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  1. Jack' N Jill

    Jack 'N Jill / IPD No. 1273 / April, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:April, 1948
    Model Number:4
    Type:Electro-mechanical (EM) 
    Production:2,000 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Nursery Rhyme
    Notable Features:Flippers (6), Bumpers (9), Kick-out holes (3). Backglass light animation.
    Design by:Harry Mabs
    Art by:Roy Parker

    64 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Jurassic Park, Revised Slamt1lt Edition (Data East, 1993) (Color DMD, SSF-PUP 2.0, 3 Monitor Setup, FizX 3.3)

    Note: In order to read the description for the new Version 1.02, you have to click on the "Permission to Mod" tab.  
     
    This posting updates Slamt1lt’s Jurassic Park ULTIMATE Pro version 1.05. This table introduces three new features that have not been added to my previous table mods:
     
    1. Faster game play on FizX – Several users asked me whether FizX could be made to play faster, and I suspected many others would appreciate the option as well. After working on this intermittently for about two months, I developed a solution that is included in this update. Four speed settings are available: Slow, Medium, Fast and Very Fast. The Slow setting matches the original FizX game speed. End users can boost the very fast game speed to make it even faster (or make other changes) with guidance provided in the instruction PDF file in the download.
     
    2. Correct HUD DMD aspect ratio – A new version of BAM corrects the aspect ratio of the HUD DMD and it has the same shape as the backbox DMD.  This feature requires some simple set up with guidance provided in the instruction PDF file included in the download.
     
    3. Ball rolling sounds for ramps on cabinets - This table uses an updated FizX template with PUP 2.0 support. With PUP 2.0, you’ll hear ball rolling sounds on the plastic and wire ramps that are different  from those on the playfield.  Although I don't have a cabinet, DigitalArts successfully played this table on his cabinet verifying everything works correctly including the ramp sounds. 
     
    In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt's work while leaving the core design and gameplay untouched. I also incorporated a few select features from Rom’s version of the table; these are identified in the list of changes below.
     
    Slamt1lt's original features included changing playfield light insert colors during gameplay. He also added switchable original and modern audio modes. I personally prefer the modern mode, where Slamt1lt introduced new sounds and music. As expected, he included movie clips from Jurassic Park.
     
    Table Requirements
     
    BAM 1.5-397 or higher
    Required to display the HUD and overlays with the correct aspect ratio. BAM_v1.5-397 can be downloaded here:
    https://pinballnirvana.com/forums/threads/bam-update-v1-5-395.23944/#post-163376
     
    PUP 2.0
    This table was coded for PUP Surround Sound Feedback (SSF), which requires PUP 2.0 to function correctly. Follow the same installation method used for TerryRed’s Masters of the Universe Version 1.4.
     
    Note: The PUP pack for this table contains audio only (no video) and is used solely for SSF. Desktop users do not need to install PUP 2.0.
     
    Other Requirements
    If you wish to use SSF,
    the options for Backbox and Arcade Mode must be enabled on the FP Video / Rendering options. 
    you need to change the "DOF_enabled" and "PUP_SSF_enabled" flags in the script to true. 
     
    Video Overview of the Table and Game Play
     
     
    As with my recent table mods, I’ve added extensive in-game adjustments through a menu system that Gimli and I developed, called the “Tweaker.” Tweakers are available for game settings, lighting, and FizX. You can adjust parameters such as camera views, physics, ambient lighting, and sound levels.
     
    The first option in the FizX Tweaker allows you to select the game speeds (slow, medium, fast, very fast) mentioned earlier. The Tweakers include cabinet-friendly DMD displays and overlays. See the instruction manual included in the download for details on using the Tweaker and other table features.
     
    Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker. 
     
    Many other changes are identified in the "List of Changes" section which include adding Fleep’s recordings for all of the mechanical sounds.  All of the large textures on the table were reworked with increased resolution and color correction.  The textures were replaced on the backglass, speaker grill, side blades, apron, and exterior cabinet.  Four lighting modes were added for Day, Dusk, Night and Dark Night and can be adjusted by the lighting tweaker.  Colors were adjusted on lights used on the table to make them less harsh.  See the list for more changes. 
     
    A popular addition for desktop and VR users is the color DMD, visible in the screenshots. Unfortunately, DMDExt (commonly used on cabinets) does not currently support the color DMD. I’ve requested a feature update at the link below to enable DMD color support, which would also expand color options for other tables. Feedback is encouraged; a login is required, but quick to set up.
     
    https://github.com/freezy/dmd-extensions/issues/520
     
    Slamt1lt’s original Jurassic Park table was already a lot of fun to play, and I spent six months refining it. Based on videos of his recent tables, which feature faster gameplay, I believe he would appreciate the faster FizX options included here. After playing at faster speeds, it can be difficult to return to the slow setting. 
     
    A big thank-you to Pop Bumper Pete for recording a new ball launcher sound to replace the previously used saucer sound. Thanks also to Fourbanks for general testing, and to DigitalArts for testing the three-monitor cabinet version—you can see a photo of his cabinet setup in the included image gallery.
     
    Please be sure to read the included PDF for setup instructions and additional tips.
     
    Thank you for downloading my table mod—and enjoy Jurassic Park, Revised Slamt1lt Edition!
     
    —George
     
    List of Changes
     
    1. Replaced 1024x1024 backglass texture with 2048x2048 texture. 
     
    2. Added new custom speaker grill. 
     
    3. Replaced side blade textures on the inner cabinet wall. 
     
    4. Added a new custom apron texture and wire guides. Incorporated some of Slamt1lt’s original text using different colors.
     
    5. Repositioned dinosaur models and adjusted the colors of the Parasaur and other dinosaurs.
     
    6. Replaced the red bulbs at the top of the ramp entrance columns with animated flames that brighten during certain game modes.
     
    7. Added music from the movie that alternates with Slamt1lt’s dinosaur soundtrack during attract mode.
     
    8. Replaced the startup loading texture with 8 optional versions (4 for desktop, 4 for cabinets). Also changed the loading screen text from red to yellow.
     
    9. Increased brightness of the topper and game room.
     
    10. After reviewing Rom’s version, I implemented the flashing backglass bottom lights by copying the six lights, sequencer, and code. (Other unused lights in Rom’s version were not included.)
     
    11. Added a new game room wall texture with an option to switch between it and the original. 
     
    12. Replaced the original exterior cabinet texture with two new custom textures. 
     
    13. Upscaled the playfield and all the plastics.  Upscaled the texture for the "Shoot the T-Rex When Lit" box and edited it to clean it up.  Upscaled the texture for the backwall and increased the contrast so it doesn't look washed out.  Edited the top area of the backwall where to correct what looked like mistakes made on the graphic.  Changed the text on the backwall so it reads from top to bottom on both sides and emphasized the correct words by making them larger.  Filled in screw holes from the photos used to create the plastics. 
     
    14. Added the "Data East Presents Jurassic Park" to the DMD during the attract mode. Parts of Data East's DMD sequence were deleted and changed. Moved a "Game over" DMD animated sequence so it runs at the end of the game instead of during the attract mode. 
     
    15. Upscaled and edited the texture for the model of the amber mosquito.  The area of the texture around the mosquito was made brighter to make the wings more obvious. Also added more bulbs so the mosquito is better lit.
     
    16. Added code to eliminate the pop-up that asks for permission for the game to take control of the camera when the game starts. 
     
    17. Changed the brightness of the JP logo on the movie clip overlays so it is darker and matches the other frames of the video clips. 
     
    18. Added FizX physics and the most recent version of the menu system, called a tweaker.  Adjusted the strength of several kickers to make them match FizX.  Changed the start angle and swing of the flippers so it is now possible to hit the drop targets on the far left and right sides of the playfield.  Adjusted the ramptor pit kicker so it points more to the left so it hits the center of the left flipper. 
     
    19, Fourbanks reported that the ball bounced out of the right inlane when dropped from the wire ramp. Invisible walls were added to both sides of the lane to prevent recurrence.  Added the same walls to the left inlane. 
     
    20. Replaced the round boat kicker with a square kicker to prevent the ball from bouncing out of the kicker without triggering it.
     
    21. Changed many of the colors of the playfield light inserts (and the corresponding colors defined in the script) and bulbs on the playfield and backbox to a less garish version.  Reduced the glow radius of the bulbs under the slingshots and lane guides. 
     
    22. Found a dip in the ramp at the first bend on the uphill side of the custom ramp model.  Added a short invisible FP ramp under the ramp model to fill in the dip and added an invisible wall to the right side of the ramp.  Added an invisible approach ramp at the ramp entrance to make the transition between the playfield and ramp smoother.  Changed the transition of the plastic ramp and diverter to the wire ramp so it is smoother.  Changed the color of the end protector on the ramp exit from white to gray so it is the same color as the original table. 
     
    23. Slamt1lt's version changed the brightness of the plastics during game mode changes, but the apron remained dark throughout the game.  Changed the apron on this version so it brightens and dims along with the rest of the plastics during gameplay. 
     
    24. Added a color DMD to the animated DMD sequences and background color with a border on the DMD text.  Set up the DMD text so that the text with the brown background usually has game status info and the orange background usually has action required to identify a game mode (except during the attract mode).  Added a section to the beginning of the script called "COLOR DMD STATUS," where cabinet users can turn off the color DMD because DMDExt cannot support it.  In the process of making this change, I found some sequences where Slamt1lt missed duplicating some animated sequences on the backglass DMD that are on the HUD DMD.  Revised Sub RampLightsOff() and Sub TRaptor1_Hit() to duplicate them. 
     
    25. Changed the captive ball configuration so it follows my guide at the following web address and makes it perform better: https://pinballnirvana.com/forums/threads/resolving-problems-with-captive-balls-on-future-pinball.23568/#post-160485
     
    26. Changed the color of the 3 bumpers from greenish yellow caps with white base to yellow caps with dark gray base. 
     
    27. Added 6 unused dino sounds so they randomly play when the coin-in button is pressed. (from Rom's version of this table) Also fixed small bug where the voice quote "Hold onto your butts" was never played. 
     
    28. Added movement of the playfield texture during the earthquake sequence to make it appear more like an earthquake.  Changed the sound played during the earthquake sequence from a mechanical sound to earthquake sound. (from Rom's version of this table) Slamt1lt added a "quick quake" sound that used a similar mechanical sound and was replaced with a short earthquake sound. 
     
    29. Duplicated the display of the movie clips onto the apron, mostly to improve visibility for cabinet users. 
     
    30. Added game and lighting tweakers. 
     
    31. Added lenses to 7 playfield light inserts that were missing. 
     
    32. The right side of the backwall was darker on all previous versions of the table.  Fixed it by deleting a wall in front of the backwall on the playfield and adding the texture to an overlay at the bottom of the translite. 
     
    33. Reshaped the outer orbit lane wall to prevent the ball from getting stuck.
     
    34. Added FizX presets for slow, medium, and fast gameplay. Added an option near the beginning of the script where end users can adjust the default settings. 
     
    35. Implemented BAM code allowing scores beyond 2 billion. Verified stability up to 922 trillion points
     
    36. Added game tweaker option to choose video clip display location on the backwall or apron 
     
    37. Added option on the game tweaker to select whether the desktop camera view is changed during multiball or not. 
     
    38. Added option on the game tweaker to select between 2 audio options during the attract mode or alternate between the 2 during each startup. 
     
    39. Added game tweaker option to select between 2 cabinet textures or alternate between the 2 during each startup. 
     
    40. Added option on the game tweaker to select between 2 game room textures or alternate between the 2 during each startup. 
     
    41. Added 2 new options to the game tweaker.  One adjusts how fast the earthquake sequence runs. The other turns the earthquake effect on and off that affects the ball. 
     
    42. Added an index to the beginning of the script to simplify finding the most used sections of the script. 
     
    43. Removed 14 MB of unused audio (overall file still ~10 MB larger than the original).
     
    44. A rubber backstop was added to the end of the plastic ramp that exits to the left inlane to prevent the ball from bouncing around excessively. 
     
    45. Replaced all mechanical sounds with Fleep’s recordings and added ramp ball rolling sounds.
     
    46. Pop Bumper Pete recorded a ball launcher sound that was added to replace the saucer sound previously used. 
     
    47. Added ball and flipper shadows.  
     
    48. Added an option in the script to disable DMD transition effects for cabinets that don't support it. 
     
    49. Updated to AIO template version 3.30.07 (PUP 2.0), enabling ramp ball rolling sounds on cabinets.
     
    50. Categorized every sound and music file in the script.  Added a way to adjust each of the 9 categories in the game tweaker. Found 2 misnamed sounds in the script that were corrected so that they will play.
     
    51. Improved T-Rex lighting effect by replacing a dim flasher with a visible spotlight and adjusting brightness.  The spotlight illuminates on each hit of the kicker in front of the T-Rex.
     
    52. Created versions for 3 monitor cabinets and rotated display for desktops that are turned to portrait orientation. 
     
    53. Created an instruction manual for the table in PDF format, which includes more instructions on how to operate the tweakers than were available on earlier tables.
     
    Table Developers
     
    Polygame
    Puma
    Rom
    Slamt1lt
    GeorgeH
     
    Valued Contributors
     
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – developed the FizX template
     Fourbanks –Tester of the desktop version
    Digitalarts – Tester of DOF and PUP SSF on this cabinet
    Pop Bumper Pete – recorded a new ball launcher sound

    919 downloads

       (4 reviews)

    71 comments

    Updated

  3. Jack in the Box (Gottlieb-1973) (FizX3.3)

    Jack In The Box (Gottlieb, 1973)
    IPDB No. 1277
    NOTES:
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    * Bonus value of 100 points for each target hit is registered upon completion of ball or completion of target sequence
    * Holes score 300 points or when lit scores 3000 points and lights 10X bonus
    *Maximum - 1 extra ball per ball in play
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: February, 1973
    Production: 8,300 units (confirmed)
    Notable Features: Flippers (4), Pop bumpers (2), 10-bank drop targets (1), Kick-out holes (2). End-of-ball bonus.
    Maximum displayed point score is 99,990 points per player.
    Design by: Ed Krynski
    Art by: Gordon Morison
    Notes: The 2-player version is Gottlieb's 1973 'Jumping Jack'.

    89 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Jabberjaw (Original) (FizX3.3)

    NOTES:

    BAM 357 or higher is required in order to play this table.

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2 Key in order to set the dip switches:
    - balls per game,
    - scrolling,
    - reset to recommanded settings,
    - mode,
    - J-A-W Special,
    - saucer Special,
    - saucer value,
    - Neptune targets,
    - bumper score,
    - reset High Score to Date,
    - tilt handling,
    - reset High Score entries.
     
    RULES:
     
    * Making J-A-W lites one rollover star to advance bonus and scores 5,000, 10,000, 15,000, 25,000, Special, then 30,000 points.
    * Making four Neptune targets scores 5,000 points and:
    1st time lights left outlane for 50,000 points.
    2nd time scores Extra Ball.
    3rd and each additional time scores Special.
    * Saucer Special lites at 14,000 points.
    * Hitting center target when lit occasionally opens outlane gate.
    * Center bumper scores 1,000 points.
    * Drop target lites 2X, 3X & 5X bonus multipliers. Upper gate resets target.
    * Spinner advances bonus every 5 spins.
    * Special when lit awards one replay.
    * Maximum 1 Extra Ball per ball in play.
    * Tilt penalty - ball in play.

    89 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Joker Poker GottLieb 1978 (v 1.0)

    ' *********************************************************************
    ' **                                              Joker Poker GottLieb 1978 Version 1.0                                                     **
    ' **                                                            5 Balls Per Player                                                                                 **
    ' **                Completing A-B-C Rollovers Lights Extra Ball And Double Bonus                          **
    ' **                       Completing Aces and Joker Lights Up ExtraBall and Special                                **
    ' **                                  Completing Groups Of Targets Increases Bonus                                             **
    ' **                              Bonus Is Scored And Features Reset After Each Ball.                                        **
    ' *********************************************************************

    270 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Jet Set Radio NightTime Edition v1.2

    Jet Set Radio Night Time Edition v1.2
    A Pinball table that plays like your on  a Skate Board
    Sliding Sideways and Jumping up onto the next levels to get the Big Points.
     
    '**********************************************
    '**                              Added Changes to v1.2                                      **
    '**     Smoothed out the edges of the Night Time Texture    **
    '**                Adjustments to Diverters for Cont. Play.                **
    '**              Added Lights to Hood Scoop and Half Pipe             **
    '**                                                                                                                  **
    '**********************************************
     
     

    122 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Jet Set Radio NightTime Edition v1.1

    Hello Everyone this is a recreation of an Original Pinball table Called Jet Set Radio VPX 1.0 Original Author is Donuts10
    Based On Skate Boarding and Grafitti.
    I made this version Of Jet Set Radio NightTime Edition v1.1 Future Pinball Here is your personal Skate Park on a table where everyone gets a personal ramp just about everywhere you hit the ball you can go up to the second level to squash bugs or go down the half pipe on the right side upper level,this table plays like your skateboarding sliding sideways across the table sometimes.
    There's also Multiball and the color of the ball stages up to the Golden Rhino.
    Get ready to play,
    Enjoy,
    Cheers.
    ' *********************************************
    ' **                                                                                                               **
    ' **                                        Jet Set Radio                                             **
    ' **                              NightTime Edition  v1.1                                 **
    ' **                          Script,Textures and Music                               **
    ' **                                                                                                                **
    ' **                                           By:1000                                                    **
    ' **                                                                                                                **
    ' *********************************************
    ' **                                        Game Play                                                 **
    ' **                                There Are Timers                                           **
    ' **            So The ball will wait going down Ramps                 **
    ' **               2nd Level Ramp Shots = Colored Ball                    **
    ' **               3rd Level Ramp Shots x 3 = Multiball                    **
    ' **                    Left Side Spinner x 3 = MultiBall                        **
    ' **               Far North Through Loop is MultiBall                    **
    ' **                          Hit Ball in Bumper Area                                    **
    ' **                                     Upper Left                                                    **
    ' **                          Kicker x 3 = ExtraBall                                         **
    ' **             Yellow Ramp x 3 Changes Ball Color                        **
    ' **                Red Ramp x 3 Changes Ball Color                           **
    ' **                                                                                                               **
    ' *********************************************

    74 downloads

       (0 reviews)

    0 comments

    Updated

  8. Jet Set Radio v1.0

    Hello Everyone this is a recreation of an Original Pinball table Called Jet Set Radio VPX 1.0 Original Author is Donuts10
    Based On Skate Boarding and Grafitti.
    I made this version Of Jet Set Radio v1.0 Future Pinball Here is your personal Skate Park on a table where everyone gets a personal ramp just about everywhere you hit the ball you can go up to the second level to squash bugs or go down the half pipe on the right side upper level,this table plays like your skateboarding sliding sideways across the table sometimes.
    There's also Multiball and the color of the ball stages up to the Golden Rhino.
    Then There's the Bug Splat Bonus Round.
    Get ready to play,
    Enjoy,
    Cheers.
    ' *********************************************
    ' **                                                                                                               **
    ' **                                 Jet Set Radio v1.0                                           **
    ' **                                                                                                               **
    ' **                          Script,Textures and Music                              **
    ' **                                                                                                               **
    ' **                                          By:1000                                                    **
    ' **                                                                                                               **
    ' *********************************************
    ' **                                       Game Play                                                  **
    ' **                                There Are Timers                                           **
    ' **            So The ball will wait going down Ramps                 **
    ' **               2nd Level Ramp Shots = Colored Ball                     **
    ' **               3rd Level Ramp Shots x 2 = Multiball                     **
    ' **                   Left Side Spinner x 3 = MultiBall                          **
    ' **              Far North Through Loop is MultiBall                      **
    ' **                         Hit Ball in Bumper Area                                      **
    ' **                                      Upper Left                                                    **
    ' **                            Kicker x 3 = ExtraBall                                        **
    ' **              Yellow Ramp x 3 Changes Ball Color                        **
    ' **                  Red Ramp x 3 Changes Ball Color                          **
    ' **                                                                                                                **
    ' *********************************************
    '** Note: If The ball Gets Stuck into the Bumper Just nudge ball into the bumper and it should kick it out.

    165 downloads

       (2 reviews)

    0 comments

    Updated

  9. JAWS - BIGGER BOAT EDITION (PinEvent V2, FizX 3.3)

    JAWS – BIGGER BOAT EDITION
     
     Original Table created by: ROM
     
    Ultimate Pro Update by: SLAMT1LT
     
    BIGGER BOAT EDITION by TerryRed
     
    Table version: 1.7 (Feb 2024)
     
    ======================================
     
     
    What began as ROM’s classic Jaws table for Future Pinball, has evolved over the years from SLAMT1LT’s massive Ultimate Pro update, to my new BIGGER BOAT EDITON.
     
    This table has been completely updated to use the newest modern BAM features to create an amazing real-time visual treat that will blow you away! Almost everything you see has been updated to the max and many cool additions have been added!
     
    See new effects, such as the ramp spilling the blood of any ball eaten by the shark. New animated bumpers fill with bloody water. Gasp as you see victims reach out from the bumpers for help! Witness Ben Gardner’s dead corpse bob up and down. New animated water plastics, boat wheel and orca toys, Hooper’s tanks, buoy flashers, underwater VR room and more!
     
     
    ======================================
     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     

     
     
    PinEvent V2
     
    This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
     

     
    ======================================
     
     
    For a video walkthrough off all game modes and features, checkout this video:
     
     
     
    To see the evolution of this table from ROM’s original table, to SLAMT1LT’s Ultimate Pro update, then to this Bigger Boat Edition, watch this video:
     
     
     
    ======================================
     
     
    ******** CONTRIBUTORS TO THE CREATION OF THIS TABLE ********
     
    ROM: Jaws Pinball
     
    - created and designed the excellent original table
    - layout, script, code, gameplay, art, sounds, voice overs, music, models, animation
     
    SLAMT1LT: Jaws - Ultimate Pro update
     
    - many table updates from Ultimate Edition to Ultimate Pro
    - massive new updates to script, code, sounds, voice overs, music, lighting
    - many new additions to gameplay / modes, and new harpoon shooter
    - "FP" HUD and backglass videos, DMD
    - lots more stuff that went into making an awesome update
     
    TerryRed: Jaws - BIGGER BOAT EDITION 1.0 - Oct 2022
     
    - updates to the table, layout, code, sound, music, items, lighting, models, etc
    - removed older items / surfaces / lights no longer used
    - adjusted table geometry to allow for better ball flow
    - updated BAM lighting and post processing
    - updated entire table's G.I. and coloured lighting
    - updated playfield artwork (sand) and used original "clean" artwork
    - new insert models, lighting, textures, normal maps
    - new BAM spotlights
    - new artwork for plastics, apron, backbox, ramp, sidewalls, backwall
    - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
    - new VR Room with animated water / caustics / detailed Orca model / shark model
    - new animated boat wheel models and lights for slingshots
    - new animated life saver bumpers models
    - new bloody civilian death animations (arm and head models that pop up from bumper)
    - new animated blood on Jaws ramp when ball is eaten
    - new animated "water" effects on platics and bumpers
    - new detailed Orca model and animation
    - new Hooper's oxygen tank models
    - new lights on the apron for harpoon and civilians
    - new JAWS plunger lane sign with flasher, and plunger lane sand art
    - new FLEEP mechanical sounds
    - updated entire table for FizX physics
    - PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream
    - added TABLE OPTIONS to customize many things on startup, and for performance, etc.
    - a huge amount of work and lots of other updates and details I can't keep track of
     
    Other contributors to this table:
     
    Schlabber34: insert jewel images
    FLEEP: mechanical sounds
    JLou: FizX and support
    ravarcade: BAM and support
    Nailbuster: Pinup Player, PUP DMD, PUP SSF
    Chris Leathley: Future Pinball
     
     
    ======================================
     
     
    ****** This table is a 3 player game ******
     
     
    Desktop Static Camera Views (attract mode)
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script

    During Gameplay, the following will fire the Harpoon Ball Launcher and act as a plunger
     
    Plunger button, Special 1 button, Special 2 button  
     
    ====================================================================
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
     
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
     
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
     

     

     

     

     

     

     

     

     
     
     
     

    13457 downloads

       (30 reviews)

    110 comments

    Updated

  10. Junkyard Cats - BAM Edition (PinEvent V2 - FizX 3.3)

    Junkyard Cats - BAM Edition
     
    Original Table by Brendan Bailey, 2012
     
    BAM Edition, PinEvent V2, FizX mod by TerryRed
     
    Version 2.1, Feb 2024
     
    Thank you so much Brendan Bailey for supporting this update!
     
     
    ====================================================================
     
     
    Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!

    I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.


    ====================================================================

     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     

     
     
    ====================================================================
     
     
    PinEvent V2

    This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
     

     
     
     
     
    For a video preview (before adding FizX) of the PinEvent V2 update that showcases the DOF cabinet lighting and the modern PUP DMD display, go here:
     
     
     
     
     
    For a video preview of the new BAM update (before adding FizX), go here:
     
     
     
     
    ======================================


    Original Table by Brendan Bailey:

    - table
    - art
    - animation
    - music
    - sounds
    - script

    TerryRed's BAM Edition update:
     
    - updated entire table for FizX physics
    - added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream and new PuP-Pack
    - added ball rolling sounds
    - added nano kicker to left ramp scoop to make shots easier (was way too hard without it)
    - made various adjustments to table geometry and layout to make it play easier
    - added additional ramp blocker surfaces to prevent ball from flying off ramps / scoops
    - added new 4K playfield, plastics, backbox textures created from Brendan's original files
    - new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
    - new drain flasher for accented colour
    - new BAM post processing
    - added shadowmaps to most G.I lights
    - added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
    - added illuminated look to GI ON plastics texture
    - adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
    - new 3D model inserts
    - new pre-rendered insert textures
    - new bump maps for inserts
    - disabled glow radius for all inserts
    - added sphere maps to the sides of all plastics
    - updated GI on/off code
    - adjusted GI on/off brightness for all lights / inserts / textures
    - added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
    - added BAM DF1 physics (updated settings in editor to better work with new physics)
    - added invisible ramp blocker to prevent ball from flying off the ramp
    - added invisible playfield blocker to prevent ball from flying on top of plastics
    - hid slingshot bulbs that interfered with shadowmaps

    Additional Contributors:

    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - FizX and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball


    ====================================================================


    *** This table is single player only ***


    ====================================================================
     

    Desktop Static Camera Views (attract mode)
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Action Buttons - digital plunger, special 1, special 2 (gameplay)
     
    all buttons/keys will act as an autoplunger and an action button during gameplay  
    Second Stage Flippers
     
    this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)  
     
    ====================================================================
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================

    8959 downloads

       (5 reviews)

    58 comments

    Updated

  11. Jungle Girl v1.2

    Jungle Girl fpx has now been released as version 1.2.
     
    Pinball Nirvana Mirror download
     
    This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas)
     
    Version 1.2 Update Video:
     
    V1.2 play and stategy
     
    Here's the version 1.2 notes:
     
     script updated August 2023

    ' *** Version 1.2***
    ' New Additions
    '    - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features.
    '     - New controlling routines for better music management, and better timing routines. 
    '    - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course)
    '    - Modified a couple AddScoringEvent routines for a better playing experience
    '    - BAM version needs to be 280 or higher 
    '     - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it.
    '     - Some new music changes
    ' shivaFlipper v4 Changes
    '    - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added
    '    - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots
    '    - Variable coil now present throughout full flipper swing
    '    - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart
    '     - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4)
    '    - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. 
    '    - Variable coil preset changed to be a bit less sensitive, but still very sensitive.
    '    - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce.
    '    - Top RightFlipper redone to match other flippers
    '    - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added.
    ' Rule changes
    '    - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments  
    '     - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue.
    ' Other changes
    '    - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. 
    '     - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS)
    '    - high score display only shows if a actual high score is made.
    '    - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
     

    1125 downloads

       (2 reviews)

    18 comments

    Submitted

  12. JURASSIC PARK PIN

    5 multiball , adaptation de Stern  BAM 338 impératif 

    1398 downloads

       (2 reviews)

    6 comments

    Submitted

  13. Jaws (Ultimate Edition 1.05) (p2.7) (DOFLinx – Cabinet Edition)

    Jaws (Ultimate Edition 1.05) (p2.7) (DOFLinx – Cabinet Edition)
    A video that demonstrates this table in a virtual pinball cabinet running DOFLinx can be seen here:
     
     
    Permission to mod this table was given by SLAMT1LT)
    DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers,
    slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet’s feedback devices for those actions.
    The rest of the game’s sounds will play normally as intended by the table author.
    Desktop Use:
    For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your “scripts” folder.
    (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers.
     
    Note: Any DMDs or HudOverlays intended for desktop use were so that they wouldn’t appear on the playfield screen.
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between
    Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package)
    for more information on how to use Night Mode.
    Billboard and Movie Clips:
    You can have the movie clips appear on your backglass. Use the Future Pinball editor…chose Translite…and then drag the “OverlayMovie” Overlay on to the Translite..and save the table.
    We hope you enjoy the DOFLinx cabinet experience!
    For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
     
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
     
    DOFLinx.vbs is included with the DOFLinx install package.
     
    DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums:
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
     
     

    1063 downloads

       (0 reviews)

    0 comments

    Submitted

  14. JabberJaw

    Thanks to Eala Dubh for playfield art.

     

    457 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Junk Yard

    Junk Yard, Re created. 20degree helped with models. Dog house and light scripts and ball and chain also needed for anyone who has time.

    Your contribution can be added to loading screen. I might update this one day. It just wont be anytime soon.
     

    510 downloads

       (3 reviews)

    0 comments

    Submitted

  16. Jungle Lord

    Re-creation of the 1981 Williams table by Franciso666.

    518 downloads

       (2 reviews)

    0 comments

    Submitted

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