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Showing results for tags '2011'.
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View File Udo Lindenberg (Litfin Spielautomaten 2011) Udo Lindenberg (Litfin Spielautomaten 2011) Submitter Wildman Submitted 06/28/2021 Category B2S Backglasses
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Version 1.1
222 downloads
This is a conversion of StevOz's Original 2011 TMNT. Thank you StevOz for allowing me to make this conversion and allowing me the freedom to change some things. Also, thank you for your input on what you liked and what you thought should be changed. This is a VP 9.9.0. version, it will not play right in anything below that version. Thanks to unclewilly for the mesh library that I used for the posts and rubbers. -
Version 1.1
205 downloads
This is a patch to convert 85vett's 2011 Stern Tron to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. -
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Version 1.04
8216 downloads
This is one of my all time favorite tables in real life so hopefully I've done it justice. You will notice that I made some of my own plastics so they will not match the real table as well as the backpanel. I also used the LE version of the playfield as my redraw since this is the LE version (silver boarders vs colored). There are two version of the table being uploaded. One with ramp lights and one without. Be for warned that the table with the ramp lights is resource heavy when things get going in the game. Due to this I made a version without that so everyone can enjoy the table. Thanks again to Dupe3d for testing the table out for me. Hopefully between the two of us we caught all the bugs but if you find one please let me know. As with other SAM tables you will need to get the rom from Stern. You will need the LE version Rom and make sure to name it as it appears in the game (trn_174h). This table was built and tested with 9.2 (version 792). I am not sure if it will work with older or newer releases. Have fun! ***Update Version 1.02*** - Thanks to Fuzzel for the 3D Recognizer and performance boosted scripting for the flasher version. - Thanks to Teppotee for the ramp flasher idea and physics update. - With this version more people should be able to use the table with the flashers as the new flash refresh routine boosted table performance. - The non-flasher table also got the 3D Recognizer. It is now stationary as well. - Both tables received jimmyfingers flippertap code and BMPR lite The new physics really makes this table much faster and harder. If you prefer the original physics setting just delete (or comment out) all the lines after: - Flasher table - 1238 - non-flasher table - 1150. Doing this reverts the physics back to the original style. ***Update Version 1.03*** - Fixed physics to be slower. Thanks to Teppotee for helping with this as well as JimmyFingers advise - Updated Ramps to be ROM controlled. Thanks to Luvthatapex and JP Salas for helping and guidance with the scripting to get this to work correctly - Updated the ramps coloring to look more like lights - added the metal scoop ring (mantis protector) - Some extra flasher routines added to add to the realism (scoop and behind recognizer) - Fixed not going to the left flipper when going through loop and not pressing the left flipper - couple of other minor graphical and play oriented fixes ***Update Version 1.04*** - added faded light routine to apron lights - corrected some drawing errors that were blacking out some alpha ramps - correct the TRON drop target order and decals - Corrected the "S" stand up target decal - adjusted some minor other graphical things ***Update Version Physmod5*** - decided to upload my personal version of this table that is fully converted to physmod5 - Updated lighting and flashers to the new style - added missing post by right ramp entrance - primative spinners and gates added - minor other changes/tweaks - *** this only works in phsymod 5. There is a minor bug with the ramp to where it adds a bit extra speed sometimes upon exit. This is something that is being looked at for the next version. It will also experience balls being lost sometimes. I've never had it but my beta tester did twice. - thanks to loafmister for his help testing this table and "hopefully" getting the digital plunger script to work for everyone. -
Version v1.0
426 downloads
Desktop Patch for Tron FS 1-4.vpt by 85Vett (coolball for the Desktop-Patch) Thank you 85vett for the fantastic table and the permission to mod your table. Changes i´ve done - added new Backdrop - change the values to create a desktop version - adjusts the flashers Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ Download the original Table: "Tron FS 1-4.vpt" / http://vpuniverse.com/forums/files/file/2624-tron-le-stern-201185vett/ Use the Mod: "Trondesk1.dif" Have fun To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. If you have made any changes to the original table release then this patch will not work.