380 files
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Hot and cool (Inder 1978) 4 EM
By eduguitar72
Hot & cool (Inder 1978) 4 EM
IPD No. 5261
Here you have an amazing machine that served as the foundation for Inder’s biggest hits, such as Canasta 86, Brave Team, and many others. I’m really happy with the result, and I hope you enjoy it as much as I do.
Enjoy!
38 downloads
(0 reviews)0 comments
Submitted
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Festival pop (Marsa 1973) 1 EM
By eduguitar72
Festival Pop / IPD No. 4881 / 1 Player
A very rare and psycodelic pinball spanish. With date in December 1973.
Enjoy!!!
38 downloads
(0 reviews)0 comments
Submitted
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Chamonix (Maresa 1970) 1 EM
By eduguitar72
IPD No. 5485 / 1 Player
Spanish version from Maresa
Same table "Snow derby" but more easy without right door
Enjoy!!!!!
20 downloads
(0 reviews)0 comments
Submitted
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Super Soccer (Gottlieb-1975) (FizX3.3)
By Popotte
Super Soccer (Gottlieb-1975)
IPDB No. 2443
NOTES
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine.
Repeat for additional players.
Players take turns shooting as shown on back glass.
Points are scored as indicated.
The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points.
The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points.
The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game).
A tilt does not disqualify a player;
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture:January, 1975
Production:7,130 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Replay wheel maximum: 9
Sound: 3 chimes, knocker
Design by: Ed Krynski
Art by: Gordon Morison
Notes:
The 2-player version of this game is Gottlieb's 1975 'Soccer'.
The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'.
We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department.
82 downloads
(0 reviews)0 comments
Submitted
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Cinderella
By Francisco
Cinderella / IPD No. 512 / March, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:March, 1948
Model Number:3
Type:Electro-mechanical (EM)
Production:4,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fictional - Fantasy
Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2).
Design by:Harry Mabs
Art by:Roy Parker
75 downloads
(0 reviews)0 comments
Submitted
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Olde King Cole
By Francisco
Olde King Cole / IPD No. 1369 / May, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:May, 1948
Model Number:5
Type:Electro-mechanical (EM)
Production:1,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Nursery Rhyme
Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2).
Design by:Harry Mabs
Art by:Roy Parker
Notes:The poem "Olde King Cole" is apparently based on a real King, Coel Hen Of Siluria, who was a king in Britain in 125 A.D.
98 downloads
(0 reviews)0 comments
Submitted
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Miss O (WIlliams-1969) (FizX 3.3)
By Popotte
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty with 3 levels: easy, normal (recommended by Williams), hard,
- bottom rollover adjustment (both lanes are lit for special) or alternate,
- auto replay adjustment: a replay is won when you complete 15 balls,
- reset high score entries,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt.
Rules:
> Making 15 balls lights left and right bottom rollovers
for SPECIAL.
> Ball through rollover when lit scores 1 REPLAY.
> Making A-B-C-D lights center horseshoe to score
1 EXTRA BALL.
> Matching last number in point score to number that
lights on backglass when game is over scores
1 REPLAY.
> TILT penalty - forfeiture of game.
178 downloads
(1 review)0 comments
Updated
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Ten Spot (Williams-1961) (FizX3.3)
By Popotte
Ten Spot (Williams, 1961)
IPDB No. 2517
NOTES
Press Special1Key in order to lift a ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easyer to harder),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
RULES:
* Making the numbers 1 to 10 lites the left bottom rollover, center target or right bottom rollover in sequence to score 1 replay.
* Making the numbers 1 to 10 changes the value of the top spotter button to 100 points and the value of the bottom rollover and center target to 100 points when not lit for replays.
* matching last number in score to lighted number that appears on back glass when game is over scores 1 replay.
Score void if game is tilted
IPDB HIGHLIGHTS:
Date Of Manufacture: June, 1961
Production: 900 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (3), Standup targets (2), Swinging target (1). 3 or 5 ball play. Plasticote-finished playfield.
Design by: Steve Kordek
Art by: George Molentin
Notes: This game was to be produced in the same style of cabinet as the ten games that preceded it: a "Styling of the 60's" cabinet design having anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder allowed for placement of drinks and increased the length by six inches. Instead, 'Ten Spot' became the first game produced in Williams new "squared off" cabinet. Included in this listing are promo photos of each cabinet.
89 downloads
(1 review)0 comments
Submitted
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Jack' N Jill
By Francisco
Jack 'N Jill / IPD No. 1273 / April, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:April, 1948
Model Number:4
Type:Electro-mechanical (EM)
Production:2,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Nursery Rhyme
Notable Features:Flippers (6), Bumpers (9), Kick-out holes (3). Backglass light animation.
Design by:Harry Mabs
Art by:Roy Parker
96 downloads
(0 reviews)0 comments
Submitted
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Star Wars: Death Star Assault - GALACTIC EDITION (PinEvent V2 - FizX 3.3)
By TerryRed
Star Wars: Death Star Assault - GALACTIC EDITION
Table version: 2.0 (May 2026)
PuP-Pack version: 2.0 (May 2026)
A long time ago (2005) on a pinball editor far, far away... this table started its long journey.
It started as the Sci-Fi Classic example table in 2005. Then SLAMT1LT created his Star Wars mod in 2010, which then evolved over the years to his Ultimate Pro version in 2020. I updated that table with my Epic Space Battles mod in 2021, and then for PinEvent afterward. As there were no more updates being shared by SLAM, I proceeded on my own. This resulted in a massive overhaul and update to the entire table which became my GALACTIC EDITION!
This table has been completely updated and modernized to use the newest BAM features to create an amazing real-time visual treat that will blow you away! Everything has been updated to the max and many cool new features have been added!
I've also added FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and the entire table. This allows the table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
====================================================
A preview of the 2.0 update's new Attract Mode and all new Mega Room!
A preview of the 2.0 update's many new features!
====================================================
Some of the new features and updates:
- complete overhaul of the table to both modernize it and removal of older unused items
- new light inserts models with normal maps
- new 4K art for playfield, plastics, decals, apron, backbox, cabinet, etc
- new updated shadowmaps for GI, flashers, lightsabers
- new shadow layer overlays that appears over decals, but not over openings on the pf
- new ambient shadows on the pf and plastics
- new fully updated lighting
- new beacon flasher
- new colour changeable wireramps
- new lightsaber models, and updated glow and lighting effects
- new models for Death Star, R2-D2, Millenium Falcon
- new updated R2-D2 hologram
- trench run plungerlane model
- new 3d docking bay window on the backwall with flyby space ships
- new fully animated turbo laser cannon that track flyby ships and fires at them when the bumpers are hit (or the player presses buttons)
- x-wing, tie fighter, vader tie fighter, y-wing ships that fly by
- space battles that have x-wings / tie fighters / laser blasts / explosions flying all around the game
- epic Death Star explosion effect!
- animated characters for Darth Vader, Yoda, C3PO, Stormtroopers
- BB-8 animated ball option (thanks Gimli)
- new 128x32 FP DMD with different color options
- new attract mode with Darth Vader's DISCO-RAMA, animated colour changing spotlights, new remastered Star Wars Disco theme music
- new attract mode flyby camera (desktop mode only)
- new Yoda Topper and Yoda Playfield options!
- new VR Room options for Attract mode and Gameplay
- all new Mega Room with Star Destroyer Bridge, baked lighting, animated ships, stormtroppers
- new Mega / MR (mixed reality) / Minimal choices for VR room (TABLE OPTIONS)
- new Mega and Minimal room will change lighting to red for alarms, beacons, events (TABLE OPTIONS)
- new pre-rendered ray-baked textures from inserts lighting, and other items
- new GI_Color options of normal, warm, cool
- new gas segment displays on playfield for Time Attack and Tie Fighters
- new PinEvent V2 support for DOF, PUP SSF 2.0, PUP DMD 2.0, PUP Stream, etc
- loads of other fixes, new details and other things I've lost track of...
All this combined makes for a visually stunning Star Wars pinball experience!
The WIP thread for the table can be seen here:
https://vpuniverse.com/forums/topic/7483-star-wars-death-star-assault-galactic-edition-the-most-amazing-star-wars-table-ever-made/#comment-64389
====================================================================
Created by:
TerryRed - Star Wars DSA: GALACTIC EDITION
SLAMT1LT - the original Star Wars DSA table
Thanks to these other contributors:
Matt Ellis - table layout (Sci-Fi Classic - 2005)
Fuzzel - models (X-Wing, Vader Tie Fighter, Turbo Laser Cannon)
Fleep - mechanical sounds
Schlabber34 - insert jewel images
Gimli - BB-8 animated ball code, TILT recharge code, some model animations
JLou - FizX physics code and support
Nailbuster - PUP and SSF support
ravarcade - BAM and support
Chris Leathley - Future Pinball
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DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
This game supports up to four players!
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Physics: FizX v3.3
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TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files installed!
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
====================================================================
IMPORTANT! - UPDATE REQUIRED!
This table REQUIRES a newer version of BAM (1.5-408 or higher)
This is included with the FP and BAM Essentials AIO package version 3.6 or higher!
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
====================================================================
What options can you try if your GPU has less VRAM (less than 6 GB)?
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
====================================================================
GUIDES INCLUDED WITH THE GAME
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
TABLE MANUAL - read this guide for more information about this table and its features!
RULES - read this detailed guide to learn all the secrets of this game!
====================================================================
TABLE OPTIONS
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
====================================================================
HOW TO RUN FP AND PLAY A TABLE
Read the Install Instructions to know how to properly use FP and BAM
===================================================================
GAME NOT RUNNING SMOOTH?
Read the TABLE MANUAL for the solutions!
====================================================================
LOADING TIMES
With the 2.0 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v408 update, and you see a massive difference in load times!
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.7 Table (Trilinear Filtering) = 55 seconds
2.0 Table (Trilinear Filtering) = 28 seconds
2.0 Table (Bilinear Filtering) = 16 seconds
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
- please read the Disclaimer in the Install Instructions included with the table
- please ask me first, as I am still updating this table
====================================================================
19125 downloads
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real pinball recreation Ali-Baba
By Francisco
Ali-Baba / IPD No. 45 / June, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:June, 1948
Model Number:6
Type:Electro-mechanical (EM)
Production:1,700 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fantasy - Myth and Legend
Notable Features:5 balls for 5 cents. Flippers (6), Passive bumpers (6), Kick-out holes (2) Rollover button (1).
Design by:Harry Mabs
Art by:Roy Parker
Notes:Ali Baba and the Forty Thieves was one of the folk tales of classic Arabic literature known collectively as The Book of One Thousand and One Nights (aka The Arabian Nights).
194 downloads
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Magnotron (Gottlieb-1974)
By Popotte
Magnotron (Gottlieb-1974)
IPDB No. 1519
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert one coin and wait for machine to reset before inserting coins for additional players.
Players take turns shooting as shown on back glass.
Points are scored as indicated.
Hitting "bonus booster" adds bonus 5 times (for 3 balls game - 3 times for 5 balls game).
Hitting A-B-C rollovers lites corresponding targets and bottom rollovers for increased value.
Completing A,B abd C rollovers lites two red targets for special.
Gate closes when ball leaves palying area.
A-B-C sequance resets after each ball.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: June, 1974
Production: 6,650 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Captive ball (1), Upper left and right kickback lanes, Right outlane ball return gate. End-of-ball bonus. 3 or 5 ball play.
Maximum displayed point score is 99,990 points per player.
Sound: 3 chimes, knocker
Design by: Ed Krynski
Art by: Gordon Morison
Notes:
The 2-player version of this game is Gottlieb's 1974 'Duotron'.
We previously showed a date for this game of August 1974. The new date is per Gottlieb documentation.
Pictured in this listing is an exported Sample game with serial number 01154 S. It does not have inserts at the top three rollover lanes or at the flipper inlanes to represent A-B-C, instead using painted red letters. The copyright notice is below the left flipper and not in the blue area above the bonus ladder, and the outlane B and C inserts have nearby text entirely on a blue background instead of half blue and half red.
This Sample game also was never equipped at the factory with a chime unit and having no mounting holes in the cabinet wall prove this. The owner, located in the UK, recalls he got the game from either Holland or Germany. For more information about factory non-installation of bells and chimes in USA games exported to Europe, see our Notes for Bally's 1969 'Cosmos'.
110 downloads
(1 review)0 comments
Updated
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Expressway (Bally-1971) (FizX3.3)
By Popotte
Expressway (Bally-1971)
IPDB No. 800
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin and WAIT for machine to reset.
Shoot ball to hit lighted letter, bumper or target.
Completing E-X-P-R-E-S-S-W-A-Y lights special.
Special when lit scores 1 Replay.
Matching last number of score with number wich lights on back glass at end of game scores 1 Replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: August, 1971
Production: 1,555 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Mushroom bumpers (6), Slingshots (2), Rollover buttons (4), Kick-out holes (2), Left-side kickback lane, Up-post between flippers.
Design by: Ted Zale
Art by: Christian Marche
Notes:
There are two versions of backglass pictured in this listing. The differences are in the colors of the large rings and the color of the Ball In Play sign. The two versions are arbitrarily numbered here:
Version #1: The rings, starting with the outermost one, are colored green-white-red. The Ball In Play sign is orange in color. The flyer appears to be this version.
Version #2: The outermost ring is not black, but a deep red/purple, almost black, followed by red then yellow. The Ball In Play sign is yellow.
This shows a change of colors occurred during production. The flyer would be expected to have the first version as the earliest one. Its glass looks the same as the one pictured in this listing having serial number 1530, which would indicate the change happened after a third of the games were made (unless backglasses were switched between cabinets at any time after they left the factory). More serial number information is needed to help determine when in production this change was made.
86 downloads
(1 review)0 comments
Submitted
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Expo (Williams-1969) (FizX3.3)
By Popotte
Expo (Williams-1969)
IPDB No. 798
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert one coin and wait for machine to reset before inserting coin for second player.
* Each player shoots one ball at a time as indicated on back glass.
* A tilt does not disqualify player.
* Arrow landing on lited number scores 500 points.
* Ball thru left roll up when lit scores extra ball (Maximum 1 extra ball for ball in play).
IPDB HIGHLIGHTS:
Date Of Manufacture: October 21, 1969
Production: Unknown
Notable Features:
Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (3), Kick-out hole (1), Left drop lane with detour gate, Left outlane mini-post, Upper right ball return gate, Right outlane ball return gate, Up-post between flippers, Backglass spinner.
Design by: Norm Clark
Art by: Christian Marche
Notes:
One backglass shown here has alternate coloring in several places. Specifically, the color purple is used in areas where the color red is used on all other backglasses we have seen. We were unable to learn the cabinet serial number of this game to determine if it was an example of Early Production.
101 downloads
(1 review)0 comments
Submitted
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Fire Queen (Gottlieb-1977) (FizX3.3)
By Popotte
Fire Queen (Gottlieb-1977)
IPDB No. 851
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin and/or press credit button to reset machine. Repeat for second player.
#1 thru #5 numbered sequence scores 3000 points (500 points for 5 balls game), lights white targets for triple bonus advance (double bonus for 5 balls game) and lights corresponding star rollover buttons. Hitting #1 thru #5 numbered sequence lights "specials".
Completing green targets lights "extra ball when lit".
Completing white targets resets targets and lights "2X bonus value".
Bonus is scored upon completion of ball in play. Bonus value doubles on last ball.
Matching last two numbers in score to number that appears on back glass after game is over scores one replay.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: November, 1977
Production: 1,114 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (2), 5-bank drop targets (1), 4-bank drop targets (1), Kick-out hole (1), Standup target (1), 5-in-line star rollovers. End-of-ball bonus. No slingshots.
Maximum displayed point score is 199,990 points per player.
Design by: Ed Krynski
Art by: Gordon Morison
Notes:
The 4-player version of this game, Gottlieb's 1977 'Vulcan', has the Roman god of fire on the backglass instead of the Fire Queen.
We previously showed a date for this game of December 1977. The new date is per Gottlieb documentation.
Gottlieb Domestic & Export Sales Sheets for Fire Queen: 970 total
Domestic Sales: 492
Export Sales: 478
The above total does not include 144 Sample games produced in 1977 per handwritten documentation identified by Wayne Neyens as coming from Bob Malvasio, a draftsman for Gottlieb whose initials RHM can be found on schematics.
190 downloads
(0 reviews)0 comments
Updated
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Sinbad (Gottlieb-1978) (FizX3.3)
By Popotte
by Mick67 &Popotte
Type Recreation (real pinball)
Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Tradename Gottlieb
Date 1978-05
IPDB Number 2159
IPD No. 2159
Description
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
Rules
Insert coin and/or press credit button to reset the machine. Repeat for additional players.
Red drop targets score 3000 points and increases bonus value. All other drop targets score 500 points and increases bonus value. (5 balls game. For 3 balls game, all targets score 3000 points)
Hitting white drop target lights 2X bonus, hitting white and yellow drop targets loghts 3X bonus, hitting white, yellow and purple drop targets lights 4X bonus. Completing all drop targets lights 5X bonus, resets all drop targets, scores bonus as indicated and resets 5X bonus light (5 balls game. For 3 balls game, 5X bonus light is not reset)
Completing groups of white, yellow, purple drop targets lights corresponding rollovers and targets features. Completing red drop targets lights red rollover alternately for Special (5 balls game. For 3 balls game, Special doesn't alternate)
Swinging target and rollover buttons scre 10 points (5 balls game. 100 points for 3 balls game) and add advance. 5 advances adds one bonus and 1000 points.
Bonus is scored and features reset after each ball in play.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores one replay.
174 downloads
(1 review)0 comments
Updated
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Grand Prix (Williams-1976) (FizX3.3)
By Popotte
Grand Prix (Williams-1976)
IPDB No. 1072
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert coin and wait for machine to reset before inserting coin for next player.
* Each player shoots one ball at e time as indicated on back glass.
* Tilt penalty - ball in play - Tilt does not disqualify player.
* Making drop targets A & B or C & D advances star value from No. 1 to No. 4.
* Making No. 1 start scores double bonus.
* Making No. 2 star lites 2 bottom inside rollover lanes alternately, for extra ball.
* Making No. 3 (or 4, adjustable) star lites 2 bottom outside rollover lanes alternately, to score 1 credit.
* Matching last two numbers of score to number that appears on back glass after game is over scores 1 credit..
IPDB HIGHLIGHTS:
Date Of Manufacture:
June, 30 1976
Production:
15,554 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (4), Kick-out holes (3), Spinning targets (2). Upper left lane has a unique tilt rollover.
Design by: Steve Kordek
Art by: Christian Marche
Notes:
Compare the playfield with Williams' 1976 'Liberty Bell'.
A few of these games exist with solid state controllers. See Williams' 1977 'Grand Prix'.
131 downloads
(0 reviews)0 comments
Updated
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Abra Ca Dabra (Gottlieb-1975) (FizX3.3)
By Popotte
Abra Ca Dabra (Gottlieb, 1975)
IPDB No. 2
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
- Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence
- Hitting 2 or 3 gives 2 and 3 (3 balls game)
- Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game).
- Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game).
- Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: November, 1975
Production: 2,825 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (2), Standup target (1), Dual inlanes, Half-moon credit window.
- Maximum displayed point score is 99,990 points.
- Replay wheel maximum: 9
- Sound: 3 chimes, knocker.
Design by: Jeff Brenner
Art by: Gordon Morison
Notes:
The Add-a-ball version of this game is Gottlieb's 1977 'Team One' which was exported to Italy as Gottlieb's 1977 'Kicker', both with different artwork.
Same backglass artwork as Gottlieb's 1971 'Wizard'.
Price to operator: $895 FOB Chicago, per newsletter from authorized distributor dated November 1975.
156 downloads
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King Pin (Gottlieb-1973) (FizX3.3)
By Popotte
King Pin (Gottlieb-1973)
IPDB No. 1374
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scored as indicated.
Hitting drop targets score 500 points or 5 000 points if indicated. (3 balls)
Hitting drop targets score 500. (5 balls)
Completing drop target sequence scores 5 000 points, resets drop targets and lights special alternately. (3 balls)
Completing drop target sequence scores 5 000 points, resets drop targets and lights red spot indicator for increased value. (5 balls)
Completing sequence the second time lights special (5 balls)
Special scores 1 replay.
Matching las two numbers in score to number taht appears on back glass after game isover scores 1 replay
IPDB HIGHLIGHTS:
Date Of Manufacture: November, 1973
Production: 4,350 units (confirmed)
Notable Features: Flippers (4), Pop bumpers (2), Slingshots (2), Kick-out holes (2), Standup targets (2), 10-bank drop targets (1).
Maximum displayed point score is 99,990 points.
Design by: Ed Krynski
Art by: Gordon Morison
Notes:
The Add-a-ball version of this game is Gottlieb's 1975 'Pin-Up', and the Add-a-ball version for export to Italy is Gottlieb's 1973 'Ten-Up'.
129 downloads
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Dealer's Choice (Williams-1973) (FizX3.3)
By Popotte
Dealer's Choice (Williams, 1973)
IPDB No. 649
NOTES:
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert coin and wait for machine to reset before inserting coin for next player.
* Each player shoots one ball at a time as indicated on back glass.
* Tilt Penalty ball in play tilt does not disqualify player.
* Making Ten, Jack, Queen, King, Ace lites right bottom rollover to score 1 Extra Ball.
* Making Ten, Jack, Queen, King, Ace each additional time lites side rollover to score Special.
* 1 Replay for ball thru rollover when special lite is lit. (5 000 points for add a ball mode)
* Making 1-9 doubles Bonus Value.
* Making 1-9, 2nd time triples bonus value and lites 1-9 special lite.
* 1 Replay each time 1-9 is made when special lite is lit. (5 000 points for add a ball mode)
* 1 Replay for each player matching last two numbers on score reels to lited number that appears on back glass when game is over. (only for replay mode)
IPDB HIGHLIGHTS:
Date Of Manufacture:December, 1973
Production:8,850 units (confirmed)
Notable Features:
Flippers (4), Pop bumpers (3), Slingshots (2), Rollover buttons (10), Standup targets (8). End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Replay wheel maximum: 37
Sound: 3 chimes, knocker
Design by:Norm Clark
Art by:Christian Marche
Notes:
The 1-player version is Williams' 1974 'Lucky Ace'. Has the same playfield as Williams' 1973 'High Ace'.
79 downloads
(0 reviews)0 comments
Submitted
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Gulfstream (Williams-1972) (FizX3.3)
By Popotte
Gulfstream (Williams, 1972) v1.1
IPDB No. 1094
NOTES:
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making the word S-P-E-C-I-A-L lights bottom rollovers to score 1 extra ball.
* Making any 3 in line lights eject holes to score 1 extra ball.
* Making 4 corners scores 1, 2 or 3 replays (depending on settings)
* 1 replay for matching last 2 numbers on score reels to lighted number that appears on back glass when game is over.
IPDB HIGHLIGHTS:
Date Of Manufacture:October, 1972
Production:4,175 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2).
Maximum displayed point score is 199,990 points.
Replay wheel maximum: 37
Sound: 3 chimes, knocker.
Design by:Norm Clark
Art by:Christian Marche
Notes:
'Gulf Stream' was convertible to Replay or Add-A-Ball.
This game and its add-a-ball version Williams' 1973 'Tropic Fun' were the first Williams games to use their "gear" style of pop bumper cap.
76 downloads
(0 reviews)0 comments
Submitted
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Lady Robin Hood
By Francisco
Lady Robin Hood / IPD No. 1406 / January 31, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:January 31, 1948
Model Number:2
Type:Electro-mechanical (EM)
Production:6,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (6), Kickout hole (1).
Design by:Harry Mabs
Art by:Roy Parker
Lady Robin Hood was Gottlieb's second game with flippers, following Humpty Dumpty, and they produced 6,000 units which was nearly six times the volume of each of the three flipperless games that preceded these two games. A brief article in Billboard from Mar-6-1948 p118 reports that Nate Gottlieb was suffering from a laryngitis attack caused, Nate said, by handling so many inquiries for this game.
150 downloads
(0 reviews)0 comments
Submitted
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Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)
By TerryRed
Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
Created by TerryRed
Version 1.41 (April 2026)
Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
TerryRed
For the Epic Preview Trailer video, watch here:
For a preview of Virtual Reality and Mixed Reality options and features, watch here:
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Who Created it?
TerryRed : Masters of the Universe - Collector’s Edition (2024)
ROM : The original MOTU table (2013)
Thanks to:
Rom : for building the classic MOTU table so long ago!
Schlabber34 : pre-rendered insert images
FLEEP : mechanical sounds
Joey Picasso : testing and providing some models
MPT3K : testing and feedback
LynnInDenver : mirror background images from old MOTU pup-pack
AstroNasty : pestered me to remove third bumper (this inspired me to create the BumperHead toy)
JLou : FizX and support
Nailbuster : Pinup Player and SSF support
Ravarcade : BAM and support
Chris Leathley : Future Pinball
Everyone at Pinball Nirvanna for ideas, examples, and support
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DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
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There are TWO versions of this game you can download
- the normal complete game
- the "Minimal" version
Both are identical except for a couple of differences with the "Minimal" version
- this version of the table has the entire Mega Room and all Toppers removed
- this is intended for those with low vram on their GPU or for slower PCs
- cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
- choosing any Mega Room or Topper options in the script will have no effect!
- this version of table is set to the Minimal Room by default
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This game supports up to three players!
Each player chooses a faction and a character to play in the game!
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Physics: FizX v3.3
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TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
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IMPORTANT! - UPDATE REQUIRED!
This table REQUIRES a newer beta version of BAM (1.5-401) that is not yet released on Ravarcade's site.
This BAM 1.5-401 update is included with the FP and BAM Essentials AIO package version 3.3 or higher!
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
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PC HARDWARE REQUIREMENTS
What options can you try if your GPU has less VRAM (around 4 GB)?
- use the "Minimal" version which uses alot less vram
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution)
1.4 Table = 4.5 GB
1.4 Table - Minimal = 3.8 GB
note: enabling Trilinear Filtering adds around 600 MB more vram usage)
Total VRAM usage after enabling Texture Compression in FP Video settings
1.4 Table = 3.4 GB
1.4 Table - Minimal = 2.7 GB
So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!
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GUIDES INCLUDED WITH THE GAME
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
TABLE MANUAL and INFO - read this guide for more information about this table and its features!
RULES - read this detailed guide to learn all the secrets of this game!
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TABLE OPTIONS
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
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INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
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HOW TO RUN FP AND PLAY A TABLE
Read the Install Instructions to know how to properly use FP and BAM
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GAME NOT RUNNING SMOOTH?
Read the TABLE MANUAL and INFO guide for the solutions!
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LOADING TIMES
With the 1.4 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v401 update, and you see a massive difference in load times!
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.3 Table (Trilinear Filtering) = 1 minute 3 seconds
1.4 Table (Trilinear Filtering) = 31 seconds
1.4 Table (Bilinear Filtering) = 20 seconds
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PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
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Table MODS
- please read the Disclaimer in the Install Instructions included with the table
- please ask me first, as I am still updating this table
====================================================================
v1.0 (18+ months of extensive work - phew!)
- new FizX physics
- playfield rebuild and layout adjustments
- 16 new modes (compared to the original game's 4 MB modes)
- Toggle Modes
- Orko Shots
- Power Perks
- Power Points
- bonus multiplier
- end of ball bonuses
- skillshot
- combo shot
- Mekaneck Mystery
- collect action figure
- collect vehicle
- collect playset
- Choose Your Faction
- Choose Your Character
- complete multiplayer support for 3 players (each chooses a faction and character)
- all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- minimal VR Room
- mixed reality VR room
- Topper options (Granamyr dragon, Bone Throne)
- holographic Castle Grayskull mirror
- Battlecat Bumpers
- Man-E Modes
- new detailed toy models on the playfield and VR room
- new BumperHead Villain popup toy
- new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- all new dynamic FP lighting for entire playfield (except inserts and apron)
- new insert mesh lights
- new ray traced baked lighting and shadows
- new shadowmaps, lightmaps, and dynamic raycast shadows
- many 100's of callouts from the 80's show
- 100's of custom new "evil villain" callouts
- massive new soundtrack from different MOTU series
- all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
The original's multiball modes are kept, but have all new rules and gameplay
- Ripper MB (2 balls)
- Castle MB (3 balls)
- He-Man MB (4 balls)
- Skeletor MB (9 balls)
New main playfield modes in the game are:
- Sorceress Struggles
- Hordak is Horrible
- She-Ra Slingshots
- Teela's Training
New Man-E Modes are:
- Orko is Outta Here
- Robot Roundup
- Glowing Getaway
- Jaw Breakers
- Tri Stop
- Khan Artist
- Diamond Ray Dilemma
- Skeletor is Stunning
18489 downloads
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Satin Doll (WIlliams-1975) (FizX3.3)
By Popotte
Satin Doll (Williams-1975)
IPDB No. 2057
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
- Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence
- Hitting 2 or 3 gives 2 and 3 (3 balls game)
- Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game).
- Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game).
- Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: March, 1975
Production: 2,400 units (confirmed)
Notable Features:
Flippers (4), Pop bumpers (2), Slingshot (1), Rollover buttons (15), Standup targets (9). End-of-ball bonus.
Replay wheel maximum: 37
Sound: 3 chimes, knocker.
Design by: Norm Clark
Art by: Christian Marche
Notes:
This game was made in a 4-player version Williams' 1975 'Pat Hand' having a similar playfield and different artwork, except that game has three flippers instead of four.
Nothing is known about the Engineering Prototype shown here except for the fact that it is labeled as such inside the game and the cable route under the playfield had been marked by tape. We were unable to learn if the cabinet has a serial number, often not the case with such games.
The games pictured in this listing show two styles of pop bumper caps. Williams used either of these two styles in their games produced from May 1973 to January 1976. We expect that their flyer predicts the style that was used for the entire production run. Most likely, whenever the caps needed to be replaced, operators used whichever style they had handy, as either one would fit on the pop bumper bodies of the games Williams made during this period.
93 downloads
(0 reviews)0 comments
Submitted
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Jack in the Box (Gottlieb-1973) (FizX3.3)
By Popotte
Jack In The Box (Gottlieb, 1973)
IPDB No. 1277
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Bonus value of 100 points for each target hit is registered upon completion of ball or completion of target sequence
* Holes score 300 points or when lit scores 3000 points and lights 10X bonus
*Maximum - 1 extra ball per ball in play
IPDB HIGHLIGHTS:
Date Of Manufacture: February, 1973
Production: 8,300 units (confirmed)
Notable Features: Flippers (4), Pop bumpers (2), 10-bank drop targets (1), Kick-out holes (2). End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: The 2-player version is Gottlieb's 1973 'Jumping Jack'.
96 downloads
(0 reviews)0 comments
Submitted