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Crazy Cats Demo Derby

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3822 Views
402 Downloads
4.7 From 3 reviews
38.05 MB File Size
None ROM Name
Neo Created by
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Original Manufacturer
2023 Year

3 Screenshots

Hey all...After months of work and testing, I am ready to go ahead and release Crazy Cats to the VP community.
 
Crazy Cats is my second table for VPX. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.

The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball.The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then shoot the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can actually score the running Heat Jackpot on the jackpot display.
 
Hopefully I was able to convert this basic demo-derby idea into a fun-to-play pinball.
 
Crazy Cats has a B2S backglass which is included with the table zip. If you are running B2S, you should have your ScreenRes setting in the same folder as the table and B2S backglass. I've also included my own ScreenRes setings in the zip file but you may need to set it up based on your specific setup. The editor has different backdrops to select whether one is using DT only without B2S or if one is using B2S whether they are using DT or FS. Be sure to check Disable B2S in Preferences/Configure,Keys,Nudge,and DOF in VP if you don't want to run B2S.

This table is not to be sold by anyone to anyone. The table is meant to be available as a FREE DOWNLOAD to be enjoyed by all. No profit of any kind is being made by the author of this table. If you bought this table either by ebay, or some other means, YOU WERE RIPPED OFF!!!
 
While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release.AT the very least I'll be curious as to what is intended, as it may be something that had never occurred to me.
I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands
in the script for some (likely not all) of the mechanical bits.
 
General Instructions. Full rules are in the table zip or can be found in Table Info.
 
-Shoot Garage Door Targets to Open Garage for Setup Stages and Heats.
-Soft-Plunge Right Entry for Skill Shot when lit.
-T-E-A-M Advances Bonus Multiplier.
-D-E-M-O Lights Left Outlane Kickback.
-Shoot Ramp and Orbits to advance CRAZYCATS.Complete CRAZYCATS for awards.
-Complete 2 Setup Stages and Open Garage to light locks for Heat Multiball.
-Complete 2 Heat Multiballs and Open Garage at Stage 3 to light Feature Heat Multiball.
-Shoot Ramp during Heat and Feature Heat Multiballs for Jackpots.
-Score 2 Jackpots in Feature Heat to light Trophy.
-Clear 6-8 Drop Targets and complete 6-8 Spot Targets to light lock for Salvage Multiball.
-Clear 1-8-7 Drop Targets and complete 1-8-7 Spot Targets to light lock for Boogie Multiball.
-Shoot lit shots during Salvage and Boogie Multiballs for Jackpots.
 
Hope you all enjoy it. If you like this table, leaving a positive review would be most appreciated and will encourage me to make more tables.
 
Take Care

Included with zip file
Contact Author First.
v10.7 required
No

What's New in Version 1.1.0   See changelog

Released

- Implemented new standard DOF by VPU user Outhere. This is likely the DOF system I'll use on all future tables. He sent this to me as a mod and I decided to incorporate it into this update.
- Implemented new ball save timer system to allow an ad hoc ball saver and to also add rime to a running ball saver. This is the same system I made in Zone Fury using the"Demo Again"  light instead of the countdown display.
- Skill shots now add 3 seconds to the ball save time, or starts a 5-second ball save if the ball saver is not active
- Completing D-E-M-O now awards a 4-second ball save if the ball save is off
- Implemented a basic LUT lighting system that can be activated/adjusted with the magna-save keys.

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TomNeverwinter

   1 of 1 member found this review helpful 1 / 1 member

I actually wonder if this idea can be taken to the extreme. captain disillusion showed a multi colored ball sorting machine that was fake however with virtual tables [real world probably a weighting system] we can have the player ball as one color and other balls made to confuse the player or cause the player chaos. 

Response from the author:

Many Thanks!

 

I've actually done something like this on one of my older tables (it was my Initial D table back in the VP8/VP9 days), so it should be able to be done be done. More recently there is a gold ball Hextech that can be put in play that made targets score double when hit by the gold ball. Early on I decided against it here as I wanted to keep things simple.

 

During certain modes, the player ball would be the normal silver ball and the "opponent" ball would be a different color using ball images, and the targets behaved differently depending on the image of the ball hitting the target.

Link to review
springjack

   3 of 4 members found this review helpful 3 / 4 members

To Morpheusx74...

 

You´re asking a question in a review tab... and even without being sure, you gave a one star review.

 

For your information... white supremacist use of the long and short Celtic cross represents only a small minority of the symbol's use. The vast majority of uses of the Celtic cross are not associated with white supremacists.

 

As for the table, it´s fun. Thank you!

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