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  1. Version 2.0.0

    1221 downloads

    Gottlieb's 1984 The Games! Simple but hard to master. The goal: collect five medals in one ball and it consists of five shots. Including captive balls, Vari-target, saucer, and a spinner. The shots are really fulfilling despite the simple guidelines. The captive ball, the spinner, and the vari target are examples of critical shots that pay off if you make them, but the ultimate payout an Olympic gold medal—comes from making them properly. Thanks to Redbone who helped with the playfield and plastics from pictures off the web! He also spent a ton of time with all the other graphics on the table as well as a ton of testing! Hauntfreaks provided the higher resolution VR backglass (and an updated b2s). DarthVito did the VR wall environment, and topper. Silversurfer provided vector images from photos off the web for the VR cab. Also, look for the alternate sound pack that Redbone and Darthvito have been working on. I built the table from scratch and included the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens of hours were spent studying gameplay videos to match the table skill shots and action. I also used Rothbauerw's updated flipper physics code to help with the skillshots. NOTE: YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP SETTINGS TO TAKE EFFECT. This is ONLY the first time you launch the table. This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone once again encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table. Looks really cool, and is included as an option. Redbone also created an alternate Gsound option. Download it here: The ROM can be found at pinballnirvana.com... thegames.zip). There's an option in the script to change the DIPS, however it will load a default set when you launch the table. NOTE: AGAIN, YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT. This is ONLY the first time you launch the table. There's also an option for "Tourney Mode". In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and requires 3 medals to light special rather than 2. Tourney mode also sets colors and rainbow'ed LEDs on plastics. NOTE: you'll have to start and restart the first time in that mode for the DIP changes to take effect. If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings. Once again thanks to Redbone, Hauntfreaks, Apophis, Darthvito, Silversurfer and the VPW team for testing, and everyone else that provided feedback!
  2. View File The Games (Gottlieb 1984) Gottlieb's 1984 The Games! Simple but hard to master. The goal: collect five medals in one ball and it consists of five shots. Including captive balls, Vari-target, saucer, and a spinner. The shots are really fulfilling despite the simple guidelines. The captive ball, the spinner, and the vari target are examples of critical shots that pay off if you make them, but the ultimate payout an Olympic gold medal—comes from making them properly. Thanks to Redbone who helped with the playfield and plastics from pictures off the web! He also spent a ton of time with all the other graphics on the table as well as a ton of testing! Hauntfreaks provided the higher resolution VR backglass (and an updated b2s). DarthVito did the VR wall environment, and topper. Silversurfer provided vector images from photos off the web for the VR cab. Also, look for the alternate sound pack that Redbone and Darthvito have been working on. I built the table from scratch and included the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens of hours were spent studying gameplay videos to match the table skill shots and action. I also used Rothbauerw's updated flipper physics code to help with the skillshots. NOTE: YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP SETTINGS TO TAKE EFFECT. This is ONLY the first time you launch the table. This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone once again encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table. Looks really cool, and is included as an option. The ROM can be found at pinballnirvana.com... thegames.zip). There's an option in the script to change the DIPS, however it will load a default set when you launch the table. NOTE: AGAIN, YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT. This is ONLY the first time you launch the table. There's also an option for "Tourney Mode". In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and requires 3 medals to light special rather than 2. Tourney mode also sets colors and rainbow'ed LEDs on plastics. NOTE: you'll have to start and restart the first time in that mode for the DIP changes to take effect. If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings. Once again thanks to Redbone, Hauntfreaks, Apophis, Darthvito, Silversurfer and the VPW team for testing, and everyone else that provided feedback! Submitter UnclePaulie Submitted 03/02/24 Category VPX - Pinball Tables  
  3. Version 2.0.1

    2352 downloads

    ArmyAviation reached out to me to finish a table he'd been working on. He spent lots of time on getting a good playfield created and also placed all the table elements. He also did the plastics (with resources from Stagio and Sckurk). And he used the primitives and roto scripting from Borgdog. He also started on the implementation of the VPW physics and sounds. Since taking the table over, I did a lot of mods... (all documented in the script). I updated to latest VPW physics scripts and flipper ball collisions, GI and playfield shadow baking, Lampz and 3D inserts, dynamic shadows, drop target shadows, changed to a gBOT (global ball on table) system, updated backglass for desktop, a playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, roto lighting, VR and fully hybrid modes, Flupper style bumpers and lighting, drop target shadows, and several errors corrected. Full details are at the bottom of the table's script. Redbone further upscaled the playfield. I also added options for balls, ball brightness, LUTs, Dip settings, and VR stuff. I've also included Hauntfreaks updated backglass image from Wildman in the VR backglass... look for his updated backglass here: I've included an option for two ROMS. The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment. Also, I've included the nvram files to initially set the Dips, as the ROM creates settings that aren't wanted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (Open the table, and in the script, change, change SetDIPSwitches to 1, and then when you open the table, hit F6 (that'll load the default DIPS and display them). Then exit out, and set the SetDIPSwitches back to zero. That will set the ROM settings. If you later want to change that, you can turn it back on and change the dips.) Thanks to apophis, bord, and pinstratsdan for feedback and testing, as well as the VPW team for additional testing.
  4. Version 2.0.1

    1384 downloads

    Gottlieb's Super Orbit! Lots of fun to play, with a varitarget, orbits, and lots of bonus opportunities. Redbone spent considerable time to get the playfield and plastic images just right, as resources for this table were very limited. As usual lots of hours were put in on this one, and lots of tweaking on the varitarget and physics to emulate a real machine. I implemented the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, roth standup and varitarget targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, and other images. Hauntfreaks provided the higher resolution VR backglass and Silversurfer updated the cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, siderails, and plenty of other VR stuff. DarthVito provided a few additional wallpaper VR Room walls. You can find the ROM at pinballnirvana.com... sorbit.zip. Also, I've included the nvram file to initially set the Dips, as the ROM creates settings that should be adjusted. You can either grab the nvram file and put it in your nvram directory, or follow this process to do an initial setup for yourself. (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below. Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option. If you later want to change that, you can turn it back on and change the dips.) - 3 ball - Playfield special of "extra ball" - Game mode of "replay" - Novelty of "normal" - Check the Match, Credits Thanks again to Redbone for the playfield and plastic images, Rothbauerw for the varitarget code, Hauntfreaks for the updated VR Backglass, DarthVito for additional VR walls, and Silversurfer for the cab art images! Also thanks to everyone else from the VPW team that provided feedback!
  5. Version 2.0.0

    3062 downloads

    This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!!
  6. Version 2.0.1

    2062 downloads

    Version 2.0 by UnclePaulie 2023 This version was done with my Medusa table and other recent Bally tables as a baseline to start, since they were Bally 1981. Built everything ground up from there. Used a few prims and images from Goldchicco's prior table, as well as some logic. I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and many others. The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users. Thanks to Circus for permission! Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a lighting effect, as well as the VR backglass (image from Hauntfreaks) and other VR options. There are also some performance improvements and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the all the images. Thank you to Circus for the ocean VR environment. And thank you to the VPW team for testing, especially redbone, apophis, bountybob, dgrimmreaper, studlygoorite, pinstratsdan, wylte, trytotilt, bietekwiet, astronasty, and hauntfreaks. There are several options in the script. Including VR rooms and environments, ball brightness, ocean environment sounds, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74 (but will run fine in 10.8), and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include three VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to the VPW team for all the testing, Circus for the Ocean VR environment, and Redbone for all the graphics enhancements!
  7. Version 3.0.2

    7349 downloads

    Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu. The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc. Version 2.0 includes a hybrid mode for desktop, cab, and VR. Plus all the latest updates that the VPW team has been doing lately. It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates. It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options. Bord also added a playfield mesh so the ball goes into the center saucer more realistically. I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds. Hauntfreaks provided a couple lighter ball images as well. I also added more VR options to include a wall clock, and additional animation. There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options. Also for VR users, you can change to different room environments. If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin. Anyway, I hope you enjoy! And thanks again to all involved!
  8. Version 2.0.2

    2989 downloads

    Version 2.0 by UnclePaulie 2023 This version done with UnclePaulie's Medusa as a baseline to start, since both were Bally 1981. Built everything ground up from there. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, enhanced playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. Thank you to Redbone, Movieguru, and Hauntfreaks for the updated graphics. The playfield used was upscaled by Movieguru, and then later enhanced by Redbone. Redbone also enhanced several other graphics as well. The VR Backglass was originally by Wildman, and Hauntfreaks enhanced it. And thank you to the VPW team for testing, especially PinstratsDan, Apophis, Tastywasps, Hauntfreaks, Wylte, jsm174, somatik, and bietekwiet! NOTE: This table is a widebody. It doesn't fit in a pincab like other standard width tables. I have a 1:1 ratio'ed pov in the vpx file, however I've included another pov if you'd like it stretched to fit the whole cab (this will distort/stretch all images, however). Also NOTE: There are a few ROMs available. This orginal table used a 6 digit LED for player scores. Later there was a ROM that updated to a 7 digit. I have decided to implement ONLY the 7 digit ROM, embryond.zip. (this way when you score a lot, you can see the full score...). This is important to get the B2S that supports the 7 digit ROM. Wildman's and Hauntfreaks both support it, they are on VPU. There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to Redbone, PinstratsDan, Apophis, Tastywasps, Movieguru, Hauntfreaks, Wylte, jsm174, somatik, bietekwiet, and the VPW team!
  9. View File Embryon (Bally 1981) w VR Room Version 2.0 by UnclePaulie 2023 This version done with UnclePaulie's Medusa as a baseline to start, since both were Bally 1981. Built everything ground up from there. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, enhanced playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. Thank you to Redbone, Movieguru, and Hauntfreaks for the updated graphics. The playfield used was upscaled by Movieguru, and then later enhanced by Redbone. Redbone also enhanced several other graphics as well. The VR Backglass was originally by Wildman, and Hauntfreaks enhanced it. And thank you to the VPW team for testing, especially PinstratsDan, Apophis, Tastywasps, Hauntfreaks, Wylte, jsm174, somatik, and bietekwiet! NOTE: This table is a widebody. It doesn't fit in a pincab like other standard width tables. I have a 1:1 ratio'ed pov in the vpx file, however I've included another pov if you'd like it stretched to fit the whole cab (this will distort/stretch all images, however). Also NOTE: There are a few ROMs available. This orginal table used a 6 digit LED for player scores. Later there was a ROM that updated to a 7 digit. I have decided to implement ONLY the 7 digit ROM, embryond.zip. (this way when you score a lot, you can see the full score...). This is important to get the B2S that supports the 7 digit ROM. Wildman's and Hauntfreaks both support it, they are on VPU. There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to Redbone, PinstratsDan, Apophis, Tastywasps, Movieguru, Hauntfreaks, Wylte, jsm174, somatik, bietekwiet, and the VPW team! Submitter UnclePaulie Submitted 08/22/23 Category VPX - Pinball Tables  
  10. Version 2.0.7

    2732 downloads

    A version of Elektra VPX was originally done by 32assassin and artwork by Fancisco666. However in this release, images of the playfields and plastics were obtained off the web, and upscaled and cleaned up by redbone. Since the hole placements were different, there was lots of effort to move, resize, and edit most of all the elements. This is a really fun table to play... as it was the first pinball machine that had three different levels to it. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfields, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers. I would like to thank redbone for the graphics help, and Tomate for working the 4 ramps into blender with collision and textures. He also baked them in as well. And thank you to iaakki for baking in all the GI lighting and shadows. It looks so relistic!! And I would additional like to thank the VPW team for testing and feedback, especially Apophis, PinStratsDan, Sixtoe, BountyBob, TastyWasps, leojreimroc, and Bord. There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to Redbone, Tomate, iaakki, and the VPW team! There are two great b2s's out there... one by Wildman (https://vpuniverse.com/files/file/4963-elektra-bally-1981/), and one by Hauntfreaks if you would like the full dmd version (https://vpuniverse.com/files/file/12470-elektra-bally-1981-prototype-b2s-with-full-dmd/). I used Wildman's image in the VR backglass.
  11. View File Super Orbit (Gottlieb 1983) Gottlieb's Super Orbit! Lots of fun to play, with a varitarget, orbits, and lots of bonus opportunities. Redbone spent considerable time to get the playfield and plastic images just right, as resources for this table were very limited. As usual lots of hours were put in on this one, and lots of tweaking on the varitarget and physics to emulate a real machine. I implemented the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, roth standup and varitarget targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, and other images. Hauntfreaks provided the higher resolution VR backglass and Silversurfer updated the cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, siderails, and plenty of other VR stuff. DarthVito provided a few additional wallpaper VR Room walls. You can find the ROM at pinballnirvana.com... sorbit.zip. Also, I've included the nvram file to initially set the Dips, as the ROM creates settings that should be adjusted. You can either grab the nvram file and put it in your nvram directory, or follow this process to do an initial setup for yourself. (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below. Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option. If you later want to change that, you can turn it back on and change the dips.) - 3 ball - Playfield special of "extra ball" - Game mode of "replay" - Novelty of "normal" - Check the Match, Credits Thanks again to Redbone for the playfield and plastic images, Rothbauerw for the varitarget code, Hauntfreaks for the updated VR Backglass, DarthVito for additional VR walls, and Silversurfer for the cab art images! Also thanks to everyone else from the VPW team that provided feedback! Submitter UnclePaulie Submitted 01/14/24 Category VPX - Pinball Tables  
  12. Version 1.3

    2051 downloads

    This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist). Gottlieb 1984 - Aztec Jungle Theme This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging. Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could. Enjoy, I know I have enjoyed modding it. If anyone has any high resolution resources for this table please let me know.
  13. Version 2.0.1

    2327 downloads

    Version 2.0 by UnclePaulie 2023 This version was done with UnclePaulie's Elektra as a baseline to start, since both were Bally 1981. I built everything ground up from there. Used a few prims and images from JP's prior table, as well as some logic. Also used EBisLit's playfield. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, a new playfield from EBisLit, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the plastics image. Thanks to iaakki for teaching me how to bake the GI and AO shadows. Thank you to JPSalas for some of the primitives used (backwall lights, lower flippers, and bumpers). Also for some of the logic. Thanks to Hauntfreaks for the backglass images. Thank you to Bord for the upper flipper images. And thank you to the VPW team for testing, especially apophis, BountyBob, RobbyKingPin, Tastywasps, Wylte, and PinStratsDan. There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to EBisLit, Redbone, iaakki, and the VPW team!
  14. View File Circus (Gottlieb 1980) w VR Room ArmyAviation reached out to me to finish a table he'd been working on. He spent lots of time on getting a good playfield created and also placed all the table elements. He also did the plastics (with resources from Stagio and Sckurk). And he used the primitives and roto scripting from Borgdog. He also started on the implementation of the VPW physics and sounds. Since taking the table over, I did a lot of mods... (all documented in the script). I updated to latest VPW physics scripts and flipper ball collisions, GI and playfield shadow baking, Lampz and 3D inserts, dynamic shadows, drop target shadows, changed to a gBOT (global ball on table) system, updated backglass for desktop, a playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, roto lighting, VR and fully hybrid modes, Flupper style bumpers and lighting, drop target shadows, and several errors corrected. Full details are at the bottom of the table's script. Redbone further upscaled the playfield. I also added options for balls, ball brightness, LUTs, Dip settings, and VR stuff. I've also included Hauntfreaks updated backglass image from Wildman in the VR backglass... look for his updated backglass here: I've included an option for two ROMS. The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment. Also, I've included the nvram files to initially set the Dips, as the ROM creates settings that aren't wanted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (Open the table, and in the script, change, change SetDIPSwitches to 1, and then when you open the table, hit F6 (that'll load the default DIPS and display them). Then exit out, and set the SetDIPSwitches back to zero. That will set the ROM settings. If you later want to change that, you can turn it back on and change the dips.) Thanks to apophis, bord, and pinstratsdan for feedback and testing, as well as the VPW team for additional testing. Submitter UnclePaulie Submitted 11/26/23 Category VPX - Pinball Tables  
  15. View File Class of 1812 (Gottlieb 1991) w VR Room Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu. The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc. Version 2.0 includes a hybrid mode for desktop, cab, and VR. Plus all the latest updates that the VPW team has been doing lately. It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates. It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options. Bord also added a playfield mesh so the ball goes into the center saucer more realistically. I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds. Hauntfreaks provided a couple lighter ball images as well. I also added more VR options to include a wall clock, and additional animation. There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options. Also for VR users, you can change to different room environments. If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin. Anyway, I hope you enjoy! And thanks again to all involved! Submitter UnclePaulie Submitted 12/05/21 Category VPX - Pinball Tables  
  16. View File Atlantis (Bally 1989) w VR Room This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!! Submitter UnclePaulie Submitted 05/24/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/3125-atlantis-bally-1989/ Link to Media Pack  
  17. View File Fathom (Bally 1981) w VR Room Version 2.0 by UnclePaulie 2023 This version was done with my Medusa table and other recent Bally tables as a baseline to start, since they were Bally 1981. Built everything ground up from there. Used a few prims and images from Goldchicco's prior table, as well as some logic. I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and many others. The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users. Thanks to Circus for permission! Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a lighting effect, as well as the VR backglass (image from Hauntfreaks) and other VR options. There are also some performance improvements and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the all the images. Thank you to Circus for the ocean VR environment. And thank you to the VPW team for testing, especially redbone, apophis, bountybob, dgrimmreaper, studlygoorite, pinstratsdan, wylte, trytotilt, bietekwiet, astronasty, and hauntfreaks. There are several options in the script. Including VR rooms and environments, ball brightness, ocean environment sounds, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74 (but will run fine in 10.8), and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include three VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to the VPW team for all the testing, Circus for the Ocean VR environment, and Redbone for all the graphics enhancements! Submitter UnclePaulie Submitted 09/26/23 Category VPX - Pinball Tables  
  18. Version 2.0.3

    2608 downloads

    Thank you to 32assassin for giving me permission to update this table! Also thank you to the VPW team for testing (especially Thalamus, Apophis, Bord, Rothbaurerw, leojreimroc, Sixtoe, and PinStratsDan)! Pharaoh (Williams 1981) is one of the four double playfield machines designed by Williams in 1980-81 (others are Black Knight, Jungle Lord and Solar Fire). It heavily uses the magna saves, and has lots of drop targets and other things to shoot for. Like Solar Fire, the captive ball is a tough shot, and there are other "tombs" that you can shoot the ball into. Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR animated backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped!
  19. View File Medusa (Bally 1981) w VR Room Version 2.0 by UnclePaulie 2023 This version was done with UnclePaulie's Elektra as a baseline to start, since both were Bally 1981. I built everything ground up from there. Used a few prims and images from JP's prior table, as well as some logic. Also used EBisLit's playfield. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, a new playfield from EBisLit, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the plastics image. Thanks to iaakki for teaching me how to bake the GI and AO shadows. Thank you to JPSalas for some of the primitives used (backwall lights, lower flippers, and bumpers). Also for some of the logic. Thanks to Hauntfreaks for the backglass images. Thank you to Bord for the upper flipper images. And thank you to the VPW team for testing, especially apophis, BountyBob, RobbyKingPin, Tastywasps, Wylte, and PinStratsDan. There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to EBisLit, Redbone, iaakki, and the VPW team! Submitter UnclePaulie Submitted 07/18/23 Category VPX - Pinball Tables  
  20. Version 1.5

    7471 downloads

    This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version). **IMPORTANT** Please make sure you are using VPX Final before you play this table. Many thanks to all the authors and content contributors who made this table possible. Especially whoever made the primitives used in this table. (Let me know who you are and I will update this description with credits). Without them, the mick mech in its current state would not have been possible. Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image. The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button. These are activated manually but timed by the rom for deactivation. It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster. Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though. Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed. Have Fun - Dozer.
  21. View File Elektra (Bally 1981) w VR Room A version of Elektra VPX was originally done by 32assassin and artwork by Fancisco666. However in this release, images of the playfields and plastics were obtained off the web, and upscaled and cleaned up by redbone. Since the hole placements were different, there was lots of effort to move, resize, and edit most of all the elements. This is a really fun table to play... as it was the first pinball machine that had three different levels to it. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfields, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers. I would like to thank redbone for the graphics help, and Tomate for working the 4 ramps into blender with collision and textures. He also baked them in as well. And thank you to iaakki for baking in all the GI lighting and shadows. It looks so relistic!! And I would additional like to thank the VPW team for testing and feedback, especially Apophis, PinStratsDan, Sixtoe, BountyBob, TastyWasps, leojreimroc, and Bord. There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to Redbone, Tomate, iaakki, and the VPW team! There are two great b2s's out there... one by Wildman (https://vpuniverse.com/files/file/4963-elektra-bally-1981/), and one by Hauntfreaks if you would like the full dmd version (https://vpuniverse.com/files/file/12470-elektra-bally-1981-prototype-b2s-with-full-dmd/). I used Wildman's image in the VR backglass. Submitter UnclePaulie Submitted 05/17/2023 Category VPX - Pinball Tables  
  22. Version 1.2.3

    21717 downloads

    All DMD Images have the Resolution 1280 x 320 31.01.2023 Download Link to Complete Filepack: https://www.dropbox.com/s/6g0ck85s13rwu2x/DMD Images VPX.rar?dl=0
  23. View File Pharaoh (Williams 1981) w VR Room Thank you to 32assassin for giving me permission to update this table! Also thank you to the VPW team for testing (especially Thalamus, Apophis, Bord, Rothbaurerw, leojreimroc, Sixtoe, and PinStratsDan)! Pharaoh (Williams 1981) is one of the four double playfield machines designed by Williams in 1980-81 (others are Black Knight, Jungle Lord and Solar Fire). It heavily uses the magna saves, and has lots of drop targets and other things to shoot for. Like Solar Fire, the captive ball is a tough shot, and there are other "tombs" that you can shoot the ball into. Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR animated backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped! Submitter UnclePaulie Submitted 09/19/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/2216-pharaohwilliams-1981/ Link to Media Pack  
  24. View File El Dorado City of Gold This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist). Gottlieb 1984 - Aztec Jungle Theme This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging. Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could. Enjoy, I know I have enjoyed modding it. If anyone has any high resolution resources for this table please let me know. Submitter jbg4208 Submitted 03/24/2017 Category Solid State (SS) Recreations ROM Name eldorado.zip Link to B2S Permission to Mod Yes VP Version v10  
  25. Version 1.0

    128 downloads

    Ghost Mod of TOTAN , Tales of the Arabian Nights . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
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