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357 files

  1. Dragon(Interflip-1977) (FizX3.3)

    Dragon (Interflip-1977)
    IPDB No. 3887
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    * SCORE AS INDICATED.
    * DRAGONS BEING HIT INCREASE BONUS AND SCORE ON LATERAL BUTTONS.
    * LANES 1-3-5 INCREASE SCORE ON LEFT, CENTRAL AND RIGHT BUMPER.
    * EXTRA BALL WHEN OBTAINING CERTAIN NUMBER OF BONUS.
    * SPECIAL IN SUPERIOR TARGETS WHEN COMPLETED 1-2-3-4-5.
    * SPECIAL IN KICK-OUT HOLE WHEN HITTING THE FIVE DRAGONS.
    * SPECIAL WHEN LAST THREE NUMBERS OF OBTAINED SCORE ARE THE SAME AS THOSE APPEARING ON THE SCREEN WHEN GAME IS OVER.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: December, 1977
    Production: Unknown
    Notable Features: Flippers (2), Pop bumpers (3), Kick-out hole (1), Knock-down targets (5). Ball-in-play and match numbers are displayed in backbox using numbered reels. These knock-down targets produce an electronic "growling" sound when hit. The sound card also produces differently pitched beeps when scoring points. Plexiglas playfield has a backlit logo above the flippers.
    Replay wheel maximum: 20
    Design by: Unknown
    Art by: Unknown
    Notes: Interflip is the name used for export games. The same company made a 1-player domestic version as Recreativos Franco's 1977 'Dragoon'.
    The manufacturer's flyer show pop bumper caps that are round and white, attached to orange pop bumper bodies. Some games in the production run have caps that are square and white, attached to white pop bumper bodies.
    The flyer also shows the two yellow targets in the lower playfield are labeled to score "5,000 points & Advance" while other games are labeled to award only the 5000 points.
    The kick-out hole plastic cover on some games is blue and on other games is green.
    Reportedly, there are several games in France that have an extra zero below the 30000 insert on the lower playfield. In the two images we present of this, the zero to the right of the 4 appears to be different as well. One game has serial number 00930 ink-stamped on the lower cabinet inside wall. No serial number was found anywhere on the cabinet of the other game but the front edge of the playfield had a handwritten number 6178. We do not know if that number was placed there by the factory or by an operator.
    Two game owners have each reported that their games were factory-wired for 3-ball play only, pointing out there is no operator option for 5-ball play. That is likely how all the games in the run were made, because a section of the schematic (shown here) indicates a factory 3-ball setting. To change to 5-ball play requires moving a soldered wire to a different terminal on the Ball-In-Play unit.

    135 downloads

       (0 reviews)

    0 comments

    Updated

  2. Full (Recreativos Franco-1977) (FizX3.3 V1.00)

    Full (Recreativos Franco-1977)
    IPDB No. 4707
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    Making A-B-C lights exit lanes for extra ball.
    Making all green pins lights special for replay.
    Making all red pins lights special for replay.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: 1977
    Production: Unknown
    Notable Features: Flippers (2), Pop bumpers (3) Knock-down targets (10), Standup targets (3), Kick-out holes (2). Left and right dual inlanes. Open-elbow inlanes allow ball to pass from inlane to outlane and vice-versa. The ten "bowling pin" knock-down targets, five green and five red, are in the shape of a standard rack of bowling pins. When hit, they fall flat to form part of the playfield surface. They score nothing, but dropping all pins of a color lights the correspondingly colored kick-out hole for Special. These "pin targets" reset for each ball.
    Design by: Unknown
    Art by: Unknown
    Notes: Another game having "pin targets" is Interflip's 1977 'Dragon'.

    105 downloads

       (1 review)

    0 comments

    Updated

  3. Teacher's Pet (Williams-1965) (FizX3.3)

    Teacher's Pet (WIlliams-1965)
    IPDB No. 2506
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    * Making rollover lanes 1-2 and 3 opens free ball gate. Free ball gate remains open until made.
    * 3 lower rollover buttons raise targets.
    * 2 drop targets increase in value as the letters in TEACHER'S PET are made.
    * When all letters in TEACHER'S PET are made each drop target scores __ 1 REPLAY.
    * Matching last number in point score ti lited number that appears on back glass when game is over, scores __ 1 REPLAY.

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: December 16, 1965
    Production: 1,600 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (4), Drop targets (2), Standup targets (2), Right outlane ball return gate, Backglass marquee. Drop-down cabinet. A gap exists between the flipper and adjacent slingshot disallowing cradling the ball with an energized flipper.
    Maximum displayed point score is 9,999 points.
    Replay wheel maximum: 27
    Sound: 2 bells, knocker.
    Design by :Steve Kordek
    Art by: Unknown

    87 downloads

       (0 reviews)

    0 comments

    Submitted

  4. King Rock (Gottlieb-1972) (FizX3.3)

    King Rock (Gottlieb, 1972)
    IPDB No. 4903
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
    PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
    POINTS ARE SCORED AS INDICATED.
    10 POINTS ARE SCORED FOR EACH REVOLUTION OF SPIN TARGET.
    GREEN LIGHTS ADVANCE ONE STEP FOR EACH 10 POINTS SCORED.
    10 ADVANCES INCREASE BONUS VALUE.
    COMPLETING K-I-N-G SEQUENCE INCREASES BONUS MULTIPLIER TO 2X ON FIRST TWO BALLS AND FROM 2X TO 3X ON THIRD BALL.
    BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY.
    A TILT DOES NOT DISQUALIFY A PLAYER.
    MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY.

     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: April, 1972
    Production: 4,000 units (confirmed)
    Notable Features: Flippers (4), Pop bumpers (3), Spinning targets (2), Standup targets (5), Right outlane ball return gate. End-of-ball bonus.
    Maximum displayed point score is 99,990 points per player.
    Sound: 3 chimes, knocker.
    Design by: Ed Krynski
    Art by: Gordon Morison

    70 downloads

       (0 reviews)

    0 comments

    Updated

  5. 2001 (Gottlieb-1971) (FizX3.3)

    2001 (Gottlieb, 1971) FizX 3.3 V1.00
    IPDB No. 2697

    NOTES:
     
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    Points are scored as indicated.
    Hitting drop targtes score 50 points.
    Completing a set of colored drop targtets lights corresponding hole and rollover for additional score.
    Completing any 3 sets (3 balls game) or all sets (5 balls game) of colored drop targtes lights special.
    Special scores 1 replay.
    Matching last number in score to number that appears on back glass when game is over scores 1 replay.

    Free replays depend on the difficulty level chosen
     

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: January, 1961
    Production: 2,200 units (confirmed)
    Notable Features:  Flippers (2), Pop bumpers (2), Slingshots (4), 10-bank drop targets (2), Kick-out holes (5), Standup targets (4). Two slingshot kickers in upper playfield. Backglass light animation: completing a bank of drop targets lights one of four "starred" cards in backglass. Lighting three cards makes playfield specials lite alternately.

    Maximum displayed point score is 9,999 points.
     
    Design by: Ed Krynski
    Art by: Gordon Morison
     
    Notes: The add-a-ball version of this game is Gottlieb's 1971 'Dimension' but with different artwork.

    The backglass in the manufacturer’s flyer shows colors that are not replicated on all the production glasses that we show. Specifically, the large green area below the score reels are a uniform color of green in the flyer, the lower right striped area has stripes that are as yellow as the upper playfield, and three of the five large stars above ‘2001’ are this same yellow color. In some production glasses, the area below the score reels alternate between green and yellow-green, the stripes are yellow-green instead of yellow, and the three stars are also yellow-green. Even if allowing for color variations in flyer printing and/or camera processing, or differences with lighting used when the games were photographed, these color differences appear discrete and suggest more than one color set was made during backglass production. However, based on the game shown here having serial number 05430, we cannot say with confidence that production games with backglasses that match the flyer are Early Production. Other explanations for these color variations are possible.

    '2001', its add-a-ball version 'Dimension', and the add-a-ball export version 'Galaxie', all made by Gottlieb in 1971, are the first pinball machines to feature multiple banks of drop targets.

    92 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Pinball Pool (Gottlieb-1979) (FizX3.3)

    Pinball Pool (Gottlieb, 1979) v2.0
    IPDB No. 1795
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
     
    RULES:
     
    Hitting an even numbered drop targets (any drop target for 3 balls rules) drops opposite corresponding target.
    Completing the 15 ball sequence lights hole for scores bonus.
    The 15 ball sequence resets when bonus is scored.
    Completing A-B-C lights 8 ball rollover for extra ball.
    Completing A-B-C and 8 ball rollover lights holes alternately (both for 3 balls rules) for special.
    Pop bumpers score 100 points (1 000 points for 3 balls rules).
    A tilt does not disqualify a player.
    Extra rule: you can disable "remotrip" (ie never drop opposite target) by the menu
    Matching last two numbers in score to number that appears on backglass after game is over scores one replay.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: June, 1979
    Production: 7,200 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Kick-out holes (2), 7-bank drop targets (2), Captive ball (1). Hitting a target also knocks down the opposing target. Gottlieb advertised this feature as "Remotrip" drop targets.
    Design by: Ed Krynski
    Art by: Gordon Morison

    111 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Chamber of Chills Remake ( FizX)

    I have been around the Virtual Pinball scene for a while now, but only recently did I start to play Future Pinball tables.  One author I find myself REALLY enjoying is Tii.  His tables are very basic, but I find myself keep coming back to them and playing them.  One table I really enjoyed was his Chamber of Chills tables.  I really enjoyed the theme and what started out as me poking around FP to see how it works, slowly turned into me tinkering the table.  

    I recreated the playfield, bumpers, plastics, and backglass.  From there, I wanted to capture the feel of the Zaccaria tables, Spooky and Magic Castle.  I really love those two tables and wanted to make a "love letter" to them by having nods to them.  Spooky, with its great soundtrack, and with Magic Castle, I grabbed an audio sample of the voice, and then using a voice cloner tool, I created some new call outs.  

    From there, I started looking at FizX.  I BELIEVE I did all the steps correctly and updated the table to FizX, but I can't tell how good of a job I did.  I wouldnt say this table is finished, but it's 75% completed to what I would like.  What I'm hoping is, a few people who are still around and tweaking FP tables, can take a look at this, and maybe help me out and give this a good polish.  
     
    I hope you enjoy this semi completed table! 

    287 downloads

       (1 review)

    3 comments

    Submitted

  8. Tropic Isle (Gottlieb-1962) (FizX 3.3)

    Tropic Isle (Gottlieb-1962) FizX 3.3 V1.00
    IPDB No. 2661

    Tomasaco: playfield redraw
    Popotte: back glass and plastics redraw, script
     
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You have to kift the ball with the Special1Key or allow automatic ball lift in the menu.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    And you have an extra option in order to have a peg between the flippers.

     
    Rules:
    Hitting 1 to 5 rollovers lights out hole and special rollovers. Special when lit rollovers award 1 replay. Hitting A-B-C-D targets advances one monkey and scores 200 points. 1 replay for advancing 1 monkey to the top of the palm tree. 2 replays for advancing 2 monkeys to the top of the palm tree. 3 replays for advancing 3 monkeys to the top of the palm tree.
    Matching last number in points score to lighted number that appears on back glass when game is over awards 1 replay.
    Note: the award for 2 monkeys at the top is adjustable (via the menu): 1 or 2 replays.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:April, 1962
    Production:2,700 units (confirmed)
    Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (4), 3-sided rollunder. Backbox light animation (three backlighted monkeys climb tree in backglass). The first monkey to the top awards 1 replay. The second monkey awards either 1 or 2 more replays (operator adjustable). The third monkey awards 3 more replays. Only the second monkey award is adjustable. This feature carries over from game to game. End-of-ball bonus scores 20 points or 200 when lit.

    Maximum displayed point score is 1,999 points.
    Design by:Wayne Neyens
    Art by:Roy Parker
    Notes:Unlike other Gottlieb games of this period, 'Tropic Isle' has no option for 3-ball play.

    Wayne Neyens tell us that the name of this game while it was being engineered was 'Monkey Shines' but David Gottlieb had the name changed. See the image in this listing marked "Engineering Prototype".

    235 downloads

       (1 review)

    2 comments

    Updated

  9. Wizard! (Bally-1975) (FizX3.3)

    Wizard! (Bally - 1975) V1.00
    IPDB No. 2803
     
    NOTE:

    You must have BAM with 3.57 version or higher

    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the ajustment menu by the Special2Key in order to manage:
    - balls per game,
    - scrolling,
    - difficulty (from easyer to harder),
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - reset high score entries,
    - automatic ball lift.
    - apron: old or new as Wizard! had two sets of production
     
    RULES:

    * INSERT COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COIN FOR NEXT PLAYER
    * RIGHT SPECIAL TARGET AND EXTRA BALL LANE? LIGHT WHEN BONUS REACHES 19,00
    * 1 REPLAY FOR HITTING SPECIAL TARGET WHEN LIT
    * 1 EXTRA BALL FOR BALL THRU EXTRA BALL WHEN LIT
    ---- ONLY 1 EXTRA BALL PER BALL IN PLAY ----
    * TOP SAUCER ADVANCES BONUS 3 STEPS AND SCORES 3000
    * LIT BUTTONS IN RIGHT FEATURE LANE INCREASE SCORING VALUE AS INDICATED ON FLIPPED FLAGS AND ADVANCE BONUS
    * TILT DISQUALIFIES BALL IN PLAY FROM FURTHER SCORING
    * 1 REPLAY FOR EACH PLAYER MATCHING LAST TWO NUMBERS ON SCORE REELS WITH NUMBER WICH LIGHTS ON BACK GLASS AT END OF GAME
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: May, 1975
    Production: 10 075 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (8), Star rollovers (8), Flip flags (4), Kick-out hole (1), Spinning target (1). End-of-ball bonus. One of the standup targets is recessed.
    Design by: Greg Kmiec
    Art by: Dave Christensen

    94 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Viking (Bally-1980) (FizX3.3)

    Viking (Bally, 1980)
    IPDB No. 2737
     
    NOTES

    A Destruck62 & Popotte table

    BAM 357 or higher is mandatory in order to play this table.

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:

    * Making A-B lanes:
    1st time lites bi-directional saucer to collect bonus.
    2nd time lites A-B and return lanes specials.
    3rd and each aditional time scores special.
    * Dropping in line targets score and advance lit value. Advances bonus scores and 2X-3X-4X-5X respectively
    * All 4 in line targets down, lites roll-over button arrows for extra ball or special and outlanes for 25,000 points.
    * In line Valhalla target scores lit value.
    * Dropping target 1-2-3 in numerical order scores 10 times lit value.
    * Spinner scores and self-advances in value from 10 to 1000 points.
    * Maximum 1 extra ball per ball in play.
    * Tilt penalty - ball in play.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: July, 1980
    Production: 2,600 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), Standup targets (2), 3-bank drop targets (1), 4-in-line drop targets (1), Spinning target (1), Star rollover (1). Bounce-back outlanes allow the player to nudge a draining ball back into play.
    Design by: Jim Patla
    Art by: Kevin O'Connor

    105 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Old Chicgo (Bally-1976) (FizX3.3)

    Old Chicago (Bally, 1976) v2.00
    IPDB No. 1704
     
    NOTES

    BAM 357 or higher is mandatory in order to play this table.

    You can play Old Chicago without BAM.
    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the ajustment menu by the Special2Key in order to manage:
    - balls per game,
    - scrolling,
    - spinner score,
    - double bonus at first ball,
    - bottom lanes (Special and Extra Ball),
    - chimes
    - reset high score entries,
    - tilt handling.
     
    RULES:

    * INSERT COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COIN FOR NEXT PLAYER.
    * KNOCKING ALL TARGETS DOWN LITES LEFT BOTTOM OUTLANE TO SCORE SPECIAL AND LITES RIGHT OUTLANE TO SCORE 1 EXTRAL BALL.
    * 1 REPLAY FOR EACH ADDITIONAL TIME TARGETS ARE KNOCKED DOWN.
    * 1 REPLAY FOR BALL THRU LEFT OUTLANE WHEN LIT FOR SPECIAL.
    * 1 EXTRA BALL FOR BALL THRU RIGHT OUTLANE WHEN LIT.
    - MAXIMUM - 1 EXTRA BALL PER BALL IN PLAY
    * TOP ROLLOVERS SCORE 3000 AND ADVANCES BONUS WHEN LIT.
    * OUTHOLE SCORES DOUBLE BONUS ON 1st, 3rd and 5th BALLS.
    * TILT PENALTY - BALL IN PLAY.
    * 1 REPLAY FOR EACH PLAYER MATCHING LAST TWO NUMBERS ON SCORE REELS WITH NUMBER WITH LITES ON BACK GLASS AT END OF GAME.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: April, 1976
    Production: 7,155 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (5), Standup targets (3), Kick-out holes (2), 5-bank drop targets (1), Spinning target (1). End-of-ball bonus. No slingshots.
    Design by: Greg Kmiec
    Art by: Dave Christensen, John Youssi

    91 downloads

       (1 review)

    0 comments

    Submitted

  12. Whoa Nellie! Big Juicy Melons (Whizbang Pinball-2011) (FizX3.3)

    Whoa Nellie! Big Juicy Melons (Whizbang Pinball, 2011) FizX3 v1.00
    IPDB No. 5863
     
    NOTES:

    This table is from moogster66 and me.

    From IPDB:

    This is a converted game using Gottlieb's 1957 'Continental Cafe' and with its rules slightly adjusted. A new backglass and playfield were created. Three units were made using a solid state "Pinkit MPU" and one prototype was made using an EM score motor. All four games used four score reels.

    This reproduction concerns the first prototype, namely the pure EM

    You must have BAM 365 or higher in order to play this table.

    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the adjustment menu by the Special2Key in order to manage:
    - balls number,
    - scrolling,
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - reset high score entries,
    - automatic ball lift.
    - use arrows for plunger
     

    RULES:

    Top lanes light corresponding colored Pop-Bumpers and Roll-Overs
    Pop Bumpers and Roll-Overs score 10 points When Lit
    Bulls-eye Melon Targets score 5 points for side hits, 50 points for center hits
    Bulls-eye Melon Targets score 200 points for center hits When Lit
    Any 5 or 50 points score rotates lit 200 point shot
    Gobble Hole scores 50 points or 200 points When Lit
    Gobble Hole carries over all Lit Values to next ball
    All balls in Gobble Hole awards an Extra Ball
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: October, 2011
    Production: 4
    Notable Features:
    Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Star rollovers (8), Bullseye targets (2), Gobble hole (1), Free ball return lane. 3 or 5 ball play.
    Design by: Dennis Nordman
    Art by: Greg Freres

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Jabberjaw (Original) (FizX3.3)

    NOTES:

    BAM 357 or higher is required in order to play this table.

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2 Key in order to set the dip switches:
    - balls per game,
    - scrolling,
    - reset to recommanded settings,
    - mode,
    - J-A-W Special,
    - saucer Special,
    - saucer value,
    - Neptune targets,
    - bumper score,
    - reset High Score to Date,
    - tilt handling,
    - reset High Score entries.
     
    RULES:
     
    * Making J-A-W lites one rollover star to advance bonus and scores 5,000, 10,000, 15,000, 25,000, Special, then 30,000 points.
    * Making four Neptune targets scores 5,000 points and:
    1st time lights left outlane for 50,000 points.
    2nd time scores Extra Ball.
    3rd and each additional time scores Special.
    * Saucer Special lites at 14,000 points.
    * Hitting center target when lit occasionally opens outlane gate.
    * Center bumper scores 1,000 points.
    * Drop target lites 2X, 3X & 5X bonus multipliers. Upper gate resets target.
    * Spinner advances bonus every 5 spins.
    * Special when lit awards one replay.
    * Maximum 1 Extra Ball per ball in play.
    * Tilt penalty - ball in play.

    95 downloads

       (0 reviews)

    1 comment

    Submitted

  14. HangGlider (Bally 1976).zip

    Updon719: playfield
    Popotte: backglass, plastics, script

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    * Insert coin and wait for machine to reset before inserting coin for next player.
    * Each target knocked down lites a center saucer kite.
    * Center saucer advances bonus 1000 for each lit kite.
    * Knocking all targets down lites center saucer to score 1 extra ball.
    * Knocking all targets down 2nd and each additional times lite center saucer to score special.
    * 1 replay for ball in saucer when lit for special.
    * Bottom out lanes lite to score special when bonus reaches 15,000.
    * 1 replay for ball thru out lane when lit.
    * Maximum - 1 extra ball per ball in play.
    Tilt penalty * ball in play.
    * 1 replay for each player matching last two numbers on score reels with number wich lights on backglass at end of game.

    231 downloads

       (0 reviews)

    3 comments

    Updated

  15. Sky Jump (Gottlieb-1974) (FizX3.3)

    Sky Jump (Gottlieb - 1974) 
    IPDB No. 2195
    NOTE

    You must have BAM with 3.57 version or higher

    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the ajustment menu by the Special2Key in order to manage:
    - balls per game,
    - scrolling,
    - difficulty (from easy to hard),
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - reset high score entries,
    - automatic ball lift.
    - 10X multiplier lights

    Wayne Neyens told us that the N188PA on the backglass airplane is the registration number of the plane that his son owned around the time of this game. Wayne told the artist to put this number on the backglass airplane as a lark.
     
    RULES:

    POINTS ARE SCORED AS INDICATED
    NUMBERED ROLLOVERS SCORE POINTS AND LIGHTS CORRESPONDING DROP TARGET FOR INCREASED VALUE. FOR 3 BALLS GAME: HITTING 1 OR 3 GIVES 1 AND 3 AND HITTING 4 OR 7 GIVES 4 AND 7
    CENTER POP BUMPER SCORES 1000 POINTS
    COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS TARGETS
    SPECIAL SCORES 1 REPLAY
    MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: May, 1974
    Production: 4 200 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 7-bank drop targets (1), Standup targets (6).
    Maximum displayed point score is 99,990 points.
    Sound: 3 chimes, knocker.
    Design by: Ed Krynski
    Art by: Gordon Morison

    73 downloads

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    0 comments

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  16. Playboy (Bally-1978)

    Playboy (Bally, 1978)
    IPDB No. 1823
    NOTE:

    You must have BAM with 3.57 version or higher
    A table from Popotte & Mike Mills from CPR (Classic Playfield Reproductions)
    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the ajustment menu by the Special2Key in order to manage:
    - balls per game,
    - scrolling,
    - difficulty (from easy to hard),
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - reset high score entries,
    - all of the main switches
     
    RULES:

    * Making 5 keys 1st time lites 2X, 2nd time 3X, 3rd time 5X, 4th and each additional time scores Special.
    * Knocking all targets down 1st time lites target Special and outlanes for 25,000 points, 2nd and each additional time scores 1 replay when Special is lit.
    * Making all 5 playmates 1st time lites rollover button for extra ball. 2nd time lites rollover button for Special.
    * Player achieving bonus score of 20,000 or more points lites super bonus. Bonus score starts at 20,000 points when super bonus is lit.
    * Maximum - 1 extra ball per ball in play.
    * Tilt penalty - ball in play.

    Rules are depending on dip switches...
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: December, 1978
    Production: 18 250 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 5-bank drop targets (1), Star rollover (1), Upper left kickback lane (the Grotto)
    Design by: Jim Patla
    Art by: Paul Faris

    115 downloads

       (0 reviews)

    0 comments

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  17. 8 Ball (WIlliams-1952) (FizX3.3)

    8 Ball (Williams, 1952) 
    IPDB No. 765
    NOTES:

    You must have BAM 365 or higher in order to play this table.

    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the ajustment menu by the Special2Key in order to manage:
    - scrolling,
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - reset high score entries,
    - automatic ball lift.
    - use arrows for plunger
    - flippers: original (both flippers are actuated), normal handling
     
    RULES:

    Making lighted 1 to 14 balls sets up 8 ball for skill shot
    Making 1-2-3 and all the right or left balls lights the right or left roll over for replay
    Making all the right or left balls lights kickout holes for 500,000 and increase bottom bumpers to 100,000
    Making all the balls lights all bottom roll over for replay and light roll ovr button for replay
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: February, 1952
    Production: Unknown
    Notable Features:
    Reversed flippers (2), Pop bumpers (2), Passive bumpers (4), Kick-out holes (2). Tilt penalty is ball in play, tilt is reset by ball passing through rollunder wire at bottom of playfield below flippers.
    Design by: Harry Williams
    Art by: George Molentin

    58 downloads

       (0 reviews)

    0 comments

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  18. Auto Race (Gottlieb-1956) (FizX3.3)

    Auto Race (Gottlieb, 1956) 
    IPDB No. 112
    NOTES:

    You must use BAM 365 or higher
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.

    RULES:

    Hitting numbered rollovers or targets advances corresponding car. First car to reach finish line wins the race and lights one hole for special.
    Special when lit awards 1 replay for each car in 1st win position.
    Special when lit awards 3 replays for each car in 2nd win position.
    Lining up all three cars in any position along track except start position lights two pop bumpers.

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: September, 1956
    Production: 1,500 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Gobble holes (2). Hit center targets or rollovers to advance each of three cars to complete races and light gobble holes alternately for Special. Each ball into gobble hole when lit for Special can award up to nine replays, depending on how many races were completed.
    Design by: Wayne Neyens
    Art by: Roy Parker
    Notes: The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!

    54 downloads

       (0 reviews)

    0 comments

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  19. Struggle Buggies (Williams-1953) (FizX3.3)

    Struggle Buggies (Williams - 1953) FizX3 v1.00
    IPDB No. 2407
    NOTES:

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    You must use BAM 365 or higher
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.

    RULES:

    * Making numbers 1 to 7 in order lite n°1 bumper for "Special".
    * Making A-B-C rollovers lites 2 additional rollover lanes for "Special".
    * Thumper bumpers, rollover buttons, stand up switches and kickout holes advance buggy around track to score "Laps".

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: November 20, 1953
    Production: Unknown
    Notable Features:
    Flippers (2), Pop bumpers (2), Passive bumpers (7), Slingshots (2), Kick-out holes (2). Has four dummy zero score reel segments.
    Design by: Harry Mabs
    Art by: George Molentin
    Notes: We previously showed the designer was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated 9/22/53 and is signed by (Harry) Mabs.

    49 downloads

       (0 reviews)

    0 comments

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  20. Cross-Country (Bally-1963) (FixZ 3.3)

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    You can access to the menu with the  Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    You have to press the Special1Key in order to lift the ball.
    You can use arrows for plunger. You have to use arrow down and arrow up (customisable) in orfer to pull or push the plunger.
     
    Rules:
    * Select BLUE, RED or GREEN Route at start of game by shooting FIRST ball over Blue, Red or Green Rollover
    * Hit A-B-C-D Swings to advance to next Station on selected Route and also open Free Ball Gate and score 200 Points
    * Hit all 5 Top Rollovers to light Out Hole and Special Rollovers
    * When lit Special Rollovers score 1 Replay
    * 1 Replay at end of game for last number of score to match lighted number
    3 REPLAYS FOR ARRIVING AT STATION 10 ON ANY ROUTE
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:March, 1963
    Production:500 units (confirmed)
    Notable Features:Flippers (2), Pop bumpers (3), Rollunders (4), Free ball gate. Rebounding skill shot. At start of game, shooting the red, green, or blue rollover selects the cross country route. Rollunder gates advance route. Reaching the end of the route awards a free game. This is a carry-over feature from game to game. This can also be set to award 2 replays or 3 replays at the operator's option.
    Design by:Ted Zale

    114 downloads

       (0 reviews)

    0 comments

    Updated

  21. Skill Pool (Williams-1963) (FizX3.3)

    Skill Pool (Williams-1963) FizX 3.3 V1.00
    IPDB No. 2182
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    Rules (adjustable via the menu):
    Lighting number 10 ball on backglass lites holes alternately to score 1 replay
    And lites target to score 1 replay
    Lighting number 15 ball on back glass scores 1 replay
    And on each rerack thereafter 1 replay
    Matching last number in point score to lited number that appears on back glass when game is over, scores 1 replay
    Knocking out all ball lites on playfield, reracks balls and spots next ball lite, on back glass
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:June 04, 1963
    Production:2,250 units (confirmed)
    Notable Features:Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Rollover buttons (15), Gobble holes (2), Drop target (1), Ball kickers (2). Complete fifteen rollover buttons to score a rack. Completed racks tracked by backglass light animation. Reverse wedge head. 3 or 5 ball play.

    Maximum displayed point score is 1,999 points.
    Design by:Steve Kordek
    Art by:Unknown
    Notes:

    133 downloads

       (1 review)

    0 comments

    Updated

  22. Spirit of 76 (Gottlieb-1975) (FizX3.3)

    Spirit of 76 (Gottlieb, 1975) FizX 3.3 V1.10
    IPDB No. 2293
    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Insert coin or press credit button to reset machine. Repeat for additional players.
    Points are scored as indicated.
    Hitting B or D gives B and D (3 balls game).
    Completing A-B-C-D-E sequence lights hole occasionally for extra ball. Completing all drop targets lights hole occasionally for double bonus. Completing both A-B-C-D-E and all drop targets lights hole accasionally for special.
    Blue pop bumpers score 1000 points (3 balls game).
    Rollover buttons score 100 points or 500 points and add bonus when lit.
    Bonus is scored upon completion of ball in play or in hole if lit for double bonus. Hole scores 4 times indicated bonus value if double bonus lights are lit.
    A tilt does not disqualify a player.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    Free replays depend on the difficulty level chosen
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: December, 1975
    Production: 10,569 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Star rollovers (5), 4-bank drop targets (2), Kick-out hole (1), Left and right dual inlanes, Half-moon credit window. End-of-ball bonus. No slingshots.
    Replay wheel maximum: 9
    Sound: 3 chimes, knocker.
     Design by: Ed Krynski
    Art by: Gordon Morison
    Notes: 'Spirit of 76' introduced a larger (taller) Gottlieb coin door than games that preceded it, thus the cabinet was deeper as well, making the front legs shorter.
    The 2-player version of this game is Gottlieb's 1976 'Pioneer'. A special 2-player Add-a-ball version, Gottlieb's 1976 'New York', was made in celebration of the 1976 lifting of the laws that had banned pinball in New York.
    Wayne Neyens told the story at Expo 2005 of back when 'Spirit of 76' was being produced, he and a few colleagues were enjoying after-dinner conversation with Judd Weinberg, the president of D. Gottlieb and Company. While Wayne's colleagues predicted a production run of 2,500 games, or 3,000 games, and other numbers in this range, Wayne remained silent. Judd noticed this and asked Wayne to give his prediction of how long the run would last. When Wayne confidently stated the number would be 10,000 games, an amused Judd promised that if it went that high, he personally would deliver one of the games to Wayne's door. Wayne says that the serial numbering of 'Spirit of 76' began at 3001, and it was serial number 13000 that was stamped on the machine that Judd delivered to Wayne in recognition of the 10,000th game produced. It was the only game that Wayne owned but is now with the Pacific Pinball Museum.

    According to Gottlieb production run data identified by Wayne Neyens as handwritten by Bob Malvasio, Gottlieb made 268 Sample games in 1975, then made 10,300 Production games in 1975-76, and 1 game in 1977, for a total of 10,569 games of 'Spirit of 76'. This would account for the known Sample games all having serial numbers that precede 3001, the acknowledged starting number of Production games.

    59 downloads

       (0 reviews)

    0 comments

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  23. Moulin Rouge (WIlliams-1965) (FizX3.3 V1.00)

    Moulin Rouge (Williams, 1965) FizX3.2 v1.00
    IPDB No. 1634
    NOTES:

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Lighting picture on back glass by making numbers 1 thru 10 lites two bottoms rollovers to score 1 replay & scores 1 replay at end of game.
    Making eject A, B, & C in sequence increases center eject hole value from 200 to 400 points and alternaty lites center eject hole to score 1 replay.
    Matching last number in point score to lited number that appears on back glass, when game is over, score 1 replay.

    IPDB HIGHLIGHTS:
    Date Of Manufacture: May, 26 1965
    Production: 1,325 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Passive bumpers (6), Slingshots (2), Kick-out holes (5), Standup targets (4). Illuminated backglass marquee. Backglass light animation (scene lights up in segments as playfield objectives achieved). Drop-down cabinet.
    Design by: Norm Clark
    Art by: Art Stenholm
    Notes:
    The manufacturer flyer shows on the playfield what looks like a light shield over the center kick-out holes and in the shape of a chevron. This part is not found on production games. However, in this listing is a game located in France having serial number 19267 and it does have this chevron part on its playfield. It is made of metal and carries the Williams part number 1B-3649. That part number is a valid Williams format and, although we did not find it listed in the Williams 1969 Parts Catalog, we assume that it was discontinued during production of this game thus was not made available for operators to order. Serial number 19267 is numerically low when compared to other serial numbers for this game of which we are aware so we have marked this game as Early Production. Its upper playfield light shields have different text than on later production games. There is a mini-post between the flippers but we did not seen one on the game on the manufacturer's flyer. This game has a blue stripe in the ball shooter lane extending along the top ball arch, and we are advised that adding this kind of stripe was a practice of the French operators.

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Happy Clown (Gottlieb-1964) (FizX3.3 V1.00)

    Happy Clown (Gottlieb, 1964) FizX 3.3 V1.00
    IPDB No. 1114
    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
     
    RULES:
    Insert one coin and wait for machine to reset before inserting coins for aditional players.
    Players take tuns shooting as shown on backglass.
    Hitting C-L-O-W-N targets raises values as indicated.
    Hitting any 100 times target resets value to 1 times.
    Hitting top center rollover, top targets or bottom rollovers spins center target values. Hitting star target lights "shoot agaib" light.
    Star has value of 1.
    Points are scores as indicated.

    Free replays depend on the difficulty level chosen
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: November, 1964
    Production: 3,235 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (7), Kick-out holes (2), Projection roto unit under playfield, Stationary post between flippers, Backbox animation (illuminated clown face bounces up and down whenever 1-point values are scored).
    Maximum displayed point score is 1,999 points per player.
    Replay wheel maximum: 26
    Sound: 3 bells, knocker.
    Design by: Wayne Neyens
    Art by: Roy Parker
    Notes: Gottlieb documentation unusually shows two production runs for this game:
    November 1964 for a quantity of 2,825 games.
    February 1965 for a quantity of 410 games.

    The game in the manufacturer's flyer shows a ball shooter with a plastic beehive escutcheon. Machines from later in production reportedly had the beehive replaced with the newer full metal plunger housing (flat, not beehive) and a heavier duty ball lift. The two production run quantities may coincide with this change of shooter escutcheon. There may be other differences between the two runs of which we are not aware. Happy Clown appears to be the last Gottlieb pin game produced with the beehive escutcheon.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Rack aBall (Gottlieb-1962) (FizX3.3)

    Rack-a-Ball (Gottlieb, 1962) FizX3.3 v1.00
    IPDB No. 1903
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
     
    RULES:
    Hitting all three targets lights one special bottom rollover.
    Hitting lighted rollovers scores 50 points and racks up one ball.
    Rollover score 5 points when out.
    1 replay for racking up 9 balls.
    1 replay for racking up 10 balls.
    1 replay for racking up 11 balls.
    Matching last number in point score to lighted number that appears on back glass when game is over awards 1 replay.

    IPDB HIGHLIGHTS:
    Date Of Manufacture: December, 1962
    Production: 2,700 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (3), Stationary post below flippers. Mechanical backbox animation (billiard balls added). Wedge head. 5 ball play.
    Maximum displayed point score is 1,999 points.
    Replay wheel maximum: 26
    Sound: 3 bells, knocker.
    Design by: Wayne Neyens
    Art by: Roy Parker
    Notes:
    There is no 3/5 ball option on this game or in the schematic.

    Same playfield layout as Gottlieb's 1964 'Bowling Queen' and Gottlieb's 1969 'Mibs'.

    44 downloads

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