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Found 6 results

  1. Version 1.2.2

    3600 downloads

    VPX version by Schreibi34 and Herweh Version 1.0: Initial release Schreibi34: Visuals and gameplay "It's simply amazing what you do in Blender. So thrilling, so inspiring, so extraordinary. I'm overwhelmed every time when I see what you have created. You are the man. And a very relaxed, cool guy too. And for sure an awesome drummer ;-). Once again it was a pleasure and an honor to work with you" (this was written by Herweh) Herweh: Scripting, VP development and gameplay "Everything you see below in this script! Without him Mr. Basic v2.0 Schreibi34 would have been totally lost! What he has done on this table goes beyond my imagination. From animating Frank to implementing RothbauerW's physics to the texture swaps to all sorts of extras. Please check out all the stuff that the script Voodoo Master has provided for you below! Thanks for being such a cool guy! It was a pleasure!" (this was written by Schreibi34) Special thanks to: - Dark: We all know what he did! Frank is just jawdropping!! - Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!! - Sheltemke: For stitching together the PF image and playtesting - Mlager8: For PS help on the sling plastics - RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics - Mark70, Bord, Thalamus: For beta testing and some good hints - Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop) Magna save selects LUT filters! Changelog: Version 1.0.1 - Herweh: Fix for the trapped balls and the post left of the Geneva hole. Fix for LUT filters resetting after restart - Skitso: Alligning the GI-ON and OFF better so they don't "jump" when swaping - Schreibi34: Minor gameplay/physics adjustments
  2. Version 1.0.0 LR

    1446 downloads

    An almost from scratch build of my first ever upload! Big thanks to Herweh for his incredible stuff, and another special thanks to 32assassin for bringing this table to VPX!! Credits: - Herweh for the incredible saucer physics, scripting all moving parts, SSF sounds and reworking the rest of the script! Thanks, man! - 32assassin for bringing this table to VPX! I used his table as a base for all of this. - Mlager8 for his incredible Apron redraw!! - Poppote for his ultraclean original artwork. Made the 8k upscale alot easier! - Bord for the shooterlane image and playtesting! - BorgDog for the wood image! - Thalamus for playtesting and kicking everybodys ass in the forums!
  3. Version 1.2.2

    1926 downloads

    When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table. OK,turn down the lights in your mancave and we hope you enjoy this one! Credits: v1.2 - Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing! - Removed Walls 19 and 20 below the flippers. They had a hight of 50 and caused strange behaviour in the drain area (Thanks Sliderpoint!) v1.1 WED21: - Killer sound files and script v1.0 Sindbad: - Redraws, graphics, images. Especially the PF redraw is awesome! - Scripting - Photoshoping whenever i needed it! - Thanks for giving up your own table just to finish this one! Schlabber34: - Ramps and other primitives all over the table - Renderings all over the table - Lighting - Gameplay - Layout changes - Insert lights randr: - Kicker primitives including the two way kicker on the UPF Arngrim: - Thanks for checking the DOF stuff! TheLoafer: - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update! jpsalas: - JP's fading lamps and flashers script - JP's ballrolling sound script ninuzzu: - Ballshadow
  4. View File Vector (Bally 1982) When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table. OK,turn down the lights in your mancave and we hope you enjoy this one! Credits: v1.2 - Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing! - Removed Walls 19 and 20 below the flippers. They had a hight of 50 and caused strange behaviour in the drain area (Thanks Sliderpoint!) v1.1 WED21: - Killer sound files and script v1.0 Sindbad: - Redraws, graphics, images. Especially the PF redraw is awesome! - Scripting - Photoshoping whenever i needed it! - Thanks for giving up your own table just to finish this one! Schlabber34: - Ramps and other primitives all over the table - Renderings all over the table - Lighting - Gameplay - Layout changes - Insert lights randr: - Kicker primitives including the two way kicker on the UPF Arngrim: - Thanks for checking the DOF stuff! TheLoafer: - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update! jpsalas: - JP's fading lamps and flashers script - JP's ballrolling sound script ninuzzu: - Ballshadow Submitter Schlabber34 Submitted 05/13/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod No VP Version v10  
  5. View File Mary Shelley's Frankenstein (Sega 1995) VPX version by Schreibi34 and Herweh Version 1.0: Initial release Schreibi34: Visuals and gameplay "It's simply amazing what you do in Blender. So thrilling, so inspiring, so extraordinary. I'm overwhelmed every time when I see what you have created. You are the man. And a very relaxed, cool guy too. And for sure an awesome drummer ;-). Once again it was a pleasure and an honor to work with you" (this was written by Herweh) Herweh: Scripting, VP development and gameplay "Everything you see below in this script! Without him Mr. Basic v2.0 Schreibi34 would have been totally lost! What he has done on this table goes beyond my imagination. From animating Frank to implementing RothbauerW's physics to the texture swaps to all sorts of extras. Please check out all the stuff that the script Voodoo Master has provided for you below! Thanks for being such a cool guy! It was a pleasure!" (this was written by Schreibi34) Special thanks to: - Dark: We all know what he did! Frank is just jawdropping!! - Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!! - Sheltemke: For stitching together the PF image and playtesting - Mlager8: For PS help on the sling plastics - RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics - Mark70, Bord, Thalamus: For beta testing and some good hints - Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop) Magna save selects LUT filters! Changelog: Version 1.0.1 - Herweh: Fix for the trapped balls and the post left of the Geneva hole. Fix for LUT filters resetting after restart - Skitso: Alligning the GI-ON and OFF better so they don't "jump" when swaping - Schreibi34: Minor gameplay/physics adjustments Submitter Schlabber34 Submitted 04/18/2020 Category Dot Matrix Display (DMD) Recreations Link to B2S  
  6. View File Hot Tip (Williams 1977) – v1.0 – S34 An almost from scratch build of my first ever upload! Big thanks to Herweh for his incredible stuff, and another special thanks to 32assassin for bringing this table to VPX!! Credits: - Herweh for the incredible saucer physics, scripting all moving parts, SSF sounds and reworking the rest of the script! Thanks, man! - 32assassin for bringing this table to VPX! I used his table as a base for all of this. - Mlager8 for his incredible Apron redraw!! - Poppote for his ultraclean original artwork. Made the 8k upscale alot easier! - Bord for the shooterlane image and playtesting! - BorgDog for the wood image! - Thalamus for playtesting and kicking everybodys ass in the forums! Submitter Schlabber34 Submitted 12/01/2019 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Yes  
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