1783 files
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Touchdown (Williams 1967)
By loserman76
Touchdown (Williams 1967) by the late loserman76.
478 downloads
(2 reviews)0 comments
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(1 review)
0 comments
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(0 reviews)
0 comments
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Wild Card (Williams 1977)
By loserman76
Wild Card (Williams 1977) by the late loserman76.
423 downloads
(0 reviews)0 comments
Submitted
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Wild Life (Gottlieb 1972)
By loserman76
Wild Life (Gottlieb 1972) by the late loserman76.
377 downloads
(1 review)0 comments
Submitted
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Yukon Special (Williams 1971)
By loserman76
Yukon Special (Williams 1971) by the late loserman76.
538 downloads
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Loch Ness Monster (Rayner MOD)
By AdrianRayner
Watch out....Take a dive into the unknown, search and destroy the legend of the loch.
303 downloads
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Batman (Data East 1991) VPW
By VPinWorkshop
Have You Ever Danced With the Devil in the Pale Moonlight?
The VPin Workshop members present Batman by Data East! This is actually a really fun table that benefitted from a lot from a proper rebuild from the ground up and conversion to it's correct widebody dimensions, its definitely worth a play even if you didn't enjoy it before
Includes a built in VR mode and numerous options which you can enable in the script.
• Main table overhaul: Cyberpez
• Visuals: Skitso
• Inserts: iaaki
• nFozzy physics: fluffhead35
• Fleep Sounds: baldgeek
• VR Stuff: Sixtoe
• Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, iaakki, Skitso, apophis, wylte, fluffhead35, oqqsan
• Apron Primitive: tomate
• Testing: Rik, VPW team
This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version, some 3D models from Dark and the original playfield by 85vett.
Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
We recommend that you run this with the fabulous altsound from iDigStuff, which, like most Data East licensed tables, truly enhances the experience!
** VPW Mod V1.0 - CHANGE LOG **
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VPin Workshop Revisions
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' Started from Skitso mod of Javiers VPX version.
' 002 cyberpez - All table objects and playfield re-aligned, altered and resized to correct proportions.
' 003 skitso - visual pass
' 003 cyberpez - Added primitive playfield, Reworked Joker Ramp and trough (Primitives - got rid of fall through kickers) also reworked musuim kicker. Chanaged playfield image to one without transparent holes.
' 006 baldgeek - Added Fleep Sounds
' 007 fluffhead35 - nFozzy physics
' 008 skitso - repositioned and tweaked lower playfield GI lights, remade gangster inserts, batman face and logo inserts and moon insert with skitso style, removed primitive playfield that was of wrong size.
' 009 skitso - repositioned rest of the GI lights, made bat cave toy opaque, made flugelheim toy disable light from behind, fixed ton of depth bias issues around right plastic ramp. Cyberpez added mesh playfield back.
' 010 cyberpez - added nFozzy lighting script. Primitive inserts. Flupper Flasher Domes, sixtoe-tweaked plastic ramp. Probably other things.
' 011 skitso - redone joker ramp lighting and flashers, improved left side dome flashers, improved top flashers, added proper bumper lights, tweaked insert primitive material colors, slight tone tweak to PF, improved skitso style inserts (moon, batman face and bat logo), Added shadow to plunger lane and bat mobile.
' 013 skitso - improved backwall flashers (better color, a tad thicker font for better readability), improved left flashers, tweaked gangster inserts, small tweak to top bumper light
' 014 gtxjoe - add debug shot tester (Press 2 for outlane blocker, Press and hold key to test shots: w e r y u i p a s f g h. While holding a key, use flippers to adjust shot angle )
' 014b cyberpez - reworked museum again. I think its working.
' 015 skitso - remade bat cave flasher, tweaked blue insert_on material
' 017 iaakki - 3 prim insert rework
' 018 iaakki - 3 prim insert rework continued
' 019 iaakki - 3 prim insert rework continued...
' 020 skitso - tweaked Joker ramp decals to have more pink tone. (warm lighting subdues the change though), improved right hand gangster insert (skitso style) and flasher, tweaked bumper lights more more accuracy, moved Flugelheim walls to more correct position and added shadow.
' 021c tomate - collidable ramp fixed, alternative apron adedd
' 022 skitso - tweaked iaakki's middle PF square 3 prim flashers. Added 2 arrow 3 prim flashers (first try, please be gentle)
' 023 iaakki - apron scaled, rubberizer added, targetbouncer added to posts and sleeves, live catch fixed, rubbers hit treshold fixed, slings tuned, flipper angles and sizes fixed, batcave texture swap disabled
' 024 Sixtoe - Fixed left flasher flare positions, added VR cabinet, room and modes, added blocker wall for left middle plastic as ball can jump over and behind it, aligned a couple of handful of metals, aligned top middle left flasher decal, removed collidable from a handful of things, aligned batmobile in shooter lane, aligned and resized batcave a bit (it was very tall in VR), adjusted triggers (dropped and lengthened), adjusted apron wall and made visible for VR, adjusted apron guard prim, adjusted depth bias of shooter land plastic to -1000
' 025 skitso - added skitso style insert "see through" effect around center playfield square bat tv inserts, 'joker's mouth 4 million' insert, green multiplier inserts and 'shoot again' insert at the bottom of the table.
' 026 skitso - remade the two green lamps on top of the joker ramp, repositioned orange flasher domes.
' 027 cyberpez - started to change out nut bolts and things. Fixed plunger lane. Added ramp tweak to cave entrance . Started changing diverter.
' 028 skitso - set slope to 5.2, bumper force set to 9. Tweaked left dome flashers, moved multiplier insert prims to z-1, fixed million plus and batlogo flashers on top of the batcave, improved bat logo lamp on flugelheim front, improved plunger lane red bulb, resized all GI lights to new table measurements, fixed texture swap for bumpers and Flugelheim flashers, improved Flugelheim flashers, tweaked bumper off texture, made Flugelheim and dome flashers reflect from batcave, small tweaks, iaakki improved batcave fading and fixed flipper nudge values.
' 029 cyberpez - Changed plunger release speed to 90. Change slings to 4. Lowered back wall flashes. Added rails and primitive flasher bulbs under Joker.
' 030 iaakki - Flugelgugel flashers reworked to have own timer. Made it swap PF flash to different depending to port state. Levels to be adjusted
' 031 skitso - further tweaked Flugelheim flashers and added side blade reflection, tweaked Joker ramp flashers, improved Flugelheim rising wall texture, fixed sticky plungerlane
' 032 cyberpez - Adjusted clear plastics. More nuts / bolts / screws. Made top left gate/bracket custom primitive and animated. Maybe rotated left orage domes to line up with holes. Shifted Museum back and left a bit. Adjusted Museum trough, hope it fixed 3ball multiball. Adjusted rubber on the small random posts by bumpers. Adjusted top side of lane guides.
' 033 skitso - fixed museum flasher locations, fixed top right ramp/protector depth bias issue, removed ball reflection status from few GI bulbs, fixed jackpot insert below Flugelheim. Added a slideblade reflection to left dome flashers (code missing)
' 034 iaakki - flugelheim pTrough primitive adjusted to work better for 3-ball mb, bar hit sound added, left domereflection added to code
' 035 skitso - tweaked left dome reflection
' 036 skitso - fixed minor flasher clipping under Joker ramp, fixed clipping decal on top skill shot flasher dome, improved w/lit insert flasher
' 037 cyberpez - shrunk museum a bit. More nuts and bolts and things. adjusted switch 28 and 29 posistion, animated primitive gates. Animated switches for Joker Eye's and Mouth. Tweaks to diverter.
' 038 skitso - resized and moved museum flashers once more. Removed one stray peg inside museum, made Joker mouth flasher visible through the mouth hole.
' 039 iaakki - rtx ball shadow code included with ramp rolling etc. Some depth bias or z-order issues visible. Shadows are too dark on purpose. Should be reduced once it work
' 040 skitso - resized insert prims to correct size and shape. Removed playfield reflections from insert prims and a bunch of other crap that didn't need it for a hefty performance boost
' 041 iaakki - NormalMapped inserts only in VR mode, right ramp sleeves fixed, shadow depth bias debugged etc
' 042 cyberpez - orginization baby. Also tweaked bumper "ring drop offset. changed out "random" posts on either side of bumper area.
' 043 apophis - Fixed the Fleep installation. Fixed some ballshadow issues...shadows are still bugging on insert primitives. Cleaned up the script a bit.
' 044 Wylte - Fixed shadows, with update to latest primitive/image/materials. Updated RollingUpdate sub with latest shadow code. Thinned shadows slightly
' 045 fluffhead35 - Added BallPitchV Function and used for Plastic Ramp Sounds. Changed TargetBouncerFactor to 1.5. Added RubbersD point to make microbounces happen
' 046 fluffhead35 - Updated PlasticRamp Sound and amplified the volume of the sound.
' 047 fluffhead35 - Updated BallRoll Sound and amplified the volume of the sound. Fixed BallPitchV as it was on a BallRoll sound and put it on plastic ramp sound. Added in ligic by oqqsan to stop ball rolling sound at no balls in play.
' 048 fluffhead35 - Reverted TargetBouncer Logic to iaakki version. Changed BallRoll Sound to use version with lower amplification. Enabled sw14 for BIPL
' 049 oqqsan - Fix for poltergeist ball at plunger (forgot to save?)
' 050 Wylte - Implemented ". Commented out dynamic shadow z live updates, left ambient for ramps. Changed recommended TargetBouncerFactor maximum to 1.5
' 051 fluffhead35 - Implemented option BallRollAmpFactor to set amplification factor for BallRoll Sounds.
' 052 cyberpez - added a couple stragic walls to help stop stuck balls. Added wall under Flugelgugel to stop clipping of plastic. Stop ball collison bellow 0 Z. Started adding options.
' 053 Sixtoe - New playfield mesh, adjusted playfield hole primitives and added new playfield edge texture, fixed lots of VR depth bias issues, hooked up plunger, changed black nut material to black powdercoat to make it slightly mmore visible, adjusted primtives to line up better in 3D, adjusted collidable primtivies so they line up correctly, adjusted sideblade flashers to light orange-ish so it doesn't blow out with pure white anymore, added cut down museum flasher so it doesn't stick out of the cabinet. Split rubber collidables where they have a post in the middle, probably some other stuff I've forgotten...
' 054 cyberpez - copied LUT swapper from tftc, JokerRampFlasher mod. halfpost mod. rubber color mod. added a couple missing screws and adjusted floating rubbers.
' 055 tomate - New apron added, cab POV changed
' 056 Skitso - fixed default LUT (vpx original) to what it was earlier, tweaked apron texture and disable lighting. Added subtle shadow to the plunger lane, below bat mobile/apron. Set white rubbers as default. Made final visual pass with tiny tweaks here and there.
' 057/8 Sixtoe - Various tweaks and fixed, desktop pov fixed, script cleaned, rails fixed in desktop, playfield mesh error fixed, lights cut to shape
12967 downloads
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Balls-A-Poppin (Bally 1956).vpx
By loserman76
Balls-A-Poppin (Bally 1956) by the late LoserMan76
889 downloads
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Canada Dry (Gottlieb 1976).vpx
By loserman76
Canada Dry (Gottlieb 1976) by the late LoserMan76
1055 downloads
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Aquarius (Gottlieb 1970).vpx
By loserman76
Aquarius (Gottlieb 1970) by the late LoserMan76
823 downloads
(0 reviews)0 comments
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(0 reviews)
0 comments
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Airport (Gottlieb 1969).vpx
By loserman76
Airport (Gottlieb 1969) by the late LoserMan76
675 downloads
(0 reviews)0 comments
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(0 reviews)
0 comments
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Atlantis (Gottlieb 1975).vpx
By loserman76
Atlantis (Gottlieb 1975) by the late LoserMan76
1075 downloads
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Spot A Card (Gottlieb 1960).vpx
By loserman76
Spot A Card (Gottlieb 1960) by the late LoserMan76
806 downloads
(0 reviews)0 comments
Submitted
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Space Mission (Williams 1976).vpx
By loserman76
Space Mission (Williams 1976) by the late LoserMan76
1509 downloads
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Wild Wild West (Gottlieb 1969)
By loserman76
Wild Wild West (Gottlieb 1969) by the late loserman76.
384 downloads
(0 reviews)0 comments
Submitted
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World Series (Gottlieb 1972)
By loserman76
World Series (Gottlieb 1972) by the late loserman76.
425 downloads
(0 reviews)0 comments
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(0 reviews)
0 comments
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Maverick VPW (for VPX 10.7) (Data East 1994)
By VPinWorkshop
Ante Up! Welcome aboard the Lauren Belle for the release of Maverick from the VPW team!
This one is one of many peoples grails, with (as far as we know) no version since a vp9 one. We were lucky that someone supplied us with a lovely set of photos with which we could build a lovely playfield from so this could finally be a reality!
** Please use VPX 10.7 ** - This won't necessarily be normal for VPW, as it's caused more than a few issues, but we wanted to try it as an experiment.
** Make sure you have the latest VPX 10.7 build, 249 was broken. **
VR Options are all in the script.
'*** V-Pin Workshop Mavericks ***
Antisect - 99% of the table construction and work!
Edizzle - Donating his script for the rotating wheel from his vp9 table and advice.
Tomate - Primitive ramps and flippers, primitive assistance
Sixtoe - VR Room & general fixes and tweaks
Apophis - Dynamic ball shadows, physics additions, scripting stuff, playfield cleanup and redrawing
Flupper - Ramp assistance and tutorial
Fluffhead35 - Wire rolling sounds.
Ebislit - Playfield alignment assistance.
Dark - Lauren Bell Boat Model
iaakki & daphishbowl - script assistance
Rik & VPW Team - Testing
The whole VPW Team, for their assistance and support.
'001 - 039 - Antisect - 99% of table completed.
'040 - Sixtoe - Added VR table and scripted in some bits and pieces, physics tweaked, loads of old and/or redundant script stripped out and things rescripted, redirected game load to de.vbs, fixed drop target bricking, adjusted kickback and plunger, should be more reliable? not sure how strong the plunger is supposed to be.
'041 - apophis - Added Wylte's RTX dynamic ball shadows. Removed old ball shadow stuff, Increased plunger strength and speed. Removed duplicate sound related functions.
'042 - apophis - Updated RTX BS to current version
'043 - fluffhead35 - Adding RampRoll Sound Loops, Added new RampSound Triggers to turn RampRolling on and Off on table
'044 - apophis - Fixed ball release bug. Added target bouncer, flipper rubberizer and coil rampup mods. Tweaked RTX shadows. Reduced skillshot autoplunger strength.
'045 - Sixtoe - Compressed some webp images, converted audio from wav to mp3 (cut 90meg off the file size),
'046 - apophis - Work around for ball release bug
'047 - Sixtoe - Bugfixes
'1.0.1 - Apophis - Positional sound calls added / updated (specifically for the VUK etc.)
'1.0.2 - Sixtoe - Flashers updated / tweaked, desktop room tweaked, plunger tweaked.
'1.1 - Sixtoe - Reverted all mp3's to wavs (should fix all audio issues, there is mp3 support in 10.7, but not for things like ball rolling etc.), Flashers updated / tweaked, Desktop background tweaked, Plunger speed tweaked (you should be able to make the skill shot more reliably now, Updated credits
'1.2 RC1 - Sixtoe - Flipper power adjusted and lowered and table gradient reduced (thanks Rik and Randy), plunger adjusted (thanks to Goldchicco & Rik)
'1.2 RC2 - apophis - Removed ball shadow z position dependency on ball z position.
'1.2 - Sixtoe - Final tweaks and tidying
12185 downloads
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Hang Glider (Bally 1976)
By VPinWorkshop
VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021.
loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family.
Original Description;
Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to!
VPW Gliders
========
Graphics: Benji
Scripting: gtxjoe, apophis, scottacus
Physics: Benji, apophis
Drop Targets: gtxjoe, apophis
Shadows: apophis, Wylte
VR: Leojreimroc
Numerous Tweaks: Sixtoe
Testing: Bord, VPW
VPW change log
===========
'001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet).
'005 - apophis - added RTX BS
'006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes
'007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet
'008 - Benji - Changed pivot of all drops and targets 'one more time'...
'009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why.
'011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims
'012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees.
'013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up
'014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing
'016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings
' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture.
'017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up.
'018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound
'019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things
'020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened.
'021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation.
'022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole.
'023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources
'024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments
'025 - apophis - added drop target shadow functionality
'026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters.
'027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron.
'028 - leojreimroc - Added bar and Fancy Minimal Room
'029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size.
'030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows
'031 - Sixtoe - fixed stupid script mistake, removed redundant images
'032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's),
'033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!,
'034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code,
4023 downloads
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Roller Coaster Reverse (Gottlieb 1971)
By ARMYAVIATION
Yes it is upside down and yes its supposed to be that way. I was talking with Loserman76 last year about doing this and i never ended up getting around to it. The other day i decided to sit down and start on it. A while ago I saw a guy on the internet that flipped a pinball playfield around 180 degrees and made the game play backwards. The table slopes down to the back of the machine and the ball drains towards the apron but everything is backwards. He also rewired it so the game starts at 9,999 points and counts down, so the object of the game is to get to 0 in a set number of balls. I wrote LM a message the other day asking him if he could adjust the scoring in the script, but sadly it was too late.
I thought it was a cool project in real life so i wanted to see how it was to actually play it in virtual. I did the physical aspects of the table, just don't have the skills to script it. If anyone would like to help out with this i would greatly appreciate it. Thanks to Loserman76 for this table and all he has done for the community. Thanks
266 downloads