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Found 4 results

  1. Version 1.2.0

    716 downloads

    Jungle Girl fpx has now been released as version 1.2. Pinball Nirvana Mirror download This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas) Version 1.2 Update Video: V1.2 play and stategy Here's the version 1.2 notes: script updated August 2023 ' *** Version 1.2*** ' New Additions ' - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features. ' - New controlling routines for better music management, and better timing routines. ' - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course) ' - Modified a couple AddScoringEvent routines for a better playing experience ' - BAM version needs to be 280 or higher ' - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it. ' - Some new music changes ' shivaFlipper v4 Changes ' - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added ' - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots ' - Variable coil now present throughout full flipper swing ' - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart ' - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4) ' - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. ' - Variable coil preset changed to be a bit less sensitive, but still very sensitive. ' - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce. ' - Top RightFlipper redone to match other flippers ' - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added. ' Rule changes ' - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments ' - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue. ' Other changes ' - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. ' - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS) ' - high score display only shows if a actual high score is made. ' - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
  2. View File Jungle Girl v1.2 Jungle Girl fpx has now been released as version 1.2. Pinball Nirvana Mirror download This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas) NOTE: Rules and adjustments have been added below! Version 1.2 Update Video: V1.2 play and stategy Here's the version 1.2 notes: script updated August 2023 ' *** Version 1.2*** ' New Additions ' - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features. ' - New controlling routines for better music management, and better timing routines. ' - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course) ' - Modified a couple AddScoringEvent routines for a better playing experience ' - BAM version needs to be 280 or higher ' - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it. ' - Some new music changes ' shivaFlipper v4 Changes ' - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added ' - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots ' - Variable coil now present throughout full flipper swing ' - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart ' - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4) ' - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. ' - Variable coil preset changed to be a bit less sensitive, but still very sensitive. ' - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce. ' - Top RightFlipper redone to match other flippers ' - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added. ' Rule changes ' - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments ' - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue. ' Other changes ' - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. ' - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS) ' - high score display only shows if a actual high score is made. ' - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did. Jungle Girl fpx v1.2 Script adjustments - open the script editor and scroll down to User adjustments. Read the notes besides each line of code for settings. - *table adjustments you can adjust the aount of players, the scores and the amount of balls per play (nvBallsPerGame=) - *Bam Settings These are for lighting effects. fpxNoSuperbounce=1 Inline restraining wall routine to prevent "superbounce" when ball hits inline target. (Experimental) fpxBAMpfLighting has 4 settings from 1 (bright) to 4 (dark) *** shivaFlippers *** AddfpxBounce adjusts overall flipper bounce up to 10. The higher the number value, the more bounce shivaBaseOmega the strength of the flippers, a higher number is stronger shivaFlippersPresetCase are presets for the flippers. There are 5 in total, and adjust the variable coil effect,and how sensitive the flippers are for flick passes etc. A higher value (up to 5) is "easier" for beginning players. fpxStrongerFlipperBaseShots adds the value (as Omega of strength) to the base of the flippers, so vertical shots can be made stronger. A higher value means a stronger shot. Pinsettings The game is set to "liberal" settings, but you can turn off some features (replace the 1 with a 0) or increase or decrease the amount of time (in miliseconds) for the timers like Monkey Bonus) The features below allow for aditional adjustments, like jackpot scoring, the amount of bonus etc. Audio You can adjust the audio using standard fp code. The maximum value is 1.0 but setting the values as a decimal will lower the sounds/music etc. For example constsecondMusicVolume is set to .25, but setting it to .5 will double the volume while setting it to 1.0 will play at maximum volume. Do not go over 1.0!!!! RULES Powered by the fpxEngine ' * - Inner lanes 5000 points . 10000 when lit. This also sets up loop shot to spot letter and advances bonus ' * - Inner lanes alternate lights, and are lit by completing the JUNGLE drop targets ' * - Outer drain lanes spot J and A in the JANA bonus ' * - Spelling Jungle girl lits Escape lane for 10000 points ' * - Right Star Advances value and also increases Bonus when lit (no flash lighting) ' * - Both Stars spots a JG letter when lit (looping shot) from a timed shot from the inside lanes ' * - each ABC Guide Lane scores 5000, Advances Bonus, lights corresponding bumper, ' * - Making the ABC Bank Adds Multiplier, lights Star rollovers ' * Drain lanes adds a light to J.A.N.A, and lights bottom bumper ' * - J.A.N.A. (both drain lanes, 2 top slim targets) lights the spinner for 1000, and also will advance value of 10000, 25000, extra ball, and lits special in the the drain lanes ' - If all 5 Bumpers are lit (ABC lanes and both drain lanes) Super Bumpers are lit for 1000 points each bumper ' * - Skillshot awards instant multiball if the ball enters the kickout saucer. All 3 inlane targets down in regular play lights multiball for 3 ball play ' * - If a ball is locked in the top kicker, but the player loses the ball, the multiball is still active for his next ball. Further more, the top ABC lanes will light for a second skill shot of 25,000 ' - * Monkey bonus lights when Jungle Targets are made. This awards a random score for a timed period. ' * - J-U-N-G-L-E-G-I-R-L advances lit value for continued scoring(10k,20k,30k,Special) ' * - Kicker2 (right) collects JungleGirl value Submitter shiva Submitted 08/12/23 Category Future Pinball Tables
  3. Jungle Girl fpx (birthday edition) has now been released as version 1.2. and has been uploaded here as well as Pinball Nirvana. Should be showing soon as approved. I also added a couple videos, one for the changes, and one that shows play and strategy in the download listings. This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas) among a lot of things. Here's the version 1.2 notes: script updated August 2023 ' *** Version 1.2*** ' New Additions ' - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features. ' - New controlling routines for better music management, and better timing routines. ' - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course) ' - Modified a couple AddScoringEvent routines for a better playing experience ' - BAM version needs to be 280 or higher ' - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it. ' - Some new music changes ' shivaFlipper v4 Changes ' - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added ' - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots ' - Variable coil now present throughout full flipper swing ' - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart ' - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4) ' - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. ' - Variable coil preset changed to be a bit less sensitive, but still very sensitive. ' - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce. ' - Top RightFlipper redone to match other flippers ' - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added. ' Rule changes ' - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments ' - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue. ' Other changes ' - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. ' - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (like EOS) ' - high score display only shows if a actual high score is made. ' - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
  4. Version 3.3

    156 downloads

    shivaFlippers is a replacement and a serious upgrade over the flippers used in all FP tables before it. shivaFlippers has more realistic shots, better control, and the unique variable coil system that simulates real flipper solnoids so you can vary the speed and strength of your shots. A good example of shivaFlippers and how it plays can be found in Jungle Girl fpx, which uses the 3.2 version, but will be upgraded to the new 3.3 version soon. This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill) This new version is a follow up to the previous version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments (and videos so I can see different playing styles and find ways to improve shivaFlippers) were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers. This uses and is adjusted to the "new template" in FP. There is a video of the last 3.2 version here: despite my poor playing, you can see how the flippers work. This new version though has been improved quite a bit. The next release of Jungle Girl and the future major update to fpxEngine will use this new code. There are some pretty major changes with 3.3, but if you look in the script, previous version changes are noted as they give a good idea on what shivaFlippers can do over stock or DF flippers. The latest shivaFlippers has a major new update that now supports dynamic Omega by flipper swing, (variable coil) and has a couple set tricks programmed in. (This depends on your hardware and reflexes) - Variable coil strength, which varies the strength of the flipper depending on the flipper angle * The amount of steps (or angles) are adjustable. Default set to 35. A lower number means stronger shots, a higher number means weaker shots * Changing FlipperSwingAngleEnd can make flipper tap passes easier (Higher Number) or harder (Lower Number) - Tip/tap pass for flipper start angle and max angle - The flipper strength gets stronger the longer you hold the flipper button. This means that tip to tip passing is possible, but so are "loft" shots. This adds a huge degree of skill not possible before. - Realistic EOS - Flippers have better bounce - New 2 wall method, with 3 triggers instead of timers - Adjustable realistic aiming of how the ball angle comes off the flipper. Version 3.3 (release notes) - Variable coil is now FULLY enabled no matter what angle the flipper is at. Drop catches, tap passes, flipper flicks, no matter where the flipper is, oh my ' - Triggers reworked. A opto trigger is now used as opposed to a large trigger ' - Large sections of this code was rewritten ' - Fixed walls interfering if flippers all the way up. Walls reshaped and new coding in place. Ball can no hit as wall underneath the flipper if the flipper is raised ' - Flippers quite a bit more "snappy" compared to 3.1 version. Better range with the variable coil ' - Any flipper slowdown greatly reduced, closer to "never" now ' - you can adjust at a certain speed of the ball for when the walls become active, below that speed the walls are inactive ' - Separate by contact point omega's redone. ' - Coding simplified. Pre-Hits have been rewritten to increase performance and dependability
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