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89 files

  1. Cactus Canyon (& Continued) (Bally 1998) VPW Mod

    Welcome CACTUS CANYON, Partner!!
    The VPin Workshop Discord members present this table tune-up.
    This started out as a "quick" physics update, but we ended up adding so much more!
    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: apophis
    •    Roth Drop Targets: rotherbauerw, Sixtoe, apophis
    •    Fleep Sounds: apophis
    •    Fluppers Flashers & VR Room: Sixtoe
    •    Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki
    •    Testing: Rik, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    ' 000 - Skitso -  Updates to lighting, inserts, some flashers and LUT
    ' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings
    ' 002 - apophis - Added Fleep sounds package
    ' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart 
    ' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code,
    ' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions. 
    ' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan)
    ' 006a - oqqsan - Added dynamic instruction card
    ' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game.
    ' 008 - skitso - Improved GI and inserts
    ' 009 - apophis - Updated flipper tricks to the latest version
    ' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken.
    ' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit.
    ' 012/3 - Rotherbauerw - Fixed drop targets.
    ' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things.
    ' 015 - iaakki - Fixed Desktop POV, 
    ' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting.
    ' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on  traintrack
    ' 018 - apophis - Adjusted Cabinet POV
    ' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks

    17250 downloads

       (41 reviews)

    191 comments

    Updated

  2. Cirqus Voltaire (Bally 1997) VPW Mod

    Join the Cirqus!
     
    Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there
     
    VPX 10.8 and VPinMame 3.6 Required
     
    Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version
     
    VPW Clowncar
    ===========
    HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes.
    Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance.
    Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support.
    Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes.
    ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment.
    Apophis: Project guidance, inlane cradle collision code, script support.
    Iaakki: Solutions expert, script support.
    RobbyKingPin - Project support and guidance.
    Wylte: Script support.
    Tasty Wasps: VR flipper button animation fix.
    PinStratsDan: Various advice for improvements. 
    jsm174: VPX Standalone support.
    VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead
    A big thank you to Knorr and ClarkKent for allowing us to update this table. 

    9108 downloads

       (55 reviews)

    137 comments

    Updated

  3. Cactus Canyon Continued (Bally 1998)

    Cactus Canyon Continued (Bally 1998)
    Since the original release of the table, Fast Flips support was added. Fast Flips can be enabled using the script at Thalamus's Github script repository. Link:
    https://github.com/sverrewl/vpxtable_scripts/blob/master/Cactus Canyon (Bally 1998) TTNZ v2.0.vbs
    For VPX 10.4 or 10.5, updating the script requires deleting out the old script and pasting in the updated script. For CCC, the P-ROC flag should be changed to a value of 1.
    For VPX 10.6, users can just copy the vbs file to the same folder as the table. The vbs file name should be identical to the table file name. Rename if necessary. When opening the table in VPX 10.6, the contents of the vbs file should automatically be loaded. For CCC, the P-ROC flag should be changed to a value of 1.
    For users that have already installed Python 2.7 version of P-ROC, there is no need to install it again. Nothing has changed with the P-ROC installer since V3.2 which was the version available at MBPC before they closed. They may just want to run Install CCC.bat (requires wget.exe from the installer "files" folder).
    For users that have updated the game code recently (since Aug 30, 2018), they do not need to run Install CCC.bat. It will not do any harm if they do want to run it. There are not any new code or assets at this time. But I will maintain Install CCC.bat if there are any updates.
    For new installs, the order is 
    1. STEP 1 - Install Prerequisites.bat
    2. STEP 2 - Install PROC.bat
    3. Install CCC.bat
    Sorry, I can't provide much support beyond this. The installer worked for me out-of-the-box on both my laptop and my cabinet.
    If users happen to have any chepas tables, the only other thing to do to complete the installation is to open a command prompt and type:
    pip install requests

    8499 downloads

       (1 review)

    3 comments

    Updated

  4. Cyber Race (Flux Original 2023)

    🚀🕹️ Cyber Race Pinball is Here! 🌃🔥
     
    I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, 
    adrenaline-fueled cyberpunk world like you've never seen before.
     
    👾 What’s Inside?
     
    Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes.
    High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit.
     
    🎮 Download and Play!
     
    Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow!
     
    Credits
    -------------------------
    Design
    Layout
    Coding
    Lighting
    Blender Toolkit
    VR Room
     
    By Flux
    -------------------------
    -------------------------
     
    Music: Karl Casey @ White Bat Audio
     
    ----------------------------------
    Direct Contributions:

    Sixtoe:                   VPX Walls and Prims Around Scoop
    Primetime5k:     Staged Flippers
    jsm:                         Standalone Patches
    mcarter78:           Ram7p/Fleep Sound Fixes
    apophis:                Physics material tweaks, ambient ball shadows
    Tomate:                 Ramps Rebuild
    AstroNasty:          Playfield bottom third redesign, physics tweaks, cyberrace flyer
     
    In-Direct Contributions:
    Niwak:         VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper)
    Apophis:     Guidance and Advice
    Sixtoe:         More Guidance and Advice
    eMBee:        DMD Gif help
    Rawd:           VR Room Support
    arelyel:        Queue Script
    fleep:            Fleep Sounds
    nfozzy:        nFozzy Physics
    Wylte:          Shadow Code / Inlane Slowdown Code
    Rothbauerw: Standup Code
    Oqqsan:       DMD Message Code
     
    Testing:
    PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW.
     
    REQUIRED:
     
    Visual Pinball 10.8.0 beta 7, 64-bit (or later)
    FlexDMD 1.9 +
     
    PLEASE NOTE:
     
    You need 64 bits. Welcome to future.

    7617 downloads

       (72 reviews)

    200 comments

    Updated

  5. Class of 1812 (Gottlieb 1991) w VR Room

    Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu.  The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others).  I used the Blacksad dark image from his backglass, as it looks amazing.  All the interactivity was done in the script.  Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc.
     
    Version 2.0 includes a hybrid mode for desktop, cab, and VR.  Plus all the latest updates that the VPW team has been doing lately.  It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates.  It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options.  Bord also added a playfield mesh so the ball goes into the center saucer more realistically.  I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds.  Hauntfreaks provided a couple lighter ball images as well.  
     
    I also added more VR options to include a wall clock, and additional animation.
     
    There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options.  Also for VR users, you can change to different room environments.
     
    If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.
     
    Anyway, I hope you enjoy!  And thanks again to all involved!

    7461 downloads

       (23 reviews)

    74 comments

    Updated

  6. Congo (Williams 1995) VPW Mod

    The VPin Workshop members present a table tune-up for Congo by Williams!
     
    This is one from Williams "rubbish film, great pinball!" series, and really shouldn't be missed, a true under appreciated gem.

    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: Rastan350
    •    Fleep Sounds: Rastan350
    •    Ramps: Flupper & Benji
    •    VR Stuff & Fixes: Sixtoe
    •    Miscellaneous fixes and tweaks: Sixtoe, iaakki, Skitso, tomate
    •    Apron and VUK guard Primitives: tomate
    •    Playfield Mesh: Bord
    •    Jungle 360 VR Room: 3rdaxis (from his Grand Lizard VR Room)
    •    Table Assets and Scans: Mwong
    •    Testing: Rik, Rastan350, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, in this case nFozzy, Dark, LoadedWeapon and JPSalas.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    'Started from Skitsos personal mod
    '004 - Rastan350 - new physics and sounds
    '005 - Skitso - reworked all GI and flashers, improved insert lighting, new LUT
    '006 - iaakki - debugged some flip physics issues and now live catch and nudge works, flip angles changed, removed some lights, flip physics parameters updated
    '007 - Skitso - temporary fix for broken flashers. Replaced SHOOT AGAIN and KICKBACK insert textures to a more visually pleasing ones.
    '008 - iaakki - merged flashers. Solflash17 created for "modulated" Amy flasher
    '009 - Skitso - fixed flashers, fixed ball shadow depth bias issue, added one missing GI light under left ramp, made upper lane guide lamps to show through AMY's hand, new volcano ramp textures, improved Grey playfield texture and shadows, new dark texture for yellow hit targets on Grey playfield, added tiny bit of DL to Grey when GI is lit, fixed right sligshot plastics material and repositioned light beneath
    '010 - Skitso - improved rule card texture, backwall texture and left ramp decal. Added backfacing transparent triangles rendering to ramps, improved bumber lighting.
    '011 - iaakki - ball drop sounds fixed. It is still bugged occasionally but not sure why..
    '012 - Skitso - better upper PF laneguide prim, improved lights for upper lane guides, tweaked flashers.
    '015 - iaakki - fixed ramp exits so that ball drop sounds can work properly
    '016 - Sixtoe - Re-organised whole table, added VR room and assets, replaced rails and sideblades (switchable for art ones, which I redid a bit), raised some lights and dropped others (to stop it cutting prims in half), fixed z fighting for several walls, removed numerous unused assets, redid sling rubbers and area (including physics objects), cut holes in playfield and made drop holes, turned off backfacing rendering for ramps as it breaks VR, will try and find a workaround, raised DL meanwhile, removed redundant drop code, removed wall that stopped ball dropping off wire ramp, probably some other stuff I forgot
    '017 - Benji - New ramps based on flupper's new tutorial
    '018 - Flupper - New ramp models, new ramp textures. "plsatic_ramps" texture in image manager is better for VR
    '019 - tomate - LowPoly left ramp added.
    '020 - tomate - flipperTimer added, flippers prims and shadows, slightly corrected left flipper location, New wireRamps prims, plastic ramps slightly modified to fit wire ramps, DC-3 model added
    '021 - tomate - WireRamps textures added, split wire ramps (up and down), down wireRamp reflection disabled, plastic plane recovered from previous version
    '022 - iaakki - Gorilla flips physics change, LUT changer added with failsafe improvements, Cabinet mode improved, RampLook option added
    '023 - Sixtoe - Complete fixtures and fittings pass, changed most things, tons of small tweaks and adjustments to positions of things, drilled a hole in the plastic ramp, added seperate VR graphics setup for ramps and wire runs, unified timers, probably something else I forgot.
    '024 - Sixtoe - Tinkered with the metals and lighting to get the fixings more natural and suited to table.
    '026 - tomate - new 3d apron and apron texture added, apron rails and POV fixed
    '027 - Sixtoe - Added playfield mesh from Bord, more tinkering and adjusting including apron area for VR and finally punting it out the door
    'RC2 - Skitso - Fixed playfield mesh location, made ball shinier, altered few materials, made apron a tad more in shadow.
    'RC3 - iaakki - Fixed GI control, added TargetBouncerEnabled and RubberizerEnabled script options to make table feel more real
    'RC4 - Skitso - Improved GI, small insert tweaks
    'RC4.1 - Skitso - Grouped a few missing GI lights
    'RC4.2 - tomate - post-draw textures added, new primitives and textures for VUK exits added
    'RC5 - Sixtoe - Sling kickers adjusted, changed back wall layout, adjusted vuk prims and added material, fixed leftrampdrop height and visibility, tweaked metal pole on left orbit, changed env image, altered materials and textures for metals and volcano, cropped new GI lamps.
    'RC6 - iaakki - FlipperNudge tuned. Sw55 target had incorrect phys parameters. gi_bulb022/23 adjust
    'RC7 - Skitso - tuned satellite inserts and made all purple inserts more natural color, tuned Gi_Bulb014, tuned perimeter defence flasher
    'RC8 - iaakki - l82f fixed. ramp tied to gi. RubberBand material adjusted, ramp41 decal adjusted
    'RC9 - Sixtoe - Fixed VR script, altered desktop backdrop, minor tweaks.

    7223 downloads

       (11 reviews)

    66 comments

    Updated

  7. Cirqus Voltaire 1997 Hanibals 4k Mod

    In this Mod I have only modify some small thinks, because the table is really great.
    The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
    - red disc graphics recreated
    - bumper update with small red light at hit
    - shoot again light changed
    - playfield increase in resolution and glare
    - yellow targets are more realistic
    - red target get another texture
    - yellow flasher graphics updated
    - small physic update
    - movable auto plunger
    - sound updates
    - Ringmaster swinging sound
    - Neon fluctuating lights
    - New physic test script for more ball reality
    - Neon global intensity adjustable by keys
    - Ball now moving script for ringmaster magnet
    - New ball rolling sound modification
    - New real Apron
     
    I hope you like it.

    7015 downloads

       (8 reviews)

    19 comments

    Updated

  8. Creepshow

    Some time ago, I was contacted by a horror film and pincab enthusiast, time to say it, and we embarked on a new adventure, in order to offer you today the CREEPSHOW table in tribute to the films of the same name.
     
    A big shout out to GAGPin for reaching out and brining his passion into this project and collaberating to bring this dream of his to life and also a big thank you to PEandS1Ws for his efforts into making this happen also.
    GAGPin was the artistic director on this table 
     
    I took the Tales From the Cryte table from 32assassin (thanks to him for this creation, not being able to reach him for several months we hope he is doing well)
    Thank you very much to Dtatane who took the time to redo the DMD so that it matches the table, incredible work
     
    I have made a lot of medias for this table, wheels, B2s and backglass video you have the choice. Thank to my friend Nesta78 who always help me on the video.
    The installation folder contains everything you need , ROM , Allias ROM, Altcolor DMD, Music, Launch audio , Table audio.
    B2s and wheels are separated from this file to give you the choice
     
    Installation instruction:
     
    1 You need to create a ROM  allias
    Step 1:
    Copy / paste this ROM without unzipping it into your vpinmame rom folder.
    Step2:
    To use this ROM you must create an alias of the Tales From Tghe Crypte ROM.
    You just need to add the following line, to the VPMAlias.txt file
    tftc_400c,tftc_400
    You will find the VPMAlias.txt file in the VPinMAME folder:
    😄 \ Visual Pinball \ VPinMAME
     
    2 for a Creepshow DMD, You need to copy and past the altcolor file 
    C; \ Visual Pinball \ VPinMAME\altcolor
     
    3 copy and past Music file in your music folder
     
    Thank's to the team : Balutito, GAGPin, Dtatane, PEandS1Ws, Nesta78
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    1137115550_Toppervideo.mp4

    5555 downloads

       (7 reviews)

    50 comments

    Updated

  9. Comet (Williams 1985) balutito MOD

    And here with this table the trilogy is made Cyclone, Hurricane and Comet Reskin by Balutito.
     
    A big thank you to UnclePaulie who authorized me to use his Comet VR table to offer you this version.
    Without the incredible work done upstream the rendering would not be as good thanks to the whole team:
     UnclePaulie &  Rawd, PinStratsDan, Rothbauerw, Bord, Apophis, Sixtoe, Fluffhead, Wylte, Remdwaas, and RIK
     
    here we have a reskin with New playfield, plastic, sound more and more
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    5044 downloads

       (4 reviews)

    36 comments

    Updated

  10. Cyclone (Williams 1988) balutito MOD

    Hello and welcome to the Cyclone amusement park.
    Thanks to Sliderpoint for allowing me to offer you this reskin of his magnificent Cyclone table.
    Thanks also to fourbanks, an unconditional fan of this table, who suggested to me the idea of making some modifications to the original Sliderpoint.
    New playfield, plastics and music.
    I tried to respect the original table as much as possible, I hope you will like this new board, good game
    (I did not redo b2S please use those available on VPU)
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     THANK YOU   🍺🍺🍺 
    Balutito

    4223 downloads

       (12 reviews)

    44 comments

    Updated

  11. Cheech & Chong: Road-Trip'pin (Bally 2021)

    INSTALL INSTRUCTIONS UPDATE! See below.
    Note: Please use the altsound file included with the table. If not, you will not
    be able to experience this table as it is truly intended.
    ===========================================================
    WARNING: This table contains mature content. Parental discretion is advised.
    ===========================================================
     
    Far out, man! Dave IS here! ...finally!
     
    That's right, Cheech & Chong are here! It's been a long time coming, but this insanely funny duo have
    now made their nostalgic venture in to VPX! Kick back and enjoy the ride as you take a road-trip with
    these two famous stoners, doing what they do best, and explore their world from those crazy 70's and
    80's. You'll encounter characters, music and sounds based from their iconic comedy albums, as well as
    their hilarious cult classic movies. Traveling from "Pedro's House" to the "Battle of the Bands", and
    back, Cheech & Chong: Road-Trip'pin, will provide you with a "high" amount of fun and laughs that
    only these two can deliver.
     
    Dedicated to one of the best, if not, the best, laugh-out-loud comedy teams in history. Thank you
    Richard "Cheech" Marin and Thomas Chong for the side-splitting laughter that you gave us back then
    and even today. These two comedic geniuses have deserved their own real pinball machine for decades
    and I am proud to at least pay tribute to them with a VPX version.
     
    This table is also dedicated to the old-school pinball lovers, the diehard Cheech & Chong fans, and all
    of those crazy uncles out there who introduced Cheech & Chong to the younger generation.
    -------------------------------------------------------------------------------
    "To do a comedy team, it requires so much extracurricular stuff, so much compromise, so
    much intuitiveness to know what the other guy is doing. That's why it's so hard to do it."
                                                                                                                                        - Richard "Cheech" Marin
     
    "The thing about Cheech & Chong is, we've brought more families together than Dr. Phil"
                                                                                                                                                            - Thomas Chong
    -------------------------------------------------------------------------------
    Featuring the voice over talents of Ed Kelly as Cheech and Chong (Pedro and the Man).
    Additional voices: Brian M. and Sheri B.
    -------------------------------------------------------------------------------
    I'd like to say thank you to a few people:
     
    JP Salas - Thank you for all of your animation scripting help. (Happy retirement my friend).
    Benji, apophis and idigstuff - Thank you for your altsound advice and .csv help.
    The Visual Pinball and VPinMame Development Teams - Thank you, because without you, none of
    this would be possible.
     
    To all of the pinheads out there, I hope you have as much fun playing it as I did creating it.
    "Let's roll a pinball, man!"
     
    Your friend in pinball,
    watacaractr
    -------------------------------------------------------------------------------
    Included in this file:
    - Cheech & Chong: Road-Trip'pin VPX table
    - "che_cho" altsound file
    -------------------------------------------------------------------------------
    Install instructions:
     
    UPDATE 7-19-21:
    Update to VPinMAME 3.4 beta: You can find it on Github:
    https://github.com/vpinball/pinmame/actions/runs/1027799532
    "VPinMAME-sc-3.4-279-50e07cf-win-x86"
    You must have this updated VPinMame 3.4 version in order for this table to work correctly.
     
    This table was built in VPX 10.6 and runs great in it. You can run it in VPX 10.7, but you'll need
    the latest beta version due to sound issues in earlier versions.
     
    Install table. Install Directb2s 2 or 3 screen(for cab users) & official ROM, if you have them already.
    (Note: None of these are included in this download but are available on this site).
     
    Install altsound file:
      1. Create an "altsound"(no quote marks) folder in your VPinMame main folder, if you don't already have one.
      2. Then just drop the included "che_cho" altsound file in to your freshly made "altsound" folder.
      3. Start the table (you'll hear nothing). Hit F1. Where it says, "Alt. Sound Mode (0-3):" on the right, enter "1". Hit "OK".
      4. Exit the table and restart.
      5. After the table loads, you should hear the Cheech & Chong intro and then you're good to go.
    Note: If you don't add the altsound file you will be unable to experience this table as it is truly intended.
     
    For more detailed rules/scoring and other info, please refer to "table info" in VPX editor.
     
    Enjoy!
     

    4080 downloads

       (18 reviews)

    99 comments

    Updated

  12. CSI (Stern 2008)

    Based in CSI Stern 2008
    CREDITS:
    FRANSISCO666 AND ROM: Models 3d and resources redraw
    GTXJOE: Animation the Skull
    MAKUSTE: For excelent PhysMod
    WILDMAN: B2S Backglass
    ARNGRIM: DOF
    Bodydump: DroppTargets Flippers
    Koadic: New Plunger code
    Zany: Flasher Domes
    Dark : Primitive screws bolts
    32Assassin:  VPX 10.4 comvertion 
     

    I apologize if I forget to mention someone

    3971 downloads

       (3 reviews)

    8 comments

    Submitted

  13. Cirqus Voltaire (BALLY 1997)

    '***************************************************
    'CIRQUS VOLTAIRE (BALLY 1997)
    '***************************************************
    'Concept by:    John Popadiuk
    'Design by:    John Popadiuk, Cameron Silver
    'Art by:    Linda Deal (aka Doane)
    'Dots/Animation by:    Adam Rhine, Brian Morris
    'Mechanics by:    Jack Skalon, Louis Toy
    'Music by:    Rob Berry, Dave Zabriskie
    'Sound by:    Rob Berry
    'Software by:    Cameron Silver
    '***************************************************
    'Rebuild for Visual Pinball by
    'Knorr, Clark Kent, Randr, Dark
    '***************************************************
    'Special Thanks to
    'JPSalas, Ninuzzo, Flupper, Gigagula, Thalamus, G5K,
    'Toxie, Fuzzel and the VPX Dev Team
    '***************************************************
    'V1.1 - Fixed some insert lamps (thx to skitso
    '        Brighter Playfield DMD
    '        Added missing BellSound
    '        Added missing Post (next to RM target)
    '***************************************************
    '***************************************************
    'V1.0 - First Release
    '***************************************************

    3783 downloads

       (4 reviews)

    14 comments

    Updated

  14. Creature From The Black Lagoon (Bally 1992)

    VPX Table by: fuzzel, flupper1, rothbauerw
    Runs in regular table mode and VR, settings are in the script.
    V1.2: . Adjustments by tomate new metal plates for the ramps new less faceted prim for the upper right metal wall (I modified the vpx wall too) new metals textures.
    For VR: I added animated flipper buttons for VR (its the little things), Backglass now runs B2S files, be sure to disable grills, DMD, and B2S DMD in B2S settings (right click the backglass on the screen) Runs in regular desktop mode and VR Room. Edit script to VRRoom = 1 for VR Minimal Room.
    Updated to table: Issue with center lane (drive through lane) and ramps so ball doesn't always drain center and is more like the real table.
    Table rebuild by Sixtoe (updated ramps with lighting and asset changes, along with timer adjustments, along with other many miscellaneous items)
    Special thanks to fuzzel and rothbauerw for permission to mod.

    3309 downloads

       (6 reviews)

    11 comments

    Updated

  15. Centigrade 37 (Gottlieb 1977)

    The normal temperature of the human body is 37 degrees Centigrade.
     
    Centigrade 37 is one of the best late Gottliebs of the EM era. Featuring a cascading lane on the right, unconventional inlanes, and a thermometer in the backbox, it is not an easy game to forget.
     
    This VPX version has seen a lot of updates over time but it started with my playfield redraw and borgdog doing the scripting. More recently scottacus has added a menu system, new sound routines, and all of the rothbauerw rubber, flipper and drop routines. Thanks to everyone that has contributed.

    3089 downloads

       (12 reviews)

    63 comments

    Updated

  16. Conan (Rowamet 1983) VPX Sound+Reg MOD

    I first would like to thank JPSalas and Batch for giving me permission to make these VPX mods. I would also like to thank them for making great tables!!
    They both put in alot of time and work on the original tables, and it is appreciated!! So if you like this mod, I would encourage you to thank the original authors of the table!
    Batch's VP9 Conan DT version...
    http://www.vpforums.org/index.php?app=downloads&showfile=11060
    JPSalas' VPX Rolling Stones..
    http://www.vpforums.org/index.php?app=downloads&showfile=12914
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.

    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 25.2 MB's to 9.23 MB's!!!
     
    v2.0
    Added modified JPSalas LUT Toggled with Buy-In Key (2 Key).
    Converted mp3's to ogg format, and scripted music to be played from Conan folder.
    (Place Conan folder in your Music folder)
    Also lowered Decibal Level on all the music and sword clashing sounds by 6.4 Db's.
    All sounds in manager are played through Backglass now.
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Fluppers Flashers to the 3 Bumpers and 2 Bumperslings.
     
    I used Batch's graphics from his VP9 version, as his version was the best version of Conan available in my opinion.
    I added Batch's Backdrop to DT version, and had to modify it to fit the DMD reels. I just enlarged the box he had in upper left and moved the reels to fit. Any other way would have messed up his backdrop pic.(It all can still be seen clearly.)
    I added Crom Font for Backdrop text lights.
    SoundMOD:
    I found a bunch of sound effects on Google search.
    All of these sound effects are from the first Conan the Barbarian movie that was made in the 80's.
    There are 10 background music sounds. 5 for plunger pull, 5 for Drain.
    There 19 other voice and sword sound effects trigered by bumpers, rollovers, targets, saucer, coin insert.

    Place contents of music folder into music folder where Visual Pinball is installed.

    The Credits and Match are off by default.
    Hit F6 on keyboard when table is running to open Settings Menu, and you can adjust from there.
    (I was going to include a nvram with the Credits and Match on, but it would be just as simple for you to change using F6.)
    This table uses the 7 Digit Rolling Stones ROM. (rollstob)
    Hope you like it!!
    Stay tuned for VPX version of Conan the Destroyer sound mod!!

    3053 downloads

       (1 review)

    5 comments

    Updated

  17. Chrono Trigger MOD - nFozzy physics, Fleep Sounds, LUT, DOF

    cHuGaLaefoo proudly presents:
     
    My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!
     
    Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!
     
    Table Features:
     
    - Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
    - Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!
    - Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!
    - 3 different multi-ball modes that can stack on top of each other!
    - A secret certain boss battle against a certain... game character...!
    - Play slots with different party members for special modes and bonuses!
     
    This table is a full retheme of JPSalas' Pokemon with some small additions from me
     
    Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!
     
    Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.
     
    Special shout outs to everyone on the Discord community for their support.
     
    If you enjoy this table, please leave a positive review, which will encourage me to make more!
     
    Good luck and have fun!
     
    v 1.17
    - Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)
    - End of ball bonuses now working properly (Was not working at all before)
    - Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball
     
    v 1.16
    - Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
    - Fixed the bug that would cause the secret fight to restart during the fight
    - Marle's special slot now lights up all weapons chest lights
    - Each character's slot now has a 20% chance to light up one weapons chest light
    - It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
    - Some other small balance changes.
    - My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.
     
    v 1.15
    - Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs
    - Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
    - Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
    - Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
    - The secret battle will no longer trigger during the Lavos/Wizard mode fight
    - Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
    - The rare hole bug that generated an extra ball should be fixed
    - Various small gameplay balance and quality of life changes
     
    v 1.14
    - Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃
    - Made weapons acquisition slings a bit stronger
     
    v 1.13
    - Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)
    - Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)
    - Fixed some minor material physics errors (Thanks @apophis)
    - Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)
    - Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)
    - Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃
    - Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)
    - Defeating the secret battle boss now rewards an extra ball
    - Defeating monsters now rewards GP depending on its lvl
    - Added a short "LIFE" ball save at the start of multi-balls
    - Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)
    - Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)
    - I don't even know I lost track
     
    v 1.0
    - Initial release!
     
    Installation:
    - No rom needed
    - B2S and wheels can be found in my other downloads
    - Pinup Popper media files all included and curated in the zip file
    - FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)

    2898 downloads

       (8 reviews)

    28 comments

    Updated

  18. Centaur (Bally 1981)

    A bit of a legacy upload, this great game was adopted as a physics improvement project by the great rothbauerw in late 2020. Here we are a few years later and, although lacking some bells and whistles visually, this holds up well and plays great.
     
    Includes VR setup, nFozzy physics.
     
    Original credits read:
    2018 - Script adapted from an unreleased version by Borgdog, Hauntfreaks, Drybonz. Base script by 32assassin. Testing and apron scan by The Loafer.
    2020 - major physics and VR overhaul by rothbauerw

    2766 downloads

       (19 reviews)

    54 comments

    Submitted

  19. Cactus Jacks (Gottlieb 1991) w VR Room

    Welcome to Cactus Jack's!  It's Party Time!  
     
    This table was originally done by BorgDog and Bodydump on version 0.95.  They had help from Dark (cactus models), Bord (lighting) and Rothbauerw (physics) some time ago.  I asked for permission to add all the latest physics, sounds, etc. to the table.  I also did quite a few updates in version 2.0 mentioned below.  Also thanks to RIK, PinStratsDan, Apophis, and Wylte for testing the table.
     
    IMPORTANT:  You MUST select what mode of table you are playing in the Script.  VR, Desktop, or Cab.
     
    There are several other options to select as well, including ball brightness, VR Room, VR clock, VR posters, VR topper.
    LUT can be changed by clicking the right and left magna save buttons.  (You can turn that off in the script as well)
     
    IF YOU experience performance issues... there are options to change that.  First of all, there's an option to turn wobble off.  Wobble allows the cacti on top of the bumpers to move when you nudge the table, or the ball hits the bumpers.  A cool effect but not if you experience performance issues.  Also, you can turn dynmaic shadows off for additonal performance if needed.
     
    Version 2.0 Updates:
    - The table is now a hybrid (desktop, cab, and VR)
    - VR includes an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper).  (Sixtoe originally provided VR cab art and other tweaks a year ago)
    - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks.  
    - Fleep sounds added 
    - Corrected a couple errors in the table, as the upper drop targets were reversed.  Also tilt wasn't working.  All corrected, and adjusted.  
    - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls.  I implemented only the gBOT global call.
    - Updated the trough code to manage all balls on the table.
    - Added LUT options. 
    - I also typed up a rules sheet and included in the download, and in table info, since it can't be found on the web.
     
    RIK provided a link to a game play video here:
     
     

    2722 downloads

       (8 reviews)

    38 comments

    Updated

  20. Comet (Williams 1985) w VR Room

    Earlier this year, Bord gave me permission to modify his Comet table.  Bord did significant lighting, physics, and primitive improvements (it looks amazing!) Back then I added the VR conversions, as well as updated the VR backglass to be animated (image from Hauntfreaks). Sixtoe assisted at that time with the GI intensity on the bumpers. 
     
    Since then, I've done significant updates in version 2.0 to the table including:
    - Desktop, Cabinet, and VR hybrid modes
    - Added in Fleep's sound package
    - Expanded on the physics that Bord did, and updated additional nFozzy / Roth physics and flippers settings.  
    - Modified the ramp exit gate, ramp physics, and additional flipper physics
    - Updated to the new ramprolling sounds by fluffhead35.
    - Added the Iakki, Apophis, and Wylte dynamic shadows solution
    - Updated the drop target to the solution created by Rothbauerw
    - LUT and ball brightness options
    - Added additional VR options and updates (scratched glass, clock, and a topper (thanks JoePicasso for the image)
    - Updated sling primitives and added plywood holes.  
    - Added Ramp shooter lane grooves and ball release wall to better emulate ball in shooter lane (rothbauerw suggestion)
    - Fixed several corner conditions.
     
    Thanks to RIK, PinStratsDan, Rothbauerw, Wylte, Apophis, Sixtoe, Rawd, Bord, Fluffhead, and Remdwaas for testing, feedback, and suggestions.  Also thanks to Iakki, Fleep, Roth, nFozzy, for the sound and physics improvements.  And especially Bord for all the work he did on the table prior to these updates.
     
    IMPORTANT:  In the script options you MUST choose values for VR_Room, or Cab_mode.  (The default is desktop mode of zero values).  If you are using a full cabinet, VR_Room = 0, and cab_mode = 1.  Desktop mode they are both zero.  VR users, VR_Room = 1.
     
    Additional options in the script include two VR environments, a VR clock, a topper, scratched glass, and settings for dynamic shadows if you experience a performance hit.

    ROM: https://www.vpforums.org/index.php?app=downloads&showfile=891
    IPDB: https://www.ipdb.org/machine.cgi?id=548
    Backglass: https://vpuniverse.com/forums/files/file/5917-comet-williams-1985/

    2676 downloads

       (6 reviews)

    23 comments

    Updated

  21. champions-league

    champions-league-TTNZ-vpx-1.4

    2655 downloads

       (0 reviews)

    2 comments

    Submitted

  22. chuck berry 1.0 VPX

    Table entièrement récrée, image playfield et backglass, mise à jour des lumières, du script pour incorporation et démarrages des musiques.
    remerciement a JP.salas pour sa cordiale approbation.
     
    N'hésitez pas à appeler sur F6 pour configurer vos options.
     
    Rom lostwrld

    2556 downloads

       (0 reviews)

    1 comment

    Submitted

  23. Checkpoint (Data East 1991)2.0

    update of the VPX table of AgentEighty6, Goldchicco, 32assassin
    With the permission of AgentEighty6
     
     Changelog
        Taken from the VPW example table:
             Dynamic Ball Shadows: iaakki, apophis, Wylte
             Rubberizer: iaakki
             Target Bouncer: iaakki, wrd1972, apophis
             Flipper and physics corrections: nFozzy, Rothbauerw
             Sound effects package: Fleep
             Ramp rolling sounds: nFozzy
             Lampz: nFozzy
             Bumpers: Flupper
             Flasher domes: Flupper
             3D inserts: Flupper, Benji
             Drop targets: Rothbauerw
            Added physical trough
        
    New ball eject chute primitive and ramp draft more in line with the original
    Redrawn plastics and created primitives
    Recreated signals and primitives
    Animation of the hanging sign, on the ramp
    Porsche animation, hitting the target
     
    Also based on VP9 version by:
     Bodydump
     Requlem
     Destruk
     Batch

    2535 downloads

       (7 reviews)

    43 comments

    Submitted

  24. Class of 1812

    Class of 1812 - NZ&TT 1.0

    2512 downloads

       (1 review)

    1 comment

    Submitted

  25. Clash Pro, Audio Ammunition (Rhodes 2020)

    JP Salas, Flupper, Bord, Thalamus, Xenonph
    Advice, Testing, DOF & Tutorials: Schreibi34, Loserman76, Scottywic, The Loafer, RiK, LynnInDenver, cyberpez, DJRobX, Bambi Plattfuss, DocPinball, Carny Priest, Arngrim,, nfozzy
     
    NOTE: This is not a new version of The Clash Pro, formerly on the VPinball site.

    This is an update to "The Clash," released in 2018, a mod to JPSalas' Rock Encore table. This is a "heavy" mod with significant changes to game flow and play. Mods not permitted.

    I wanted a game with longer game play and more 3D models to make it more visually appealing (especially for the VR crowd). I've added three pop bumpers, a kicker, and raised the center loop to a plexi and wire ramp. I've also created a new backglass. See installation and changlog notes for details on changes.

    This does not include the music files. Instructions are below on how to add yourself. If you added The Clash music to the previous version, this will use the same files. Securing and formatting songs yourself adds complexity I know. But it's the right thing to do. And The Clash is definitely worth it.

    Recommended Song List, 18 song version:

    CLSHA00 - Outside Broadcast or Magnificent Dub,  CLSH1 - Revolution Rock, CLSH2 - I'm Not Down, CLSH3-  Lightning Strikes, CLSH4-  Spanish Bombs, CLSH5-  This is Radio Clash, CLSH6-  Clampdown,  CLSH7- Clash City Rockers, CLSH8 -Death or Glory, CLSH9 -  London Calling, CLSH10-  Should I Stay or Should I Go, CLSH11- Overpowered by Funk, CLSH12 - Rock The Casbah,  CLSH13- Let's Go Crazy, CLSH14-  Train in Vain, CLSH15 - I'm So Bored with the USA, CLSH16- Safe European Home, CLSH17- Police on my Back, CLSH18 -Gates of the West

    (Please note: Song lengths (in milliseconds) in the script  may not be accurate for your song additions. (I often edited out song beginnings if there was some chatter or slow intro). [ Song info is found on lines 430-478. Song lengths must be entered in two places, one is stop and one is start song] See below for how to calculate song lengths in milliseconds.

    NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file on a public website, or via a file transfer process, is not allowed.

    Add music: Buy The Clash songs you want and convert to .mp3 and rename them similar to the recommendations,  i.e. CLSH17, then place in your Music folder.  Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song.

    Example:

    Case 5:PlayMusic"CLSH6.mp3":Gate2.timerinterval=224300:Gate2.timerenabled=1

    224300 milliseconds = 3 minutes 44 seconds 300 milliseconds.<<song length

    3 mins  x 60 secs x 1000 = 180000, plus 44 secs.  x 1000 = 224000, plus 300 milliseconds = 224300

    2450 downloads

       (6 reviews)

    18 comments

    Updated




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