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  1. Version 2.0.1

    12174 downloads

    HADOUKEN !!!! Gedankekojote97 and Apophis battled through the development to bring you the most beautiful and accurate SF2 virtual pinball yet! If you have VR, check out the trashed arcade room and the totally custom topper design. We hope you enjoy this labor of love from the team. VPW Team Gedankekojote97 - Blender, VR rooms, table build Apophis - Scripts, physics, animations, table work CainArg - Graphics cleanup Sixtoe - Table support Special Thanks to Onevox for providing many photos of his real SF2 for reference Niwak for everything he does, and for testing this table Bandito79 for the playfield scan Jpsalas for his table used as a reference VPW testers: guus_8005, somatic, Studlygoorite, Kemurro, hauntfreaks, MetaTed, Primetime5k NOTE: To get the ROM to work, you will need to use the NVRAM file provided in the downloaded ZIP. Or you can download it here: sfight2.nv Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  2. [FREE TOOL] Pincab Toolbox — scan your VPX/Popper install and find what's broken (missing ROMs, 64-bit mismatches, backglasses…) Hi everyone, Like many of you, I've spent more evenings fixing my cab than playing it. A table crashing with a cryptic VPinMAME error, a DMD that died after moving to 64-bit, a backglass that stopped showing… and every time, an hour of digging through folders to find the cause. So I built the tool I wished existed: Pincab Toolbox, a free scanner that diagnoses your install in seconds (a bit longer on a large collection). What it checks: Missing ROMs — reads every table script (cGameName), resolves VPMAlias.txt, and names the exact missing .zip in VPinMAME\roms. Original/EM tables are recognized, so it doesn't flag them. Extracted ROMs — a ROM unzipped into a folder won't be loaded by VPinMAME; it flags that. 32/64-bit mismatches — THE trap of the VPX 10.8 transition: it inventories the bitness of every exe/DLL (VPinMAME, dmddevice, B2S, FlexDMD) and flags broken hybrid installs. Windows-blocked DLLs — a file extracted from a downloaded ZIP can be quarantined ("Mark of the Web") and fail to load; it detects that. Missing dependencies — B2S Backglass Server or FlexDMD required by your tables but absent. Backglass & Popper — missing .directb2s files, tables not registered in the PinUP Popper database, PUP-Pack presence. Compatibility — nFozzy/Roth physics signatures and minimum VPX versions declared in scripts. Outdated tables (beta) — checks against the open-source Virtual Pinball Spreadsheet database and links to the official page only. Script Diff — compare two versions of a table side by side before overwriting yours. Ground rules I committed to (because this community rightly cares): 100% local — nothing is uploaded, zero telemetry, no account. Read-only — the scanner NEVER modifies a file, a registry key or a database. Never downloads content — no tables, no ROMs, no media, ever. This is a diagnostic tool, not a downloader. The community sites remain THE source. Screenshot: [insert scan screenshot] Download: https://pincab-toolbox.vercel.app/ (Unsigned exe for now → the usual SmartScreen warning: "More info" → "Run anyway". Code signing lands in the next release.) There's a built-in demo mode if you want to see it in action before pointing it at your real setup. It's a v0.1 and I'm looking for blunt feedback — false positives, exotic tables, confusing messages. I fix fast. If it proves useful, a version that repairs some of what the scanner finds is in the works — always with a backup first, a preview of what will change, and undo. The scanner itself stays free and read-only, forever. Thanks, and happy flipping! Flipsync V
  3. until
    🏆 World of Virtual Pinball — Weekly Championship How It Works Each week features two pinball challenges: Main Challenge — worth 100% of points Extra Challenge — held every two weeks and worth 50% points You can play one, both, or every challenge throughout the season. Every score contributes towards your overall championship position. 🎮 Tables & Requirements VPX tables only Using NFOZZY is recommended where available, but it is not mandatory. You must use the exact table and ROM version specified in the challenge Terms & Conditions. Tables must be played using default settings, including physics, difficulty, number of balls, and other gameplay settings. 📅 Weekly Schedule Each challenge runs for 7 days: Sunday 7:00 PM UTC → Following Sunday 7:00 PM UTC You can submit scores as many times as you wish during the challenge period. Your highest valid score will count. 📊 Submit Your Scores Scores can be submitted through our dedicated web application: World of Virtual Pinball You can also play and submit scores directly through VPinStudio: VPinStudio on GitHub All submitted scores are automatically validated by AI and/or administrators and are visible on the World of Virtual Pinball leaderboard. 🥇 Championship Points & Divisions Points are awarded for participating and for your finishing position within your division, with 1st place receiving the highest number of points. New players begin in the lowest division. You must play at least once during each season to remain active. Week 12 — the final challenge of the season — is worth double points. After 12 weeks: The Top 8 players in each division are promoted. The Bottom 8 players are relegated. Players who have not submitted a score for the entire 12-week season are moved back to the lowest division. Continued inactivity may result in the player being removed from the championship. The goal is to maintain an active championship — we want players, not spectators! 📸 Score Submission Requirements Every submitted score must include: ✅ A photo showing your final score and DMD ✅ A FULL playfield photograph, including both flippers ✅ The correct table and ROM version ✅ Default gameplay settings You may use your own: B2S DMD Alternate colourisations Alternate sounds PUP Packs These are permitted as long as they do not alter the required gameplay settings. 🖥️ Where Can You Play? You can participate on virtually any platform: 🕹️ Pinball Cabinets 💻 Desktop PCs 📱 Android 📱 iOS 🥽 VR ❌ Not Permitted High Score or Grand Champion displays must not be used as your submitted score. Buy-ins and continues are not permitted. The submitted photograph must clearly show the actual final score from the completed game. 🎯 Why Not Join Us? We already have more than 1,300 registered players, including some seriously talented players from other virtual pinball leagues. But you don't have to be an expert to take part. Whether you're chasing the podium, fighting for promotion, trying to avoid relegation, or simply looking to improve your scores, everyone has a place in the championship. It's about playing, competing, improving and having fun with other virtual pinball players. With multiple divisions, promotion and relegation, there is always something to play for. 🏆 Think You've Got What It Takes? Join the World of Virtual Pinball Championship and put your skills to the test! Play. Compete. Improve. Get Promoted. Most importantly — have fun!
  4. until
    There's a weekly challenge with 2 tables: a main one (100% points), and a bi-weekly extra challenge (50% points), You can play any or all of them. VPX tables ONLY and NFOZZY would be advantageous but not mandatory. The challenge runs for 7 days so scores are accepted from Sunday at 7 pm UTC to the following Sunday at 7 pm UTC. You can submit scores on our dedicated web app at https://worldofvirtualpinball.com All submitted scores are validated by admins and are viewable on the web application. Earn points for playing and your division placement (1st gets the most points). New players start in the last league (Division 4). Play at least once per season to stay active. The season's last challenge (week #12) is double points. At the end of the season, the Top 6 from each division move up, and the bottom 6 move down after 12 weeks. Inactive players (no scores in 12 weeks) are placed back in the last Division. You must play using the table and ROM version specified in the terms and conditions. ✔️ You can use your own B2s, DMD, alt colour alt Sound and or Pup puck if you so wish. ✔️ You must use the correct table/ROM on default settings (physics, difficulty, number of balls, etc...) ✔️ You must submit a photo of the last score including the DMD and a FULL playfield shot with flippers. ✔️ You can play on cabinets, desktops, android, iOS or VR. ❌ Photos with High scores or Grand Champion ARE NOT permitted. ❌ Buy-ins or continues ARE NOT permitted. So why not join the fun we already have over 600 registered users with some REALLY good top players from other leagues. It does not matter how good you are it's taking part and playing against others.
  5. until
    The brand-new Monthly Contract has officially begun. Compete against other players, climb the leaderboard, and see if you can complete the contracts and claim the top spots! Play via: Web App https://worldofvirtualpinball.com VPinStudio https://github.com/syd711/vpin-studio Good luck, everyone — let the September competition begin!
  6. View File Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976) Music Mod Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976) 2.0.0 - Music Mod Hi guys, iDigStuff here. I hope you've been enjoying these EM music mods. I have a new method that allows you to apply the music mod yourself in three simple steps in a totally non destructive way. Meaning this will not effect the original authors table at all or change any elements. It can also easily be simply bypassed or even deleted if you change your mind and the table will play in its original state. What is it? Adds jukebox functionality to the table with classic tracks from Elton Adds some sound effects to enhance the experience. DOWNLOAD AND FOLLOW THE INSTRUCTIONS Designed to work with Leojreimroc's 2.0 version of the table Get it here: Submitter iDigStuff Submitted 09/24/2022 Category Modified (MOD) Games Modified by Original Table Author Dozer, Leojreimroc Link to B2S  
  7. Version 1.01

    10612 downloads

    La belle Lara est de retour…Je suppose que vous avez comme moi-passé des heures sur la PS1 à chercher ces relics ou simplement essayé de trouver le chemin de la sortie pour passer un niveau suivant haha. J’espère que retrouverais un peu cette ambiance en jouant à cette table. Info table : - Table pour VPX 10.8 64b - Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD - 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour activer ou désactiver les balles lumineuses - Nfozzy physics / DOF - Pack avec Media Merci à ceux qui ont testé et donné des idées pour améliorer la table (@Dicentim @Supergibson @MerlinRTP @JoePicasso) et la Team Super Tilted pour l'entraide au quotidien Bon jeu à tous ------------------------------------------ The beautiful Lara is back...I guess you, like me, spent hours on the PS1 looking for these relics or simply trying to find the way out to pass a next level haha. I hope that I will find a little of this atmosphere by playing at this table. Table information: - Table for VPX 10.8 64b - You need the PinupPopper update for PUPDMD - 1 to 4 players / 3 or 5 balls / F12 function to activate or deactivate the light balls - Nfozzy physics / DOF - Pack with Media Thanks to those who tested and gave ideas to improve the table (@Dicentim @Supergibson @MerlinRTP @JoePicasso) and Team Super Tilted for daily support Good game everyone
  8. Version 1.1

    8992 downloads

    GIMME SHELTER! Prepare to shake, rattle, and roll your way through the epicenter of VPW's latest masterpiece, Earthshaker! Created by Bally/Williams in 1989 and designed by the seismic duo of Pat Lawlor and Larry Demar, this System 11 pin is a timeless classic. Break out your Richter scale of fun as VPW is ready to rock your world. The main objective of Earthshaker is to complete the Earthquake Institute's prediction for today. The predicted zones are lit in the windows of the building toy and to complete each prediction you must visit the lit earthquake zones; -Zones 1, 2, 3, and 4 are the standup targets -Zone 5 is the eject hole -Zone 6 is the loop under the Fault Zone (CA/NV) -Zones 7 and 8 are the right and left return lanes -Zone 9 is the captive ball Once you complete all the predicted zones, a lock is enabled and the bonus multiplier increases! Lock your first ball up the right ramp or in the drop hole. Then lock your second ball up the right ramp, plunge your third ball, and your MULTIBALL will begin! This tribute to one of pinball's best machines wouldn't exist without the immense talent from VPW and its support. I may be listed as the project lead, but the true credits go to "tremor-ific" expertise of Apophis, Tomate, Sixtoe, UnclePaulie, TastyWasps, Bord, Benji, Oqqsan, rothbauerw, Fliptronic, Niwak and our quake-tested testers PinStratsDan, Cliffy, Lumi, Darth Vito, Studlygoorite, jarr3, somatic, DGrimmReaper, and Bietekwiet. Building upon the original works of 32Assassin, I hope you look at the names above and realize how much hard work was done here. Truly, thank you everyone. - Friscopinball So, get your flippers warmed up and get ready to feel like you're right in the middle of a fault line, Earthshaker is the aftershock you've been waiting for. *Secret Bonus: Check out the amazing Sinking Institute mod that even original owners didn't get with their pin 🙂 VPW Seismologists Friscopinball - Project Lead, asset scans Tomate - 3D Modeling and Rendering Sixtoe - Building Physical Table, Lots of VR Stuff Apophis - Blender toolkit scripting, physics updates, animations, options UnclePaulie - VR backglass and alphanumeric DMD TastyWasps - Additional physics, Fleep updates, Deluxe VR Room Bord, Benji & Oqqsan - merged WIP versions, physics updates Primetime5k - Staged flipper functionality, testing Niwak - VPX Blender Toolkit, VPX Part Library VPW Testers - PinStratsDan, Cliffy, Bietekwiet, Lumi, Darth Vito, Studlygoorite, jarr3, somatic, DGrimmReaper Fliptronic - Playfield assets, research Based on works by 32Assassin Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
  9. Version 1.3

    15164 downloads

    Beleive it or not, this VPW mod was started in June 2020! Based on the JPSalas version, this is one of the very first mods VPW attempted and has probably gone through more versions and more sets of hands than any other of our projects before, every time getting updated with whatever we were doing but never actually making it to release. Finally mcarter78 finally accepted the mission of getting it over the line and out the door, and here we are! (finally!) VPW Oddities ============ - mcarter78 - Project lead (well, the latest one anyway) - iaakki - Loads of stuff - Benji - Loads of early developement stuff - Sixtoe - All sorts of things - Apophis - Code & Tech support - RothbauerW - Varitarget support - Bord - Playfield mesh & physical scoop. - Hauntfreaks - Playfield image adjustments, cabinet and backglass images. - TastyWasps - VR Room and tweaks - PT5K - Staged flipper support - Ebislit - Early Insert work - Kingdids - Stern Bumpercaps - Kevv - Stripping and scanning his RBION for plastics - Wylte - Getting irl references - Passion4Pins - Additional graphics help - VPW team through the years - Testing - JPSalas - Original Version All options are available from in game menu accessed pressing F12
  10. Version 1.0.3

    7238 downloads

    **Reupload, nothing new since 1.0.3 - Nov. '20 Austin Powers Table Tune-Up by members of VPin Workshop Discord. This was going to be just a fast rework for this fine table, but we ended up doing way more. Includes Desktop, Cab and VR versions in one VPX file as well as two POV files. nFozzy Physics: Benji, iaakki, Rothbauerw, Javier PF rework, graphics: iaakki, EBisLit, Tomate, Brad1x Inserts and lights: iaakki VR work & Various Fixes: Sixtoe Ramp plastics: Benji Fleep's Sound package integration: Benji 3D model changes: Benji, Tomate, Sixtoe Various script changes by iaakki, Javier Testing: people of VPin Workshop Discord, Rik Laubach We also included a new flipper trick with Rothbauerw to physics. It is called FlipNudge. One can use it for slowing the ball on the bat by spamming the other bat. Deadflip calls this "Fanning", but it was a lame name. This release wouldn't have been possible without the legacy of those who came before us including, most notably, Javier, 32Assassin, DStruct, Francisco666, Rom, ClarkKent and Ninuzzu Thank you to Flupper for 3D insert techniques and Flasher domes. Thank you to Fleep for the sound package. Thank you to Rothbauerw and NFozzy for physics. Thank you to Wrd1972 for bouncy standup targets. ' 1.0.1 - Sixtoe - Adjusted right ramp, fixed some minor issues. ' 1.0.2 - Sixtoe - Redid all the ramp gates including prims and switches so everything both works and looks better, fixed 2 flasher switches not working. ' 1.0.2 - iaakki - added one hidden Wall003 and minor flip tweak ' 1.0.3 - iaakki - VUK fixed
  11. View File Medieval Madness (Williams 1997) VPW "The Castle Burns! Get the Marshmallows!" VPW are proud to present Medieval Madness by Williams. This one has been stuck in development hell since 2021. Sixtoe picked up the project in 2022 and built a new functioning VPX layout with the new playfield scan supplied by ClarkKent, but it had no graphics and we had a load of other projects in work. So, it languished as there was already a nice verion from Tom Tower and Ninuzzu. In early 2024 Tomate built some of the 3D side for fun and Sixtoe worked on the VPX side a bit more before moving onto other projects again (and Sixtoe half jokingly said Medieval Madness shall get delayed another month every time someone asked for it in another table's release). Then, in September 2025 Sixtoe and Tomate picked it up again to finally get it over the finish line with lots of help from Apophis, a VR room from DaRDog, and contributions from the rest of the gang, aided by MajorDrain giving 1:1 feedback against his real machine. It's worth noting that this has been side-by-side tested against 2 separate real machines, so it should be pretty faithful to the real thing. With that in mind; Stuff you'll be annoyed we replicated that aren't bugs Merlin's Magic - Some shots go through avoiding the saucer, this happens on the real machine. Castle Side Door - Some shots bounce off the edges and don't go through the door, this happens on the real machine. It's not an easy machine, the slings can be lethal and slow balls off the right orbit are dangerous. VPW Peasant Sixtoe - Project Lead, Scratch Table Build Tomate - 3D Modeling and Rendering Apophis - Physics, Lighting, and Animation Scripting DaRDog - VR Mega Room and Cab Mcarter - Adding Roth Targets, Tweaks ClarkKent - Playfield Scan Bord - Playfield Scan Color Correction CainArg - Playfield Scan Masks Freezy - Blender 3D Playfield HauntFreaks - Backglass Image MajorDrain - Real table reference, troll trapdoor audio and side by side testing Tyson171 - Real table reference Niwak - VPX and VPinMame support Gedankekojote97 - Early table dev support PinStratsDan - In-depth testing Testers - Studlygoorite, Iaakki, Unsavory, Superhac Castle Animation Scripting - Borrowed from Tom Tower and Ninuzzu's old version. Version Log '0.01 - Gedankekojote97 - nFozzy Flipper trigger and prim resize, flipper adjustments, dynamic Ball shadows added, slingshot corrections added, gi Relay Sound added, Latest scripts from VPW, New environment image '0.02 - Sixtoe - New playfield image, realigned entire playfield and important objects, replaced some parts with correct parts, updated physics and sound scripts, butchered entire table in preparation for toolkit import, removed and simplified loads of things, split into many layers to try and organise and figure out table. '0.03 - Sixtoe - Fixed left ramp losing balls and trolls crashing table. More minor tweaks. Cleaned old images out to reduce file size. '0.04 - Sixtoe - Aligned bolts and screws, aligned ramps to blueprint (adjusted right ramp interface prim), added inrect to actually fix trolls (duh), tweaks from apophis, added/fixed a few other things. '0.05 - Sixtoe - Ongoing alignment, construction and cleaning work, lights hooked up, pretty playable now. '0.06 - apophis - Added TOC and reorg script. Updated flipper triggers and physics scripts. Added tweak options menu. Removed old LUT code. Added PWM functionality for lamps, flashers, and GI. Removed old dynamic shadows, updated ambient. '0.07 - apophis - Set UseVPMModSol = 2 '0.08 - Sixtoe - Rebuilt entire castle physical area, new playfield mesh, various other physics changes. '0.09 - apophis - Fixed draw bridge script (HandleMech=0). Reduced flipper strength to 3000. Fortified some stuck ball areas. '0.10 - apophis - Fixed some ramp trigger locations. Fixed Diverter script. Flipper strength to 3050. Fixed some gate sound effects. '0.11 - Sixtoe - Reinforced entire table layout, walls are on "blocker walls" layer, changed merlin physical primitive scoop, various other minor tweaks '0.12 - Sixtoe - Realigned entire table as dimensions were out, rebuilt catapult ramp, rebuilt spiral ramp to stop ball trap, tweaked castle lock entrance '0.13 - Sixtoe - Redid GI assignments thanks to tyson171, some minor layout tweaks. '0.14 - tomate - 2k batch added, most VPX objects hidden, make some fixes in script to make it playable '0.15 - Sixtoe - Redid trolls physical objects, made other vpx objects hidden, adjusted drain area and wall heights, '0.16 - tomate - flippers animated, slingshots animated (still need some work) '0.17 - apophis - fixed draw bridge animation '0.18 - Sixtoe - Changed spinners to gates, fixed a few other things, tidied up some stuff. '0.19 - tomate - new 2k batch added with blender fixes '0.20 - apophis - Enabled room brightness option. Deleted Prim_Toys layer (and objects). Fixed animations: bumper rings, bumper skirts, castle towers, diverter, slings, trolls, casle gate, catapult, lock door, lock post, wire triggers. Still TODO: Roth stand up targets '0.21 - apophis - Fixed damsel lock. Adjusted desktop POV. Add desktop DMD visibility option. '0.22 - Sixtoe - Remade playfield mesh and combined with moat physical primitive, remade moat vuk scoop and mech, removed and merged redundant assets, converted merlin saucer to physical kicker, remade physical right ramp and physical ramp deflectors on both ramps and ramp entrances. '0.23 - tomate - damsel light added, some fixes on castle model, room light brighter to get mayor day/night range, unwrapped textures for plastic ramps, few other fixes here and there '0.24 - apophis - fixed DiverterP rotx and animation. '0.25 - tomate - new 2k batch added with some new unwrapped textures and fixes at blender side '0.26 - mcarter78 - hook up roth standup target code '0.27 - tomate - fine tune for inserts and flashers, troll bracket separated, some fixes for plastic ramps, new 2k batch added '0.28 - apophis - Fixed troll visuals. Added flasher and insert brightness options. Added outlane difficulty option. Added refraction and relfection probles. Added ramp and bumper cap materials. '0.29 - Sixtoe - Tweaked playfield mesh, rebuilt merlin kicker/kicker area, refactored collidable physics area around the castle and created a huge low poly collidable castle prim, replaced damsel tower, tweaked moat VUK, probably other things, tweaked inlanes, testing turning inserts to linear fading. '0.30 - apophis - Added back sw37 pulse in DoorPortculis_Hit. Fixed zfighting issue on drawbridge. Fixed iron gate down position (was going thru floor). Tweaked target elasticity. '0.31 - Sixtoe - Adjusted flipper angles (I feed on your tears), unified blocker walls and walls, few other tweaks and fixes '0.32 - apophis - Fixed(?) draw bridge initialization. Made post passes a little easier. '0.33 - tomate - 4k batch added, cleaned the file a little bit '0.34 - Sixtoe - Added gate to Damsel tower, reset flipper physics to default-ish williams. '0.35 - apophis - Tinted bumper lightmaps to purple. Adjust plastics material. Enabled reflections for BM_Parts. '0.36 - DaRdog - Added VR Mega room, VR Mimimal Room, VR Cab, Animated buttons, Animated Torches, Lighted start and launch buttons (Thanks Rawd and Apophis for help), VR scripting. Total damage is 35mb for images and 110k polys (includes VR rooms and VR Cab, not bad i think). '0.37 - DaRdog - small vr fix, coindoor key was crooked '0.38 - apophis - Show rails in desktop mode. Make some VR elements respond do day night slider. '0.39 - DaRdog - modified some vr elements material brightness to counteract the day/night slider darkening '0.40 - apophis - Animated VR backglass (thanks HauntFreaks). '0.41 - Sixtoe - Fixed various and numerous legacy sound issues, tweaked vr backglass (Apophis) '0.42 - tomate - few performance improvements and fixes on blender side, new 4k batch added '0.43 - apophis - Adjusted flipper angles (and triggers). Fixed flipper shaddow DB. Added rightmagna and lockbar buttons to plunger launch. '0.44 - tomate - Castle PF protector, ramp decals and dragon plastic fixed in blender, new 4k batch added 'RC1 - apophis - Commented out sw37_Hit to eliminate double pulse on switch 37. Updated table info and added rules card. Adjusted cab POV. A few cleanups for release candidate. 'RC2 - Sixtoe - Added sw37 back so it's only active when castle portcullis is open. Updated credits. 'RC3 - apophis - Increased sling strength (5.1) and lowered sling thresh (1.8). Tweaked sling correction curve . Dropped pf friction slightly (0.22). Lowered ST target mass (0.1). 'RC4 - mcarter78 - Add random rampstop and delayed ball drop sounds to ramp ends, decrease ramp stop bounceback, fix Y alignment between visual/physical flippers 'RC5 - apophis - Adjusted EB insert to be red. 'RC6 - apophis - Updated Trolls mech sound effects (thanks MajorDrain). 'RC7 - Sixtoe - minor tweak to wall, updated credits, changed default ROM to 1.09b as its a bugfix rom, added material for VRCab_LaunchButtonHousing, applied gateflooraccent texture, tweaked left inlane marginally. 'Release 1.0 Submitter VPinWorkshop Submitted 10/08/25 Category VPX - Pinball Tables VPX Standalone Yes  
  12. Version 0.98

    13434 downloads

    "Glass? Who gives a shit about glass? Who the fuck is this?" ⚠️WARNING: This machine is rated R and there is no family friendly mode... It's been quite the ride, but Die Hard Trilogy is finally here. From the bullshit mind of Astronasty comes five modes, three multiballs, two wizards, and a partridge in a pear tree. Choose to DIE HARD or DIE HARDER and find the best way to run up your score, but choose your plan of attack wisely, you can only complete the modes once. Featuring work by some of the most talented Vpin authors ever assembled. Cutting edge visuals are going to blow you away! Yippie Ki Yay MOTHERFUCKERS! NEW‼️ Automatically post your high score to the Die Hard iScored Leaderboard by enabling at the top of the script. Be sure to enter a unique cab name. DESIGN TEAM: Game Designer: Astronasty Layout: Dapheni, Astronasty PupDmd Design: Scampa123, Astronasty, Nailbuster Coding: Wizball, Oqqsan, Fluffhead Light Shows: Oqqsan Blender Work: Flux, Gedankekojote, Cyberpez VR Room: Rawd Backwall Mirror: Iaakki 3D Model Assistance: JoePicasso Original Artwork: Astronasty Sound Design: Frisco, Scampa123, Astronasty Monthly Leaderboard: iScored Dan, Nailbuster, Scampa123 Emotional Support: Rik SPECIAL THANKS: Apophis - Did a little bit of everything. Niwak - Toolkit magician. NailBuster - PupDMD magician. Sixtoe - He was around. JoePicasso - Makes me want to be a better man. Fleep - Dem soundz tho. Flupper - Godfather of rampz. NFozzy - Wizard. KetchupJonMustard - Endured hours of me bouncing ideas off of him at work. TerryRed - My go-to source for bitching about stuff in DMs. Manu - Made us make the game more betterer. Hawkeyez - Having the eyes of a hawk. RetroG33K - Reasons redacted Scott Danesi - LIONMAN! TryToTilt - Didn't do shit. Testers: PinStratsDan, Bietekwiet, MPT3K, OutsiderArts, KetchupJonMustard, Dom, Rick, Shaggy, Nesta78, and the rest of the VPW Jellyfish. EXTRA SPECIAL THANKS: To the V-pin community: Thank you for giving me an outlet for my creativity. I've never felt more motivated to create and I am beyond grateful for the team that helped me turn my ideas into (virtual) reality. I hope you enjoy our countless hours of work. ❤️ Astro REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later): https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1807-39824d6 Pup Framework v1.5 beta 3 (or later): https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup Pack: https://mega.nz/file/69MBzJDR#uG_lUhuvuCySANQc5EE7UkQTXNY4bf48UgtYh5RhIss PLEASE NOTE: Yes you need 64 bits, goddamit. Welcome to the party, pal. Don't forget to run the appropriate BAT file in the DieHard pup pack directory for your particular screen setup. All game options can be adjusted by pressing F12 and then left flipper button during the game. Press start button to save your options. If you have a cab and you want the full experience, please refresh your DOF config files. If you have some stuttering try: (a) Disabling real time protection. (b) Disabling the mirror in options. (c) Limiting texture sizes to 3k.
  13. View File Starship Troopers (Sega 1997) VPW Mod “The only good bug is a dead bug.” This is a tune-up of the already great table created by Clark Kent and team. We gave it a full physics scrub (which was tricky in this case), sound effects updates, VR room, and some other tweaks to give you the best gameplay dynamics without changing the original visual experience. Join the mobile infantry and save the world. Service guarantees citizenship! Do your part. Would you like to know more? VPW Roughnecks: Eighties8: Complete rescale and nFozzy physics rebuild, Fleep sounds TastyWasps: VR room integration iaakki: Physics, lighting, and animation support Aubrel: Lighting adjustments Sixtoe: Table level and target animation fixes apophis: Dynamic shadows, some visual, sound, and physics support leojreimroc and HauntFreaks: VR backglass Special Thanks to: Clark Kent and team for their VPX recreation JPSalas, Arngrim, Vinthar Toxie, Fuzzel and the VPX Dev Team Submitter VPinWorkshop Submitted 03/31/2023 Category VPX - Pinball Tables  
  14. View File Big Bang Bar (Capcom 1996) VPW Hey, pal, there’s a cover charge here! Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced! Your VPW Big Bang Bartenders Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug Special Thanks To Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started Installation Notes: The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder. This table uses many large images, therefore a lot of RAM, so you will most likely need to run it with a 64-bit build of VPX. Follow this guide if you want to update your software to 64-bit. This approach allows you to also run with the legacy 32-bit software if you want to. https://www.youtube.com/watch?v=zc_6cr4Fo8k If you want to lighten the GPU load from this table, and you never intend to use its VR capability, then here is a simple hack that may improve performance for you: Open the table in the editor, then go to top menu item Table>Image Manager… Within the image manager, click on the Import Path column header to sort the images by path name. Select all the images that have a path name starting with “C:\User\Rod” and then click the Delete button. Additionally, you can delete the following images “BBB_BG”, “BBB_BG_Fluo”, and “BBB_BG_Lit”. Save the table. Submitter VPinWorkshop Submitted 03/17/23 Category VPX - Pinball Tables  
  15. Version 0.99.0

    8591 downloads

    **************************************************************** The Matrix 0.99 By: Pincredibles and VPW **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY Mirror: https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing **************************************************************** **************************************************************** The Team: DAPHISHBOWL - Pincredibles MPT3K - Pincredibles MR.H - Pincredibles HARLAN - Pincredibles FLUX - VPW ASTRONASTY - VPW SIXTOE - VPW APOPHIS - VPW IAAKKI - VPW DAPHENI NAILBUSTER - PinUp DARDOG - VR FLIPSTREAM PINSTRATSDAN STUDLY_DO_RIGHT BTHLONEWOLF BRUCE BEARDEDRIK IROD2001_ DIRTYPOOLPINBALL Special Thanks: STEPHEN SILVER KELLY MAZUROWSKI PAUL MARINO JACK DANGER JEFF DODSON **************************************************************** Intro: Wake up, Neo. Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other. You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix. It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost. Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score. Good luck. Maybe Morpheus was right. Maybe you are The One. **************************************************************** How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table. We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve. A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience Basic requirements: VPX 64 bit version 10.8.0 2051 (or greater) Pinup: Version 1.5.2 DOF: Please make sure you update your DOF config **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY **************************************************************** INSTALL: 1) Copy VPX file to your VPX Tables directory 2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder. You will see a Matrix folder 3) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you. 4) Update DOF (If necessary) **************************************************************** Version History: 0.99 - Initial version
  16. Version 1.05

    7747 downloads

    The future of pinball has landed! Mayday, Mayday ... - - - ... Transporter, The Rescue ~ Table Tune-Up by members of the VPin Workshop Discord. Enjoy this very rare (not many left in the wild!) but really fun table! This all started with the WIP release by Sliderpoint which he uploaded because of a lack of decent assets at the time. eMBee then took his WIP and project assets and brought it into the VPin Workshop. Shannon made a beautiful playfield and backplate redraw, with VPW adding nFozzy’s physics, Fleep sounds, new textures, new primitives, Lighting, 3D Inserts, VR room and other tweaks. *** VPin Workshop Astronauts *** • - Playfield redraw: Shannon • - Plastics redraw & new textures: eMBee • - Shadowmap, primitive plastics, and baked textures: Benji • - New ramps/primitives: Flupper • - 3D Inserts: eMBee, iaakki, Flupper • - Scripting: agenteightysix, iaakki, Flupper • - nFozzy physics: iaakki • - Flashers & (GI) Lighting Overhaul: agenteightysix, Flupper, Sixtoe, iaakki • - Droptarget meshes: bord • - Droptarget code and shadows, sound tweaks and adjustments: apophis • - Dynamic Shadows: Wylte • - VR Room: Sixtoe • - Miscellaneous tweaks & Fine tuning: Benji, eMBee, agenteightysix, Flupper, iaakki, tomate, Sixtoe, cyberpez, bord, Wylte, apophis • - Testing: Rik & VPW team
  17. Version 2.0.0

    4082 downloads

    Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates!
  18. Version 3.1

    18462 downloads

    "One More Time…" This was one of VPWs first projects a few years ago after Brad1X had done a complete vector re-draw of it. At the time we released it with a lot of added dirt and scratches, but we always wanted a version a bit more cleaned up. In addition to new toolkit lighting, it has had a physics overhaul, and a very detailed Fleep sound pass with the sound package used in Bride of Pinbot (a table from the similar era). This update was driven primarily by Benji who did a great job updating the project with blender toolkit. Thanks to Apophis for his various scripting help and tutorials getting movables to work, Rothbauerw for various helps, Tomate for modeling new plastic ramps, Mcarter for all the script-side updates (especially Fleep sound package), Iaakki and MrGrynch for scripting support. Special Notes: VPX 10.8 Beta 7 (or higher) required for this table. This table also takes advantage of a new options page feature in 10.8, accessed via F12 key. The 3rd page in this menu has table specific options including some sweet mirrored side blades. These are disabled by default because they come at a decent performance cost, especially if you are playing in anaglyph or VR. The ‘Day/Night’ setting here is also where you will adjust the table brightness (not to be confused with the same functionality of old Day/Night slider). This project is dedicated to Brad1X who has done a few amazing re-draws for us and this is his favorite pinball table! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  19. Version 3.0.22

    17669 downloads

    Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu. The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc. Version 2.0 includes a hybrid mode for desktop, cab, and VR. Plus all the latest updates that the VPW team has been doing lately. It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates. It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options. Bord also added a playfield mesh so the ball goes into the center saucer more realistically. I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds. Hauntfreaks provided a couple lighter ball images as well. I also added more VR options to include a wall clock, and additional animation. There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options. Also for VR users, you can change to different room environments. If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin. Anyway, I hope you enjoy! And thanks again to all involved!
  20. Version 3.0.3

    6060 downloads

    Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made. It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game. The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes. I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate. Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch. I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action. Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table. To utilize, go into the F12 menu and turn on the tutorial. Also thanks to Primetime5k for implementing staged flippers and testing. As well as to the VPW team for testing. Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial. For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000. Required Software (64-bit versions): VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
  21. Version 2.0.0

    1877 downloads

    Enjoy a Test of Champions on the Playfield of Combat in Bally Midway's exciting Four-Player Pinball Kings of Steel! Thanks to Redbone for cleaning up the playfield from the original scan from TAB, as well as target, bumper, and backwall images. Also thanks to apophis and the VPW team for feedback and testing. Hauntfreaks provided the higher resolution VR backglass. DarthVito did the VR wall environment. HIGHLY RECOMMENDED TO CHANGE 4 SELFTEST POSTIONS IN THE ROM FOR SPECIAL REPLAY/X-BALL/NOVELTY MODES!!!! Here is the procedure to set the selftest postions on this Bally 35 MPU table: 1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display 2. Press and HOLD the 1 key until it reaches the value you want to set it to. The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. 3. Repeat pressing 7 to scroll the remainder of the settings and change values in the similar manner. 4. Press F3 to save your changes and reset the table. Here are the recommended values to change to: 16: 02 - Special is extra ball (01 is 50,000, 03 is replay) 17: 02 - Special is extra ball (01 is 50,000, 03 is replay) 18: 03 19: 03 - High Score to date earns 3 credits (00 is 0; 01 is 1; 02 is 2) I updated to latest VPW standards, physics, GI VLM, and shadow baking, 3D inserts, Alllamps insert routines, shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and action. If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings. Required Software (64-bit versions) VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
  22. Version 1.1

    2957 downloads

    Pinball on Ice! Score a winning goal with ICE FEVER! This classic 1985 Gottlieb pinball machine comes from a time when there was more blood than sweat on the rink and everyone was still riding the high of the Miracle on Ice in 1980. While the machine may look simple, it plays fast and require precise shooting to really raise the score. One noticeable feature is the amazing sound effects of a crowd cheering in the arena and the buzzer of the goal when you make it past the Goalie Drop Targets. MechaEnron - Team Lead DGrimmReaper - VR Lead studly_do_right - Test Lead apophis - VPX & code help Sixtoe - Lighting and physics help Nestorgian - VPX help mcarter78 - VPX help Bord - Playfield stitch
  23. Version 1.0.0

    1052 downloads

    Cybernaut challenges players to become a curvaceous cybernetic woman and her robotic companion in a battle to take out an Ion Generator in the face of its mechanical guardians. Fight your way across a feature-slim playfield by knocking down Guardian targets, spelling B-L-A-S-T for big points, shooting the tube, or attacking the Ion Generator targets. With only 900 units reportedly sold, this has become quite a rare and underappreciated machine; right up my alley. Cybernaut came out at a time when Bally was cutting costs with a lesser focus on resulting in a simpler rule set and more modest sound package. What really sells this machine is the aesthetic of player vs guardians in an attempt to blow up their Ion Generator for rewards. Don't let the simplicity fool you as this virtualized version plays fast and is quite the addicting score chaser. There are plenty of lighting options as well but I think the table really shines with the lights down low, ironically. The playfield is a redraw based on a scan by @DigitalJedi084. I also redrew each plastic based on images from various sources and auction listings. The physics-side was done by the wonderfully skilled and well-known @apophis with VR provided by the equally talented @DGrimmReaper. Special thanks alphabetically: apophis - physics/overall gameplay bthlonewolf - testing cyberpez - testing DGrimmReaper - All VR and light fix DigitalJedi084 - playfield scan PinStratsDan - testing studly_do_right - testing tomate - testing
  24. Version 1.0.0

    3596 downloads

    Une nouvelle création complète "City Hunter" où vous retrouverez le personnage principal délirant RYO Saeba (Nicky Larson pour les français comme moi), un détective hyper compétant mais qui a un problème de comportement en présence de femme, il devient fou, pervers et ne peux plus se maitriser. Heureusement que sa collègue Kaori (amoureuse cachée et jalouse) est là pour le contrôler. J'ai tellement aimé regarder ce manga à la TV quand j'étais enfant...J'espère que ce qui connaissent retrouverons l'esprits de cette série dans la table. J’ai orienté les sons et le Pup de la table vers une version originale Japonaise même si j’aurais aimé y mettre les musiques de mon enfance et voix version Française, cela ne me semblait un peu égoïste lol Info table : - Table pour VPX 10.8 64b ou supérieur - Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD - Utilisation possible sans le PupPack avec B2S et UltraDMD (Si vous utilisez l’un ou l’autre ou les 2, merci de modifier les lignes 146 et 147 du script) - 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour les options / Tout les Modes de jeux peuvent être jouer simultanément - Nfozzy physics / DOF solénoïdes & quelques FX / VR mini et méga - Pack avec Media (Règles, Wheel et Loading Basic) Merci à ceux qui ont testé et participé au projet - @Dardog pour la VR complète - @Outhere pour le DOF solénoïdes - @Dicentim et @Burger pour les nombreux tests et aide à l’amélioration - @Team Super Tilted pour test et entraide au quotidien Bon jeu à tous ----------------------- A complete new "City Hunter" creation featuring the delusional main character RYO Saeba (Nicky Larson for the French like me), a highly competent detective who has a behavioral problem around women. He becomes crazy, perverted, and can no longer control himself. Luckily, his colleague Kaori (a secret and jealous lover) is there to keep him in check. I loved watching this manga on TV when I was a kid... I hope those who know it will find the spirit of this series in the table. I oriented the sounds and the table's Pup towards an original Japanese version, even though I would have liked to include the music of my childhood and the French voices; it seemed a bit selfish to me, lol Table Info: - Table for VPX 10.8 64b or higher - You need the PinupPopper update for PUPDMD - Can be used without the PupPack with B2S and UltraDMD (If you use either or both, please modify lines 146 and 147 of the script) - 1 to 4 players / 3 or 5 balls / F12 function for options / All game modes can be played simultaneously - Nfozzy physics / DOF solenoids & some FX / VR mini and mega - Pack with Media (Rules, Wheel, and Loading Basic) Thanks to those who tested and participated in the project - @Dardog for the full VR experience - @Outhere for the DOF solenoids - @Dicentim and @Burger for the many tests and help with improvement - @Team Super Tilted for testing and daily support Happy gaming, everyone!
  25. Version 2.01

    2589 downloads

    Thank you to Tony the Wrench who originally did this table in 2016. I was unable to reach him, however he indicated there is Full permission to mod without approval. I wanted to do this table to complete the series of the Williams early 80's tables that had the double playfields and magna saves (Black Knight, Solar Fire, Pharaoh, and Jungle Lord). I also would like to thank the VPW team for testing and feedback (especially Wylte, BountyBob, Thalamus, Astronasty, bietekwiet, leojreimroc, smaug, and PinStratsDan!)! And... an additional Thank you to leojreimroc for assisting with the VR backglass lighting! Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. Significant changes were done overall, as the original table wasn't sized to the Williams era sizes. That resulted in nearly changing everything, lights, walls, ramps, etc. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit. Thanks again to everyone that tested, provided feedback, and assisted!
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