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195 files

  1. Star Trek (Gottlieb 1971)

    re-upload of vpinball table, no changes.
     
    This is Gottlieb's 1971 Star Trek.  This is the export (Italy) version of Astro.  This is an add-a-ball game only.  The replay version of this with different artwork is 4 square.
    This update has new logic thanks to allknowing2012/Daryl who found some backglass images on ebay that showed why there is that crazy area in the upper left of the backglass.  It is there for the 10 rollover values, 100,000 to 1,000,000. So I needed to modify the logic and the backglass due to the new info.
    Hold down left flipper key before starting a game for a couple seconds to open the option menu (inspired by loserman76 and gnance) Many thanks to sliderpoint and StevOz for physics and bug testing! Thanks to Plumb on vpf for the Astro playfield scan that started this.
    directb2s included DOF enabled FS settings in the table are for my cab which has the playfield in portrait mode, most of you will need to adjust the Backdrop settings.

    342 downloads

       (2 reviews)

    2 comments

    Submitted

  2. Star Trek 25th Anniversary (Data East 1991) Hanibals 4k Mod

    Great table created by 32assassin.
    Mod version from versins 77.
     
    I have add a new hires playfield.
    Now the bumper have also the light effect what was missing before.
    And some smaller changes for better gameplay.
     
    Special thanks to:
    - 32assassin
    - VPW team
     
     

    3489 downloads

       (9 reviews)

    30 comments

    Updated

  3. Star Trek LE (Stern 2013)

    Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
    Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
    Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
    I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
    The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
    This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
    Changelog:
    101116a - DOF, gates, practice...
    - added arngrim's DOF script - now needs a new controller.vbs to run this!
    - fixed the gates thanks to Vinthar's input
    - physics tweaks to the flippers and some other things...
    100716b - Feature update...
    - reverted Vengeance movement back to gtxjoes PRO script
    - scripted sw53, not sure if it fixes anything?
    - increased autoplunger strength
    100516b - Bug fix ....
    - Removed drain walls from 100516a release
    100516a - Bug fix and feature addition:
    - Fixed left kicker not kicking out occasionally
    - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
    100216d - Initial release

    3627 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Star Trek LE (Stern 2013)

    This version of Star Trek Enterprise Limited Edition is a re-upload from VPinball done by nFozzy (with his permission).  This vpx file dates back quite a few years now and represents one of the few tables that nFozzy authored.  nFozzy is primarily known for his physics works and other contributions that make the Visual Pinball software much more realistic.
     
    The amazing part of this VPX version is that it looks and plays like something that would be released these days which is an homage to nFozzy's talent and it would be a shame not to have this version available for other VPin players to enjoy.
     
    This version even uses early iterations of nFozzy's physics which are a bit different from a scripting basis but the results still feel just like any modern nFozzy physics implementation.

    There were other authors mentioned in the VPX file which nFozzy credited: 
     
     * EOStimer script taken from HMLF by Wrd1972 and Rothbauer
    * Round flasher caps by Zany & Dark
    * SFX by Knorr and Clark Kent
    * Ballshadow routine by Ninuzzu
    * Much thanks to JesperPark for targets, vengeance images and plastic scans
    * Some redrawn playfield elements courtesy of Neofr45
     
    nFozzy gave permission to add any upgrades which really were minimal as only Fleep sounds, a VR Room (thank you Sixtoe) and a few other small tweaks were made.  The game simply didn't need much to be improved but it got a few goodies added.
     
    I want to thank nFozzy for allowing me to share this with the community and thank him for his contributions to the core of many Visual Pinball titles.

    4046 downloads

       (29 reviews)

    63 comments

    Updated

  5. Star Trek LE Hanibals 4k Asteroid Mod 1.7

    This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work.
     
    I have add 2 new asteroid, my first try to create 3D objects for an table.
    On the original pinball game they are 2 to cover the spots and I missed them.
     
    Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table.
     
    Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it 

    6934 downloads

       (3 reviews)

    13 comments

    Updated

  6. Star Trek Spock Tribute 1.00 Reskin by (Iceman 2022) Tribute Table for Leonard Simon Nimoy

    Star Trek Spock Tribute 1.00 Reskin von (Iceman 2022) Tribute Table für Leonard Simon Nimoy
     
    Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
     
    Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Skateball von 1980 und JPSalas und weiteren Schöpfern dank der genialen Künstler.

    Reskin für Spock Tribute .... NICHT ZU VERKAUFEN  Vielen Dank JPSales !!!!

    NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. 
     
    Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
    Leonard Simon Nimoy 26. März 1931 bis 27. Februar 2015 meine Hommage an Spock .... Ruhe in Frieden Leonard Simon Nimoy
     
    Ich bin froh, dass ich der Community mit diesem Reskin viel Spaß bereiten kann  !!!!

    Musik von Ronald Kah, Web: https://ronaldkah.de/, @ronaldkah ..... Vielen Dank!!!!
     
    ev hat jemand Lust ein DMD zu machen .... Gerne 🙂 !!!! oder ein animiertes Rad !!!! 
     
    Hinterglas, Räder und Medien in der Mappe
     
    Star Trek Spock Tribute 1.00 Reskin by (Iceman 2022) Tribute Table for Leonard Simon Nimoy
     
    All logos, characters, copyrights and trademarks are the property of their respective owners.
     
    I would like to thank everyone who created the basis for the table. It is based on Skateball from 1980 and JPSales and other creators thanks to the genius artists.

    Reskin for Spock Tribute .... NOT FOR SALE Thank you JPSalas !!!!

    FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. 
     
    Thank you to everyone who shares this fun and to everyone who shares here and is creative with their great work and ideas.
    Leonard Simon Nimoy March 26, 1931 to February 27, 2015 my tribute to Spock .... Rest in Peace Leonard Simon Nimoy
     
    I'm glad I can give the community a lot of fun with this reskin !!!!

    Music by Ronald Kah, Web: https://ronaldkah.de/, @ronaldkah ..... Thanks a lot!!!!
     
    ev anyone feel like doing a DMD .... Gladly 🙂 !!!! or an animated wheel !!!! 
     
     I always appreciate a little like 😏
    Backglass, wheels and media in the folder
     




    645 downloads

       (2 reviews)

    6 comments

    Updated

  7. Star Trek The Next Generation (Williams 1993)

    '*********************************************************************
    '*********************************************************************
    '1993 Star Trek - The Next Generation by Williams Pinball
    '*********************************************************************
    '*********************************************************************
    'Concept by:        Steve Ritchie
    'Design by:            Steve Ritchie, Dwight Sullivan, Greg Freres
    'Art by:            Greg Freres
    'Dots/Animation by:    Scott Slomiany, Eugene Geer
    'Mechanics by:        Carl Biagi
    'Music by:            Dan Forden
    'Sound by:            Dan Forden
    'Software by:        Dwight Sullivan, Matt Coriale
    '*********************************************************************
    '*********************************************************************
    'recreated for Visual Pinball by Knorr and Clark Kent
    '*********************************************************************
    '*********************************************************************
    'V1.4                new ramp decals
    '                    fixed some ball flying issues
    '                    changed some SoundFX stuff
    'V1.3                Added SurroundSound
    '                    New Playfield Image
    '                    minor bug fixes
    '                    changed HDR enviroment
    '                    changed "useSolenoids" for fastflips, however... the flippers will move while video mode which does not happen on the real table.
    'V1.2                Added more lights
    '                    updated physics
    '                    updated ballshadow and ballrolling script from Ninuzzu --- Thanks!
    '                    reduced polycount
    '                    added new sounds
    'V1.1                Quick Fix for the SpiralRamp
    'V1.0                First Release for Visual Pinball 10.2

    2305 downloads

       (1 review)

    8 comments

    Updated

  8. Star Trek The Next Generation (Williams 1993) VPW Mod

    Engage!
     
    VPW are proud to present a table tune up of Knorr and Clark Kent's version of Star Trek the Next Generation from Williams.
     
    Although already great, we've added updated nfozzy physics, added some fleep sound whilst keeping the original recordings from the real machine, added the full VR room suite from Rawd and Steely, updated Sixtoes VR cabinet with Leojreimroc making a fully functional backbox in VR and lots of other tweaks and fixes along the way.
     
    The table now plays even closer to the real thing and we hope you enjoy it!
     
    VPW Mod v1.0
    ============
    Project Lead - fluffhead35
    VR Holodeck - Rawd/Steely
    VR Work/Backglass - Sixtoe/Leojreimroc
    Tweaks - ClarkKent, Apophis, Sixtoe
    ============

    v01 - fluffhead35 - Added Flipper Triggers, Rubbers and Posts, Bumpers, slings, flipper, and table physics corrections.  Adding in fliper and physic damperner code.
                      - Adding in materials for all code
    v02 - fluffhead35 - Added Fleep sound
    v03 - fluffhead35 - finished Fleep sound and fixing upper flipper, changing flipper polarity to early 90's and later. Added Sling correction.  Increased plunger strength.
                      - Added logic to stop ball rolling sounds in subways.  Set FlipperCoilRampupMode to 2 
    v05 - leojreimroc - Imported Rawd's Holodeck VR Room.  Adjusted Laser barriers for VR.
    v06 - fluffhead35 - fixed flipper triggers.  Rubber thickness fixed on upper flipper.  Increased flipper hit sound level.  Updated sling rubbers to use bottom corner for post pass.
    v07 - clarkkent   - deleted zCol_Rubber_Sleeve008, RubberPost4,  SubwayScoop_Prim
    v08 - fluffhead35 - Made Posts for post pass collidable, adjusted flippers to be in line with guide.  Adjust playfield friction to .15.  Adjusted sling posts physics for post pass.
    v09 - apophis     - Added new playfield mesh. Increased speed of slingshot animations. 
    v10 - Rawd        - Added ClarkKent Cabinet artwork, some VR fixes and tweaks
    v11 - leojreimroc - Implemented Iaaki's flasher code to all solenoid flashers.  Fixed a few flasher positions that were past the cabinet.  Implemented VR Backglass lighting.
    v13 - fluffhead35 - Added new ball launch sound to help prevent high bass sounds.  Adjusted size of sleave and physic materials of start mission scoop.  Removed ball dampening triggers.
    v14 - fluffhead35 - updated the sling posts for post pass based on clark kents suggestions.  Changed Table difficulty to 56. Added option to switch if ball launch should have bass lowered.
    v15 - fluffhead35 - Set default wire Ramp sounds to be from clark kents samples.  Added option to use the other samples if user wants.  Changed ball out to brighter ball.  Turned off flipper corrections on upper right Flipper.
                      - Changed environment emission image to be shinyenvironment3blur4.  Adjusted gi around inlanes and inline insert lightings.
    15d - set the falloff of gi lights to 5. Set the day night to 1, set environment lighting to black, adjusted warbird material, adjusted lighting around upper lanes.  Adjusted some random insert lighting.  Adjusted ramp friction based on clark kents suggestions.
    15e - changed elasticity and scatter of sw57 to give ball more random bounces and goes down inlanes based on BountyBobs testing
    16  - fluffhead35 - merged in nfozzy changed to init throughts at game start as well as using new flipper physics.  Removed target bouncer from sleeve in start mission scoop.  Lowered bumpercap3 from 25 to 20. Added TargetBouncer to Targets_hit
    17  - Sixtoe       - Added VR logo back in, hooked up cannon light primitives to lighting system, cleaned up script

    11176 downloads

       (44 reviews)

    112 comments

    Updated

  9. Star Wars - Tribute

    MUSIC FOLDER IS ADDED.
     
    Let me know what you think of the table by rating it. Injoy
     
     
    Reupload of my Star Wars Tribute table 
    Version 1.3
     
    Simple changes:
    - Back to original playfield image
    - Sound update
    - Changed the table name
     
    Credits to JPSalas and Siggi

    1289 downloads

       (0 reviews)

    0 comments

    Updated

  10. Star Wars (Data East 1992) VPW

    Never Tell Me The Odds! -  V-Pin Workshop proudly presents Star Wars from Data East.
     
    This popular Data East table was built in a 3D renderer by Dids666 when he decided to update his old table to a full rendered version, when that was complete we worked to bring it to life with all the normal VPW bells and whistles, including some fun VR stuff.

    Enjoy!

    VPin Workshop Rebellion
    ********************
     - Dids666 - Full Table Rendering.
     - Sixtoe - VPW Project Lead, Vader Wrangling, VPX Abuse.
     - DJRobX - Original Script, Table Functional Advice.
     - Jesperpark - Scanned playfield and plastics.
     - Seth Hartman - Other machine photos / images.
     - Apophis - Tweaking fleep sounds & physics.
     - Wylte - Ramp Shadows, Reworked R2D2 movement code for new model
     - Tomate - Primitive bugfixing & POV work.
     - Rik - Destruction Testing
     - Rawd - Animated R2D2 VR Topper
     - Arvid - VR 360 Room Textures.

    15398 downloads

       (31 reviews)

    179 comments

    Updated

  11. Star Wars (Gottlieb 1978)

    This is my single player wedgehead version of the pretend Gottlieb table from 1978 (yes not really a Gottlieb). I created this to go with my Star Wars themed wedgehead design virtual cabinet.  Much help from hauntfreaks and sliderpoint, and I'm sure others.
     
    Hold down left flipper button while not in a game to bring up the options menu.
     
    NOTE: this was made in 2016 for whatever version of VPX was out at the time, I have NOT gone through and retested everything to see if it still works correctly in 10.6 or 10.7beta.
     
    Description pulled from wayback archive of vpinball:
     
    This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine.
    Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas.  Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie.  As usual several options are available through the options menu (hold left flipper before starting game).  A few more options are available in the script near the top.
    directb2s included in download
    FS settings for my cab which has playfield in portrait orientation, you may need to adjust.
    Instructions:
    Complete three missions to activate the tractor beam.
    1. Advance Lukes Jedi training by hitting the labeled targets.
    2. Retrieve the Death Star plans by clearing the top rollovers.
    3. Rescue the princess by blasting down the drop targets.
    Once the tractor beam is active complete a trench run to lock a ball in the Death Star.
    Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions.
    Hit the portal within the multiballs lives to earn extra ball, or the portal closes again.
     
    The Story of Gottlieb's 1978 STAR WARS (fan FICTION)
    What was that?  You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars?  Well, not many have.  Let me take you back to a more innocent time and tell you all about it.
    It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store.  In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars.  This was the first of what was to be a 6 issue comic rendition of the movie.  DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name.  Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind.   This was of course before he discovered girls were more than annoyances, but I digress.
    DorgBog, unknown to all but his closest confidants, was also a pinball junkie.  His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world!  DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended into the greatest wedgehead known to man!
    DorgBog was consumed by this idea.  Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea.  Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry!
    Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois.  DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff.  Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built.  Multiball?! Scandalous!
    A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail.  This one in a plain envelope and with no return address.  What he found inside rekindled his faith in humanity and restored joy to the young man.  An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea.  So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever!  Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born!
    Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more.  Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know.  Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public.
    DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes.  Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline.  DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage.
    So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead.  Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action.
     
    This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental.

    577 downloads

       (2 reviews)

    5 comments

    Updated

  12. Star Wars Empire Strikes Back, The (Hankin 1980) MOD

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11797
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
     
    v3.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 116 MB's to 42.2 MB's!!!
     
    Version 3.0
    Added modified JPSalas LUT Toggled with Right Magna-Save Key.
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now all pic changes are saved and loaded on next table run.
    All bumper pics are toggled with Left Magna-Save now. 6 to choose from.
    9 different FS Backdrops toggled with F Key.
    Converted mp3's to ogg format, and scripted music to be played from StarWarsESB folder.
    (Place StarWarsESB folder in your Music folder)
    Also lowered Decibal Level on all the music by 6.4 Db's.
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 2.4.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 2.4
    Added JP's Lut's script.
    Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
     
    Version 2.3
    Moved plunger activated sounds to trigger in plunger lane.
    Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs.
    Raised drop targets from -10 to -3 so now tops are seen when in dropped position.
    (I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.)
    Changed kickers from red KickerHole to metal KickerCup.
    Added reflections to playfield.
    Changed material and color on rubbers.
    Changed pegs to metal material.
    Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod)
    Can also use options at top of table script, to save option.
    Added 5 different colors to GI Lighting toggled with 2 Key.
    Can also use options at top of table script, to save option.
    (Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple)
    Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger.
     
    Version 2.2.1
    Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!
    Version 2.2
    Added HauntFreaks FS POV settings for cabinets.
    Added FS backdrop pic to cover exposed area after using HF POV settings.
    Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
    Shut off 2 more variables on drain hit.(Can't believe I missed this.)
    Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
    Fixed DT view Darth flashing eyes so nose isn't lit up also.
    Added warning about flashing lights may cause seizures while playing game.
    Added 2 more pics activated by sound effects.
    Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
    Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
    Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
    Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
    I learned how to add this script code to change bumper pics from STAT's example in my NFL mods.
    The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
    The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
    These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
    (Mainly added for FS view users.)
     
    Version 2.1
    Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
    Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
    I am seeing how people react to this mod, and if they like it, I will upload it to other sites.
     
    Version 2.0
    Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
    3 of them are visible above the plastics. The rest are underneath the plastics.
    I figured why not add fantasy flashers, as the table is already fantasy sound mod.
    (I may do this for all my sound mods!! I am addicted to flashers!! lol)
    Fixed left targets below bumper. Two of them were named wrong.
    (Would have never noticed this if not for adding these flashers!)
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
    Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
    Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
    Missed a few rubbers that were set to hit height of 35. Changed them to 27.
    Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
    1 of 3 colors illuminates plunger lane with plunger release.
    Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
     
    Version 1.8
    Added 30 more sound effects, including 4 new background music sound effects.
    Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
    Version 1.7
    Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
    Removed upper outside rollover lane dividers as the original table did not have them.
    Added timer to start up music so there is an attract mode sequence started at table start.
    Added Sub for sound effect on Ball Release to plunger.
    Added "coin" sound effect to insert coin key 5.
    Added StopSounds Sub to cut down size of script.
    Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
    Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
     
    Version 1.6
    Fixed right flipper advancing upper Starship Lanes lights.

    Version 1.5
    Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.

    Version 1.4
    Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)
    Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.
    Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.
    Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)
    Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)
    Added random voice sound effects between attract mode background music sound effects.

    Version 1.3
    Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
    I just copied and pasted the same dividers that were already made for inner upper rollovers.

    Version 1.2
    I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
    If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.
    I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.
    I added FlipperUP and FlipperDown sounds from GIJOE table.
       
    I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
       
    I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)
    The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.
    I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
    (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)
    ********************************************

    Place contents of music folder in your music folder located where you installed Visual Pinball Program.
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    4334 downloads

       (4 reviews)

    30 comments

    Updated

  13. Star Wars Episode 1 (Original 2023)

    You refer to the prophecy of The One who will bring balance to the Force. You believe it's this boy?
     
    VPX 10.8 and VPinMame 3.6 Required
    3D Anaglyph Screenshot generated using VP 10.8 GL w/ReShade; Red/Cyan glasses
     
    About 4 months ago, I reached out to @xenonph for permission to mod his phenomenal Hankin's Empire Strikes Back table mod. After discussing our love of Star Wars, we decided to pursue a full version of Star Wars Episode 1 (Williams 1999), using ESB as the base. For those familiar with Episode 1, it was the second Pinball 2000 table, the first being Revenge from Mars. Pinball 2000 roms are not available and, to make matters more complicated, the table uses a mirrored playfield and graphics to create a hologram of sorts. While the hologram effect is very cool, we decided not to tackle it with this release, although it may be possible through a Pup Pack, or some playfield effects like we've seen with Wacky Races, Pokemon, etc.
     
    However, instead of the holograms, @xenonph did something amazing...again. If you've watched videos of the original table, you'll hear music from the original trilogy. And sound effects like TIE Fighters. Well, that's not the case with our table-Duel of Fates? You bet. Call outs and sound effects from the Phantom Menace? Totally.
     
    On behalf of my partner in creativity @xenonph, we hope you enjoy our tribute to Episode 1 pinball.
     
    Playfield, 3D Models, Plastics, Backglass: @ryguy417
    Music and sound effects, scripting: @xenonph
    Desktop testing and improvements: @Cliffy
     
    What's Included
    Front-end Media: wheel, launch audio, topper image, topper video
    StarWarsTPM music folder: drop this folder in your VPX "Music" folder
    Table rom: included for those who don't have it
    .res file: @Cliffy's desktop settings
     
    Note: Use magna buttons to change lut

    4399 downloads

       (12 reviews)

    67 comments

    Updated

  14. Star Wars millenium edition

    hello everyone as I said on godzilla's post I will share my tables which was at Vpinball.
    I start with Star Wars millenium edition.
    already thank you to Dids666 & DJRobX for the great table of star wars data east.
    so new playfield
    new lights
    new 3D elements
    new sounds
    good feeling

    3500 downloads

       (8 reviews)

    34 comments

    Submitted

  15. Star Wars Redux (BorgLieb 2019)

    This is an updated 2 player solid state version of my Star Wars table.  

    1279 downloads

       (5 reviews)

    10 comments

    Updated

  16. Star Wars Trilogy Hanibals 4k

    Based on Star Wars Trilogy VP9 from jpsalas
    Improved physics and a lot of new realistic sound, graphic's and light effects.
    Add a new flash sound script and some new light features.
    Create a new swinging script with high frame rate for shaking the Tie
    Add a laser shouting animation for the big cannon
    In desktop mode you can activate a local DMD by using the 6 key.
     
    Enjoy the play and have fun with that.

    4269 downloads

       (2 reviews)

    0 comments

    Updated

  17. Star Wars Trilogy Siggis Mod

    This is a Mod of JP's, Hanibals and Bigus Star Wars Trilogy Table.
     
    I always liked this table, it's fun and easy for beginners.
    Everybody likes to destroy the Death Star.
    But i think the original graphic is very bad. (the resurces we had also)
    That's why i made this Mod.
     
    - New Playfield graphics.
    - New Plastics and apron.
    - New Han Solo. (we need a primitiv for it)
    - New Targets.
    - Fixed "Skillshot"
    - New Flipper physics.
    - a little bit new lighting.
    - made the cannon in the left upper corner a little bit smaller. (Always thought it was to big)
    - Two wheel images you can use if you like.
     
    and other small changes.
     
    Hope you like it.
     
    ...and keep on playin' pinball
     
    Siggi

    4907 downloads

       (27 reviews)

    78 comments

    Updated

  18. Star Wars-The Bad Batch

    Here's a little Star Wars Bad Batch retheme I did of JP's Gamatron. Thanks to JP for all that he gives to the community including making his tables available for modification. He also gave me a few tips when I was trying to work a few scripting issues out. Many, many thanks.
     
    Be sure to put the theme song mp3 in your VisualPinball/music folder.
     
    BadBatchTheme.mp3

    1903 downloads

       (8 reviews)

    28 comments

    Updated

  19. Star-Jet (Bally 1963)

    Star-Jet is the first game with a 3 ball multiball, no surprise coming from designer Ted Zale. It also has some of the most stunning art direction in pinball history. This game, although rare to find in the wild, is great fun (especially with two players) and a great look at Ted Zale's early work.
     
    Art by bord, script and VR by rothbauerw
     
    Right magna save operates the ball lift.
     
    Check the top of the script for:
    Balls per game Volume dial Rolling sound volume Assign lift key VR on/off

    1282 downloads

       (3 reviews)

    41 comments

    Submitted

  20. Stardust Mod Music (Williams 1971) JP v4.Ext2k VR ROOM

    Thanks to the creator of the table, but I needed an atmosphere.
    A big thank you again to the creator , because I have just modified the script to add my little pleasure.
     
    ***************************************************************
    To mute the sound

    ***************************************************************
     

    322 downloads

       (3 reviews)

    1 comment

    Submitted

  21. Stardust (Williams 1971) JP v4.Ext2k VR ROOM

    This file is based on JP Salas Stardust version 4.0
    I just added my Flynns Game Room based TastyWasps VR Room.

    Requires B2S included in File
     
    Enjoy!

    137 downloads

       (0 reviews)

    4 comments

    Submitted

  22. Stargod (Zaccaria 1980) MOD

    Thanks to Goldchicco for allowing mod and share this table!
     
    General Updates:
    - nFozzy Physics, Fleep sounds, VPW/Roth Drop Targets, VPW/Roth Stand Up Targets, Lampz, VPW Ball Shadows.
    - New primitives for spinner posts with updated flasher lights.
    - Top rollovers: Replaced ball guides with posts and rubber bands as per real machine.
    - New primitives for metal arches on plunger lane (now 3D instead of 2D).
    - Upscaled and enhanced playfield and apron (thanks Movieguru).
    - New LUTs (hold L-magna, then R-magna to cycle).
    - User options for flipper color and bumper strength.
     
    Gameplay Updates:
    - Left and right inlane rollovers now drop leftmost (lower) and rightmost (upper) drop targets as per real machine.
     
    Misc Updates:
    - Updated flasher light and red special drop target primitive.
    - Updated some rail prims.
    - Brightened up the x multiplier lamps.
    - Re-alignment of top drops, special, posts and rubbers.
    - Desktop backdrop updated to a more minimal version, added extra info (no of players, bonus ball, etc etc).
    - Updated screw caps to white plastic as per my reference material. Added missing ones from top rollover plastics.
    - Added rubber band to left spinner post as per ref. materials.
    - A bunch of other minor tweaks  (see script for full list of changes).
     
    Thanks for the original versions to these awesome folks: Goldchicco, 32Assassin, Ezepov, Arngrim, Movieguru, sorry if i missed anyone!
    =========================
    Special thanks to: 
    Movieguru for further playfield and apron image enhancements, VPW for the tutorial videos and example table, Fluffhead35 and Wylte for some great tips and guidance, PinstratsDan for testing, Bord for checking it over before i braved the release - thanks all!.
     
     
    ROM SETTINGS
    The rom defaults to the following settings:
    -Easier game with the 'GOD' advancement starting with 'GO' when first top drop target bank is dropped
    -Random high score which gives a replay when achieved
    -High score does not save
     
    I've included a couple nvram files:
    Default (in case you wanna reset)
    OPT 1: 3 ball game, normal advancement of 'GOD' (starts with G), extra ball on lit top special hit (special is lit after the top drop bank if downed 3x times), high score saved
     
    **note: turn off reflections as the playfield image has these on it already***
     
    Hope you enjoy. Thanks!

    Version 1.4 additional credit- sorry, I failed to add that Hauntfreaks also brightened up the PF image too! - thx man

    1987 downloads

       (11 reviews)

    42 comments

    Updated

  23. Stars (Stern 1978) [SK-1]

    One the great classic pinball games and Steve Kirk's first of three for Stern. Stars is a beautiful game with balanced rules and multiple scoring strategies.
     
    Game notes:
    the ROM has a setting for 2 player or 4 player. You can turn on by hitting F6 after launching the game, and there's a dip setting to switch to 4 players. In the script options you must choose values for VR_Room, or Cab_mode.  (The default is desktop mode of zero values).  If you are using a full cabinet, VR_Room = 0, and cab_mode = 1.  Desktop mode they are both zero.
    Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
     
    VR by Uncle Paulie.
    Thanks to apophis, Rosieodonell, JTJulkster, goodGRIEFF76, Major Frenchy and the weekly competition guys at the Virtual Pinball Chat discord for chipping in to get proper plastic scans for this game.
     
     

    2565 downloads

       (13 reviews)

    34 comments

    Updated

  24. Starship Troopers (Sega 1997)

    '*******************************************************
    'SEGA PINBALL INC
    'STARSHIP TROOPERS 1997
    '*******************************************************
    'Design by:    Joe Balcer, Joe Kaminkow
    'Art by:    Morgan Weistling
    'Music by:    Brian Schmidt
    'Sound by:    Brian Schmidt
    'Software by:    Neil Falconer, Orin Day
    '*******************************************************
    '*******************************************************
    'recreated for Visual Pinball by Knorr and Clark Kent
    '*******************************************************
    '*******************************************************
    'Special Thanks to:
    'JPSalas, Arngrim, Vinthar
    'Toxie, Fuzzel and the VPX Dev Team
    '*******************************************************
    '*******************************************************
    'V1.1         fixed left kicker
    '            added missing post
    '            slowed down orbit
    '*******************************************************
    'V1.0        First Release
    '*******************************************************

    2068 downloads

       (8 reviews)

    11 comments

    Updated

  25. Starship Troopers (Sega 1997) VPW Mod

    “The only good bug is a dead bug.”
     
    This is a tune-up of the already great table created by Clark Kent and team. We gave it a full physics scrub (which was tricky in this case), sound effects updates, VR room, and some other tweaks to give you the best gameplay dynamics without changing the original visual experience.
     
    Join the mobile infantry and save the world. Service guarantees citizenship! Do your part. Would you like to know more?
     
    VPW Roughnecks:
       Eighties8: Complete rescale and nFozzy physics rebuild, Fleep sounds
       TastyWasps: VR room integration
       iaakki: Physics, lighting, and animation support
       Aubrel: Lighting adjustments
       Sixtoe: Table level and target animation fixes
       apophis: Dynamic shadows, some visual, sound, and physics support
       leojreimroc and HauntFreaks: VR backglass
       Testers: bietekwiet, Primetime5k, PinStratsDan, tomate, Wylte
     
    Special Thanks to:
      Clark Kent and team for their VPX recreation
      JPSalas, Arngrim, Vinthar
     Toxie, Fuzzel and the VPX Dev Team

    5362 downloads

       (23 reviews)

    83 comments

    Updated




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