Jump to content
  • What's Next?

     

     

VPX - Pinball Tables

Sub Category  

VPX - Pinball Tables

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

47 files

  1. Hook (Data East 1992)

    Based on the Data East Hook table.
    Credits:
    Dark, Akilles, Zani, Cesar Emanuel, Dev Team, JPSalas, sorry for not remembering all those who contribute to the  game and the community.
    Enjoy the game !!
    https://www.youtube.com/watch?v=UeAHMg8_hR0

    2445 downloads

       (2 reviews)

    0 comments

    Submitted

  2. Harley-Davidson

    goldchicco - thanks for letting the mod
    I tried to make a PUPPack for this table - unfortunately I only managed to run one music video. Maybe someone smarter will be able to run the remaining music videos
     

    1246 downloads

       (1 review)

    9 comments

    Updated

  3. Hot Tip (Williams 1977) – v1.0 – S34

    An almost from scratch build of my first ever upload! Big thanks to Herweh for his incredible stuff, and another special thanks to 32assassin for bringing this table to VPX!!
     
    Credits:
    - Herweh for the incredible saucer physics, scripting all moving parts, SSF sounds and reworking the rest of the script! Thanks, man!
    - 32assassin for bringing this table to VPX! I used his table as a base for all of this.
    - Mlager8 for his incredible Apron redraw!!
    - Poppote for his ultraclean original artwork. Made the 8k upscale alot easier!
    - Bord for the shooterlane image and playtesting!
    - BorgDog for the wood image!
    - Thalamus for playtesting and kicking everybodys ass in the forums!

    1463 downloads

       (5 reviews)

    13 comments

    Updated

  4. Hook (Data East 1992) VPW Mod

    BANGARAAANG!! Hook Table Tune-Up by members of VPin Workshop Discord. This one was supposed to be just a fast physics update, but we ended up rebuilding almost the whole table. We added some Flupper inserts, Skitso-style inserts, new flashers, Fleep SSF sounds, latest nFozzy physics, some new textures, Ramp rework, plastics, VRRoom, countless hours of tweaks and testing.
    -          Inserts: iaakki, Skitso
    -          nFozzy physics: Benji, iaakki
    -          Re-alignment: Sixtoe, Cyberpez, Skitso, iaakki
    -          Ramps: Tomate
    -          Fleep Sounds: iaakki
    -          Lighting: iaakki, Sixtoe, Skitso
    -          Plastics: Sheltemke, iaakki, Tomate, sixtoe
    -          VRRoom: Sixtoe
    -          Miscellaneous tweaks: Skitso, Cyberpez, iaakki, Sixtoe, Tomate
    -          Testing: Rik, VPW team
     
    This release would not have been possible without the legacy of those who came before us including Javier for the original VPX version, Dark for the Skull, Ramp and Town primitives and Bigus' mod playfield and backboard image.
    Thank you to Flupper for 3D insert techniques, Rothbauerw for nFozzy physics and Fleep for sounds techniques.

    5796 downloads

       (13 reviews)

    48 comments

    Updated

  5. Hextech (Original 2016)

    Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2.
     
    Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active),  two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/
     
    Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time  it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points.
     
    I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything.

    Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?"
     
    Take Care

    218 downloads

       (1 review)

    3 comments

    Submitted

  6. Hardbody (Bally 1987)

    Hardbody (Bally 1987)

    2392 downloads

       (7 reviews)

    23 comments

    Updated

  7. Honey_(Williams_1972)_Thal.rar

    Honey / IPD No. 1230 / December 17, 1971 / 4 Players
     
    This started out by me being a bit bored.
     
    I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table.

    Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had.
     
    NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!!
     
    Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table.
     
    Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing
     
    I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims.
     
    All in all, happy to have finised this, learning the hard way what not to do
     
    Original Resources : Starman
    DOF : Leeoneil
    Highscore tape : BorgDog
    VPX version : Thalamus
     
    A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun !
     
    Table is free to mod for anyone except Bogus1 !!

    Enjoy.

    1095 downloads

       (4 reviews)

    45 comments

    Updated

  8. Hot Shots (Premier 1989)

    This is a conversion of Destruk and MNPG's VP8 version of a 1989 Premier Hot Shots pinball table. Many thanks to Destruk and MNPG for their work on the earlier version. This VPX mod was done by Rascal. It needs the rom file "hotshots.zip" to run. Do not ask me for the rom, google search or find a friend. I put a lot of work in this so be kind.

    760 downloads

       (1 review)

    1 comment

    Updated

  9. Hit The Deck (Gottlieb 1978)

    Hit the Deck
    Build/Coding by Loserman76
    Artwork by GNance
    Chris Aguilar - card images

    303 downloads

       (1 review)

    2 comments

    Submitted

  10. Hokus Pokus (Bally 1976)

    Hokus Pokus (Bally 1976)
    Artwork done by GNance
    Source images provided by WRD1972

    354 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Hardbody (Bally 1987)(VR Room)

    The table is made by @ARMYAVIATION
     
    I would like to thank the following people:

    @ARMYAVIATION for the permission to put his tables in a VR-room.
    @UnclePaulie for help with the alphanumeric display.
     
    If I forget someone, please tell me.
     
    Info
    It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode.
    To change the mode, open the script and edit the lines 29/30 at the beginning of the script.
     
    I can't remember all of the changes, unfortunately, since I created the table a few months ago.
    I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR.
     
    This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes.
     
    Test it yourself and if you notice anything negative, let me know.
     
    There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script.

    562 downloads

       (2 reviews)

    2 comments

    Submitted

  12. Hang Glider (Bally 1976)

    VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021.
     
    loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family.
     
    Original Description;
    Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to!
     
    VPW Gliders
    ========
    Graphics: Benji
    Scripting: gtxjoe, apophis, scottacus
    Physics: Benji, apophis
    Drop Targets: gtxjoe, apophis
    Shadows: apophis, Wylte
    VR: Leojreimroc
    Numerous Tweaks: Sixtoe
    Testing: Bord, VPW
     
    VPW change log
    ===========
    '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). 
    '005 - apophis - added RTX BS
    '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes
    '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K).  Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet
    '008 - Benji - Changed pivot of all drops and targets 'one more time'...
    '009 - gtxjoe - Added roth drop target scripting.  Drop targets work but sometimes hard to drop.  Not sure why.
    '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims
    '012 - gtxjoe - Worked on drop target animation.  Works but target primitives need to be rotated 180 degrees.
    '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up
    '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing
    '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings
    '                Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture.
    '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron  with on/off image that needs to be hooked up.
    '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound
    '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things
    '020 - scottacus - flipper tricks and the DT code.  If you part out posts those could be dampened.
    '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation.
    '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. 
    '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources 
    '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments
    '025 - apophis - added drop target shadow functionality
    '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters.
    '027 - leojreimroc - Added VR Room.  Added Buzzer sound for "Over the Top".  Slightly enlarge Apron.
    '028 - leojreimroc - Added bar and Fancy Minimal Room
    '029 - leojreimroc - Removed Bar Room.  Disabled Bumpers and Slingshots during tilt.  Slightly adjusted VR Cabinet size.
    '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows
    '031 - Sixtoe - fixed stupid script mistake, removed redundant images
    '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), 
    '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!,
    '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code, 
     

    2922 downloads

       (7 reviews)

    62 comments

    Updated

  13. Honey (Williams 1971) with VR ROOM

    Hi, I just added VR ROOM at this great table from @klodo81
    Enjoy

    177 downloads

       (1 review)

    0 comments

    Submitted

  14. Haunted House (Gottlieb 1982) VPW

    In the darkened hall, the pinball's eerie call,
    A haunted house awaits, where ghostly thrills enthrall.
     
    VPW proudly presents our 13th blender toolkit based table (spoooooky)! It was just over a month ago that Apophis challenged Cyberpez with a scary proposition: update his Haunted House table with the latest techniques by Halloween. From there they summoned otherworldly powers of Rothbauerw and Tomate and the team found a way through the darkness with nothing but the glow of the pinball to light their way. 
     
    VPW TEAM
    Cyberpez - Table maker, blender builder, and seance medium
    Apophis - Script toiler, undertaker
    Rothbauerw - Physics master, magician
    Tomate - Blender, baker, chef
    Hauntfreaks - Sideshow artist
    Sixtoe - Dust collector
    Testers – PinStratsDan, Primetime5k, BountyBob, passion4pins, bietekwiet, somatik, nFozzy, TastyWasps, Wylte, bord, Studlygoorite
     
    Notes:
    Use the in-game option menu to view many spooky options! Hold down both magnasave buttons before starting a game to open the menu. Yes, you need to use the magnasave buttons to operate flippers in the attic and basement, however you can optionally choose to use just normal flippers (at the risk of being cursed for life, so beware).  Update your DOF config if you want to enjoy some minor enhancements

    5776 downloads

       (40 reviews)

    86 comments

    Updated

  15. Hurricane 1991 Balutito MOD

    After reading your positive feedback on the Cyclone table, I contacted Herweh to ask for permission to modify his Hurricane table.
    And with a lot of kindness he said yes  Thank's to him
     
    you will therefore be able to complete your collection with this revisited playfield, plastic apron pinball table. I didn't modify the music because I think it's going well.
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    5960 downloads

       (6 reviews)

    31 comments

    Updated

  16. High Speed MOD

    High Speed MOD 3.0
     
    "Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
    starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
    Of course, a lot of great people from the VP community help me with big and small things.
     
    Changes and additions:
     
    - nFozzy's physics
    - Fleep's sounds (some sounds was replaced)
    - flupper's 3D inserts
    - flupper's flashers (ON flasher modified)
    - wire ramp texture
    - metal walls texture
    - traffic lights 
    - some playfield resize
    - plastic added
    - fake plastic borders
    - sharpened colors of plastics
    - black ramp protector (I did what I could without rendering)
    - black ramp enter area
    - playfield shadows modified
    - backwall, sidewalls, metalwalls reflections
    - dynamic shadows
    - Virtual Room
    - big GI rebuild
    - many elements added, position corrected
    - materials, envirnoment, ball changed
    - ball shooter trought gate is invisible now
    - and a lot of little things I don't remember

    First, I would like to thank again 32assassin and everyone who made the original table!

    Special thanks to (without you, it wouldn't have happened):
     
    - Sixtoe (big help with new flupper's domes, and many other things).
    - Bord (PF shadows, tips and tricks and a lot of help before that mod).
    - Rawd (VR cabinet, dynamic shadows, many other things).
    - Tomate (new wireramp and metal walls textures, many other things).
    - scampa123 (3D inserts code, tips and tricks).
    - apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
    - armyaviation (plastic scans, not used yet but they will be).
    - Thalamus (erratic solenoids problem, suggestions).
    - Unclie_Paulie (suggestions, fix some Desktop problems, other things).
    - Rothbarew (a lot of help and suggestions on all that mod process).
    - Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).
     
    I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
     
    Have a nice day.
     

    ---------------------------------------------------------------------------------------------------------------------------------------
    First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
     
    As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
     
    Big thank you to and credits to:
     
    - 32assasin, Flupper1, Krugger99, nFozzy for the original table.
    - DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
    - Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
    - jpsalas (flashers reflections)
    - Fleep for his great mechanical sounds
    - everybody who helped me with VP
     
    Changelog:
    - new physics
    - apron and bumpers (Sliderpoint's primitives and modified textures)
    - traffic lights, black ramp, playfield shadows (Bord)
    - flipper bats (Flupper1)
    - flashers (Flupper1's modified)
    - flashers reflections on the walls
    - GI lighting
    - inserts lighting
    - materials
    - envirnoment
    - fastflips
    - ball
    - ball shadow (ninuzzu)
    - some metal walls now are metal wires (like on real table)
    - many resized, replaced and modified elements (walls, rubbers, plastics...)
    - small items have been added and changed/moved (screws, rubbers, textures...)
    - a lot of changes in the table sounds
    - some little changes I dont remember
     
    Have a nice day
    ---------------------------------------------------------------------------------------------------------------------------------------

    3400 downloads

       (17 reviews)

    71 comments

    Updated

  17. Harley Quinn (HauntFreaks 2017) in ultra-mega-real 4k

    (re-upload from 2017)

    Harley Quinn (HauntFreaks 2017) supercalifragilisticexpialidocious real 4K
    originally diamond lady by JPsalas
    Graphics and Layout mod by HauntFreaks
    RGB LED effects and F6 menu implementation by Ninuzzu
    Drop Target lighting by BorgDog
     
    I am NOT a fan at all of pins with photos, especially on the playfield…
    BUT the table looked to me to have good bones, and since JP did the original I knew it was done right… also I’m not really a fan of Harley Quinn (suicide squad was terrible) BUT again she is the Queen of Diamonds and has an overabundance of artwork it was a no brainer to put two and two together… so after editing 50-80+ images for the PF, Plastics and BG… and also altering the tables layout my end of the project was good to go….
    after that having Ninuzzu implement my vision of RBG LED inserts, he went above and beyond by adding f6 menu function and a bunch of other opinion goodies…
    BorgDog as always bailed me out when i cant figure stuff out myself by adding droptarget lighting…
     
    F6 menu options:
    -RGB inserts off and on
    -RGB GI off and on
    -Ball standard, harley logo, and glow balls
    -Flippers standard, and glow bats
     
     >>>>>>B2S LINK<<<<<<
     
    WARNING!!! Exclusive Fullscreen users!!
    this table uses the f6 menu system, before setting the tables default settings turn off Exclusive Fullscreen set defaults then reactivate Exclusive Fullscreen…. if this is a problem , you shouldn’t be using Exclusive Fullscreen in the first place

    2122 downloads

       (5 reviews)

    10 comments

    Updated

  18. Hollywood Heat (Gottlieb 1986)

    another old re-upload from vpinball, no need to re-download if you already have, nothing has changed.
     
    I initially chose this table as something that looked fun to re-theme for Hauntfreaks awesome Bubba the Redneck Werewolf table and also because it had not been built in VP for a long long time. I built the Bubba table based on the map in the manual.  After getting that going I went in search of quality images to build the Hollywood Heat, and found some, sorta kinda OK playfield images.  But alas get them forged into shape again with help from my buddy haunt.  Found some pretty good plastic images on the internet for most of them, and rebuilt a few that weren't so good.  Bord was nice enough to offer his services to build the ramp as he did for Bubba, and I think it turned out amazing, so another big thanks to bord.  Thanks also to sliderpoint for all the play testing, advice, critiques, and helping out a lot.
    I think that covers the bulk of it and I'm sure I missed others..but thanks for ball control script by rothbauerw, ball shadows by ninuzzu, fastflips by nfozzy, primitives by dark, slider, haunt and others I'm sure.
    I'm sure there are things that will need to be fixed, that's the way of these things, so be sure to let me know about them and I hope you have as much fun playing it as I did building it.. back to em and system 1's for me.

    1125 downloads

       (2 reviews)

    14 comments

    Submitted

  19. Heat Wave (Williams 1964)

    One of the all-time greatest Kordek/Stenholm collaborations, Heat Wave has a unique layout with a center drop target, two swinging targets, and an advancing thermometer in the backbox. This is Williams pinball at its absolute best.
     
    Hold the left flipper before the game for the option menu. 1 or right magna save operates the ball lift.  
    Special thanks to Scottacus for the script and the B2S and Shannon for the playfield and apron redraw.
    Thanks also to DarthMarino for permission to use his backglass images and to the beta testers.

    1085 downloads

       (4 reviews)

    40 comments

    Submitted

  20. Harley Davidson (Sega 1999)

    Special Thanks to:
     Goldchicco & 32assassin : VPX Conversion 
     edizzle and batch:  VP9 table 
    VPW: Tutorials, example table and its constant innovation and improvements to visual pinball
    frezzy and team for their magic in VPX and VPE
     
    Last game produced by Sega, production continued by Stern . Fred Young said that he did voice characterizations for this Sega version
     
    I tried to recreate the table after Goldchicco authorized me to play with his conversion, the first attempt was the mod with a different art, now I bring you this one where the existing playfield was repositioned and reworked in a more correct way according to the real one
    It's what I could do with the few images I got of plastics and playfield, recreated trying to match the originals
    And remember this is not a business if you want to make money look for another way do not harm this incredible community of good people

    3615 downloads

       (5 reviews)

    39 comments

    Updated

  21. Halloween 1978-1981 (Original 2022) VPX

    Halloween 1978-1981 (Original 2022) VPX
     
    UPDATE: Halloween 1978-1981 (Original 2022) 1.03
    - - - - - - - - - - - - - - - -
    After extensive play in a tournament last week, a couple of small bugs were discovered:
     
    - Some lights not lighting up in order: FIXED
    - Multi-ball activation not fast enough: FIXED
    - Some repeat audio callouts on the drain: FIXED
     
    You ONLY need to download the table itself for this update.
     
    No other files were edited / changed.
     
    Thank you for all the comments, reviews and beer support! Apophis and I much appreciate it!
     
    - - - - - - - - - - - - - - - -
     
    BACKSTORY:
    - - - - - -
    This table is solely based on Halloween (1978) and Halloween II (1981) with a small reference to Halloween III (1982)
     
    Halloween 2 is one of the greatest movie theater experiences in my life!
     
    I was 11 and saw it in the theater after seeing the original Halloween (1978) on the original NBC broadcast (edited of course).
     
    The movie audience went absolutely nuts during the whole movie and people were screaming, running out - and when Loomis blows up Michael Myers at the end of the movie, everyone cheered - until he came walking out of the fire - and they started screaming "OH SHIT!!!!"
     
    I will never forget that experience!
     
    - - - - - -
     
    I started this VPX table back in 2018 with Xenonph about a month before the Halloween 2018 remake was gonna come out in movie theaters ... and I got about 80% done with the skills I had at the time which was basically a re-skin with some sound and music added.
     
    Then I went to see the 2018 remake of Halloween and absolutely hated it ... Fucking Blumhouse Garbage!
     
    I was so disappointed in the 2018 remake that I lost interest in finishing this table all together ...
     
    Cut to 4 years later ...
     
    After several years of medical issues / problems, and life and work taking up most of my time ... I decided to take another look at my table I had done about a month ago.
     
    I showed my progress to Apophis and he urged me to finish it in time for this Halloween season - because he thought is was a decent start and worth finishing.
     
    Since I starting using / learning VPX 2018, I have learned a lot more about making / modifying tables ... and between Apophis and I, we completely rebuilt the table it was originally based on (Medusa) replacing every single part on the playfield, re-writing 99% of the script, AND added a slew of new features, effects, and actions to it to basically now be able to call this table an ORIGINAL, and not a re-skin anymore.
     
    No detail or addition to this new table was added without serious thought put forth, and wouldn't enhance / add to the overall gameplay. Everything was approached with the "let's make it the BEST it can be!" attitude.
     
    If Apophis had not urged me to finish this table, or dedicate the time he did to work on this with me ... this table would never have seen the light of day - nor look / play as well as it does. And for that I am truly grateful.
     
    You can expect to see more great things come from the two of us collaborating in the future.
     
    As you can guess - this table took a huge amount of our time to create and make as perfect as possible - PLEASE SHOW YOUR SUPPORT BY USING THE LIKE BUTTON, COMMENT OR REVIEW, OR BEER US!
     
    So - without furthers a-due: "It's TIME, Michael! BOOM!"
     
    NOTES:
    - - - - -
    There are multiple ways to gain serious points on this table, SKILL SHOT, MULTI-BALL, BONUSES, and EXTRA BALL!
    Be sure to READ the RULES for the table by pressing and HOLDING the RIGHT magnasave BEFORE starting an actual game.

    TABLE OPTIONS:
    - - - - -
    We took a great amount of time to make sure this new table had all the necessary options for the player to get the full experience from it - whether playing in Desktop / Cabinet Mode, a system with robust sound system, or little computer speakers. Every aspect of the sound can be adjusted at the top of the script for you to be able to balance out ALL the sounds of the table to your personal preference.
     
    Mechanical Volume, Ball-Rolling Volume, Ramp-Rolling, CallOut Volumes, Effects Sounds, Simulated ROM Sounds, Music Volume, etc can all be adjusted to exactly what you want the table to sound like when you are playing.
     
    Additionally, there are 9 levels of LUT adjustments that can be made holding down the LEFT MAGNASAVE and then pressing the RIGHT MAGNASAVE. We strongly suggest you get the LUT set to how you want BEFORE you play a game because this table used the MAGNASAVE buttons for the 'Fire Gun' save post between the slippers during gameplay.
     
    The overall GI color scheme can be set as well from Normal, to Blue, to Orange coloring. This option can be permanently set at the top of the script, but can also be changed on the fly by pressing the BUY-IN (2) key on your keyboard during gameplay.

    SETUP:
    - - - - -
    Copy / Move the .vpx table to your 'Tables' folder.
    Copy / Move the B2S file to your 'Tables' folder - Make sure it is names exactly the same as the table. (If you use B2S Backglass files)
    Copy / Move the folder 'Halloween' to your Music folder. (Example: /Music/Halloween)
    DMDs and Topper have been included with this package. Choose the DMD (and Topper) that will work best with your system and load it into your front end (Ie: LCD DMD or Real Color DMD)
    Multiple versions of the Backglass (for cabinet users) have been included. Choose which backglass you like best to use with this table: Pro, Premium, or Limited Edition.
    This table was originally built and fully updated in VPX 10.62 and has been tested in 10.62 and 10.72. It HAS NOT BEEN tested in 10.8 because at the time of release 10.8 is still in Beta.
     
    CREDITS:
    - - - - -
    Apophis:
     - Physics: nFozzy physics, RothFozzy flippers, Roth drop targets and stand-up targets, playfield mesh
     - Visuals: Dynamic shadows, flipper primitives, lightning GI effect, GI dimming effect
     - Audio: Fleep sound effects, Ramp and ball rolling sounds
     - Scripting: Ballsave gate and Multiball mods, Ball number tracking, VUK kickers, Dip switch settings, Rules card zoom, new DOF commands
     - Countless other fixes and updates
     
    HiRez00:
     - All Screen Graphics (Playfield, Backglass, DMD, Topper, Wheels)
     - Table's  Special Visual FX and Animation
     - Callouts, Sound Effects and Music Editing and Mixing
     - Conceptual design, add ons and updates
     - Additional Lighting
     - General scripting updates, additions and options
     
    Testing: FriscoPinball, AstroNasty, PinStratsDan, Smaug, Apophis, HiRez00
     
    Xenonph: Lighting effects and GI coloring
     
    Additional Custom Callouts: Unsavory
     
    Moral Support and Putting Up with our Crazy Hobby: Mrs. HiRez00 and Mrs. Apophis (our Wives)
     
    JP Salas: Original 'Medusa' Table

    '   USER SCRIPT OPTIONS
    '***************************************************
    '
    ' - Change LUTs buy holding down left MagnaSaves and then pressing right MagnaSaves
    '   You should adjust the LUT before playing an actual game because MagnaSaves are used for 'Shoot Gun' post during gameplay.
    ' - Change the general illumination lights color by pressing the Extra Ball Buy-in button (or the number 2 button)
    ' - View a zoomed in Rules Card by pressing right MagnaSaves button before starting a game.
    '
    '----- General Sound Options -----
    Const VolumeDial = 0.8         'Overall Mechanical sound effect volume. Recommended values should be no greater than 1.
    Const BallRollVolume = 0.4      'Level of ball rolling volume. Value between 0 and 1
    Const RampRollVolume = 0.7      'Level of ramp rolling volume. Value between 0 and 1
     
    '----- Game Sound Option -----
    Const MusicVol = 0.8             'Level of music volume. Value between 0 and 1
    Const CalloutVol = 0.8           'Level of callout volume. Value between 0 and 1
     
    '- Simulated ROM Sound Option -
    Const ROMSim = 1                 '0 = Off, 1 = On (Simulates 80's Rom Sound Beeping When Score Increases)
     
    '----- GI Color Options -----
    colornow = 2             '0=Normal,1=Blue,2=Orange
     
    '----- GI Dimming Option -----
    Const GIDim = 1          '0=Normal GI lights behavior, 1=Dim GI with flipper current draw
     
    '----- ColorDMD --------
    CDMD = 4                '0=Yellow,  1=Red,  2=White,  3=Blue,  4=Reg Orange
     
    '----- Flipper Colors --------
    Const TopFlipperColor = 1      '1=White,  2=White No Text, 3=Orange, 4=Halloween
    Const BottomFlipperColor = 1      '1=White and Black, 2=White and Orange, 3=Halloween
     
    '----- Spinner Style --------
    Const SpinnerStyle = 1              '1=Halloween II Logo, 2=Halloween Logo, 3=The Shape (MM Mask)
     
    '----- Shadow Options -----
    Const DynamicBallShadowsOn = 1      '0 = no dynamic ball shadow ("triangles" near slings and such), 1 = enable dynamic ball shadow
    Const AmbientBallShadowOn = 1         '0 = Static shadow under ball ("flasher" image, like JP's)
                                                                                 '1 = Moving ball shadow ("primitive" object, like ninuzzu's)
                                                                                 '2 = flasher image shadow, but it moves like ninuzzu's
     
    '----- ROM Option ------- So as to not interfere with existing Medusa VPX table settings -----
    Const cGameName = "medusa"          ' Regular Version
    'Const cGameName = "medusaa"         ' Free Play
     
    - - - - - - - - - -
     
    Don't be a leech and just download the files ... leave a comment or at least hit the LIKE button if you download it and like it!
     
    You can show some support by hitting the 'Beer Me' button above ... I like beer! This is not to be considered 'begging' or a 'demand' on my part ... simply a nice gesture for the work I upload here!
     
    Please do not post this .zip or any of its contents anywhere else for download - you will be sacked!
     
    - - - - - - - - - - - - - -
     
    PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
     
    DO NOT include any of these files with other downloads or projects without asking permission first.
     
    All Logos, Characters, Copyrights and Trademarks property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
     

    35285 downloads

       (86 reviews)

    169 comments

    Updated

  22. Hot Line (Williams 1966) SG1bsoN V1.0

    Here is my Re Creation of the fantastic Williams EM Hot Line from 1966
     
    I used my own Hot Line machine as a base to get the VPX version as close as possible to the real thing
     
    The PlayField has been completely ReDrawn and the Plastics, Apron, Flippers etc taken from my HL pin
     
    I have also recorded and added the sounds from my HL machine to make it as accurate as possible
     
    This was my first attempt at using Blender for a full build so has taken longer than I would have liked but has been a great learning process along the way. This has been an ongoing project for around 2 years with me giving up several times along the way and then coming back to give it another go. Many Thanks to the various members of VPW who have provided support or video tutorials... they have all been extremely helpful!
     
    This version has been fully modelled in Blender and then rendered back to VPX
     
    I have created a new VR room too with a few assets borrowed from the amazing rooms RAWD has done over the years. There is an option in the script to enable a movie to play on the TV if you wish
     
    For Desktop Players... instead of using a Background image I have put an option in the script to use the VR room as the Background, I think it looks nice that way but feel free to make it your own
     
    The base for the script was taken from the Loserman76 version which I believe also had some work done by Kees... and I have added to it from there
     
    DOF support was kindly added by Nestorgian.... Many Thanks!
     
    This was created with the latest 10.8 64bit Beta build so some elements may not look correct on older versions of VPX, also tested and working on Android Standalone VPX for those that want to try
     
    B2s included in the ZIP
     
    I hope you like it
     
    SG1bsoN
     

    785 downloads

       (8 reviews)

    24 comments

    Submitted

  23. Halo

    Stick with the master chief He'll know what to do!
     
    14 march 2002 Halo came out for the xbox in europe. For our generation was this one of the best games ever made. I played this a lot with friends on a old crt televions with split screen lol! Even Halo 2 we finished in one night playing(on easy of cource). snipering with the blood gulch level, what brings this back a lot of memories for sure! I didn't saw a Halo table out there and i felt the urge to make one. 
     
    First of all the round of thanks:
    Thanks to jpsals for helping me with helping troubleshoot the code and explaining how the big ufo works in attack from mars. Also his patient because of all my messages. i was in panic mode because i almost had to redo 100+ 3d objects and 3d animations, it costed me 4 hours to find my own fault and its is fixed! 
    Thanks to flupper for helping me out with his light code.
    Thanks to terry red to inspire me because his retro flair table.
     
    This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode with flexdmd automatically(with JP code fixes). This is a 5 ball game with on 3,6 and 9 million an extra ball. This table has no ball savers, only when the ball goes in to the left outer lane it will go in cortana's station and will be shoot back to the warzone!
     
    This table is based on attack from mars. It hasn't the jumping aliens on it but so much more. It has needler bumpers, plasma rifle slingshots, changing flashers, changing colors, explosions and 3d animations.
     
    Play the bank away by hitting the three bank targets. Then hit the door of the blood gulch bunker to enter the bunker. When you shoot into the bunker the covenantship will fly to you and stays above the bunker(instead of the big UFO), shoot the bunker again to destroy the covenantship every wave you have to shoot the bunker one more time extra to destroy the covenant ship, six times total. then it will restart. but the total waves,kills and missions that have been completed will be shown in the gameover screen. 
    At the end of the wave the bonus is 100K more then the last time. the small ufo's are replaced by banshees, who doesn't love banshees(hours we flew in them!)!
    collect all six jackpots for the super jackpot(50K for each jackpot and 500k for the super jackpot). Every time your assistant Cortana will help you remind the status on how much % you are for getting a jackpot. (accept for the  teleport lane, there will be only the lights).      
     
    If you shoot the ball in the teleport portal above your ball will be teleported to one of the 3 sides for extra randomness(with an extra ball it goes to the portal below). 
    If you shoot in the portal where Johnsen is sitting on, then 3 things can happen; teleport to three locations or missions/battles will start or the bonus level will start on the playfield below.
       
    So every time you play it's different because you don't know where the ball teleports too! 
     
    Missions with timers:
    1. collect 5 halo logo's - 60 seconds
    2. collect letters C-H-I-E-F - 60 seconds 
    3. Skillshot low - 60 seconds 
    4. collect 5 frag grenades - 60 seconds 
    5. Skillshot high - 60 seconds 
    6. Collect 5 skulls - 60 seconds
    7. Activate Halo Alpha - 90 seconds (bring the reactor on the left side offline)
    8. Destroy Halo Alpha  - no timer (destroy the left reactor and the halo ring, Halo Beta will now be available under the missions)
    9. Activate Halo Beta  - 90 seconds (bring the reactor on the right side offline)
    10. Destroy Halo Beta  - no timer (destroy the right reactor and the halo ring)
     
    The mission lights are for mission 1 till 10 and the custom lights are for the mission animated battles
     
    This missions/ animated battles are added above the main missions and  you have change to get them also from the mission spinner(this are the other lights down the super jackpot):
    11. Defeat 5 Flood carriers
    12. Defeat 5 flood elites
    13. Defeat 5 jackals
    14. Defeat 5 grunds
    15. Defeat 5 elites
     
    After almost every mission you will get an extra ball and then the grund multiball modus will start. Kill the grunds till one ball remains on the table then the normal gameplay will be resumed.
     
    I wanted to bring this table to the next level so i tried to do that by adding 3d annimation(wrote an tutorial for this see 1.6), so the enemies move and there is interaction with the master chief himself. Also by adding flashers which change from colors. I hope everybody enjoys this and remember we all work hard! So please rank/like the table and leave a message behind, thats the only appriciation we need and ask!
     
    Now get back to the war soldier remdwaas out!

    616 downloads

       (4 reviews)

    0 comments

    Submitted

  24. Hit The Deck (Gottlieb 1978)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Beautiful backglass is made by leojreimroc. A big thanks to him.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode. You don't need the external backglass for VR.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table build/scripted by Loserman76
    '*        Image redraws/touchups/fixes by GNance
    '*        VR update by Rajo Joey
    '*        VR backglass/scripting by leojreimroc
     
    Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    311 downloads

       (1 review)

    2 comments

    Submitted

  25. Hellraiser

    Balutito will make you live an experience beyond the limits. Pain and pleasure, indivisible With HELLRAISER Table ...
     
    This table was made in full collaboration with the TeamTuga
    This Table like all tables need to be run in VPX Exclusive Fullscreen
    ( Vpx-Preferences-Video/Graphic options-Force Exclusive Fullscreen Mode-Checked)
     
    ************************Script options*******************************
    *Apron Screens ON or OFF
    *Glow Ball color and intensity
    *2 playfieds To chose (chose the one You Like)
    *Ramps with and without Blood (chose the one You Like)
    *2 Backdrop images ( chose the one You Like)
    ******Everthing is OFF by Default***********


    You Don't need the B2S File!!!
    To take full advantage of this table, I strongly advise you to use the superb Puppack made by TEAMTUGA, it's a little gem.
     
     
    Mago of Oz - original table By JPSALAS
    Reskin BY BALUTITO
    PuPPAck TEAMTUGA with the participation of Mario Paulo (Videos Cut)
    Dave Sousa  - GlowBalls
    iaakki - Cube Animations
             Blood Trails (Multiball)
             Toy textures and GI Lighting
             Various Tweaks
             
    *******************************   Credits   **********************************

    JPSALAS
    NailBuster
    Terry RED
    Dave Sousa
    iaakki
    Mario Paulo
    Joey Picasso
    Hawkeyez
    Tony - The Living Arcade
    Marty Reynhart
    Frisco
    Dana JArvis
    Dom Wainright Chicken
    Nick Doran
    Ray Pritchard
    Alberto Medini
    John Furlong

    ......and so more 
    Long list but you know u You are
    Thanks to all the people on the Chat
    and to all the VP community
     
    Enjoy
    🍺Balutito🍺
     
    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
     Artist Ise Ananphada
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    4211 downloads

       (29 reviews)

    114 comments

    Updated




×
  • Create New...