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Future Pinball Tables

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146 files

  1. Argentine

    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1941
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Dancing - Music - World Places
    Specialty:Flipperless 
    Notable Features:Passive bumpers (16).

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Metro

    Metro / IPD No. 1582 / October, 1940 / 1 Player
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:October, 1940
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Automobiles - City Skyline - Travel
    Specialty:Flipperless 
    Notable Features:Passive bumpers (17). Hitting numbered purple bumpers 1 through 5 in sequence lights each one. When all five are lit, each subsequent hit of a purple bumper awards a free play. The purple bumper in center of playfield is always lit and scores 1000 points. Hitting any lit bumper advances lit car on backglass and advances the backglass Bonus ladder up to 15 steps. The lit car steps twelve times on the backglass to award 1000 points at the twelfth step, and each step alternates the yellow and green rollovers for 1000 points when lit. Scoring either yellow or green rollover when lit lights correspondingly colored bumpers for 1000 points which can then also advance car. The white bumper at bottom of playfield sits between two rollovers and not only advances the car when hit but alternately lights these rollovers to score the backglass Bonus value of 1000 to 15000 points depending on Bonus ladder position, then the Bonus resets. If A-B-C were already made in sequence, scoring a lit bottom rollover awards free plays instead of points.
    Design by:Harvey Heiss

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Arizona

    Manufacturer:United Manufacturing Company, of Chicago, Illinois, USA (1942-1962)
    Date Of Manufacture:February, 1943
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:American Places
    Specialty:Converted Game 
    Flipperless 
    Notable Features:Passive bumpers (12), Kick-out hole (1).
    Notes:'Arizona' is a conversion of Exhibit's 1941 'Sun Beam'.

    The first flipper game by United was Wisconsin in November 1948. Operators of this period would soon retrofit flipperless games, like Arizona, and these new flippers often ended up in unusual places on the playfield.

    22 downloads

       (0 reviews)

    1 comment

    Submitted

  4. Marjorie (Gottlieb 1947)

    Marjorie / IPD No. 1548 / July, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:July, 1947
    Model Number:G
    Type:Electro-mechanical (EM) 
    Production:1,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Girls - Women
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (9), Trap holes (6).
    Design by:Harry Mabs
    Art by:Roy Parker

    43 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Maisie - Gottlieb 1947

    Maisie / IPD No. 1520 / March, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:March, 1947
    Model Number:E
    Type:Electro-mechanical (EM) 
    Production:3,500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Beach - Boating - High Diving - Recreation - Swimming - Water - Women
    Specialty:Flipperless 
    Notable Features:Passive bumpers (14), Kick-out holes (4). Backglass light animation.

    In the backglass light animation, Maisie climbs the ladder as the player hits the "Advance" rollovers or drops a ball into a kickout hole. When Maisie is at the top of the ladder, the two white bumpers at bottom-center will light. Rolling through the rollover between these bumpers steps Maisie down into the pool, awards a replay and 10,000 points, and lights all four kickout holes for replays.
    Design by:Harry Mabs
    Art by:Roy Parker

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  6. JAWS (Ultimate Pro) – PinEvent

    Rom's amazing classic Future Pinball table has been made into an almost completely new game with SLAMT1LTs massive Ultimate Pro update. It doesn't end there...now thanks to a mega huge and slick TerryRed PinEvent update.

    This table now has PinEvent support for DOF / MX Leds / PuP-Pack / SSF / PUPDMD / PUP Stream

    All Ultimate Pro tables use newer BAM features for better physics, RGB lighting, shadowmaps, real GI lighting, bump mapping, and much more that makes FP tables look and play so much better.
     

     
     

    All Previous versions of Jaws

    Bruce MB, Barrel MB, Orca MB

    Ultimate Pro version

    - new BAM physics, GI Lighting, Shadowmaps, Bump maps, RGB Lighting, etc
    - Harpoon Launcher
    - FIRE Button
    - Orca MB
    - Barrel MB
    - Jaws MB
    - Small Wave, Tidal Wave, Tsunami Bonus
    - Close the Beaches, Find Ben Gardner, Mary Lee, USS Indianapolis
    - Panic Alarm
    - Shark Cage Attack
    - Find Jaws MB
    - Bash / Shoot Jaws
    - Kill Jaws
    - Killer Shark


    PinEvent

    With full PinEvent support, the table now has excellent DOF feedback, animated MX Led lighting, full SSF, an action packed PuP-Pack and PUPDMD with complete support for ALL cabinet and desktop setups for ALL users.

    Enjoy additional cool features provided with PUP Stream options to see the PuP-Pack and FullDMD on the table's backbox, apron, and desktop HUD in all views (desktop, cabinet, vr).

    Version
     
    Ultimate Pro 1.06
    PinEvent 1.0
    Oct 2020

    REQUIREMENTS:

    - PinEvent 1.4 or higher installed
    - Future Pinball
    - latest version of BAM (1.5-317 or higher)
    - Pinup Player 1.45 or higher for PuP features


    INSTALLATION INSTRUCTIONS and MORE INFO:

    - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link
    - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file)


    PinEvent Features for this table:

    - DOF
    - MX Leds
    - PuP-Pack
    - SSF
    - PUPDMD
    - PUP Stream


    PUP-PACK OPTIONS:

    Option 0 - DMD, Backglass
    Option 1 - Real DMD, Backglass
    Option 2 - Full DMD, Backglass
    Option 3 - DMD on Backglass
    Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass
    Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass
    Option 6 - PUP Stream - Desktop - FullDMD, Backglass


    TerryRed Features and fixes

    - fixed Kill Jaws Timer not stopping
    - added PinEvent support for DOF MX PUP SSF PUPDMD
    - added options for adjusting all table lighting
    - added option to disable Camera Control prompt for desktop mode
    - added auto-disabling of HUD DMD and Videos if VR mode is detected
    - added option for using FP hi-score function, or the table script's hi-score code
    - adjusted Post Processing and Inserts Lighting (can be changed in TABLE OPTIONS)
    - added a 3rd detached nano flasher for GI with its light source positioned above the bumpers
    - integrated shadowmaps so they don't need to cache on startup
    - added harpoon light bulb on apron to make it easier to know when harpoon is ready


    Thanks to:

    - Rom for such an amazing classic Future Pinball table
    - SLAMT1LT for this massive game changing update
    - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years
    - Nailbuster for Pinup Player
    - Tarcisio Caleiro for his Tarciso shark video
    - Chris Leathley for Future Pinball


    For SLAMT1LT's latest Future Pinball tables, goto his website:

    https://speak1970.wixsite.com/slamspinballemporium


    Here is a video preview of this table in action using PinEvent features:
     
     
     
     
     

    849 downloads

       (4 reviews)

    0 comments

    Updated

  7. Captain Kidd

    Captain Kidd / IPD No. 436 / May, 1941 / 1 Player
            Manufacturer: Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958) Date Of Manufacture: May, 1941 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Historical - Pirates Specialty: Flipperless  Notable Features: Passive bumpers (16). Photos in: The Billboard, Jun-14-1941, page 98 Captain Kidd / IPD No. 436 / May, 1941 / 1 Player
      [ Submit Changes ] Average Fun Rating: Needs More Ratings!         6.4 / 10  (1 ratings)   [ Add Your Rating! ] Manufacturer: Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958) Date Of Manufacture: May, 1941 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Historical - Pirates Specialty: Flipperless  Notable Features: Passive bumpers (16). Photos in: The Billboard, Jun-14-1941, page 98

    54 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Big Hit (Exhibit 1946)

    Big Hit (Exhibit 1946)

    57 downloads

       (0 reviews)

    0 comments

    Updated

  9. Twilight Zone (Bally, 1993)

    Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. 
     
    This table has a menu that is accessed by pressing the Special 2 key. 
     
    Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play.  I suppose that might be true but it is still really fun to play which I think is due to its incredible design.  The FP version of the table was originally built by Francisco666 and the models were built by ROM.  The basic rules are also not all that difficult to remember either.  The center of the playfield has a door with lights around the perimeter.  The lights display most of the available modes.  During game play, one of these lights is usually blinking.  Hitting the bumpers will move the blinking light around the perimeter of the door.  You can start a mode of whatever light is blinking by hitting the kicker under the piano.  The kicker under the slot machine may also start the modes randomly also.  Any mode that you complete will change the blinking light to be lit solid.  There are more rules but this will get you started. 
     
    The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time.  I reworked the audio to provide a much cleaner sound.  I found about 7 or 8 different versions of audio so I selected the best sounds from each.  The new sounds are included in the new library, DIMENSION_SONIDOS.
     
    When I got to the music, I decided to provide two versions of music libraries in addition to the original music.  All three music libraries have the same name but I changed the case of some of the letters so you can identify the version.  All of the libraries are compatible with the older versions of the table.  You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. 
     
    Original Remix - DIMENSION_MUSICA.fpl
    Alternate          - DIMension_musica.fpl
    Rock                 - DIMENSion_musica.fpl
     
    I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers.  Shiva flippers have more power in the center of the flippers than at the tip and base.  The Gimli/George flippers has the least power at the tip and the most power at the base.  I also added a flipper rotation speed chart that I think will be used for the first time on this table.  I am using a slightly modified version of a chart that JLou5641 developed.  The chart changes the way a flipper accelerates and moves.  It helps to improve the accuracy of the shots.  I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table.  There is also menu switchable music that play the original rock song, "The Twilight Zone".  It will replace some of the music selections in the music libraries listed above. 
     
    There are a few changes I made that couldn't be done when the table was created.  The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball.  When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls.  For this table, I created a white ball using a photograph of an ceramic ball used on the real table.  I also changed the physics of it when it is released onto the table so it is lighter. 
     
    My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient.  This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper.  Wild also made a change to the model used on the side blades.  He took a model that had the best fit I could find and made it fit perfectly. 
     
    I added two new table loading textures that you can select on the Table Information screen of the FP editor: 
    LoadingLandscape – For desktop usage
    LoadingPortrait – For pinball cabinet usage
     
    Of course, the table has the same lighting options I have added to other tables.  I added a spotlight for the first time on the miniplayfield.  It will probably use it again on other tables. 
     
    Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD.  It changes the color of them to be the same color as the background.  If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. 
     
    You can download a different version of the table that is called "rotated display".  This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format.  I added a screenshot of it and the download includes a PDF file with directions.  
     
    Pat Lawlor designed a beautiful table that really needs no enhancements.  If you play this table a lot, you might get tired of the same music so I added some options there.  Even though Slamt1lt added some video and music, the game play of this table is the same as the original.  My objective here was to make the table look, sound and perform better.  I think you will agree that this objective has been met.  I hope you enjoy it!
     
    These are the list of changes:
     
    1. Replaced poorly recorded sounds, including all voice quotes.
    2. Added new instruction cards.
    3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers.
    4. Added emkickers to the slingshots to improve physics.
    5. Added lighting mod and add Lighting Control Panel to the script.
    6. Added HUD Toggle Key that saves setting.
    7. Added new textures on the table loading screen for both desktop and cabinets.
    8. Added menu system with options for lighting, balls per game, HUD on/off etc.
    9. Added message that looks at BAM version and reminds you to upgrade BAM if needed.
    10. Added shadow maps.
    11. Edited plunger pull special script so you can make the skill shot.
    12. Added switchable option for 3 or 5 balls per game that saves setting.
    13. Added bulbs that provide the halo that shines through the slingshots.
    14. Added side rails with art (sometimes called side blades).
    15. Added bump maps to the camera and slot machine.
    16. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    17. Added rock version of theme music and made it switchable with the default theme music.
    18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers.
    19. Added menu option to switch table slope so end user can easily change ball speed.
    20. Added menu option to switch bounce control options.
    21. Converted images and video images to use power of 2 to reduce table loading time.
    22.Lowered right ramp to make it perform better.
    23. Added BAM code that allows the score to exceed 2 billion points.
    24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video.
     
    More detail about the development of this mod is available at this link:
     
    https://pinballnirvana.com/forums/threads/twilight-zone.20208/
     
    George

    394 downloads

       (0 reviews)

    2 comments

    Submitted

  10. " Four Aces" - Genco 1942

    Date Of Manufacture:May, 1942
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
    Specialty:Flipperless 
    Notable Features:Passive bumpers (14).
    Notes:According to the manufacturer's ad placed in Billboard magazine dated May 2, 1942, this was their last game due to the shutdown in production as ordered by the War Production Board.

    The playfield shows the following patent number:

    Patent RE 20698 [GAME APPARATUS] Filed October 8, 1934. Granted April 19, 1938 to William H. Bellah.

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Bally Rocket (Bally'47)

    Project Date:April 14, 1947
    Model Number:494
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Space Age
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (10), Kick-out holes (5).
    Notes:This game is flipperless. The green flipper-like bumpers on each side of the upper kick-out hole are stationary, and do not flip.

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  12. "Broncho" - (Genco 1947) v.1.3

    Type:Electro-mechanical (EM) 
    Production:2,260 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:American West - Rodeo
    Specialty:Flipperless 
    Notable Features:5 cents per play. Kick-out holes (4). 3 or 5 ball play.

    Maximum displayed point score is 1,495,000 points. After this score, it rolls over to 1,400,000 and will step continuously in 5000-point increments as points are earned.

    There is a fixed replay threshold at 1,000,000 points. The operator can add additional threshholds at 600,000 / 700,000 / 800,000 / 900,000 points.

    Replay wheel maximum: 57

    Sound: none, no bells or knocker.
    Design by:Harvey Heiss, Steve Kordek
    Notes:This flipperless game has stationary bumpers that are shaped like flippers.

    61 downloads

       (0 reviews)

    1 comment

    Submitted

  13. RetroFlair BAM Edition – PinEvent

    This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes.

    Only now it has been completely revolutionized with a massive TerryRed update now called BAM Edition.

    Now featuring brand new Pac-Man, Speedball and Outrun modes and various new BAM features and updates that completely change how the table looks and plays!

    This was also the first FP table to use my new PinEvent standard with support for DOF, MX Leds, PuP-Pack, SSF, PUPDMD and PUP Stream.




    New BAM features and table updates:

    - new BAM dynamic physics
    - adjusted flipper, bumper settings in editor for strength and elasticity (in editor)
    - adjusted table slope (in editor)
    - added new adjustable BAM lighting for playfield inserts
    - added new adjustable BAM lighting for GI ("detached" nano flashers)
    - BAM shadow maps
    - BAM RGB flashers (on the slingshots) that change colour to match the game's progress
    - detached coloured flashers for launch ball rainbow light sequence
    - changed bumpers to coloured ghost matching the ghost toys
    - changed ghost toys to only move when their matching ghost bumper is hit
    - added smoke's ZBRrollingballsoundslib (FP ball rolling function)
    - added new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)
    - added Custom Balls for Default, and Pac-Man
    - added new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)
    - added new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)
    - added new marquee images for left sign that change for each game tune
    - added full PinEvent support for DOF MX PuP-SSF
    - added new PUP SSF 3D positional Ball Rolling support for 5.1 / 7.1 sound setups
    - added PinEvent PUPDMD support to display the score, text and animated videos
    - various fixes
    - added option for colour changing G.I and flashers
    - added full PUP stream support to be able to show the PUP FullDMD on the Desktop HUD, Apron Cards, FP Backbox, and playfield min screen


    REQUIREMENTS

    - PinEvent 1.4 (or higher) vbs files installed in "Future Pinball\Scripts"
    - BAM 1.5-290 or higher (the zip update with the newer pup plug-in)
    - (optional) Pinup Player 1.45 or higher for PuP features


    INSTALLATION INSTRUCTIONS and MORE INFO:

    - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link
    - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file)


    PinEvent Features for this table:

    - DOF
    - MX Leds
    - PuP
    - SSF
    - PUPDMD
    - PUP Stream


    PUP-PACK OPTIONS:
     
    Option 0 - DMD, Backglass
    Option 1 - Real DMD, Backglass
    Option 2 - Full DMD, Backglass
    Option 3 - Full DMD on Backglass
    Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass
    Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass
    Option 6 - PUP Stream - Desktop - Full DMD, Backglass



    TABLE OPTIONS:

    The table script has options at the top for:

    - BAM Post Processing and Light settings
    - ramp alarm sound options
    - enable startup music
    - enable colour changing G.I. and flashers

    DESKTOP Users:

    For desktop users who just want to play the table without any DOF or PUP features, you only need:

    - BAM 1.5-290 or higher (the zip update with the newer pup plug-in)
    - PinEvent 1.4 vbs files installed in "Future Pinball\Scripts"
    - the table files
    - after that the table will play like a normal Future Pinball table
    - you do not require the PuP-Pack files just to play the table


    Thanks to:

    - Rom for so many amazing FP tables!
    - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years
    - GeorgeH and Gimli for support of BAM functions
    - Nailbuster for Pinup Player
    - Chris Leathley for Future Pinball


    Here is a video preview of this table in action using PinEvent features:
     
     
     

    397 downloads

       (1 review)

    3 comments

    Updated

  14. F-14 Tomcat (Ultimate Pro) – PinEvent

    This isn't your Grandpa's F-14 Tomcat!
     
    This is SLAMT1LT's Ultimate Pro version with all new sounds, music and dazzling visuals... only now it's taken to a whole new level with a massive action packed TerryRed PinEvent update!
     
    Now featuring all new RGB animated lighting, updated BAM physics, and some stellar new beacon lighting, as well as a massive PinEvent update!
     

     
    PinEvent:
     
    With full PinEvent support, the table now has excellent DOF feedback, animated MX Led lighting, SSF, an action packed PuP-Pack and PUPDMD with complete support for ALL cabinet and desktop setups for ALL users.
     
    Enjoy additional cool features provided with PUP Stream options to see the PuP-Pack and FullDMD on the table's backbox, apron, playfield mini-screen, and desktop HUD in all views (desktop, cabinet, vr).
     
     
    Switch Between Modern and Retro:
     
    Use the Special Button to switch between Ultimate Pro mode (for updated modern music, PuPDMD and Videos), Original music, Afterburner music, and Arcade mode (Afterburner videos and music) at any time during gameplay! It's like 3 games in one!
     
    This makes for the most explosive F-14 Tomcat you've ever seen.
     
     
    REQUIREMENTS:
     
    - PinEvent 1.4 or higher installed
    - Future Pinball
    - latest version of BAM (1.5-317 or higher)
    - Pinup Player 1.45 or higher for PuP features
     
     
    INSTALLATION INSTRUCTIONS and MORE INFO:
     
    - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link
    - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file)
     
     
    PinEvent Features for this table:
     
    - DOF
    - MX Leds
    - PuP-Pack
    - SSF
    - PUPDMD
    - PUP Stream
     
     
    PUP-PACK OPTIONS:
     
    Option 0 - DMD, Backglass
    Option 1 - Real DMD, Backglass
    Option 2 - Full DMD, Backglass
    Option 3 - Full DMD on Backglass
    Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass
    Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass
    Option 6 - PUP Stream - Desktop - FullDMD, Backglass
     
     
    TerryRed PinEvent mod and Table updates:
     
    - added new Beacon Lighting using BAM mini playfield and hardware lights
    - added RGB animated sequences for inserts
    - added new RGB lighting to inserts
    - added decals for all inserts
    - added non coloured inserts to new 4K playfield image
    - added and adapted new 4K playfield redrawn image from @ganjafarmer
    - added PuP Afterburner videos for Arcade mode
    - completely updated the music to now have options to switch between Ultimate Pro, Original, Afterburner, Arcade
    - added full PinEvent support for DOF, MX Leds, PuP SSF, PUP DMD, PUP Stream
    - added fixes for Damage 100% (now properly makes the game act like a tilt, and ends Yakov mode)
    - adjusted physics in the xml and dynamic flippers code to prevent a cradled ball from falling through the flippers
    - updated table to support PinEvent 1.4
    - changed the colour of all item's in the game room to white to make it more visible in VR mode and with adjusted lighting
    - adjusted BAM lighting and post processing
    - added option for adjusting brightness for light inserts
    - added option for adjusting brightness for GI flashers
    - adjusted GI nano flashers colour to white
     
     
    Thanks to:
     
    - Chaos & SLAMT1LT - original build
    - SLAMT1LT - Script, Music, Sound Design/Editing and Dots, Additional Artwork
    - Chaos - original artwork sourcing
    - Puma for topperlight
    - jpsalas for playfield and apron source
    - wtiger + ian for plastics source
    - ganjafarmer for new 4K playfield redraw image
    - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years
    - Nailbuster for Pinup Player
    - Chris Leathley for Future Pinball
     
     
    For SLAMT1LT's latest Future Pinball tables, goto his website:
     
    https://speak1970.wixsite.com/slamspinballemporium
     
     
     
    For EPIC video previews of this table in action check out these videos:
     
     
     
     
     
     

    435 downloads

       (2 reviews)

    2 comments

    Updated

  15. Star Wars: Death Star Assault (Ultimate Pro) – Epic Space Battles – PinEvent

    The circle is now COMPLETE! The EPIC PinEvent update and PuP-Pack is here!

    The most EPIC Star Wars table you have ever seen is here! SLAMT1LT's classic table has not only been given an excellent Ultimate Pro update... but now it has been given an EPIC update with TerryRed's "Epic Space Battles" mod, which uses new BAM features to create a virtual pinball table experience you have never seen before.
     
     
     
    Epic Space Battles

    You will literally see a fully animated galactic space battle take place on the playfield with new spaceships, turbo laser cannon, lasers and explosions.

    New 1.1 update for Epic Space Battles!

    This table is the first table to use BAM's new "real" spotlight flashers to create realistic lighting for alarm beacons, and a spotlight for Han Solo's Millennium Falcon as it flies around the table! A virtual pinball table first!

    Darth Vader

    You also have the honor of the presence of the Dark Lord himself! Using BAM's new Custom Models and FBX support, there is now a new fully animated Darth Vader is on the playfield who will react to table events... and even dance to the Disco music during the Game Over / Attract mode!

    PinEvent

    With full PinEvent support, the table now has excellent DOF feedback, animated MX Led lighting, full SSF, an action packed PuP-Pack and PUPDMD with complete support for ALL cabinet and desktop setups for ALL users.

    Enjoy additional cool features provided with PUP Stream options to see the PuP-Pack and FullDMD on the table's backbox, apron, and desktop HUD in all views (desktop, cabinet, vr).


    REQUIREMENTS

    - PinEvent 1.4 or higher installed
    - Future Pinball
    - latest version of BAM (1.5-317 or higher)
    - Pinup Player 1.45 or higher for PuP features


    INSTALLATION INSTRUCTIONS and MORE INFO:

    - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link
    - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file)


    PinEvent Features for this table:

    - DOF
    - MX Leds
    - PuP-Pack
    - SSF
    - PUPDMD
    - PUP Stream


    PUP-PACK OPTIONS:

    Option 0 - DMD, Backglass
    Option 1 - Real DMD, Backglass
    Option 2 - Full DMD, Backglass
    Option 3 - Full DMD on Backglass
    Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass
    Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass
    Option 6 - PUP Stream - Desktop - FullDMD, Backglass

    Note: for PUP Stream there is no Playfield Mini Screen, and there is no Right Apron Card. This is because there is no room for these because the holograms they use will render on top of everything and not look correct.

    There is still the Left Apron Card (which is positioned on the right).


    Table features:

    - updated BAM physics
    - BAM shadowmaps
    - updated BAM lighting, including new BAM "real" spotlights and beacons
    - animated R2-D2 that moves around on the table and shows holograms to give hints on gameplay
    - animated Death Star
    - animated Lightsabers that will clash and fight depending on who is winning with Bonus Totals (Jedi or Sith)
    - choose your Lightsaber colour (during Attract mode)
    - choose your Backglass art (during Attract mode)
    - full Star Wars soundtrack that changes to gameplay events to give it that blockbuster feel
    - huge amount of Star Wars sound effects and voice overs that will blow you away
    - "The Force" magnet that will automatically save your ball on the right outerlane if you are a Jedi!
    - normal / bump mapping on toys, bumpers, and sidewall art
    - fantastic lightshow thanks to FP and BAM's real per-pixel lighting
    - fast paced gameplay that nevers lets up
    - SOLO mini game
    - NEW Time Attack Mode!

    New "Epic Space Battles" features:

    - Darth Vader: fully animated and reacts to table events and even dances to Disco!
    - New toys: X-Wing, Tie Fighter, Millennium Falcon, Turbo Laser Cannon, Vader Tie Fighter
    - all ships will hover in place when not doing anything
    - X-Wing and Tie Fighters will rotate and fire lasers at each other
    - X-Wing will fire lasers at escaping Tie Fighter and destroy it. Another Tie Fighter will fly in to replace it
    - Vader's Tie Fighter will fire lasers at escaping X-Wing and destroy it. Another X-Wing will fly in to replace it
    - turbo laser will fire and animate with each bumper hit
    - all animated sequences have lasers and explosions will real lighting that moves across the playfield. Looks amazing!
    - more Lightsaber colours to choose from (blue, green, purple, yellow, orange)
    - new static Camera view for Desktop mode that gives a much better stationary view

    Virtual Reality: for those of you lucky enough to be able to play FP-BAM in VR properly (nice and smooth, etc)... you will be blown away at what you will see in VR!


    USER's TABLE OPTIONS (near the top of the script)

    use_FP_HUD_DMD_and_Videos
    use_CameraControl
    use_New_Static_Camera_View
    use_Animated_Space_Battles
    use_Hovering_Ships
    use_Animated_Vader
    use_Dancing_Vader


    USER's TABLE OPTIONS (while playing)

    In Attract mode:

    - left flipper changes Lightsaber colour
    - right flipper changes to new Static view (if enabled, Desktop only)
    - Special 1 button changes Backglass art
    - Special 2 button activates lightsabers

    During Gameplay:

    - Special 1 button changes Backglass art
    - Special 2 button changes to new Static view (if enabled, Desktop only)

    Table Credits:

    SLAMT1LT: table, coding, sound, music, lighting, videos... lots and lots of stuff
    Matt Ellis: original table layout (Sci-Fi classic)
    TerryRed: Epic Space Battles (code, converted models, animation, lasers, explosions, lighting), lightsaber mod, additional table updates, PinEvent update and PuP-Pack
    Fuzzel: Vader Tie Fighter, X-Wing, and Turbo Laser Cannon models
    Steve Paradis: R2-D2 model
    wild: Death Star model
    Gimli and TerryRed: Darth Vader model conversion and animation

    BIG Thanks and shout-outs:

    - thanks to @SLAMT1LT for his passion in this hobby and continuing to make the kind of tables I and many others enjoy. These tables are top tier quality and simply kick ass!
    - @fuzzel for allowing the use of his excellent Vader Tie Fighter, X-Wing, and Turbo Laser models.
    - @ravarcade for continuing to amaze us with new features added to BAM and his excellent support. Tables and mods like this wouldn't be possible without you!
    - @Gimli for help getting Darth Vader converted and animated properly!
    - Steve Paradis (@polygame) for the very cool R2-D2 that still looks great all these years later (only better now that he can move around thanks to BAM)
    - Wild for his great Death Star (and previous X-Wing)
    - Matt Ellis for the original Sci-Fi Classic table layout many years ago
    - Chris Leathley for Future Pinball. I hope you get to see what your program has been able to do all these years later.
    - SLAMT1LT, Gimli, GeorgeH, wild, Steve Paradis, ravarcade, and all the others that continue to support and enjoy FP-BAM and all it has to offer

    For more info about the Game's Ruleset and the latest SLAMT1LT tables, goto his site:

    https://speak1970.wixsite.com/slamspinballemporium
     
     

    800 downloads

       (6 reviews)

    5 comments

    Updated

  16. Halloween (Ultimate Pro) - "Big Bloody Mike" - PinEvent

    Prepare for the creepiest pinball game ever! My new "Big Bloody Mike" mod to my PinEvent update of SLAMT1LT's Halloween table now has Michael Myers literally stalking you on the playfield and in your game room! You can try to run away in VR.... but he will always follow you and find you wherever you hide!

    Using the newest features of BAM for custom animated FBX models and "real" spotlight flashers, allows for a pinball horror experience only seen before in AAA PC games.

    SLAMT1LTs original Halloween Ultimate Pro table has also been slashed up with an awesome new PinEvent update.

    This table now has PinEvent support for DOF / MX Leds / PuP-Pack / SSF / PUPDMD / PUP Stream
     

     

     

     

     
     
     
    REQUIREMENTS

    - PinEvent 1.4 or higher installed
    - Future Pinball
    - you MUST update to BAM 1.5-318 or higher!
    - Pinup Player 1.45 or higher (for optional PuP features)


    INSTALLATION INSTRUCTIONS and MORE INFO:

    - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link
    - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file)


    PinEvent Features for this table:

    - DOF
    - MX Leds
    - PuP-Pack
    - SSF
    - PUPDMD
    - PUP Stream


    PUP-PACK OPTIONS:

    Option 0 - DMD - Backglass
    Option 1 - Real DMD - Backglass
    Option 2 - Full DMD - Backglass
    Option 3 - Full DMD on Backglass
    Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass
    Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass
    Option 6 - PUP Stream - Desktop - Full DMD, Backglass


    TerryRed's "Big Bloody Mike" mod:
     
    new animated Michael Myers, on the playfield and in the game room (he will follow you wherever you go during attract mode)
    new moving "real" spotlight flashers that act as flashlights looking for Michael in the dark (very cool effect)
    new flashlight ball in The Chase
    game room wall shows tv signal in Stop It
    new bloody effects during Stop It (playfield and game room wall)
    Michael Myers will hide and appear at different events in most modes
    creepy as F**K in VR!


    TerryRed features and fixes

    - automatically hide HUD DMD when VR mode is used
    - adjusted Post Processing and Inserts Lighting (can be changed in TABLE OPTIONS)
    - added option for adjusting brightness for light inserts
    - added option for adjusting brightness for flashers
    - added full PinEvent support (DOF, MX Leds, PuP SSF, PuP DMD, PuP Videos)
    - added PUPDMD options for 4:1 LCD DMD, Real DMD, 16:9 FullDMD
    - added a "Game Completed" that resets all modes (after all ladder modes are completed)
    - changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)
    - many many fixes and updates to allow all game modes to work properly and finish


    Thanks to:

    - SLAMT1LT for so many amazing FP tables!
    - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years
    - Nailbuster for Pinup Player
    - Chris Leathley for Future Pinball



    For SLAMT1LT's latest Future Pinball tables, goto his website:

    https://speak1970.wixsite.com/slamspinballemporium



    Video demo of the "Big Bloody Mike" mod
     
     

    584 downloads

       (2 reviews)

    6 comments

    Submitted

  17. Southern Belle

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: June, 1955 Model Number: 104 Type: Electro-mechanical (EM)  Production: 1,000 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: American History - American West - Riverboats Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Gobble holes (2) Standup targets (2).

    Replay wheel maximum: 26

    Tilt penalty: game over.

    155 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Star Wars: Death Star Assault (Ultimate Pro) - Epic Space Battles

    The wait is over! The most EPIC Star Wars table you have ever seen is here! SLAMT1LT's classic table has not only been given an excellent Ultimate Pro update... but now it has been given an EPIC update with TerryRed's "Epic Space Battles" mod, which uses new BAM features to create a virtual pinball table experience you have never seen before.    You will literally see a fully animated galactic space battle take place on the playfield with new spaceships, turbo laser cannon, lasers and explosions. You also have the honour of the presence of the Dark Lord himself! A new fully animated Darth Vader is on the playfield who will react to table events... and even dance to the Disco music during the Game Over / Attract mode!     REQUIREMENTS:   - you MUST have the latest BAM installed (1.5-301 or higher when this was posted). Don't forget to update BAM Open VR if you are playing in VR. You can get them both here:   https://www.ravarcade.pl/download   - Future Pinball and BAM MUST be setup "correctly". You can use my MEGA guide here to help you do that the easy way:   https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/   Update your Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019, as BAM plug-ins do use this. You need both x86 and x64 versions.
    https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
          Table features:   - animated R2-D2 that moves around on the table and shows holograms to give hints on gameplay - animated Death Star - animated Lightsabers that will clash and fight depending on who is winning with Bonus Totals (Jedi or Sith) - choose your Lightsaber colour (during Attract mode) - choose your Backglass art (during Attract mode) - full Star Wars soundtrack that changes to gameplay events to give it that blockbuster feel - huge amount of Star Wars sound effects and voice overs that will blow you away - "The Force" magnet that will automatically save your ball on the right outerlane if you are a Jedi! - normal / bump mapping on toys, bumpers, and sidewall art - fantastic lightshow thanks to FP and BAM's real per-pixel lighting - fast paced gameplay that nevers lets up - SOLO mini game - NEW Time Attack Mode!       New "Epic Space Battles" features:   - Darth Vader: fully animated and reacts to table events and even dances to Disco! - New toys: X-Wing, Tie Fighter, Millenium Falcon, Turbo Laser Cannon, Vader Tie Fighter - all ships will hover in place when not doing anything - X-Wing and Tie Fighters will rotate and fire lasers at each other - X-Wing will fire lasers at escaping Tie Fighter and destroy it. Another Tie Fighter will fly in to replace it - Vader's Tie Fighter will fire lasers at escaping X-Wing and destroy it. Another X-Wing will fly in to replace it - turbo laser will fire and animate with each bumper hit - all animated sequences have lasers and explosions will real lighting that moves across the playfield. Looks amazing! - more Lightsaber colours to choose from (blue, green, purple, yellow, orange) - new static Camera view for Desktop mode that gives a much better stationary view     Virtual Reality: for those of you lucky enough to be able to play FP-BAM in VR properly (nice and smooth,etc)... you will be blown away at what you will see in VR!       USER's TABLE OPTIONS (near the top of the script)   use_FP_HUD_DMD_and_Videos  - display the HUD for the FP DMD and Videos use_CameraControl                                                         - enable the prompt to allow BAM camera control (DESKTOP Mode ONLY) use_New_Static_Camera_View         - enable a better new "static" camera view for desktop mode (requires use_CameraControl = true)                                                                                                                                                   - Camera Control must be allowed on table startup                                                                                                                                                   - right flipper switches to the new camera view in attract mode                                                                                                                                                   - Special 2 button switches to the new camera during gameplay   use_Animated_Space_Battles                - enable Epic Space Battle animations (rotating and flying spaceships, lasers, explosions) use_Hovering_Ships                                                          - enable hovering animations for the spaceships use_Animated_Vader                                                      - enable Darth Vader animations for table events use_Dancing_Vader                                                             - enable Darth Vader's dancing animation during Game Over / Attract (needs use_Animated_Vader = true)   ...and many options for changing the table's lighting and post processing.       USER's TABLE OPTIONS (while playing)   In Attract mode:   - left flipper changes Lightsaber colour - right flipper changes to new Static view (if enabled, Desktop only) - Special 1 button changes Backglass art - Special 2 button activates lightsabers   During Gameplay:   - Special 1 button changes Backglass art - Special 2 button changes to new Static view (if enabled, Desktop only)     For more info about the Game's Ruleset and the latest SLAMT1LT tables, goto his site:   https://speak1970.wixsite.com/slamspinballemporium       Table Credits:   SLAMT1LT: table, coding, sound, music, lighting, videos... lots and lots of stuff Matt Ellis: original table layout (Sci-Fi classic) TerryRed: Epic Space Battles (code, converted models, animation, lasers, explosions, lighting), lightsaber mod, additional updates Fuzzel: Vader Tie Fighter, X-Wing, and Turbo Laser Cannon models Steve Paradis: R2-D2 model wild: Death Star model Gimli and TerryRed: Darth Vader model conversion and animation       BIG Thanks and shout-outs:   - thanks to SLAMT1LT for his passion in this hobby and continuing to make the kind of tables I and many others enjoy. These tables are top tier quality and simply kick ass! - Fuzzel for allowing the use of his excellent Vader Tie Fighter, X-Wing, and Turbo Laser models. - ravarcade for continuing to amaze us with new features added to BAM and his excellent support. Tables and mods like this wouldn't be possible without you! - Gimli for help getting Darth Vader converted and animated properly! - Wild for his great Death Star (and previous X-Wing) - Steve Paradis for the very cool R2-D2 that still looks great all these years later (only better now that he can move around thanks to BAM) - Matt Ellis for the original Sci-Fi Classic table layout many years ago - Chris Leathley for Future Pinball. I hope you get to see what your program has been able to do all these years later. - SLAMT1LT, Gimli, GeorgeH, wild, Steve Paradis, ravarcade, and all the others that continue to support and enjoy FP-BAM and all it has to offer - @Dazz for hosting Future Pinball tables at VPU!       Cabinet users, DMD, POV, DOF and PuP:   - the included CFG file goes into your "BAM \ CFG" folder and needs to be named the same as the table. This will give cabinet users a proper POV that is ready to go! - Real DMD (FP Intercept) and LCD DMD (FutureDMD) users, will need to edit the table and change the Translite DMD from 128x16 to 128x32 in order for the FP DMD to display on your DMDs - this table has NOT been updated for PinEvent (DOF and PUP) yet. - PinEvent is coming next... so watch out for even more explosive lighting and feedback, and an awesome modern video backglass and DMD display.    
    Desktop Users:
     
    - this table only needs FP and BAM installed and updated, and setup properly to run.
          For an EPIC video demo that shows off all the updates to this table in action, go here:    
    ...and another one from cabinet view:
     
     
     
     
      ' =========================================================================   '****** TerryRed "Epic Space Battles" mod V1 and updates ******   '- integrated smoke'a ball rolling sounds into table script (no need for external vbs) '- integrated shadowmaps into the table as Shadowmaps-shadows.TGA (no need for BAM to generate or cache shadowmaps on startup) '- added option to disable new animated sequences for space battles, hovering ships, darth vader, darth vader dancing '- added default hovering animations for the ships '- added turbo laser animated lighting and lasers '- added detached flashers to explosion holograms '- added detached flashers to all laser holograms so there will be real lighting following the laser animations across the table '- adjusted backwall normal map to smooth out space window '- added new Darth Vader character animations for many table events '- added new animated sequence: millenium falcon loops around the table for "SOLO" sequences '- added new animated sequence: new x-wing and tie fighter fly in and land '- added new animated sequence: Darth Vader tie fighter fires lasers and destroys x-wing trying to fly away (explodes) '- added new animated sequence: x-wing fires lasers and destroys tie fighter trying to fly away (explodes) '- added new animated sequence: x-wing and tie fighter rotating and firing lasers at each other '- added new turbo cannon animation and lighting when bumpers are hit '- added bump mapping for x-wing, turbo laser, tie fighter '- added new BAM custom models (now seen as TGA images in the editor): Darth Vader Tie Fighter, Millennium Falcon, Darth Vader '- added new models as pegs: X-wing, Tie Fighter, Turbo Laser Cannon '- changed position of X-Wing flasher, Death Star spot-light / flasher, and Level lights to make room for new models '- updated and added more playfield images for each lightsaber colour (changes were made to only the colour...not the lightsaber image) '- added additional lightsaber colours (blue, green, purple (corrected), yellow, orange) '- added option to disable Camera Control prompt '- updated Camera Control commands to work with new Static Camera view option '- added new custom static camera option (activated with right flipper during attract, special 2 during gameplay) '- added option to disable HUD DMD and HUD Videos (added extra code for all "fadein" commands) '- added option to disable lightsaber flasher effect (for seizure sensitive / VR users) '- added option to adjust brightness of bulbs '- added option to adjust brightness of flashers '- added option to adjust brightness of playfield inserts '- adjusted angle / size / position of lightsaber holograms for a better view of the glow in all camera views (adjusted mini-playfield to match) '- added option to disable table script settings for BAM post processing / lighting '- adjusted BAM post processing / lighting   ' =========================================================================

    580 downloads

       (0 reviews)

    0 comments

    Updated

  19. Brite Star (Gottlieb 1958)

    Brite Star / IPD No. 378 / April, 1958 / 2 Players
     
      Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: April, 1958 Model Number: 143 Type: Electro-mechanical (EM)  Production: 800 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Show Business Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (3), Left and right triple outlanes. Double match awards 2 or 10 replays (operator option).

    Maximum displayed point score is 1,999 points per player.

    Tilt penalty: game over, per player.

    Replay wheel maximum: 26 replays. Design by: Wayne Neyens Art by: Roy Parker  
       
     

    174 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Lancers (Gottlieb 1961)

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: August, 1961 Model Number: 178 Type: Electro-mechanical (EM)  Production: 1,700 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Cavalry - Military Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (4). The two center kick-out holes propel balls towards top of playfield. The two side holes kick balls towards flippers. 3 or 5 ball play. Design by: Wayne Neyens Art by: Roy Parker  
     

    164 downloads

       (0 reviews)

    0 comments

    Submitted

  21. FPX Template Engine

    We all hate scripting. In fact most people (like 99.99 % of the entire planet) when they look at a bunch of code, find it so intimidating and complex that they won't even try. Others just don't even have the time to learn how to script, it's months of study and learning. The biggest problem with Future Pinball (and especially VPX now) is the scripting, it was always the scripting, and will be the scripting in the future.

    The FPx template is designed to replace the stock New Table template in Future Pinball. This one will be aimed right at beginners, in fact, with luck, it may work exactly like the Pinball Construction set. This not only fixes the bugs and incompleteness of the New_table template, it also adds more features that every beginner would want, and then presents it in such a way to make it as easy to use as possible.

    It is so easy to mess up a script, especially the high level code of a scoring and logic template. Even advanced coders can mess up pretty easily, because all the code is MIXED IN together. FPx divides the script in to 2 parts, with the first part a user section, and the second portion the actual engine. The engine contains "Hooks" to the user section, this allows just about everyone to make simple changes without needing to touch the engine at all, and yet be able to use one of the most powerful, full featured engines available for Future Pinball.

    The FPx template is designed for those who want to get their feet wet with scripting, and yet has all the power and features for Intermediate coders to use.

    This template was written using zed physics 64 bit exe, as opposed to the stock futurepinball.exe, as part of the unified FP installer system shortly available with BAM included.

    Here's a list of features:

    ' 4 players support
    ' Bonus count up to 159, bonus multiplier up to 15x
    ' Replaced tilt system with a custom plumb bob tilt setup
    ' Added Variables for easy settings. balls per game, bonus, replay scoring etc
    ' 2 ball multiball
    ' Player memory system that requires typing in one line of code per light
    ' ball save, extra ball, special and jackpot support
    ' Complete routines included for all aspects of arcade tables, from power up, light Attract mode to a match feature
    ' Initialization, Light Attract, Match routines all ready included
    ' easy control of lights for Light Attract and game play, no typing required
    ' Pause key plays tune
    ' 9 element x4 translight display, Hud display x2 A.N.D. (Alpha Numeric Display) to support up to Williams System 11
    ' HUD display can be hidden or shown using the default HUD key set in the editor (Usually the tithe key, just below the esc key)
    ' Pre-set unified Bally type scoring
    ' Debug system variable for code testing in place. press F9 key at editor. Also writes to text file during debug mode to track code
    ' Special HUD displays for debug mode, shows bonus etc
    ' background music support
    ' Solid State and A.N.D. support HUD display
    ' Preset feature scoring Extra ball/Special etc with just one line of code
    ' Easy Beginners Fail safe system. All access needed for easy modification of the engine in ONE place without needing to touch the engine code
    ' You can add/remove/replace lights, sounds, change the display, adjust timers etc through this one setup
    ' Code is heavily remarked, and teachs you new methods as you work your way down the hit code
    ' Engine is fully automated as possible, so no need to touch the engine code, no rocket science degree needed.
    ' A brief tutorial is included in the script, at the very bottom

    160 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Tron Legacy (Stern) (Ultimate): DOFLinx MX Cabinet Edition

    The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet!
     
    A video demonstration of this table can be seen here in my cabinet:
     
     
    This table has complete cabinet feedback and lighting support for the following:
    – 10 solenoids for flipper, slingshots, bumpers, etc..
    – 5 RGB flashers
    – Blower Fan
    – Shaker
    – Gear motor
    – Strobe
    – Beacon
    – Start button
    – Coin button
    – Launch Ball button
    – RGB Undercab Lighting
    – Addressable Leds
     
    Requirements:
     
    - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
    - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
    - addressable leds are NOT required to play this table, but they are HIGHLY recommended.
    - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
     
    To play a Future Pinball table with addressable leds support (DOFLinx MX):
     
    - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts".
    - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
    - download the awesomeness of a Future Pinball DOFLinx MX table
    - check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
    - "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput Configs"  folder.
    - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
     
    DOFLinx 5.20+ download link:
     
    http://www.vpforums.org/index.php?app=downloads&showfile=12318
     
    Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.

    1,122 downloads

       (2 reviews)

    1 comment

    Updated

  23. Star Wars Death Star Assault (Ultimate 1.04): DOFLinx MX Cabinet Edition

    Star Wars Death Star Assault: DOFLinx MX Cabinet Edition
      Witness the most explosive light show in a pinball cabinet thanks to the new DOF addressable led MX support in DOFLinx 5.20!   You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield!   - Lightsabers, - explosions - X-Wing and Tie-Fighter Blasters - flashing words like SPECIAL, PADAWAN, JEDI, SOLO - targetting computer - video mode  
    A video demonstration in my cabinet can be seen here:
     
     
     
    This table has the complete cabinet feedback and lighting support for the following:
     
    - 10 solenoids for flipper, slingshots, bumpers, etc..
    - 5 RGB flashers
    - Blower Fan
    - Shaker
    - Gear motor
    - Strobe
    - Beacon
    - Start button
    - Coin button
    - Launch Ball button
    - Fire button
    - RGB Undercab Lighting
    - Addressable leds
     
     
    Requirements:
     
    - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
    - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
    - addressable leds are NOT required to play this table, but they are HIGHLY recommended.
    - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
     
     
    To play a Future Pinball table with addressable leds support (DOFLinx MX):
     
    - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". 
    - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
    - download the awesomeness of a Future Pinball DOFLinx MX table
    - check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
    - "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput \ Configs"  folder.
    - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
     
     
    DOFLinx 5.20+ download link:
     
    http://www.vpforums....&showfile=12318

    586 downloads

       (0 reviews)

    0 comments

    Updated

  24. Avatar (Ultimate): DOFLinx MX Cabinet Edition

    The most amazing lighting in a pinball cabinet allows for particle effects, great explosions, electrical effects, and machine gun fire, thanks to the new DOF addressable led MX support in DOFLinx 5.20!
     
    A video demonstration can be seen here in my cabinet:
     
     
     
    This table has complete cabinet feedback and lighting support for the following:
    – 10 solenoids for flipper, slingshots, bumpers, etc..
    – 5 RGB flashers
    – Blower Fan
    – Shaker
    – Gear motor
    – Strobe
    – Beacon
    – Start button
    – Coin button
    – Launch Ball button
    – RGB Undercab Lighting
    – Addressable Leds
     
    Requirements:
     
    - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
    - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
    - addressable leds are NOT required to play this table, but they are HIGHLY recommended.
    - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
     
    To play a Future Pinball table with addressable leds support (DOFLinx MX):
     
    - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts".
    - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
    - download the awesomeness of a Future Pinball DOFLinx MX table
    - check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
    - "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput Configs"  folder.
    - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
     
    DOFLinx 5.20+ download link:
     
    http://www.vpforums.org/index.php?app=downloads&showfile=12318
     
     
    Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.

    843 downloads

       (0 reviews)

    0 comments

    Updated

  25. Wipeout: DOFLinx MX Cabinet Edition

    Wipeout: DOFLinx MX Cabinet Edition   Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20!   A video demonstration in my cabinet can be seen here:
     
     
    This table has the complete cabinet feedback and lighting support for the following:
     
    - 10 solenoids for flipper, slingshots, bumpers, etc..
    - 5 RGB flashers
    - Blower Fan
    - Shaker
    - Gear motor
    - Strobe
    - Beacon
    - Start button
    - Coin button
    - Launch Ball button
    - RGB Undercab Lighting
    - Addressable leds
     
     
    Requirements:
     
    - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
    - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
    - addressable leds are NOT required to play this table, but they are HIGHLY recommended.
    - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
     
     
    To play a Future Pinball table with addressable leds support (DOFLinx MX):
     
    - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". 
    - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
    - download the awesomeness of a Future Pinball DOFLinx MX table
    - check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
    - "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput \ Configs"  folder.
    - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
     
     
    DOFLinx 5.20+ download link:
    http://www.vpforums.org/index.php?app=downloads&showfile=12318     Consult the DOFLinx guide included in the donwload link for more information on setting up DOFLinx.

    386 downloads

       (0 reviews)

    0 comments

    Updated


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