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Road Runner (Original) (SSF, 3 Monitor Setup, FizX 3.3)

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10069 Views
1552 Downloads
5 From 1 review
309.89 MB File Size
Roney Pinball, Mugsy, GeorgeH Created by
Roney Pinball Artwork by
Roney Pinball, GeorgeH Scripting by
Original Manufacturer
2006 Year

4 Screenshots

Road Runner is a great table created by the incredible table developer Roney Pinball.  I decided I wanted to work on a simple table with a simple update so I chose Road Runner.  It didn't take long; however, to determine that it was a bit more sophisticated than I thought.  It has a flyer that explains a few things but not everything.  I decided to write a set of rules since no one had ever posted them before now.  I wrote quite a few rules that filled up both instruction cards on the apron but I was able to add everything I wanted. 

 

I added FizX Lite 3.0 and the latest version of the FizX tweaker.  An improved version of the lighting tweaker was published on Avatar 2.2.  Since then, Gimli and I have spent much time improving the tweaker.  We found three huge bugs that have been resolved.  Avatar 2.2 had occasions where end users reported getting string errors that have now been resolved.  One bug was caused by Future Pinball sometimes performing calculation errors, like 6 times 10 being equal to 59.9999.  That might be considered close enough but it causes havoc on an array where every two characters in the string represents the saved value for one parameter.  We fixed it by adding rounding for each calculated value to a non-decimal number.  I have noticed that the fix has made the tweaker much more stable without any string errors. 

 

I have added overlays that describe each of the parameters on the FizX tweaker.  I provide directions on how to navigate the tweaker on the first screen that you see when the tweaker opens.  All you need to remember is to press the Special 1 key to open the tweaker.  If you want a longer description of the Reset to Default, Reset to StartUp, and Save functions, arrow down to the end of the parameters and you will find a detailed description of each.  Unfortunately, the tweaker does not have enough save locations to add settings for the upper flippers.  If you want to change the settings for the upper flippers, they can be changed in the script.  You can, however, change the settings for the main flippers on the tweaker. 

 

If you are not familiar with FizX, you might find the parameters on the tweaker intimidating.  You will however be able to understand the option for "Bounce Choices".  The option refers to the bounce of the ball off the flippers.  The "Bounce Choices" option allows you to make selections that anyone can understand.  For example, you can select "Low Bounce" or "Medium Bounce".  I recommend you try making changes to this option.  I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce.  From what I have seen, most folks like higher bounce. 

 

I didn't add my usual lighting mod this time but I think you will like the lighting nevertheless.  There are lots of options at the beginning of the script where you can change the lighting and other options. 

 

Zip File – Must Read

 

There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.

 

Table Loading Screen

 

There are two table-loading textures as listed below.  The first landscape texture is the default and is intended to be used on desktop PCs.  The portrait texture is intended to be used on pinball cabinets. 

 

LoadingLandscape.jpg

LoadingPortrait.jpg

 

Conclusion

 

The entrance to the right wire ramp was rather problematic.  The ball kept bouncing around the ramp entrance and not going down it.  However, persistence paid off and I managed to get it to work.  This table was otherwise a pleasure to work on.  I hope you enjoy it. 

 

GeorgeH

 

List of Changes

 

1) Added ball/flipper shadows, ball configuration, and ray casting to the script.

2) Added FizX Lite 3.0. 

3) Added the latest version of the FizX tweaker which includes a Flipper Bounce Choice option that combines the settings of 3 FizX parameters for each of the 9 bounce choices.

4) Added overlays to the tweaker that explain each of the FizX parameters. 

5) Added a HUD Toggle Key that saves settings.

6) Added new lighting and spotlight with lights turning off when the ball is not in play.

7) Added new landscape-shaped texture on the table loading screen for desktops and portrait-shaped texture for cabinets.

😎 Added game room floor and backwall.

9) Added BAM code that allows the score to exceed 2 billion points. 

10) Added plunger pull special script to slow down pull-back.

11) Added new music to attract mode and new background music to all modes. 

12) Upscaled textures for playfield, backglass, and cabinet. 

13) Reworked the entrance to the right wire ramp to improve performance.  Adjusted all ramps.

14) Added rolling ball sounds to the playfield and all four ramps. 

15) Adjusted the color of all light inserts on the playfield and changed the color on one ramp. 

16) Added more time to display the text on the segmented display on the backwall so you have time to read it. 

17) Developed a set of rules which include many of the point values.  Added the rules to the instruction cards on the apron. 

18) Added desktop camera setting to the script.

 

Table Developers

 

Roney Pinball

Mugsy

GeorgeH

 

Contributions by:

Gimli – Codeveloper of the Tweaker

JLou5641 - Creator of FizX

Fleep - Created recordings for mechanical sounds

TerryRed – Developer of the "All in One" template of FizX

Edited by GeorgeH
New version

No

What's New in Version 1.06   See changelog

Released

There was so much interest in version 1.05 of this table that I decided to take it a step further. By popular demand, I’ve added a new DMD to the 3-monitor version of the table. This DMD displays the same content as the 26-digit segmented display. You will still need to use the segmented displays for the score, ball number, and credits as before.

 

Additionally, I’ve added displays for the FizX tweaker to the playfield apron, as I’ve done with later tables. Over the past few months, I’ve fine-tuned the sound levels in the audio for the pup pack I use. I’ve included the latest version of the pup pack, although if you've already installed the one from my updates to Medieval Madness or Indiana Jones, there’s no need to replace it.

 

There are also some updates for desktop users. One of the most useful changes is the increased duration of content on the 26-digit segmented display. During my testing, I noticed that some displays flashed by too quickly to read, so I’ve increased the duration to make them easier to follow. I also updated the sound levels of the Fleep recordings in the FP editor. Additionally, I’ve added a reminder on the 26-digit display during attract mode, showing which keys control the FizX tweaker and lighting.

 

It seems that more users are running AMD processors on their PCs. Historically, AMD CPUs have had compatibility issues with Future Pinball. Many users report hard crashes after about 10 minutes of gameplay—or even sooner. In addition to crashing, AMD processors can cause stuttering and other performance problems. I received a report from a user on a previous version of this table, where the playfield appeared as a gray screen with no image, and the system was using an AMD CPU. Systems with AMD GPUs are even more prone to crashes, and unfortunately, there’s little that can be done to resolve these issues. AMD graphics cards are known to have compatibility problems with many games, not just Future Pinball. Table developers cannot be held responsible for issues related to AMD hardware. Some users mistakenly blame these issues on script errors when they are actually caused by hardware incompatibility.

 

Users with AMD Ryzen CPUs paired with NVIDIA graphics cards have had more success running Future Pinball. I’ve received reports that some users with this configuration encounter a string error, but it was successfully fixed using a solution I posted in the script. You might want to try this fix if you’re experiencing other issues with this setup. Since I have an Intel CPU in my PC, I’m unable to replicate or test any AMD-related problems you may encounter.

 

I would like to thank DigitalArts for his help in testing this table on his cabinet. Since I don't have a cabinet myself, his assistance was invaluable in ensuring everything works properly for cabinet users. After some trial and error, we discovered that DMDExt does not support Future Pinball's DMD effects, so the default option must be used instead. 

 

These are just some of the changes. Be sure to check the full list of updates I’ve posted below. I really appreciate all the feedback on previous versions, and I believe I’ve addressed all the changes that were requested.  I hope you enjoy it!

 

—George

 

List of Changes

 

  1. Added a DMD for the 3-monitor version that duplicates the content of the 26-digit segmented display, providing content for DMDExt. Note that the segmented displays on the backglass are still required for displaying scores, balls, and credits.
  2. Fixed an issue in the previous 3-monitor version where the ball and credit displays on the backglass were swapped.
  3. Slightly darkened the backglass on the 3-monitor version.
  4. Replaced the playfield texture with an edited version by Zobou, changing the background color from purple to blue.
  5. Increased the duration of all display messages by one second to improve readability.
  6. Replaced the Fleep recordings with versions that have adjusted sound levels to match later tables.
  7. Added the display for the FizX tweaker on the apron as I have done on more recent tables.
  8. Added a Fleep recording for the diverter.
  9. Added new sounds and adjusted volume levels for some existing sounds in the PUP-Pack.
  10. Set both PUP_SSF_enabled and PUP_SSP_enabled to true.
  11. Configured the left flipper key to cycle through the five lighting modes before the game starts. The right flipper key now opens the tweaker before gameplay begins.
  12. Updated both the 26-digit segmented display and the new DMD to show which keys control the lighting modes and tweaker during rthe attract mode.
  13. Updated instructions PDF file.

 

Table Developers

 

Roney Pinball

Mugsy

GeorgeH

 

Contributions by:

 

Gimli – Codeveloper of the Tweaker

JLou5641 - Creator of FizX

Fleep - Created recordings for mechanical sounds

TerryRed – Developer of the "All in One" template of FizX

Popotte – Creator of the plunger mod

Zobou – Revised playfield texture

DigitalArts – Cabinet tester

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jansley

  

fun table    i put my table slope to 10 for a little faster gameplay :)     thank you for the table

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