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218 files

  1. Avatar, Neytiri's Revenge (Stern, 2010) (FizX 3.0, DOFLinx MX) (for Cabinets, VR and Desktop PCs)

    When you play this pinball game, your spirit will go with Eywa but your body will stay behind...  Be like Jake Sully, become one with the Na’vi, and immerse yourself into the world of Pandora.  Walk through the dream; I see you!
     
    Alas!  After a year of work by Gimli and myself, version 3.0 of Avatar is finally finished!  Nearly all the visual things that you see in this version are the work of Gimli.  He added several animations, most notably the models of Neytiri and the Sacred Seeds.  He even made the spinning unobtainium rock a bit larger and animated it.  One of the few visual things I added is the purplish pink ball that appears during the Seeds mode.  Gimli liked it so well that he added it to the multiball modes.  Of course, I did the lighting which seems to be my forte.
     
    Gimli and I spent a lot of time working on a menu system that we call tweakers.  This table has three tweakers that have a total of 50 parameters.  To turn the tweakers on, press the Special 1 key repeatedly to cycle through the three tweakers and press the same key again to turn the tweakers off.  Gimli developed a different method for those of you who may have a limited number of keys available on your pinball cabinet.  Cabinet users can press either flipper key to open the tweakers before starting the game.  Once you have the tweaker open, an overlay will appear that has directions on how to navigate through the tweaker using both methods.  There are overlays on both the backbox and the Hud.  The overlays on the backbox will only be displayed if you have the table installed on a cabinet or use virtual reality. 
     
    Gimli created a whole new tweaker for lighting.  You may not notice any dramatic improvements but it reduces the number of save locations that are required.  It made it easier for us to add another parameter we call Playfield Specular lighting.  Gimli decided to remove the old menu system from Version 2.2 and developed a gaming tweaker that has the options from the Version 2.2 menu system of the table and many new options added.  The gaming tweaker has an option called User Profiles that loads preselected options for all the gaming selections.  You will find options that turn all the bells and whistles on or off, along with the preferred setups of Gimli and myself.  I added the latest version of a tweaker for FizX 3.0.  The FizX tweaker has presets for Bounce Choices that automatically load three parameters with nine selections for low to high bounce off the flippers.  The "Bounce Choices" option is great for novices because you can select options that say things like "Low Bounce" or "Medium Bounce" instead of having to figure out how to adjust three different parameters for bounce that have names you probably won't be able to identify.  All the tweakers can be adjusted before the game starts or during the game except for the "Balls Per Game" option on the game tweaker because of a limitation of Future Pinball.  You don't have to remember any of the information I have given you except to press the Special 1 key to open the tweakers.  I added a new feature for each of the tweaker parameters that displays text that provides directions and other information about the option unless the purpose of the parameter is obvious. 
     
    One of the reasons that it took so long to develop this version is Gimli and I fixed three difficult-to-resolve bugs on the tweakers.  Having three different tweakers on one table seemed to make the presence of the bugs more obvious.  Some of the end-users reported problems with string errors when they first played Version 2.2 of the table.  That bug is now gone.  The bugs' resolution has made the tweakers' performance very stable and problem-free. 
     
    This is a video of Avatar that Gimli made using his Virtual Reality set up that provides an overview of the table.
     
    I made this video to demonstrate how to use the tweakers on this table.
     
    Script File (vbs) – Must Read
     
    Many of you have probably heard of DOFLinx.  It is the way guys with pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers, etc.  Even though this table has the coding for all that, you can still play it on a desktop PC.  The download contains a file named "DOFLinx.vbs".  If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts".  If you don't have a Scripts folder in this location, you need to add it.  If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date.  You can use an out-of-date version on a desktop PC without any problem. 
     
    If you don't save the script file to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. 
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  The zip file contains a texture that drives the color DMD.  You still need to use the zip file in this download even if you have already saved a 1K ball to the BAM folder.  If you don't use the zip file from the download, the DMDs will appear white (they are intended to be blue) and the physics won't be as good. 
     
    BAM – Must Read
     
    This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. 
     
    Options in the Script
     
    This table can be demanding on resources for many PCs.  If you have problems with resources, I wrote a guide on how to reduce resources.  I added it to the beginning of the script because several of the options have to be implemented in the script. 
     
    There are several other areas in the script where I have written comments on how to tweak different parameters. 
     
    Table Loading Screen
     
    There are six table-loading textures as listed below.  The first three landscape textures are intended to be used on desktop PCs.  The last three portrait textures are intended to be used on pinball cabinets. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
    LoadingPortrait3.jpg
     
    "Rotated Display" Version
     
    There are two variations of this table. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation that I call a "rotated display". This version would be of interest to you if your monitor can be turned 90 degrees. Most desktop users tend to use the "Full Table 2" view; however, the table only occupies about 50% of your screen whereas the portrait orientation uses 80 to 90% of your screen. I have figured out a way of creating views using BAM's desktop camera so the views are coded in the script. When you open the tweaker, there is a different camera view that automatically opens which has space to display the overlays. I had to disable the Camera View option on the "rotated display" version because I couldn't make it work otherwise. The only instructions you need for it are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees.
    2) Rotate your monitor clockwise 90 degrees and play the table. (You can play it on a landscape monitor and it will appear sideways but you will be able to see what it looks like.)
     
    If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added a screenshot of the normal camera view.
     
    Conclusion
     
    Gimli and I may have gotten a little carried away with the tweakers on this table. However, we persevered through it and after adding 8,000 lines of new code, we succeeded. I think it was worth it. The tweakers have improved a lot. Anyone who wants to use the tweaker code may do so without permission. You can consult Gimli or myself if you have questions. The gameplay is pretty much the same as it was in version 2.2 although I do recall Gimli improved some of the coding for the link multiball (the captive ball under the coffin).
     
    A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and certainly breaks new ground with three in-game tweakers. I hope you enjoy this new version of Avatar. I have played it hundreds (probably thousands) of times testing all the changes. I can say that I never get tired of playing it.
     
    I hope this makes a nice Christmas present to everyone. Merry Christmas!
     
    George
     
    1. Created In-Game Game Option Tweaker Tool
    2. Revamped the Menu System for desktop, cab, and VR accessed by Special 1 key with instructions on main game DMDs
    3. Three In-Game Tweaks are accessible with each press of the Special 1 key ( Game options, Lighting, and FizX tweakers)
    4. Added Neytiri Model and Animations
    5. Added Seed Models and Animations
    6. Added Bioluminescent Custom Balls that Glow when impacting table objects and in seed mode
    7. Added a slight magnetic field "The Flux Vortex" that diverts slightly when the ball passes from the upper bumpers ( this decreases the frequent and annoying draining of the ball from above)
    8. Removed previous menu system that was added on version 2.1 and cheat codes to simplify the process and hopefully prevent key code conflicts
    9. Multichannel /Multiball Sound For Ball Rolling
    10. Tilt Recovery system.  If you Bump 4 times You will hear "Watch out Hot Rod !". If you wait 5 seconds then Bump Count gets recharged and you can bump again with Tilting.  Jake Will Say "This is Great !"
    11. Added 9 Bounce Profiles under FizX tweaker, Add 5 Game Option Profiles under Game Option Tweaker
    12. Added Easy Mode accessible as the first choice under Game Option Tweaker
    13. Enlarged unobtainium rock and animated it.
    14. Replaced Smoke's rolling ball sound with a new system using a mini-playfield that has separated sounds for the playfield and ramp.  When ball velocity is increased, sound frequency is increased causing a higher pitch.
    15. Upgraded to FizX 3.0 and updated the FizX tweaker to use the new values.
    16. Added overlays that have comments that support the parameters on each of the tweakers.  There is a HUD overlay and one on the backbox which can only be seen on a cabinet or in VR. 
    17. Added a new feature to two of the tweakers where a profile of multiple parameters can be selected (FizX Bounce option and Game Tweaker Profiles).
    18. Added an option for DMD-based high score entry.
    19. Added specular lighting option on the lighting tweaker.
    20. Removed all previous Video coding and redundant overlays and used Pup Video coding to enable videos on the backglass, apron, back box, etc...
    21. Created a new lighting tweaker that uses fewer save locations than the previous version.
    22. Added new lighting options for Wall Brightness, Neytiri Brightness, Spotlight Brightness, and Ball Brightness.
    23. Created a "rotated display" version of this table. 
     
     

    3354 downloads

       (5 reviews)

    54 comments

    Updated

  2. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone I had to reupload this file to add the FPL files needed my apologies,
    after this table is approved please delete the other copy thank you.
    Here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas and Smoke are the original creators then modded by other coders.
    Enjoy.

    1799 downloads

       (3 reviews)

    18 comments

    Updated

  3. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas is the original creator then modded by other coders.
    Enjoy.

    1076 downloads

       (1 review)

    17 comments

    Updated

  4. SHARKS

    Sharks,
      An original future pinball table.
     Table rules light "SHARKS" for special at the top kicker,
      by hitting targets in the roto spinner, special lasts for 120 seconds. 
       Hitting all of the star targets (under the treasure holograms)
    lights a chance for 15,000-point bonus,
     at the mid left kicker (under treasure hologram).
       lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
     lights a 60 second chance at Bonus multiplier increase, 
      and bonus, at the kicker behind the center drop targets.
     It's A fun table with many holograms.
     (Some very well-made Midi renditions of Rock and Pop music were used for background music.) 

    152 downloads

       (1 review)

    1 comment

    Submitted

  5. " Reserve " ( Williams 1961 ) CAB

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    151 downloads

       (0 reviews)

    5 comments

    Submitted

  6. " Reserve "

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    50 downloads

       (0 reviews)

    1 comment

    Submitted

  7. " Super Jumbo " ( gottlieb 1954 ) CAB. version 1.0

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.
    Design by:Wayne Neyens
    Art by:Roy Parker

    92 downloads

       (0 reviews)

    1 comment

    Submitted

  8. " Super Jumbo " ( Gottlieb 1954 )

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Average Fun Rating:Needs More Ratings!         7.4 / 10  (2 ratings)   [ Add Your Rating! ]
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.

    60 downloads

       (0 reviews)

    0 comments

    Submitted

  9. " Holiday "

    Holiday / IPD No. 1211 / December 01, 1948 / 1 Player
    Manufacturer:Chicago Coin Machine Manufacturing Company (1932-1977)
    Date Of Manufacture:December 01, 1948
    Model Number:123
    Type:Electro-mechanical (EM) 
    Production:700 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Snow Skiing - Vacationing
    Notable Features:5 balls for 5 cents. Flippers (4, 2 are automatic flippers), Passive bumpers (10), Kick-out hole (1). The ten numbered bumpers must be hit in numerical sequence to score. A rollover button lights the next bumper in sequence. The automatic flippers in the upper playfield activate when balls roll over the switches in front of them.

    157 downloads

       (0 reviews)

    2 comments

    Submitted

  10. Darth Vader (4.0)

    Darth Vader (4.0), 
             an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
     and Disney films.
      Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting  targets on the roto spinner or right side),
      will  light specials in the very top  kickerhole.(Special lasts 120 seconds).
      Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points . 
      Hit all six star targets (under yellow star holograms ) for a 30 second chance
       for 10,000 bonus points at the top of the left ramp.
       The "lower right vertical drop targets"  can get the bonus multiplier to increase, 
      (Hitting both "Storm Troopers" in the roto spinner will make that appear). 
     Replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (Updated (4.0) version  includes some new features and holograms).
     
      Visit my website for other future pinball tables,
      https://mark1pinball.weebly.com/
     
     
     
     

    421 downloads

       (1 review)

    0 comments

    Submitted

  11. Daisy May (Gottlieb '54) V1.1

    Manufacturer: D. Gottlieb and Co.
    Date: July 1954
    Type: Electro-mechanical
    Notable Features: Unusual flipper arrangement makes it easy to cradle the ball and aim shots!
    Designed by: Wayne Neyens
    Art by: Roy Parker

    Original authors: Fpozo45 and Danazo
    Modifications: Okobojimusky

    Modifications:
    Replays now added for 22,28,34,40 and 46 points.
    Double replays added if second coin is inserted to choose Double Awards at start of game.
    Bottom center rollover now lights A,B,C or D rollover at top for special, as in original game.
    Tilt adjusted. Music plays at end, not during game.

    165 downloads

       (0 reviews)

    2 comments

    Submitted

  12. Jungle Girl v1.2

    Jungle Girl fpx has now been released as version 1.2.
     
    Pinball Nirvana Mirror download
     
    This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas)
     
    Version 1.2 Update Video:
     
    V1.2 play and stategy
     
    Here's the version 1.2 notes:
     
     script updated August 2023

    ' *** Version 1.2***
    ' New Additions
    '    - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features.
    '     - New controlling routines for better music management, and better timing routines. 
    '    - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course)
    '    - Modified a couple AddScoringEvent routines for a better playing experience
    '    - BAM version needs to be 280 or higher 
    '     - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it.
    '     - Some new music changes
    ' shivaFlipper v4 Changes
    '    - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added
    '    - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots
    '    - Variable coil now present throughout full flipper swing
    '    - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart
    '     - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4)
    '    - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. 
    '    - Variable coil preset changed to be a bit less sensitive, but still very sensitive.
    '    - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce.
    '    - Top RightFlipper redone to match other flippers
    '    - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added.
    ' Rule changes
    '    - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments  
    '     - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue.
    ' Other changes
    '    - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. 
    '     - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS)
    '    - high score display only shows if a actual high score is made.
    '    - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
     

    713 downloads

       (2 reviews)

    18 comments

    Submitted

  13. Metal Slug v3.5 (BAM) (FizX)

    -Update by AnonTet (aka rkader on VPUniverse).  Code was added to allow HUD DMD on my behalf (and to turn it on and off ) as AnonTet didn't have time to add it as is on leave until September with blessings for updates in absence. 
    -Special thanks to Brendan for the personal blessing and hats off to all for amazing updates to this game.
    -All files included and where they belong (i.e. PuP folder, BAM cfg file depending on your use and table with associated zip file)
     
    'Wolfanoz - v3.5
    '-- Fixed HUD DMD and DMD to Display warning when nudging game, subsequent display when tilting the game as well on top of sound alert.
    '-- Corrected last score and top score displays.  Was running into other text when displayed on DMD.
    '-- Added Graphics to backglass (games typically have the title on the back glass), changed up the background a bit to the ambiance
    '-- Further DOF tweaks (doesn't sound as loud for some aspects of the table (aka flipper noise))
     
    'AnonTet - v3.0 - FizX Mod
    ' - Thanks go to (in no particular order):
    ' -- Brendan Bailey for the table and the already good update from Dominique
    ' -- JLou for FizX and the code to separate DMDExt dmddevice.ini from the VP DMDdevice.ini
    ' -- Ravarcade for BAM
    ' -- TerryRed for the instructions on how to apply the new inserts
    ' -- JLou for redoing the plastics and apron
    ' -- HUD DMD code added / tested by Wolfanoz

    ' - added FizX
    ' - new inserts
    ' - new Lighting
    ' - small tweaks
    ' - added SSF
    ' - added PUP pack with Options for Backglass
    ' - added a DMD (now dmd extensions can be used)
    ' - added DMD animations for a few actions
    ' - is now possible to choose between DMD or original alphanumeric DispSegs'
    ' - added new voice for plunger
    ' - added sideblades and backwall + textures
    ' - added 2 spinners
    ' - Added a new (side) mission: "Expel the Rebel Army". Hit spinners 100x and win extra ammo... i mean ball.
    ' - added some hintlights to METAL|SLUG|WEAPON targets for better visibility in darker settings
    ' - added general music volume. default is 0.75 but it can be changed with variable MusicVolume
    ' - translite lighting changes
    ' - removed *.fpl dependencies
    ' - sound related changes
    ' - added 3/4 new weapon voices and randomized the calls to them
     
    ' Press N key to change ball looks
    ' Press StartGameKey +
    ' - Letter G: enables/disables old gameroom
    ' - Letter R: rotates new gameroom
    ' - Special2Key: increases brightness
    ' - Special1Key: decreases brightness

    1541 downloads

       (2 reviews)

    34 comments

    Updated

  14. Pinky and the Brain GollyZilla (4.0)

    Pinky and the Brain, ( PNB GollyZilla )
       An original future pinball table  based on Warner Brothers and Steven Speilberg's Animated cartoons.
      Rules,  Light "Pinky" and "Brain"(by hitting side targets),to get specials in top center kickerhole,
     (special lasts 90 seconds). Light pink and yellow star targets for side dock bonus
     (and chance for bonus multiplier on the right pink side).
     Chance for Multiball at  right side kicker behind lone droptarget.
     Replay scores on the table card.
     Version 4.0 has many improvements and  a "Gollyzilla" theme.
    (Be sure to get "Pinky and the Brain" Special edition, at my website, http://mark1pinball.weebly.com/  ).

    202 downloads

       (1 review)

    0 comments

    Submitted

  15. " Daisy May "

    Daisy May / IPD No. 631 / July, 1954 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:July, 1954
    Model Number:87
    Type:Electro-mechanical (EM) 
    Production:600 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness
    Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots.
    Design by:Wayne Neyens
    Art by:Roy Parker

    130 downloads

       (0 reviews)

    13 comments

    Submitted

  16. Strikes & Spares 1.01 V2 MOD With FizX SSF and DOF

    I updated this table with the help of Terry Reds Tutorial on updating future pinball tables with FizX Physics and Fleep Sounds. This Is SLAMTILTS  Strikes & Spares ULTIMATE Pro 1.01  Most of everything has updated sounds and Physics. Thank You Terry Red for the tutorial. This is my first  table mod that I have upload so go easy on me. Just put the Strikes & Spares 1.0.fpt in your tables folder and the FP_PUP_SSF in your PUPvideo folder.

    562 downloads

       (3 reviews)

    6 comments

    Updated

  17. " Bang " (Genco 1939) v 1.2 Desktop

    " Bang " / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    59 downloads

       (0 reviews)

    1 comment

    Submitted

  18. Bang (Genco 1939) v.1.2

    "Bang"  / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    88 downloads

       (1 review)

    2 comments

    Submitted

  19. RIGEL 7

    RIGEL 7,  
      An original future pinball table.
     Table rules, 
     Lighting "RIGEL 7" for special at the top kicker, by (hitting targets on the right side),
      ( special lasts for 90 seconds). 
      getting the gold drop targets seven times brings a chance for bonus,
      in the center of the table,
       Also lighting "Centauri" by hitting the star targets under white star  holograms,
     lights a 75 second chance for Bonus multiplier increase, at the topleft kicker, 
     rotospinner gives several small bonus' chances around the table. 
       Multiball happens randomly, you can get two or four balls.
      Replay scores on table card.
     It's a fun table with many holograms.
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music.) 

    207 downloads

       (2 reviews)

    4 comments

    Submitted

  20. FISH TOWN

    FISH TOWN,  
       An original future pinball table,  
     Table rules, 
        Lighting "FISH TOWN" will bring  specials  at the top kicker,  ( special lasts for 120 seconds). 
       Also  hitting Green star targets( under green star  holograms )
     lights a chance for  15,000 point bonus, at the top right kicker,
     a chance for Bonus Multiplier Increase at the lower left ramp,
     ( bonus term lasts for 75 seconds).
     Replay scores on table card.
    ( It's a fun table with many new holograms). 
     { Remember to use the nudge buttons if the ball gets stuck on the ramp.}
     ( Some very well made Midi renditions of  Rock music were used for background music ).

    508 downloads

       (1 review)

    1 comment

    Submitted

  21. Dead Pool SE

    This is a complete rework of my original table. I have updated and fix a lot of features including videos, music, sounds, scoring, and lights. I have not completed the table yet, still no Sauron or Mr. Sinister battle yet. Everything else is working as well as I could get it. To see the rule set I was using go over to:
    http://tiltforums.com/t/deadpool-rulesheet/4311#heading--items Requires Latest version on BAM to function correctly. Also recommend the 4g update that Terry Reds calls out for some of his table (Just less crashing).

    1710 downloads

       (3 reviews)

    7 comments

    Updated

  22. Ready Jet Go

    Ready Jet Go, 
     An original future pinball table,  based on  the PBS
     television series "Ready Jet Go".
     It's a fun table with some new hologram's.

    137 downloads

       (1 review)

    5 comments

    Submitted

  23. Camel Caravan

    Camel Caravan / IPD No. 421 / June 30, 1949 / 1 Player
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:June 30, 1949
    Type:Electro-mechanical (EM) 
    Production:857 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Transportation - World Places
    Notable Features:5 balls per play. Impulse flippers (2), Passive bumpers (4), Kick-out holes (7).

    Maximum displayed point score is 3,500,000 points.
    Design by:Ed Cebula
    Art by:Paul Loreli

    258 downloads

       (0 reviews)

    5 comments

    Submitted

  24. Doctor Who (Bally, 1992)

    Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6.
     
    I am releasing this table now even though I had planned to do more work on it.  My coding partner, JP (aka Popotte) is not available until September, 2022.  The table is in a playable state right now.  I have decided to go ahead and publish it even though I have some additional changes planned.  I am burned out on it right now and would like to move on to something else until JP gets back.  
     
    In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also.  I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp).  I asked him to add an electronic assist that he developed to get it to work.  I spent a great deal of time to get it to work myself but was not able.  Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! 
     
    LtJazz figured a way to add color DMDs to tables which have four colors.  He provided some assistance on how to create the swatches on the color file.  I selected colors that match the table.  The download includes a ZIP file that has the color swatches for the DMD and a custom ball.  Don't unZIP it.  Just save it to the same folder as the table and it must also have the same file name as the table. 
     
    The table has a list of Key Codes that are accessed in game by pressing the Special 1 key.  It identifies all the keys that you can press to access the various options that can be changed. 
     
    The rear wall of the game room can be replaced with an alternate texture.  On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield.  In the right pane, click on the texture pull down menu and select "wall2".  Save changes. 
     
    There are 5 different textures that can be used on the table loading screen.  These textures can be changed from the "Table Info" menu.  Two of the textures are in a portrait format so they can be used on a cabinet.  There are the names of the textures:
     
    LoadingScreenLandscape1
    LoadingScreenLandscape2
    LoadingScreenLandscape3
    LoadingScreenPortrait1
    LoadingScreenPortrait2
     
    These are the list of changes:
     
    1. Added custom physics and dynamic flippers with a flipper rotation speed chart.
    2. Added emkickers to the slingshots to improve physics.
    3. Added HUD Toggle Key that saves setting.
    4. Added toggle option for 3 or 5 balls per game that saves setting.
    5. Added 5 new textures on the table loading screen.
    7. Added sound when the ball hits the flippers that can be toggled on and off.
    8. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    9. Added game room floor and backwall.
    10. Create overlay for the HUD.
    11. Added new instruction cards.
    12. Added BAM code that allows the score to exceed 2 billion points.
    13. Added backwall that is located above the playfield floor in the back of the table. 
    14 Changed the DMD on the backglass that has static display to show everything like the HUD.  The backglass DMD used to only have a static display that never changed. 
    15. Made the Dalek on the topper look like metal instead of plastic.
    16. Made the backglass switchable between NitroNimbus's version and the original.
    17. Added HUD that duplicates the 7 doctor's lights on the backbox.
    18. Added overlay for the HUD DMD.
    19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects.  Update the existing backglass to include it.
    20. Added color DMDs.
    21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield.
    22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies.
    23. Created new model for the trap door on the "O" ramp.  (Paolo)
    24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three.  (Paolo)
    25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit.  (Paolo)
    26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six.  (Popotte)
    27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval".  (Popotte)
     
    I often like to figure out the rules while playing a table but may want to consult the rules on this table.  You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger.  The rules are different for each doctor.  You can find the rules here:
     
    http://pinball.org/rules/drwho.html
     
    There may be some additional problems that need to be solved that need JPs help.  Please post any problems that you encounter.  Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it.
     
    George
     
    Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli

    1257 downloads

       (1 review)

    18 comments

    Updated

  25. Bowling League

    Bowling League / IPD No. 366 / August, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1947
    Model Number:H
    Type:Electro-mechanical (EM) 
    Production:1,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Bowling
    Specialty:Flipperless 
    Notable Features:Bumpers (10), Kick-out holes (5). Left and right Jet Kickers (kick-back lanes) propel ball back onto playfield.

    216 downloads

       (0 reviews)

    3 comments

    Submitted




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