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Atlantis (Bally 1989) w VR Room

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This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table.  Thank you very much, Herwey!  On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus.  

 

I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections.  This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!).  Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement:  nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi!

 

Note:  If you are playing in VR... you MUST select VR_Room = 1 in the script!!

 

There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper.  

Sub mods and flippers can be changed by clicking the right and left magna save buttons.  (You can turn that option off in the script as well)

 

IF YOU experience performance issues... there are options to change that.  First of all, you can uncheck "Reflect Elements on Playfield in the table options window.  Also, you can turn dynamic shadows off for additional performance if needed.

 

Version 2.0 Updates include:

- Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness.  
- Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper).  (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc.
- The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks.  
- Fleep sounds added, as well as relay sounds.
- Added Flupper domes.
- Adjusted the flippers to be actual size, and tweaked the flipper physics.
- Added 3D insert primitives and tuned the lighting significantly for those.  Lots of work on the playfield cutouts, and associated text layer.
- Changed lamp control to VPW Lampz.
- Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things.  
- Adjusted the lighting levels, and GI overhead.
- Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender.  
- Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls.  I implemented only the gBOT global call.
- Updated the trough code to manage all balls on the table.
- Updated some images to implement see through holes in the apron and sub.
- Created new background for desktop mode, with animated lighting.
- Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw).
- And so many other updates, all documented in the script.


Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!!

 

https://www.ipdb.org/machine.cgi?id=106
https://vpuniverse.com/files/file/3125-atlantis-bally-1989/
Yes
v10.6 required

Information

From 13 reviews 5
Submitted
Published
6,573 Views
134.75 MB File Size
1,819 Downloads
atlantis.zip ROM Name
UnclePaulie Created by
Bally Manufacturer
1989 Year

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Jutsuka

  

Never played nor seen this hidden gem before, but it has quickly become a favorite. As always with UP's tables a very good job done! Thanks!

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gubbin

  

Beautiful! It's hard to beat this era WMS. Uncle Paulie bringing a table to life I would have otherwise probably never given a chance.  

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leeoneil

  

I played a lot on the table, so i'm back with a review.
The feeling is awesome and the table beautiful.

Thank's for this beauty, for me it was a discovery, i never heard of this pinball !

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kds70

  

So one perfect table - as it was - wents to an updated perfect table ...

Thanks for this all involved. Plays, looks, feels nice.

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This is one of those tables on my cab that I just skipped by when it came up in the front end.  Not any longer, this is simply amazing.  Great work!  WOW!

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Thanks for bringing this baby to VR, your updates are once again fantabulous!!! Both versions of the table look, feel and play so very well.

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This is wonderful!!

I had a previous version of this table, and I really liked the layout and ideas behind it, but it just lacked... something.

Well, this new version knocks it right out of the park! Amazing lighting, gameplay, graphics, sounds. I can't find a thing I'd change.

More than those things though, is the feel of it. The more virtual pinball I play, the more I seem to appreciate the feel of a table. The rolling of the ball, the *thump* of a pop-bumper, the slap of a flipper. This table gets all this right.

I WILL be doing a full tutorial, playthrough and review for this one on my channel soon, I guarantee you that.


Great job UnclePaulie - thank you!

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I didn't expect much when I first played Atlantis. I'm glad to say though that I was pleasantly surprised by the challenging and strategic gameplay. UnclePaulie did an excellent job updating the table with the latest physics, lights, and sounds standards. The gameplay is fun and responsive but with lively slingshots, loose shots are promptly punished.

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