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195 files

  1. Skyway (Williams 1954)

    This Harry Williams-designed woodrail from 1954 is unlike any other pinball game I've encountered. It has a single impulse flipper, a wildly asymmetrical design, a center wire ramp, and beautiful midcentury artwork.
     
    This project was a joint effort between me (models, textures), @scottacus (script, sound, B2S), and @Onevox (full art redraw). We started it nearly a year ago and it came out better than I had hoped.
     
    A couple quick notes
    right magnasave or "1" key for ball lift game options menu appears by holding the left flipper before starting a game the actual game doesn't track balls played so don't expect a GAME OVER lamp  
     
     

    2053 downloads

       (13 reviews)

    64 comments

    Updated

  2. SLAYER (HauntFreaks 2022) FS/DT/VR

    SLAYER (HauntFreaks 2022)
    Based off of Spirit (Gottlieb 1982) (Dozer316 build)
     
    SLAYER started out as a simple joke on the "Britney debacle", but turned into being much more.... like 5 months of art, coding and a new VR room
    even tho this is a rom based table, RetroG33k added code to override how some of the rom achievements were going to act, no matter what silly idea I had, RetroG33k made it happen
    all the art I used was internet sourced, and manipulated to work with the playfield, lighting and shadows were also added 
    the light inserts are from a collection flupper had made
    skull model came from thingiverse and I made a texture map for it 
    VR room is a Black-light minimal room Rawd and I concocted originally for Metallica... 
    this is a 100% new room, new walls, following Rawd's precise angles, I modeled the new corner wall and Rawd modeled the black-light fixtures
    the VR backglass animation and displays were coded by Leojreimroc
    UNSAVORY made custom guitar sound effects
    VPW for always being there to answer this old mans questions
    RIK, Scampa123, Darkstar and fluffhead35 for help, testing and feedback

    DOWNLOAD INCLUDES: Table, Music files and or choice of two different Fulldmd videos
     
    this like all my builds, I'm in the pursuit of realism (as real as I know how)... 
    I also consider if it would be a viable candidate for a real machine, nothing wildly fantasized, nor unrealistic in design, theme or sell-ability (as a real machine)    
     
    if you feel the overwhelming desire to donate to what we do.... I want nothing!, so please donate to a cause of your choice (like an animal shelter or something)

    this is for NON-commercial use ONLY, no one has, should or ever will profit from this table build  (dont be a POS)
    do to recent "changes" in the hobby... I have to say NO to modding of this table build

    5944 downloads

       (15 reviews)

    41 comments

    Updated

  3. Slick Chick (Gottlieb 1963)

    Slick Chick (Gottlieb 1963) made by late loserman76

    279 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Slick Chick (Gottlieb 1963) 1.3.1

    Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)?
     
    Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe.
     
    Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball. Young people seem to enjoy the simplicity of it.
     
    Make sure you grab the beautiful backglass file from @hauntfreaks. It turns the table into pure art.
     
    From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations.

    The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for  any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename. 

    They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does.
     
    Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder.
    Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.3.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.3.res.
    Remember, the .res filename needs to match the VPX table name exactly. The b2s filename also must match exactly so rename as needed.
     
    It is assumed you already have a 2.0 or newer version of B2S Server installed. 
    https://vpuniverse.com/files/file/12024-b2s-backglass-server/

    If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/
     
    Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server.
     
    I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test.
     
    Enjoy!
     
    The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. Here is his original table:
     
    https://vpuniverse.com/files/file/8252-slick-chick-gottlieb-1963/
     
    New in 1.3 (details listed in table Script):
    playfield, cap bumpers, peg color adjustments illuminated bumper base, lighting of lost balls metals, lighting, playfield lights, rubber, wooden rails adjustments, fixes addition/adjustment of screws other playfield adjustments removed high score Post It removed extraneous reflections shooter lane alignments playfield shadows

    1191 downloads

       (3 reviews)

    8 comments

    Updated

  5. SnakeDMD

    Made a simple snake game that plays on a 128x32 screen with FlexDMD
     
    need these to run:
    FlexDMD
    FreezyDMD-extension

    80 downloads

       (2 reviews)

    1 comment

    Submitted

  6. Snow Derby (Gottlieb 1970)

    Snow Queen (Gottlieb 1970) made by late loserman76

    210 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Snow Queen (Gottlieb 1970)

    Snow Queen (Gottlieb 1970) made by late loserman76

    175 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Soccer (Gottlieb 1975)

    Soccer (Gottlieb 1975) by the late loserman76.

    235 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Soccer (Gottlieb 1975) (VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table build/scripting by Loserman76
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    217 downloads

       (1 review)

    1 comment

    Submitted

  10. Soccer (Williams 1964)

    Soccer (Williams 1964) by the late loserman76.

    258 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Solar City (Gottlieb 1977)

    Solar City (Gottlieb 1977) by the late loserman76.

    203 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Solar City (Gottlieb 1977) (VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table build/scripted by Loserman76
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    242 downloads

       (0 reviews)

    1 comment

    Submitted

  13. Solar Fire (Williams 1981) w VR Room

    Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin.  Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback!
     
    This is a lower production 80s Williams table, but LOTs of fun to play.  There is a lot to do on this table with all the targets to hit to enable other functions.  You'll find similarities to Black Knight, Grand Lizard, and other tables of that era.  This table significantly utilizes magnasaves to keep your ball from going into the outlanes.  (see the rulesheet I typed up in the table info section for how to enable that and more).  
     
    Updates in Version 2.0 done by UnclePaulie.  Added VR, Desktop, and cab hybrid modes.  Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards.  Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and  I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers.
     
    There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.
     
    This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script.   Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
    Thanks to everyone that helped!
     

    2688 downloads

       (8 reviews)

    41 comments

    Updated

  14. Solar Ride (Gottlieb 1979)

    re-up of old vpinball table.
     
    This is a mod, with permission, of LynnInDenver's Solar Ride. Started mainly to fix the playfield to be proper size and position, and did lots of other scripting, graphical and object changes/updates with much help from hauntfreaks and sliderpoint.
     
    There are a few options at the top of the script for turning on ball and flipper shadows and changing flipper rubber color.
     
    zip includes solaride.nv nvram file that sets the replay values to match the score cards. place in vpinmamenvram folder, as usual press F6 to change some of the rom options
     
     

    654 downloads

       (1 review)

    4 comments

    Submitted

  15. Solar Ride (Gottlieb, 1979)

    I took 32assassin's build of Totem, and altered it to become Solar Ride. Playfield came from a French site regarding a restoration. Plastics, backglass image and machine certificate came from the machine I actually happen to have.
     
    Do note that there is only one slingshot on the original table, and this asymmetrical layout has been duplicated in this recreation.

    584 downloads

       (0 reviews)

    2 comments

    Updated

  16. Solids N Stripes (Williams 1971)

    Solids N Stripes (Williams 1971) by the late loserman76.

    296 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Solids n Stripes (Williams 1971)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    - new apron
    - subtle touches to the playfield
    - lighting
    - new upper guide plastics
    - new side ramp metals, height correction
    - adjustment of the position of the holes
    - added lighting on the button between the "save ball" flippers
     
    version used, follow the link to the original table  https://www.vpforums...showtopic=40102
     
    Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.  

    Description of Loserman76:
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    546 downloads

       (0 reviews)

    4 comments

    Updated

  18. Solitaire (Gottlieb 1967)

    Solitaire (Gottlieb 1967) by the late loserman76.

    186 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Son's of Anarchy (Original 2019) VPX

    This is my mod of Javier's conversion of Pinwizkid's awesome Future Pinball Original Metal Slug table. Based on the television series Son's of Anarchy. This table features images, sounds, music, and video from the FX original series and is "R" rated and not appropriate for younger eyes and ears.
     
     This is the same version previously hosted on VPINBALL.com with no changes. RANDR lost it and turned in his wings so I needed a new home for it
     
    Includes the full media pack with wheel, table, backglass, instruction cards, and flyer images along with ULTRADMD folder. Please copy the FPVPX.vbs file into your scripts folder (needed to work). This table works perfectly with ULTRADMD but seems to be incompatible with FLEXDMD (not sure why but would appreciate any help to correct)
     
    Enjoy!
    AL

    971 downloads

       (1 review)

    4 comments

    Updated

  20. Sonic The Hedgehog 2 (Brendan Bailey 2005)

    Original recreation Sonic  "The Hedgehog 2" of Future Pinball created by Brendan Bailey in 2005
     
     
    Rules:
    Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
     
    Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
     
    Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.
     
    Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds. 
     
    Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
     
    Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
     
     
    Cheers,
    Javier..
     
    Please, if you can help me with a small contribution to update my work PC and continue to make more tables I will be eternally grateful.
    Paypal

    1384 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Sorcerer (Williams 1985) w VR Room

    Earlier this year, JP Salas gave me permission to modify his Sorcerer table.  Back then I added the VR conversions needed, as well as updated the VR backglass (thanks to Hauntfreak's backglass image) and did all the GI and alphanumeric displays in the table itself.  Also added a fully animated/flashing VR backglass. Sixtoe assisted at that time with the GI intensity on the bumpers. 
     
    Since then, I've done significant updates in version 2.0 and now 3.0.  3.0 includes 3D inserts and lots of lighting and other improvements.
     
    If you are playing in VR, you need to go into the script options and select VR_Room = 1.  Desktop and Cab are now automated.
     
    Additional options in the script include two VR environments, a VR clock, posters, topper, LUT settings, ball brightness, cab side rails, and settings for dynamic shadows if you experience a performance hit
     
    Also in the script, you can choose to use two different versions of the ROM.  It's defaulted to version 2. (https://www.vpforums.org/index.php?app=downloads&showfile=889)
     
    Version 3.0 Updates include:
     
    - Added 3D inserts
    - Updated lighting and GI brightness and fading routines.
    - Added the latest VPW physics, sounds
    - Added sling corrections
    - Some other various fixes done, including flippers still being activated and others
    - I also updated the desktop backglass as well as the VR backglass and other VR options.
    - There are also some performance improvements
    - All changed are documented in the script:
     
    For completeness, this is what was done in version 2.0:
    - Desktop, Cabinet, and VR hybrid modes
    - Fleep's sound package
    - nFozzy / Roth physics and flippers.  
    - Modified the table, sling, and flipper physics
    - Updated to the new ramprolling sounds by fluffhead35.
    - Added the Iakki, Apophis, and Wylte dynamic shadows solution
    - Updated the drop targets to the solution created by Rothbauerw
    - Corrected the Demon / hold bonus light error
    - LUT and ball brightness options
    - Added additional VR options and updates
    - Rawd added glass and scratches option for VR users
    - Updated to include significant work done by Bord for GI, ramp primitives, playfield, flasher blooms, and more.
    - Added several other tweaks for physics, flipper tricks, etc.  
    - Testing done by Bord, Lumi, PinStratsDan, Rawd, Rajo Joey, AstroNasty, Sheltemke, iaakki, apophis, RIK, Sixtoe, Rothbauerw, and several others on the VPW team.
     
     
    Thanks to everyone that helped!
     

    3864 downloads

       (24 reviews)

    58 comments

    Updated

  22. SOTN (Mephisto MOD)

    This is my first completed table mod. I am just getting started with VPX and virtual pinball.
     
    This is tribute to one of my favorite video games of all time. Castlevania: Symphony of the Night (SOTN). Originally released on Playstation 1. Filled with lots of the original sounds and artwork from SOTN.
     
    I based this on JPSalas's amazing Mephisto table. Thanks JP for permission to mod this super fun table.
     
    I made many little design changes and a complete reskin. Some adjustments to the rules and added features. Be sure to hit the double-jump skillshot in the plunger lane for a little bonus at the start of each ball! The ruleset is pretty easy to understand. Mostly just look for blinking lights to identify your next target!
     
    I worked hard to iron out any bugs but I'm sure there are still some in there. Please let me know if you find anything that doesn't work properly.
     
    Enjoy!

    516 downloads

       (1 review)

    4 comments

    Submitted

  23. Soul Reaver

    Soul Reaver by Delta23 - A graphics and sound mod of Taito’s Titan by JP Salas.
     
    G’day!
    I have been a Visual Pinball aficionado for a long time and I would like to thank the efforts of all the people involved in this hobby, from artists and programmers through to site moderators and users.
    I have been toying with the idea of “modding” a table for a while now and finally here is my little contribution to this great community.
    Before moving onto the table details I would like to especially thank the following people:
    Siggi for his friendly attitude, support and help. Siggi’s insight allowed me to get stuck into this mod, without it I don’t think I would have attempted it (Thanks mate and thank you for all your metal tables, they rock.)
    JP Salas for creating the original Titan table and allowing mods without permission. Using a solid and beautiful table from your catalogue was a given. (Muchas gracias hombre! lo que has hecho con este hobby es fenomenal!).
    Thalamus for your super fast responses and pointing me in the right direction.
    Wildman for creating the original Titan back glass. - I used it to create a basic back glass for the table (I hope this is ok).
    The table is based on the "Legacy of Kain" video game series by Crystal Dynamics, where the main character, a handsome vampire named Raziel, under the ever watching eyes of a giant squid, has to unravel his past and future, all the while dodging and dealing with his dysfunctional family!
    In an attempt to capture the game’s moody feel. I have added a lot of subtle sound samples to the table.
    If you find that the music volume is muffling the sound samples, I recommend adjusting the music volume from the Table Options.
    The download should contain a wheel image and a basic back glass to get you going. The back glass is a simple rework of the original Titan back glass by Wildman (I just changed the picture and moved some lights).
    Now without further ado… turn your lights off put the volume up and immerse yourself in the dark world of Raziel and the Soul Reaver.
     
     

    7497 downloads

       (0 reviews)

    11 comments

    Submitted

  24. Soul Reaver 1.2

    Soul Reaver 1.2 - A graphics and sound mod of Taito's Titan by JP Salas.
    Thank you JP for allowing mods without permission.

    595 downloads

       (2 reviews)

    1 comment

    Submitted

  25. South Park (Sega 1999)

    '*********************************************************************
    '1999 South Park by Sega Pinball
    '*********************************************************************
    '*********************************************************************
    'Mechanics by:    Joe Balcer, Rob Hurtado
    'Software by:    Neil Falconer, Orin Day
    '*********************************************************************
    '*********************************************************************
    'recreated for Visual Pinball by Knorr
    '*********************************************************************
    '*********************************************************************
    'I would like to give my sincere thanks to
    'Mfuegemann, Freneticamnesic, Toxie and the VPdevs, Clark Kent,Arngrim
    'Gigalula, Kiwi and JP for helping me while building this table
    '*********************************************************************
    'V1.2
    'Rebuild KennyKickers
    'Rebuild CartmanKickers
    'Changed Rolling Sound
    'Added RampRollingSounds
    'Bug Fixes
    'Small Changes With Light
    'V1.1
    'Fix for "do while" error (thx jp!)
    'V1.0
    'First Release For VP10.0

    3273 downloads

       (4 reviews)

    7 comments

    Updated




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