Jump to content
  • What's Next?

     

     

No files in this category yet.

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

Files From Subcategories

  1. Buccaneer (Gottlieb 1976)

    No release notes

    414 downloads

       (0 reviews)

    1 comment

    Submitted

  2. Bristol Hills (Gottlieb 1970)

    No release notes

    395 downloads

       (0 reviews)

    1 comment

    Submitted

  3. Big Injun (Gottlieb 1974)

    No release notes

    306 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Big Deal (Williams 1963)

    Williams Big Deal (1963)
     
    Images/artwork by Editoy
     
    Scripting/build by Loserman76
     
    This is a manual ball lift game. It's currently set to use either Right Magasave key, the "A" key, or the Game Start key. Hold left shift down for 3 seconds when game not in progress and you can change this to auto-ball lift

    395 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Beat Time (Williams 1967)

    VPX conversion
    Artwork done by Hauntfreaks
    others to thank: GNance, JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables
     

    235 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Batter Up (Gottlieb 1970)

    Batter Up (Gottlieb 1970) made by the late loserman76.

    436 downloads

       (2 reviews)

    0 comments

    Submitted

  7. Barbarella (Talleres del Llobregat 1972)

    Barbarella (Talleres del Llobregat 1972) made by the late loserman76

    485 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Bank Shot (Gottlieb 1976)

    Bank Shot (Gottlieb 1976) made by late loserman76.

    322 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Bank A Ball (Gottlieb 1965)

    Bank A Ball (Gottlieb 1965) made by late loserman76.

    364 downloads

       (1 review)

    0 comments

    Updated

  10. Big Shot (Gottlieb 1974)

    Big Shot (Gottlieb 1974) IPD No. 271
     
    One of my favorite EM's.  Rule set has been updated to be accurate to the real machine.  This file contains the VPX table and DB2S backglass.  It supports desktop, fullscreen, FSS, and VR.

    CREDITS
    Blender - bord
    Playfield and Plastics Redraw - Shannon1
    Backglass - rothbauerw
    Script and Physics - rothbauerw
    Mechanical Sounds - Fleep
    Previous Authors - Loserman, Wed21
    VR Room by Rawd
     
    This has minor enhancements since the release on vpinball.com.

    1408 downloads

       (5 reviews)

    32 comments

    Updated

  11. Blues Brothers 40 anniversary

    hello everyone we continue to share the old table that was on Vpinball. today blues brothers 40 years anniversary the table is nice but difficult so good fun for those who do not yet have this table. thanks to Jpsalas.
    full pack,
    playfield
    backglass
    media
    music
    rom

    1912 downloads

       (3 reviews)

    10 comments

    Submitted

  12. BunnyBoard (Marble Games Company 1932)

    This was a joint effort between the late Loserman76 and myself.  I own this rare table being made in Youngstown, Ohio the first year that pinball games were coin operated.  Thanks to Loserman76 for making it happen and Mlager8 for helping with primitives.   
     
    Reupload from Vpinball

    121 downloads

       (0 reviews)

    2 comments

    Submitted

  13. Batman (Data East 1991) VPW

    Have You Ever Danced With the Devil in the Pale Moonlight?
     
    The VPin Workshop members present Batman by Data East! This is actually a really fun table that benefitted from a lot from a proper rebuild from the ground up and conversion to it's correct widebody dimensions, its definitely worth a play even if you didn't enjoy it before 
    Includes a built in VR mode and numerous options which you can enable in the script.

    •    Main table overhaul: Cyberpez
    •    Visuals: Skitso
    •    Inserts: iaaki
    •    nFozzy physics: fluffhead35
    •    Fleep Sounds: baldgeek
    •    VR Stuff: Sixtoe
    •    Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, iaakki, Skitso, apophis, wylte, fluffhead35, oqqsan
    •    Apron Primitive: tomate
    •    Testing: Rik, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version, some 3D models from Dark and the original playfield by 85vett.
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
     
    We recommend that you run this with the fabulous altsound from iDigStuff, which, like most Data East licensed tables, truly enhances the experience!
     

                 ** VPW Mod V1.0 - CHANGE LOG **
    **************************************
                           VPin Workshop Revisions
    **************************************
    ' Started from Skitso mod of Javiers VPX version.
    ' 002 cyberpez - All table objects and playfield re-aligned, altered and resized to correct proportions.
    ' 003 skitso - visual pass
    ' 003 cyberpez - Added primitive playfield, Reworked Joker Ramp and trough (Primitives - got rid of fall through kickers) also reworked musuim kicker.  Chanaged playfield image to one without transparent holes.
    ' 006 baldgeek - Added Fleep Sounds
    ' 007 fluffhead35 - nFozzy physics
    ' 008 skitso - repositioned and tweaked lower playfield GI lights, remade gangster inserts, batman face and logo inserts and moon insert with skitso style, removed primitive playfield that was of wrong size.
    ' 009 skitso - repositioned rest of the GI lights, made bat cave toy opaque, made flugelheim toy disable light from behind, fixed ton of depth bias issues around right plastic ramp. Cyberpez added mesh playfield back.
    ' 010 cyberpez - added nFozzy lighting script. Primitive inserts.  Flupper Flasher Domes, sixtoe-tweaked plastic ramp.  Probably other things.
    ' 011 skitso - redone joker ramp lighting and flashers, improved left side dome flashers, improved top flashers, added proper bumper lights, tweaked insert primitive material colors, slight tone tweak to PF, improved skitso style inserts (moon, batman face and bat logo), Added shadow to plunger lane and bat mobile.
    ' 013 skitso - improved backwall flashers (better color, a tad thicker font for better readability), improved left flashers, tweaked gangster inserts, small tweak to top bumper light
    ' 014 gtxjoe - add debug shot tester (Press 2 for outlane blocker, Press and hold key to test shots: w e r y u i p a s f g h.  While holding a key, use flippers to adjust shot angle )
    ' 014b cyberpez - reworked museum again.  I think its working.
    ' 015 skitso - remade bat cave flasher, tweaked blue insert_on material
    ' 017 iaakki - 3 prim insert rework
    ' 018 iaakki - 3 prim insert rework continued
    ' 019 iaakki - 3 prim insert rework continued...
    ' 020 skitso - tweaked Joker ramp decals to have more pink tone. (warm lighting subdues the change though), improved right hand gangster insert (skitso style) and flasher, tweaked bumper lights more more accuracy, moved Flugelheim walls to more correct position and added shadow.
    ' 021c tomate - collidable ramp fixed, alternative apron adedd
    ' 022 skitso - tweaked iaakki's middle PF square 3 prim flashers. Added 2 arrow 3 prim flashers (first try, please be gentle)
    ' 023 iaakki - apron scaled, rubberizer added, targetbouncer added to posts and sleeves, live catch fixed, rubbers hit treshold fixed, slings tuned, flipper angles and sizes fixed, batcave texture swap disabled
    ' 024 Sixtoe - Fixed left flasher flare positions, added VR cabinet, room and modes, added blocker wall for left middle plastic as ball can jump over and behind it, aligned a couple of handful of metals, aligned top middle left flasher decal, removed collidable from a handful of things, aligned batmobile in shooter lane, aligned and resized batcave a bit (it was very tall in VR), adjusted triggers (dropped and lengthened), adjusted apron wall and made visible for VR, adjusted apron guard prim, adjusted depth bias of shooter land plastic to -1000
    ' 025 skitso - added skitso style insert "see through" effect around center playfield square bat tv inserts, 'joker's mouth 4 million' insert, green multiplier inserts and 'shoot again' insert at the bottom of the table.
    ' 026 skitso - remade the two green lamps on top of the joker ramp, repositioned orange flasher domes.
    ' 027 cyberpez - started to change out nut bolts and things.  Fixed plunger lane.  Added ramp tweak to cave entrance .  Started changing diverter.
    ' 028 skitso - set slope to 5.2, bumper force set to 9. Tweaked left dome flashers, moved multiplier insert prims to z-1, fixed million plus and batlogo flashers on top of the batcave, improved bat logo lamp on flugelheim front, improved plunger lane red bulb, resized all GI lights to new table measurements, fixed texture swap for bumpers and Flugelheim flashers, improved Flugelheim flashers, tweaked bumper off texture, made Flugelheim and dome flashers reflect from batcave, small tweaks, iaakki improved batcave fading and fixed flipper nudge values. 
    ' 029 cyberpez - Changed plunger release speed to 90.  Change slings to 4.  Lowered back wall flashes.  Added rails and primitive flasher bulbs under Joker.
    ' 030 iaakki - Flugelgugel flashers reworked to have own timer. Made it swap PF flash to different depending to port state. Levels to be adjusted
    ' 031 skitso - further tweaked Flugelheim flashers and added side blade reflection, tweaked Joker ramp flashers, improved Flugelheim rising wall texture, fixed sticky plungerlane
    ' 032 cyberpez - Adjusted clear plastics.  More nuts / bolts / screws.  Made top left gate/bracket custom primitive and animated.  Maybe rotated left orage domes to line up with holes. Shifted Museum back and left a bit.  Adjusted Museum trough, hope it fixed 3ball multiball. Adjusted rubber on the small random posts by bumpers.  Adjusted top side of lane guides.  
    ' 033 skitso - fixed museum flasher locations, fixed top right ramp/protector depth bias issue, removed ball reflection status from few GI bulbs, fixed jackpot insert below Flugelheim. Added a slideblade reflection to left dome flashers (code missing)
    ' 034 iaakki - flugelheim pTrough primitive adjusted to work better for 3-ball mb, bar hit sound added, left domereflection added to code
    ' 035 skitso - tweaked left dome reflection
    ' 036 skitso - fixed minor flasher clipping under Joker ramp, fixed clipping decal on top skill shot flasher dome, improved w/lit insert flasher
    ' 037 cyberpez - shrunk museum a bit. More nuts and bolts and things.  adjusted switch 28 and 29 posistion, animated primitive gates.  Animated switches for Joker Eye's and Mouth.  Tweaks to diverter.
    ' 038 skitso - resized and moved museum flashers once more. Removed one stray peg inside museum, made Joker mouth flasher visible through the mouth hole.
    ' 039 iaakki - rtx ball shadow code included with ramp rolling etc. Some depth bias or z-order issues visible. Shadows are too dark on purpose. Should be reduced once it work
    ' 040 skitso - resized insert prims to correct size and shape. Removed playfield reflections from insert prims and a bunch of other crap that didn't need it for a hefty performance boost
    ' 041 iaakki - NormalMapped inserts only in VR mode, right ramp sleeves fixed, shadow depth bias debugged etc
    ' 042 cyberpez - orginization baby.  Also tweaked bumper "ring drop offset.  changed out "random" posts on either side of bumper area.
    ' 043 apophis - Fixed the Fleep installation. Fixed some ballshadow issues...shadows are still bugging on insert primitives. Cleaned up the script a bit.
    ' 044 Wylte - Fixed shadows, with update to latest primitive/image/materials.  Updated RollingUpdate sub with latest shadow code.  Thinned shadows slightly
    ' 045 fluffhead35 - Added BallPitchV Function and used for Plastic Ramp Sounds.  Changed TargetBouncerFactor to 1.5. Added RubbersD point to make microbounces happen  
    ' 046 fluffhead35 - Updated PlasticRamp Sound and amplified the volume of the sound. 
    ' 047 fluffhead35 - Updated BallRoll Sound and amplified the volume of the sound.  Fixed BallPitchV as it was on a BallRoll sound and put it on plastic ramp sound.  Added in ligic by oqqsan to stop ball rolling sound at no balls in play.
    ' 048 fluffhead35 - Reverted TargetBouncer Logic to iaakki version.  Changed BallRoll Sound to use version with lower amplification. Enabled sw14 for BIPL
    ' 049 oqqsan - Fix for poltergeist ball at plunger (forgot to save?)
    ' 050 Wylte - Implemented ".  Commented out dynamic shadow z live updates, left ambient for ramps.  Changed recommended TargetBouncerFactor maximum to 1.5
    ' 051 fluffhead35 - Implemented option BallRollAmpFactor to set amplification factor for BallRoll Sounds.
    ' 052 cyberpez -  added a couple stragic walls to help stop stuck balls.  Added wall under Flugelgugel to stop clipping of plastic.  Stop ball collison bellow 0 Z. Started adding options.
    ' 053 Sixtoe - New playfield mesh, adjusted playfield hole primitives and added new playfield edge texture, fixed lots of VR depth bias issues, hooked up plunger, changed black nut material to black powdercoat to make it slightly mmore visible, adjusted primtives to line up better in 3D, adjusted collidable primtivies so they line up correctly, adjusted sideblade flashers to light orange-ish so it doesn't blow out with pure white anymore, added cut down museum flasher so it doesn't stick out of the cabinet. Split rubber collidables where they have a post in the middle, probably some other stuff I've forgotten...
    ' 054 cyberpez - copied LUT swapper from tftc, JokerRampFlasher mod.  halfpost mod. rubber color mod. added a couple missing screws and adjusted floating rubbers.  
    ' 055 tomate - New apron added, cab POV changed
    ' 056 Skitso - fixed default LUT (vpx original) to what it was earlier, tweaked apron texture and disable lighting. Added subtle shadow to the plunger lane, below bat mobile/apron. Set white rubbers as default. Made final visual pass with tiny tweaks here and there.
    ' 057/8 Sixtoe - Various tweaks and fixed, desktop pov fixed, script cleaned, rails fixed in desktop, playfield mesh error fixed, lights cut to shape
     

    8234 downloads

       (22 reviews)

    101 comments

    Updated

  14. Balls-A-Poppin (Bally 1956).vpx

    Balls-A-Poppin (Bally 1956) by the late LoserMan76

    732 downloads

       (0 reviews)

    1 comment

    Submitted

  15. Breaking Bad V2 by Balutito

    Dop your pincab with Meth by entering the crazy universe of the Breaking Bad series.
     
    Thank to agentEighty6 for authorisatio MOD release from the Strange Science (Bally 1986)
    Development by agentEighty6 2020 for Visual Pinball X
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2629 downloads

       (6 reviews)

    20 comments

    Updated

  16. Black Rose (Bally 1992) VPW Mod

    Send them to Davey Jones! - VPW Presents Black Rose by Bally!
     
    This one started with Sixtoe making some improvements on their VR version (based on the Coindropper VPX version) which included fluppers new bumpers and primitive and ramp fixes, when ebislit managed to get a new playfield stitch. Endi then came on board and did an amazing playfield redraw, and then pretty much every part of the table was tweaked and breathed on. We also now have a better understanding of how the GI lighting actually works on this table (the manual is misleading!) so it now has the funky cannon firing lighting it's supposed to have, including an updated GI makeover by Skitso.
     
    There are loads of options in the script, including VR, ball and flipper brightness and shadows.
    (If you have performance issues please turn dynamic shadows off to test)
     
    Enjoy Me Hearties!
     
    VPW Black Rose Crew
    ***********************
    Sixtoe - Project Lead
    endi - Amazing Playfield Redraw
    ebislit - New playfield stitch / scan
    Sheltemke - New backglass image and other images
    Skitso - New GI Lighting, Flasher & Insert Tweaking
    iaakki - Updated / fixed GI script to work with new GI lighting
    oqqsan - 3D Inserts
    Apophis - Numerous fixes and code issues
    Fluffhead - Ramp and ball rolling updated
    Onevox - Pirate Ship VR Room
    Rik & VPW Team - Testing

    Original VPX table thanks to Coindropper, gtxjoe, JayFoxRox, Xagesz & HauntFreaks.
     
    Help support VPW by buying a t-shirts or mug!
    https://vpin-workshop.creator-spring.com/
    All profits go towards buying pinball bits and pieces (plastics, toys, playfields, hardware etc.)

    7993 downloads

       (13 reviews)

    88 comments

    Updated

  17. Black Knight (Williams 1980)

    KNIGHT BLACK DEFEND CHALLENGE THEE WILL YOU I AGAIN SLAY CANNOT SELF ENEMY
     
    Originally uploaded in 2018, this 2021 version has big changes on the physics and sound front (nfozzy/roth/fleep). There are some new visual flourishes but it is largely the same in that regard. Sorry it is a little dated but I lost my old Blender file.
     
    Lots of people to thank and apologies if I forgot you:
    The Loafer, The Hunter, JP Salas, Scottacus, Flupper, Draifet, Wylte, Rothbauerw, Acronovum, Apophis, Fleep
     
    Detailed credits are in the table info.
     

    4065 downloads

       (11 reviews)

    74 comments

    Updated

  18. BeetleJuice Movie 1.0 Vpx

    Je me suis lancé dans une table BeetleJuice basée sur la table Strange Science de agentEighty6, que je remercie. Merci aussi à 
    balutito pour sa table breaking bad qui m'a bien servi.
    C'est ma toute première table, elle n'est pas parfaite, alors soyez cool.
    Le lien pour le telechargement est dans le fichier texte. (Dazz - removed text file and linked to MEGA)

    Translation:
    I launched into a BeetleJuice table based on agentEighty6's Strange Science table, which I thank. Thanks also to
    balutito for his breaking bad table which served me well.
    This is my very first table, it's not perfect, so be cool.
    The link for the download is in the text file.  (Dazz - removed text file and linked to MEGA)
     


    1517 downloads

       (3 reviews)

    5 comments

    Updated

  19. Bow and Arrow EM (Bally 1975)

    This is the EM version based off Goldchicco & JPSalas' Bow And Arrow table. 
     
    Special Thanks to :
    Goldchicco for allowing me to create the EM version of this one
    JP Salas for the vp9 table used as base for create this one in VPX
    @Arestis for redrawing  the plastics.
    @Thalamus for the Playfield mesh
    @batch for the backdrop image for Desktop users (modified to be EM appropriate)
    EM DirectB2S image thanks to Wildman.
     
    I did my best to keep all the goodies Goldchicco has in the SS version:
    ' Fleep sound package
    ' Table physics (using nfozzy/roth/fleep guidline)
    '  nFozzy flippers physics
    ' JP's LUT code
     
    hopefully I didn't break any of those things when I shoehorned my EM code base into this.
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    455 downloads

       (1 review)

    6 comments

    Updated

  20. Bow And Arrow (Bally 1974)

    VPX 10.6 table 
    Solid State version from Bally and only 17 units of this table were made
    Based on JP Salas vp9 release
    Special Thanks to :
    @jpsalas for the vp9 table used as base for create this one in VPX
    @Arestis for redrawing  the plastics.
    @Thalamus for the Playfield mesh
    @batch for the backdrop image for Desktop users
     
    Table include:
    ' Fleep sound package
    ' Table physics (using nfozzy/roth/fleep guidline)
    '  nFozzy flippers physics
    ' JP's LUT code


    Press F6  and configure the Dip switches to select different features and setup the table - need to do this only once
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    625 downloads

       (4 reviews)

    28 comments

    Submitted

  21. BatmanTAS

    This was my favorite release as I worked on BatmanTAS and SupermanTAS at the same time and did a duo drop on the same day. I thought it was a great surprise. I was a big fan of both of these shows when I was younger. I love the color themes on both. This was the first time I decided that I would never make a traditional table again. I loved the idea of having goals, so that you had to explore the entire table. This was the first time we added Orbital Scoreboard to my tables. There was quite a bit back and forth between Rik Laubach, Mike Minnier and myself on this one with Rik ultimately being the king. The ball saves on the outer lanes are the key to this table and have been a staple on my adventure tables (need great reflexes). Batman lit up saves one lane. Robin lit up saves the other. I also did a little voice acting in these. Finishers of all goals treating to a satisfying finish. I have updated the media on these to prevent crashes that was an issue with the original release.

    737 downloads

       (0 reviews)

    9 comments

    Updated

  22. Big Chief (Williams 1965)

    Big Chief (Williams 1965)

    This release wouldn't be possible without the following:
    user42 for the artwork
    Wildman for the excellent backglass image
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    682 downloads

       (1 review)

    8 comments

    Updated

  23. Black Gold (Williams 1975)

    This is my take on Black Gold (I had a lot of help thanks to the schematics). Honestly, I can see why it got cancelled, but it is still fun to play.
     
    Made possible by:
     
    Halen for the redraws
    $20 for the schematics
     
    ZIP includes backglass and wheel image. 
     
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options. And this table has a bunch of options to change the gameplay.
     
    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
     
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    413 downloads

       (0 reviews)

    7 comments

    Submitted

  24. Bone Busters Inc. (Gottlieb 1989)

    Bone Busters Inc. (Gottlieb 1989) VPX
     
    I'm pleased to share this table because I think it works fully for the first time.
    I spent a lot of time to fix the kickers, the flashers, the GI lights, some lights, some inserts, and the Opera Jackpot inserts,...
    The sounds, the code, the lighting, most visuals, the gameplay,... have been improved.
    I did my best to reproduce this pinball machine as close as possible to the real model.
     
    Some options are available in the script to improve even more the lighting (LightsMod "0" should be fully accurate) and to change some other things like the sound volumes, LUT selection, right-up flipper key, instruction cards...
    Some settings are also available with dipswitches (F6 key ingame)
     
    But I have to say I did some elements of this table too quickly, I'm not a good 3D model builder and some primitives for the big plastic ramps would be really needed (at this time they are made only with walls and ramps...). So if someone else wants to take care of this and do the remaining job, please contact me
     
    A big thank you to Apophis who added the Fleep sounds pacakge, nFozzy physics & flippers and other physics mods: flipper rubberizer, flipper coil rampup option, target bouncer.
     
    Big thanks to 32Assassin for the beta table he released some time ago and thanks also to hmueck for the previous VPX versions.
    Their works helped me a lot to rebuild this table and I took some elements directly from their tables (no need to do again the nice jobs they already did).
     
    Thanks also to Colver and fluffhead35 for their testings, Sheltemke for testing and helping with some arts, eMBee for the apron, HauntFreaks for the playfield color corrections and the VPinWorkshop discord team for their friendly support (sorry if I forgot someone else)
     
     
    Side Notes :
    - By default the right-up flipper is controlled by the right-magnasave button (just like the real machine)
    If you prefer there is an option in the script to use the right flipper button instead.
    - Some game settings are available through dipswitches (press F6 ingame to acces).
    The table should be launched again after any changes to apply the new settings

    3562 downloads

       (3 reviews)

    27 comments

    Updated

  25. Big Show (Bally 1974)

    This is the 2 player version of Circus for losers like me that have no friends and don't want to play a 4 player table by themselves
     

    This release wouldn't be possible without the following:
    user42 who did the artwork/redraws 
    wildman who provided a much better backglass image than I could find

    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    366 downloads

       (0 reviews)

    3 comments

    Updated




×
  • Create New...