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  1. Pabst Can Crusher

    Pabst Can Crusher table made by shawna, plastics, sound, and scripts by ghost. Game is simple. Only 8MB zipped file.
    Game has been tested for a few hours. Should play fine. If ball sticks try space bar. Should not have any ball sticking.
    Free to mod, add to, or whatever.

    846 downloads

       (0 reviews)

    2 comments

    Submitted

  2. Star Trek xse v1.3 (Oct 2016)

    After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc
    This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better.
    Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first.
    It should be at Pinsimdb shortly, but it's a little goofy sometimes. Awaiting admin approval there, in the meanwhile, you can grab it at Pinball Nirvana as well.
    Download link
    http://www.pinsimdb.org/pinball/table-1737-star_trek_xse
    http://www.pinballnirvana.com/forums/downloads.php?do=file&id=5127
    Version 1.2  - August 16, 2013
    Version 1.3  - Oct 28, 2016
    - Table/build/graphics/modifications by blue
    - Script/sounds By Popotte 25/01/2008
    - Custom models by francisco666 and Polygame               
    - Thanks to BC57 for the pics and his kindness
    - Thanks to Minh Tan for splash screen image
    - Thanks to all the other authors for their versions of this bally classic.
    - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse
    *** Keys ***
    You can toggle (by the toggle HUD key) the HUD reel.
    Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc)
    Speed up the bonus count by pressing both flippers
    *** Instructions ***
    This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe.
    The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold.
    You can download BAM here:
    http://ravarcade.pl/?en_download,16
    If you are new to Future Pinball, or have any problems, a help file is here:
    http://gopinball.com/forum/viewtopic.php?f=84&t=6054
    If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at:
    http://www.gopinball.com/forum/viewtopic.php?f=86&t=5544
    *** Rules ***
    * making b-a-l-l-y scores and advances lit  values
    * all targets down scores 5,000 points.               1st time lites 2x bonus.
                   2st time lites 3x bonus.
                   3rd and each additional time scores  special.
    * top roll-over buttons and bottom ball return lanes score and advance hyper space values.
    * outlanes special - lites when bally  special is lit.
    * ball thru outlane when lit for special  scores 1 replay.
    * ball thru warp speed lane scores  bonus.
    * maximum 1 extra ball per ball in play.
    * tilt penalty - ball in play.
    *** Version 1.3 ***
    -  Released Oct 2016
    - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications.
    - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement
    - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life.
    - New 3 stage variable slingshot effect
    - New Lens lighting and halo effect, with ball interaction
    - New basic bulb lighting effect with ball interaction at certain spots
    - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does.
    - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things
    - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc
    *** Changes (version 1.2) ***
    ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewtopic.php?f=2&t=4022&hilit=Star+trek+xse )
    -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored.
    -New models used
    - New Double lighting affect on the plastics. (Found on Layer 1)
    - Layout modified based on new play field and plastics.
    - Modified shaped physics were adjusted, and added to.
    - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper.
    - Heavy Drop Targets
    - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop
    - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow.
    - Lots of changes for presentation of the table, and polish, including minor script changes.

    479 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Robocop (Ultimate Edition 1.05) (p2.7) (DOFLinx)

    A video demonstration of this table in a cabinet using DOFLinx can be seen here:

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
     
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
    Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
     
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
     
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
    Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). 
     
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. 
     
    We hope you enjoy the DOFLinx cabinet experience!

    For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
    Changelog:
    DOFLinx (Cabinet) Mod by TerryRed
    ---------------------------------
    DOFLinx devices supported in this table:
    Left flipper
    Right flipper
    Left slingshot
    Right slingshot
    Mid field left solenoid
    Mid field centre solenoid
    Mid field right solenoid
    Back left solenoid
    Back right solenoid
    Flasher, outside left
    Flasher, inside left
    Flasher, centre
    Flasher, outside right
    Flasher, inside right
    Blower Fan
    Shaker
    Gear Motor
    Strobe
    Beacon
    Start button
    Coin button
    Launch Ball button
    RGB Undercab Lighting

    Original FP build, artwork and models by ROM
    ULTIMATE/ULTRA Editions by SLAMT1LT
    ULTRA/ULTIMATE Edition mods:
    complete script re-write with new rules and features
    new music, sounds and fx from Robocop 1 and 2
    dynamic lighting effects added
    updated and improved physics
    improved DMD and new animations
    improved shot geometry and layout
    added extra lights (RoboCop and ED-209)
    movie clips added
    ULTIMATE Edition 1.05
    ---------------------
    fixed centre lane (nuke) priorities
    changed priority of left ramp so RoboCop multiball jackpot takes precidence
    increased score for beating Cain
    added extra bonus if Hurry Up (ED-209) is completed with only 1 second left
    ULTIMATE Edition 1.04
    ---------------------
    fixed main mission lights turning off and not turning back on
    fixed ball getting stuck in bumper area
    fixed some DMD issues
    added more clips
    shorted some timers
    improved highest score sequence
    adjusted some score values
    left ramp progress now goes back by 1 if you miss Cain (unless you've stepped outside)
    missed shots during Shoot Out mode now cause damage to RoboCop (small points removed from score)
    added Bonus Held (multiplier and bonus points held over) to mystery feature
    ULTIMATE Edition 1.03
    ---------------------
    fixed Total Fight value not resetting if Fight won (ED vs Robo)
    fixed RoboCop light not turning on after Hurry Up fail and multiball ready
    adjusted score values to balance the game
    added extra ball buy in feature
    added more quotes
    ULTIMATE Edition 1.02
    ---------------------
    fixed ED-209 hurry up countdown interupted when Bonus X collected
    fixed ED-209s head not moving back to down position when no in use
    fixed nothing happening if ED-209 scoop is hit and Fight Mode is ready
    fixed Nuke Scoring music not looping when track finished
    adjusted all score values
    Adult Mode is now active by default
    added new clips
    improved some sound fx
    added new quotes

    1252 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Captain Nemo

    This is Captain Nemo. Version 1.0 includes DMD, ramps, sounds, cab art. Scripts from ghost. layout from shawna. Playfield by Quetzal.
    Plays good. If ball sticks to right ramp wait and nudge, ball will come loose. 
     

    370 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Magic Girl

    Magic Girl 1.0 for future pinball. table by shawna. plastic, scripts, and sounds by ghost.
    Free for upgrades. Version 1.0 includes green magic ball for double score. 2 ramps. DMD, Hologram and lighting.
    Soundtrack from Soundcloud. Enjoy the game.

    1109 downloads

       (0 reviews)

    4 comments

    Submitted

  6. Aliens Legacy (Ultimate Badass Edition) (v1.12) (p2.7) (DOFLinx)

    Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition)
     
    DOFLinx mod by TerryRed
     
    A video demonstration of this table running on a cabinet using DOFLinx can be seen at:
     
     

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
     
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z.
     

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
     
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
     
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
     
    Please read Requirements / Installation to setup DOFLinx.
     
    I hope you enjoy the first Future Pinball Aliens Legacy cabinet feedback and lighting experience!
     
    SLAMT1LT gave permission to mod and host this table. - TerryRed
     
    For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
     
    http://speak1970.wix...pinballemporium
    Changelog:
    DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button FIRE button RGB Undercab Lighting ------------------------------------------ ULTIMATE (BADASS) EDITION (by SLAMT1LT) ------------------------------------------ ** Version 1.12 ** fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2 fixed nuke timer not coordinating with audio visual explosion if time expires fixed high score not registering if player is killed by aliens (on motion tracker) fixed right outlane drain playing the same quote fixed dark playfield texture staying on after restoring power fixed some overlapping quotes during Newt mode fixed some quotes not playing (outlane drains) fixed spelling mistake "Successful" fixed Armoury not playing correct audio when ammo collected fixed apron LCD monitor freezing on corridor clip added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM) added ball saver to start of Nuke countdown (in case ball is ejected SDTM) shuttle no longer explodes when player escapes detonation succesfully. Instead, shuttle remains lit while all other lights are turned off for the explosion moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension added more quotes for motion tracker and replaced all existing quotes with better quality POD lights and lane lights now flash when POD multiplier collected (desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall additional sound fx added when player is killed increased speed of alien advance on motion tracker when playing as Hudson added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character (desktop view only) added rotating beacons to top of backbox ** Version 1.11 ** fixed timer for Newt mode when player fails and has to rescue Newt again fixed apron LCD still showing video footage when mode ends successfully fixed motion tracker not turning on during wizard mode: phase 1 - 3rd ball lock added more quotes (to extra ball buy-in) added more quotes generally adjusted some timers fixed duplicate alien sound playing over each other when centre lane hit lowered backglass art resolution to fix white backboard error added an extra movie clip for Bug Hunt start

    1559 downloads

       (0 reviews)

    6 comments

    Updated

  7. Tommy Robot

    Tommy Robot is an original pinball game created after a poster. 
    If anyone has ideas on upgrades to this. Game is fun to play.
     

    247 downloads

       (0 reviews)

    0 comments

    Submitted

  8. JabberJaw

    Thanks to Eala Dubh for playfield art.

     

    389 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Star Trek (Stern) (Ultimate Edition) (v1.03) (p2.6) (DOFLinx - Cabinet Edition)

    Star Trek (Stern) (Ultimate Edition, v1.03) – by SLAMT1LT
    DOFLinx mod by TerryRed and DDH69
    A video demonstration of this table running on a cabinet using DOFLinx can be seen in the video above:
     
    DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet’s feedback devices for those actions. The rest of the game’s sounds will play normally as intended by the table author.
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
    Please read Requirements / Installation to setup DOFLinx.
    We hope you enjoy the DOFLinx cabinet experience!
    This is my first attempt at doing anything with VB script or creating feedback for a table. I only added in feedback support, and didn’t change any functions of the original table. SLAMT1LT gave permission to mod and host this table. – TerryRed
    For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
     
    Requirements / Installation: Regardless of using this table with force feedback (Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without this file will cause an error. The DOFLinx.vbs is included with the DOFLinx install package.  This file is not included with this table to avoid version mismatches.
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your “Future Pinball\Tables” directory.
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
    http://www.vpforums.org/index.php?showforum=107
    DOFLinx requires you to have DOF R3 (Direct Output Framework) installed.
     
    ChangeLog:
    DOFLinx full cabinet support mod (v 1.0) by TerryRed and DDH69
    -added 10 solenoid feedback for flippers, bumpers, drop targets, slingshots, etc
    -strobes, beacon, RGB lighting, RGB flashers, lighting effects and animation
    -Coin, FIRE, and start button leds
    -shaker motor and blower fan effects
    -Night Mode support to run off mechanical noise makers
    ULTIMATE Edition 1.03:
    -fixed mission lights not flashing after winning extra ball
    -fixed ball getting stuck in left kickback
    -fixed ball getting stuck in plunger lane after warp factor
    -fixed Vengeance light not switching off when table tilted
    ULTIMATE Edition 1.02:
    -added extra ball buy in feature
    -added support for up to 4 players (table state is saved for each player)
    -slightly improved geometry
    -fixed ball dropping from left ramp before reaching the end
    -fixed vengeance light still blinking when vengeance destroyed
    -added Special award
    -added more quotes
    -improved tilt ball search feature
    -improved Warp Combo feature
    -movie clips now play on the backglass
    -improved some DMD information

    1252 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Darth Vader

    Darth Vader (3.0),
    an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
    and Disney films.
    Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting targets on the roto spinner or right side),
    will light specials in the very top kickerhole.(Special only lasts 90 seconds).
    Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points .
    Hit all six star targets (under blue star holograms ) for a 30 second chance
    for 10,000 bonus points at the top of the left ramp.
    The "lower right vertical drop targets" can get the bonus multiplier to increase,
    (Hitting both "Storm Troopers" in the roto spinner will make that appear).
    Replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (Updated (3.0) version includes some new features and holograms.)

    578 downloads

       (1 review)

    0 comments

    Submitted

  11. The Borg (Star Trek)

    The Borg (Star Trek) (2.0),
    An original future pinball table, based on Gene Roddenberry's and Paramount Pictures "Star Trek".
    Table rules, Light "The Borg" for special at the top kicker, by hitting targets on the left side,
    ( special lasts for 90 seconds).
    Knock down the three drop targets (on the mid right side) for a chance for a 5,000 point
    bonus and bonus multiplier to increase at kicker behind the drop targets,( Under blue logo hologram))
    Lighting "DATA" (with the rotospinner), lights a chance for Multiball, in the upper right kicker (under green hologram). `(Also, there are many small bonus’ when the blue "Data light" is on).
    roto spinner will give small bonus chances (roto points doubled when the blue star light is on).
    Replay scores on the table card.
    ( Some very well made Midi renditions of Star Trek music were used for background music.)
    (Version 2.0 has many improvements).

    679 downloads

       (3 reviews)

    0 comments

    Updated

  12. ROLLER DISCO

    INSTRUCTIONS 3 BALLS PER PLAYER
    A-B-C-D ROLLOVERS LIGHT ADVANCE MULTIPLIER ROLLOVERS.
    A AND D ROLLOVERS ARE TIED TOGETHER. LIT ADVANCE MULTIPLIER
    ROLLOVERS INCREASE BONUS MULTIPLIER OR SCORE 15,000 ADDITIONAL
    POINTS WHEN MULTIPLIER IS AT 5X.
    COMPLETING A-B-C-D ROLLOVER SEQUENCE LIGHTS “SPECIAL”
    TARGET.
    COMPLETING EITHER DROP TARGET BANK RESETS AND LIGHTS
    THAT BANK FOR INCREASED SCORING. COMPLETING BOTH DROP
    TARGET BANKS LIGHTS BOTH EXTRA BALL TARGETS.
    POP BUMPERS SCORE 1000 POINTS.
    A TILT DOES NOT DISQUALIFY A PLAYER.
    MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON
    BACK GLASS AFTER GAME IS OVER SCORES ONE REPLAY.

    378 downloads

       (0 reviews)

    0 comments

    Updated

  13. SCORPION

    Notable Features: Flippers (4), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (2), Standup targets (5), Kick-out holes (2), Left and right dual inlanes, 2-ball multiball. A ball locked in one kick-out hole will carry-over to the next player. Locking a second ball in the other kick-out hole will start multiball.

    356 downloads

       (2 reviews)

    0 comments

    Updated

  14. PARAGON

    Specialty: Widebody [?]
    Notable Features: Flippers (4), Pop bumpers (4), Slingshots (2), 4-in-line drop targets (1), 3-bank drop targets (1), Kick-out holes (3), Standup targets (2), Star rollovers (4), Spinning target (1), Upper right chicane lane awards lit features.

    440 downloads

       (1 review)

    0 comments

    Updated

  15. TIME LINE

    http://www.ipdb.org/machine.cgi?id=2564

    310 downloads

       (1 review)

    0 comments

    Updated

  16. VOLCANO

    Notable Features: Flippers (3), Pop bumpers (4), Kick-out holes (2), 5-bank drop targets (2), Kick target (1). Right inlane ball return gate. Left outlane kickback. Shooter lane has moving guide to vary direction of propelled ball. 4-hole skee-ball in upper right playfield. Multiball. Has speech.

    382 downloads

       (1 review)

    0 comments

    Updated

  17. OUTBREAK MOD

    diverter timed (20s) pf2 to pf3
    multiball later
    evolutionary rules

    182 downloads

       (2 reviews)

    0 comments

    Updated

  18. The Silence of the Lambs

    triggers,droptargets, roto ,kickers advance bonus.
    roto for hannibal
    if hannibal lecter lit then special ( to define ?)
    the four triggers advance multiplier
    later a mode multiballs
    look neo punk
    soundtrack movie
    fx sound movie
    cover- morten blok

    364 downloads

       (1 review)

    0 comments

    Updated

  19. CIRCUS

    Notable Features: Flippers (5), Pop Bumpers (2), Slingshot (1), Drop targets (4), Roto-Targets (3), Standup targets (3), Spinning target (1), Kick-out hole (1), Free ball lane.

    664 downloads

       (2 reviews)

    0 comments

    Updated

  20. COUNTERFORCE MOD

    Destroy most targets possible
     
    choice music Ghost

    270 downloads

       (2 reviews)

    0 comments

    Updated

  21. PANTHERA 2.0

    Notable Features: Flippers (2), Pop bumpers (2), Slingshots (3), 4-bank drop targets (3), Standup target (1), Kick-out hole (1), Rollunder spinner (1).

    430 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Alaska

    Rare interflip Alaska made in 1977. Re made for Future Pinball. Plastics and Playfield have a re draw. Game plays great. Using hard to find textures.
    Game is free to mod or use textures.
     

    251 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Ice Fever

    Ice Fever for Future Pinball version 1.0 re created like original made by Gottlieb in 1985. 3 goalie drop downs. Left orange targets bring them back up. Take out the goalie and hit the ball to score 10,000. Table created by Granit. Plastics, sound and scripts from ghost. Game plays good had to change it to easy mode to score. Hyperpin Logo from VPforums team from Wildman - thanks.
     

    258 downloads

       (1 review)

    0 comments

    Submitted

  24. Roller Disco

    Roller Disco pinball table built by Granit - fastdraw , Plastics, sound and script from ghost. Game starts as night mode just change pf image from pf Night Mode to pf and it is day mode.
     

    254 downloads

       (1 review)

    0 comments

    Submitted

  25. Counterforce

    Counterforce pinball for Future Pinball. Table created by Granit. Plastics, sound, cab art, and script by ghost. Version 1.0

     

    174 downloads

       (1 review)

    0 comments

    Submitted




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