    For completeness, this is what was done in version 2.0:
    - Desktop, Cabinet, and VR hybrid modes
    - Fleep's sound package
    - nFozzy / Roth physics and flippers.  
    - Modified the table, sling, and flipper physics
    - Updated to the new ramprolling sounds by fluffhead35.
    - Added the Iakki, Apophis, and Wylte dynamic shadows solution
    - Updated the drop targets to the solution created by Rothbauerw
    - Corrected the Demon / hold bonus light error
    - LUT and ball brightness options
    - Added additional VR options and updates
    - Rawd added glass and scratches option for VR users
    - Updated to include significant work done by Bord for GI, ramp primitives, playfield, flasher blooms, and more.
    - Added several other tweaks for physics, flipper tricks, etc.  
    - Testing done by Bord, Lumi, PinStratsDan, Rawd, Rajo Joey, AstroNasty, Sheltemke, iaakki, apophis, RIK, Sixtoe, Rothbauerw, and several others on the VPW team.
     
     
    Thanks to everyone that helped!
     

    3868 downloads

       (24 reviews)

    58 comments

    Updated

  3. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    3636 downloads

       (10 reviews)

    31 comments

    Updated

  4. Star Trek LE (Stern 2013)

    Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
    Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
    Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
    I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
    The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
    This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
    Changelog:
    101116a - DOF, gates, practice...
    - added arngrim's DOF script - now needs a new controller.vbs to run this!
    - fixed the gates thanks to Vinthar's input
    - physics tweaks to the flippers and some other things...
    100716b - Feature update...
    - reverted Vengeance movement back to gtxjoes PRO script
    - scripted sw53, not sure if it fixes anything?
    - increased autoplunger strength
    100516b - Bug fix ....
    - Removed drain walls from 100516a release
    100516a - Bug fix and feature addition:
    - Fixed left kicker not kicking out occasionally
    - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
    100216d - Initial release

    3629 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Star Trek 25th Anniversary (Data East 1991) Hanibals 4k Mod

    Great table created by 32assassin.
    Mod version from versins 77.
     
    I have add a new hires playfield.
    Now the bumper have also the light effect what was missing before.
    And some smaller changes for better gameplay.
     
    Special thanks to:
    - 32assassin
    - VPW team
     
     

    3502 downloads

       (9 reviews)

    30 comments

    Updated

  6. Star Wars millenium edition

    hello everyone as I said on godzilla's post I will share my tables which was at Vpinball.
    I start with Star Wars millenium edition.
    already thank you to Dids666 & DJRobX for the great table of star wars data east.
    so new playfield
    new lights
    new 3D elements
    new sounds
    good feeling

    3501 downloads

       (8 reviews)

    34 comments

    Submitted

  7. Shrek (Stern 2008)(MOD) 1.0

    This is my mod of the Ninuzzu & Tom Tower  released Shrek to better enhance the pup-pack from the great and powerful @hawkeyez88
    Pup-Pack is available here: 
     
     
    Please check the table script options for muting the rom sounds and hiding the rails in cabinet mode.
     
    This mod now includes:
    Nfozzy 
    Fleep
    Cabinet Mode New baked side blades
    Dynamic Ball shadows.
    Flupper Domes
    New GI Lights
     
    Special thanks to Team VPW for bringing this creation to life! Without many hours of work from @iaakki, @apophis, @Gedankekojote97 @fluffhead35 @Sheltemke  tyson171, @RIK @PinStratsDan
    this release would not have been possible. 
     Thank you to @astronasty for help , introductions, and going the extra mile so my first release didn't fall flat  .
     
    Thank you to @Smaugdragon for encouragement to pursue  something I've wanted to do for a long time.  
    Shrek (Stern 2008)(MOD)1.0.pov

    3453 downloads

       (11 reviews)

    44 comments

    Updated

  8. Strange Science (Bally 1986)

    'Strange Science (Bally 1986)
    '- Previously uploaded to VPinball.com but now with improvements for VPU
    '
    'Bally MPU A084-91786-AH06 (6803)
    '
    ' Development by agentEighty6 2020 for Visual Pinball X
    ' Version 1.1.0
    '
    ' I would like to send a very special thanks to the following.
    ' - destruk : For being able to freely use the original table design from VP V9
    ' - BrandonLaw : Invaluable contributor of table resources, improvements, and beta testing
    ' - bord : Creator of those awesome primitives (because i can only use Blender to build ramps!)
    ' - jturner : LOTS of tear down / reference pics i found in Flickr
    ' - nFozzy, flupper, ninuzzu - newer VPX routines and techniques
    ' - Anyone I may have forgotten. Please let me know and I'll add you.
     
    ' Release notes:
    ' Version 1.1.0 - New improved version for VPU.  Physics adjustments and table improvements such as sounds, add dampeners, fix nfozzy flippers, etc.
    ' Version 1.0.3 - Minor changes to some graphical items.
    ' Version 1.0.2 - Fix incorrect lock ball counter in a very rare scenario.
    ' Version 1.0.1 - Minor update to side rails for DT users. 
    ' Version 1.0.0 - New VPX version of Strange Science built loosely from the V9 version.  
    '                Most of the script was rewritten, table elements overhauled, and artwork improvements.
    '                New VPX routines (physics, shadowing, flasher lighting, ball jumping, etc.).

    3284 downloads

       (5 reviews)

    44 comments

    Updated

  9. South Park (Sega 1999)

    '*********************************************************************
    '1999 South Park by Sega Pinball
    '*********************************************************************
    '*********************************************************************
    'Mechanics by:    Joe Balcer, Rob Hurtado
    'Software by:    Neil Falconer, Orin Day
    '*********************************************************************
    '*********************************************************************
    'recreated for Visual Pinball by Knorr
    '*********************************************************************
    '*********************************************************************
    'I would like to give my sincere thanks to
    'Mfuegemann, Freneticamnesic, Toxie and the VPdevs, Clark Kent,Arngrim
    'Gigalula, Kiwi and JP for helping me while building this table
    '*********************************************************************
    'V1.2
    'Rebuild KennyKickers
    'Rebuild CartmanKickers
    'Changed Rolling Sound
    'Added RampRollingSounds
    'Bug Fixes
    'Small Changes With Light
    'V1.1
    'Fix for "do while" error (thx jp!)
    'V1.0
    'First Release For VP10.0

    3274 downloads

       (4 reviews)

    7 comments

    Updated

  10. Stranger Things 4 LPE 1.0 (Limited PRO Edition)

    Stranger Things 4 LPE 1.0 (Limited POR Edition)
    By: Out of My Mind Arcade
     
    This Table Version was made using TC Deez's 2.0 version of Stranger Things Stranger Edition-
     
    The HellFire Club, Vecna‘s curse, The Monster and the Superhero, Dear Billy, 
    The Nina Project, The Dive, The Massacre at Hawkins Lab, PAPA, and The Piggyback. 
    In the spring of 1986, The adventure continues….. 
    Join 011 and become the 10th HellFire Club party member, Help the party battle through their most dangerous adventure yet! 
    Help find HOPP, defeat the Badmen, Save Max, Kill the Demogorgon and defeat Vecna! 
    With a few new twists added to the table and a brand new puppack and ultradmd themed for the new amazing season 4 of Stranger things….. 
    Welcome back to Hawkins Ballers! 
     
    Thank you to everyone who downloads this table I had a blast making the 1.0 version and I hope you enjoy it to!
    I want to also thank everybody that was involved with this table prior to my mod, 
    Thank you to Scotty Wic for his amazing 1.0 version, 
    Thank you to TC Deez for his 2.0 version, for all the new scripting 
    and his awesome topper videos and for listing permission to mod his 2.0 version.
    All of the Stern style Demogorgon topper videos were all done by TC Deez.
     
    I would also like to thank  Shaggysrsg for helping me Test the table out.
     
    My season 4 table, ultradmd, and puppack all work completely independent from its two original versions,
    So no editing is required to play my table version and it’s puppack/ ultradmd 
    nor will it interfere with the playing of the original tables and it’s puppack.
    Just drag and drop everything in the correct folders and get to playing Ballers.
     
    What’s included in this download?
    The Stranger Things 4 LPE 1.0 table file
    Stranger Things 4 LPE ultradmd 
    Stranger Things 4 LPE puppack
    Pinup popper media folder
    Read Me File with info on the popper media folder
    The puppack/Ultradmd and media for this table is in the media link
    Thank you again everyone! 
     
     
    Until my next release… GAME ON BALLERS!!
    Regards,
    RetroRommy6604, AKA- Out of My Mind Arcade
     

    2964 downloads

       (11 reviews)

    38 comments

    Submitted

  11. Superman (Atari 1979)

    This is a rebuilt of 32assassin table ver 1.0
    Artwork by Tomasaco at GoPinball.com
    Table build in 10.6
     
    Special thanks to MydknyteStyrm  for adding the music to the table
     
    New backglass included in the zip thanks @chucky87
     
    Music folder "Superman" must be put inside the Music Folder
    Music can be muted in the script
     
    Decal can be removed from the script
     
    What's New:
    ' New lights, new lighting
    ' Added Flippers Shadows and Ball Shadows
    ' New table physics
    ' Added nFozzy flippers physics
    ' Added Fleep Sounds
    ' New script
    ' Playfield image reworked
    ' Reworked all the images, cleaned and upscaled
    ' Changed Drop Targets height so they don't disappear when down
    ' Corrected Bumpers Height
    ' Repositioned Bumpers correctly
    ' Tuned Bumpers force
    ' Corrected kicker position\angle
    ' Corrected metal wired height
    ' Adjusted playfield lights, now all working
    ' Tuned Slingshots rubbers
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Reworked the GI
    ' Tuned Slingshots force
    ' Corrected Rubbers Hit Height
    ' Added JP's LUT code
    ' New instruction Cards in the apron
    ' Adjusted table elements physics
     
    Press F6  and configure the Dip switches to select different features and setup the table the way (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    2889 downloads

       (9 reviews)

    60 comments

    Updated

  12. Solar Fire (Williams 1981) w VR Room

    Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin.  Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback!
     
    This is a lower production 80s Williams table, but LOTs of fun to play.  There is a lot to do on this table with all the targets to hit to enable other functions.  You'll find similarities to Black Knight, Grand Lizard, and other tables of that era.  This table significantly utilizes magnasaves to keep your ball from going into the outlanes.  (see the rulesheet I typed up in the table info section for how to enable that and more).  
     
    Updates in Version 2.0 done by UnclePaulie.  Added VR, Desktop, and cab hybrid modes.  Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards.  Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and  I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers.
     
    There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.
     
    This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script.   Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
    Thanks to everyone that helped!
     

    2688 downloads

       (8 reviews)

    41 comments

    Updated

  13. Stars (Stern 1978) [SK-1]

    One the great classic pinball games and Steve Kirk's first of three for Stern. Stars is a beautiful game with balanced rules and multiple scoring strategies.
     
    Game notes:
    the ROM has a setting for 2 player or 4 player. You can turn on by hitting F6 after launching the game, and there's a dip setting to switch to 4 players. In the script options you must choose values for VR_Room, or Cab_mode.  (The default is desktop mode of zero values).  If you are using a full cabinet, VR_Room = 0, and cab_mode = 1.  Desktop mode they are both zero.
    Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
     
    VR by Uncle Paulie.
    Thanks to apophis, Rosieodonell, JTJulkster, goodGRIEFF76, Major Frenchy and the weekly competition guys at the Virtual Pinball Chat discord for chipping in to get proper plastic scans for this game.
     
     

    2566 downloads

       (13 reviews)

    34 comments

    Updated

  14. Space Oditty

    Why this table?
    initially I made it for my own pleasure because I'm completely in love with this song and original  Space Station table is simply magnificent.
     
    I thought that among you there might be BOWIE lovers so I shared.
    I invite you to try it, the light effects in multiball mode are just incredible.
    The original creators did a wonderful job on the light shows
     
    Thanks to nFozzy for allowing me to modify this table and thanks to MaX original creator on VP9.16
     
     
    🍻Balutito🍻
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2516 downloads

       (9 reviews)

    74 comments

    Updated

  15. Star Trek The Next Generation (Williams 1993)

    '*********************************************************************
    '*********************************************************************
    '1993 Star Trek - The Next Generation by Williams Pinball
    '*********************************************************************
    '*********************************************************************
    'Concept by:        Steve Ritchie
    'Design by:            Steve Ritchie, Dwight Sullivan, Greg Freres
    'Art by:            Greg Freres
    'Dots/Animation by:    Scott Slomiany, Eugene Geer
    'Mechanics by:        Carl Biagi
    'Music by:            Dan Forden
    'Sound by:            Dan Forden
    'Software by:        Dwight Sullivan, Matt Coriale
    '*********************************************************************
    '*********************************************************************
    'recreated for Visual Pinball by Knorr and Clark Kent
    '*********************************************************************
    '*********************************************************************
    'V1.4                new ramp decals
    '                    fixed some ball flying issues
    '                    changed some SoundFX stuff
    'V1.3                Added SurroundSound
    '                    New Playfield Image
    '                    minor bug fixes
    '                    changed HDR enviroment
    '                    changed "useSolenoids" for fastflips, however... the flippers will move while video mode which does not happen on the real table.
    'V1.2                Added more lights
    '                    updated physics
    '                    updated ballshadow and ballrolling script from Ninuzzu --- Thanks!
    '                    reduced polycount
    '                    added new sounds
    'V1.1                Quick Fix for the SpiralRamp
    'V1.0                First Release for Visual Pinball 10.2

    2309 downloads

       (1 review)

    8 comments

    Updated

  16. Space Shuttle ( Williams 1984)

    Space Shuttle VPX v1.1 - pinball58.rar

    2249 downloads

       (1 review)

    2 comments

    Submitted

  17. Star Trek

    Star Trek (Bally 1979)
    IPD No. 2355
     
    Special thanks and credit to:
     
    Blender - bord
    Playfield redraw - Popotte, rothbauerw
    Playfield upscale and image processing - movieguru
    Backglass - blacksad
    Script and physics - rothbauerw
    Mechanical Sounds - fleep
    Previous author - JPSalas
     
    This was the first pinball I ever purchased over 20 years ago as a thank you gift to my brother.  It provided our family with many years of entertainment until he sold it recently.  I took on this project to build a faithful recreation of the actual look, feel, and game play of that table.  I hope it provides as much enjoyment for you as it did for us.
     
    This has a few minor enhancements from the version originally released at vpinball.com.

    2243 downloads

       (10 reviews)

    35 comments

    Updated

  18. Stellar Wars (Williams 1979)

    Stellar Wars from Williams in 1979 came right after the massive success of Flash and in some ways is Flash's widebody cousin. It is a big, fun and sometimes merciless experience.
     
    Thanks to @ARMYAVIATION who provided all the project resources and notes based on his own Stellar Wars machine. Thanks @UnclePaulie for the excellent VR implementation and overall project feedback. Thanks to the testers over at @VPinWorkshop.
     
    Options for VR/DT/FS at the top of the script. Set that properly before asking for help getting rid of the scoring LEDs on your cab.

    2237 downloads

       (10 reviews)

    48 comments

    Submitted

  19. SilverBall Mania (Bally 1978)

    SilverBall Mania (Bally 1978)

     originally modded from a 32assassin beta table in 2016
     August 2021 rebuild
     HauntFreaks - rebuilt layout, PF modded to fit layout, new and cleaned images, lighting, object and GI shadows, 
     Fluffhead35 - Added nFozzy Flippers, targetbouncer logic, flipper Rubberizer logic, and fleep sounds
     EBisLIT - playfield image

    thanks to  Fluffhead35 for his passion to make this table play as amazing as it does.... 


    Disclaimer:
    Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author... in other words "dont be a POS"

    Reason for disclaimer:
    do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members

    2229 downloads

       (10 reviews)

    68 comments

    Updated

  20. Starship Troopers (Sega 1997)

    '*******************************************************
    'SEGA PINBALL INC
    'STARSHIP TROOPERS 1997
    '*******************************************************
    'Design by:    Joe Balcer, Joe Kaminkow
    'Art by:    Morgan Weistling
    'Music by:    Brian Schmidt
    'Sound by:    Brian Schmidt
    'Software by:    Neil Falconer, Orin Day
    '*******************************************************
    '*******************************************************
    'recreated for Visual Pinball by Knorr and Clark Kent
    '*******************************************************
    '*******************************************************
    'Special Thanks to:
    'JPSalas, Arngrim, Vinthar
    'Toxie, Fuzzel and the VPX Dev Team
    '*******************************************************
    '*******************************************************
    'V1.1         fixed left kicker
    '            added missing post
    '            slowed down orbit
    '*******************************************************
    'V1.0        First Release
    '*******************************************************

    2069 downloads

       (8 reviews)

    11 comments

    Updated

  21. Skyway (Williams 1954)

    This Harry Williams-designed woodrail from 1954 is unlike any other pinball game I've encountered. It has a single impulse flipper, a wildly asymmetrical design, a center wire ramp, and beautiful midcentury artwork.
     
    This project was a joint effort between me (models, textures), @scottacus (script, sound, B2S), and @Onevox (full art redraw). We started it nearly a year ago and it came out better than I had hoped.
     
    A couple quick notes
    right magnasave or "1" key for ball lift game options menu appears by holding the left flipper before starting a game the actual game doesn't track balls played so don't expect a GAME OVER lamp  
     
     

    2054 downloads

       (13 reviews)

    64 comments

    Updated

  22. Spider-man VE 2.1

    Spiderman VE 2.1
    Thanks Masonm for the new playfield, I made the lights darker when they're off and brighter when they're on.
    Fixed the ball sometimes getting stuck when exiting the Venom ramp
    I corrected the left plastics, sometimes the ball bounced in the target of the lock and fell into it
    Added a new ball with new scratches
    The full desktop version is not ready yet
    Enjoy

    2003 downloads

       (8 reviews)

    21 comments

    Submitted

  23. Stargod (Zaccaria 1980) MOD

    Thanks to Goldchicco for allowing mod and share this table!
     
    General Updates:
    - nFozzy Physics, Fleep sounds, VPW/Roth Drop Targets, VPW/Roth Stand Up Targets, Lampz, VPW Ball Shadows.
    - New primitives for spinner posts with updated flasher lights.
    - Top rollovers: Replaced ball guides with posts and rubber bands as per real machine.
    - New primitives for metal arches on plunger lane (now 3D instead of 2D).
    - Upscaled and enhanced playfield and apron (thanks Movieguru).
    - New LUTs (hold L-magna, then R-magna to cycle).
    - User options for flipper color and bumper strength.
     
    Gameplay Updates:
    - Left and right inlane rollovers now drop leftmost (lower) and rightmost (upper) drop targets as per real machine.
     
    Misc Updates:
    - Updated flasher light and red special drop target primitive.
    - Updated some rail prims.
    - Brightened up the x multiplier lamps.
    - Re-alignment of top drops, special, posts and rubbers.
    - Desktop backdrop updated to a more minimal version, added extra info (no of players, bonus ball, etc etc).
    - Updated screw caps to white plastic as per my reference material. Added missing ones from top rollover plastics.
    - Added rubber band to left spinner post as per ref. materials.
    - A bunch of other minor tweaks  (see script for full list of changes).
     
    Thanks for the original versions to these awesome folks: Goldchicco, 32Assassin, Ezepov, Arngrim, Movieguru, sorry if i missed anyone!
    =========================
    Special thanks to: 
    Movieguru for further playfield and apron image enhancements, VPW for the tutorial videos and example table, Fluffhead35 and Wylte for some great tips and guidance, PinstratsDan for testing, Bord for checking it over before i braved the release - thanks all!.
     
     
    ROM SETTINGS
    The rom defaults to the following settings:
    -Easier game with the 'GOD' advancement starting with 'GO' when first top drop target bank is dropped
    -Random high score which gives a replay when achieved
    -High score does not save
     
    I've included a couple nvram files:
    Default (in case you wanna reset)
    OPT 1: 3 ball game, normal advancement of 'GOD' (starts with G), extra ball on lit top special hit (special is lit after the top drop bank if downed 3x times), high score saved
     
    **note: turn off reflections as the playfield image has these on it already***
     
    Hope you enjoy. Thanks!

    Version 1.4 additional credit- sorry, I failed to add that Hauntfreaks also brightened up the PF image too! - thx man

    1987 downloads

       (11 reviews)

    42 comments

    Updated

  24. Six Million Dollar Man, The (Bally 1978) Sound MOD

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.3.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    A sound Mod of allknowing2012's table.
    I first want to thank allknowing2012 for allowing mods without permission.
    I also want to thank him and anyone else who helped make this table come to life. Including 32assassin, Hauntfreaks, and Arngrim.
    BIG THANKS SIRS!!!
    Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed there way.
    Find original table here...
    http://www.vpforums.org/index.php?app=downloads&showfile=11355#
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 2.3
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 91.6 MB's to 34.3 MB's!!!
     
    Version 2.2
    Added JPSalas Lut script (With permission) toggled with left and right magna-save.
    Moved sound effects from plunger to trigger in plunger lane.
    Added darker apron. (Original is still in the Image Manager, but it doesn't work well with Lut changes)
    Moved side rails inwards a smidge.(You could see backglass showing through slit)
    Lined up primitive screws to match screw holes on upper center to upper right plastic. (They were way off!)
    Moved sound effects to be played through backglass instead of table.
    Added Fluppers Flashers. 2 above plastics at top of table, 2 below the bumperslings.
    Changed Material settings on a few things.(Side rails and wood side walls, now they look normal)
    Imported JPSalas Arcade physics.(Physics seem better, but still needs alot of work.)
    Adjusted script so "Fast Flips" are now activated.
    Adjusted and reshaped Insert lights, and changed a few to give them more depth.
    Reduced amplification on a few bionic sound effects as they were drowning out music.
     
    Version 2.1
    Many changes now that I know how to add timers to script!!
     
    I added 57 sound effects, including all sorts of bionics, bionic bigfoot, Oscar Goldman, Steve Austin, and much more.
    ROM Sounds are off by default.
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
     
    Hope you enjoy!!

    1938 downloads

       (1 review)

    12 comments

    Updated

  25. Star Wars-The Bad Batch

    Here's a little Star Wars Bad Batch retheme I did of JP's Gamatron. Thanks to JP for all that he gives to the community including making his tables available for modification. He also gave me a few tips when I was trying to work a few scripting issues out. Many, many thanks.
     
    Be sure to put the theme song mp3 in your VisualPinball/music folder.
     
    BadBatchTheme.mp3

    1903 downloads

       (8 reviews)

    28 comments

    Updated




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