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NFL (Stern 2001) Seahawks Superbowl Edition
By xenonph
NFL (Stern 2001) Seahawks Superbowl Edition v1.0
THIS TABLE IS DEDICATED TO MY BROTHER DAN!! GO HAWKS!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
Hybrid (DT, FS, FSS, VR) version by Rascal
Splitting up table package from altsound and music, to keep files under 100MB's.
Recent Version History
Superbowl Edition v1.0
I used Rascals Hybrid Mod with permission to make this Superbowl mod.
Special thanks to Rascal and all previous table workers!
Added new Rivalry theme based on Uniforms worn on week 16 Rams at Seahawks game.
So now theme order is Home, Away, Color Rush, Rivalry, Hasslebeck era, and Classic.
Added new DT Backdrop pics with Lombardi trophies, and Seahawks posters.
Added 4 new flyer pics to VR Room, and new Superbowl backglass.
Added Superbowl 60 logo to football in upper left corner.
Added 8 new Seahawks music files. Labeled Seahawks 06-13 in NFL STERN folder.
If you already have old Seahawks table installed, you will only need to move these 8 files to the NFL Stern folder. Nothing will be harmed if you overwrite any older files.
I edited script so Attract mode plays these Seahawk music files sooner.
Adjusted timers for Attract mode so new music plays twice before any older ones.
No changes to Altsound or older music.
Made new backglass and added Patriots and correct Superbowl score.
Backglass snippits light up when bumpers or slings are hit.
Hybrid (DT, FS, FSS, VR) v1.0 by Rascal
This release is only a update table file that includes four views which are Desktop, Fullscreen, Fullscreen Single Screen, and VR (with two VR Room choices, game room and football field). There are options near the top of the script for making changes with descriptions for what they do.
Special thanks go out to xenonph for allowing me permission to update the table.
Thanks to all the contributors to the table over time.
Thanks to the VPW crew for VR room stuff.
Thanks to Rawd for being Rawd.
Check text files included with table package for more Info, older version history, and Thanks and Acknowledgements.
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
893 downloads
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No Good Gofers (Williams 1997)
By cl4ve
Happy New Year!!!!!!!!!!!!!!!!!!!
First I'd like to thank @bodydump for original table and @Dark for the original models.
this is a fleep nfozzy vr upgrade (plus a lot of lighting changes)
@cl4ve - Team Leader
@DaRdog81 - for VRcab and mega room
@DGrimmReaper VR animations and backglass
@fidiko - for lighting changes and f12 options
@hauntfreaks - for aprons some lighting and just being him
@burger - fleep, nfozzy
@studlygoorite and everyone else that tested thank you!
Version 1.1.0
@fidiko
Added the VR backglass missing Dim.
Fixes the fight bug between the golf and chrome balls.
Updated the normal Sideblades.
Added artwork Sideblades
Added show/ hide the Sideblades on Cabinet mod only.
Adde flashers and option to turn off the Sideblades flashers.
Pretty sure I fixed everyone else's issues with help from @RobbyKingPin
Also thanks @MachWon for trough
5261 downloads
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No Fear (Williams 1995) VPW Cabinet POV
By LoadedWeapon
No Fear (Williams 1995) VPW Cabinet POV made on 1.1.1 version of the table.
Thanks to VPW team for their amazing work!
Make sure the ini file name matches your table name
176 downloads
(2 reviews)0 comments
Submitted
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No Fear: Dangerous Sports (Williams 1995)
By VPinWorkshop
"Prepare for the ride of your life!"
VPW are proud to present No Fear: Dangerous Sports by Williams!
This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!
Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.
Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).
A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!
Enjoy!
VPW Extreme Extremers
===================
Sixtoe - Extreme Balling
Kevv - Extreme Modding
Tomate - Extreme Tooling
Apophis - Extreme Magnets
yaakki - Extreme Mayonaise
Tastywasps - Extreme Twerking
Primetime5k - Extreme Flipping
Smaug / Paladinarcade - Extreme Playfield Scanning
Hauntfreaks - Extreme Backglassing.
VPW Team - Extreme Testing
Extreme Thanks To;
================
Ninuzzu - The Original Extreme
Niwak & Toxie - Extreme Programming
All options are available from in game menu accessed by holding both left then right magnasave.
** The option menu needs FlexDMD to be installed **
VPW Table Version Log
==================
'001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
'002 Kevv - Added Fleep sounds
'003 Kevv - Implemented option to enable/disable center post
'004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
'005 Kevv - Added dynamic ball shadow
'006 Kevv - nFozzy drop target & standup targets
'007 Kevv - Added Flupper domes
'008 Kevv - Implemented lampz
'009 Kevv - Implemented 3D inserts
'010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp,
'011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
'012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
'013 Sixtoe - More work
'014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
'015 tomate - first test batch added. Table objects marked as not-visible
'016 Sixtoe/apophis - Updated jump ramp magnet code
'017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
'018 tomate - 2k batch added
'019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
'020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
'021 Sixtoe - Stuff
'022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
'023 tomate - Several fixes on blender side, 2k batch added
'024 tomate - More fixes and details added in blender, 2k batch added'
'025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
'026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
'027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
'028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
'029 iaakki - Mayo light added for spinner flasher
'030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
'031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
'032 iaakki - more mayo, need to play more and see how it fits
'033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
'034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
'035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
'036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
'037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
'038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
'039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
'040 iaakki - balancing mayo lights
'041 Sixtoe - Fixed sw67 position
'042 Primetime5k - Staged flipper support
'043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
'044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
'045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
'046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
'047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
'048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033.
'049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
'050 TastyWasps - VR Backglass brightened.
'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
'RC2 Tastywasps - Missing sound fx on drain added.
'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.
11103 downloads
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Nairobi (Maresa 1965) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JP Salas Nairobi table version 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=14362
This table works in DT-FS-VR-MR
This file requires B2S
Fixed error on lights in VR
New Cab
New Maresa Backbox
New Maresa old Legs
New Old Maresa SideRails
New Plunger_Housing
New Ball_Realese
Added Minimal/Basti Room/PoolBar and Mixed Reality VRRoom on menu
Turn on/off music ambience on F12 Menu
New feature on music:
Download Media_Nairobi.zip and extract to your Visual Pinball music folder
The name of the songs are:
Song1
Song2
Song3
Until Song10
You can replace these MP3 files with your favorite music files until song10.
I will to use these feature in some of my future conversions
thanks to @Romknight for the script code.
If music is on, you can change to next song with Left Magnasave.
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
JPSalas 6.0.0 Updated September 2025
- Moved LUT to User Options (F12)
- Added some extra options to the User Options (F12)
- Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
515 downloads
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North Pole (Playmatic 1967) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JP Salas table version 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=14970
Added New Playmatic Cab
Added New Playmatic Backbox
Added New Playmatic CoinDoor
This table works in DT-FS-VR-MR
This file requires B2S
Added Minimal/Basti Room/PoolBar and Mixed Reality VRRoom on menu
Turn on/off music ambience on F12 Menu
New feature on music:
Download Media70.zip and extract to your Visual Pinball music folder, if you have downloaded yet don't need to download again.
Download Media70 here: https://mega.nz/file/gqkEWKzD#QZsmdKXdxkSfymBZ0umbwPTETvpFUH8OapztLTX1Zh8
The name of the songs are:
Song1
Song2
Song3
Until Song200
You can replace these MP3 files with your favorite music files until song200.
I will to use these feature in some of my future conversions
To change to next song press Left Magnasave
In this table the Right Magnasave are use to Ball Realese
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
JPSalas 6.0.0 Updated September 2025
- Moved LUT to User Options (F12)
- Added some extra options to the User Options (F12)
- Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
259 downloads
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Nitro Ground Shaker (Bally 1980) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JP Salas table version 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=13598
This table works in DT-FS-VR-MR
This file requires B2S
Added Minimal/Basti Room/PoolBar and Mixed Reality VRRoom on menu
Turn on/off music ambience on F12 Menu
New feature on music:
Download Media80.zip and extract to your Visual Pinball music folder
Download Media80 here: https://mega.nz/file/ojVABI7Q#ah8A9gxcdyc4mUAkv0yWaKpIOS4sl3ogoh7OSXSyyJw
The name of the songs are:
Song1
Song2
Song3
Until Song40
You can replace these MP3 files with your favorite music files until song40.
I will to use these feature in some of my future conversions
If you have it downloaded, you don't need to download again
To change to next song press Right Magnasave
To change to previous song press Left Magnasave
thanks to @Romknight for the script code.
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
JPSalas 6.0.0 Updated September 2025
- Moved LUT to User Options (F12)
- Added some extra options to the User Options (F12)
- Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
485 downloads
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Near Dark (2025) v1.0
By ejvfx
Near Dark (Stern 1979) [VPX Table] v1.0
Inspired by the 1987 film “Near Dark” directed by Kathryn Bigelow, starring Bill Paxton, Lance Henriksen, and Jenny Wright.
This is a VPX reskin/mod of bord’s Stern Dracula (1979) v2.1.1 (adding puppack triggers - no other functional changes were made)
I owned a real Stern Dracula years ago but I was craving different graphics so I jumped into this mod. I've never attempted anything like this but hopefully some folks will enjoy it.
This table was designed for my 3 screen cabinet, with the video player running on the full DMD. I suppose the PupPack isn't required, but it really is the whole point so I'd recommend giving it a try.
I have not attempted to make versions for other cabinet use-cases yet but feel free to dig into it, if you're so inclined.
Since folks sometimes skip the ReadMe...
ROM Installation & Alias Setup (REQUIRED!):
------------------------------------------
Download dracula.zip (do NOT unzip) from VPForums and place it in your Visual Pinball\VPinMAME\roms folder.
Open (or create) the file Visual Pinball\VPinMAME\VPMAlias.txt in a text editor.
Add this line to the bottom:
neardark2025,dracula
Save the file.
Do not rename dracula.zip. The alias tells the table to use the correct ROM.
The DOF effects from Dracula now run on this version of the table as well, FYI.
748 downloads
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New World (Playmatic 1976) JP v6.0.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JP Salas table version 6.0.1 https://www.vpforums.org/index.php?app=downloads&showfile=14905
This table works in DT-FS-VR-MR
This file requires B2S
Added Minimal/Basti Room/PoolBar and Mixed Reality VRRoom on menu
Turn on/off music ambience on F12 Menu
New feature on music:
Download Media70.zip and extract to your Visual Pinball music folder
Download Media70 here: https://mega.nz/file/gqkEWKzD#QZsmdKXdxkSfymBZ0umbwPTETvpFUH8OapztLTX1Zh8
The name of the songs are:
Song1
Song2
Song3
Until Song200
You can replace these MP3 files with your favorite music files until song200.
I will to use these feature in some of my future conversions
To change to next song press Right Magnasave
To change to previous song press Left Magnasave
thanks to @Romknight for the script code.
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
JPSalas 6.0.1 Updated September 2025
- Fixed the credits. It awarded 2 credits when it reached 0 credits.
JPSalas 6.0.0 Updated September 2025
- Moved LUT to User Options (F12)
- Added some extra options to the User Options (F12)
- Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
190 downloads
(0 reviews)0 comments
Submitted
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Nags (Williams 1960)
By scottacus
And they're off!
This table features a number of VPX firsts. Rotating pop bumpers, new B2S methods to make objects move on the backless and fancy Bord vlm lightmaps in the head.
The table has two ways to win free games: your horse wins the race or you score more than certain amount of points. At the beginning of a game the table selects your "Hoss" as shown on the stable doors at the bottom of the backglass.
**NOTE** The flippers on the game are NOT active until a ball goes through an upper gate. Once the game is live the horses move when the bumper with their number on it is hit or if a ball drains through their numbered out lane. Horses move based upon a score motor so multiple horses can move at one time but the first one hit will move the furthest. Your horse can be changed to a new horse if the middle in lane is hit. The game is set to not end on a tilt but if you want to change it to match the schematic you can do that at the top of the script.
Once any horse wins the race that horse's head will light up above the stable doors and none of the horses will move. You can still win free games if you score enough points.
I've been wanting to make this table for some time but I couldn't figure out how to make rotating pop bumpers that interact with a ball. Roth solved this problem by using invisible captured balls as the physical object and putting toy visual pop bumpers over it.
The next major hurdle was making the horses move on the backless. Jarr3 and Stevejones72 came up with new methods for B2S that allow "snippets" to be moved on the backless. This requires the most resent version of B2S found here to work. As a fail safe I also put in 180 individual snippets that can be turned on and off by the script should the end user not choose to update B2S. The difference between the new method and the old is that with the new method the horses will glide down the track where with the old B2S they will jump from one position to another. The script uses another new B2S method from Jarr3 to check the user's B2S version and automatically choose the right method so this should all be seamless to the user.
The table looks awesome because of Bord's blender work and he made vlms not only for the table but also for the lead. He also built out blender models for the wood rail cab which can be seen in VR mode.
3689 downloads
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NICKELBACK
By LAROUILLAS
NICKELBACK (Mod Totem Gottlieb 1979)
Je viens de modifier Totem (Gottlieb 1979) et d'ajouter de la musique.
Magna sauve à droite = musique
373 downloads
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New Wave (Bell Games 1985)
By UnclePaulie
New Wave was a conversion kit done by Bell Games in 1985; utilizing a full reuse of Black Pyramid. Since I just finished Black Pyramid, it was very straightforward to use that as a baseline for the New Wave conversion kit.
@redbone spent a lot of time getting the playfield, plastics, bumpers, targets, and other images just right. He was able to utilize some prior work that @cyberpez did as well. I've included TONS of options in there, as it was a kit, and it appears that lots of different items could be installed. Also Cyberpez requested I add some options he was working on years ago. So, there are alternate plastics, bumpers, flippers, targets, rollovers, rollover lights, led edge lighting, and lots of ball choices... including a few glowballs. All changeable in the F12 menu. I was also able to reuse some work that was done on the cabinet for VR and the backglass. I think Devious626 did lots of that work in the past. And hauntfreaks did some effort in the past on the backglass. Those images have been incorporated as well.
I implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Lots of hours were spent studying gameplay videos to match the table skill shots and physics action.
There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, rollovers and lights, bumpers, plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
Also NOTE: Just like Black Pyramid, Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". Here is the procedure to do this. I've included the nvram in the zip file as well, so if you want to bypass that step and use it instead.
Here is the procedure to set the self-test positions on this Bally 35 MPU table:
1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display
2. Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03.
3. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner.
4. Press F3 to save your changes and reset the table.
Required Software (64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3
1253 downloads
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Nightmare Before Christmas(2024)
By tartzani
' ****************************************************************
' NIGHTMARE BEFORE CHRISTMAS 2024
' Visual Pinball 10.8
' ****************************************************************
' Coding - Oqqsan
' Art Design and 3D - Joe Picasso
' Sound Design - iDigStuff
' Physics nfozzy - Apophis
' VR Implementation - DarDog
' DOF by Darrin VPCLE
' Backglass - Hauntfreaks
' Animated media - Zandysarcade
' 3d flipper models - wolfman
' Based on Friday the 13 by JPSalas
' Layout based on Stern Godzilla's layout Pro version.
' ****************************************************************
' Thanks to all playtesters in VPW
' ****************************************************************
reveal stream :
https://www.twitch.tv/videos/2323774679
BackGlass + Full DMD :
10782 downloads
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Nemesis (Peyper 1986) 1.2 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Batch table.
Support Desktop/Fullscreen/VR and Mixed Reality.
Added flippers/start button animation for VR
This table requires B2S to work included in file
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
Used some artwork from DarthVito and Topper
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Enjoy!
384 downloads
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Nevermind The Bollocks (1977)
By DAMONRA
"Ladies and Gentlemen... The Sex Pistols"
dea TEE table #3 (unplanned) NEVERMIND THE BOLLOCKS 1977. This is the 1977 Table, heavily modified by the Owner (with the Broken Record Mod, The 1977 Plastics, LED Spinner Arrow Inserts, Malcolm Lights, All the Bells and Whistles) mixed with the 1982 ROM (included in the table) featuring State of the Art Sounds and Music...for 1982!
Nudge the Table to change songs but don't TILT, Slam Dance in the POGO but someone will call the Cops, Shoot the targets on the Record Player to light your Band Inlane Roll-Overs and Collect your Band Bonus in the Scoop, Light Five Silver Jubilee Crowns to ignite the Safety Pin Lane and rollover to accumulate Multipliers, Spell & Collect Pistols 3 times to Collect Malcolm and Light the England's Dreaming Spinner, create Anarchy with your Slingshots and build your bonus, and rip those Spinners! Most of All Have FUN! ENJOY!
There is currently no B2S Backglass or Wheel for this Game. Please feel free to create one and share.
INSTRUCTIONS
1. 1 Replay for Score of 500 000 Points
2. 1 Replay for Collecting Malcolm
3. Use the Collect Saucer, or Right Outlane to Collect Anarchy Bonus,
Band Bonus and Pistols Bonuses.
4. PISTOLS Collect 1st Time Scores 10 000, 2nd Time Scores 15 000,
3rd Time Scores 25 000 (MALCOLM)
5. Rockstar Hurry-Up Scores 2 500
6. England’s Dreaming Spinner Scores 1 000 Per Spin When Lit
7. Matching Third Number of Player’s Score to Number on Back Glass at End of Game Scores 1 Replay
**(Playfield contains player instructions also)
Thanks to the Community, and my favorite creators for inspiring me.
Special Thanks to Smaug for promoting the game, and JPSalas as always, a great friend and fellow creator...and my Fam for giving me time to work on these massive endeavours.
THE STORY BEHIND NEVERMIND THE BOLLOCKS VPX ORIGINAL CAN BE FOUND AT THE BELOW LINK
CHEERS, dea TEE out!
917 downloads
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NorthStar(Gottlieb1964)-Avago-NFozzy-VR-Scorbit V1.0.3
By RusstyT
This is my take on Loserman76's North Star recreation. The game maintains Loserman's original layout because it plays so good in this configuration with nFozzy physics. I worked with Rajo Joey to replicate the bouncy response of this table we saw in a video of the game being played. The rolling ball, rubber post bounce table sounds have been adjusted and the lighting has been redone to give an incandescent light effect.
In the 1.0.2 version there are new plastics, apron, apron walls, removal of unwanted reflections, Virtual Reality sidewalls set to invisible for cabinet mode and turned on reflection for posts and lane guides.
The Game was made with VPinballX10.8RC4, VpinMame3.6 & Backglass Server 2.1.1.0 Version 3b 1a917
Ball lift Right Magna Save Ejects the ball to the plunger lane.
VirtualReality options
Select the original cab or the ice cab set at line 26 of the script.
Select the frosty room or out in the open cold wilderness on the ice rock which with the right magna save when in VR mode.
Scorbit
For those familiar with scorbit set Scorbit active at line 32 of the script and the folder for the Tables folder is titled NORTHSTARQR. The Scorbit files required to play the game are included in the downloads section.
For those not familiar with Scorbit check it out here
Avago team for this mod to Loserman76's table are;
RusstyT-Artwork, sound, lighting and additional script
Leojermric VR backglass with mechanical reels
Flux- Scorbit
Virtual Reality-Rajo Joey physics and game advice
Hauntfreaks- Tips on Lighting
StudlyGoorite and Cliffy- Table checks for release
Gravy and Beitekweit Joined us for the 1.0.3 release
VPinHelp- Thankyou for your involvement.
Thankyou to all those who had a hand in this game before me and I'm glad to put my chapter of this table to rest.
1615 downloads
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NBA (Mac 1986) 1.3
By Javito
Nba (mac 1986) se ha mejorado la iluminación, materiales y el b2s espero que os guste
439 downloads
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Nuka~Cola - Pop-A-Top Pinball (Clairvius 2024)
By clairvius
I've journeyed deep into the barren wasteland to recover the last surviving Nuka~Cola – Pop A Top pinball machine. It has been painstakingly restored to it's former glory, just to share it with you lucky survivors. This ultra rare silver ball masterpiece was once A Nuka~Cola promotional item only available to play at participating Red Rocket Fueling stations. Unfortunately, only one machine survived the bombs, but now it can be forever enjoyed in a shelter near you thanks to this reproduction.
This EM machine was made in celebration of my Fallout VPX table. Huge thanks goes out to @EMUnderdogs for allowing me to use their 8 Ball table as the basis of this re-skin. All the credit goes to them as well as everyone else who worked on the original table.
Game Rules
Hit the Cappy and Bottle skill shot for multi-ball. Every time you hit the upper kicker It will add 1 additional ball to game-play. Get as crazy as you want, but be weary, it's not as easy as it sounds.
Each drop target bank has both a 2x and 3x bonus. Drop all 4 targets to light 2x, drop them a third time to score 3x bonus. Spam the drops for massive Nuka~Points gain.
Hit the Nuka~Cap Spinners to really rack up your score, but be warned, this shot can be both blessing and curse. Make sure you don't loose your soda directly down the drain.
Installation Instructions
Table and B2s are included with this download. For desktop play you will not need the B2s only the Table file. For 2 screen and above use the B2s.
For 3 screens or more, set pinup popper to play the DMD media during game-play. This will loop the included DMD video with Nuka~Cola advertisements and game information non-stop as you play the table. This can be done in the game management menu.
No Rom is needed for this table.
Thanks for playing and remember to enjoy a nice cold Nuka~Cola!
938 downloads
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NASCAR (Stern 2005)
By TastyWasps
Welcome NASCAR Race Fans!
It's time to tidy up the tracks for the NASCAR races....
This remaster carries the torch from the original tables from JPSalas, Zedonius and Requlem.
The following game play and graphical updates have been added and are revving to go:
* nFozzy/Roth Physics
* Fleep Sounds
* Flupper Domes
* Dynamic Ball Shadows
* Roth Stand-Ups
* Multi-Ball Cradle Collisions
* Playfield Mesh
* Mega "VR Garage" 3D Room
* Play Balance and more Play Balance
Assistance from the Pit Crew:
* Full rebuild on lighting and shadows from hauntfreaks
* Main VR Backglass and Talladega Nights VR Backglass by hauntfreaks
* Added missing back panel mini bulbs with help from hauntfreaks and m.carter78
* Light mapped side blades by m.carter78
* Various script clean-ups and GI update from m.carter78
* VR Garage 3D Room converted for VPX in blender by JoePicasso
* Base VR Cab assets by Ext2k.
* Flupper Dome visual improvements by Robby King Pin
* Misc. Advice / Tweaks: apophis, passion4pins, bord, Darthvito, Sixtoe, HayJay
* VPW Testers: PinStratsDan, HayJay, Wylte, StudlyGoorite and all others above
A preliminary alt-sound from Redbone to improve any "crackle" sounds from the ROM is located here:
https://mega.nz/folder/ijJ2AThS#TSAl15LooFz993dbRn_P2Q
This is a racing themed game, the ball moves pretty fast so be ready to get your reflexes in check. There is a unique feature of balls racing around the outside track banging up the sides which is one of a kind and the vibe is totally NASCAR.
Enjoy the Races!
P.S.
If any contributing author was missed in these credits, please PM me and it will be addressed.
5474 downloads
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NFL (Stern 2001) Hanibals 4k Mod
By Hanibal2001
NFL (Stern 2001) (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
New 4k Playfield, Toy movements smooth up, light effects, and plastic updates
What is new in this Mod ?
It is a really rare Pinball game with a lot of difficulties to get pictures and informations about the original Pinball game...
I have rebuild the playfield in 4k with original parts as best as it was possible.
Also it will have now a new and smooth toy rotation movement, so it looks like the original now.
I did some light effects for a better presentation and update some plastics.
I hope you enjoy this update, because I'am a NFL fan and I like to have fun by playing this 🙂
1594 downloads
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Naruto pinball
By marcoolpops
Please hit f1 and uncheck usesound
This is my first mod table please dont be rude.
STARTING THE NARUTO QUEST
One to four ninja can embark on the quest. New ninja can join by contributing chakra and pressing START until the end of the first battle. After that, pressing START cancels the ongoing quest for all ninja and initiates a new one.
SHURIKEN SKILL SHOT
Throw the shuriken from the launcher to hit one or more of the "FEEL THE POWER" ninja targets. 100K for "POWER," 200K for "THE," and 300K for "FEEL." Hitting multiple targets will combine their values.
SO YOU MESSED UP...
A thrown shuriken that fails to score any points before disappearing will be redeployed. This rule doesn't apply after sealing a shuriken or if the shuriken rebounds into the launcher lane.
MOVING THE WIND STYLE JUTSU
Scattered across the battleground are eight targets. Two of each: NE (Northeast), NW (Northwest), SE (Southeast), and SW (Southwest). These are easily identified by either the symbols or color: NE/Red, NW/Yellow, SE/Orange, and SW/Green. Depending on the difficulty level, a target is highlighted for the ninja when launching their 'first' jutsu of each battle. The targets that need to be hit are illuminated on the ninja compass at the center of the battlefield. Once all these targets are hit, the seal will activate.
After sealing shuriken 1, the ninja must hit different targets to activate seal 2. After sealing shuriken 2, the multi shadow clones Jutsu will activate.
The sequence of targets for the first Summoning Jutsu can be struck in any order. From the second time onward, only one direction can be targeted at a time. Once an orientation is completed, another will activate.
Skyway to ramens are accumulated throughout the Naruto quest.
Get ready to dive into an epic journey, where your ninja skills will be put to the test, and destiny awaits at every turn of the battle.
Here, at the Naruto table, you are much more than just a player; you are the hero of your own narrative. Each thrown shuriken, every target hit, and each ramen collected will bring you closer to the ultimate mastery of ninja arts.
Remember, the key lies in perseverance. Every failure is an opportunity to grow, every obstacle is a chance to prove your resilience. Whether you are alone or accompanied by fellow ninjas, teamwork and cooperation will be your most loyal allies.
Never forget that power resides within you, and every decision you make shapes the course of your destiny. Whether it's the precise throw of a shuriken or the wisdom in using your ramens, each choice matters.
So, arm yourself with courage, sharpen your skills, and plunge headfirst into the captivating universe of the Naruto table. May the strength of the shinobis guide your actions, and may your victories be as radiant as the rising sun over the hidden village of Konoha.
393 downloads
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Night Rider (Bally 1977)_VR Room
By DarthVito
VR Room added to @Goldchicco's table. There's a known issue where the ball needs to be nudged after being launched. Uses rom nightrdb. @hauntfreaks bs2 required and included
619 downloads
(2 reviews)0 comments
Updated
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Night Rider (Bally 1977)
By Goldchicco
This is a complete rebuilt of allknowing2012 table ver 1.0b
10.6 TABLE
Solis State version of the table
Big thank you to you to:
Thanks for FP author Klodo81 and Hauntfreaks for their PF and Plastics images
What's new:
* New lights, new lighting
* Correct table lights code
* New script
* New table physics
* Added nFozzy flippers (thanks @agentEighty6)
* Added light bulbs primitives for GI
* New GI
* Added Flippers Shadows and Ball Shadows
* Reworked all the images, cleaned and upscaled
* Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
* Tuned Slingshots
* Corrected Rubbers Hit Height
* Corrected Flippers lenght
* Added JP's LUT code
* New instruction Cards in the apron
* Repositioned Bumpers correctly
* Adjusted general table physics (added dampeners)
* Added top kicker hole enhancement to make more realistic
* Adjusted numerous table elements physics properties (thanks @agentEighty6)
* Other small tuning
Press F6 and configure the Dip switches to select 5 balls and other features (need to do this only once)
To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
Permission to Mod: Yes with approval
2219 downloads
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Nugent (Stern 1978) 2.2
By WED21
Not a complete rebuild of my first version but pretty close.
Here's the list:
'VERSION 2.0
'THINGS I CHANGED
'DIP SWITCH MENU THANKS TO Inkochnito and 32Assassin
'JP BALL PHYSICS
'JP PLAYFIELD SETTINGS
'JP FLIPPER SETTINGS
'SORTED ALL RUBBERS AND CHANGED VALUES
'CORRECT FLIPPER SIZES
'BUMPER STRENGTH CHANGED
'SLINGSHOT STRENGTH CHANGED
'NEW SOUNDS ALL IN SSF
'ADJUSTED FLIPPER PINS HEIGHT
'CHANGED OVERALL LIGHTING
'CHANGED PEG MATERIAL TO RED
'NEW DT BACKGROUND IMAGE
'CHANGED A FEW MATERIALS
'REDREW PLUNGER COVER
'REDREW APRON
'TOUCHED UP SOME PLAYFIELD SPOTS
'ADDED MISSING GI LIGHTS AND REMOVED WRONG LIGHT
'PROBABLY SOME OTHER CRAP I FORGOT
'VERSION 2.1
'THINGS I CHANGED
'FLEEP SOUNDS
'NEW PHYSICS
'LOWERED FLIPPER, BUMPER, AND SLINGSHOT STRENGTH
'VERSION 2.2
'NEW LIGHTING AGAIN
'NEW GI LIGHTING
'FIXED BUMPER LIGHTS
'NEW BALL IMAGES
2368 downloads
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Nine Inch Nails Music Table with PupPack
By darthwhat
Will you fall into a downward spiral?
Nine Inch Nails with PupPack! I plan on redoing most of my music tables so if you have the old version of my NIN table please delete everything before installing this one.
There are 2 download links (both are the same file) so if there is any restrictions from one download link you can try the other. The zip file includes The vpx table, wheel image and the pup pack. The puppack comes with a bunch screen options to suit your cabinet needs, just choose your bat file. You can also add your favorite NIN videos to the favorites folder of the NINPUP folder.
Shoutouts!!!! I want to thank TeamTuga and JP salas for their work on the original table. If it wasn't for these amazing guys, I wouldn't have been able to create this table. They are the best!
Hope you enjoy!
1711 downloads
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Download Statistics
28788
Files102476
Comments41840
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