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Strange Science (Bally 1986)

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13098 Views
3246 Downloads
5 From 5 reviews
59.21 MB File Size
agentEighty6 Created by
destruk, bord, brandonlaw Artwork by
agentEighty6 Scripting by
Bally Manufacturer
1986 Year

1 Screenshot

'Strange Science (Bally 1986)

'- Previously uploaded to VPinball.com but now with improvements for VPU

'
'Bally MPU A084-91786-AH06 (6803)
'
' Development by agentEighty6 2020 for Visual Pinball X
' Version 1.1.0

'
' I would like to send a very special thanks to the following.
' - destruk : For being able to freely use the original table design from VP V9
' - BrandonLaw : Invaluable contributor of table resources, improvements, and beta testing
' - bord : Creator of those awesome primitives (because i can only use Blender to build ramps!)
' - jturner : LOTS of tear down / reference pics i found in Flickr
' - nFozzy, flupper, ninuzzu - newer VPX routines and techniques
' - Anyone I may have forgotten. Please let me know and I'll add you.

 

' Release notes:
' Version 1.1.0 - New improved version for VPU.  Physics adjustments and table improvements such as sounds, add dampeners, fix nfozzy flippers, etc.
' Version 1.0.3 - Minor changes to some graphical items.
' Version 1.0.2 - Fix incorrect lock ball counter in a very rare scenario.
' Version 1.0.1 - Minor update to side rails for DT users. 
' Version 1.0.0 - New VPX version of Strange Science built loosely from the V9 version.  
'                Most of the script was rewritten, table elements overhauled, and artwork improvements.
'                New VPX routines (physics, shadowing, flasher lighting, ball jumping, etc.).

https://www.ipdb.org/machine.cgi?id=2396
https://vpuniverse.com/forums/files/file/2167-strange-sciencebally-1986/
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TalNas3

· Edited by TalNas3

   5 of 5 members found this review helpful 5 / 5 members

Best release of Strange Science that I have come across. Flippers allow for tap passes and ramp shots feel just right. Shadows/graphics are beautifully done.

 

The game could look "intimidating,"  but shooting for the ramps with "Spark" lit, loading atoms with the small flipper, followed by the "Release Atom" arrow (left side below Atom Smasher) should light Extra Ball on the center ramp. 

When plunging, shoot for the left hole of the three above the bumpers.

 

Playing on VPX 10.7 Rev. 270.

Link to review
JediWizard

  

This is a really cool table, Ive only ever played this machine one time in Pittsburgh. Very well recreated, the look, play and feel of the table are all excellent 5 stars! thanks to all who worked on this.

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