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193 files

  1. Star Wars (Data East 1992) VPW

    Never Tell Me The Odds! -  V-Pin Workshop proudly presents Star Wars from Data East.
     
    This popular Data East table was built in a 3D renderer by Dids666 when he decided to update his old table to a full rendered version, when that was complete we worked to bring it to life with all the normal VPW bells and whistles, including some fun VR stuff.

    Enjoy!

    VPin Workshop Rebellion
    ********************
     - Dids666 - Full Table Rendering.
     - Sixtoe - VPW Project Lead, Vader Wrangling, VPX Abuse.
     - DJRobX - Original Script, Table Functional Advice.
     - Jesperpark - Scanned playfield and plastics.
     - Seth Hartman - Other machine photos / images.
     - Apophis - Tweaking fleep sounds & physics.
     - Wylte - Ramp Shadows, Reworked R2D2 movement code for new model
     - Tomate - Primitive bugfixing & POV work.
     - Rik - Destruction Testing
     - Rawd - Animated R2D2 VR Topper
     - Arvid - VR 360 Room Textures.

    15231 downloads

       (31 reviews)

    179 comments

    Updated

  2. Simpsons Pinball Party (Stern 2003) VPW Mod

    Kick off your summer right with some donuts and beer!

    VPin Workshop proudly presents Simpsons Pinball Party

    We've given 32assassins classic the royal treatment including all new updates like nfozzy, fleep, flupper domes, flashers, rebuilt prims, sideblade art, dynamic shadows, rebuilt hardware, shots adjusted and on and on ...
     
    Skitso relit the table for version 2.0.
    Rawd has built an entire VR world around the simpsons (and we've also included lite versions to ease hardware usage)
    New artwork for desktop users by Hauntfreaks
    A companion Altsound featuring 500+ new music and sounds by idigstuff
     
    Make sure to check the script for options and set the table for your setup!
     
    VPW Pinball Party Planners
    **********************
    Project Lead - idigstuff
    VPW Team - apophis, sixtoe, tomate, bord, nestorgian, iaakki, skitso
    v2.0 Table Lighting -  Skitso
    VR Stuff - rawd, leojreimroc
    Desktop BG - hauntfreaks
    Testing - Rik, PinstratsDan, BountyBob
     
    Original Table Authors Coindropper, 32assassin
    3D models : Dark, Watacaractr, Tomate
    Major Mods by: HauntedFreaks, Neofr45
     
     
     
     

    13072 downloads

       (32 reviews)

    235 comments

    Updated

  3. Star Gazer (Stern 1980)

    Recreation of Stern's Star Gazer. 
     
    Keep the ball in play, hit the zodiac targets and keep that spinner spinning for big points! Enjoy!
     
    Artwork completely redrawn from scratch. The playfield is a recreation in the spirit of the original.
    Special thanks to @allknowing2012- his table was used as basis. Script, plastics, art, lighting and inserts are redone from scratch.
    Also thanks to @hauntfreaks, I learned a lot by looking at the scripts in his work. Also thanks to many other content creators- I stand on shoulders of giants here.

    1375 downloads

       (4 reviews)

    25 comments

    Updated

  4. SpongeBob's Bikini Bottom Pinball VPW

    We are ugly and we are proud.
     
    Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other!
     
    Gedank hit up Astro and was like, "Hey update this playfield."  Astro was like "Aight."  Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else.  Enjoy!
     
    Original author: Skillshot
    Modded from JPSalas' AFM
    Blender work: Gedankekojote
    2d art: Astronasty
    Coding: Oqqsan
    Vr room: Rawd
    Whatever flux did: Flux
    Sound update: Friscopinball
    Audio fixes: MrGrynch
    Backglass stuff: Leojreimroc, Remdwaas
    Apophis did lots of random essential stuff
    Sixtoe did some stuff too and wanted everyone to know.
    PinStratsDan made the game harder
    Testing: VPW jellyfish
    Special thanks to Niwak.
     
    NOTE: Update your DOF config to use new DOF enhancements provided in version 2.1
     
    REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise
     
    Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error"

    8688 downloads

       (72 reviews)

    225 comments

    Updated

       (5 reviews)

    13 comments

    Submitted

  5. Spider-Man Vault Edition : Siggi's Mod (Stern 2016) VPW Mod

    This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past.
     
    This release wouldn't have been possible without the legacy of those who came before us.
     
    Version 2.0 Required Software:
    VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e

    10226 downloads

       (32 reviews)

    106 comments

    Updated

  6. StarWars Bountyhunter

    Starwars Bountyhunter 3.0
    B2S included, no rom needed
     
    Thanks to VPW crew for testing and for making such nice addons in the exampletable. It was time some more of them landed on this table.
    Highscore will reset on first run.
     
    v3.0 - 4 player enabled.
                 VPW exampletable features added : DynamicShadows, Targetbouncer, Ramproll sounds, Slingshotcorrections
                 Wizardmode / Scoring Update !
                 Ball Reflections ! Almost Everywhere
                 Lower flipper power. Lock1+lock2 is on a timer 15s. Reaplied on every ramp done.
                 Limits added on some features.
                 Added some new sounds, new ramps, new blastdoor, new droptargets and visible kickers.
    v2.2 - VR-room, TournamentMode !
    v2.0 - Everything redone o.0
    v1.0 - First Release
     
    DOF programmed and fixed by Apophis
    Orbital Scoreboard Enabled
    Added 23 different ball options
    Several new 3D models around the table
    Redone almost everything since v1.0
    Super Testing by RIK , apophis and the team at vpw
     
    Install Instructions:
    Move the complete folder "Bountyhunter" to /Visual Pinball/Music/
    Move the "BountyHunterDMD" folder ->  /Visual Pinball/Tables/
     
    Optional Downloads if you want FlexDMD
    Table works fine without it, but you wantz it i hear ?
    https://github.com/vbousquet/flexdmd
    https://github.com/freezy/dmd-extensions

    7278 downloads

       (32 reviews)

    159 comments

    Updated

  7. Star Trek The Next Generation (Williams 1993) VPW Mod

    Engage!
     
    VPW are proud to present a table tune up of Knorr and Clark Kent's version of Star Trek the Next Generation from Williams.
     
    Although already great, we've added updated nfozzy physics, added some fleep sound whilst keeping the original recordings from the real machine, added the full VR room suite from Rawd and Steely, updated Sixtoes VR cabinet with Leojreimroc making a fully functional backbox in VR and lots of other tweaks and fixes along the way.
     
    The table now plays even closer to the real thing and we hope you enjoy it!
     
    VPW Mod v1.0
    ============
    Project Lead - fluffhead35
    VR Holodeck - Rawd/Steely
    VR Work/Backglass - Sixtoe/Leojreimroc
    Tweaks - ClarkKent, Apophis, Sixtoe
    ============

    v01 - fluffhead35 - Added Flipper Triggers, Rubbers and Posts, Bumpers, slings, flipper, and table physics corrections.  Adding in fliper and physic damperner code.
                      - Adding in materials for all code
    v02 - fluffhead35 - Added Fleep sound
    v03 - fluffhead35 - finished Fleep sound and fixing upper flipper, changing flipper polarity to early 90's and later. Added Sling correction.  Increased plunger strength.
                      - Added logic to stop ball rolling sounds in subways.  Set FlipperCoilRampupMode to 2 
    v05 - leojreimroc - Imported Rawd's Holodeck VR Room.  Adjusted Laser barriers for VR.
    v06 - fluffhead35 - fixed flipper triggers.  Rubber thickness fixed on upper flipper.  Increased flipper hit sound level.  Updated sling rubbers to use bottom corner for post pass.
    v07 - clarkkent   - deleted zCol_Rubber_Sleeve008, RubberPost4,  SubwayScoop_Prim
    v08 - fluffhead35 - Made Posts for post pass collidable, adjusted flippers to be in line with guide.  Adjust playfield friction to .15.  Adjusted sling posts physics for post pass.
    v09 - apophis     - Added new playfield mesh. Increased speed of slingshot animations. 
    v10 - Rawd        - Added ClarkKent Cabinet artwork, some VR fixes and tweaks
    v11 - leojreimroc - Implemented Iaaki's flasher code to all solenoid flashers.  Fixed a few flasher positions that were past the cabinet.  Implemented VR Backglass lighting.
    v13 - fluffhead35 - Added new ball launch sound to help prevent high bass sounds.  Adjusted size of sleave and physic materials of start mission scoop.  Removed ball dampening triggers.
    v14 - fluffhead35 - updated the sling posts for post pass based on clark kents suggestions.  Changed Table difficulty to 56. Added option to switch if ball launch should have bass lowered.
    v15 - fluffhead35 - Set default wire Ramp sounds to be from clark kents samples.  Added option to use the other samples if user wants.  Changed ball out to brighter ball.  Turned off flipper corrections on upper right Flipper.
                      - Changed environment emission image to be shinyenvironment3blur4.  Adjusted gi around inlanes and inline insert lightings.
    15d - set the falloff of gi lights to 5. Set the day night to 1, set environment lighting to black, adjusted warbird material, adjusted lighting around upper lanes.  Adjusted some random insert lighting.  Adjusted ramp friction based on clark kents suggestions.
    15e - changed elasticity and scatter of sw57 to give ball more random bounces and goes down inlanes based on BountyBobs testing
    16  - fluffhead35 - merged in nfozzy changed to init throughts at game start as well as using new flipper physics.  Removed target bouncer from sleeve in start mission scoop.  Lowered bumpercap3 from 25 to 20. Added TargetBouncer to Targets_hit
    17  - Sixtoe       - Added VR logo back in, hooked up cannon light primitives to lighting system, cleaned up script

    11027 downloads

       (44 reviews)

    112 comments

    Updated

  8. Star Wars Trilogy Hanibals 4k

    Based on Star Wars Trilogy VP9 from jpsalas
    Improved physics and a lot of new realistic sound, graphic's and light effects.
    Add a new flash sound script and some new light features.
    Create a new swinging script with high frame rate for shaking the Tie
    Add a laser shouting animation for the big cannon
    In desktop mode you can activate a local DMD by using the 6 key.
     
    Enjoy the play and have fun with that.

    4262 downloads

       (2 reviews)

    0 comments

    Updated

  9. Spider-Man(Stern)(2007)(ninuzzu)(v1.1)(VP10)

    Spiderman by Stern, 2007
     
    Table Recreation by ninuzzu for Visual Pinball 10
     
    Credits/Thanks (in no particular order):
    85Vett and Alessio for the VP9 script
    Dark and Zany for some primitive templates I used and edited
    Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables
    VPDev Team for the new freaking amazing VPX
     
    This one was fun to build and it's very fun to play (at least for me).
    I found some nice resources for the pf and decided to rebuild/redraw it.
    Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this.
    The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers.
    The backwall decal texture is taken from 85Vett's table, I still miss this resource.
    The villains figurines are not 3D, but maybe they will in the future

    9544 downloads

       (8 reviews)

    0 comments

    Updated

  10. Stones_10_RTM_1.5_FINAL.rar

    This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version).
     
    **IMPORTANT**
     
    Please make sure you are using VPX Final before you play this table.
     
    Many thanks to all the authors and content contributors who made this table possible. Especially
    whoever made the primitives used in this table. (Let me know who you are and I will update this description
    with credits). Without them, the mick mech in its current state would not have been possible.
     
    Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is
    primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when
    a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image.
     
    The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button.
    These are activated manually but timed by the rom for deactivation.
     
    It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster.
     
    Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though.
     
    Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed.
     
    Have Fun - Dozer.

    7480 downloads

       (9 reviews)

    0 comments

    Updated

  11. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    3624 downloads

       (10 reviews)

    31 comments

    Updated

  12. Star Trek LE Hanibals 4k Asteroid Mod 1.7

    This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work.
     
    I have add 2 new asteroid, my first try to create 3D objects for an table.
    On the original pinball game they are 2 to cover the spots and I missed them.
     
    Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table.
     
    Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it 

    6866 downloads

       (3 reviews)

    13 comments

    Updated

  13. Swords of Fury (Williams 1988)

    LIONMAN!!! Steve Kirk's final masterpiece. An absolute Williams classic.
     
    This project is dedicated to Chris.
     
    Credits:
    bord - modeling, lighting, sound, physics, base scripting
    uncle paulie - complex scripting, troubleshooting and tweaking, VR, desktop backdrop
    apophis - script tweaking, gameplay feedback
    chris - playfield and plastic assets
    VPW - testing and feedback

    4043 downloads

       (21 reviews)

    76 comments

    Updated

  14. Star Wars Trilogy Siggis Mod

    This is a Mod of JP's, Hanibals and Bigus Star Wars Trilogy Table.
     
    I always liked this table, it's fun and easy for beginners.
    Everybody likes to destroy the Death Star.
    But i think the original graphic is very bad. (the resurces we had also)
    That's why i made this Mod.
     
    - New Playfield graphics.
    - New Plastics and apron.
    - New Han Solo. (we need a primitiv for it)
    - New Targets.
    - Fixed "Skillshot"
    - New Flipper physics.
    - a little bit new lighting.
    - made the cannon in the left upper corner a little bit smaller. (Always thought it was to big)
    - Two wheel images you can use if you like.
     
    and other small changes.
     
    Hope you like it.
     
    ...and keep on playin' pinball
     
    Siggi

    4857 downloads

       (26 reviews)

    78 comments

    Updated

  15. Star Trek LE (Stern 2013)

    Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
    Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
    Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
    I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
    The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
    This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
    Changelog:
    101116a - DOF, gates, practice...
    - added arngrim's DOF script - now needs a new controller.vbs to run this!
    - fixed the gates thanks to Vinthar's input
    - physics tweaks to the flippers and some other things...
    100716b - Feature update...
    - reverted Vengeance movement back to gtxjoes PRO script
    - scripted sw53, not sure if it fixes anything?
    - increased autoplunger strength
    100516b - Bug fix ....
    - Removed drain walls from 100516a release
    100516a - Bug fix and feature addition:
    - Fixed left kicker not kicking out occasionally
    - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
    100216d - Initial release

    3624 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Stranger Things VPX 2.0- TC Deez (New DMD Scenes + FullDMD option with animated B2S & Topper)

    Get ready for Season 4 of Stranger things with an update to the great VPX table from @scottywic! Huge shoutout to Scotty Wic for his fantastic STLE table and puppack and for giving me the permission to make this quick fun project.
    Also, big shoutout to the testers: @hawkeyez88, @picasso85, and @nanuk for their informed feedback, time, and effort!
     
    What is this?
    New DMD Scenes for ultra dmd built on the Stranger Things VPX table to compliment the great work that went into this original. There are no new modes or cosmetic changes to the table, no need to ruin a fantastic table like this! 
    In addition to DMD, if you prefer the active backglass as your full DMD and like the look of an animated B2S, there are new options in script for this as well!
    Lastly, I have created a simple interactive topper, similar to the Stern Topper, that can be turned on in script as well.
     
    What is needed:
    - Download the zip here.
    Move the bgs folder to existing STLE pup pack
    Move the topper folder to the existing STLE pup pack
    Merge the STLE.UltraDMD folder with the same in the VPX Tables folder.
    Download the STLE VPX 2.0-TCDeez  table to your VPX Tables folder.
     
    Choose your layout:
    (By default, this is set to topper ON, UltraDMD on, Active Backglass on Screen 2) Search in table Script: TC Deez
    By searching TC Deez, you will see each of the few lines that need to be adjusted for your set-up due to Orbital Active backglass use of screens. 
    All options are commented out for which features need to be turned off or on for your set-up.
     
    Options are:
    Topper (on/off); 
     NOTE:  There has been a noted issue at times with the Topper not appearing if an underlay is involved. I have seen it pop above the underlay at times though, its confusing and has a mind of its own. I have it on its own screen and it works then for some reason.  If you are able to solve, please let me know and I will update the table. This was noted at various points in testing but we were unable to solve or narrow down why the issue was occurring. Ultra DMD (on/off)
    Moving Active Backglass to Full DMD ( make it screen 5 in script)
    Enable B2S BG (on/off), requires moving of Active backglass to full dmd. Ensure you are changing the Screen numbers appropriately for fulldmd (5)  & pBackglassB2s (2) if you choose to go that route, and that turnonultradmd= 0
    Hope everyone enjoys this small passion project and is as excited for Season 4 to release next week as I am!
     
    TC Deez

    4022 downloads

       (1 review)

    33 comments

    Updated

  17. Star Wars Empire Strikes Back, The (Hankin 1980) MOD

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11797
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
     
    v3.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 116 MB's to 42.2 MB's!!!
     
    Version 3.0
    Added modified JPSalas LUT Toggled with Right Magna-Save Key.
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now all pic changes are saved and loaded on next table run.
    All bumper pics are toggled with Left Magna-Save now. 6 to choose from.
    9 different FS Backdrops toggled with F Key.
    Converted mp3's to ogg format, and scripted music to be played from StarWarsESB folder.
    (Place StarWarsESB folder in your Music folder)
    Also lowered Decibal Level on all the music by 6.4 Db's.
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 2.4.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 2.4
    Added JP's Lut's script.
    Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
     
    Version 2.3
    Moved plunger activated sounds to trigger in plunger lane.
    Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs.
    Raised drop targets from -10 to -3 so now tops are seen when in dropped position.
    (I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.)
    Changed kickers from red KickerHole to metal KickerCup.
    Added reflections to playfield.
    Changed material and color on rubbers.
    Changed pegs to metal material.
    Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod)
    Can also use options at top of table script, to save option.
    Added 5 different colors to GI Lighting toggled with 2 Key.
    Can also use options at top of table script, to save option.
    (Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple)
    Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger.
     
    Version 2.2.1
    Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!
    Version 2.2
    Added HauntFreaks FS POV settings for cabinets.
    Added FS backdrop pic to cover exposed area after using HF POV settings.
    Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
    Shut off 2 more variables on drain hit.(Can't believe I missed this.)
    Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
    Fixed DT view Darth flashing eyes so nose isn't lit up also.
    Added warning about flashing lights may cause seizures while playing game.
    Added 2 more pics activated by sound effects.
    Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
    Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
    Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
    Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
    I learned how to add this script code to change bumper pics from STAT's example in my NFL mods.
    The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
    The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
    These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
    (Mainly added for FS view users.)
     
    Version 2.1
    Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
    Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
    I am seeing how people react to this mod, and if they like it, I will upload it to other sites.
     
    Version 2.0
    Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
    3 of them are visible above the plastics. The rest are underneath the plastics.
    I figured why not add fantasy flashers, as the table is already fantasy sound mod.
    (I may do this for all my sound mods!! I am addicted to flashers!! lol)
    Fixed left targets below bumper. Two of them were named wrong.
    (Would have never noticed this if not for adding these flashers!)
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
    Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
    Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
    Missed a few rubbers that were set to hit height of 35. Changed them to 27.
    Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
    1 of 3 colors illuminates plunger lane with plunger release.
    Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
     
    Version 1.8
    Added 30 more sound effects, including 4 new background music sound effects.
    Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
    Version 1.7
    Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
    Removed upper outside rollover lane dividers as the original table did not have them.
    Added timer to start up music so there is an attract mode sequence started at table start.
    Added Sub for sound effect on Ball Release to plunger.
    Added "coin" sound effect to insert coin key 5.
    Added StopSounds Sub to cut down size of script.
    Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
    Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
     
    Version 1.6
    Fixed right flipper advancing upper Starship Lanes lights.

    Version 1.5
    Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.

    Version 1.4
    Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)
    Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.
    Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.
    Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)
    Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)
    Added random voice sound effects between attract mode background music sound effects.

    Version 1.3
    Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
    I just copied and pasted the same dividers that were already made for inner upper rollovers.

    Version 1.2
    I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
    If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.
    I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.
    I added FlipperUP and FlipperDown sounds from GIJOE table.
       
    I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
       
    I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)
    The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.
    I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
    (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)
    ********************************************

    Place contents of music folder in your music folder located where you installed Visual Pinball Program.
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    4324 downloads

       (4 reviews)

    30 comments

    Updated

  18. Star Wars Episode 1 (Original 2023)

    You refer to the prophecy of The One who will bring balance to the Force. You believe it's this boy?
     
    VPX 10.8 and VPinMame 3.6 Required
    3D Anaglyph Screenshot generated using VP 10.8 GL w/ReShade; Red/Cyan glasses
     
    About 4 months ago, I reached out to @xenonph for permission to mod his phenomenal Hankin's Empire Strikes Back table mod. After discussing our love of Star Wars, we decided to pursue a full version of Star Wars Episode 1 (Williams 1999), using ESB as the base. For those familiar with Episode 1, it was the second Pinball 2000 table, the first being Revenge from Mars. Pinball 2000 roms are not available and, to make matters more complicated, the table uses a mirrored playfield and graphics to create a hologram of sorts. While the hologram effect is very cool, we decided not to tackle it with this release, although it may be possible through a Pup Pack, or some playfield effects like we've seen with Wacky Races, Pokemon, etc.
     
    However, instead of the holograms, @xenonph did something amazing...again. If you've watched videos of the original table, you'll hear music from the original trilogy. And sound effects like TIE Fighters. Well, that's not the case with our table-Duel of Fates? You bet. Call outs and sound effects from the Phantom Menace? Totally.
     
    On behalf of my partner in creativity @xenonph, we hope you enjoy our tribute to Episode 1 pinball.
     
    Playfield, 3D Models, Plastics, Backglass: @ryguy417
    Music and sound effects, scripting: @xenonph
    Desktop testing and improvements: @Cliffy
     
    What's Included
    Front-end Media: wheel, launch audio, topper image, topper video
    StarWarsTPM music folder: drop this folder in your VPX "Music" folder
    Table rom: included for those who don't have it
    .res file: @Cliffy's desktop settings
     
    Note: Use magna buttons to change lut

    4327 downloads

       (11 reviews)

    66 comments

    Updated

  19. Strip Joker Poker (Gottlieb 1978) Special Edition - Complete Package

    Strip Joker Poker (Gottlieb 1978) Special Edition
     
    UPDATE 1.5:
    Strip-Joker-Poker-(Gottlieb-1978)-1.5.zip
     
    - Fixed and re-aligned several plastics
    - Adjusted Plunger Strength and added new walls to prevent ball shifting in plunger lane
    - Adjusted rolling numbers on backglass score in b2S to be more authentic
    - Added new MP4 1280x320 DMD video
    - Minor other adjustments and fixes
     
    NOTE: This table and pup pack contains nudity and themes that might be considered offensive.
     
    If you are offended easily - DO NOT DOWNLOAD!
     
    - - - - - - - - - -
     
    I am very pleased to release my very special version of Strip Joker Poker (Gottlieb 1978).
     
    This is a solid rebuild of the original table by BorgDog, that has been updated to the max with some very special additional features.
     
    Let me give you some back story on this project:
     
    I own one of only 12 existing Casino Strip Laserdisc games in the world. This was a special laserdisc game that came out in the early 80's when there was a slew of other laserdisc games making bank in the arcades. Casino Strip Laserdisc game had 2 screens. 1 was connected directly to the laserdisc player, the other (mid cabinet) was connected to a PCB with a Jack's or Better poker game on it. When you won a hand, the character on the upper screen would strip a piece of clothing. If you lost, the laserdisc player would run the footage in reverse and the character would "suck" their clothes back on in a weird manner (because it was in reverse). This was incredibly rare feature of a laser player in the 80s.
     
    You can imagine that any game with nudity was not in your regular arcade, so these machines were in bars and strip clubs and made a huge amount of money. The company that made the game made multiple laserdiscs pressings (11 in all) with different characters and different rom sets you can swamp out in the main PCB and laser player. I have to admit, the first 8 or 9 discs are pretty terrible quality - but discs 10 and 11 are much better, which is the ones I used for this mod.
     
    When I was working on the rebuild of Joker Poker - it was GoldChicco that suggested I should make a "Strip Joker Poker" as well.
     
    I thought it would be cool to combine Joker Poker with the 80's Casino Strip Laserdisc theme and video. Keeping both in the same era / time period - early eighties - with a little cheese!
     
    I digitized the laserdiscs and edited the footage to work in both VPX and Pup, using a special new feature in VPX 10.7 that allows you to mirror video onto a flasher in any VPX table.
     
    Thus, the video plays right in the center of the playfield, so no more having to look UP at a backglass or DMD to watch this video, at least not in this release, because this table has full motion video right in your main viewing area of the table ... not sure, but I think this is a first!
     
    I had NEVER built a pup pack before, let alone programmed one for an EM table with no rom or triggers ... so that was a huge learning experience and with the help of Pinballfan2018 ... we all made it happen. I learned a lot about pup packs, how they work, and how to program them now ... do not be diswayed this is my first pup pack, a learned how it works from the best and this pup pack runs smooth and accurate.
     
    Big shout out to Apophis for all his assistance, additions, suggestions, and testing (see credits below).
     
    For those wondering, the standard Joker Poker EM (Gottlieb 1978) I re-did will be released in about a week.
     
    Enough of all this ... lets get to the good stuff.
     
    - - - - - - - - - -
     
    INSTRUCTION AND INFO:
    - You need the latest version of Pinup Player (or Pinup Popper) for this to run properly. At least 1.45 but preferably 1.46.
    - You need VPX 10.7 for this table to load and run properly. 10.6 will NOT work!
    - Download the st-jp-em.zip file, unblock and unzip it and put it in your PUPVideos folder.
    - Download the VPX table zip - this zip also includes a new backglass.
    - Download the DMDs+Wheels+Toppers if you need to fill all the screens of your cab.
    - This table WILL work for Desktop users because Pinup Popper DOES NOT use your backglass or any other screen for this setup.
    - There are 16 characters for you to choose from to strip for you during the game. But wait ... it isn't just nak'ed ladies, there are 4 men characters to choose from as well ... like my wife says "Something for the ladies ..."
    - The game rules are the same as the regular versions of Joker Poker with one exception ... the characters will strip off a piece of clothing every 10,000 points. This sounds easy ... it isn't. There are 10 pieces of clothing in total per character.
    - If a video is playing and you score another 10,000 while the video is playing, the NEW video will interrupt the previous one. This is normal.
    - You MUST keep the ball going or the videos will abruptly STOP. This prevents you from just hanging the ball on a flipper or some other way delaying the game so you can watch the video.
    - Note to cabinet users, the pup video will play on your backglass video for 2 seconds when you boot the table and then automatically move behind the backglass ... never to be seen again.
    - Again, there is NO ROM for this table ... it is fully programmed and ready to go!
     
    - - - - - - - - - -
     
    Needless to say, this was a huge amount of work, not just because it was an EM and my first pup-pack, but because every detail was covered ...
     
    Including, 12 LUT settings you can select with holding down the LEFT MAGNASAVE and pressing the RIGHT MAGNASAVE, a light being added just above the video screen so the light will increase and you lower the LUT level, and OPTIONS menu you can access BEFORE you start any game by holding down the LEFT FLIPPER for 3 seconds, this menu you can set the number of balls, apron color, freeplay, replay scores, etc, all the video digitizing, editing, re-compiling / compressing the new de-interlaced and edit video, and all the new table graphics, combining the 'theme' of the original 'Casino Strip' Laserdisc game.
     
    All this took WAY longer than I originally had planned, but I think the final result is amazing and well worth it!
     
    Show your support by leaving positive comments, reviews, like, or even BEER ME!
     
    - - - - - - - - - -
     
    CREDITS:
     
    BorgDog: Original VPX table to start with.
    HiRez00: All graphics, pup video, pup programming, audio, etc.
    Apophis: nFozzy/Roth flippers and physics. Roth drop targets. Some Fleep sounds. VPW dynamics shadows. Testing.
    Pinballfan2018: Initial Pup Setup and Testing
    GoldChicco: Inspiration and Testing
    My Wife: Re-Dubbing and Just Putting Up with Me
     
     - - - - - - - - - - - - - -
     
    PLEASE NOTE: I create these tables, videos, backglass, etc for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
     
    If you DO, then you are a loser!
     
    DO NOT include any of these files with other downloads or projects without asking permission first.
     
    All Logos, Characters, Copyrights and Trademarks property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
     
     

    9965 downloads

       (23 reviews)

    95 comments

    Updated

  20. Space Shuttle (Williams 1984)

    My first memory of pinball is playing Space Shuttle. I still love it.
     
    Built in 2019, updated in 2021 with fleep sounds, roth drop target physics, minor visual and physics tweaks. Thanks to @rothbauerw who initially set up the physics and rubber dampeners for me.
     
    May of 2022 - 2.0 is a completely new build from scratch with thanks to rothbauerw for scripting and vr, christian and armyaviation for resources, rawd for the vr room elements

    5356 downloads

       (18 reviews)

    104 comments

    Updated

  21. Special Force (Bally Midway 1986) VPW

    “Aaaahhraaaaa!!”
     
    This was a real team effort that spanned over a year. Special Force is an underappreciated, grubby, rowdy, 80’s war movie pin. Kinda feels like you got dropped into a bad version of Rambo (but in a good way!) We hope you enjoy.
     
    VPW Platoon
    Apophis - Blender work, table work, scripting, physics tuning
    Flux - Blender work, toolkit scripting and fixes
    Cyberpez - Blender work and support
    Sixtoe - Table building and VR work
    ArmyAviation - Playfield photos, plastics scans, expert testing (owns the real table)
    EBisLit - Inital playfield stitch
    TastyWasps - VR room integrations, backglass and desktop digits
    Benji - Blender and refraction probe help
    HauntFreaks - Backglass resources
    Bord - Modeling help
    Mlager8 - Support
    Cliffy - Desktop backdrop
    VPW Testers - PinStratsDan, Studlygoorite, DGrimmReaper, DarthVito, BountyBob, somatik, Colvert
     
    Special thanks to:
    Siggi - Playfield redraw
    3rdAxis - The jungle VR room
    Toxie - Fixed some VPinMame issues for this game
    Destruk & TAB - For their VP9 table that was used as a reference
    Niwak and the VPX team for everything they do

    5380 downloads

       (48 reviews)

    118 comments

    Updated

  22. Star Wars millenium edition

    hello everyone as I said on godzilla's post I will share my tables which was at Vpinball.
    I start with Star Wars millenium edition.
    already thank you to Dids666 & DJRobX for the great table of star wars data east.
    so new playfield
    new lights
    new 3D elements
    new sounds
    good feeling

    3481 downloads

       (7 reviews)

    34 comments

    Submitted

  23. Shrek (Stern 2008)(NZ&TT)(v1.0)

    Shrek (Stern 2008)(NZ&TT)(v1.0)

     
    '****************************************************** '* SHREK VPX 1.0***** ********************************* '****************************************************** '* STERN PINBALL 2008 ********************************* '****************************************************** '* SAM SYSTEM ***************************************** '****************************************************** '* ROM VERSION 1.41 (shr_141.bin) * '****************************************************** '* CREATED BY NINUZZU AND TOM TOWER******************** '****************************************************** '* Many thanks to Groni, without him this wouldn't be * '* possible.The table is based on Family Guy by Groni.* '* Many thanks to comicalman, I used his FP table as * '* a resource for playfield images and toys. * '* Thanks to arngrim for the DOF script * '* Also a huge thanks to Freneticamnesic, who fixed * '* the bug with the flashers and to DJRobX, who fixed * '* the center post script. * '* Shrek, Fiona and Donkey models made by GLXB * '* What I did: * '* Readapted the textures to fit Groni's models * '* New Plastics from scatch * '* Some textures redone from scratch * '* Made a new model for the mirror * '* Reworked some 3d models * '* Added light system to Donkey mini-pinball * '* Other little stuff (lights, model positioning) * '******************************************************  

    5330 downloads

       (1 review)

    0 comments

    Submitted

  24. Secret Service (Data East 1988)

    Release Builds : Current Latest 1.3
    New Sound SSF Update and some tweaks and fixes.  

    4656 downloads

       (1 review)

    6 comments

    Updated




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