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132 files

  1. TikiTime

    Tiki Time (2021)
    PLEASE READ - IMPORTANT INSTRUCTIONS INCLUDED:
    This VPX is a re-skin / re-theme of HiRez00's The Fog table which was a rework of BorgDog's Space Walk (Gottlieb 1979) table. 
    About 20 years ago I got swept up into the Tiki Bar craze.  I could not see enough of them!  Not talking a thatched covered beer hut on the beach in Florida, I am talking about your dark classy restaurant/bar where you can get a real Mai Tai or a Zombie, filled with carvings from Oceanic Arts. Sadly, many have gone out of business now.  Fifteen years ago I gutted my first arcade machine and replaced it with MAME.  The Windows XP desktop powering it died so I replaced it with Retro Pi last year.  I ran across Visual Pinball and got it working well enough for me to feel comfortable with building my own cabinet this past September to put next to my RetroPi cabinet.  I have loaded up 100's of table, including VPX, Future Pinball and this past week I added FX3 (Zen was running a sale).  What I really felt I was missing was a good Polynesian themed table.  I mean Beach Bums, Gilligan's Island, Endless Summer are all good, but I really wanted that old school feel of a 50's Tiki Bar.  That's when I decided to see if I could make one.
    I decided to start with simple table without DMD or complicated game play.  I figured an EM table which had already been modified, would be a good introduction to getting a theme completed pretty quick.  I followed HiRez00's plan of Kiss = Keep it simple, stupid.
    After being granted permission by BorgDog and HiRez - I went through and redesigned all the artwork for the playfield, plastics, backglass, etc.  I grabbed a trial copy of Photoshop, but transitioned to Gimp for all of my editing.
    The back glass is a picture from one of my favorites; the Mai Kai in Fort Lauderdale.  The play-field is filled with characters from Tiki artist Josh Agle (better known as Shag).  Music is from Tiki Lounge greats Les Baxter, Martin Denny and more.
    I am a 'cabinet' pinball user but I made sure the Desktop users would have a complete Tiki table as well.

    USING LUT OPTIONS (VERY IMPORTANT):
    - - - - - - - - - - - - - - - - - -
    When you boot the table for the first time, the table will appear a lot brighter than it is intended, Tiki bars are usually pretty dim.
    Hold down the LEFT MAGNASAVE and then press the RIGHT MAGNASAVE to cycle through the 13 LUT options. This bypasses the need of using the Day / Night slider. Depending on the resolution of your playfield monitor, everyones preferred LUT setting is different. When you cycle through the LUT options, when you select the one you prefer for your setup - it will automatically be saved when you exit / quit the table for the next time you play the table. You can adjust the LUT Option at any time when the table is loaded, even during gameplay.
    PLEASE NOTE: Pressing the LEFT MAGNASAVE will shut off the music as well. Simply press the RIGHT MAGNASAVE (without the LEFT MAGNASAVE pressed) to resume music playback.
    MUSIC OPTION:
    - - - - - - - - - -
    By default, the table is set up to play one of several random startup tracks, cycled Game Play tracks, and several random Game Over tracks. Instead of giving the option to turn ON or OFF all music, we split the options up at the top of the table script. You can adjust each type of music playback based on your preference. You can isolate and turn ON or OFF either the 3 options at the top of the script.
    If you want to temporarily turn off the music, press the LEFT MAGNASAVE and it will stop the CURRENT music track. You can then press the RIGHT MAGNASAVE (without the LEFT MAGNASAVE pressed) to resume music playback.
    During gameplay, and ONLY during gameplay, you can change the music track by pressing the RIGHT MAGNASAVE to switch to one of 6 music tracks. During actual gameplay is the only time this feature works.
    OPTIONS MENU:
    - - - - - - - - - -
    When NOT in gameplay (i.e.: no ball in the plunger lane or game started) you can access the Game Options Menu by holding down the LEFT FLIPPER for 2 - 3 seconds. This allows you to change the number of balls, free play or coin play, high score visible setting, or Replay Score settings.
    INSTALLATION (VERY IMPORTANT):
    - - - - - - - - - - - - - - -
    The install is fairly standard and straight forward, except for 1 IMPORTANT thing, the Music folder for VPX. In order to avoid the growing 'mess' of a million .mp3 files in your Music folder, the additional audio / music files for this table NEED TO BE INSIDE a folder called 'TikiTime'. This reduced adding to the clutter and global warming problem.
    So when you unzip the music / audio for this table, the directory structure should look like this when installed 'Visual Pinball / Music / TikiTime'.
    You will get an error when you boot the table if the mp3 files are simply dumped into the Music folder.
    DOF CONTROL:
    - - - - - - -
    I didn't want this new version of the table to compete or interfere with the existing Space Walk (Gottlieb) table or the re-themed “The Fog”,  so I have renamed the cGameName and all associate reference to Space Walk to "tikitime".
    Until DOF is updated with this new table to be included, but you just can't wait - open your DOFConfig.ini and copy the command line for SpaceWalk_1979, paste it to a new line - and change 'SpaceWalk_1979' to 'tikitime'.
    FINAL NOTES:
    - - - - - - -
    Overall - I am happy with how the table turned out. The look, features, sound, music, graphics and gameplay are how "I" wanted it for my cab. This was all my preference, and may differ from your tastes of preferences. Please make use of the multiple options to get it to your liking.
    - Aloha!
    FILES INCLUDED:
    - - - - - - - - - -
    TikiTime.vpx
    TikiTime.directB2S
    TikiTimeWheel.png
    TikiTimeWheel3.png
    ReadMe.txt
    Link to Music Files.txt
    MUSIC CAN BE DOWNLOADED FROM: 
    https://drive.google.com/file/d/11oOWtjJ78G07FK3B2fz6lWOfVT5JCDbM/view?usp=sharing
    CREDITS:
    - - - - -
    BorgDog - Original Space Walk table
    HiRez00 - Table Re-Theme / Re-Designs
    Rascal - Scripting, Updates, and Testing
    Loserman76 - EM Knowledge / Advice
    JP Salas - LUT Selector Enhancement
    - - - - - - - - - - - - - -
    Permission to Mod: NO
    - - - - - - - - - - - - - -
    This project took about 30 hours to put together and I am happy to share it with everyone ... so "thanks" or comments in the support topic are appreciated.
    PLEASE NOTE: I create these image, videos, tables and backglass files for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON ... You have been warned!
    DO NOT include any of these files with other downloads or projects without asking / getting permission first.
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    391 downloads

       (1 review)

    5 comments

    Submitted

  2. The Mandalorian

    **************************
      The Mandalorian 1.1
    **************************
    Reupload from Vpinball with fixes.
     
    Concept & Graphic Design : Addestratore
    Music & Sound Design : iDigStuff
    Original Table Author (Cybernaut): mistermixer
    Additional Script Support: William Hammond, HiRez00
     
    The Mandalorians are a clan-based group that is comprised of members from multiple species—all bound
    by a common culture, creed and code: “This is the way”.  After the fall of the Empire and at the start
    of the rise of the New Republic, some Mandalorians went into hiding following the Empire's Great Purge.
    You are one member of this group, hiding in an enclave on Navaro.
    You are a lone gunfighter in the outer reaches of the galaxy, far from the authority of the New Republic
    as you collect bounties of the wanted to bring credits back to the tribe for use.

    Release Notes from Authors
        -If you have difficulty getting the table to accept credits please
         replace the NVRAM in the "VPinMame NVRAM" folder with the provided file
        -This table's soundtrack was programmed start to finish using the OST.
         However if you would prefer to skip a track or stop the music you can control
         it with the magnasave buttons
        
    Included with download

    -Table File
    -Rules.pdf
    -Wheel.png
    -ROM
    -Music Files
    -NVRAM File

    Installation:
    Mandalorian 1.0.vpx -------->   VPX Tables Folder
    cybernaut.zip ----------------> Roms Folder
    cybernaut.nvram --------------> Vpinmame\nvram Folder (if necessary)
    Mandalorian ------------------> Drag and drop the ENTIRE FOLDER "Mandalorian" into VisualPinball\MUSIC
        

    2411 downloads

       (5 reviews)

    6 comments

    Updated

  3. Touchdown (Williams 1967)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    https://www.vpforums.org/index.php?app=downloads&showfile=14319#
     
     
    Adjustments made:
     
    - Playfield color correction
    - color correction of Playfield lights
    - new apron back
    - new cap bumpers
    - lighting
    - flippers adjustment
    - side guides in blue (IPDB)
    - adjustment of targets
    - adjustment of plastic color
     
    Loserman Description:
     
    Williams' Touchdown (1967)
    One player replay game. Mechanical backbox (football moves up the field).
    Source images thanks to Jon Osborne
    Artwork redrawn by GNance

    495 downloads

       (2 reviews)

    1 comment

    Updated

  4. Tam-Tam (Playmatic 1975)

    Tam-Tam (Playmatic 1975) by the late loserman76.

    321 downloads

       (1 review)

    0 comments

    Submitted

  5. Time Warp (Williams 1979)

    Banana flippers and psychedelics!
     
    This is an archival release from 2019. IIRC Gilrock started it and passed the project on to me, I did the modeling and rendering and the inimitable rothbauerw figured out how to get banana flippers working. It isn't built on great resources but it was fun to build this as a novelty project.
     
    As an archival release there is no support/future update implied.

    1503 downloads

       (4 reviews)

    22 comments

    Submitted

  6. The Hateful Eight Balutito MOD

    For this tribute table to Tarantino's Film: The Hateful Eight, I used the magnificent Cactus Canyon table by TomTower and Ninuzzu as a base.
    Unfortunately I did not find the authors on the forums, I hope they are doing well and that they will not blame me for having used their table. 
    Thanks to them
     
    Thank you for taking the time to appreciate the enormous work done by Dtatane to modify and colorize the DMD, a version is still under development, thanks to Dtatane for this work.
     
    Thanks to Daeron61 for the magnificent 3D models offered on this table.
     
    IMPORTANT You need PROC like for Cactus Canyon
     
    Instructions:
    Step 1:
    Copy / paste the ROM without unzipping it into your vpinmame rom folder.
     
    Step2:
    To use this ROM you must create an alias of the Cactus Canyon cc_13 ROM.
    You just need to add the following line, to the VPMAlias.txt file
    cc_13H, cc_13
    You will find the VPMAlias.txt file in the VPinMAME folder:
    😄 \ Visual Pinball \ VPinMAME
    (If it does not exist, it is a .txt file)

    Step 3:
    to get the DMD corresponding to The Hateful eight table
    you need to copy paste, the cc_13H folder provided in the altcolor DMD folder, into your altcolor folder.
    You will find the altcolor file in your VPinMAME folder:
    C:\Visual Pinball\VPinMAME
    (If it doesn't exist create it)
     
    Step 4:
    Copy/ Paste Music mp3 in your music folder
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2335 downloads

       (4 reviews)

    26 comments

    Updated

  7. Tales From The Crypt VPW Premium (Data East 1993)

    Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
    This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
     
    ** Please use VPX 10.6, there may be issues with 10.7  This is now updated to 10.7.
     
    With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
    VR Options are all in the script, with options to include or exclude the RTX shadows.
    (by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
     
    '*** V-Pin Workshop Spooky Crypt Team ***
    - Project Manager: Tomate
    - Models and textures with Blender & Octane: Tomate
    - Ramps: Tomate
    - Primitive fading code for GI and flashers: iaakki
    - "Three layer" 3D Inserts: iaakki
    - Tombstone Code: Sixtoe, DJRobX
    - PF edits and insert texts: iaakki
    - Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
    - Wylte RTX ball shadows: Wylte, apophis, iaakki
    - VR & Various Fixes: Sixtoe
    - nFozzy physics: iaakki, Benji
    - Rubberizer and TargetBouncer: iaakki
    - Fleep Sounds: iaakki, Benji
    - Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
    - Testing: Rik, VPW team
     
    Table Rules
     
    ' 002 tomate - wireramps and metal ramps prims added
    ' 003 tomate - correct POV, backwall added
    ' 004 tomate - ramps height corrected 
    ' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
    ' 006 iaakki - insert bulb primitives added for testing
    ' 008 iaakki - OFF insert Normal Map added
    ' 011 iaakki - round inserts done
    ' 012 iaakki - rec star inserts
    ' 013 iaakki - some insert adjustmens
    ' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
    ' 018 tomate - some new prims and textures added
    ' 019 tomate - rest of the new primitives and textures added (layer 1)
    ' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
    ' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
    ' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
    ' 023 kingdids - some tweaks on table lighting settings
    ' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs 
    ' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
    ' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible), 
    ' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
    ' 028 iaakki - RightFlipper1 added back with ssf sounds
    ' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
    ' 030 tomate - OFF textures added
    ' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
    ' 032 iaakki - some new material and cab sides tied to gi
    ' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
    ' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
    ' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
    ' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
    ' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
    ' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
    ' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
    ' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
    ' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
    ' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
    ' 043 tomate - A few textures fixed and some LUTs added
    ' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
    ' 045 iaakki - tombstoneOFF made to move too
    ' 046 iaakki - Sol4R created for right flasher, only gion state for now.
    ' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
    ' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
    ' 050 iaakki - flipper physics restored and loophelper implemented.
    ' 054 iaakki - RF and LF code implemented to debug version
    ' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
    ' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
    ' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
    ' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits. 
    ' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
    ' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
    ' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
    ' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
    ' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
    ' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
    ' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
    ' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
    ' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
    ' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
    ' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
    ' 075 baldgeek - fixed scoop exit sound
    ' 076 gtxjoe - Add debug shot testing.  Press 2 to block outlanes/drain.  Press and hold any of these keys to test shots:  W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
    ' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
    ' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds.  Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
    ' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
    ' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
    ' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav 
    ' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
    ' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
    ' 085 iaakki - adjusted flashers and added backplate vpx flashers
    ' 086 fluffhead35 - merged in 082 and 083 changes.  Added more balls to the RampRoll array because it was too small for the number of balls.  Added More RampRoll and WireRampRoll sounds as you need one per ball
    ' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
    ' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
    ' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
    ' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed, 
    ' 092 iaakki - PF GI flasher style changed
    ' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
    ' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
    ' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
    ' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
    ' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
    ' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
    ' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
    ' 0971 iaakki - Diverter and wireramp switches animated with sounds.
    ' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
    ' 098 apophis - included RTX BS distance calculation optimizations
    ' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
    ' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
    ' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
    ' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
    ' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
    ' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
    ' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
    ' 104 Sixtoe - Split off bumper prims, fixed script for them
    ' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
    ' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
    ' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
    ' 108 tomate - wall added over top plastics
    ' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
    ' 110 iaakki - subway redone, needs more testing
    ' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
    ' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
    ' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
    ' 114 Skitso - Fixed a bunch of lights
    ' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
    ' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
    ' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
    ' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
    ' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
    ' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
    ' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
    ' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
    ' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
    ' RC5 tomate - SSR set OFF by default, LUT added

    14464 downloads

       (32 reviews)

    212 comments

    Updated

  8. Tron Legacy LE (Stern 2011) VPW Mod

    Greetings Program!
     
    Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update;
     
    "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..."
    *a month later after everyone's tweaked every part of the table*
    "doh..."
     
    Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!)
     
    Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows,
     
    Enjoy!
     
    -          nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe
    -          Physical Re-alignment: Sixtoe
    -          Playfield and Inserts: Sixtoe, Astronasty, iaakki
    -          Ramp & Ropelight Primitive Update: Tomate
    -          Fleep Sounds: Fluffhead
    -          Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks
    -          Shadows: Wylte
    -          Acrylics and Plastics: Sixtoe
    -          VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass)
    -          Misc Tweaks: VPW Team
    -          Advice / Real Machine Comparison: G5k
    -          Testing: Rik & VPW Team

    '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code.
    '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions.
    '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things.
    '0.03 - Fluffhead35 - Completed Nfozzy Physics.  Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound
    '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class
    '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks
    '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed
    '0.07 - Wylte - Fixed spotlights not being in GI -_-"
    '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned
    '0.09 - Scrapped
    '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks.
    '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures.
    '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly
    '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero
    '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more.
    '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things...
    '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit
    '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes.
    '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts.
    '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies.
    '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed
    '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one
    '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber.
    '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more.
    '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done
    '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly.
    '0.26 - HauntFreaks - GI tweaks
    '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff.  Attempted to add a toggle, but I don't know Lampz well enough yet
    '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options
    '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much.
    '0.30 - apophis - Fixed spotlight shadow error.
    'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape.
    '
    ' We thank the previous friends of TRON (Apologies if we have missed anyone)
    ' G5k:    Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments.
    ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. 
    ' Sixtoe: VR conversion, table mods and tweaking.
    ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f)
    ' 85Vette: Original VP9 table
    ' Rom: Original FP table
    ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added.
    ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version)
    ' RustyCardores: Surround sound mod, new sounds added (where there were none)
    ' Hannibal: Lighting and graphical improvements
    ' Draifet: Physics and graphical improvements
    ' HauntFreaks: Graphical and material improvements.
     
    -- End Of Line.

    13005 downloads

       (28 reviews)

    158 comments

    Updated

  9. Triple X (Williams 1973)

    This is a never before released in vpx table that is a  two player version of the popular OXO table by Williams.  The table only exists as a prototype and it has the same fun tic-tac-toe game play of OXO but it is a two player game.
     
    This  hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (I've never tested that).  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    NOTE: THIS TABLE HAS OLY BEEN TESTED WITH VPX 10.6
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
     
     

    1031 downloads

       (4 reviews)

    22 comments

    Updated

  10. Total Nuclear Annihilation (Spooky 2017) VPW

    Welcome To The Future! (v2.0!)
     
    VPW are very proud to present Total Nuclear Annihilation V2.0! This project started in April '21 when EBisLit obtained a full set of new plastics for TNA for scanning, and gtxjoe started updating the script of the original v1.0 release with numerous fixes and rolling in both nfozzy physics and fleep audio, supported by Scott Danesi who provided the original DMD media, TNA light animations and sound effects. Over the next 2 years the table was worked on by a number of people in the community changing and updating nearly everything, bringing it as close in line with the real table as possible, including programming the light shows and now using the original machines video. What you see is the culmination of thousands of man hours of development, we're super happy with it, and hope you will be too! (and yes it's meant to be that hard!)
     
    TABLE MUSIC
    ===========
    This VPX table **does not** come with the TNA soundtrack.
    For the full music experience, you will need to BUY the TNA Album and possibly convert the songs from FLAC format to mp3 format with a tool like this: https://www.freac.org/

    It is available here:
    https://www.scottdanesi.com/?download=scott-danesi-total-nuclear-annihilation-flac-audio
     
    After buying them rename all mp3 files to TNA1.mp3 through TNA10.mp3 (Scarlet.mp3 is not used)
    Place the tracks in the
            \Visual Pinball\Music\TNA
    folder, then you must find and set bMusicOn to true in the script like this:
            Const bMusicOn = True
    and then you can disable the TNA message by setting
           Disable_TNA_Message = True
     
    Please show Scott Danesi your support and thanks for creating an awesome pinball game and for making the music available for us to buy.
    This release is fully compatible with the old release for anyone who purchased the soundtrack for that.

    PinUp Player  *Now Required*
    ===========================
    ** Download the Pup Pack from the Download button on this page! ***
    Pinup Player 1.44 or higher is required. Install files and setup guide can be found here:
    http://www.nailbuster.com/wikipinup/doku.php?id=install_guide
    ●     PuP-Pack folder "tna" needs to be copied to your PUPVideos folder.
    ●     Windows "Text and Scaling" / DPI must be set to 100 for ALL your screens!
    ●     your "PuP Backglass" display needs to be a proper 16:9 ratio (such as 1920x1080)
    ●     if you have a dedicated 3rd LCD screen that is 16:9 ratio or full size (similar to the real TNA cabinet),
    ●     then your Pup "FullDMD" display must be positioned on that 3rd screen and at 16:9 ratio (1920x1080, 1366x768, 1280x720,etc)
    ●     it's VERY important to have the PuP Backglass and PuP Music displays at proper 16:9 ratio, or the text will NOT display correctly
    ●     the pup displays can be configured with the PinUpPlayerConfigDisplays.bat
    There are 4 PuP-Pack options (depending on your cabinet / setup):
    Navigate to the;
              PinUPSystem\PUPVideos\tna
    Directory and double click on the option you will be using to set up PuP properly.

    Option 1 - PUPDMD on the Backglass. For those who don't have a dedicated fullsize 3rd monitor / TV for the PUPDMD text and videos.
    Option 2 - PUPDMD on the Backglass with B2S. Same as above, but setup to allow the 4 player score from the directb2s to show on the bottom.
    Option 3 - PUPDMD on a Fullscreen (similar to a modern Stern or TNA cabinet). Display the PUPDMD and Text on a 3rd dedicated 16:9 fullscreen.
      This option allows you to also view the entire TNA Backglass at the same time.
    Option 4 - VR or Desktop. This is to display everything on one screen for both desktop and VR users.

    DOF CONFIG
    ============
    If you use DOF in your cab, be sure to download and update to the latest config files.

    CREDITS
    =======
    GTXJOE:  VPX Table Lead
    Pinballfan2018: PUPDMD
    iaakki: Scorbit, Lighting, Scripting, and more
    Fleep: Mechanical sound engineering, processing and scripting, drop target animations
    hawkeyez88: Pup help
    RetroG33K: Pup help
    daphishbowl: Pup and Gif animations help
    leojreimroc: VR room and backglass
    apophis: Physics updates, script help
    Sixtoe: VR Cab, VPX layout, Acrylics, Playfield Redraw, Apron and More.
    Astronasty: Graphics help
    BorgDog: Apron photos, checking gameplay against his real machine
    Stat: DirectB2S backglass
    EBisLIt: TNA plastic scans
    Arelyel: Pup screen support
    redbone: Plastic and Playfield adjustments
    WildDogAracde: Mechanical sound effects recordings
    Morttis: TNA MOD V1.6 update (Graphic updates)
    trochjochel: PuP Media Help
    Joey Beaulieu: PuP Media Help
    HiRez00: PuP Media Help
    NailBuster: Pinup Player, PUPDMD
    Thalamus: RBG light data help
    VPW and VPC beta testers
    VPX Dev Team: Visual Pinball
    SCOTT DANESI: Providing all the genuine DMD media and table sound effects from the amazing Total Nuclear Annihilation "real" Pinball game. And the kick ass music!

    16587 downloads

       (60 reviews)

    204 comments

    Updated

  11. TRON-Classic (Original 2022)

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    This is a graphics and sound mod of Panthera (Gottlieb 1980).
    (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
    I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!! I also would like to thank HauntFreaks for allowing me to use his "shadows and tweeks mod" he made of JPSalas' Panthera table!!
    I would also like to thank HiRez00 for doing all the graphics on everything, including DT backdrop, playfield, and plastics!! He did a great job!! HUGE THANKS!!
     There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    JPSalas Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=13129#
    Find ROM here...(Uses 7 digit Panthera rom "panther7")
    http://www.vpforums.org/index.php?app=downloads&showfile=988
    IPDB...
    http://www.ipdb.org/machine.cgi?id=1745
    DON'T FORGET TO DOWNLOAD HiRez00's WHEEL IMAGES AND DB2S BACKGLASSES!!!
    HiRez00 made wheel images. Find them here...
    http://vpuniverse.com/forums/files/file/5145-tron-classic-1982-wheel-pack-10/
    HiRez00 made 2 db2s Backglasses. Find them here...
    http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
    I would also like to thank BorgDog for his upgrades to the table!!
    He...
    Changed flippers
    Changed kicker (cut hole in playfield image)
    Animated the rubbers behind the drops
    Couple other minor changes.
    It is definately appreciated!!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank STAT for his "Team Change script", which my script is based on.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!

    Tron-Classic (Original 2022) Mod
    by HiRez00 and Xenonph
    This table was made with VPX_5_beta_rev3434. Best to use this version or higher for best results.
    Find it here..
    http://www.vpforums.org/index.php?showtopic=39428&page=1#entry397433
    The key to high scores on this table is to try and hit those upper 4 rollovers at top of table first. Then go for the drop targets. Hit the 1-2-3 lanes to light up extra ball.
     
    Version 2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 77.9 MB's to 27.3 MB's!!!
     
    Version 2.0
    Converted mp3's to ogg format, and scripted music to be played from TRON folder.
    (Place TRON folder in your Music folder)
    Added modified JPSalas LUT Toggled with Buy-In key. (The "2" Key).
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 1.0.4
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 1.03
    Fixed timer for when shutting off music with Right Magna-Save key, now the plunger attract timer is also shut off.
    Moved a few more sounds to the upper left gate, so now there is 1 of 6 sounds played instead of same tank guy saying "Range 9, Mark 45, Fire". With timeperiod=1 there are 4 sound effects on upper left gate hit.
    Added JP's Lut script. Toggle Lut's with the Buy-In key. (The "2" Key)
    Moved spinner pics to toggled with "M" key.
     
    Version 1.02
    Added Time period option per BorgDogs request, which removes all voice and music sounds to make it more like that time period of tables. Thanks for the request BorgDog!!
    Find this option on Line 22 in table script.
    Default setting is 0 which plays all the sounds.
    Change from 0 to 1 and all voice and background music sound effects are gone.
    You will still get non-voice sound effects and flashers with options set to 1.
    Or you can toggle sounds on and off with Magna-Save buttons. (L-CTRL and R-CTRL)
    Right Magna-Save shuts off sounds, left Magna-Save turns them back on.
    I moved the spinner pics to be toggled with Buy-In button, or 2 key on keyboard.
    Added flasher and GI lights to DT backdrop.
    Added 6 more sound effects, including 2 kicker bonus count sound effects.
    (One of these is the laser zapping flynn into computer world.)
    (As soon as I can learn how to tie sound effects to lights, I will add drain bonus light count sound effect.)
    BorgDog was kind enough to add his goodies to the table!!!
    He...
    Changed flippers
    Changed kicker (cut hole in playfield image)
    Animated the rubbers behind the drops
    Couple other minor changes.
     
    Version 1.01
    Added missing DOF commands.
    Adjusted font size of DT view text lights.
    Version 1.0
    Noticed that a rollover was not showing for the top rollover on the 1-2-3 lights. Just checkmarked "Visible" and added metal wire material to fix.
    Added backwall to DT view with Encom logo in center.
    Added over 100 sound effects including voice and background music.
    Added 24 flashers from fluppers flasher resource table activated by events.
    8 spinner pics can be toggled with Right Magna Save key. (R-CTRL)
    Included nvram that has Match activated.
    (For those who can't figure out how to get Match working.) Press F6 while table is running to bring up dipswitch options.)
    Place nvram in your nvram folder located where you installed Visual Pinball.
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)

    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Some of the media used to create this are freely available on the net and I consider my work as non profit fan art.
    (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
    Hope you enjoy!!

    3198 downloads

       (10 reviews)

    30 comments

    Updated

  12. Terminator 2 Judgment Day Hanibal's Chrome Edition

    Thanks to the nice work before to all people making this table for VP10.
    This is one of my favorit, so I must optimize it and hope you enjoy my work.

    5802 downloads

       (2 reviews)

    0 comments

    Updated

  13. The Champion Pub (Williams 1998)

    Hello everyone.
    Attached is an update for The Champion Pub table created by mfuegemann.
    I thank its author as well as fuzzel who created the 3D model of the boxer, the ramps and the punching bag.
    I also thank the people and teams who create us, improve and share their creation.
     
    This update includes:
    - nFozzy Physics
    - Fleep Sounds
    - LUT
    - DynamicBallShadow
     

    4479 downloads

       (11 reviews)

    39 comments

    Updated

  14. Twister (Sega 1996) with VR Room

    After the VP competition a few weeks ago, there were several errors reported on Twister (Sega 1996).  I updated all of those errors, and since it was open... I did LOTS of updates.   The version that was played, I had done about a year ago, and only did a VR room option, Fleep sounds, and VPW physics.  
     
    In Version 2.0, I've now updated to the latest physics, slings, Lampz fading routines, 3D light inserts, dynamic shadows, flupper flashers and bumpers (modded), major GI updates, shadows, playfield mesh, and a complete redo of the ball trough and multiball lock trough.  Also gBOT (global ball on table) is used throughout to improve performance.  I've also changed the desktop background, as well as VR updates.  I created a 3D fan model in blender, and then reused the animated fan blade and code from Flupper's whirlwind.  There are several other updates, and there are several options as well.  It has been converted to VPX 10.72, based on recommendations from the VPW team.  VR Room, Desktop, and Cab are now automatically chosen.  In the options, you can change the bulbs to white or blue, VR Rooms, and other items.  
     
    Thanks to the VPW team for testing, especially tastywasps, apophis, bord, sixtoe, leojreimroc, and the feedback from the community on the VP competition!
     
    This table works for desktop, cab, and VR Room.
     

    6009 downloads

       (11 reviews)

    55 comments

    Updated

  15. TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts

    Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube.
    https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required.
    The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined.  DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team.
     
    The Game
    The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay  table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table  will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp.
    Table influences
    The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved.
    Seeing  JP's  scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible.
    Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story.
    Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up.
    The Avago Team are
    JP Salas- Game framework, playfield objects , testing & final scripting
    Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows
    Crackers & Mozzie- Table production team and testing
     Outhere-DOF
    Wheel by Vtdmame
    RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, 
     
    **************************************************************************
    For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort.
    https://youtu.be/loXfxHt8zZ4
    I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game
    https://youtu.be/kG_FxQnebgc
    **************************************************************************
    *********************************
    This game is not for resale or redistribution
    *********************************
     
    TimeLord_1.0.0.zip

    2725 downloads

       (10 reviews)

    106 comments

    Updated

  16. The Getaway: High Speed II MOD

    First of all I would like to thank the original Getaway authors (32assassin, ganjafarmer, flupper1) and Sixtoe for allowing me to work on his VR Room mod. Getaway is one of my top 5 pinball games. After I finished the High Speed MOD, I started modding Getaway. While working with High Speed, I gained some experience, which helped me in working on Getaway. Of course, as usual, many talented people from the VP community helped me. Without them, this table would not look the way it does now.
     
    List of changes:
    - nFozzy physics
    - target bouncer
    - new slingshots physics
    - new flipper bats
    - Fleep's sounds (some was replaced)
    - new sleeves
    - new pf flashers
    - flupper's 3D inserts
    - modulated flupper's flashers (modified)
    - new Domes
    - slingshots rebuild
    - inlanes rebuild
    - wire ramp textures
    - metal walls textures
    - some metal walls are wires now (like on Real table)
    - 3D traffic lights
    - huge update of VR Room
    - corrected decal on metal ramp
    - new playfield
    - playfield GI ON/OFF shadows
    - metals, walls, bumpers reflections
    - dynamic shadows
    - new supercharger top array lights, reflections,  textures
    - big GI and lighting rebuild
    - many elements added resized, replaced and modified  (screws, gates, walls, rubbers, posts, plastics etc.)
    - new materials, envirnoment, ball
    - high resolution apron graphics
    - and a lot of little things I don't remember
     
    Special thanks to:
    - 32assassin, ganjafarmer, flupper1 (original authors)
    - Tomate for sideblades, reworked metal walls, diverter, super ramp decal, super ramp holder, wire ramps and metal walls textures and much more
    - RAWD for huge VR update (organized and coded VR Room, cabinet graphics, resized, replaced and animated elements and much more)
    - EBisLIT and ClarkKent for New playfields
    - Sheltemake for EBisLit’s playfield redraw and high resolution apron graphics
    - leojreimroc for VR backglass
    - apophis for modulated flashers
    - Nestorgian for dynamic shadows
    - Bord for playfield shadows
    - DigitalJedi084 for some sounds
    - Skitso for ramp decal
    - sixtoe code, layers update, code, some clearing and much more
    - fluffhead, apophis, Nestorgian, nFozzy for some code help
    - RIK, Astronasty, PinStratsDan, Wylte, Uncle_Paulie, Lukpcn  for testing and sugestions
     
    I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
     
    Have a nice day. 
     

    4184 downloads

       (9 reviews)

    51 comments

    Updated

  17. The Cerebral Maze

    Artwork :  Les Frères Poulain
    Music : La Grande Table Productions
    3D, Lights, Scripting : JPJ (Team PP)
    BackGlass : Chucky87 (Team PP)
    DOF : Arngrim / Aetios (Team PP)
     
    ******************************** English ***************************************
    It is with great pleasure and pride that Team PP shares this new table with you: The Cerebral Maze.
     
    This table was born on the initiative of the Youtube channel "Les Frères Poulain", well known in France for its videos on DIY. It was originally intended to equip only the virtual pinball of Bruce, also a youtuber, and known for having created the Youtube channel "E-penser".
     
    He has accepted that it be made available to you, on the only and exclusive condition that it is not "marketed" or "sold" in any form whatsoever, including within a pack of several tables, if the pack is chargeable.
     
    If you don't know these two channels yet, we invite you to subscribe to them
     
     
    ******************************** Français ***************************************
    C’est avec un grand plaisir et une certaine fierté que la Team PP vous partaqe cette nouvelle table :  The Cerebral Maze.
     
    Cette table est née à l’initiative de la chaine Youtube « Les Frères Poulain », très connue en France pour ses vidéos sur le DIY. Elle avait pour but à l’origine d’équiper uniquement le flipper virtuel de Bruce, également youtubeur, et connu pour avoir créé la chaine Youtube « E-penser ».
     
    Ce dernier a accepté qu’elle soit mise à votre disposition, à la seule et unique condition qu’elle ne soit pas « commercialisée » ou « vendue » sous quelques formes que ce soit, y compris au sein d’un pack de plusieurs tables, si le pack est payant.
     
    Si vous ne connaissez pas encore ces deux chaines, nous vous invitons à vous y abonner
     
    Chaine Youtube « E-Penser » : https://www.youtube.com/c/Epenser1
    Chaine Youtube « Les Frères Poulain » : https://www.youtube.com/c/lesfrerespoulain
     
    Playlist de la création du flipper virtuel « The Cerebral Maze » :
     
     

    352 downloads

       (2 reviews)

    2 comments

    Updated

  18. The Addams Family (Bally 1992)

    This was a huge labour of love for the team. g5k and 3rdAxis had started a build and reached out to Sliderpoint who had also been working on an update. We joined together to make this recreation. This version is the version from my (g5k) cabinet that I maintain. I know 3rdAxis has been maintaining a VR version which has optimisation not relevant to cabinet and desktop users. If you are a VR user grab his, if you are a cabinet or desktop user this is the latest uncompromised version relative to the original release.
     
    F6 for the options (must have exclusive full screen off to set up these and then turn back on after setting your mods) and script options.
     
    Enjoy and please don't redistribute or use this for financial gain.
     
    Shoutout to Sliderpoint, hope you are doing well mate and ok.
     
    ps. Make sure you pickup the incredible colorisation as well on this site by NetzZwerg and WOB.

    17617 downloads

       (41 reviews)

    107 comments

    Updated

  19. TimeLord 3.0.5 (Luigi Saves the Universe) OriginalHybrid

    FrankyT provides professional callouts for the TimeLord and the  gangster style Robot Luigi in TimeLord 3.0. This will amuse you as you battle the evil imposter TimeLord to restore balance to a universe  TimeLord 3.0 is a complete rebuild of TimeLord 2.0 including a massive SSF & backglass sound production, new playfield graphics and lighting, completely new 256 x 64 DMD. You can now play easy or hard 3ball/5ball and have new coloured dragon balls in multiball with ball saver timers also now implemented. Q-Mans girlfriend now appears above the inlanes. Don't mess with her and keep your eye on the ball. 
    Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pack
     
    The 3.0.5 version has some script changes to stop the game crashing on standalone devices such as MacBooks & android. This version also has a tidy up of the playfield overlay and playfield graphics to remove tiny lines around the  lights. This version also has the Luigi saves the Universe cabinet & back glasses.
    The 3.0.4 version changes are significant to gameplay and fixes major award bugs. 😊See change log below.
     
    Incorporated into the game are
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
    This is a link to the gameplay overview
    https://youtu.be/Lrq4LI5A6QE
     
    This is  Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
    https://youtu.be/7fwIUBGnovI
     
     
    You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs  DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting
    FrankyT-Callouts
    RajoJoey-Game Adviser
    Smaug-Game Promotion Video.
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
    Ramps-Tomate
    Whylte- Final physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
    Game Ideas & support- Sixtoe & Remdwass
     
    Game Design & concept- RusstyT & HP
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    13566 downloads

       (29 reviews)

    157 comments

    Updated

  20. The Flintstones

    Recreation by the team of g5k, 3rdAxis, DJRobX and Dark. Full ground up build with scanned toys, plastics and playfield. 3rdAxis is maintaining a VR version if you are desktop or cabinet user this is the one I've maintained from my cabinet.
     
    Don't forget the amazing colorisation on this website from Slippifishi, WOB and co and the b2s is here as well.
     
    Enjoy and please don't redistribute.

    5549 downloads

       (13 reviews)

    51 comments

    Submitted

  21. The X Files (Sega 1997)

    Deny Everything.  Trust No One.

    The X Files was released by Sega in 1997 with a production run of only 1500 units.

    I noticed that the X Files for VPX was in need of the newer VPW enhancements as this version is based off Sliderpoint's 2016 version (then based off JPSalas version 2011!).  There have been many improvements to VPX (from the VPW team) since 2106 to make it play better plus there were a few bugs and gameplay issues to balance. 
     
    Additions / Updates:
    * nFozzy Physics
    * Fleep Sounds
    * Flupper Domes 
    * Dynamic Ball Shadows
    * LUT Selector (hold left magna then press right magna)
    * Playfield image enhanced for better clarity
    * Desktop background updated to a clean, minimal look.
    * 2 Hybrid VR Rooms (Deluxe and Minimal) (Thanks Sixtoe, Basti and Rawd for the templates as always)
    * Ball Size change to accommodate previous mod's slightly larger table size. (thanks Apophis)
    * Many small tweaks and code clean-ups.
     
    The physical X Files pinball machine is known for playing as a difficult shooter with tight shots and some brick shots that can catch you off guard.  This digital version replicates those tight shots in the inner orbits and ramps so expect some real satisfaction when you are able to hit those shots! 

    Commendations:
    Thanks to the original Sega team listed in the IPDB link.

    Thanks to the original authors, JPSalas and Sliderpoint for a very solid recreation of this table.

    Thanks to the VPW team, Studlygoorite (for the original vpx file) and the following testers: PinStratsDan, Apophis, PrimeTime5K, Sixtoe, Lumi, Smaug

    Enjoy!

    7097 downloads

       (18 reviews)

    45 comments

    Updated

  22. The Adventures of TinTin

    The Adventures of TinTin

    This is a Re-Skin of Sonic the Hedgehog 2
    Original Table Designer: Brendan Bailey
    Port to VPX: Javier
    UltraDMD: Derek 
     
    As a kid I grew up watching TinTin so when I decided to perform my very first re-skin of a table I knew the theme had to be something I loved from my childhood.
    To all the fans of TinTin I hope this table fills that void on your cabinets. Enjoy!

    Download includes the VPX table + Pup-Pack
    Please if you download the table take the time to Like/Vote and Comment to show your appreciation. 
    This table is not to be used in any commercial Pinball machines, this is a FREE table made by a fan for the fans!
     
    Script Modified By:
    Devious626
    Phenom
    Goldchicco
    Hawkeyes88
    TC Deez

    Special Thanks:
    To all those who create the software that drives this hobby. Thank You
    To all who had involvement in the creation of the table. Thank You
    To those who assisted with scripting. Thank You
    To the "Orbital Creators Club" members for all of your assistance. Thank You
    To the testers who had valuable feedback to improve the table. Thank You
     
    Content Credit:
    Tintin.com
    Content from the cartoon series "The Adventures of TinTin"
    Content based on the books of Hergé "The Adventures of TinTin"
     
    Rules:
    Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
    Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 15 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
    Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reactivated by shooting either of the lower stand up targets when the purple shield light is flashing (they are lit when the ball passes through one of the inlanes). 
    Monk Protection - Hit the ramp shot 3 times starts Monk Protection. This causes all 3 savers to be active consistently for 20 seconds. 
    Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
    Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000

    1493 downloads

       (9 reviews)

    36 comments

    Submitted

  23. Triumph Table (with Backglass) - read notes for requirements

    Based on the ABBA table by GrayGhost (thanks for the permission to MOD!!) which was based on jpsalas's Vortex Taito table from 1981.      
    *Table requires the Vortex rom to run properly.
    Music not included for copyright reasons. To add you fav Triumph tracks create a TRIUMPH folder in your Virtual Pinball/Music director and add tracks in mp3 format.
    10 music tracks are set right now but can changed to more or less in the script - see note near the top of script.
    Music must be labelled Triumph-song1.mp3, Triumph-song2.mp3, ... Triumph-song10.mp3
    Thanks to Rik Emmett, Mike Levine and Gil Moore, the members of TRIUMPH, for all of the music the created.This table is distributed free to the v/pinball community and meant to be enjoyed by TRIUMPH fans everywhere.
    Rules are the same as for the ABBA table.

    371 downloads

       (1 review)

    9 comments

    Submitted

  24. Timon and Pumbaa's Jungle Pinball

    Timon and Pumbaa Jungle Pinball
     
    Inspired by Disney's 1995 Timon and Pumbaa's Jungle Games, this was a project I had a bit of fun with trying to recreate what I thought this fun game would look like if it was ever to be a real pinball machine.
    The table started out as JP's Jokerz!, the rom was stripped and everything was re-written to form this new fun game for all of the family to enjoy.

    Don't be fooled by its childish theme this table can be challenging for the adults, but also toned down for the kids with the option to select between adult and child before starting gameplay.
     
    Important
    Visual Pinball v10.7 Required
    FlexDMD 1.8 Required
    FreezyDMD 1.9.0 Required
     
    Note
    If you get a script error when starting the table check the following settings in VP
    Preference > Keys, Nudge and DOF : Disable B2S (must be UNCHECKED, have had reports of errors otherwise)
     
    Installation
    Copy the following files\folders to \Visual Pinball\Tables\
    TimonPumbaaDMD
    TimonPumbaa.directb2s
    TimonPumbaa.vpx
     
    Credits
    ' Converted to Orbital Framework by Devious626
    ' Original table design based on JP Salas Jokerz!
    ' Table design modified by Devious626
    ' Orbital Framework Compiled and built by Scottywic
    ' Code snippets by JP Salas, Flupper, DJRobX, NailBuster, ninuzzu, HauntFreaks rothbauerw & many more.
    ' Huge thanks to the VPW community for all of your assistance, your guidance will no doubt help me get better at creating tables.
     
    3D Elements
    ' Tree Trunk: Full Credit to Aartee https://sketchfab.com/3d-models/stylized-tree-stump-04d51f5c2fb643aab3b93b451d1b77c9#download
    ' Stylized Lamps: Full credit to Izzy: https://sketchfab.com/3d-models/stylized-lantern-a1d81e3e271d47ee8ab7c9a5625eea47#download
    ' Tree Trunk Right Ramp: Credit to Tiffany Chu for Original Design https://sketchfab.com/3d-models/happy-little-log-2dcb97d29b0a42689b1dc2a1e11385f3 / Modified by Devious626
    ' Bridge: Full Credit to Hentoony https://sketchfab.com/3d-models/lowpoly-stylized-bridge-b99ab20cefcd4e9aa32ed8595a62db2a
    ' Targets, Wheel, Deck Area and Gate Created by Devious626
    ' 3D models baked by Remdwaas1986
     
    'Audio / Visual
    ' Special thanks to the creator of the Fleep Sound Package which is implemented into this table. Documentation for Fleep was obtained from the archived article by Rauthbauerw at vpinball.com
    ' Special thanks to the creator of FlexDMD https://github.com/vbousquet/flexdmd
    ' Special thanks to Remdwaas1986 for the B2S
    ' Special thanks to Remdwaas1986 for his Timon and Pumbaa Wheel for Frontend
    ' Special thanks to Phenom for his Timon and Pumbaa Wheel for Frontend
    ' Special thanks to PEandS1Ws for his Timon and Pumbaa Wheel for Frontend
    ' Special thanks to PEandS1Ws for his Timon and Pumbaa FullDMD for Frontend
    ' Special thanks to PEandS1Ws for his Timon and Pumbaa Audio for Frontend
    ' Full Credit to Disney Interactive Studios and 7th Level https://en.wikipedia.org/wiki/Timon_%26_Pumbaa's_Jungle_Games for Audio Call Outs and Video/Image Elements
    ' Timon and Pumbaa Jungle Pinball logo was created from the original game logo from Timon and Pumbaa Jungles Games
    ' Timon and Pumbaa Center Peice created by Ochre Fox Tattoo (Located in Spain) FB:https://www.facebook.com/OchreFoxTattoo/?ref=page_internal / Instagram:http://instagram.com/ochrefoxtattoo
     
    Gameplay
    ' Special thanks to nFozzy for Flipper and Physics corrections
    ' Special thanks to iaakki, apophis, Wylte and VPW members for Dynamic Ball Shadows
    ' Special thanks to iaakki for Rubberizer
    ' Special thanks to HauntFreaks for the use of Cockroaches code from CARToons Table
    ' Special thanks to Sixtoe, Flupper, 3rdaxis for VR Cabinet & Room
    ' Special thanks to Remdwaas1986 for FlexDMD images and Oqqsan for FlexDMD / Bug Fixes
    ' Special thanks to Remdwaas1986 for Coconuts and Larvae animations
     
    Testers
    ' Special thanks to all who jumped in to test the Timon and Pumbaa Jungle Pinball table, your time and feedback is much appreciated.
    Adult_Ruleset.txt Child_Ruleset.txt

    843 downloads

       (3 reviews)

    13 comments

    Submitted

  25. The Who's Tommy pinball wizard (Data East) (1994)(ninuzzu)

    Well this is my first table. I builded it from scratch during the beta phase of VPX this summer. I upgraded it and now it's time for an official release.
    There are some options and mods that you can enable/disable in the script ( TNT mod and Union Jack Mod included)

    Credits/Thanks (in no particular order):
    Franzleo for the ramps and the airplane models
    Freneticamnesic for the help with the mirror animation
    Dark and Zany for some primitive templates I used and edited
    Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables
    Arngrim for the DOF support
    VPDev Team for the new freaking amazing VPX

    Hope you like it and enjoy!

    3815 downloads

       (3 reviews)

    0 comments

    Updated




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