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  1. Tiki Bob's Swingin' Holiday Soiree (Original Theme)

    Tiki Bob's Swingin' Holiday Soiree
    Step into the world of Tiki Bob...
     
    A swingin' holiday update for you hep cats!
    Grab your favorite cocktail and head
    down to the beach for a holiday soiree.
    If you've been a good boy or girl Santa
    might even stop by and say hello..
     
    Lot's fun details and it might even snow!
     
    Features
     All new holiday soundtrack  Graphic overlay  Updated B2s (apophis)  Some holiday magic  
    Included Table and B2s
     
    Note:
    This version has had a massive file size reduction thanks to the update.
    I will be updating the original Tiki Bob table as well. (link below)
    This means you can have BOTH my tiki tables installed and the total file size will be much smaller than the original Tiki Bob table was alone.
     
    Original theme by iDigStuff
    2022, version 1.0.0
     
    Co-piloted by Apophis
    B2S | media | scripting help| fleep sounds | nFozzy physics
     
    Special Thank You to VPin Workshop & Watacaractr & Scotty Wic & Peter G
    Much appreciation to JP Salas & VPNation
    Primitive assistance Andrei Maraklov
     
    Based on:
    Tiki Bob's Atomic Beach Party (2021)
    Which is based on Cheetah by JPSalas
    ***************************************
    ****************************************
    Background info
    https://thesearchfortiki.com/tiki-mug-hall-of-fame/tiki-bob/
    ***********************************
    MUSIC LINK TOP OF SCRIPT (Table will not work without it)
    Unzip and put folder "tikixmas" into :\\visualpinball\music
    Music Control
    Right Magna = Next Track
    Left Magna = Stop Music
    The start button can also be used to skip tracks if the player does not have magnasave buttons.
    Backglass & Front end media included in download
    ************************************************************************************
    All Artwork, Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    1305 downloads

       (5 reviews)

    37 comments

    Updated

  2. TRON-Classic (Original 2022)

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    This is a graphics and sound mod of Panthera (Gottlieb 1980).
    (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
    I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!! I also would like to thank HauntFreaks for allowing me to use his "shadows and tweeks mod" he made of JPSalas' Panthera table!!
    I would also like to thank HiRez00 for doing all the graphics on everything, including DT backdrop, playfield, and plastics!! He did a great job!! HUGE THANKS!!
     There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    JPSalas Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=13129#
    Find ROM here...(Uses 7 digit Panthera rom "panther7")
    http://www.vpforums.org/index.php?app=downloads&showfile=988
    IPDB...
    http://www.ipdb.org/machine.cgi?id=1745
    DON'T FORGET TO DOWNLOAD HiRez00's WHEEL IMAGES AND DB2S BACKGLASSES!!!
    HiRez00 made wheel images. Find them here...
    http://vpuniverse.com/forums/files/file/5145-tron-classic-1982-wheel-pack-10/
    HiRez00 made 2 db2s Backglasses. Find them here...
    http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
    I would also like to thank BorgDog for his upgrades to the table!!
    He...
    Changed flippers
    Changed kicker (cut hole in playfield image)
    Animated the rubbers behind the drops
    Couple other minor changes.
    It is definately appreciated!!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank STAT for his "Team Change script", which my script is based on.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!

    Tron-Classic (Original 2022) Mod
    by HiRez00 and Xenonph
    This table was made with VPX_5_beta_rev3434. Best to use this version or higher for best results.
    Find it here..
    http://www.vpforums.org/index.php?showtopic=39428&page=1#entry397433
    The key to high scores on this table is to try and hit those upper 4 rollovers at top of table first. Then go for the drop targets. Hit the 1-2-3 lanes to light up extra ball.
     
    Version 2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 77.9 MB's to 27.3 MB's!!!
     
    Version 2.0
    Converted mp3's to ogg format, and scripted music to be played from TRON folder.
    (Place TRON folder in your Music folder)
    Added modified JPSalas LUT Toggled with Buy-In key. (The "2" Key).
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 1.0.4
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 1.03
    Fixed timer for when shutting off music with Right Magna-Save key, now the plunger attract timer is also shut off.
    Moved a few more sounds to the upper left gate, so now there is 1 of 6 sounds played instead of same tank guy saying "Range 9, Mark 45, Fire". With timeperiod=1 there are 4 sound effects on upper left gate hit.
    Added JP's Lut script. Toggle Lut's with the Buy-In key. (The "2" Key)
    Moved spinner pics to toggled with "M" key.
     
    Version 1.02
    Added Time period option per BorgDogs request, which removes all voice and music sounds to make it more like that time period of tables. Thanks for the request BorgDog!!
    Find this option on Line 22 in table script.
    Default setting is 0 which plays all the sounds.
    Change from 0 to 1 and all voice and background music sound effects are gone.
    You will still get non-voice sound effects and flashers with options set to 1.
    Or you can toggle sounds on and off with Magna-Save buttons. (L-CTRL and R-CTRL)
    Right Magna-Save shuts off sounds, left Magna-Save turns them back on.
    I moved the spinner pics to be toggled with Buy-In button, or 2 key on keyboard.
    Added flasher and GI lights to DT backdrop.
    Added 6 more sound effects, including 2 kicker bonus count sound effects.
    (One of these is the laser zapping flynn into computer world.)
    (As soon as I can learn how to tie sound effects to lights, I will add drain bonus light count sound effect.)
    BorgDog was kind enough to add his goodies to the table!!!
    He...
    Changed flippers
    Changed kicker (cut hole in playfield image)
    Animated the rubbers behind the drops
    Couple other minor changes.
     
    Version 1.01
    Added missing DOF commands.
    Adjusted font size of DT view text lights.
    Version 1.0
    Noticed that a rollover was not showing for the top rollover on the 1-2-3 lights. Just checkmarked "Visible" and added metal wire material to fix.
    Added backwall to DT view with Encom logo in center.
    Added over 100 sound effects including voice and background music.
    Added 24 flashers from fluppers flasher resource table activated by events.
    8 spinner pics can be toggled with Right Magna Save key. (R-CTRL)
    Included nvram that has Match activated.
    (For those who can't figure out how to get Match working.) Press F6 while table is running to bring up dipswitch options.)
    Place nvram in your nvram folder located where you installed Visual Pinball.
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)

    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Some of the media used to create this are freely available on the net and I consider my work as non profit fan art.
    (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
    Hope you enjoy!!

    3203 downloads

       (10 reviews)

    30 comments

    Updated

  3. Battlestar Galactica (Williams 1980)

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!!
     There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11754
    Find ROM here...
    http://www.vpforums.org/index.php?app=downloads&showfile=779
    IPDB...
    http://www.ipdb.org/machine.cgi?id=2067
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank STAT for his "Team Change script", which my script is based on.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 135 MB's to 48.8 MB's!!!
     
    v2.0
    Added modified JPSalas LUT Toggled with Buy-In Key (2 Key).
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now all pic changes are saved and loaded on next table run.
    Droptarget pics toggled with M Key. Now saved and loaded on next table run.
    Apron pic toggled with N Key. Now saved and loaded on next table run.
    Bumpercap pics toggled with Left Magna-Save. Now saved and loaded on next table run.
    FS Backdrop pics toggled with Right Magna-Save. Now saved and loaded on next table run.
    Converted mp3's to ogg format, and scripted music to be played from Battlestar folder.
    (Place Battlestar folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 1.4.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 1.4
    Added JP's Lut's script.
    Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
    I moved the bumper pics to "L" key, and FS Backdrop pics to "K" key, as these were assigned to the Magna-Save keys previously.
    If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
     
     
    Version 1.3
    Moved plunger activated sounds to trigger in plunger lane.
    Added JP's GI Effect script, so GI Lights blink with certain events.
    (Plunger release, and drop targets activate GI Effect.)
    (This proved to be really hard to implement on this table, because there are only GI Lights above the plastics, and below the plastics is lit up with a lightmap.(Basically like Shadows layer added to a flasher, except this is the GI lighting instead of shadows.)
    So I had to add timers and call for the visibility of the flasher to match the GI Effect script.
    Added GI lighting to DT Backdrop.
    Added coin being inserted sound effect, into sound manager and implemented it. (Dropping of quarter in coin box.)
    Added drain sound effect.(This sound was in sound manager but not tied to drain.)
    Tied upper 2 flashers to bumper hit.
    Changed height of drop targets from 1 to 0.01,(Tops can still be seen when dropped.)
    Connected adv left and right bonus to red and blue flasher.
    Adjusted sides of the flashers above plastics.(So they are not seen off table in DT mode.) 
     
    Version 1.02F
    Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on.
    (Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.)
    Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed.
    Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects.
    (No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.)
    Switched Default FS Backdrop pic to chrome lettering.
    Added flashers from Fluppers Flasher Resource table activated by events.
     
    Version 1.01
    Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball.
    Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.)
    Corrected info in Version 1.0 that I forgot to update before uploading.
    (I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.)
    Added 2 nvram files. One for 5 ball and one for 7 ball.
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    (Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!)
    I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So...
    I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!)
    Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.)
    Added 26 more sound effects mostly triggered by lower rollovers.
    Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode.
    Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers.
    A few other script changes.
    Version 1.0
    I used Allknowing2012's 2.1b version to make this mod.
    Removed Sidewood and Topwood image from being visible in FS view.
    Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.)
    Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.)
    Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.)
    Lowered left bullseye target under plastic so top does not show through plastic.
    Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics.
    Lowered upper-left rollover divider so not seen through plastic.
    Added 3 screw primitives to left side of apron.
    Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.)
    Pulled bottom of side rails out slightly so side wall didn't cut through.
    Changed side rail pics to ones that look like chrome.
    Changed sidewalls and top wall in DT view to stars.
    Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane.
    Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL).
    Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL).
    Added 6 Drop Target pics that can be toggled with letter "M" on keyboard.
    Default apron is darkened, but light version can be toggled with letter "N" on keyboard.
    Added 103 sound effects.
    2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers.
    (I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.)
    34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers.
    The upper 3 rollovers trigger 1 of 17 cylon sound effects.
    The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects.
    1 of 5 space gun sound effects is triggered with each bumper hit.
    20 sound effects triggered by coin insert.
    1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played.
    This table has a buzzing sound that progressively goes up in pitch.
    (Part of the Rom I think. I will try to remove this buzzing soon!!)
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.)
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    I included  with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow.
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
    If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change..
    Const UseSolenoids=2
    To
    Const UseSolenoids=1
    Change from 2 to 1 as this is activating nFozzy's FastFlips.
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    3157 downloads

       (4 reviews)

    16 comments

    Updated

  4. Greedo's Cantina Pinball (Original 2019)

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    Greedo's Cantina Pinball (Original 2021) v2.1
    VPX table by JPSalas
    Graphics and Sound Mod by Xenonph and Cryptdoctor21
    I used JPSalas' Skateball (Bally 1980) v1.03 to make this mod.
    I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!
     There is much more important info on original download page.
    He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    https://www.vpforums.org/index.php?app=downloads&showfile=13142
    Find ROM here...
    https://www.vpforums.org/index.php?app=downloads&showfile=674
    IPDB...
    https://www.ipdb.org/machine.cgi?id=2170
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!!
    I also would like to thank Cryptdoctor21 for adding the red border on plastics, and he also reshaped the plastics.
    I also would like to thank him for helping make the dB2S Backglass. I just supplied the pic, and he made all the snippets. GREAT JOB!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 76.6 MB's to 33.3 MB's!!!
     
    Version 2.0
    Converted mp3's to ogg format, and scripted music to be played from Greedo folder.
    (Place Greedo folder in your Music folder)
    Added modified JPSalas LUT Toggled with Right Magna-Save.
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Moved bumper pic selection to left Magna-Save.
     
    Version 1.1.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 1.0
    Added 356 Alien voice sound effects. (All from the Star Wars Universe)
    1 of 23 Jawa voice sound effects is played on lower rollovers.
    1 of 177 Alien voice sound effects are triggered by kicker, and played every 8 seconds during attract mode.
    1 of 156 other Alien voice sound effects are played on drain of ball.
    Over 60 other Star Wars exclusive sound FX.
    Added option in script to change the in game music. (12 songs in total.)
    0= no in game music. (The in game ambience is still played.)
    1= This is Default setting and is set to only play 3 original songs that have no singing in them.
    2= Plays the above + the 2 original songs with singing.
    3= Plays the above + 7 more unoriginal songs. (Unoriginal = wasn't in movie.)  
    There are 1 of 9 Cantina ambience sounds played while waiting to plunge ball, or game over.
    Left Magna-Save toggles 1 of 11 bumpers. (These are just generic bumper images, and will be updated soon!!)
    Buy-In button toggles GI Lighting Colors. 3 colors available including regular(white) default, Red, and Blue,(Blue is default on psychedelic mod.)

    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    1590 downloads

       (2 reviews)

    9 comments

    Updated

  5. Star Gazer (Stern 1980)(VR Room)

    It is a hybrid table. You can play it in FS, DT or VR.
    You have to play it in VPX 10.7!
     
    The table was created by Felsir.
    I would like to thank Felsir for allowing me to convert this table.
     
    Info
    Felsir paint a great new playfield. I have revised the playfield a little bit more.

    Also I inserted some things like nFozzy physics, Fleep sounds and dyn. ballshadows.
     
    There are 16 LUT files in the table. You can change them with the left MagnaSave button.
     
    You can change the VR rooms with the right MagnaSave button.
     
    You can change the DIP settings by pressing F6 after starting the table.
     
     
     

    701 downloads

       (2 reviews)

    9 comments

    Updated

  6. StarWars Bountyhunter

    Starwars Bountyhunter 3.0
    B2S included, no rom needed
     
    Thanks to VPW crew for testing and for making such nice addons in the exampletable. It was time some more of them landed on this table.
    Highscore will reset on first run.
     
    v3.0 - 4 player enabled.
                 VPW exampletable features added : DynamicShadows, Targetbouncer, Ramproll sounds, Slingshotcorrections
                 Wizardmode / Scoring Update !
                 Ball Reflections ! Almost Everywhere
                 Lower flipper power. Lock1+lock2 is on a timer 15s. Reaplied on every ramp done.
                 Limits added on some features.
                 Added some new sounds, new ramps, new blastdoor, new droptargets and visible kickers.
    v2.2 - VR-room, TournamentMode !
    v2.0 - Everything redone o.0
    v1.0 - First Release
     
    DOF programmed and fixed by Apophis
    Orbital Scoreboard Enabled
    Added 23 different ball options
    Several new 3D models around the table
    Redone almost everything since v1.0
    Super Testing by RIK , apophis and the team at vpw
     
    Install Instructions:
    Move the complete folder "Bountyhunter" to /Visual Pinball/Music/
    Move the "BountyHunterDMD" folder ->  /Visual Pinball/Tables/
     
    Optional Downloads if you want FlexDMD
    Table works fine without it, but you wantz it i hear ?
    https://github.com/vbousquet/flexdmd
    https://github.com/freezy/dmd-extensions

    7315 downloads

       (33 reviews)

    159 comments

    Updated

  7. Six Million Dollar Man, The (Bally 1978) Sound MOD

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.3.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    A sound Mod of allknowing2012's table.
    I first want to thank allknowing2012 for allowing mods without permission.
    I also want to thank him and anyone else who helped make this table come to life. Including 32assassin, Hauntfreaks, and Arngrim.
    BIG THANKS SIRS!!!
    Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed there way.
    Find original table here...
    http://www.vpforums.org/index.php?app=downloads&showfile=11355#
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 2.3
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 91.6 MB's to 34.3 MB's!!!
     
    Version 2.2
    Added JPSalas Lut script (With permission) toggled with left and right magna-save.
    Moved sound effects from plunger to trigger in plunger lane.
    Added darker apron. (Original is still in the Image Manager, but it doesn't work well with Lut changes)
    Moved side rails inwards a smidge.(You could see backglass showing through slit)
    Lined up primitive screws to match screw holes on upper center to upper right plastic. (They were way off!)
    Moved sound effects to be played through backglass instead of table.
    Added Fluppers Flashers. 2 above plastics at top of table, 2 below the bumperslings.
    Changed Material settings on a few things.(Side rails and wood side walls, now they look normal)
    Imported JPSalas Arcade physics.(Physics seem better, but still needs alot of work.)
    Adjusted script so "Fast Flips" are now activated.
    Adjusted and reshaped Insert lights, and changed a few to give them more depth.
    Reduced amplification on a few bionic sound effects as they were drowning out music.
     
    Version 2.1
    Many changes now that I know how to add timers to script!!
     
    I added 57 sound effects, including all sorts of bionics, bionic bigfoot, Oscar Goldman, Steve Austin, and much more.
    ROM Sounds are off by default.
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
     
    Hope you enjoy!!

    1939 downloads

       (1 review)

    12 comments

    Updated

  8. Pink Panther (Gottlieb 1981) Sound MOD

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 3.1.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    I first would like to thank Bord for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Hauntfreaks, NFozzy, Luvthatapex, Arngrim and BorgDog!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Check Original Table download page for more important info.
    Original Table...
    http://vpinball.com/VPBdownloads/pink-panther-gottlieb-1981/
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 3.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 151 MB's to 52.6 MB's!!!
     
    Version 3.0
    Added Modified version of JPSalas LUT script.
    Toggle LUT's with Buy-In Key. (2 Key)
    Added Instruction Card.
    Instruction Card Pic uploaded with permission of Inkochnito. (Huge thanks!!)
    Find all your Pinball Card needs at Inkochnito's Pinball Cards site:
    http://www.pinballrebel.com/pinball/cards/
     
    Version 2.1
    Forgot to shut of sw71 timer during Multi-Ball drain.
    (10 seconds after any ball drain, and the attract sounds start. So attract sounds were starting before last ball drain on Multi-Ball. It is fixed now.)

    Version 2.0
    Added 26 sound effects. All of these sound effects are played through backglass instead of table per Vogliadicanes info.
    Including 3 background music sound effects triggered from plunger pull,(3 different versions of same song.), and an Inspector background music sound effect triggered by upper left and right kickers.
    4 other background music sound effects are played during attract mode.
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger lane, it plays the "plungerreleasefree" sound effect.
    Added some Subs BIP, ICML, ICMR, xxx, yyy, zzz with different variables, so no background music sound effects are triggered by plungerpull unless Ball is in Play, and no balls are locked.(This allows the Inspector background music sound effect to continue playing when ball is locked, and next ball is shot from plunger.)
    Also this helps during Multi-Ball drains so background music sound effect is not altered until last ball drain during Multi-Ball.
    Starting Plunger sound effect is played when ball enters plunger lane,(If ball is not locked.) If plunger is not pulled within 2 cycles of sound effect, (30 seconds.), 1 of 2 random "mad people voices" is activated for 1 cycle,(15 seconds.) If plunger is still not pulled, it will trigger a snoring sound effect for 2 cycles and then starts over from the "mad people voices" cycle.
    ROM sounds are turned off by default at table start, and turned back on when table exits.
    (This way if you have another Pink Panther table that uses same rom, rom sounds will not be effected.)
    Added to script so you can change LED's to blue, pink, or regular orange.(They are blue by default. I tried to make it the same color as LED's on apron.) On table exit, LED's are set back to regular orange.
    (This way if you have another Pink Panther table that doesn't have the same LED's colors scripted in, it won't change them.)
    Added DT Backdrop pic. I used pic from HauntFreaks dB2S Backglass Illuminated Image.
    Requires the latest VPX 10.4 beta.
    If you are looking for a dB2S Backglass, Bord included one with his table download.
    So you need to go to his download page if you want the dB2S Backglass.
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    1731 downloads

       (1 review)

    5 comments

    Updated

  9. Flash Gordon (Bally 1981) Sound Mod

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    I first would like to thank Rothbauerw for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Cyberpez, WRD1972, Sinbad, Scapino, Flupper, and the Devs that make this all possible!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://vpinball.com/VPBdownloads/flash-gordon-bally-1981/
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I also would like to thank Scottacus for adding TILT sound effect script!!
    (I have always had trouble trying to add sound effect to light. BIG THANKS!!)
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Found a double Timer Sub, so renamed my Timer Sub from dt01 to dta.
    File size went from 92.1 MB's to 31.9 MB's!!!
     
    Version 2.0
    Added modified version of JPSalas LUT Script.
    Toggle LUT's with the Buy-In Key. (2 Key)
    Moved Plunger activated sounds to Plunger Lane Trigger.
    Added Instruction Card.
    Instruction Card Pic uploaded with permission of Inkochnito. (Huge thanks!!)
    Find all your Pinball Card needs at Inkochnito's Pinball Cards site:
    http://www.pinballrebel.com/pinball/cards/
     
    Version 1.3
    Changed sounds to be played through Backglass per Vogliadicanes info.
    Removed sound effect "Rescue Friends and save Earth" from drain event.
     
    Rothbauerw sent me updated table to use for this sound mod!! BIG THANKS!!
    "Here’s the latest version, there were a couple of small mapping issues fixed in this version that are not in the most recent released version."
     
    I added 43 sound effects including voice and background music.(Also changed original music Snippet.)
    Hope you like it!!

    2312 downloads

       (2 reviews)

    8 comments

    Updated

  10. Roller Coaster Reversed (Gottlieb 1971)

    Yes it is upside down and yes its supposed to be that way.  I was talking with Loserman76 last year about doing this and i never ended up getting around to it before he passed.   A while ago I saw a guy on the internet that flipped a pinball playfield around 180 degrees and made the game play backwards.  The table slopes down to the back of the machine and the ball drains towards the apron but everything is backwards.  He also rewired it so the game starts at 9,999 points and counts down, so the object of the game is to get to 0 in a set number of balls.   I thought it was a cool project in real life so i wanted to see how it was to actually play it in virtual.   I ended up taking LMs table, reversing and redoing all the artwork to make sense backwards.  I also added a bunch of animated rubbers, due to the orientation, you actually are able to see alot move.   Thanks to @Bluenmaize for helping with the scripting and b2s to actually make this thing work.  Thanks to @hauntfreaks for letting me mod his b2s.  And lastly, Thanks to Loserman76 for this table and all he has done for the community.  Enjoy and let me know if you actually get to 0 points!

    404 downloads

       (3 reviews)

    16 comments

    Updated

  11. Barbwire Joe Picasso Mod 1.2

    Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table.
    Make sure to grab the Puppack by Hawkeyez88 that goes with it:
     
      
     
     
    Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking.
     
    Table is 10.7
     
    ' CREDITS
    ' Art for playfeild and plastics all created by Joe Picasso
    ' Help with 3d guns by Remdwaas
    ' Gun fire switch and animations by Devious 626
    ' Table Light shaping by Pedro Peres
    ' 3d Bulldozer cropped and aided by Andrei Maraklov 
    ' JLouLou For Recreating both ramps in blender and creating their texture packs. 
    ' JPsalas For helping me fix left set of ramps having issues.
    ' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode)
    ' Flipper primitives by zany
    ' Ball shadow by ninuzzu
    ' Ball control by rothbauerw
    ' DOF by arngrim
    ' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds)
    ' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order)
    ' Plus a lot of input from the whole community (sorry if we forgot you :/)
     
    Cheers!
     

    4857 downloads

       (19 reviews)

    78 comments

    Updated

  12. Mousin' Around! (Bally 1989) w VR Room

    So you wanna mouse around!  
     
    This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table.  Thank you very much, Herwey!  On his version 1.1 he had help from several others including Schreibi, OldSkoolGamer, ICPjuggla, Cosmic80, Flupper, JPSalas, 32assassin, Sliderpoint, Ninuzzu, Dark, DJRobX, TTTTTWii, Bork and Thalamus.  
     
    I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, and other corrections.  Also thanks to Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback on the 2.0 version!
     
    If you are playing in VR... you MUST select VR_Room = 1 in the script!!
     
    There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper.  
    Color mods and flippers can be changed by clicking the right and left magna save buttons.  (You can turn that off in the script as well)
     
    IF YOU experience performance issues... there are options to change that.  First of all, you can uncheck "Reflect Elements on Playfield in the table options window.  Also, you can turn dynamic shadows off for additional performance if needed.

    Version 2.0 Updates include:
     
    - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness.  
    - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper).  
    - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks.  
    - Fleep sounds added, as well as relay sounds.
    - Added Flupper dome and Flupper bumpers.
    - Adjusted the flippers to be actual size, and tweaked the flipper physics.
    - Corrected a couple errors in the table, as the million lights didn't light up correctly, and a few other things.  
    - Adjusted the lighting levels some.
    - Rothbauerw corrected some code to control the motorbank correctly, as there were cases it wouldn't move or impact nvram.  He also helped correct some other trap code issues.
    - Tomate added new plastic ramps and textures.
    - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls.  I implemented only the gBOT global call.
    - Updated the trough code to manage all balls on the table.
    - Updated some images to implement see through holes in the apron and back wall.
    - And several other updates, all documented in the script.
     
    Once again thank you to Herwey, Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback!!
     

    4595 downloads

       (17 reviews)

    74 comments

    Updated

  13. A Real American Hero OPERATION P.I.N.B.A.L.L. (Original 2022)

    The story so far...
    The Joe's need your help!!
    Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown.
    On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine.
    These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser.
    Now it is used to spread classified information and propaganda throughout the Cobra Empire.
    This is where you come into the story....
    Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!!
    First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines!
    You must then find out exactly how much stolen GI JOE information these machines are carrying!
    "OPERATION P.I.N.B.A.L.L."
    Psionic
    Interface
    Neural
    Behavioural
    Adjustment
    Low-frequency
    Laser
    How much info will you uncover?
    Only your superior pinball playing skills can help you to accomplish this mission!!
    *************************************************************************************
     
    Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
    Regular version still has 388 Dossier and Vehicle pics.
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    BumperCap pics were 2000x2000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
     
    v2.0
    Added modified JPSalas LUT Toggled with Right Magna-Save.
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now camo pic changes are saved and loaded on next table run. (Buy-In Key toggles Camo Patterns)
    Also added wall30 to the camo change.(The plastic right under middle Bumpercap)
    Converted mp3's to ogg format, and scripted music to be played from GIJOE folder.
    (Place GIJOE folder in your Music folder)
    Also lowered Decibal Level on all the music by 6.4 Db's.
    Also lowered Decibal level on Bumper and Bumpersling sounds by 13.2 Db's
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Projector Pic cheat. Use Left Magna-Save to toggle Projector pics after game has started.
     
    v1.8.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    v1.8
    Added Jp's Lut's script to table.
    Toggle Lut's by holding down Left Magna-Save, and press Right Magna-Save.
    If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
    Added 5 extra Camo patterns for plastics toggled with Buy-In Key. ("2" Key)
    Changed GIJOE Targets to have higher percentage of Laser Blaster sound effect, instead of the barrage of Yo Joe every time they are hit. (Gets annoying real quick!!)
    Made 2 table versions. 
    Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
    Regular version still has 388 Dossier and Vehicle pics.
     
     
    v1.71
    Added JPSalas GI Effect script to events.
    (Ball release into plunger lane, upper kicker, and when projector pic is activated.)
    Added coin sound effect on coin insert.
    Added option at top of script to change color of scoring LED's.
    You can choose from 5 different colors.
    (0=Green  1=Red  2=White  3=Blue  4=Reg Orange)
    Default is set to green.
    Added command to Exit Sub in script, to change LED's back to regular Orange on table exit.
    (So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.)
     
     The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom.
    v1.7
    Added camoflauge to right of kicker plastic.
    Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop.
    Added lights to characters on playfield so now they light up with GI lighting.
    Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink)
    Now when you hit kicker, the background music doesn't stop.
    Adjusted FS POV Settings so table is wider.
    Fixed DT backdrop lights.
    Moved plunger activated sounds to trigger in plunger lane.
    Adjusted timers and volume on alot of sounds.
    Removed 2 Background Music sound effects.
    The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them.
    Added 1 more voice sound effect to coin insert.
    Added 7 Digit rom to table.
    Adjusted DT backdrop for 7 Digit rom.
    I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used.
    Added Cheat to toggle Dossier pics.
    Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics.
    (This is not cheating as it doesn't effect the score.)
    Also made a 7 Digit dB2S Backglass, included with download.
    Bumpers, and lower Slings light up explosions on backglass.
     
    Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects.
    Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects.
     
    VERSION 1.1
    Added alot more sound effects.
    Lowered light intensity on COBRA lights.
    Raised intensity of Shoot Again Light.
    Adjusted hit height of rubbers.
    Added timers so game over and bonus counting isn't silent anymore.
    Added correct scorecard.
    Added random sound effects to star trigger and right inlane.
    Added 2 different game over sound effects,(Had a 3rd and 4th but quality wasn't good enough.) These are activated 5 seconds after ball drain, unless a ball is kicked into plunger.(Meaning you will hear the game over music while big bonus is being counted, but it shuts off as soon as ball enters plunger area. So you will only hear the full game over music, when game is over.
    I added another timer that starts after the game over music is fully played. This activates 1 of 12 "Next Episode of GIJOE" sound effects.
    I added another timer that activates 1 of 3 random attract mode sound effects, after "Next Episode of GIJOE" sound effect has completely finished. These 3 random sound effects are the same 3 that are activated at table start.
    1 is a cobra propaganda sound effect, the other 2 are starting music of GIJOE cartoon.
    Version 1.2
    Now Projector has 388 Pics!!
    Removed alot pics from projector and added alot more!! Instead of 143 Dossier Pics, now there are 387 Dossier File Pics!!
     
    Version 1.3a Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) Added a few voice sound effects. Added cash register sound effect to cobra Bank Targets. Version 1.3b Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) I removed all but 6 background music sound effects(I renamed the 6 so you can have both versions 1.3a and 1.3b without these 6 overwriting the other 6 on version 1.3a), and added more voice sound effects to drain and kicker, and other places. Added cash register sound effect to cobra Bank Targets. V1.3.1b Fixed script for grotto kicker unhit. Forgot to add "A" at end of mp3 sound effect.  
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
     
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script) 
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.

    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.)

    Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic.
    387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388?
    It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers.
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    Can you make it to pic 388?
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon. 
    Added day+night dB2S Backglass in same post.
    Hope you enjoy!!
     

     

    2780 downloads

       (2 reviews)

    15 comments

    Updated

  14. The Simpsons Kooky Carnival (Stern 2006)

    This project started out because i was searching through the Vpinmame list of roms and saw a Simpsons game that we did not have.  I ended up buying a cabinet and populated playfield for $80 and took it home and scanned it.  This was probably 6 years ago...
     
    The game can be found at most Chuck E. Cheese franchise locations and is a coin roller game that uses Stern Whitestar boards and many parts from The Simpsons Pinball Parts.  The game features a shaker motor, moving ramps, moving Bart toy and a bunch of flashers and cool lights.  I took the game with help from many others and made it a pitch and bat type game similar to Pennant Fever that i helped build many years ago.  The left flipper pitches the ball, right swings.  The magnasave buttons change the LUTs.  The goal is to get the coin in the W-I-N holes on 3 shots, yeah good luck...   there is no coin in or start button, game is always running in real life.
     
    The  "Good"  This and the Backglass came from all scanned assets.  32 Assassin helped me initially getting this going because we had to trick the ticket dispenser and the switch when you insert a coin to roll down.  Took some time to figure it out.  Game plays as it should if there was a ball in it instead of a coin.
     
    The "Bad" 
    1.  The 2 ramps are static, i have another version that they move but the issue is you cannot have Primitive ramps move and be collidable.  We had to make VPX ramps that were invisible that were collidable but getting them to sync up with the visual ramps was a nightmare.  This was a community effort so it will be open to mod if anyone want to play with it and get it working.  The VPX ramps are still there just not collidable and commented out in the script  
    2.  There are GI lights under the back green plastics.  I did not add them because I couldn't get them to work,   gave up...
    3.  There are 3 solenoid controlled lights in the script.  The lights are above homer and comic book guys head and point down.  These provide most of the lighting in the game.  The only way to properly do this is to use Blender.  If someone wants to give it a shot by all means.
    4.  No desktop version, I don’t use it.  If someone wants to make that thanks
     
    This table is free to mod and publish without permission if:
    1.  It is posted on VP Universe only, definitely not VP Forums!!!!
    2.  You actually fix one of the above issues!  If you just wanna mod then fine, mod and keep on your cab.  If you have a really cool mod then contact me and we can talk.  We don't need 10,000 versions of this table around because others, you know who you are on VPF, like to "fix" other people lights..
     
    Lastly, I would like to thank all those that have contributed to this table.  I am sorry that I don't remember all the names because this has been a 5 year project, please message me if you want your name added to the credits and don't be mad, its not intentional.  From what I remember and can look back at, 32Assassin for scripting help, Wildman B2s, Arngrim DOF, cant remember who helped stich the PF scans,  Dazz for scanning all the 3D models in, Rawd for making the 3d models usable in VPX, Remdwaas, Cyberpez and Rawd for help with scripting, ramp testing and other various items, Flupper for help with flashers.  I know I probably missed people so let me know but generally the VPW guys for all the help getting this done.
     
    B2s is in the download
     
    Rom is here
    Thanks to Hauntfreaks for animated wheels
     

    1398 downloads

       (7 reviews)

    61 comments

    Updated

  15. Godzilla (Sega-Stern mash-up) v3.0

    Godzilla (Sega-Stern mash-up) v3.0
    this is a modded version of @marty02 Sega-Stern mash-up or Godzilla
    this again is a table i've been messing with from it initial release
    list of some of the mods:
    GI Shadows
    Updated Lighting
    Mecha Godzilla 3D model
    Building 3D model
    Flying Saucer 3D model
    LE Apron Image
    lite Physics
    Rear Wall
    Routed Playfield Holes with Primitives
    New Hit-Targets
    Remastered Playfield image
    Side-Blade Images
    Materials

    4217 downloads

       (15 reviews)

    40 comments

    Submitted

  16. Metallica Premium Monsters (Stern 2013) XMas Edition

    Graphic Mod I made in 2019 (RIP Vpinball.com)
    Orginaly form Metallica Premium Monsters (Stern 2013) by our friend hauntfreaks
     
    Just for fun ,enjoy it in family for Xmas holidays!

    1035 downloads

       (4 reviews)

    11 comments

    Submitted

  17. Poltergeist - VP_Cooks

    We are excited to launch our new table, Poltergeist, based on JP Salas' table Wrath of the Olympus, with a complete re-skin and modification of the game and visuals, and a couple of surprises!
    We strongly recommend you to use the magna save button in the upper right flipper, in order to stop the ball with a magnet and be able to go up to the upper playflied, because one of the best surprises come with this movement.
    The DOF is already configured and we added the wheel and B2s.
    This table is based on the Poltergeist movies from the 80's, especially the first and the second, and we chose them because these movies bring us back to our childhood and that magical time when anything could happen!
    Please enjoy our last creation and don't forget... more to come in the next weeks!

    1268 downloads

       (7 reviews)

    36 comments

    Submitted

  18. Christmas Pinball (Arkon 1980) MOD

    There are 3 files.
    VPX6.2 version (Releasing this version for all those who have not upgraded to VPX7.2 yet)
    VPX7.2 version
    Backglasses package

    Christmas Pinball (Arkon 1980) MOD v4.1 VPX6.2
    v4.1
    Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
    (Place Christmas folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
    Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
    Added 5 new Bumper pics to match Bumpercaps.
    Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
    Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
    I made it so these changes can only be made while ball is not in play. So change these before you start a game.
    This way you can't accidently hit the buttons while playing game.
    (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
    Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
    You can remove Snow Globe from apron with option at top of script. (It is on by Default)
    All of these new additions only added 10 more MB's to the table file size, thanks to some editting.

    Christmas Pinball (Arkon 1980) MOD v4.1 VPX7.2
    v4.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
    (Place Christmas folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
    Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
    Added 5 new Bumper pics to match Bumpercaps.
    Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
    Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
    I made it so these changes can only be made while ball is not in play. So change these before you start a game.
    This way you can't accidently hit the buttons while playing game.
    (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
    Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
    You can remove Snow Globe from apron with option at top of script. (It is on by Default)
    All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
    Even with all of these new additions, the Table file size went from 120 MB's down to 55.5 MB's thanks to OGG and WebP format conversions.
     
    v3.1
    New DOF scripted by rsperanza.(Huge thanks!!!)
    Colors changed to Christmas colors, and MX flasher shapes to spell HO HO
    If users get the latest DOF configs, they will see the HO HO MX flashers that went in yesterday.  The previous config went in a few months ago.  
    Users may also need a newer version of VPinMAME (Version with VPMAlias.txt in VpinMAME folder) if the updated rom name isn’t recognized.
     
    v3.0
    Added JP's LUT script to table. Toggled by pressing 2 Key (Buy-In Key)
    Moved GI Lights color change to 3 Key
    Added Modified script that combines JP's Lut script with STAT's Plastics change script.
    The result being now when you make plastics change or bumper change, they are saved and loaded on next play of table!
    Plastics change is toggled with Left Magna-Save, Bumper Change with Right Magna-Save.
    Included some DMD extras that HiRez00 made for his cabinet to go with his animated fireplace backglass.

    v2.0
    Connected flashers to coin insert, and other events.
    Adjusted FS POV so table is wider.
    Fixed DT Backdrop lights.
    Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.)
    Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.)
    Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.)
    Added GI effect to hit events. (Used JPSalas script method.)
    So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed.
    Added coin sound on Insert coin event.
    Included 3 wheels for cabinet users.
    Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!)
    (I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!)
    (He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!)
    v1.0
    Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
    Also added over 23 sound effects.
    Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    I added 76 pics to the projector.
    These pics are activated in order.
    They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
    Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
    **********************************************************
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more info.
    http://www.vpforums.org/index.php?app=downloads&showfile=12130#
    Remember to thank the original authors of this table, as they are the ones who made this work of art.
    I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!!
    **********************************************************
    YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
    MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
    HERE IS HOW YOU ADD YOUR PICS...
    FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
    "pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
    IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
    pic0
    pic1
    pic2
    pic3
    pic4
    pic5
    pic6
    pic7
    pic8
    pic9
    pic10
    and so on...
    SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
    THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
    WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
    YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
    THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
    NOW ENJOY THE SHOW!!!
    *************************************************************************************
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
    You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
    (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    (PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
    I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
    FIND THEM HERE...
    http://www.vpforums.org/index.php?app=downloads&showfile=13205
    Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download.
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    Hope you enjoy!!
    MERRY CHRISTMAS!!
     

    1811 downloads

       (4 reviews)

    38 comments

    Updated

  19. The Purge (Table and PuPPack)

    MAKE SURE ALL FILES ARE UNBLOCKED IN PROPERTIES
     
    Disclaimer !!!!
    This  table is not suitable for Babies  or Sensitive adults, Includes violence, nudity, mature speech and other things that may hurt your feelings.
    It has strobe lights that can trigger seizures.
    DOF oh DOF, can start a fire or worse in your house procede at your own risk.
     
    PLEASE READ THE INSTRUCTIONS !!! (inside the PupPack Folder)
    IF YOU ARE HAVING PROBLEMS WITH MINIGAMES FIRST READ THE INTRUCTIONS! FLIPPERS NOT WORKING OR VIDEO OVER THE MINIGAME MOST OF THE TIMES EXCLUSIVE FULLSCREEN FIXES IT!
     
    Table and PupPack "The Purge" inspired on the 5 movies and 2 TV series 
    The content is 4Gb ( you can cry now like I care)
    1 Screens users - I did the possible to work with one screen not sure if it will work the way it was designed it, I will not give suport for it ! Dom will buy you an extra monitor if you need !
     
    From the original JPSalas Serious Sam II (Thanks JPSalas)
     
    *8 Modes
    *3 Minigames
    *DOF
    *PupPack
    *Bilboard Videos
    *Animated Playfield 
    *Animated Slingshots
    *Screen options
    *MediaPack
    *and so much more !!!
     
    Team Tuga ( table reskin and Pup Pack)
    Mario Joao Paulo
    Balutito

    ******************************  THANK YOU SO MUCH !!!!!!!!  ************************

    Never had so much Fun in a Project then working with this people that I call very good Friends !!!
    Was realy rewarding seeing this project from being mine to become OURS !!!
    -Pritch33 "Ray Pritchard" ( Your first playfield !!! I think I just Release the Beast !!! was one ideia after another more crazy the better !!! 
    -Ayatollah of Rock ( The amazing Minigames!!! I can't say enough how good you make this project become more fun)
    -DigitalJedi084 (ALL DOF Work and Much more. You really are a Jedi, you always deliver 2x100% )

    Dom Wainright Chicken " once Again no contribuitions to this project at all but without him somehow this Project would be even worse !!!"
    PS: This time he contributed with 2 or 3 videos and he said that gonna test everything. 
    ANYTHING That you find wrong or not working PLEASE contact him Directly he is the right Person to help you.
     
    Dom Direct Phone Number :  (+44) (0)1485 545400
     
    This is Fan Art not to be sold !!! or Shared outside of this Site !!!
     
     
    FAQ:
     
    Was bought to my atention that some peolple experience DMD Flikering after a minigame finish this problem is not associated with this table itself its more of your own configuaratio but we have a solution:
    try change line 45 to a 2. Const iScreenCnt = 2     '2 = Hide DMD on 2 screen cabinets during Minigame (Tony's Rig), 3 = Display DMD during Minigame on 3 or more screen setups.
     
     
    IF YOU ARE HAVING PROBLEMS WITH THE MINIGAME NOT FOCUS YOU CAN DOWNLOAD A NEW SOLUTION THAT "BurtMacklin" FOUND FOR US (THANKS)  : THIS IS FOR WHO ALREADY HAVE THE PUPPACK AND IS EXPERIENCING PROBLEMS!!! 
     
    Minigame works with Flippers

    MINIGAME Not Focus: First check if all the files that you downloaded are unblocked: the table it self and then the 2 files inside the pup folder (PuPDesktopPunch.exe) and (pupinit.bat)
                                                    In some cases you may need Exclusive Fullscreen,( you can create a exeption just for this table in popper)
                                                    Other thing that you can Try is Delete/Move the files (PuPDesktopPunch.exe) and (pupinit.bat) inside the pup pack folder
                                                    Other situations just a Alt tab once will fixed for every minigame.
    DMD over Minigame : make sure you have iScreenCnt = 2 on the top of the script
     
     

    3037 downloads

       (17 reviews)

    108 comments

    Updated

  20. Honey_(Williams_1972)_Thal.rar

    Honey / IPD No. 1230 / December 17, 1971 / 4 Players
     
    This started out by me being a bit bored.
     
    I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table.

    Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had.
     
    NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!!
     
    Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table.
     
    Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing
     
    I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims.
     
    All in all, happy to have finised this, learning the hard way what not to do
     
    Original Resources : Starman
    DOF : Leeoneil
    Highscore tape : BorgDog
    VPX version : Thalamus
     
    A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun !
     
    Table is free to mod for anyone except Bogus1 !!

    Enjoy.

    1099 downloads

       (4 reviews)

    45 comments

    Updated

  21. NFL (Stern 2001) Cowboys

    NFL (Stern 2001) Cowboys v4.4 (VPX7.2 Required)
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 15 for the Cowboys.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 15 Cowboys Music is played after the second talking sound effect in attract mode.
    1 is Troy Aikman singing duet with Hank Williams Jr "We love our good Dallas Cowboys".
    There are 14 different rom Touchdown Calls, with 4 Radio TD call divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    341 downloads

       (0 reviews)

    0 comments

    Updated

  22. NFL (Stern 2001) Bengals

    NFL (Stern 2001) Bengals v4.4
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Made VPX6.2 and VPX7.2 versions.
    Added White and Black Tigerstripe theme to Color Rush version plastics and Linebacker.
    (So an extra Color Rush Plastics, as I did not remove the other one.)
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 6 for the Bengals.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 6 Bengals Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 1 Radio TD call divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    425 downloads

       (0 reviews)

    5 comments

    Updated

  23. Disco (Stern 1977)

    A rare Stern EM from 1977
    B2s included in the zip. Backglass artwork by Wildman

    1329 downloads

       (2 reviews)

    24 comments

    Updated

  24. ACDC Balutito Reskin

    Good morning all,
    Guitarist and fan of ACDC, I wanted to treat myself around this magnificent table, initially offered by Ninuzzu .
    Unfortunately it seems that he hasn't been active on the community for quite a while, I hope he is well and that he will not blame me for having used this table. 
    Thanks to him for these different achievements.
     
    Here I propose a reskin of the table, new playfield, new plastics, new light effect and addition of a video screen on the right side of the game board.
    To take full advantage of this table you must use the ROMs provided and copy paste the acdc file of the minipup in your PupVideo folder.
     
    You will easily find the media and B2s to accompany this tables on VPU.
     
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2394 downloads

       (14 reviews)

    73 comments

    Updated

  25. Stranger Things 4 LPE 1.0 (Limited PRO Edition)

    Stranger Things 4 LPE 1.0 (Limited POR Edition)
    By: Out of My Mind Arcade
     
    This Table Version was made using TC Deez's 2.0 version of Stranger Things Stranger Edition-
     
    The HellFire Club, Vecna‘s curse, The Monster and the Superhero, Dear Billy, 
    The Nina Project, The Dive, The Massacre at Hawkins Lab, PAPA, and The Piggyback. 
    In the spring of 1986, The adventure continues….. 
    Join 011 and become the 10th HellFire Club party member, Help the party battle through their most dangerous adventure yet! 
    Help find HOPP, defeat the Badmen, Save Max, Kill the Demogorgon and defeat Vecna! 
    With a few new twists added to the table and a brand new puppack and ultradmd themed for the new amazing season 4 of Stranger things….. 
    Welcome back to Hawkins Ballers! 
     
    Thank you to everyone who downloads this table I had a blast making the 1.0 version and I hope you enjoy it to!
    I want to also thank everybody that was involved with this table prior to my mod, 
    Thank you to Scotty Wic for his amazing 1.0 version, 
    Thank you to TC Deez for his 2.0 version, for all the new scripting 
    and his awesome topper videos and for listing permission to mod his 2.0 version.
    All of the Stern style Demogorgon topper videos were all done by TC Deez.
     
    I would also like to thank  Shaggysrsg for helping me Test the table out.
     
    My season 4 table, ultradmd, and puppack all work completely independent from its two original versions,
    So no editing is required to play my table version and it’s puppack/ ultradmd 
    nor will it interfere with the playing of the original tables and it’s puppack.
    Just drag and drop everything in the correct folders and get to playing Ballers.
     
    What’s included in this download?
    The Stranger Things 4 LPE 1.0 table file
    Stranger Things 4 LPE ultradmd 
    Stranger Things 4 LPE puppack
    Pinup popper media folder
    Read Me File with info on the popper media folder
    The puppack/Ultradmd and media for this table is in the media link
    Thank you again everyone! 
     
     
    Until my next release… GAME ON BALLERS!!
    Regards,
    RetroRommy6604, AKA- Out of My Mind Arcade
     

    2982 downloads

       (12 reviews)

    38 comments

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