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Nudgy (Bally 1947) 1.05

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About This File

Welcome to the future of pinball!  Nudgy is a pinball machine from 1947 that has no flippers but rather uses a handle on the side of the machine to move the entire playfield forwards and backwards to "nudge" the ball off of the posts, bumpers and rubbers.  This table got it's start years ago when my brother and I stumbled upon it at the Chicago Pinball Expo.  It was such a novel approach to pinball that I kept it in the back of my mind as a possible vpx project.

 

The table was made as an experiment to see if this could be done in vpx.  I have no access to a schematic or other information about the table so the rule set is a "best guess" as to how the table should play.   The inability to move the x/y location of the "physical" aspects of objects in vpx was very hard to overcome.  You can move the graphical aspect but not the physical so multiple objects that get turned on/off in terms of collision and visible properties to "sort of" make this happen.  This is suboptimal but is the best that I could do so this table is more of a novelty than anything else.

 

Nudgy is probably the only wood rail machine ever made for VR so that is another first. It also features one of the most pretty vpx objects that I've ever come across.  Check out Bord's shiny fire engine red ball lift cover, it is really beautiful!

 

If you're in VR check out the ball lift slider and the handle on the side of the machine, I think that they are pretty cool.  Please don't put multiple balls into play at one time because the saucers may not be able to handle that.  I've uploaded a cab to the VR Launcher site so that should be available but it will be a metal legged machine in your machine stack.

 

Nudgy is a hybrid Desktop, Cab and VR all in one table that is made for vpx 10.6.  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.  A separate wheel for use on cabs will be available also for download.

 

This version includes:

- VR mode with selectable room/minimal views in game using the left flipper options menu between games

-Improved Bord blender renders

-Onevox's LUTs for on the fly contrast and brightness control

-New three dimensional sound routines from Whirlwind

-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading

-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)

 

Thanks to @Onevox for his excellent playfield redraw and @Bord as always for the excellent blender work.  Also thanks to the VR Discord group for their help in getting me going in VR.


What's New in Version 1.05   See changelog

Released

Same table version but fixed an issue with the B2S that was preventing scores from being registered

3 Screenshots

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A truly unique experience. Thanks for bringing this bit of pinball history to life.

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It's great to play a game I didn't even know existed. Thank you scottacus, bord and OneVox for bringing it to life and thank you for sharing!

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Wonderful addition to the of my visual pinball museum archiv.

A beautiful rare gem. And so nice, to play it in VR.

🥰

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Great and interesting table...recorderded for the posterity :) Thank you!!!

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Oh. So there it is. Had the beta for a while now, but, my o' my - you guys have made this into a piece of art. I'm kind of happy that you didn't release this a couple of days back. Had two friends over, and I fear we would shake the cab off it's feet. Very nice @scottacus / @bord ! ❤️

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2 hours ago, scottacus said:

@outhere um, what solenoids?  All the bumpers are passive and non-powered.

Yes I check on the bumpers before doing the DOF
Get the ball in the plunder lane,  I'm thinking something was kicking them out of the 4 holes on the play field & the chime

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Zoiks, glad I finally got to this.  It fills a void in my 'history of pinball' tour I give people when I show them my vp setup for the first time.  

It will now be-

Jigsaw/Worlds Fair 

Nudgy !!

Humpty Dumpty...first flippers

Balls a Poppin...first multi ball

...and Skyway for ramps if they're still paying attention.

Thanks for creating this very unique artifact!  

 

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@outhere good point on the chime option, the ball lift is all manual.  This table didn't get the same level of attention as the others because I'm not crazy about how it plays.  I almost didn't release it because of that.

 

@JFR1 it's kind of interesting to think that there was a lot of innovation going on in pinball in 1947-48 Humpty Dumpty's flippers in 1947 and Saratoga's pop bumpers in 1948.   Nudgy 1947 was a side branch of pinball evolution that never went any further.

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@RajoJoey found a few vr improvements for the table and I see that I should add dof for the kickers as well as the chimes (thanks @outhere) so once I get the table from RajoJoey I'll merge the edits, update the online dof config tool and re-release a new version.

 

To tell you the truth I'm surprised that this table is generating the amount of interest that it has.  I figured that it would be a novelty table that might get fired up on a cab once to just show how pinball could have gone should Humpty Dumpty not have come out with flippers that same year.

 

One thing that did come from this table is that vpe will probably have movable collision objects.  That will make tables like this easy to make in vpe and it will let me make a version of Nags (Williams 1960) with its carousel of pop bumpers and @Bord can figure out the graphics for the horse race 😉

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Glad you released this. It's pretty cool how you nutted it out. thank you.

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New version uploaded and waiting for mod approval.  Thanks to @RajoJoey for the vr fixes (clock, floating rear legs, manual lighting change) and to @outhere for pointing out the lack of DOF chimes or kickers.

 

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Hi, thanks again for this superb work. My backglass is not lighted, I don't see the score raising. I've checked in the script and don't see anything. I play cabinet 3 screens, no vr. Any ideas please? Thanks

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Good pickup @Thazoo something in the B2S was not set correctly so the lighting wasn't working correctly.  An new B2S version has been packaged in the new release, the .vpx is unchanged.

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14 hours ago, scottacus said:

Good pickup @Thazoo something in the B2S was not set correctly so the lighting wasn't working correctly.  An new B2S version has been packaged in the new release, the .vpx is unchanged.

Thank you. Everything is fine now.

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