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89 files

  1. Cyber Race (Flux Original 2023)

    🚀🕹️ Cyber Race Pinball is Here! 🌃🔥
     
    I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, 
    adrenaline-fueled cyberpunk world like you've never seen before.
     
    👾 What’s Inside?
     
    Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes.
    High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit.
     
    🎮 Download and Play!
     
    Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow!
     
    Credits
    -------------------------
    Design
    Layout
    Coding
    Lighting
    Blender Toolkit
    VR Room
     
    By Flux
    -------------------------
    -------------------------
     
    Music: Karl Casey @ White Bat Audio
     
    ----------------------------------
    Direct Contributions:

    Sixtoe:                   VPX Walls and Prims Around Scoop
    Primetime5k:     Staged Flippers
    jsm:                         Standalone Patches
    mcarter78:           Ram7p/Fleep Sound Fixes
    apophis:                Physics material tweaks, ambient ball shadows
    Tomate:                 Ramps Rebuild
    AstroNasty:          Playfield bottom third redesign, physics tweaks, cyberrace flyer
     
    In-Direct Contributions:
    Niwak:         VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper)
    Apophis:     Guidance and Advice
    Sixtoe:         More Guidance and Advice
    eMBee:        DMD Gif help
    Rawd:           VR Room Support
    arelyel:        Queue Script
    fleep:            Fleep Sounds
    nfozzy:        nFozzy Physics
    Wylte:          Shadow Code / Inlane Slowdown Code
    Rothbauerw: Standup Code
    Oqqsan:       DMD Message Code
     
    Testing:
    PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW.
     
    REQUIRED:
     
    Visual Pinball 10.8.0 beta 7, 64-bit (or later)
    FlexDMD 1.9 +
     
    PLEASE NOTE:
     
    You need 64 bits. Welcome to future.

    7619 downloads

       (72 reviews)

    200 comments

    Updated

  2. Cactus Canyon (& Continued) (Bally 1998) VPW Mod

    Welcome CACTUS CANYON, Partner!!
    The VPin Workshop Discord members present this table tune-up.
    This started out as a "quick" physics update, but we ended up adding so much more!
    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: apophis
    •    Roth Drop Targets: rotherbauerw, Sixtoe, apophis
    •    Fleep Sounds: apophis
    •    Fluppers Flashers & VR Room: Sixtoe
    •    Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki
    •    Testing: Rik, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    ' 000 - Skitso -  Updates to lighting, inserts, some flashers and LUT
    ' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings
    ' 002 - apophis - Added Fleep sounds package
    ' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart 
    ' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code,
    ' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions. 
    ' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan)
    ' 006a - oqqsan - Added dynamic instruction card
    ' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game.
    ' 008 - skitso - Improved GI and inserts
    ' 009 - apophis - Updated flipper tricks to the latest version
    ' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken.
    ' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit.
    ' 012/3 - Rotherbauerw - Fixed drop targets.
    ' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things.
    ' 015 - iaakki - Fixed Desktop POV, 
    ' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting.
    ' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on  traintrack
    ' 018 - apophis - Adjusted Cabinet POV
    ' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks

    17251 downloads

       (41 reviews)

    191 comments

    Updated

  3. Cirqus Voltaire (Bally 1997) VPW Mod

    Join the Cirqus!
     
    Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there
     
    VPX 10.8 and VPinMame 3.6 Required
     
    Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version
     
    VPW Clowncar
    ===========
    HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes.
    Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance.
    Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support.
    Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes.
    ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment.
    Apophis: Project guidance, inlane cradle collision code, script support.
    Iaakki: Solutions expert, script support.
    RobbyKingPin - Project support and guidance.
    Wylte: Script support.
    Tasty Wasps: VR flipper button animation fix.
    PinStratsDan: Various advice for improvements. 
    jsm174: VPX Standalone support.
    VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead
    A big thank you to Knorr and ClarkKent for allowing us to update this table. 

    9111 downloads

       (55 reviews)

    137 comments

    Updated

  4. Cheech & Chong: Road-Trip'pin (Bally 2021)

    INSTALL INSTRUCTIONS UPDATE! See below.
    Note: Please use the altsound file included with the table. If not, you will not
    be able to experience this table as it is truly intended.
    ===========================================================
    WARNING: This table contains mature content. Parental discretion is advised.
    ===========================================================
     
    Far out, man! Dave IS here! ...finally!
     
    That's right, Cheech & Chong are here! It's been a long time coming, but this insanely funny duo have
    now made their nostalgic venture in to VPX! Kick back and enjoy the ride as you take a road-trip with
    these two famous stoners, doing what they do best, and explore their world from those crazy 70's and
    80's. You'll encounter characters, music and sounds based from their iconic comedy albums, as well as
    their hilarious cult classic movies. Traveling from "Pedro's House" to the "Battle of the Bands", and
    back, Cheech & Chong: Road-Trip'pin, will provide you with a "high" amount of fun and laughs that
    only these two can deliver.
     
    Dedicated to one of the best, if not, the best, laugh-out-loud comedy teams in history. Thank you
    Richard "Cheech" Marin and Thomas Chong for the side-splitting laughter that you gave us back then
    and even today. These two comedic geniuses have deserved their own real pinball machine for decades
    and I am proud to at least pay tribute to them with a VPX version.
     
    This table is also dedicated to the old-school pinball lovers, the diehard Cheech & Chong fans, and all
    of those crazy uncles out there who introduced Cheech & Chong to the younger generation.
    -------------------------------------------------------------------------------
    "To do a comedy team, it requires so much extracurricular stuff, so much compromise, so
    much intuitiveness to know what the other guy is doing. That's why it's so hard to do it."
                                                                                                                                        - Richard "Cheech" Marin
     
    "The thing about Cheech & Chong is, we've brought more families together than Dr. Phil"
                                                                                                                                                            - Thomas Chong
    -------------------------------------------------------------------------------
    Featuring the voice over talents of Ed Kelly as Cheech and Chong (Pedro and the Man).
    Additional voices: Brian M. and Sheri B.
    -------------------------------------------------------------------------------
    I'd like to say thank you to a few people:
     
    JP Salas - Thank you for all of your animation scripting help. (Happy retirement my friend).
    Benji, apophis and idigstuff - Thank you for your altsound advice and .csv help.
    The Visual Pinball and VPinMame Development Teams - Thank you, because without you, none of
    this would be possible.
     
    To all of the pinheads out there, I hope you have as much fun playing it as I did creating it.
    "Let's roll a pinball, man!"
     
    Your friend in pinball,
    watacaractr
    -------------------------------------------------------------------------------
    Included in this file:
    - Cheech & Chong: Road-Trip'pin VPX table
    - "che_cho" altsound file
    -------------------------------------------------------------------------------
    Install instructions:
     
    UPDATE 7-19-21:
    Update to VPinMAME 3.4 beta: You can find it on Github:
    https://github.com/vpinball/pinmame/actions/runs/1027799532
    "VPinMAME-sc-3.4-279-50e07cf-win-x86"
    You must have this updated VPinMame 3.4 version in order for this table to work correctly.
     
    This table was built in VPX 10.6 and runs great in it. You can run it in VPX 10.7, but you'll need
    the latest beta version due to sound issues in earlier versions.
     
    Install table. Install Directb2s 2 or 3 screen(for cab users) & official ROM, if you have them already.
    (Note: None of these are included in this download but are available on this site).
     
    Install altsound file:
      1. Create an "altsound"(no quote marks) folder in your VPinMame main folder, if you don't already have one.
      2. Then just drop the included "che_cho" altsound file in to your freshly made "altsound" folder.
      3. Start the table (you'll hear nothing). Hit F1. Where it says, "Alt. Sound Mode (0-3):" on the right, enter "1". Hit "OK".
      4. Exit the table and restart.
      5. After the table loads, you should hear the Cheech & Chong intro and then you're good to go.
    Note: If you don't add the altsound file you will be unable to experience this table as it is truly intended.
     
    For more detailed rules/scoring and other info, please refer to "table info" in VPX editor.
     
    Enjoy!
     

    4080 downloads

       (18 reviews)

    99 comments

    Updated

  5. Class of 1812 (Gottlieb 1991) w VR Room

    Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu.  The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others).  I used the Blacksad dark image from his backglass, as it looks amazing.  All the interactivity was done in the script.  Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc.
     
    Version 2.0 includes a hybrid mode for desktop, cab, and VR.  Plus all the latest updates that the VPW team has been doing lately.  It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates.  It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options.  Bord also added a playfield mesh so the ball goes into the center saucer more realistically.  I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds.  Hauntfreaks provided a couple lighter ball images as well.  
     
    I also added more VR options to include a wall clock, and additional animation.
     
    There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options.  Also for VR users, you can change to different room environments.
     
    If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.
     
    Anyway, I hope you enjoy!  And thanks again to all involved!

    7461 downloads

       (23 reviews)

    74 comments

    Updated

  6. Congo (Williams 1995) VPW Mod

    The VPin Workshop members present a table tune-up for Congo by Williams!
     
    This is one from Williams "rubbish film, great pinball!" series, and really shouldn't be missed, a true under appreciated gem.

    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: Rastan350
    •    Fleep Sounds: Rastan350
    •    Ramps: Flupper & Benji
    •    VR Stuff & Fixes: Sixtoe
    •    Miscellaneous fixes and tweaks: Sixtoe, iaakki, Skitso, tomate
    •    Apron and VUK guard Primitives: tomate
    •    Playfield Mesh: Bord
    •    Jungle 360 VR Room: 3rdaxis (from his Grand Lizard VR Room)
    •    Table Assets and Scans: Mwong
    •    Testing: Rik, Rastan350, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, in this case nFozzy, Dark, LoadedWeapon and JPSalas.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    'Started from Skitsos personal mod
    '004 - Rastan350 - new physics and sounds
    '005 - Skitso - reworked all GI and flashers, improved insert lighting, new LUT
    '006 - iaakki - debugged some flip physics issues and now live catch and nudge works, flip angles changed, removed some lights, flip physics parameters updated
    '007 - Skitso - temporary fix for broken flashers. Replaced SHOOT AGAIN and KICKBACK insert textures to a more visually pleasing ones.
    '008 - iaakki - merged flashers. Solflash17 created for "modulated" Amy flasher
    '009 - Skitso - fixed flashers, fixed ball shadow depth bias issue, added one missing GI light under left ramp, made upper lane guide lamps to show through AMY's hand, new volcano ramp textures, improved Grey playfield texture and shadows, new dark texture for yellow hit targets on Grey playfield, added tiny bit of DL to Grey when GI is lit, fixed right sligshot plastics material and repositioned light beneath
    '010 - Skitso - improved rule card texture, backwall texture and left ramp decal. Added backfacing transparent triangles rendering to ramps, improved bumber lighting.
    '011 - iaakki - ball drop sounds fixed. It is still bugged occasionally but not sure why..
    '012 - Skitso - better upper PF laneguide prim, improved lights for upper lane guides, tweaked flashers.
    '015 - iaakki - fixed ramp exits so that ball drop sounds can work properly
    '016 - Sixtoe - Re-organised whole table, added VR room and assets, replaced rails and sideblades (switchable for art ones, which I redid a bit), raised some lights and dropped others (to stop it cutting prims in half), fixed z fighting for several walls, removed numerous unused assets, redid sling rubbers and area (including physics objects), cut holes in playfield and made drop holes, turned off backfacing rendering for ramps as it breaks VR, will try and find a workaround, raised DL meanwhile, removed redundant drop code, removed wall that stopped ball dropping off wire ramp, probably some other stuff I forgot
    '017 - Benji - New ramps based on flupper's new tutorial
    '018 - Flupper - New ramp models, new ramp textures. "plsatic_ramps" texture in image manager is better for VR
    '019 - tomate - LowPoly left ramp added.
    '020 - tomate - flipperTimer added, flippers prims and shadows, slightly corrected left flipper location, New wireRamps prims, plastic ramps slightly modified to fit wire ramps, DC-3 model added
    '021 - tomate - WireRamps textures added, split wire ramps (up and down), down wireRamp reflection disabled, plastic plane recovered from previous version
    '022 - iaakki - Gorilla flips physics change, LUT changer added with failsafe improvements, Cabinet mode improved, RampLook option added
    '023 - Sixtoe - Complete fixtures and fittings pass, changed most things, tons of small tweaks and adjustments to positions of things, drilled a hole in the plastic ramp, added seperate VR graphics setup for ramps and wire runs, unified timers, probably something else I forgot.
    '024 - Sixtoe - Tinkered with the metals and lighting to get the fixings more natural and suited to table.
    '026 - tomate - new 3d apron and apron texture added, apron rails and POV fixed
    '027 - Sixtoe - Added playfield mesh from Bord, more tinkering and adjusting including apron area for VR and finally punting it out the door
    'RC2 - Skitso - Fixed playfield mesh location, made ball shinier, altered few materials, made apron a tad more in shadow.
    'RC3 - iaakki - Fixed GI control, added TargetBouncerEnabled and RubberizerEnabled script options to make table feel more real
    'RC4 - Skitso - Improved GI, small insert tweaks
    'RC4.1 - Skitso - Grouped a few missing GI lights
    'RC4.2 - tomate - post-draw textures added, new primitives and textures for VUK exits added
    'RC5 - Sixtoe - Sling kickers adjusted, changed back wall layout, adjusted vuk prims and added material, fixed leftrampdrop height and visibility, tweaked metal pole on left orbit, changed env image, altered materials and textures for metals and volcano, cropped new GI lamps.
    'RC6 - iaakki - FlipperNudge tuned. Sw55 target had incorrect phys parameters. gi_bulb022/23 adjust
    'RC7 - Skitso - tuned satellite inserts and made all purple inserts more natural color, tuned Gi_Bulb014, tuned perimeter defence flasher
    'RC8 - iaakki - l82f fixed. ramp tied to gi. RubberBand material adjusted, ramp41 decal adjusted
    'RC9 - Sixtoe - Fixed VR script, altered desktop backdrop, minor tweaks.

    7223 downloads

       (11 reviews)

    66 comments

    Updated

  7. Centigrade 37 (Gottlieb 1977)

    The normal temperature of the human body is 37 degrees Centigrade.
     
    Centigrade 37 is one of the best late Gottliebs of the EM era. Featuring a cascading lane on the right, unconventional inlanes, and a thermometer in the backbox, it is not an easy game to forget.
     
    This VPX version has seen a lot of updates over time but it started with my playfield redraw and borgdog doing the scripting. More recently scottacus has added a menu system, new sound routines, and all of the rothbauerw rubber, flipper and drop routines. Thanks to everyone that has contributed.

    3089 downloads

       (12 reviews)

    63 comments

    Updated

  8. Cross Town (Gottlieb 1966)

    Cross Town is a great Gottlieb game from 1966. It features an award ladder sucker shot at the center of the playfield and a beautiful pop art package, including sliding subway doors on the backglass.
     
    This was a team effort with Scottacus, who did all of the scripting and sound work.

    1135 downloads

       (2 reviews)

    61 comments

    Submitted

  9. Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976)

    This is an updated version of Dozer316's Capt. Fantastic.  Thanks for permission to mod!
     
    This table includes VR support which includes a fully working mirrored backglass.  See the reflection of the room and table!  The original backglass image was taken from a B2S by Stat (which may have come from Hauntfreaks...not sure).   It has been however heavily modified.  I used Ba Sti's VR Room from Rawd's "EZ Grab" VR Room.
     
    Other updates to this version includes updated to nFozzy Physics (including roth drop targets) and Fleep sound package, new playfield and plastics (Thanks Rajo Joey!), new apron, new flippers (Thanks Bord!), changes to bonus light behaviour, various other table changes, including changes to various lighting, adding missing pegs and rails.
     
    Table options are at the top of the script, including options for VR and cabinet mode.
     
    A huge thanks for everyone who tested this table and recommended changes: Bord, Thalamus, Rothbauerw, PinStratsDan, Apophis.  Your advice really helped fixed many issues and is very much appreciated!  Thanks to Rajo Joey for the updated playfield and plastics and again to Bord for the new Flippers.
     
    Idigstuff updated his mod to work on this version.   His mod will apply the music mod to this table in a few easy steps.  Get it here:
     

    2415 downloads

       (7 reviews)

    57 comments

    Updated

  10. Centaur (Bally 1981)

    A bit of a legacy upload, this great game was adopted as a physics improvement project by the great rothbauerw in late 2020. Here we are a few years later and, although lacking some bells and whistles visually, this holds up well and plays great.
     
    Includes VR setup, nFozzy physics.
     
    Original credits read:
    2018 - Script adapted from an unreleased version by Borgdog, Hauntfreaks, Drybonz. Base script by 32assassin. Testing and apron scan by The Loafer.
    2020 - major physics and VR overhaul by rothbauerw

    2766 downloads

       (19 reviews)

    54 comments

    Submitted

  11. Creepshow

    Some time ago, I was contacted by a horror film and pincab enthusiast, time to say it, and we embarked on a new adventure, in order to offer you today the CREEPSHOW table in tribute to the films of the same name.
     
    A big shout out to GAGPin for reaching out and brining his passion into this project and collaberating to bring this dream of his to life and also a big thank you to PEandS1Ws for his efforts into making this happen also.
    GAGPin was the artistic director on this table 
     
    I took the Tales From the Cryte table from 32assassin (thanks to him for this creation, not being able to reach him for several months we hope he is doing well)
    Thank you very much to Dtatane who took the time to redo the DMD so that it matches the table, incredible work
     
    I have made a lot of medias for this table, wheels, B2s and backglass video you have the choice. Thank to my friend Nesta78 who always help me on the video.
    The installation folder contains everything you need , ROM , Allias ROM, Altcolor DMD, Music, Launch audio , Table audio.
    B2s and wheels are separated from this file to give you the choice
     
    Installation instruction:
     
    1 You need to create a ROM  allias
    Step 1:
    Copy / paste this ROM without unzipping it into your vpinmame rom folder.
    Step2:
    To use this ROM you must create an alias of the Tales From Tghe Crypte ROM.
    You just need to add the following line, to the VPMAlias.txt file
    tftc_400c,tftc_400
    You will find the VPMAlias.txt file in the VPinMAME folder:
    😄 \ Visual Pinball \ VPinMAME
     
    2 for a Creepshow DMD, You need to copy and past the altcolor file 
    C; \ Visual Pinball \ VPinMAME\altcolor
     
    3 copy and past Music file in your music folder
     
    Thank's to the team : Balutito, GAGPin, Dtatane, PEandS1Ws, Nesta78
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    1137115550_Toppervideo.mp4

    5555 downloads

       (7 reviews)

    50 comments

    Updated

  12. Cyclone (Williams 1988) balutito MOD

    Hello and welcome to the Cyclone amusement park.
    Thanks to Sliderpoint for allowing me to offer you this reskin of his magnificent Cyclone table.
    Thanks also to fourbanks, an unconditional fan of this table, who suggested to me the idea of making some modifications to the original Sliderpoint.
    New playfield, plastics and music.
    I tried to respect the original table as much as possible, I hope you will like this new board, good game
    (I did not redo b2S please use those available on VPU)
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     THANK YOU   🍺🍺🍺 
    Balutito

    4223 downloads

       (12 reviews)

    44 comments

    Updated

  13. Checkpoint (Data East 1991)2.0

    update of the VPX table of AgentEighty6, Goldchicco, 32assassin
    With the permission of AgentEighty6
     
     Changelog
        Taken from the VPW example table:
             Dynamic Ball Shadows: iaakki, apophis, Wylte
             Rubberizer: iaakki
             Target Bouncer: iaakki, wrd1972, apophis
             Flipper and physics corrections: nFozzy, Rothbauerw
             Sound effects package: Fleep
             Ramp rolling sounds: nFozzy
             Lampz: nFozzy
             Bumpers: Flupper
             Flasher domes: Flupper
             3D inserts: Flupper, Benji
             Drop targets: Rothbauerw
            Added physical trough
        
    New ball eject chute primitive and ramp draft more in line with the original
    Redrawn plastics and created primitives
    Recreated signals and primitives
    Animation of the hanging sign, on the ramp
    Porsche animation, hitting the target
     
    Also based on VP9 version by:
     Bodydump
     Requlem
     Destruk
     Batch

    2535 downloads

       (7 reviews)

    43 comments

    Submitted

  14. Cosmic Gunfight (Williams 1982)

    This is a rebuilt of 32assassin table ver 1.3
     
    Big thank you to you to:
    Original Playfield scan  by Plumb
    https://www.vpforums.org/index.php?app=downloads&showfile=6800
    Plastic Scans and bumper Caps by Francisco666
     
    I Made some changes and improvements (I'll try to remember them all).
     
    What's New:
    * New lights, new lighting
    * New physics
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added missing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards images placed in the apron
    * Repositioned Bumpers correctly
    * Added Bumpers Caps screws Primitive
    * Changed Drop Targets height so they don't disappear when down
     
    Link to Backglass by Herweh here: https://vpuniverse.com/forums/files/file/2045-cosmic-gunfight-williams-1982-db2s/
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    1803 downloads

       (2 reviews)

    43 comments

    Updated

  15. Cuphead Pro, Perdition Edition (D.Goblett & Co. 2020)

    NOTE: This is not an update to the vpinball version.
     
    Welcome to Cuphead Pro ...  the "Perdition Edition." All new game features and customizations.
     
    @Scottacus and @bord got to tinkering with Cuphead, seeing that a few improvements would have a big impact on the game play and fun factor. They shared it with me and Yowza!  It was spiffy berries! I'm humbled by their interest in making this game better, and grateful for what they've done. I merely made some suggestions and updated some graphics.
    The most notable changes are 2-ball multiball  on your third entry to Perdition, flipper controlled rotating top lane lights, nfozzy physics, and your choice of flipper size (2" flippers for greater challenge, 3" flippers for kids and me). Pay attention to multiball and you'll see a fun bonus addition.  
     
    There are also several script and scoring fixes, along with some nifty visual improvements. Check out the new center bumper that releases multiball!
     
    NEW FEATURES WITH CUSTOMIZABLE OPTIONS: 
    -Music can be disabled in the script (line 45 MusicOn) to prevent errors from occurring during runtime for those who don’t have the music files -Free Play can be enabled in the script (line 53 FreePlay) -The table can automatically set the bonus at x2 for the last ball (line 57 LastBallDoubleBonus) -The SOUL lights can be controlled by the flippers (line 60 ShiftControl) -The SOUL lights lit can be kept from ball to ball (line 73 SoulLightReset) -Flippers can be set to 2” or 3” (line 69 FlipperLength or ”A” key in game play) -Mechanical plungers can make game sounds upon pull and release (line 78 PlungerSound) -Music volume for the table can be controlled in the options menu (hold left flipper in standby mode to enter)
     
    This game is not distributed with the music. 
     
    This is a tribute to the game and its creators, StudioMDHR. Cuphead is a game that was designed to have music  from the  Fleischer Studios inspired videogame. I love everything about Cuphead and am not interested in a "swell battle" with StudioMDHR.  If you want the full effect of the table, with the brilliant music of Kris Maddigan, buy or download the soundtrack and add the songs.  A list of recommended songs, that coordinate with each "Boss,"  is below.
     
    It is built on @loserman76 's EM chassis, with extra parts pulled from @borgdog 's stripped EM table. @bord coached me on creating PF meshes with the help of his video tutorials, @xenonph added music scripting  and some sounds, @thalamus sweetened the SSF and audio. All of the above helped with scripting and ideas, along with cyberpez. My son, Max, was a consultant that made sure I remained true to the spirit of the game.
    Since this is an original table layout, mods are not permitted. (Unless you're Scottacus or bord).
     
    NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. 
     
    Add music: Buy the soundtrack, or purchase 12 Cuphead songs you love, convert to .mp3 and rename them "CupMusic1.mp3" through "CupMusic10.mp3, CupAttract.mp3 and CupHighScore.mp3" then place in your Music folder. I recommend the songs that correspond to the 10 bosses on the playfield, "Die House" for attract mode, and "Funfair Fever" for high score.
     
    Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song. Change the last 6 digit number that corresponds to each song.
     
    Ex:    Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700
    230700 milliseconds = 3 minutes 50 seconds 700 milliseconds.
    3 x 60 seconds x 1000 = 180000, plus 50 x 1000 = 230000, plus 700 milliseconds = 230700
     
    Here are the songs that correspond to the Bosses.
     
    Botanic Panic = The Root Pack
    Clip Joint Calamity = Ribby and Croaks
    Threatenin’ Zeppelin = Hilda Berg
    Floral Fury = Cagney Carnation
    Carnival Kerfuffle = Beppi the Clown
    Aviary Action = Wally Warbles
    Shootin and Lootin = Capt. Brineybeard
    High Seas Hijinks = Cala Maria
    Junkyard Jive = Dr. Kahl’s Robot
    Railroad Wrath = Phantom Express
     
    Enjoy.
    Zip file includes VPX, directb2s, and a couple of wheel logos for "Cuphead Pro"

    2205 downloads

       (8 reviews)

    40 comments

    Submitted

  16. Car Hop (Gottlieb 1991)

    This is a complete rebuilt of 32assassin table
    10.6 TABLE
    Big thank you to you to:
    @markrock76 for the playfield mesh and playfield shadow image
    @batch for the new scans Backdrop image for DT Users
    @apophis for tuning the flashers
     
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers
    * Added Fleep Sound
    * Correct few elements position on the table
    * New script
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added playfield mesh (thanks @markrock76)
    * Added Flupper's flashers
    * Tuned Slingshots force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * Changed Drop Targets height so they don't disappear when down
    * Adjusted numerous table elements physics properties
    * Adjusted general table physics  (added  dampeners)
    * Other small tuning
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    2001 downloads

       (6 reviews)

    40 comments

    Updated

  17. Caballeros del Zodiaco (Saint Seiya Pinball)

    Hi all.
    I present my first table creation for VPX.
     
    The Saint Seiya Pinball based on the serius Sam II of JPsalas ( Gracias compañero por todo lo que haces por la comunidad Pinball)
     
    It is based on the 90's Manga Saint Seiya, also known in Spain at "Caballeros del Zodiaco"
    The Knights of the Bronze Constellations must save Princess Athena from the Patriarch by going through the 12 houses of the Zodiac.

    I have reduced the difficulty of the table for now (I hope you forgive me JPsalas)
     
    It's just the first version since I'm working on some improvements, but it's already fully playable. (I must reduce the size of the file and create other controls in the DMD) and include an interactive back glass.
     
    At the moment, all the primitives are created and colored, the playfield is made by hand with a digital pen, and all the sounds (in Spanish) with the band of the series and the multiple animations of the dmd are in the file and work with FlexDMD.
     
    The table runs un VPX 10.7
     

    Notes: Thanks again to JP for the permission and the advice, and sorry all for my bad English.
     
    I hope you like it and enjoy it
     
    Changes:
     
    Repared a command that changed the battle with the instant info table Change the Table name in the script  Added PFD Rules Change some DMD Detail Repair error in DMD in the Right Ramp

    972 downloads

       (3 reviews)

    39 comments

    Updated

  18. Christmas Pinball (Arkon 1980) MOD

    There are 3 files.
    VPX6.2 version (Releasing this version for all those who have not upgraded to VPX7.2 yet)
    VPX7.2 version
    Backglasses package

    Christmas Pinball (Arkon 1980) MOD v4.1 VPX6.2
    v4.1
    Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
    (Place Christmas folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
    Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
    Added 5 new Bumper pics to match Bumpercaps.
    Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
    Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
    I made it so these changes can only be made while ball is not in play. So change these before you start a game.
    This way you can't accidently hit the buttons while playing game.
    (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
    Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
    You can remove Snow Globe from apron with option at top of script. (It is on by Default)
    All of these new additions only added 10 more MB's to the table file size, thanks to some editting.

    Christmas Pinball (Arkon 1980) MOD v4.1 VPX7.2
    v4.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
    (Place Christmas folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
    Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
    Added 5 new Bumper pics to match Bumpercaps.
    Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
    Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
    I made it so these changes can only be made while ball is not in play. So change these before you start a game.
    This way you can't accidently hit the buttons while playing game.
    (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
    Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
    You can remove Snow Globe from apron with option at top of script. (It is on by Default)
    All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
    Even with all of these new additions, the Table file size went from 120 MB's down to 55.5 MB's thanks to OGG and WebP format conversions.
     
    v3.1
    New DOF scripted by rsperanza.(Huge thanks!!!)
    Colors changed to Christmas colors, and MX flasher shapes to spell HO HO
    If users get the latest DOF configs, they will see the HO HO MX flashers that went in yesterday.  The previous config went in a few months ago.  
    Users may also need a newer version of VPinMAME (Version with VPMAlias.txt in VpinMAME folder) if the updated rom name isn’t recognized.
     
    v3.0
    Added JP's LUT script to table. Toggled by pressing 2 Key (Buy-In Key)
    Moved GI Lights color change to 3 Key
    Added Modified script that combines JP's Lut script with STAT's Plastics change script.
    The result being now when you make plastics change or bumper change, they are saved and loaded on next play of table!
    Plastics change is toggled with Left Magna-Save, Bumper Change with Right Magna-Save.
    Included some DMD extras that HiRez00 made for his cabinet to go with his animated fireplace backglass.

    v2.0
    Connected flashers to coin insert, and other events.
    Adjusted FS POV so table is wider.
    Fixed DT Backdrop lights.
    Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.)
    Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.)
    Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.)
    Added GI effect to hit events. (Used JPSalas script method.)
    So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed.
    Added coin sound on Insert coin event.
    Included 3 wheels for cabinet users.
    Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!)
    (I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!)
    (He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!)
    v1.0
    Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
    Also added over 23 sound effects.
    Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    I added 76 pics to the projector.
    These pics are activated in order.
    They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
    Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
    **********************************************************
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more info.
    http://www.vpforums.org/index.php?app=downloads&showfile=12130#
    Remember to thank the original authors of this table, as they are the ones who made this work of art.
    I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!!
    **********************************************************
    YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
    MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
    HERE IS HOW YOU ADD YOUR PICS...
    FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
    "pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
    IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
    pic0
    pic1
    pic2
    pic3
    pic4
    pic5
    pic6
    pic7
    pic8
    pic9
    pic10
    and so on...
    SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
    THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
    WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
    YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
    THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
    NOW ENJOY THE SHOW!!!
    *************************************************************************************
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
    You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
    (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    (PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
    I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
    FIND THEM HERE...
    http://www.vpforums.org/index.php?app=downloads&showfile=13205
    Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download.
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    Hope you enjoy!!
    MERRY CHRISTMAS!!
     

    1806 downloads

       (4 reviews)

    38 comments

    Updated

  19. Cactus Jacks (Gottlieb 1991) w VR Room

    Welcome to Cactus Jack's!  It's Party Time!  
     
    This table was originally done by BorgDog and Bodydump on version 0.95.  They had help from Dark (cactus models), Bord (lighting) and Rothbauerw (physics) some time ago.  I asked for permission to add all the latest physics, sounds, etc. to the table.  I also did quite a few updates in version 2.0 mentioned below.  Also thanks to RIK, PinStratsDan, Apophis, and Wylte for testing the table.
     
    IMPORTANT:  You MUST select what mode of table you are playing in the Script.  VR, Desktop, or Cab.
     
    There are several other options to select as well, including ball brightness, VR Room, VR clock, VR posters, VR topper.
    LUT can be changed by clicking the right and left magna save buttons.  (You can turn that off in the script as well)
     
    IF YOU experience performance issues... there are options to change that.  First of all, there's an option to turn wobble off.  Wobble allows the cacti on top of the bumpers to move when you nudge the table, or the ball hits the bumpers.  A cool effect but not if you experience performance issues.  Also, you can turn dynmaic shadows off for additonal performance if needed.
     
    Version 2.0 Updates:
    - The table is now a hybrid (desktop, cab, and VR)
    - VR includes an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper).  (Sixtoe originally provided VR cab art and other tweaks a year ago)
    - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks.  
    - Fleep sounds added 
    - Corrected a couple errors in the table, as the upper drop targets were reversed.  Also tilt wasn't working.  All corrected, and adjusted.  
    - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls.  I implemented only the gBOT global call.
    - Updated the trough code to manage all balls on the table.
    - Added LUT options. 
    - I also typed up a rules sheet and included in the download, and in table info, since it can't be found on the web.
     
    RIK provided a link to a game play video here:
     
     

    2722 downloads

       (8 reviews)

    38 comments

    Updated

  20. Comet (Williams 1985) balutito MOD

    And here with this table the trilogy is made Cyclone, Hurricane and Comet Reskin by Balutito.
     
    A big thank you to UnclePaulie who authorized me to use his Comet VR table to offer you this version.
    Without the incredible work done upstream the rendering would not be as good thanks to the whole team:
     UnclePaulie &  Rawd, PinStratsDan, Rothbauerw, Bord, Apophis, Sixtoe, Fluffhead, Wylte, Remdwaas, and RIK
     
    here we have a reskin with New playfield, plastic, sound more and more
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    5044 downloads

       (4 reviews)

    36 comments

    Updated

  21. Circus (Gottlieb 1980) w VR Room

    ArmyAviation reached out to me to finish a table he'd been working on. He spent lots of time on getting a good playfield created and also placed all the table elements.  He also did the plastics (with resources from Stagio and Sckurk).  And he used the primitives and roto scripting from Borgdog.  He also started on the implementation of the VPW physics and sounds.
     
    Since taking the table over, I did a lot of mods... (all documented in the script). I updated to latest VPW physics scripts and flipper ball collisions, GI and playfield shadow baking, Lampz and 3D inserts, dynamic shadows, drop target shadows, changed to a gBOT (global ball on table) system, updated backglass for desktop, a playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, roto lighting, VR and fully hybrid modes, Flupper style bumpers and lighting, drop target shadows, and several errors corrected.  Full details are at the bottom of the table's script. Redbone further upscaled the playfield.  I also added options for balls, ball brightness, LUTs, Dip settings, and VR stuff.
     
    I've also included Hauntfreaks updated backglass image from Wildman in the VR backglass... look for his updated backglass here:
     
    I've included an option for two ROMS.  The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it).  There's an option in the script to change that, however I've defaulted to the 7 digit.  Make sure to grab the correct backglass if you are in a cab environment.
     
    Also, I've included the nvram files to initially set the Dips, as the ROM creates settings that aren't wanted.  You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself.  (Open the table, and in the script, change, change SetDIPSwitches to 1, and then when you open the table, hit F6 (that'll load the default DIPS and display them). Then exit out, and set the SetDIPSwitches back to zero. That will set the ROM settings.  If you later want to change that, you can turn it back on and change the dips.)
     
    Thanks to apophis, bord, and pinstratsdan for feedback and testing, as well as the VPW team for additional testing.

    2442 downloads

       (18 reviews)

    32 comments

    Updated

  22. Chrono Trigger MOD - nFozzy physics, Fleep Sounds, LUT, DOF

    cHuGaLaefoo proudly presents:
     
    My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!
     
    Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!
     
    Table Features:
     
    - Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
    - Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!
    - Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!
    - 3 different multi-ball modes that can stack on top of each other!
    - A secret certain boss battle against a certain... game character...!
    - Play slots with different party members for special modes and bonuses!
     
    This table is a full retheme of JPSalas' Pokemon with some small additions from me
     
    Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!
     
    Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.
     
    Special shout outs to everyone on the Discord community for their support.
     
    If you enjoy this table, please leave a positive review, which will encourage me to make more!
     
    Good luck and have fun!
     
    v 1.17
    - Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)
    - End of ball bonuses now working properly (Was not working at all before)
    - Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball
     
    v 1.16
    - Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
    - Fixed the bug that would cause the secret fight to restart during the fight
    - Marle's special slot now lights up all weapons chest lights
    - Each character's slot now has a 20% chance to light up one weapons chest light
    - It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
    - Some other small balance changes.
    - My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.
     
    v 1.15
    - Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs
    - Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
    - Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
    - Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
    - The secret battle will no longer trigger during the Lavos/Wizard mode fight
    - Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
    - The rare hole bug that generated an extra ball should be fixed
    - Various small gameplay balance and quality of life changes
     
    v 1.14
    - Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃
    - Made weapons acquisition slings a bit stronger
     
    v 1.13
    - Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)
    - Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)
    - Fixed some minor material physics errors (Thanks @apophis)
    - Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)
    - Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)
    - Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃
    - Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)
    - Defeating the secret battle boss now rewards an extra ball
    - Defeating monsters now rewards GP depending on its lvl
    - Added a short "LIFE" ball save at the start of multi-balls
    - Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)
    - Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)
    - I don't even know I lost track
     
    v 1.0
    - Initial release!
     
    Installation:
    - No rom needed
    - B2S and wheels can be found in my other downloads
    - Pinup Popper media files all included and curated in the zip file
    - FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)

    2898 downloads

       (8 reviews)

    28 comments

    Updated

  23. Cenobite (Uncle Willy 2023)

    Cenobite (Uncle Willy 2023) (Re-theme of JP's DeadPool)
    Complete Re-theme NEW sounds NEW DMD NEW Music (Hellraiser) Grasshopper Multi-Ball Lot of toys Light Show Custom animations VR Cab/Room Audio has been normalized by: MrGrynch

    I'm honored to have @unclewillylet me post this great Halloween thriller

    1455 downloads

       (14 reviews)

    25 comments

    Updated

  24. Capersville (Bally 1966)

    Capersville is an awesome Ted Zale table that features many of his innovations including zipper flippers, multi-stage captured ball, different game modes, closable one-way gates and multiball.  You might think that we're talking about a modern table design but this was from 1966!   
     
    This hybrid Desktop, Cab and VR all in one table of Capersville is bilingual and can be switched between the English and German versions via the left flipper button options menu.
    The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    NOTE: this table has only been tested in 10.6 but reports are that my tables run fine in 10.7 so that may be the case for this table as well
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!

    1127 downloads

       (4 reviews)

    24 comments

    Updated

  25. Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976) Music Mod

    Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976) 2.0.0 - Music Mod
     
    Hi guys, iDigStuff here. I hope you've been enjoying these EM music mods.
    I have a new method that allows you to apply the music mod yourself in three simple steps in a totally non destructive way.
    Meaning this will not effect the original authors table at all or change any elements.
    It can also easily be simply bypassed or even deleted if you change
    your mind and the table will play in its original state.
     
    What is it?
    Adds jukebox functionality to the table with classic tracks from Elton
    Adds some sound effects to enhance the experience.
     
    DOWNLOAD AND FOLLOW THE INSTRUCTIONS
     
    Designed to work with Leojreimroc's 2.0 version of the table
    Get it here:
     
     
     
     

    1152 downloads

       (5 reviews)

    24 comments

    Updated




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