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  1. View File Mermaid (Gottlieb-1951) (FizX3.3) Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker Submitter Popotte Submitted 10/25/26 Category Future Pinball Tables  
  2. Version 1.0.0

    126 downloads

    Rack-A-Ball (Gottlieb 1962) HI REZ New B2S PRO BG.. real ball physics You must use the .dif patcher for this table to work You must have the B2S PRO Server installed for this BG to work, Get it at VPU
  3. Version FizX3.3 V1.00

    8 downloads

    Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker
  4. Version 2.5.2

    1859 downloads

    Al's Garage Band Goes On A World Tour (AlvinG 1992) anti(Mod) V2.5 While speaking with antisec regarding side blades for his 2.0 table, he mentioned that he had a newer version that he never got around to releasing and added that I could use my sideblades for this version (2.5) and release it. He didn't specify what has changed since 2.0 but I can tell you the playfield and lighting is vastly improved from the previous version for starters. Give it a try you wont be disappointed. ALL THANKS AND CREDIT GOES to antisec and the original table creator goldchicco for this table, I just added the side blades on and uploaded the table for him. So thank you antisec and goldchicco. Als Garage Band Goes On A World Tour (Alvin G 1992).mp4
  5. View File Card King (Gottlieb-1971) (FizX3.3) Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables  
  6. View File Pop a Card (Gottlieb-1972) Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables  
  7. View File Drop a Card (Gottlieb-1971) (FizX3.3) Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables  
  8. Version FizX3.3 V1.00

    17 downloads

    Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy.
  9. Version FizX3.3 V1.00

    11 downloads

    Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'.
  10. Version FizX3.3 V1.00

    13 downloads

    Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'.
  11. Version 3.0

    2455 downloads

    Arena (Gottlieb 1987)
  12. Version 1.0.5

    2645 downloads

    Dragon is a 4 player, Solid State machine by Gottlieb 1978 designed by Ed Krynski and Artwork by Gordon Morrision. This is great game to learn and practice shatzing the inlanes to help set up end of ball bonus. This version is a modification to Borgdogs and Hauntfreaks virtual reproproduction and also includes VR Assets from rajo Joey's VR version of this game. Thankyou to these guys and some good VP fellahs who made sure you get a nice game to play. Included in this mod are, NFozzy physics, thankyou Burger for checking Fleep sounds, thankyou Lminimart for checking Playfield touchup and new desktop background with backglass. Light Inserts. VR default is M.Carters barroom with some unexpected guests coming in to watch you play. Thankyou D'Grimmreaper for sorting out VR issues Option for VRSphere and and simple room, cabinet transferred from Rajo Joey's VR version of this game. Thankyou Rajo Joey. Included missing 10,100,1000 chime sounds, Adjusted leaf switch rubbers to register 10 point scoring, adjusted plunger apron divide wall Link to Rom
  13. Version 1.0.0

    118 downloads

    300 (Gottlieb 1975) HI REZ New B2S PRO BG.. real ball physics you must use the .dif file on this table for it to work You must have the B2S PRO Server installed for this BG to work, Get it at VPU
  14. Version 1.0.0

    797 downloads

    Adventure awaits in the lost City of Gold! Thanks to everyone who contributed to building this table, including @jbg4208, 32Assassin, @Thalamus, @outhere, @theGhost787 Credits for this release: @burger Added nFozzy physics, Fleep sounds, VR support, and LUT options. Fine-tuned gameplay to better match the real machine and adjusted one area of the layout for improved accuracy @Wildman for the b2s assets used in VR @studly_do_right for fine-tuning a few lighting issues and identifying additional sound problems
  15. Version 1.0.0

    86 downloads

    MIBS (Gottlieb 1969) HI REZ. New B2S PRO BG. real ball physics. You need to use the .dif file on this table for it to work You must have the B2S PRO Server installed for this BG to work, Get it at VPU
  16. View File El Dorado City of Gold (Gottlieb 1984) Adventure awaits in the lost City of Gold! Thanks to everyone who contributed to building this table, including @jbg4208, 32Assassin, @Thalamus, @outhere, @theGhost787 Credits for this release: @burger Added nFozzy physics, Fleep sounds, VR support, and LUT options. Fine-tuned gameplay to better match the real machine and adjusted one area of the layout for improved accuracy @Wildman for the b2s assets used in VR @studly_do_right for fine-tuning a few lighting issues and identifying additional sound problems Submitter burger Submitted 10/17/26 Category VPX - Pinball Tables VPX Standalone No  
  17. Version 1.0.0

    838 downloads

    Take the field with Gottlieb’s Touchdown! A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both! Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s. Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics. @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass.
  18. Version 2.4

    7628 downloads

    Thank you very much @jarr3, this would not be possible without your amazing b2s designer software. All credits goes to @hauntfreaks for his tremendous amount of work. Credits also goes to @Wildman, @ryguy417, @Walterwhite, @Rickochet, @chucky87, @Manbearpig, @iDigStuff, @PIPAllah Thank you all for allowing me to use your work. Extra thanks to @Herweh, @WaRcLaWz, @Blacksad, @RajoJoey All backglass remains exactly the same as the originals, I only modified the DMDs. The leds and illumination frames as well as the snippits has been scrupulously put back in the right place, after modifying the image in Photoshop. DMDs are 1480x320.
  19. Version FizX3.3 V1.00

    99 downloads

    Super Soccer (Gottlieb-1975) IPDB No. 2443 NOTES - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin or press credit button to reset machine. Repeat for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points. The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points. The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game). A tilt does not disqualify a player; Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture:January, 1975 Production:7,130 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 9 Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1975 'Soccer'. The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'. We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department.
  20. Version 1.0.1

    1335 downloads

    You can run, you can hide, but you can't escape the THUNDER! Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection. Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore. A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work! New in this version: Added nFozzy physics Added Fleep sound Added a playfield mesh and subway Moved LUT selection to the E12 menu Attempted to enhance the look of a few things
  21. Version 2.0

    3453 downloads

    Operation Thunder (Gottlieb) (1992)
  22. View File Operation Thunder (Gottlieb 1992) You can run, you can hide, but you can't escape the THUNDER! Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection. Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore. A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work! New in this version: Added nFozzy physics Added Fleep sound Added a playfield mesh and subway Moved LUT selection to the E12 menu Attempted to enhance the look of a few things Submitter burger Submitted 10/07/26 Category VPX - Pinball Tables VPX Standalone No  
  23. Version 2.0

    1064 downloads

    ******** Dragonette ************* Gottlieb 1954 VPX Conversion 1/2/2025 by Polsonator2 Thanks go to original author Leo_Wanker for creating this awesome table in VP9. I have taken his original VP9 table and gave it a VPX makeover/conversion. I took the original playfield and then I used AI upscaling to create a much higher resolution image and I also hand cleaned up the imperfections I saw etc that came through on the AI upscale, like text on the table, etc. I also updated some of the script, added things where needed, and removed unneeded script code. I created and scripted in a working backglass which is also included. This conversion was made for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. After you insert a coin, push the RightMagnaSave button to release the ball.
  24. Version 10.7.2

    1114 downloads

    Here's another VR Conversion I want to share with you guys. This was created in collaboration with Rascal, who helped me a lot. If you don't know something yourself, Rascal knows it. 🤗 Why did I want to convert this particular table, simply because it's on my list and I really like it. I hope someone has as much fun with it and like it as I do, so I'm going to share it with you guys now. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** Update 11.08.2026 Joe Picasso recently updated his non-VR version to 1.3. This update includes the exact same changes that were made in that version which are: Fixed bug that made the table crash due to ball velocity and also fixed ramp sounds for the wire return ramps. All credits for this update goes to Burger! Thx Mate! You don't need B2S but i want to give Credits to HiRez00 because i used his Backglass and his realy good Quality Speaker/DMD Grill Texture. And without my friend Rascal, we would only have a standard grill. This is the Link to the BS2 and Grill i used: A big thanks to Joe Picasso for creating such a beautyfull table and give me Permission to convert it to VR. I also want to thank Rawd for his VR toys and Sixtoe for his great templates and Rascal for helping me with the Mesh and everything else and of course Studlygoorite for beta testing .
  25. Version 1.0.0

    1136 downloads

    Game on with World Challenge Soccer! World Challenge Soccer is a 1994 Gottlieb System 3 pinball machine designed by Jon Norris, featuring three flippers, a soccer-themed playfield, and three-ball multiball. Only 1,470 machines were produced, making it a relatively uncommon Gottlieb title from the DMD era. A very special thanks to @fredobiwan for creating this wonderful table in the first place, and for graciously allowing us to build on his work and share this update. We truly appreciate it! Credits: @teisen extensive visual improvements, including playfield and insert color adjustments, plastics, metalwork and reflections, lighting, shadows, playfield holes, materials, environment, ramps, and the addition of a new backbar. @burger added nFozzy physics and Fleep sound, a playfield mesh, and best effort at matching gameplay to real table. @dacstyle for the beautify hybrid VR cabinet and room! @studly_do_right for testing, identifying and resolving issues @kellyf for testing
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