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Cue Ball Wizard (Gottlieb 1992) Mikcab_Mod

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6331 Views
2003 Downloads
4.9 From 17 reviews
141.14 MB File Size
cueball ROM Name
Vogliadicane Created by
Gottlieb Manufacturer
1992 Year

3 Screenshots

Thanks to Vogliadicane who authorizes me to release this mod.

Thank you to everyone before him who created this wonderful table.

Original Table history and credits :  JPSalas (VP9 version) -> Rascal (conversion to VPX) -> Bigus (BigusMod) -> Mod by Vogliadicane -> Psiomicron/Rawd (VR ROOM)

 

Thanks to those who helped me to improve and test this table.

 

Here are the improvements :

'1.1.0 Mikcab - Fleep mechanicals sounds, nFozzy physics, Roth Drop Targets, Slingshot correction, Ramp rolling
'1.1.1 Mikcab - Center post removed like the real machine, Roth Stand-up Targets added.
'1.1.2 TastyWasps - VR Auto Detect, VR Layer organization and VR Collections.
'1.1.3 jsm174 - Script updates to support standalone VPX builds
'1.1.4 Mikcab - added Flupper domes
'1.1.5 Sixtoe - Added lampz, added insert primitives, lit poolball primitive lamps, lit pop bumpers, reinforced layout, upped flipper power, tweaked and adjusted physical layout, dropped ball mass to 50, upper slope to 6.5, added insert blooms, messed with above table lamps, changed mass of white ball, trimmed GI so it didn't leak into the shooter lane, probably other stuff
'1.1.6 Wylte - Bouncier rubbers update, fixed a couple rubbers, upper slings given zcol_slings material, ticked "Toy" on a bunch of visual stuff
'1.1.7 Sixtoe - Fixed vanishing top right flasher, raised apron wall, removed collidable status in overlapping materials, fixed minor vr issues, Tidied up script, tweaked flipper triggers, increased details and aligned visible rubbers, entire table converted to webp.
'1.1.8 Sixtoe - Primitive mesh playfield, physical kickers and kicker deflectors added.
'1.1.9 Sixtoe - Changed ball size back to 54 (oops), fixed white ball shadow, tweaked physics, changed drop target sounds, changed some default settings from apophis
'1.2.0 TastyWasps - Turns out the naming of the "Playfield_Mesh" has to be lower case in 10.7x "playfield_mesh" and it fixes the problem of pink material
'1.2.2 tomate - wireRamp reworked in blender and added as a prim 
'1.2.3 tomate - rised wireRamp a bit to make room for the rings over the plastics, rised VPX ramp as well 5 units
'1.2.4 Mikcab - Secondary walls Drop Targets replaced (taken from Robot --> Thanks Wylte)

 

Good game 😁

https://www.ipdb.org/machine.cgi?id=610
Contact Author First.
v10.7 required
Mikcab
JPSalas Rascal Bigus

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dielated

   2 of 2 members found this review helpful 2 / 2 members

Yeeeehaw - what a great table so deserving of some attention, thanks to the whole team for yoyr attention to detail. A good table gets even better 👌

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Nykozac

   1 of 1 member found this review helpful 1 / 1 member

This Mod is a game changer ! Thank you so much for this amazing improvement !

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DGrimmReaper

   1 of 1 member found this review helpful 1 / 1 member

The VR experience is top notch!  love the pool cue next to the cab.

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studlygoorite

   1 of 1 member found this review helpful 1 / 1 member

Fantastic in VPX but she is a real stunner in VR, both look, play and feel great, thanks to all for sharing!!

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SirPedro

  

Really great table. However, the table loses a star for a key gameplay feature being lacking. I just played the real-life version of this game yesterday and can confirm that the cue ball is way too heavy. When you hit the cue ball it does not have enough force like its real-world counterpart. Is there any way to change this?

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JediWizard

  

Amazing table great work! 5 stars ***** thanks to everyone who put this together.

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Mark70

  

Looks and plays (and sounds) fantastic, thanks a lot to all involved!

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lminimart

  

Wow... only a couple of games in but already pretty much blown away by how the table looks, feels and plays. 5 stars easy! Keep 'em comin'.... 🍻

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pintris

  

Great table conversion. Looks stunning in VR. Great light effects and the interaction from the pinball with the white pool ball is very realistic. I like the playfield mesh that is added to many tables lately, and also to this one that makes the ball go into the saucer and holes much more natural. This also adds to the realism. This mesh maybe needs a little more work in the front left "corner pocket" I think because the balls often hangs a little to the left side and does not always fall in to the center of the saucer completely. Luckily the ball does get kicked out always so it's not a game breaker. Many thanks. Great work.

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