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  1. Version 1.0.0

    3546 downloads

    Une nouvelle création complète "City Hunter" où vous retrouverez le personnage principal délirant RYO Saeba (Nicky Larson pour les français comme moi), un détective hyper compétant mais qui a un problème de comportement en présence de femme, il devient fou, pervers et ne peux plus se maitriser. Heureusement que sa collègue Kaori (amoureuse cachée et jalouse) est là pour le contrôler. J'ai tellement aimé regarder ce manga à la TV quand j'étais enfant...J'espère que ce qui connaissent retrouverons l'esprits de cette série dans la table. J’ai orienté les sons et le Pup de la table vers une version originale Japonaise même si j’aurais aimé y mettre les musiques de mon enfance et voix version Française, cela ne me semblait un peu égoïste lol Info table : - Table pour VPX 10.8 64b ou supérieur - Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD - Utilisation possible sans le PupPack avec B2S et UltraDMD (Si vous utilisez l’un ou l’autre ou les 2, merci de modifier les lignes 146 et 147 du script) - 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour les options / Tout les Modes de jeux peuvent être jouer simultanément - Nfozzy physics / DOF solénoïdes & quelques FX / VR mini et méga - Pack avec Media (Règles, Wheel et Loading Basic) Merci à ceux qui ont testé et participé au projet - @Dardog pour la VR complète - @Outhere pour le DOF solénoïdes - @Dicentim et @Burger pour les nombreux tests et aide à l’amélioration - @Team Super Tilted pour test et entraide au quotidien Bon jeu à tous ----------------------- A complete new "City Hunter" creation featuring the delusional main character RYO Saeba (Nicky Larson for the French like me), a highly competent detective who has a behavioral problem around women. He becomes crazy, perverted, and can no longer control himself. Luckily, his colleague Kaori (a secret and jealous lover) is there to keep him in check. I loved watching this manga on TV when I was a kid... I hope those who know it will find the spirit of this series in the table. I oriented the sounds and the table's Pup towards an original Japanese version, even though I would have liked to include the music of my childhood and the French voices; it seemed a bit selfish to me, lol Table Info: - Table for VPX 10.8 64b or higher - You need the PinupPopper update for PUPDMD - Can be used without the PupPack with B2S and UltraDMD (If you use either or both, please modify lines 146 and 147 of the script) - 1 to 4 players / 3 or 5 balls / F12 function for options / All game modes can be played simultaneously - Nfozzy physics / DOF solenoids & some FX / VR mini and mega - Pack with Media (Rules, Wheel, and Loading Basic) Thanks to those who tested and participated in the project - @Dardog for the full VR experience - @Outhere for the DOF solenoids - @Dicentim and @Burger for the many tests and help with improvement - @Team Super Tilted for testing and daily support Happy gaming, everyone!
  2. View File Star Trek The Next Generation (Williams 1993) VPW Mod Engage! VPW are proud to present a table tune up of Knorr and Clark Kent's version of Star Trek the Next Generation from Williams. Although already great, we've added updated nfozzy physics, added some fleep sound whilst keeping the original recordings from the real machine, added the full VR room suite from Rawd and Steely, updated Sixtoes VR cabinet with Leojreimroc making a fully functional backbox in VR and lots of other tweaks and fixes along the way. The table now plays even closer to the real thing and we hope you enjoy it! VPW Mod v1.0 ============ Project Lead - fluffhead35 VR Holodeck - Rawd/Steely VR Work/Backglass - Sixtoe/Leojreimroc Tweaks - ClarkKent, Apophis, Sixtoe ============ v01 - fluffhead35 - Added Flipper Triggers, Rubbers and Posts, Bumpers, slings, flipper, and table physics corrections. Adding in fliper and physic damperner code. - Adding in materials for all code v02 - fluffhead35 - Added Fleep sound v03 - fluffhead35 - finished Fleep sound and fixing upper flipper, changing flipper polarity to early 90's and later. Added Sling correction. Increased plunger strength. - Added logic to stop ball rolling sounds in subways. Set FlipperCoilRampupMode to 2 v05 - leojreimroc - Imported Rawd's Holodeck VR Room. Adjusted Laser barriers for VR. v06 - fluffhead35 - fixed flipper triggers. Rubber thickness fixed on upper flipper. Increased flipper hit sound level. Updated sling rubbers to use bottom corner for post pass. v07 - clarkkent - deleted zCol_Rubber_Sleeve008, RubberPost4, SubwayScoop_Prim v08 - fluffhead35 - Made Posts for post pass collidable, adjusted flippers to be in line with guide. Adjust playfield friction to .15. Adjusted sling posts physics for post pass. v09 - apophis - Added new playfield mesh. Increased speed of slingshot animations. v10 - Rawd - Added ClarkKent Cabinet artwork, some VR fixes and tweaks v11 - leojreimroc - Implemented Iaaki's flasher code to all solenoid flashers. Fixed a few flasher positions that were past the cabinet. Implemented VR Backglass lighting. v13 - fluffhead35 - Added new ball launch sound to help prevent high bass sounds. Adjusted size of sleave and physic materials of start mission scoop. Removed ball dampening triggers. v14 - fluffhead35 - updated the sling posts for post pass based on clark kents suggestions. Changed Table difficulty to 56. Added option to switch if ball launch should have bass lowered. v15 - fluffhead35 - Set default wire Ramp sounds to be from clark kents samples. Added option to use the other samples if user wants. Changed ball out to brighter ball. Turned off flipper corrections on upper right Flipper. - Changed environment emission image to be shinyenvironment3blur4. Adjusted gi around inlanes and inline insert lightings. 15d - set the falloff of gi lights to 5. Set the day night to 1, set environment lighting to black, adjusted warbird material, adjusted lighting around upper lanes. Adjusted some random insert lighting. Adjusted ramp friction based on clark kents suggestions. 15e - changed elasticity and scatter of sw57 to give ball more random bounces and goes down inlanes based on BountyBobs testing 16 - fluffhead35 - merged in nfozzy changed to init throughts at game start as well as using new flipper physics. Removed target bouncer from sleeve in start mission scoop. Lowered bumpercap3 from 25 to 20. Added TargetBouncer to Targets_hit 17 - Sixtoe - Added VR logo back in, hooked up cannon light primitives to lighting system, cleaned up script Submitter VPinWorkshop Submitted 02/19/2023 Category VPX - Pinball Tables  
  3. Version 1.1

    11377 downloads

    “573… Be on the lookout. We’ve got a new VPW release on the loose.” This one has been a looong time coming. A few years ago, gtxjoe stripped this mod of a mod down, added fleep sounds and nfozzy physics, dialed in the ramp—basically did all the VPX specific stuff with a special precision and flare only a VPX O.G. long time veteran like gtxjoe could do. Then Benji went on a long hiatus, possibly never to return. Was Police Force to be on-hold forever? That’s what it looked like. But then… Enter Niwak, revolutionizing VPX into the next era. And after seeing what could be done with the new light-baking with Blender Toolkit, Benji had to come back and finish what he started. First, he had to learn Blender. Uh…okay. But that turned out to be doable (with many tips from Tomate, Bord, Flux and more). And with tons of help from this whole bang-up crew—this tool-kitted version of Police Force is finally out in the wild. Special thanks to Jon Osborn who let Benji take apart, photograph, and measure a Police Force pin he was fixing up, which is what got this whole project moving forward. VPW SQUAD Benji - table lead, toolkit lighting/rendering Apophis - toolkit script-side integration, miscellaneous script magic - lieutenant programmer GTXJoe - Initial table side development Flux - LOTS of toolkit tech support and bug squashing while Benji learned the ropes Tomate - Plastic Ramp modeling, lots of miscellaneous help and tips for Blender and Toolkit Sixtoe - Table tweaks and improvements BradX - Full playfield and plastics redraw TastyWasps - VR Room Leojreimroc - VR Backglass and fixes Niwak - Blender Magickit Flupper - Police car model VPW testing crew – PinStratsDan, Studlygoorite, Eighties8, HauntFreaks, bietekwiet, ClarkKent, jsm174, somatik, BountyBob, DgrimmReaper, bord
  4. Version 2.0.0

    2788 downloads

    Bally's 1977 Eight Ball was the first in the series of 3 pool related Bally tables with a production run of over 20,000 units. Thanks to @redbone for creating a high resolution playfield, as well as assisting in the many other graphics including the plastics, flippers, apron, and targets! Also thanks to Hauntfreaks, as I used his backglass images for VR. This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. I also baked the GI and interior wood and metal walls. I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc. Lots of time was spent on getting the left kickback accurate, timed correctly, and matching video play. I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual. This table is loaded with options in the F12. Various balls, ball brightness, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting. Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (180,000, 340,000, 560,000). I also have instructions in the script on how to change that if you wish to do yourself. Thanks again to Redbone, and Hauntfreaks! Also thanks to everyone else from the VPW team that provided testing and feedback! Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
  5. Version 1.0.0

    4007 downloads

    “Making money for you in the short run and over the long haul” TRUCK STOP captures America at its most manic, and spins it on eighteen big rubber wheels... The player (truck driver) is pitted against the Interstate System and other gearjammers. The truck route winds between five proud cities of the sun belt and rust belt: LA, Denver, Dallas, Chicago, and New York. Each has its own spirit and its own adventure. The player must show his true grit over long stretches of open road. A long rank of gasoline is a job. And it's power, light, and the way back home. Who said I can only make Gottlieb tables? I present Bally’s classic 1988 Truck Stop featuring everyone’s most asked for features: 2-ball multiball, scantily clad diner waitresses, and truck horn sounds. This machine was the first of a new merger between Bally and Williams which can be seen in the various parts such as the Williams lower flippers and Bally upper flippers. At the center of the playfield is the City card. The goal is to complete your card in order to enter the progressive Jackpot hurry-up. Complete a “City” (LA, Denver, Dallas, Chicago, New York) by collecting each letter in the column above it. A letter can be collected at each ramp along with a “Spot Letter” mushroom bumper. Players can also complete the six blue standup targets for an automatic “Spot City”. Once all cities have been ‘spotted’, the Jackpot mode begins and you have limited time to spell CITY to claim your big points! This table may seem simple enough but you’ll find its not for the faint of heart. And don’t let those lot lizards distract you. And as a special treat, ebor has graced us with a beautiful color DMD that can be found here! Lots of features: -Brand new scanned playfield -VLM and VPW's toolkit visuals -Nfozzy physics -Fleep sounds -VR Room -Desktop Mode Special thanks alphabetically: apophis - Debugging and general advice CarnyPriest - ROM stuff and instruction card DGrimmReaper– VR magic ebor - colorized DMD hauntfreaks– Backglass PinStratsDan- Non-stop playtesting Primetime5k – Staged flippers RobbyKingPin– Physics somatik – standalone testing Tomate – Main Ramp sculpt (literally would have given up without his help) A big thanks to everyone from the VPW team for playtesting. They never stop working on things and are well committed to churning out the best. And another big thanks to @agentEighty6 for his original work on Truck Stop all the way back in 2021.
  6. Version 0.99.0

    8237 downloads

    **************************************************************** The Matrix 0.99 By: Pincredibles and VPW **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY Mirror: https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing **************************************************************** **************************************************************** The Team: DAPHISHBOWL - Pincredibles MPT3K - Pincredibles MR.H - Pincredibles HARLAN - Pincredibles FLUX - VPW ASTRONASTY - VPW SIXTOE - VPW APOPHIS - VPW IAAKKI - VPW DAPHENI NAILBUSTER - PinUp DARDOG - VR FLIPSTREAM PINSTRATSDAN STUDLY_DO_RIGHT BTHLONEWOLF BRUCE BEARDEDRIK IROD2001_ DIRTYPOOLPINBALL Special Thanks: STEPHEN SILVER KELLY MAZUROWSKI PAUL MARINO JACK DANGER JEFF DODSON **************************************************************** Intro: Wake up, Neo. Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other. You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix. It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost. Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score. Good luck. Maybe Morpheus was right. Maybe you are The One. **************************************************************** How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table. We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve. A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience Basic requirements: VPX 64 bit version 10.8.0 2051 (or greater) Pinup: Version 1.5.2 DOF: Please make sure you update your DOF config **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY **************************************************************** INSTALL: 1) Copy VPX file to your VPX Tables directory 2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder. You will see a Matrix folder 3) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you. 4) Update DOF (If necessary) **************************************************************** Version History: 0.99 - Initial version
  7. Version 1.01

    10520 downloads

    La belle Lara est de retour…Je suppose que vous avez comme moi-passé des heures sur la PS1 à chercher ces relics ou simplement essayé de trouver le chemin de la sortie pour passer un niveau suivant haha. J’espère que retrouverais un peu cette ambiance en jouant à cette table. Info table : - Table pour VPX 10.8 64b - Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD - 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour activer ou désactiver les balles lumineuses - Nfozzy physics / DOF - Pack avec Media Merci à ceux qui ont testé et donné des idées pour améliorer la table (@Dicentim @Supergibson @MerlinRTP @JoePicasso) et la Team Super Tilted pour l'entraide au quotidien Bon jeu à tous ------------------------------------------ The beautiful Lara is back...I guess you, like me, spent hours on the PS1 looking for these relics or simply trying to find the way out to pass a next level haha. I hope that I will find a little of this atmosphere by playing at this table. Table information: - Table for VPX 10.8 64b - You need the PinupPopper update for PUPDMD - 1 to 4 players / 3 or 5 balls / F12 function to activate or deactivate the light balls - Nfozzy physics / DOF - Pack with Media Thanks to those who tested and gave ideas to improve the table (@Dicentim @Supergibson @MerlinRTP @JoePicasso) and Team Super Tilted for daily support Good game everyone
  8. Version 2.0

    17790 downloads

    In this world, the bad guys can win! Tomate brought this table to life with great playfield and plastics images, and of course top notch 3d modeling and rendering. Sixtoe completely rebuilt the bones of the table. Flux and Apophis worked some code magic to bring it to life. Leo delivered the VR backglass. This is surely our most graphically demanding table thus far! Make sure to check out the in-game options menu by pressing both magnasave buttons at the same time. Enjoy the show! VPW FILM CREW Tomate - 3D modeling and rendering, playfield stich. Cinematographer/Director. Apophis - Toolkit script-side integration. Physics, animations. Crane operator. Sixtoe - Table-side full scratch build and scripting. VR room. Set construction. Flux - Toolkit integration and support. Script editing. Leojreimroc - VR backglass. Gaffer. Testers and Stunt-Doubles: Bietekwiet, PinStratsDan, Wylte, Bord, Colvert, Primetime5k Based on previous work by: javier1515 (Original Author), ninuzzu (logic assignments), knorr (crane animation), dark (crane model) Version 2.0 Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
  9. [FREE TOOL] Pincab Toolbox — scan your VPX/Popper install and find what's broken (missing ROMs, 64-bit mismatches, backglasses…) Hi everyone, Like many of you, I've spent more evenings fixing my cab than playing it. A table crashing with a cryptic VPinMAME error, a DMD that died after moving to 64-bit, a backglass that stopped showing… and every time, an hour of digging through folders to find the cause. So I built the tool I wished existed: Pincab Toolbox, a free scanner that diagnoses your install in seconds (a bit longer on a large collection). What it checks: Missing ROMs — reads every table script (cGameName), resolves VPMAlias.txt, and names the exact missing .zip in VPinMAME\roms. Original/EM tables are recognized, so it doesn't flag them. Extracted ROMs — a ROM unzipped into a folder won't be loaded by VPinMAME; it flags that. 32/64-bit mismatches — THE trap of the VPX 10.8 transition: it inventories the bitness of every exe/DLL (VPinMAME, dmddevice, B2S, FlexDMD) and flags broken hybrid installs. Windows-blocked DLLs — a file extracted from a downloaded ZIP can be quarantined ("Mark of the Web") and fail to load; it detects that. Missing dependencies — B2S Backglass Server or FlexDMD required by your tables but absent. Backglass & Popper — missing .directb2s files, tables not registered in the PinUP Popper database, PUP-Pack presence. Compatibility — nFozzy/Roth physics signatures and minimum VPX versions declared in scripts. Outdated tables (beta) — checks against the open-source Virtual Pinball Spreadsheet database and links to the official page only. Script Diff — compare two versions of a table side by side before overwriting yours. Ground rules I committed to (because this community rightly cares): 100% local — nothing is uploaded, zero telemetry, no account. Read-only — the scanner NEVER modifies a file, a registry key or a database. Never downloads content — no tables, no ROMs, no media, ever. This is a diagnostic tool, not a downloader. The community sites remain THE source. Screenshot: [insert scan screenshot] Download: https://pincab-toolbox.vercel.app/ (Unsigned exe for now → the usual SmartScreen warning: "More info" → "Run anyway". Code signing lands in the next release.) There's a built-in demo mode if you want to see it in action before pointing it at your real setup. It's a v0.1 and I'm looking for blunt feedback — false positives, exotic tables, confusing messages. I fix fast. If it proves useful, a version that repairs some of what the scanner finds is in the works — always with a backup first, a preview of what will change, and undo. The scanner itself stays free and read-only, forever. Thanks, and happy flipping! Flipsync V
  10. View File Congo (Williams 1995) VPW Mod The VPin Workshop members present a table tune-up for Congo by Williams! This is one from Williams "rubbish film, great pinball!" series, and really shouldn't be missed, a true under appreciated gem. • Inserts & Lighting Overhaul: Skitso • nFozzy physics: Rastan350 • Fleep Sounds: Rastan350 • Ramps: Flupper & Benji • VR Stuff & Fixes: Sixtoe • Miscellaneous fixes and tweaks: Sixtoe, iaakki, Skitso, tomate • Apron and VUK guard Primitives: tomate • Playfield Mesh: Bord • Jungle 360 VR Room: 3rdaxis (from his Grand Lizard VR Room) • Testing: Rik, Rastan350, Panik Flip gaming, VPW team This release would not have been possible without the legacy of those who came before us including, in this case nFozzy, Dark, LoadedWeapon and JPSalas. Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us. 'Started from Skitsos personal mod '004 - Rastan350 - new physics and sounds '005 - Skitso - reworked all GI and flashers, improved insert lighting, new LUT '006 - iaakki - debugged some flip physics issues and now live catch and nudge works, flip angles changed, removed some lights, flip physics parameters updated '007 - Skitso - temporary fix for broken flashers. Replaced SHOOT AGAIN and KICKBACK insert textures to a more visually pleasing ones. '008 - iaakki - merged flashers. Solflash17 created for "modulated" Amy flasher '009 - Skitso - fixed flashers, fixed ball shadow depth bias issue, added one missing GI light under left ramp, made upper lane guide lamps to show through AMY's hand, new volcano ramp textures, improved Grey playfield texture and shadows, new dark texture for yellow hit targets on Grey playfield, added tiny bit of DL to Grey when GI is lit, fixed right sligshot plastics material and repositioned light beneath '010 - Skitso - improved rule card texture, backwall texture and left ramp decal. Added backfacing transparent triangles rendering to ramps, improved bumber lighting. '011 - iaakki - ball drop sounds fixed. It is still bugged occasionally but not sure why.. '012 - Skitso - better upper PF laneguide prim, improved lights for upper lane guides, tweaked flashers. '015 - iaakki - fixed ramp exits so that ball drop sounds can work properly '016 - Sixtoe - Re-organised whole table, added VR room and assets, replaced rails and sideblades (switchable for art ones, which I redid a bit), raised some lights and dropped others (to stop it cutting prims in half), fixed z fighting for several walls, removed numerous unused assets, redid sling rubbers and area (including physics objects), cut holes in playfield and made drop holes, turned off backfacing rendering for ramps as it breaks VR, will try and find a workaround, raised DL meanwhile, removed redundant drop code, removed wall that stopped ball dropping off wire ramp, probably some other stuff I forgot '017 - Benji - New ramps based on flupper's new tutorial '018 - Flupper - New ramp models, new ramp textures. "plsatic_ramps" texture in image manager is better for VR '019 - tomate - LowPoly left ramp added. '020 - tomate - flipperTimer added, flippers prims and shadows, slightly corrected left flipper location, New wireRamps prims, plastic ramps slightly modified to fit wire ramps, DC-3 model added '021 - tomate - WireRamps textures added, split wire ramps (up and down), down wireRamp reflection disabled, plastic plane recovered from previous version '022 - iaakki - Gorilla flips physics change, LUT changer added with failsafe improvements, Cabinet mode improved, RampLook option added '023 - Sixtoe - Complete fixtures and fittings pass, changed most things, tons of small tweaks and adjustments to positions of things, drilled a hole in the plastic ramp, added seperate VR graphics setup for ramps and wire runs, unified timers, probably something else I forgot. '024 - Sixtoe - Tinkered with the metals and lighting to get the fixings more natural and suited to table. '026 - tomate - new 3d apron and apron texture added, apron rails and POV fixed '027 - Sixtoe - Added playfield mesh from Bord, more tinkering and adjusting including apron area for VR and finally punting it out the door 'RC2 - Skitso - Fixed playfield mesh location, made ball shinier, altered few materials, made apron a tad more in shadow. 'RC3 - iaakki - Fixed GI control, added TargetBouncerEnabled and RubberizerEnabled script options to make table feel more real 'RC4 - Skitso - Improved GI, small insert tweaks 'RC4.1 - Skitso - Grouped a few missing GI lights 'RC4.2 - tomate - post-draw textures added, new primitives and textures for VUK exits added 'RC5 - Sixtoe - Sling kickers adjusted, changed back wall layout, adjusted vuk prims and added material, fixed leftrampdrop height and visibility, tweaked metal pole on left orbit, changed env image, altered materials and textures for metals and volcano, cropped new GI lamps. 'RC6 - iaakki - FlipperNudge tuned. Sw55 target had incorrect phys parameters. gi_bulb022/23 adjust 'RC7 - Skitso - tuned satellite inserts and made all purple inserts more natural color, tuned Gi_Bulb014, tuned perimeter defence flasher 'RC8 - iaakki - l82f fixed. ramp tied to gi. RubberBand material adjusted, ramp41 decal adjusted 'RC9 - Sixtoe - Fixed VR script, altered desktop backdrop, minor tweaks. Submitter VPinWorkshop Submitted 05/30/2021 Category Dot Matrix Display (DMD) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  11. Version 3.0.3

    5268 downloads

    About 2 months ago, when I was suddenly faced with copious amount of free time I decided to dive into VPX table creation/modding and took at stab at using VLM/Blender to rejuvenate one of my favorites 80s table... Fathom. I hit so many walls and limitations of my knowledge that after 2 weeks I gave up and decided to tackle a simpler project (Stern's Cheetah). Having released that few weeks ago, I took what I learned during that process and what knowledge the fine VPW folks shared with me in meantime and felt more confident to revisit Fathom. The table has been cooking and been tested by the VPW Team for few weeks now and today, I'm finally ready to part with a version of it and share it with you guys. Hope you all enjoy it! p.s. (Frankly, I could easily spend another week or 2 to nitpick even more details and get the VR setup to integrate better with the baked lighting (and use a proper cabinet), hope there is plenty to enjoy in the table in its current shape.) # Version 3.0 by FrankEnstein based on Version 2.0 by UnclePaulie **v3.0 info:** This version is FrankEnstein's VLM/Blender makeover of UnclePaulies already excellent table from 2023 so it has all the goodies he and redbone put in, but jazzed up with raytraced renders and all the goodness Blender has to offer. Certain parts were replaced and remodeled for proper raytracing but the table still largely uses most of the assets from the previous version, therefore including the previous detailed credits below. Thanks to Apophis for his code updates, code cleanup, tying the room brightness controls to the VR setup, and immense knowledge of all things VPX and the willingness to share it. Thanks to all the folks on the VPW team that helped with testing and advice (Apophis, tomate, Passion4Pins, DGrimmReaper, Sturdlygoorite, Sixtoe, Darth Vito, redbone...) as well as all contributors to the VLM Kit parts library. Most of all thanks to Uncle Paulie and Redbone for their excellent v2.0 that I used as a starting point and used most of the assets from and his permission to mod his table. **v2.0 info/credits:** Table includes Hybrid VR/desktop/cabinet modes, new upscaled playfield by EBisLIT and Redbone, VPW physics, Fleep sounds, 3D inserts, new GI, sling corrections, targets, saucers, playfield mesh, etc. Updated playfield, plastics, targets, apron, flippers, and more. This version done with UnclePaulie's prior Bally tables as a baseline to start. Built everything ground up from there. Used a few prims and images from Goldchicco's prior table, as well as some logic. I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and others. The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users. ___________________________________________________________ Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  12. Version 1.0

    14206 downloads

    "Pinball Fans, Sometimes you gotta run before you can walk!" At last! Here it is! VPW are very proud to present our first blender toolkit table! This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514 **edit** PinMAME 3.5 is also required. (Download Links Below) Iron Man is a very hard arcade style pinball by John Borg with short brutal games and is a regular of the pinball competition circuit. Development started in September 2021, Sixtoe had talked about wanting to redo it as there was no accurate version, but the only available playfield was wrongly aligned, poor quality and there were no other decent assets for it so it was a non-starter. But whilst Sixtoe was finishing off Judge Dredd, out of the blue Bord supplied a full playfield scan including all plastics! So at this point it was all systems go, we then spent some t-shirt money on a full set of decals, Dazz got the Iron Monger toy and EBisLit got the Whiplash and Warmachine toys and Dazz 3D scanned them all in for us. A few months into development when it was playing well and being built in Blender by Sixtoe, Niwak started to make real progress with the blender toolkit, and rather than going through the process of Tomate running it through blender octane and building all the UVmaps (which takes a looong time) we decided to shift development to the toolkit version and put it on hold whilst that was developed further. A few months later when the toolkit was working well, development was picked up again on Iron Man with Sixtoe, Tomate and Niwak working together developing both the table and Niwak bugfixing the toolkit as problems arose (particularly with the Iron Monger toy!). Then just lots of testing and tweaking and here we are! Current default ROM is 1.85ve as 1.86ve does not have fastflips enabled yet. New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave. *Requires FlexDMD (linked below) - Light Level - Colour Saturation - Outpost Difficulty - Mech Volume - Ramp Volume - Ball Volume - Cabinet Mode (Hides Rails) - Incandescent GI (Real machine has pure white LED's, not incandescent bulbs) - Dynamic Ball Shadows - Spotlight Shadows - Ambient Ball Shadows - VR Room Choice (Minimal / Ultra Minimal) - VR Backglass (Static / Animated) - VR Sideblades (Original / Static image with no reflections) - VR Topper (On / Off) VPW Iron Man Mechanics ******************** Project Lead - Sixtoe Playfield & Plastic Scans - Bord Table Modeling - Sixtoe & Tomate Blender Toolkit Work - Tomate, Niwak & Sixtoe Lighting - Sixtoe & iaakki Fleep Sounds & Sound Scripting - Apophis & Sixtoe Iron Monger Toy - Dazz for the model & 3D scanning it, Flupper for the 3d model simplification Whiplash & Warmachine Toys - EBisLit for the models, Dazz for 3D scanning, Tomate for the 3d model simplification Iron Monger Animation Code - DJRobX, Sixtoe, iaakki, apophis, NNiwak Various fixes and script assistance - apophis, iaakki, Bord, flux, fluffhead35, Niwak Plastic Redraws - Sixtoe & Embee Iron Man Custom Topper - Rawd Backglass Image - Wildman VR Backglass - leojreimroc Desktop Background - JoePicasso Testing - Entire VPW Team VPX 10.7.2 Official Release (Required) https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e VPX 10.8.0-514 Pre-Release (fixes for VR Users) https://github.com/vpinball/vpinball/actions/runs/3405492533 Flex DMD (Required) https://github.com/vbousquet/flexdmd PinMAME 3.5 (Required) https://github.com/vpinball/pinmame/releases ROM Iron Man Rules https://www.pinballnews.com/games/ironman/index5b.html
  13. Version 1.0

    16599 downloads

    Prepare to be mesmerized by semi circular motion! VPW are proud to present Monster Bash by Williams! Shortly after helping with the last release of the Skitso mod of this table, Skitso joined VPW, and so this update to the mod has been released by VPW. Apart from lots of tweaks there's been a big upgrade to the tesla coil flashers so it looks even better now, physics improvements including TargetBouncer, Rubberizer, various flip tricks improvements and dynamic ball shadows. It also now includes a fully lit VR backlass. Check the script for lots of options! VPW Monsters ----------------- Project Lead - Skitso Lighting - Skitso, iaakki New Tesla Coil Modulated Flashers - iaakki, Leojremimroc Various Fixes / Tweaks - Rothbauerw, fluffhead35, iaakki, Sixtoe, apophis, Leojremimroc, Flupper VR Backglass - Leojremimroc New Wire Ramps - Tomate Testing - Rik, Pinstratsdan, VPW Team Based on earlier versions; Skitso mod by team rothborski - Skitso, Rothbauerw, Bord & thanks to VPW team. thanks to Tom Tower & Ninuzzu, Unclewilly and Randr for previous versions thanks to Flupper and Zany for the domes and bumpers thanks to VPDev Team for the freaking amazing VPX
  14. Version 1.0.0

    939 downloads

    Cybernaut challenges players to become a curvaceous cybernetic woman and her robotic companion in a battle to take out an Ion Generator in the face of its mechanical guardians. Fight your way across a feature-slim playfield by knocking down Guardian targets, spelling B-L-A-S-T for big points, shooting the tube, or attacking the Ion Generator targets. With only 900 units reportedly sold, this has become quite a rare and underappreciated machine; right up my alley. Cybernaut came out at a time when Bally was cutting costs with a lesser focus on resulting in a simpler rule set and more modest sound package. What really sells this machine is the aesthetic of player vs guardians in an attempt to blow up their Ion Generator for rewards. Don't let the simplicity fool you as this virtualized version plays fast and is quite the addicting score chaser. There are plenty of lighting options as well but I think the table really shines with the lights down low, ironically. The playfield is a redraw based on a scan by @DigitalJedi084. I also redrew each plastic based on images from various sources and auction listings. The physics-side was done by the wonderfully skilled and well-known @apophis with VR provided by the equally talented @DGrimmReaper. Special thanks alphabetically: apophis - physics/overall gameplay bthlonewolf - testing cyberpez - testing DGrimmReaper - All VR and light fix DigitalJedi084 - playfield scan PinStratsDan - testing studly_do_right - testing tomate - testing
  15. Version 2.3

    26943 downloads

    Welcome To The Future! (v2.0!) VPW are very proud to present Total Nuclear Annihilation V2.0! This project started in April '21 when EBisLit obtained a full set of new plastics for TNA for scanning, and gtxjoe started updating the script of the original v1.0 release with numerous fixes and rolling in both nfozzy physics and fleep audio, supported by Scott Danesi who provided the original DMD media, TNA light animations and sound effects. Over the next 2 years the table was worked on by a number of people in the community changing and updating nearly everything, bringing it as close in line with the real table as possible, including programming the light shows and now using the original machines video. What you see is the culmination of thousands of man hours of development, we're super happy with it, and hope you will be too! (and yes it's meant to be that hard!) TABLE MUSIC =========== This VPX table **does not** come with the TNA soundtrack. For the full music experience, you will need to BUY the TNA Album and possibly convert the songs from FLAC format to mp3 format with a tool like this: https://www.freac.org/ It is available here: https://danesidesigns.com/collections/digital-music-downloads After buying them rename all mp3 files to TNA1.mp3 through TNA10.mp3 (Scarlet.mp3 is not used) Place the tracks in the \Visual Pinball\Music\TNA folder, then you must find and set bMusicOn to true in the script like this: Const bMusicOn = True and then you can disable the TNA message by setting Disable_TNA_Message = True Please show Scott Danesi your support and thanks for creating an awesome pinball game and for making the music available for us to buy. This release is fully compatible with the old release for anyone who purchased the soundtrack for that. PinUp Player *Now Required* =========================== ** Download the Pup Pack from the Download button on this page! *** Pinup Player 1.44 or higher is required. Install files and setup guide can be found here: http://www.nailbuster.com/wikipinup/doku.php?id=install_guide ● PuP-Pack folder "tna" needs to be copied to your PUPVideos folder. ● Windows "Text and Scaling" / DPI must be set to 100 for ALL your screens! ● your "PuP Backglass" display needs to be a proper 16:9 ratio (such as 1920x1080) ● if you have a dedicated 3rd LCD screen that is 16:9 ratio or full size (similar to the real TNA cabinet), ● then your Pup "FullDMD" display must be positioned on that 3rd screen and at 16:9 ratio (1920x1080, 1366x768, 1280x720,etc) ● it's VERY important to have the PuP Backglass and PuP Music displays at proper 16:9 ratio, or the text will NOT display correctly ● the pup displays can be configured with the PinUpPlayerConfigDisplays.bat There are 4 PuP-Pack options (depending on your cabinet / setup): Navigate to the; PinUPSystem\PUPVideos\tna Directory and double click on the option you will be using to set up PuP properly. Option 1 - PUPDMD on the Backglass. For those who don't have a dedicated fullsize 3rd monitor / TV for the PUPDMD text and videos. Option 2 - PUPDMD on the Backglass with B2S. Same as above, but setup to allow the 4 player score from the directb2s to show on the bottom. Option 3 - PUPDMD on a Fullscreen (similar to a modern Stern or TNA cabinet). Display the PUPDMD and Text on a 3rd dedicated 16:9 fullscreen. This option allows you to also view the entire TNA Backglass at the same time. Option 4 - VR or Desktop. This is to display everything on one screen for both desktop and VR users. DOF CONFIG ============ If you use DOF in your cab, be sure to download and update to the latest config files. CREDITS ======= GTXJOE: VPX Table Lead Pinballfan2018: PUPDMD iaakki: Scorbit, Lighting, Scripting, and more Fleep: Mechanical sound engineering, processing and scripting, drop target animations hawkeyez88: Pup help RetroG33K: Pup help daphishbowl: Pup and Gif animations help leojreimroc: VR room and backglass apophis: Physics updates, script help Sixtoe: VR Cab, VPX layout, Acrylics, Playfield Redraw, Apron and More. Astronasty: Graphics help BorgDog: Apron photos, checking gameplay against his real machine Stat: DirectB2S backglass EBisLIt: TNA plastic scans Arelyel: Pup screen support redbone: Plastic and Playfield adjustments WildDogAracde: Mechanical sound effects recordings Morttis: TNA MOD V1.6 update (Graphic updates) trochjochel: PuP Media Help Joey Beaulieu: PuP Media Help HiRez00: PuP Media Help NailBuster: Pinup Player, PUPDMD Thalamus: RBG light data help VPW and VPC beta testers VPX Dev Team: Visual Pinball SCOTT DANESI: Providing all the genuine DMD media and table sound effects from the amazing Total Nuclear Annihilation "real" Pinball game. And the kick ass music!
  16. Version 1.5

    30223 downloads

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here." The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release. In doing so many scripting issues were found in the original table. We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect. Pretty much every piece of this table has been touched, enhanced, and tested. This table is setup to work with the FlexDMD out of the box. You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script. * Main table overhaul: fluffhead35, oqqsan * nfozzy and fleep: fluffhead35 * DOF: apophis * New playfield design: HauntFreaks * Playfield, image and lighting updates: HauntFreaks * Backglass: HauntFreaks * Droptarget Shadows: HauntFreaks * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster * 3d Inserts: oqqsan * flupperdomes : oqqsan * FlexDMD : oqqsan * Apron Primitives: oqqsan and Tomate * Ramp Primitives: tomate * New Toy Primitives Chester,coins,key: oqqsan * Scoring and game play enhancements: Rik, apophis, oqqsan * Testing: Rik, apophis, VPW team * Bone Organ Primitives: Tomate * Bone Organ Animations: oqqsan * wylte: Flasher shadows on ramp * Original pupdmd code: Nailbuster * Previous DMD animations: VPFiends This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version. Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
  17. Version 1.1

    20521 downloads

    Greetings Program! Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update; "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..." *a month later after everyone's tweaked every part of the table* "doh..." Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!) Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows, Enjoy! - nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe - Physical Re-alignment: Sixtoe - Playfield and Inserts: Sixtoe, Astronasty, iaakki - Ramp & Ropelight Primitive Update: Tomate - Fleep Sounds: Fluffhead - Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks - Shadows: Wylte - Acrylics and Plastics: Sixtoe - VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass) - Misc Tweaks: VPW Team - Advice / Real Machine Comparison: G5k - Testing: Rik & VPW Team '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code. '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions. '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things. '0.03 - Fluffhead35 - Completed Nfozzy Physics. Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed '0.07 - Wylte - Fixed spotlights not being in GI -_-" '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned '0.09 - Scrapped '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks. '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures. '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more. '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things... '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes. '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts. '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies. '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber. '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more. '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly. '0.26 - HauntFreaks - GI tweaks '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff. Attempted to add a toggle, but I don't know Lampz well enough yet '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much. '0.30 - apophis - Fixed spotlight shadow error. 'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape. ' ' We thank the previous friends of TRON (Apologies if we have missed anyone) ' G5k: Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments. ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. ' Sixtoe: VR conversion, table mods and tweaking. ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f) ' 85Vette: Original VP9 table ' Rom: Original FP table ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added. ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version) ' RustyCardores: Surround sound mod, new sounds added (where there were none) ' Hannibal: Lighting and graphical improvements ' Draifet: Physics and graphical improvements ' HauntFreaks: Graphical and material improvements. -- End Of Line.
  18. Version 1.0.0

    3634 downloads

    "It Pinball Madness" - It was time for us to present a PupPack for this incredible table. We spared no effort, utilizing scenes from both films and editing them to include plenty of action and frightening moments. Various screen options are available. Puppack created by TeamTuga. Special thanks to Joey for letting Us share His table with the Puppack , also Special thanks to JPSalas. You can find all the credits here: Note: Users with only one screen might not have the same experience; it's a compromise. ****** The Puppack only Works with the table inside the download folder Thanks To all VP Comunity EnJoy It
  19. Version 2.0

    5095 downloads

    VLM rebuild based on original works by Fuzzel and subsequent mod from Gedankekojote97. So many awesome folks in the community give advice and resources etc so if I missed anyone here, I apologise and will get you added if needed. Minions of Hell: - RetroRitchie: Blender remodel, VLM implementation, additional modelling, Apron, bumper cap and cab art decal redraws, plastics decal up-scales and cleanup, V.R. cab additions, latest VPW / nFozzy / Roth Physics update implementation - Darth Vito: Hellscape V.R. room, fire animations and SFX - Niwak - VPX Blender Toolkit, VPX Part Library Thanks to the following demonic entities - Fuzzel and Gedankekojote97 - for the original table & subsequent mod that this was based on. - Apophis - for the sweet updated spinner animation code - Scampa123: for the excellent close up photos of the real machine and for measuring the flipper gap. - Hauntfreaks - Upscaled and cleaned up playfield. - HighRez200 - Backglass images used for the VR cab. - Apophis, Tomate, Sixtoe, Bord, Wylte & the entire VPW Team for the scripting help, guides, resources, videos, example table and continued support - Schlabber34 for some lighting tips. - M.Carter78 for some vids and further close up photos. - Testers: Apophis, Lumi, Cliffy, Studlygoorite, TastyWasps, DGrimmRepaer, Darth Vito, Colvert, BountyBob, PinstratsDan, M.Carter78, Somatik, Flint Beastwood, Tomate. - Special thanks to Cliffy for always keeping me on my toes. ======================================================== Options available: - GI lights strength/color, overall saturation, room brightness - VR room choice (Hellscape or Minimal) - Hide Rails & lockdown - eye lamp mod: off, always on, light with pit flasher - room brightness - ball and mech sounds ============== Built for and Tested with VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 Topper Video here for those that use 'em
  20. Version 1.2.1

    35771 downloads

    "When you play the Game of Thrones, you win or you die" Welcome to VPW's "Original" recreation of one of Stern's most complex machines. This project started with Skillman wanting to learn VPX and playing around reverse engineering the Stern SPIKE ROMs. Thanks to the detailed Youtube series by ChuckWurt the complete ruleset was documented, allowing it to be implemented in VBScript for this release. When the beta table was introduced to the VPW team they really took an interest in taking it to the next level, and what you see is the result of nearly a year of their work. This table requires VPX 10.8.0 Final or later and FlexDMD 1.9.1 or later. Controls: Use Right Magnasave during gameplay as the Action button Access the DMD Options menu with left+right magnasave during Attract mode or press F12 to access options in the Tweak menu instead. From the Options menu, change cabinet mode, LUTs, and presence of a "real" lockbar button Access the Stern Service Menu with the service buttons to adjust standard game settings House VPW ========= Project Leader : Skillman Script/VPX : Skillman, Apophis, Oqqsan, Sixtoe, Daphishbowl 3D Rendering : Tomate, Niwak Graphics : Skillman, Tomate, Astronasty, Oqqsan, Sixtoe VR: Rawd, Leojreimroc, Sixtoe Testing: VPW Team
  21. Version 1.0.0

    4315 downloads

    "Get A Clue!" VPW are proud to present Spectrum by Bally. Sixtoe was looking for a relatively simple but good looking table to scratch build start to finish himself, mainly to teach himself Blender and the VPX toolkit and this seemed to tick all the boxes. But before that the playfield and plastics needed to be redrawn, with Sixtoe doing the playfield and cyberpez doing an amazing job of the plastics. Spectrum is a very rare game in the wild (500 made with over half unsold / scrapped), it was unsuccessful mainly because when it was released no-one understood the rules as they're very different from normal, so I very much suggest reading the rules or watching the rules video linked at the bottom, but quick overview; It's literally a pinball version of the Mastermind board game. You have to guess 4 colours in a row, hit all 3 drop targets to guess that colour. If you guessed right the colour will flash, if you guess it wrong it will be solid. If you hit a lit saucer or the center top saucer they will give you a clue. If you guess all 4 in the correctly it will increase your superstar status. VPW Masterminds =============== Full Table Build & Playfield Redraw by Sixtoe Plastics Redraw by CyberPez VPX Toolkit and Part Library by Niwak New Star Rollover by Flux and Bord Bell Standoff and Kicker Arm Primitives by Bord New Arrow Primitive by Flux Script Help by Apophis & Iaakki Blender help by Tomate Lamp and Solonoid Assignments by 32Assassin (The Manual was useless!) VR Backglass by leojreimroc (including finding backglass lamp assignments with Hauntfreaks). Full Rules: https://www.ipdb.org/rulesheets/2274/SPECTRUM.HTM Youtube Rules Explaination:
  22. Version 4.0.4

    10865 downloads

    Let the Sorcerer work a little magic for you! I've done a few versions of this table in the past, as well as other authors. The past versions I did built on older versions. Apophis reached out to me that the physics weren't quite right on the other tables, as he plays one a lot in the arcade. So, I completely overhauled the table to version 4.0 and essentially started from scratch, reusing only a few primitives. Redbone worked a new playfield, plastics, and other graphics for me. I did a full implementation of current VPW standards, physics, targets, 3D inserts, playfield mesh, VR, hybrid, baked GI lighting, shadows, etc. There's an F12 menu with some options in there. Also thanks also to Primetime5k, who helped me get staged flippers implemented and tested. Note: a new alternate gsound was recently released, however if you choose to use that, the ROM volume option needs to be at 0... which is default. However is you don't use gsound, I recommend turning that ROM volume down to -12 or something... as it can get a bit annoying if too loud. Also, you can turn off the background sound. Instructions for that and others are at the bottom of the script, however, here's the instructions as well: ROM Instructions and example to turn off background sound Start table as usual Press (8) to get into ROM menu Press (7) to start correct advancement Press (8) several times until 04 is shown in the Credit Display. 'Auto-Up / Manual-Down switch is controlled by (7) Press (8) repeatedly until you get to the adjustment number desired. For example, background sound is defaulted to on. It is adjustment number 35. You'll see a 1 in the upper left display. Press (1) to change that value. To turn off sound, set the value to 0. Note: Press (7) to reverse the advancement up or down. (9) will exit/reset Note: Auto-Up / Manual-Down (7) also controls the direction the menus will advance Enjoy, and hopefully you also feel that the physics and table play much harder, and closer to the actual table. Thanks again to Redbone, apophis, and Primetime5k, as well as the VPW team for testing. Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1122: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d
  23. Version 1.0.1

    2844 downloads

    In tribute to the mythical game MKII created by Ed Boon in 1993. installation: To run the table you need vp10.2 rev2830 onwards. Enter the Music folder where you have VP installed. Rules: Multiples ramps for combos 8 16 or 24 ramps for extraballs Defeat all characters for multiballs Complete MK Targets for Multiball etc.. It's my first original table, so please do not be hard on me jajjajaj Thanks.. JPSalas, DevTeam and all those who work hard every day so that VP keeps growing more and more.
  24. Version 1.0.1

    419 downloads

    ****ADULT ONLY - DO NOT PLAY THIS TABLE WHEN KIDS ARE AROUND**** Extract, copy VPX file to Tables folder, copy "Trailer Park Boys Pinballers" folder to PupVideos folder. Must use table file included to trigger Pup Pack events. Music has been changed from original table, but are all Trailer Park Boys themed. Start missions to hear more. Setup for 2 screen, but you can edit in PupPackEditor to fit your needs. All credit to Clairvius for the fun themed table.
  25. Version 2.1

    18693 downloads

    Hey, pal, there’s a cover charge here! Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced! Your VPW Big Bang Bartenders Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug Special Thanks To Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started Installation Notes: The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder. Version 2.0 Required Software: VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
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