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Peter Pan
By Francisco
Peter Pan / IPD No. 1776 / March 29, 1955 / 1 Player Manufacturer: Williams Manufacturing Company (1944-1958) [Trade Name: Williams] Date Of Manufacture: March 29, 1955 Model Number: 123 Type: Electro-mechanical (EM) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: Fictional Characters Notable Features:
Flippers (2), Pop bumpers (2), Passive bumpers (2), Slingshots (2), Standup targets (2), Kick-out hole (1), Gobble hole (1). The replay counter is three digits to accommodate the Star Feature. Design by: Harry Williams Art by: George Molentin
What's New in Version 1.0 (See full changelog)
The "star feature" is not included in this version...maybe in a while could it be.
201 downloads
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Bluey
By mark1
Bluey,
an original future pinball table, based on the "Bluey" television show.
Table rules; Spelling, "Bluey" (by hitting target's in the rotospinner ),
lights specials in the top center kickerhole.
( Special only lasts 120 seconds ).
The kicker behind the lower "right drop targets" can get the bonus multiplier to increase,
when you get all seven star targets, under bluestar holograms.),
Lighting "Bingo" bring's chance's for bonus' and multiball .
Get all the coins to get the "Coin" bonus.
Replay scores on the table card.
(background music includes some great midi renditions of rock music, and the Bluey theme).
(You can download an easier version at my website, https://mark1pinball.weebly.com/
202 downloads
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Scooby Doo "Pro Edition" (v 1.0)
By VP1000
' ***************************************************************
' ** **
' ** Scooby Doo **
' ** Pro Edition (v1.0) **
' ** Game Play **
' ** 5 Balls Per Player **
' ** Knock Down R.I.P. To Enter Tickets Booth = ExtraBall **
' ** Go Into Right Spinner "Load Van 5 Times" = MultiBall **
' ** Every Second Time Ball Drains Down Right Outer Lane **
' ** The BookCase Mysteriously Disappears **
' ** More To Come... **
' ***************************************************************
957 downloads
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"C.O.D."
By Francisco
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:September 11, 1953
Model Number:90
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Glamour - Shopping - Women
Notable Features:Flippers (3), Automatic flipper (1), Pop bumpers (2), Passive bumper (1), Kick-out holes (5), Trap holes (5). No slingshots.
Design by:Harry Williams
Art by:George Molentin
100 downloads
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Bank-A-Ball
By Francisco
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:May, 1950
Model Number:34
Type:Electro-mechanical (EM)
Production:816 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Billiards
Notable Features:5 shots for 5 cents. Flippers (2), Kick-out holes (6), Turret shooter.
Design by:Harry Mabs
Art by:Roy Parker
Notes:This was the last game to use the turret shooter feature.
According to the book Pinball 1, the man in black jacket on the lower apron is Willie Hoppe, an American billiards champion, and the man in white jacket is pinball artist Roy Parker.
175 downloads
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Oktoberfest "PinBall On Tap" (v 1.6)
By VP1000
' ****************************
' ** Oktoberfest **
' ** "Pinball On Tap" **
' ** Version 1.6 **
' ** Coded By: 1000 **
' ** Added 5 Balls Per Game **
' ** Fixed CorkScrew **
' ** MultiBall Ramp **
' ** Added Textures **
' ** For Barrel MultiBall **
' ** Ramp **
' ****************************
542 downloads
- fpl
- oktoberfest
- (and 5 more)
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Looney Tunes Cartoon Saturday v1.1
By VP1000
LOONEY TOONS CARTOON SATURDAY v1.1
Hello Everyone In this version I have added an additional Table for the children with rubbers on the bottom so they can play longer.
Enjoy.
' *********************************************************************
' ** **
' ** Looney Tunes "Cartoon Saturday" (v1.1) **
' ** **
' ** Enhanced Playfield and Textures **
' ** Added Stop Sign **
' ** Added New Textures and Sound **
' ** Raised Volume for Elmer. "Working on the RailRoad" **
' ** **
' *********************************************************************
'**************************************************
'** Looney Tunes "Cartoon Saturday" (v1.1) **
'** **
'** Light Up Letters T A Z And Hit Ball **
'** Around Right Side Loop 3 Times **
'** For MultiBall. **
'** **
'** Go Up Left Ramp "Bugs Bunny" **
'** Or Right Ramp "Daffy" **
'** 3 Times For Martian Multi-Ball **
'** **
'** Hit All 3 Drop Targets On Left Side **
'** Then Right Ramp "Daffy Loops Around **
'** Making It Harder For Martian MultiBall **
'** **
'** Go Up Far Left Ramp Or **
'** Far Right Ramp 7 Times **
'** For An Extra-Ball. **
'** **
'** Hit Ball Behind Right Flipper 2 **
'** 4 Times to Remove the Guide For **
'** A Kicker Surprise. **
'**************************************************
555 downloads
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PinBall Pool (1979 Gottlieb) (v1.0)
By VP1000
' *********************************************************************
' ** **
' ** PinBall Pool Game Play **
' ** **
' ** 5 Balls Per Play **
' ** Light A-B-C Lights **
' ** to Light Up Special and Extra-Ball **
' ** Then Hit the 8-Ball to get an Extra-Ball **
' ** Or Hit the Special When lit For an Extra Game. **
' ** Knock Down All Drop Targets For Re-Rack. **
' ** **
' *********************************************************************
242 downloads
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Madlax (Original, 2006, v1.4bam 2021)
By Anthias
Another from the back catalogue. A 2006 FP table updated for BAM in 2021. Haven't played this for years, but I always enjoyed it. And the DMD was cool
1.4 (2021)
MADLAX BAM Edition
When this table was first made in 2006, FP didn't support ramps, and it didn't have any native DMD, so a DMD engine was built from overlays. That engine is still in this table, but it is hidden by default, as when FP did get DMD native, it was converted to use it, but older PC's ran better with the overlays. It's an interesting thing to look through if you are into coding, but only really a curiosity these days. Just use the FP DMD, it looks better.
For years 1.3 has been the latest version, which had the FP DMD implemented. Now, fifteen years to the month after the first release, I have given it BAM physics and flippers
1.3 (2006)
MADLAX (Original) v1.3
Fanwork dedicated to the anime series "MADLAX."
THIS TABLE HAS TWIN DMD SYSTEMS! it contains the original Overlay 'fake' DMD the table was created with and also has been adapted to use the FP dmd that has since been created. By default the Overlay DMD is turned OFF. Press the letter "o" on the keyboard to toggle it back on or off.
This table incorporates "twin rulesets" - two seperate and functional rulesets that operate simultaneously using the same table elements. For 1st release, I have removed several unworkable rules. Some will be reworked others replaced for a future update. For now, I feel the set that is here is ok for initial release. It will be a long while before the update, which is to include more rules, more animations, and more sound samples.
RULESET 1: (Basic)
Light TALUTA targets to open first lock (back left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to see the essence!
Light ELDA targs to light the bumper lamp for 3x bumpers.
Light MADLAX top lanes for bonus mulitplier
Light in/out lanes for ballsaver.
RHS loop channel (below TALUTA) doubles point each hit while lit.
RULESET 2: (Advanced)
Light ELDA TALUTA - Without locking ramps - for ESSENCE MODE (table x 3 for 60 seconds)
ELDA activatees left ramp lock
TALUTA activates right ramp lock
Lock both to set kicker (lowest left) - shoot that left loop kicker once active for NEW ERA mode / Margaret and Madlax multiball
148 downloads
(0 reviews)0 comments
Submitted
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The Irresponsible Captain Tylor (Original)
By Anthias
Another out of my back catelog. This is the 2021 BAM edition with improved physics and bug fixes over the original 2009 version.
RULESET 1: (Basic)
Light TYLOR targets to open first lock (back left) lock 1st to open second (back, Right of the twin locks on main playfield) lock 2nd to open t3rd (lower right) At any time, hit centre kicker to release any locks. Release all at once for 4 ball multi to see the essence!
Light UEKI targs to light the bumper lamp for 3x bumpers.
Light JUSTI to light QUICK MULTI - access the platform via RHS ramp to activate.
On the platform, spot letters for SOYOKAZE for table multiplier
Light UPSF top lanes for bonus mulitplier
Light in/out lanes for ballsaver.
RHS RAMP BASE trigger doubles point each hit while lit.
RULESET 2: (Advanced)
Light UEKI TYLOR - Without locking ramps - for RYGON EMPIRE MODE (table x 3 for 60 seconds)
UEKI activatees left ramp lock
TYLOR activates right ramp lock
Lock both to set kicker (Twin right) - shoot that left loop kicker once active for PACO PACO mode multiball
Light JUSTI, UEKI, TYLOR (his full name) WITHOUT triggering other modes or locking balls etc for SOYOKAZE MODE! (two ball multi with targets tripled and spelling SOYOKAZE pays immediately DOUBLE the CURRENT ACCUMULATED EOB BONUS without reset!.
The "Wizard" mode!... Complete ALL the above for "VICTORY WITHOUT BLOODSHED"...5 ball multiball with UNLIMITED BALLSAVER for 2 minutes!
Light all the Soyokazi targets (on the platform) for 250,000!
Skill shot for 100,000!
169 downloads
(0 reviews)0 comments
Submitted
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Bruce And Sheila's Outback Pub (Original)
By Anthias
A table from the back catalogue. This table was first released in 2012, and this BAM edition with improved physics in 2021. Uploading here to ensure tables aren't lost due to not being at all the major locations.
It is friday night, and the working week is done. You are standing in the front bar, leaning against a tired old pinball machine, waiting for the pool table to be free as you idly sip your beer. You listen to the banter of Bruce and his wife, Sheila, as they chatter with the patrons of the pub to the muffled background sounds of the local band, playing a gig in the back bar. It's a hot dusty summer outside, the tiny town of Pinballee having all turned out to enjoy some beer, some music, a bit of chatter and the air conditioned bar.
This table was an abandoned WIP for nearly 7 years, in various guises until it finally settled on those iconic Aussie names, Bruce and Sheila. In 2012, the adventures are gone from the title, but not the table as it becomes Bruce and Sheila's Outback Pub. In 2021, the table gets BAM physics and flippers, for improved play.
Light five BRUCE targets to open first lock (back left) lock 1st to open second (centre/lower left) lock 2nd to open t3rd (lower right) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi.
Light 3 PUB targets to light the bumper lamp for 3x bumpers.
Light BAR lanes for bonus multiplier
Light in/out lanes for ballsaver.
centre loop trigger doubles point each hit while lit.
(between verander and PUB lights)
Light the four POOL targets to lower the ramp hiding top lock. shoot the lock to lock, then shoot spinner on main playfield UNDERNEATH the pool room area (light will flash to point the way) to release for two ball multiball, and increment table multiplier. The table multiplier increased all scoring on the table until end of ball.
Light the B n S targets near the spinning disc to light the Pinball Bitter logo next to them. While this logo is lit (45 seconds) ALL targets score 4x normal for a hit.
Light both arms of the habitrail (the ramp that drops to the inlanes) to set them flashing. This multiplies the spinners by 10 for the rest of the ball! (YOU WILL NEED TO BE A NUDGE NINJA!)
297 downloads
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Porky Pig (3.0)
By mark1
Porky Pig (3.0),
An original future pinball table,based Warner Brothers classic cartoons.
Table rules, Lighting, "Porky Pig"(by hitting targets on upper level and rotospinner),
lights specials under the top level, (Special lasts 120 seconds).
Hit all the yellow,blue and light green star targets (under star holograms), for a chance for bonus
(and bonus multiplier) at right side kicker .
Light "DAFFY" in the roto spinner for 60 second chance at a 10,000 point bonus at upper right kicker.
Get all six coins for a chance at more bonus points.
Replay scores on table card.
Update has many improvements.
You can find other future pinball tables at my website , https://mark1pinball.weebly.com/
108 downloads
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Looney Toons "Cartoon Saturday" (v1.0)
By VP1000
'**************************************************
'** Looney Tunes "Cartoon Saturday" (v1.0) **
'** **
'** Light Up Letters T A Z And Hit Ball **
'** Around Right Side Loop 3 Times **
'** For MultiBall. **
'** **
'** Go Up Left Ramp "Bugs Bunny" **
'** Or Right Ramp "Daffy" **
'** 3 Times For Martian Multi-Ball **
'** **
'** Hit All 3 Drop Targets On Left Side **
'** Then Right Ramp "Daffy Loops Around **
'** Making It Harder For Martian MultiBall **
'** **
'** Go Up Far Left Ramp Or **
'** Far Right Ramp 7 Times **
'** For An Extra-Ball. **
'** **
'** Hit Ball Behind Right Flipper 2 **
'** 4 Times to Remove the Guide For **
'** A Kicker Surprise. **
'**************************************************
'** This Game has To be Played Using The Bam Loader.
'** If The Ball Gets Caught In The Rocket Reset The Table.
'** Enjoy Playing, Cheers.
324 downloads
- looney toons
- fpl
- (and 7 more)
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Attack From Mars (Bally-Midway, 1995) (FizX 3.3)
By GeorgeH
Attack From Mars has always been my favorite pinball table. It was designed with simple rules to attract newcomers, keeping players engaged and entertained without requiring a deep understanding of complex strategies. This approach works well for me, as I often forget the rules after not playing the table for a while. Additionally, I love it because I'm a sci-fi fan, and the aliens perform amusing antics during the game, such as straightening the Leaning Tower of Pisa.
Video that Provides an Overview of the Table:
My goal was to enhance this table to be both functional and visually appealing, without excessive models and animations. As a result, it now features four lighting settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. My friend SpacePirateScott added the Super Skill Shot, which was surprisingly absent in previous Future Pinball (FP) versions. I also installed a four-color Dot Matrix Display (DMD). Please follow the instructions in the PDF file included in the download for installing the table and the DMD zip file. I initially used the lighting from version 1.02-2 but revised it extensively.
The original version of the table plunged into complete darkness when the ball hit certain objects, a feature that persisted through subsequent versions. I found this excessive, so I adjusted it to slightly dim the lights when the ball hits objects on the playfield and further darken them when the ball drains. I believe these adjustments enhance the visual experience.
I replaced the old menu system from version 1.02-2 with what Gimli and I refer to as "tweakers." This is the first table since Avatar where I've included Game and Lighting tweakers. It took some time to develop a standardized code template for new tables, which I used for this table. I also devised a more effective method for managing preset options, which I added to the FizX and Game tweakers, as explained in the accompanying video.
Video Demonstrating the Menu System I Call "Tweakers":
Initially, I thought the sound in version 1.02-2 was satisfactory until I integrated Fleep's game sound recordings. I then noticed that certain sounds, particularly the ball rolling sounds, were indistinct. To address this, I introduced the "Sound Level Control Panel," a feature I've implemented in other tables. This involved categorizing sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary.
For the first time, I've integrated options for the script-based "Sound Level Control Panel" into the Game Tweaker. While these options still appear in the script, they are now used as default values accessible via the tweaker. Having sound controls on the tweaker allows for real-time adjustments. I've read that some cabinet users struggle to hear the ball rolling sound, and TerryRed suggested that lowering the volume of all other sounds is the only solution. Therefore, I added an option to the tweaker to facilitate this adjustment. FP provides two options to adjust music and game sounds. I recommend setting both to maximum and not use them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker's sound options.
A user known as Enthusiast helped me test the table on his cabinet. He encountered some difficulty opening the tweaker after installing the table. To display the tweaker on the playfield apron, the HUD needs to be turned off. Enthusiast used the "Hide Overlays" option in BAM’s Addons menu to turn off all HUD displays. He was unaware that he also needed to manually turn off the HUD to display the tweaker on the playfield apron. To address this, I added code that automatically detects when the table is being played on a cabinet and turns the HUD off. Enthusiast tested this update and was able to install the table on his cabinet without having to make any changes or adjustments to the table.
I want to express my gratitude to Enthusiast for his significant help. He requested a version of the table for a 3-monitor pinball cabinet, which I created and gave to him but also included it in the download. This version works on his cabinet.
Features carried over from Version 1.02-2:
The number of Martians killed during the current game and the Martian champion count are displayed when the "Martian Attack Multiball" mode ends. You can also press the "M" key on your keyboard at any time to display these counts. Added bulbs under the plastics that produce a glow through the plastics. The maximum score has been increased from about 2 billion points to 922 trillion due to BAM coding. Added Gimli's multiplayer mod, which provides correct prompts for adding players and includes a method for adding the high score at the end of the game.
I want to express my appreciation for SpacePirateScott's contributions to this table. He performed extensive testing and added the Super Skill Shot, which works by holding the left flipper down while launching the ball and then hitting one of the targets with a flashing red light to earn 50 million points. This is a modification of one of Slamt1lt's tables. While I had to remove a few of the features he added, most remain. Please refer to the script for all his changes.
I changed this table more than I originally anticipated, resulting in a long development time. Since this is my favorite table, I invested everything I had into it. Not only were new BAM features added but some latent problems from previous versions were also resolved. I believe these improvements have significantly enhanced the table. I hope you enjoy it.
George
List of Changes:
Added two new versions of the speaker panel texture on the translite. Added a new texture on the apron. Added new textures on the inside walls of the cabinet, with an option to switch between these and the textures from Version 1.02-1. Added FizX, Surround Sound Feedback (SSF), Fleep audio recordings, and a PUP pack for the audio. Added ray casting for the ball. Added tweakers (menu system) for game, lighting, and the latest version of the FizX tweaker. Added a new landscape table loading texture featuring aliens attacking New York City and a portrait version showing a cow pulled into the air by flying saucers. Added a new texture for the flippers that matches the rest of the table better than the old texture. Revised the lighting extensively from Version 1.02-1. Added new music for the attract mode in the original music mode (previously the same as the Movie Music Mode). Added a "Sound Level Control Panel" that controls every sound on the table and can be adjusted in the Game Tweaker. Added an option on the Game Tweaker to lower all sounds except the ball rolling sound to make the ball rolling sound more audible.. Added color DMDs that require the use of the zip file included in the download. SpacePirateScott added the Super Skill Shot, which was absent in previous FP versions. Made lighting switchable between Day, Dusk, Night, and Dark Night modes by pressing the "L" key, in addition to switching them on the Lighting Tweaker. Revised the "Bounce Choice Presets" option on the FizX Tweaker to show messages for "Current Unsaved Settings" and "Saved User Settings." Also updated the Audio Preset Volumes" on the Game Tweaker in the same way. Set the default volume level for "Loud SSF Game Sound" higher for PUP than for FP, as FP sounds are louder. Added an option on the Game Tweaker to change Strobe Multiball so it uses normal lighting instead of flashing lights to accommodate people with photophobia. The tweaker displays can be switched between the HUD on the upper right side of the table and the playfield apron (to support cabinet users). The latest version of the tweakers can be operated using just the flipper and plunger keys after the table is loaded but before the game start key is pressed. Created a new version of the "rotated display" table that uses the BAM camera and requires less setup than the old method. Added new details to the textures on the models of the aliens. Found a lane guide poking through the plastic ramp above it and hitting the ball. Created new lane guides that are lower and don't interfere with the ball. Created a version of the table for a 3-monitor pinball cabinet. Added code to automatically turn off the HUD when the table is played on a cabinet. Added parameter for 14 custom desktop camera views in the Game Tweaker.
Table Developers: Francisco666, Moogster66, PinBalt, Polygame, Drakko, Slamt1lt, Tomasaco, Gimli, SpacePirateScott, Enthusiast, GeorgeH
1740 downloads
- 3781
- bally-midway
- (and 1 more)
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GhostBusters 2 "NightTime Edition" (Pro Series v1.3)
By VP1000
' *************************************************
' ** GhostBusters 2 NightTime Edition **
' ** Pro Series v1.3 **
' ** Adjusted Timers for Kicker Delay **
' ** Added Ball Colors **
' ** Added Lights **
' ** Script Adjustments **
' ** Added Back Exit From Bumper Area **
' *************************************************
1173 downloads
- ghostbusters
- fpl
- (and 4 more)
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Angels and Demons (Anthias, original, FP/BAM, 2021)
By Anthias
This is another legacy upload of a cool BAM enabled table from back in 2021 which has not been uploaded here before. It is unusual in that it has multiple drains which feature prominently in the rules, leading to a ten ball multi ball event. See below for more info:
Angels and Demons, by Anthias
drop four "good" targets to light the angel drain for fifteen seconds.
drop the four "evil" targets to light the demon drain for fifteen seconds.
drain while lit to recruit a soul for that side. (ball is lost while drain not lit. Fast balls may fly through to the main drain, a skillfull player will ease their passing.)
Once you total ten recruited for both sides combined, the battle for humanity begins! All ten are launched for a massive multiball event.
Early release is possible for a smaller event
hit the looping channel behind the left bumper to light the trapped ball, hit that and have the trapped ball strike the kicker behind it to release all angels recruited.
Drop the three red demon targets to reveal the kicker behind them and hit that to release all demon recruits.
shoot the ramps to light all four lights on them, then a fifth time to double scoring on some items for that side, eg the target banks.
light the four looping channels, two left and two right of table, to set the lights on the tight loop flashing, shoot it while flashing for an additional 25k.
Shoot that same loop in turn to light one, then the other light, then a third time to launch a single head to head battle between one angel one demon multiball event for 25k (launched in addition to the ball in play)
Shoot the scattered targets to light spinners for five times scoring. (150 normally, now 750)
in out lanes all lit for ball saver.
top lanes all lit for bonus multiplier.
flippers cycle lane lights.
Music: Xenon Sentry by Shane Ivers - https://www.silvermansound.com (The Best Free Music!)
Music: The Gatekeepers by Shane Ivers - https://www.silvermansound.com (The Best Free Music!)
222 downloads
(0 reviews)0 comments
Submitted
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White Water "Soaking Wet Edition" v1.2
By VP1000
' ****************************
' ** **
' ** White Water **
' ** "Soaking Wet Edition" **
' ** Version 1.2 **
' ** Added Textures **
' ** Adjusted Lost Mine **
' ** Revised Script **
' ** **
' ****************************
Disregard the new sounds in the read me just add folders as normal.
Have a Great Day,
Enjoy Playing.
Cheers.
358 downloads
- white water
- fpl
- (and 2 more)
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GhostBusters 2 NightTime Edition v1.2
By VP1000
' *************************************************
' ** GhostBusters 2 NightTime Edition v1.2 **
' ** Added Timers for Kicker Delay **
' ** Changed Ball color **
' ** Added Lights **
' ** Script Adjustments **
' *************************************************
1144 downloads
- ghostbusters
- fpl
- (and 3 more)
(1 review)0 comments
Submitted
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Lizards in the City (1.0 Bam Edition, Anthias, 2021)
By Anthias
Just uploading this here as a legacy upload as I was playing it today and remembered how much I liked it.
Lizards in the City (Original) v1.0
RULES:
Light in/out lanes for ballsaver.
left loop channel doubles point each hit while lit.
Light lizards to open right hand flipper lane kicker. Hit kicker to activate Lizard Rampage. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.)
Lizard Walk mode:
Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the Lizard Walk Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the walk. From the second strioke of the first target, you have sixty seconds to complete the walk before it all resets.
WALLCLIMBER MODE:
The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball.
NOTE:
No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already.
' Music: Hard Sell Hotel by Shane Ivers - https://www.silvermansound.com
' Music: Robotertanz by Shane Ivers - https://www.silvermansound.com
225 downloads
(0 reviews)0 comments
Submitted
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Oktoberfest "Pinball On Tap" v 1.5
By VP1000
Oktoberfest Pinball On Tap v1.5
Fixed CorkScrew MultiBall Lock
Removed Textures
Adjusted Ramp
177 downloads
- fpl
- colored balls
- (and 4 more)
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Jet Set Radio NightTime Edition v1.2
By VP1000
Jet Set Radio Night Time Edition v1.2
A Pinball table that plays like your on a Skate Board
Sliding Sideways and Jumping up onto the next levels to get the Big Points.
'**********************************************
'** Added Changes to v1.2 **
'** Smoothed out the edges of the Night Time Texture **
'** Adjustments to Diverters for Cont. Play. **
'** Added Lights to Hood Scoop and Half Pipe **
'** **
'**********************************************
124 downloads
- jet set radio
- multiball
- (and 5 more)
(0 reviews)0 comments
Submitted
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Jet Set Radio NightTime Edition v1.1
By VP1000
Hello Everyone this is a recreation of an Original Pinball table Called Jet Set Radio VPX 1.0 Original Author is Donuts10
Based On Skate Boarding and Grafitti.
I made this version Of Jet Set Radio NightTime Edition v1.1 Future Pinball Here is your personal Skate Park on a table where everyone gets a personal ramp just about everywhere you hit the ball you can go up to the second level to squash bugs or go down the half pipe on the right side upper level,this table plays like your skateboarding sliding sideways across the table sometimes.
There's also Multiball and the color of the ball stages up to the Golden Rhino.
Get ready to play,
Enjoy,
Cheers.
' *********************************************
' ** **
' ** Jet Set Radio **
' ** NightTime Edition v1.1 **
' ** Script,Textures and Music **
' ** **
' ** By:1000 **
' ** **
' *********************************************
' ** Game Play **
' ** There Are Timers **
' ** So The ball will wait going down Ramps **
' ** 2nd Level Ramp Shots = Colored Ball **
' ** 3rd Level Ramp Shots x 3 = Multiball **
' ** Left Side Spinner x 3 = MultiBall **
' ** Far North Through Loop is MultiBall **
' ** Hit Ball in Bumper Area **
' ** Upper Left **
' ** Kicker x 3 = ExtraBall **
' ** Yellow Ramp x 3 Changes Ball Color **
' ** Red Ramp x 3 Changes Ball Color **
' ** **
' *********************************************
78 downloads
- jet set radio
- multiball
- (and 4 more)
(0 reviews)0 comments
Updated
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Jet Set Radio v1.0
By VP1000
Hello Everyone this is a recreation of an Original Pinball table Called Jet Set Radio VPX 1.0 Original Author is Donuts10
Based On Skate Boarding and Grafitti.
I made this version Of Jet Set Radio v1.0 Future Pinball Here is your personal Skate Park on a table where everyone gets a personal ramp just about everywhere you hit the ball you can go up to the second level to squash bugs or go down the half pipe on the right side upper level,this table plays like your skateboarding sliding sideways across the table sometimes.
There's also Multiball and the color of the ball stages up to the Golden Rhino.
Then There's the Bug Splat Bonus Round.
Get ready to play,
Enjoy,
Cheers.
' *********************************************
' ** **
' ** Jet Set Radio v1.0 **
' ** **
' ** Script,Textures and Music **
' ** **
' ** By:1000 **
' ** **
' *********************************************
' ** Game Play **
' ** There Are Timers **
' ** So The ball will wait going down Ramps **
' ** 2nd Level Ramp Shots = Colored Ball **
' ** 3rd Level Ramp Shots x 2 = Multiball **
' ** Left Side Spinner x 3 = MultiBall **
' ** Far North Through Loop is MultiBall **
' ** Hit Ball in Bumper Area **
' ** Upper Left **
' ** Kicker x 3 = ExtraBall **
' ** Yellow Ramp x 3 Changes Ball Color **
' ** Red Ramp x 3 Changes Ball Color **
' ** **
' *********************************************
'** Note: If The ball Gets Stuck into the Bumper Just nudge ball into the bumper and it should kick it out.
166 downloads
- jet set radio
- fpl
- (and 5 more)
(2 reviews)0 comments
Updated
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Cluck Cluck Boom
By Anthias
This is a verry simple, verry silly table.
The chicken cartel is a dangeroud organisation. You may think that chicken crime is a pouoltry affair, but these feathered felons are deadly serious.
They are led by a dangerous rooster known only as "The Road." He ruthlessly maintains his position at the top of the pecking order.
Never cross The Road. If you do... Cluck Cluck Boom.
Drop the three target bank for bumper x 3
Drop the 4 target bank for loop/channel x 3\
Light the three leaf targets for table x incriment
light the inout lanes for ball save
light the various lanes for bonus times
drop the 5 targets to light the kicker
shoot the LIT kicker for two ball multi
91 downloads
(0 reviews)0 comments
Submitted
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fizx Billiard Queen
By Anthias
Billiard Queen was a comic I started drawing about 25 years ago. When FP launched, it was among the first tables themes I considered for the platform. A promo poster was in the game room on the the first version of Flame Reaper. Sadly the initial concept layout in FP as well as pretty much all the art I had drawn is lost. But I have decided to resurrect the concept. Giving the art a vaguely 1950s/60s comic feel.
Some layout elements from it were on my firepower tribute table, so it's kind of fitting that I've used FPT as a launchpad for this build. Of course the two tables are radically different in the end.
wheel and logo both included. Built using FizX3.3
RULES
hit left spot target then right kicker for quick multi
sink the captive ball for the current pocket value. Starts at 5k, adds 5k for each time the captive ball hits the side walls of its field before sinking.
drop center target, then light full lights of one of the six loop triggers, to light one of the girls. Drop that girls target to set her as a candidate for billiard queen. Sink the captive ball while she is set, and she becomes queen. The value of the pocket for that sink is doubled. queen items are then all reset.
light QUEEN for bonus x
light IARD for bumpers x 3
light BILLIARD and CANON to light lock
once locked, shoot target (left og playfield) to release for three ball multiball.
Light arrows and three trailing lights at loops to set arrows flashing, flash all six for table x. (note: each arrow will reset after 60 seconds if not completed in that time.)
light in out lanes for ball saver.
186 downloads
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