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195 files

  1. Scooby Doo! and KISS Rock n' Roll Mystery

    I seen this got converted to VPX so I'm adding it here
     
    Scooby Doo! and KISS: Rock n' Roll Mystery
    this is a re-skin of Bally's 1979 KISS table
    I wanted to have this done before the end of October to added to the halloween style tables
    it comes with a music pack, covers of KISS songs.... why covers?... I love when artists cover other artists work....
    if you want you can change the music list very easy in the script and add your own MP3's
    I play this game as a 5 ball game (it has 5 music tracks)
    I use the kissb rom
     

    592 downloads

       (2 reviews)

    15 comments

    Submitted

  2. Seawitch (Stern 1980) [bord]

    Beware the Sorcery of Seawitch!
     
    One of the great classic Sterns, Seawitch is a drop target lovers dream.
     
    This version was built from community-sourced assets in early 2020. I scanned the playfield and plastics. Contributors to the pf scan fund are listed in the table credits. As usual, this has complete nfozzy/roth physics and the fleep sound package.
     
    v. 1.1 has updated physics, updated drop target animations, and a few fixes

    1793 downloads

       (13 reviews)

    28 comments

    Updated

  3. SnakeDMD

    Made a simple snake game that plays on a 128x32 screen with FlexDMD
     
    need these to run:
    FlexDMD
    FreezyDMD-extension

    80 downloads

       (2 reviews)

    1 comment

    Submitted

  4. Star Wars (Gottlieb 1978)

    This is my single player wedgehead version of the pretend Gottlieb table from 1978 (yes not really a Gottlieb). I created this to go with my Star Wars themed wedgehead design virtual cabinet.  Much help from hauntfreaks and sliderpoint, and I'm sure others.
     
    Hold down left flipper button while not in a game to bring up the options menu.
     
    NOTE: this was made in 2016 for whatever version of VPX was out at the time, I have NOT gone through and retested everything to see if it still works correctly in 10.6 or 10.7beta.
     
    Description pulled from wayback archive of vpinball:
     
    This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine.
    Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas.  Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie.  As usual several options are available through the options menu (hold left flipper before starting game).  A few more options are available in the script near the top.
    directb2s included in download
    FS settings for my cab which has playfield in portrait orientation, you may need to adjust.
    Instructions:
    Complete three missions to activate the tractor beam.
    1. Advance Lukes Jedi training by hitting the labeled targets.
    2. Retrieve the Death Star plans by clearing the top rollovers.
    3. Rescue the princess by blasting down the drop targets.
    Once the tractor beam is active complete a trench run to lock a ball in the Death Star.
    Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions.
    Hit the portal within the multiballs lives to earn extra ball, or the portal closes again.
     
    The Story of Gottlieb's 1978 STAR WARS (fan FICTION)
    What was that?  You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars?  Well, not many have.  Let me take you back to a more innocent time and tell you all about it.
    It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store.  In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars.  This was the first of what was to be a 6 issue comic rendition of the movie.  DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name.  Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind.   This was of course before he discovered girls were more than annoyances, but I digress.
    DorgBog, unknown to all but his closest confidants, was also a pinball junkie.  His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world!  DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended into the greatest wedgehead known to man!
    DorgBog was consumed by this idea.  Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea.  Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry!
    Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois.  DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff.  Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built.  Multiball?! Scandalous!
    A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail.  This one in a plain envelope and with no return address.  What he found inside rekindled his faith in humanity and restored joy to the young man.  An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea.  So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever!  Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born!
    Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more.  Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know.  Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public.
    DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes.  Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline.  DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage.
    So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead.  Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action.
     
    This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental.

    575 downloads

       (2 reviews)

    5 comments

    Updated

  5. Star Wars - Tribute

    MUSIC FOLDER IS ADDED.
     
    Let me know what you think of the table by rating it. Injoy
     
     
    Reupload of my Star Wars Tribute table 
    Version 1.3
     
    Simple changes:
    - Back to original playfield image
    - Sound update
    - Changed the table name
     
    Credits to JPSalas and Siggi

    1289 downloads

       (0 reviews)

    0 comments

    Updated

  6. Shovel Knight 4k RusstyTMod1.0

    Fast, Fun & Captivating. The eye popping table graphics, attention to detail with lighting, music and effects will draw you in from the moment you this start this game. This game has 10 modes, 32  sound tracks, changing colour lights and continual backglass game play instructions that guide you through an action packed pinball adventure. The rolling ball sounds on ramps and the table are embellished with fx effects that generate an immersive pinball experience . This table is deserving of a place in anyones cabinet or desktop and the uniqueness of the scripting to backglass makes this table deserving of a place in Virtual Pinball history. Enjoy!
    VP 10.7 is required to play this game. This game is fully scripted and requires no ROM. The game and backglass are included in the download and the EM reels are set to visible for desktop use. A 3 screen backglass by outhere is also available to download. The rules for the modes and bonuses are on the Apron rule Cards. All credit to Wizball for creating a very clever smooth running game game and thanks of course to him for helping me during the mod. This game is fast flowing game so you will have to refer to the apron rules and hints at some time. The full rule set is in Wizballs original post if you would like to see these.
    For desktop players open the game in edit mode and check that the preferences are set for desktop mode. If this is the first time you are using VP7. ie. Video graphics has Cabinet mode deselected and Full Screen mode selected and in the key nudge preference ensure that B2S is deselected. Save and close and reopen.
    If you are still having trouble seeing the score on the playfield then you do the following
    Open the script, Line 11 says:
    Const bAlwaysDisplayScore = False ' Always show the score on the playfield even if there is B2S
    Make it say:
    Const bAlwaysDisplayScore = True ' Always show the score on the playfield even if there is B2S
     
    Mods in this table include;
    New table graphics and plastics.Compiled using graphics from the Yacht Club and light and plastic techniques that I have been experimenting with. 
    New bumper and backdrop graphics
    Character Lighting created to fit the 11 character silhouettes and lighting of the central shovel knight character illuminates the bottom playfield in conjunction with bumper GI.
    Music has been allocated to the Backglass and table sounds added for the wire ramps, targets, kicker in and rolling ball wave files adjusted to -13dB to hear the ball roll.
     
    Thankyou for checking out  Wizball's fantastic game and please leave him a thank you. 
     
    ShovelKnight_RusstyTMod1_0_.zip ShovelKnight_CabVersion_RusstyTMod1_0.directb2s ShovelKnight_DeskTopRusstyTMod_1.zip

    703 downloads

       (1 review)

    5 comments

    Updated

  7. Seawitch (Stern 1980)

    re-upload from 2018

    Seawitch (Stern 1980)  

    368 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Skateball (Bally 1980)

    re-upload from 2018

    Skateball (Bally 1980) 1.0.4 detail mod.... extra time was spent on this because of the subject matter (was a skater for most of my life)
    this is a detail mod of JP’s table, so he gets the credit… lights, shadows, material, color gradient and some textures primitive cutouts

    598 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Son's of Anarchy (Original 2019) VPX

    This is my mod of Javier's conversion of Pinwizkid's awesome Future Pinball Original Metal Slug table. Based on the television series Son's of Anarchy. This table features images, sounds, music, and video from the FX original series and is "R" rated and not appropriate for younger eyes and ears.
     
     This is the same version previously hosted on VPINBALL.com with no changes. RANDR lost it and turned in his wings so I needed a new home for it
     
    Includes the full media pack with wheel, table, backglass, instruction cards, and flyer images along with ULTRADMD folder. Please copy the FPVPX.vbs file into your scripts folder (needed to work). This table works perfectly with ULTRADMD but seems to be incompatible with FLEXDMD (not sure why but would appreciate any help to correct)
     
    Enjoy!
    AL

    971 downloads

       (1 review)

    4 comments

    Updated

  10. Stellar Airship (Geiger 1979)

    Stellar Airship (Geiger 1979)

    389 downloads

       (1 review)

    0 comments

    Submitted

  11. Skyrocket (Bally 1970) (rosve).zip

    Bally's Skyrocket, a new VPX build from scratch.
    A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table.
    These extra featurers can be switched off in the script.

    1032 downloads

       (1 review)

    0 comments

    Updated

  12. Sonic The Hedgehog 2 (Brendan Bailey 2005)

    Original recreation Sonic  "The Hedgehog 2" of Future Pinball created by Brendan Bailey in 2005
     
     
    Rules:
    Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
     
    Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
     
    Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.
     
    Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds. 
     
    Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
     
    Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
     
     
    Cheers,
    Javier..
     
    Please, if you can help me with a small contribution to update my work PC and continue to make more tables I will be eternally grateful.
    Paypal

    1383 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Shrek (Stern 2008)(NZ&TT)(v1.0)

    Shrek (Stern 2008)(NZ&TT)(v1.0)

     
    '****************************************************** '* SHREK VPX 1.0***** ********************************* '****************************************************** '* STERN PINBALL 2008 ********************************* '****************************************************** '* SAM SYSTEM ***************************************** '****************************************************** '* ROM VERSION 1.41 (shr_141.bin) * '****************************************************** '* CREATED BY NINUZZU AND TOM TOWER******************** '****************************************************** '* Many thanks to Groni, without him this wouldn't be * '* possible.The table is based on Family Guy by Groni.* '* Many thanks to comicalman, I used his FP table as * '* a resource for playfield images and toys. * '* Thanks to arngrim for the DOF script * '* Also a huge thanks to Freneticamnesic, who fixed * '* the bug with the flashers and to DJRobX, who fixed * '* the center post script. * '* Shrek, Fiona and Donkey models made by GLXB * '* What I did: * '* Readapted the textures to fit Groni's models * '* New Plastics from scatch * '* Some textures redone from scratch * '* Made a new model for the mirror * '* Reworked some 3d models * '* Added light system to Donkey mini-pinball * '* Other little stuff (lights, model positioning) * '******************************************************  

    5342 downloads

       (1 review)

    0 comments

    Submitted

  14. Striker Xtreme

    thanks to Sliderpoint and Xenonph for allowing me to modify his incredible NFL table.
    thanks to Sliderpoint for his model of goalkeeper, really stayed perfect!
    This table is one of my favorites, the first stern design after acquiring the division of sega pinballs and it is believed that this design was inherited from that company. the version that had been quite old and with graphics in low resolution, the playfield recreates it by parts, since I could not find a good quality photo to do it, the script is the same as the one that had the Sliderpoint and Xenonph table, with some small changes, like the lights.
    I hope you like it.

    1622 downloads

       (0 reviews)

    0 comments

    Updated

  15. Star Trek LE (Stern 2013)

    Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
    Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
    Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
    I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
    The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
    This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
    Changelog:
    101116a - DOF, gates, practice...
    - added arngrim's DOF script - now needs a new controller.vbs to run this!
    - fixed the gates thanks to Vinthar's input
    - physics tweaks to the flippers and some other things...
    100716b - Feature update...
    - reverted Vengeance movement back to gtxjoes PRO script
    - scripted sw53, not sure if it fixes anything?
    - increased autoplunger strength
    100516b - Bug fix ....
    - Removed drain walls from 100516a release
    100516a - Bug fix and feature addition:
    - Fixed left kicker not kicking out occasionally
    - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
    100216d - Initial release

    3627 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Spider-Man(Stern)(2007)(ninuzzu)(v1.1)(VP10)

    Spiderman by Stern, 2007
     
    Table Recreation by ninuzzu for Visual Pinball 10
     
    Credits/Thanks (in no particular order):
    85Vett and Alessio for the VP9 script
    Dark and Zany for some primitive templates I used and edited
    Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables
    VPDev Team for the new freaking amazing VPX
     
    This one was fun to build and it's very fun to play (at least for me).
    I found some nice resources for the pf and decided to rebuild/redraw it.
    Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this.
    The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers.
    The backwall decal texture is taken from 85Vett's table, I still miss this resource.
    The villains figurines are not 3D, but maybe they will in the future

    9552 downloads

       (8 reviews)

    0 comments

    Updated

  17. Swords of Fury (Williams 1988)(FS-DT)(VP10)

    Swords of Fury (Williams 1988) DT and FS version for VPX.
     
    Here is my first official Visual Pinball X release.
     
    Complete redraw of the playfield and of the plastics and creation of the big starter ramp (all that’s needs really a very long time ).
     
    Enjoy the table and please give some feedbacks.
     
    Thanks to all Visual Pinball Developers.

    1708 downloads

       (2 reviews)

    0 comments

    Updated

  18. Spanish Eyes (Williams 1972) FS/DT VP10.1

    Spanish Eyes a Williams EM table from 1972. Spent a couple or five dollars playing this table in the City Museum in St. Louis a few weeks back. I loved the layout with the bumper between the flippers. So here is a ground up VPX build.

    Can thank these below enough!! Without them this table would not be possible at all.

    Popotte - Artwork from the FP version.
    Eala Dubh Sidhe - Original script from 2001 vp table.
    Borgdog - Modification of the original script to work with VPX, Db2s backglass, and testing.
    Hauntfreaks - Graphics mods, sounds, materials, and table testing.

    Thank you all again.

    Hope everyone enjoys it as much as I do. If you notice any issues let me know.

    Here are the rules of play.
    -5 ball play
    -Light all lanes A-E for extra ball.
    -Light all targets 1-6 to light special loop, hit loop for extra ball and out lanes for 5000 pts.
    -Hole hit is 1000 pts for every target lit or 500 pts with none.
    -Top rollover lights all bumpers for 100 pts per hit.

    695 downloads

       (0 reviews)

    0 comments

    Updated

  19. Star Wars Trilogy Hanibals 4k

    Based on Star Wars Trilogy VP9 from jpsalas
    Improved physics and a lot of new realistic sound, graphic's and light effects.
    Add a new flash sound script and some new light features.
    Create a new swinging script with high frame rate for shaking the Tie
    Add a laser shouting animation for the big cannon
    In desktop mode you can activate a local DMD by using the 6 key.
     
    Enjoy the play and have fun with that.

    4269 downloads

       (2 reviews)

    0 comments

    Updated

  20. Stones_10_RTM_1.5_FINAL.rar

    This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version).
     
    **IMPORTANT**
     
    Please make sure you are using VPX Final before you play this table.
     
    Many thanks to all the authors and content contributors who made this table possible. Especially
    whoever made the primitives used in this table. (Let me know who you are and I will update this description
    with credits). Without them, the mick mech in its current state would not have been possible.
     
    Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is
    primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when
    a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image.
     
    The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button.
    These are activated manually but timed by the rom for deactivation.
     
    It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster.
     
    Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though.
     
    Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed.
     
    Have Fun - Dozer.

    7484 downloads

       (9 reviews)

    0 comments

    Updated




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