Modified (MOD) Games
341 files
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Sinbad (Gottlieb 1978) Gold with VR 5.2
By Rumbaabaa
This is just a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/28147-sinbad-gottlieb-1978-gold-51/). It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison. This is one of my first contributions, hopefully it has turned out OK.
Use F12 to select between VR Rooms or adjust the script.
You will also need a B2S backglass file. Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/28607-sinbad-gottlieb-1978-gold-51/.
Lastly, if you’ve not given this a try, give it a go. The clean design, simple ruleset and quick, fun play will keep you coming back.
81 downloads
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STAR FOX – BATTLE FOR LYLAT
By franck
🚀✨ [RELEASE] STAR FOX – BATTLE FOR LYLAT – Mega VR Room Edition ✨🚀
🔥 Maximum immersion in the STAR FOX universe!
Hello to all pinball fans and Team Star Fox supporters 🦊🚀
As a huge Star Fox fan, I wanted to create an even more immersive experience around this VPX table inspired by Nintendo's famous space saga.
Today, I'm offering you a custom version integrating a Mega VR Room for total immersion in the Lylat system!
🛠️ FEATURES
🕶️ Integrated Mega VR Room
➡️ A complete VR environment to play as if you were in a real Corneria Defense Force base.
🌌 Enhanced immersion
➡️ Futuristic scenery inspired by the Star Fox universe.
➡️ A space and science-fiction atmosphere for maximum immersion.
🎮 Gameplay preserved
➡️ No changes to the tabletop gameplay.
➡️ The original experience remains intact.
📦 PACKAGE INCLUDED
✔️ Optimized VR version
✔️ B2S HD backglass
✔️ Compatible with the latest VPX versions
✔️ Exclusive Mega VR Room environment
✔️ SMALL PUPPACK VIDEO
📥 INSTALLATION
1️⃣ Copy the .vpx file to your Tables folder
2️⃣ Add the .directb2s file to the same folder if provided
3️⃣ Launch Visual Pinball X
4️⃣ Put on your VR headset and go defend Lylat's system alongside Fox McCloud 😎🚀
🎯 GOAL: TOTAL IMMERSION
Take your seat in your Arwing and face the forces of Andross in a VR experience designed for Star Fox fans.
💬 Your feedback is always welcome!
Feel free to share your impressions, screenshots, and high scores 🙌
🚀 Good luck, pilot... Do a barrel roll! 🦊✨
37 downloads
(0 reviews)0 comments
Updated
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Sinbad (Gottlieb 1978) Solid State Final with VR
By Rumbaabaa
This is a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/26660-sinbad-gottlieb-1978-designone-mod/). It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison. This is one of my first contributions, hopefully it has turned out OK.
Use F12 to select between VR Rooms or adjust the script.
You will also need a B2S backglass file. Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/25747-sinbad-gottlieb-1978ss-b2s/.
Lastly, if you’ve not given this a try, give it a go. The clean design, simple ruleset and quick, fun play will keep you coming back.
126 downloads
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Trust Version French and English
By LAROUILLAS
Mod Sorcerer (Williams 1985) version 4.0.4
Many thanks to jpsalas and UnclePaulie for allowing me to publish this mod
Source for .dif
371 downloads
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Demon Slayer (mod Circus Zaccaria 1977)
By LAROUILLAS
Modification of the magnificent "Circus Zaccaria 1977" table—a big thank you to its creator! I simply swapped out the images to bring you this manga-style version. The link includes the media files and the music folder.
Other version
1156 downloads
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RollerGames (Williams 1990) - MrJ Definitive Edition 2.1.1
By MrJ
RollerGames (Williams 1990)
MrJ Definitive Edition 2.1.1
After lots of coffee, research, debugging, testing, and community feedback, I'm happy to announce that version 2.1.1 is now available. All known major issues have been resolved.
Definitive Edition
Definitive Edition provides full support for all play modes and display configurations from a single table release. (See screenshots for a sample reference of each format.)
- Desktop
- Cabinet / Full Screen
- Full Single Screen (FSS)
- Virtual Reality (VR)
Display options include:
- Built-in Alpha-Numeric Displays (VR/FSS)
- Color FlexDMD (FS, FSS, DT)
- Traditional B2S Backglass (FS, FSS, DT)
*See the screenshots section for example configurations and display modes.
New to RollerGames?
Listen closely when the ball enters The Pit. After the VUK fires, the ball will travel around the upper playfield and be captured by the magnet. Allow the ball to settle before flipping, or you'll likely send it somewhere you didn't intend. 😄
Roll, roll, roll, rollergames..
This project was a labor of love and the result of many hours spent improving gameplay, ball flow, lighting, visuals, physics, reliability, and overall authenticity. My goal was not to reinvent RollerGames, but to make the table play, look, and feel as close to the real machine as possible while addressing a number of long-standing issues present in previous releases.
*A huge thank you to everyone whose work contributed to earlier versions of this table. Those releases are still available for download on VPUniverse as well.
Credits
@Javier15 – Original table design
@Drakken – nFozzy physics, Fleep sounds, visual updates
@Ext2k – VR Room support (DT, FS, VR, and MR)
Definitive Edition 2.0 Updates
Gameplay & Physics
- Fixed upper lock behavior and restored proper Atomic Whip operation.
- Corrected Atomic Whip ball path so the ball reliably feeds the upper flipper.
- Adjusted upper lock timing to provide realistic reaction time before Atomic Whip activation.
- Improved shooter lane and plunge behavior allowing:
- First ramp skill shot
- Second ramp skill shot
- Rollback plunge
- Soft plunge directly into playfield
- Improved Magnet Flip ball flow and reduced rejected shots. [Wait for the magnet to stop the ball before flipping. Tried to time it to match just after the game says "flip"]
- Added realistic magnet capture behavior.
- Adjusted diverter positioning, sizing, and physics to reduce bounce back rejects.
- Fixed occasional airball issue on the second upper ramp during high-speed shots.
- Fixed high-speed left inlane ramp exit bounce that could incorrectly send the ball into the outlane.
- Increased pop bumper randomness and scatter behavior for more realistic gameplay.
- Improved overall ball flow throughout the table.
Reliability & Bug Fixes
- Added hidden wall at the top of the playfield to eliminate a ball-stuck condition.
- Added hidden wall near the third upper playfield ramp to eliminate a game-breaking ball trap.
- Added hidden wall in the Atomic Whip lane to prevent ball hang-ups when multiple balls captured in Atomic Whip lane.
- Fixed rare upper lock multi-ball jam condition.
- Added aluminum wall behind the upper flipper. [Cosmetics and noticed a small memory glitch when engaged.]
- Fixed left SPECIAL insert illumination.
- Corrected several script issues and miscellaneous table cleanup items.
Lighting & Visual Enhancements
- Added custom magnet artwork. [Tried to give magnet a more authentic look]
- Upgraded plunger appearance.
- Upgraded pop bumper appearance and integrated proper GI interaction. [These turned out beautiful in my opinion]
- Adjusted upper ramp transparency. [Helped with lighting effects]
- Reduced bloom for a more natural presentation.
- Refined insert lighting throughout the table. [Reworked all insert lighting]
Reworked general illumination lighting.
- Added supplemental GI lighting to better match the original machine.
- Corrected GI placement based on real RollerGames lighting references.
- Upgraded flasher appearance using modern flasher effects. [These turned out fantastic as well]
- Reworked flasher brightness, placement, and visual behavior.
- Corrected flasher sequencing to more accurately match the original RollerGames machine.
- Improved ball reflections and overall visual presentation.
LUT & Display Improvements
- Corrected GI ON/OFF transitions so the player's selected LUT remains active after GI cycling.
- Default LUT changed to Fleep Natural Dark 1 for a more authentic presentation.
Recommended Settings
This table is configured to use Fleep Natural Dark 1 as the default LUT.
Players who prefer fixed lighting may disable the LUT selector by changing the appropriate configuration value within the script.
Enjoy RollerGames (Williams 1990) – MrJ Definitive Edition 2.0
"Skate or Die!"
1811 downloads
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Cybernaut (Bally 1985) Alt Playfield Mod
By eagle7796
I was in the process of a reskin this table for my own personal use when @burger Released his updated version so I asked him if I could use his version to Reskin and Possibly release. And here and obviously I am releasing it so he said yes.
This is a Reskin of Burger's version of the @RajoJoey @mistermixer and @Schlabber34's Table inspired by the art work from @Wildman's great new back glass. I really liked the new art style of the back glass and new it need a table to match it. so here I present my mod. It includes the table, my Score on DMD version of wildman's back glass (check out his wonderful version), a topper I made, and a wheel.
I have changed the artwork on most of the table, I did use A.I. to help create the images but since we all know A.I. is not perfect it took me quite a while to edit the images to match the parts just the way I wanted. This was the first time I had ever used A.I. so it was quite the learning process but I think the final product can out great. Hope you enjoy and if you haven't already done so, check out burger's original version and also all of wildman's new alt back glasses and wheels he has been putting out. And of course give some love to all the others that have previously worked on this table. (Listed below)
Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s.
Credits from previous versions:
- @burger added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR
- @studly_do_right made minor tweaks to a few lights and resolved missing sounds
- @DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets (I did change the images in VR to match Wildman's version but used his files for reference)
- @hauntfreaks new VR b2s assets (I did change the images in VR to match Wildman's version but used his files for reference)
@RajoJoey for implementing VR support
@mistermixerfor creating the table
@Schlabber34 for the 3D work
@Sixtoe for the VR room and cabinet templates
@Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table)
Info
There are two rooms: the minimal room and a sphere.
You can easily switch rooms by pressing the magna save-buttons.
There are 16 LUT-files in the table. So you can change the lighting.
Hold the left magna save-button and click the right magna save-button to change the LUT-file.
Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193)
1223 downloads
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Mission Impossible LE (Original 2022) Physic MOD
By sorbeppe
All the credits go to Marty02 as creator of this fantastic Original table.
I re-tuned completely the table Physic (playfield, flippers,plunger, bumpers, slingshots values) to make it more realistic and also updated/added some sounds (slingshots, bumpers, targets)
I also disabled rails on Cabinet view and ADD a new Cabinet POV
Mission Impossible LE (Original 2022) Marty02 v2.6 SorbeppeMOD 1.0.ini
607 downloads
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Demon Slayer Alt HD And Medias (mod Circus Zaccaria 1977) for B2S numeric
By LAROUILLAS
Demon Slayer Alt HD And Medias (mod Circus Zaccaria 1977) for B2S numeric
press the left button to display the operator menu
Lien B2S
209 downloads
(2 reviews)0 comments
Updated
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They Live (Original 2023) Physic MOD
By sorbeppe
All the credits go to Balutito as creator of this fantastic Original table.
I re-tuned completely the table Physic (playfield, flippers, bumpers, slingshots values) to make it more realistic and also updated/added some sounds (slingshots, bumpers, targets)
418 downloads
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Jaws V2.4 Remastered (french)
By LAROUILLAS
Il s'agit d'une table remasterisée ; j'ai uniquement modifié les graphismes. Vous trouverez ci-dessous le lien vers la table originale.
3075 downloads
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K-POP Demon Hunters (Original 2026)
By mlager8
K-POP Demon Hunters (Original 2026)
Based on Kiss (Bally 1979)
This table is a graphical mod/reskin of @UnclePaulie's absolutely fantastic Kiss (Bally 1979) table. All gameplay, physics, lighting and tweaks are based upon his top-notch work, without whom I'd never be able to create this work. Even his blender file was made available to me for reskinning the baked GI playfield lights. As it's intended for kids, the ball saver is on by default between the flippers, it can be toggled with the right magna-save key.
I've done a complete graphical reskinning of every piece of art on the table, as well as music, sound FX and glow FX.
I've repurposed much code from @HauntFreaks "Scooby-Doo! And Kiss" table, including the music selector, and table sound management.
Glowball code was modified from @VPW "Total Nucellar Annihilation", and the child friendly "Kid Mode" code was borrowed from @X13_Pinner "Daniel Tiger" works.
As a disclaimer, AI was heavily used for graphical modification, but please don't underestimate the massive amount of time and work that went into this.
I created this mod for my 5 year old twin daughters who asked why we don't have a K-POP demon hunter's table. They even recorded the intro that can be heard at table initialization.
Audrey and Elle, I love you!
This table requires BOTH the kisse.zip AND the kiss.zip ROMs to work.
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
2348 downloads
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Les Mysterieuse cites d or (remastered)
By LAROUILLAS
Plateau de jeu et B2S remasterisés
808 downloads
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Bad Cats (Williams 1989) Remastered
By LAROUILLAS
Remastered playfield and B2S
thanks OncleWilly, Brad1X, ClarkKent, Dark, Herweh
649 downloads
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World Poker Tour (Stern 2006)
By RobbyKingPin
The hottest game in town!
Time for a true players game!
A game that I found in a unfinished and broken state.
So I took the challenge to do an extensive rebuild to not only meet modern standards, but also a game that pushed my skillset to the limits and beyond.
I even challenged myself to learn more about baking in Blender with great succes.
This is not a toolkitted table but the entire VR Mega room looks absolutely stunning!
This table was the toughest one I have worked on so far, almost taking 2 months to complete and with major issues during a long period of testing.
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.
This table requires VP 10.8 and VPinMame 3.6.
Warning, to avoid issues with the insert lights being frozen please update to the latest b2s server version 2.1.6 or higher when available.
Even when you don't use it for a backglass, just do it!
https://github.com/vpinball/pinmame/issues/350
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by freneticamnesic - 2014
VPX - Original version by freneticamnesic - 2018
FSS version by Arconovum - 2018
VIP physics mod beta by bord - 2021VR-Hybrid version by RobbyKingPin, DGRimmReaper, DaRdog, LoadedWeapon, Enthusiast, guus_8005, fidiko, Gravy & Retro27 based on bord's version - 2025/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Arconovum
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Updated VR Cabinet using assets from DaRdog and improved textures
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls
- Updated the texture for the bumpercaps
- Created a new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player
Perfect pairing with the Serum ROM Colorization made by Enthusiast
Perfect pairing with the B2S made by Wildman
Or perfect pairing with the full dmd backglass made by hauntfreaks
Some assets that have been used came from other creators:
Arconovum: Shadows texture from FSS version
VPW: Apron from The Simpsons Pinball Party
VPW: Custom Fleep sounds from Rollercoaster Tycoon
Wildman: Backglass texture from the b2s file
hauntfreaks: Backglass texture from the b2s file
Who did what?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
- Rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Created a new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DGrimmReaper:
- Added VR assets from 24
DaRdog:
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures
Enthusiast:
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
guus_8005:
- Updated the texture for the bumpercaps
fidiko:
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls (Updated v.2,3,1)
- Made adjustments on target lights and the playfield display settings (Updated v.2.3.1)
Gravy:
- Gave support and assisted on helping sorting out issues on refraction and depth bias on the upper playfield (v.2.3.1)
Retro27 (v.2.4):
- Updated VR Cabinet using assets from DaRdog and improved textures
Special thanks to everybody involved during development and testing :guus_8005, Smaug, Tomate, Primetime5k, Studlygoorite, cl4ve, Dr.Nobody, ZANDYSARCADE, Wizball, BountyBob, bthlonewolf, m.carter78, Cliffy, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Carny Priest for the instruction cards he gave us!
- fidiko for helping me by adding the final improvements on the final day before this release!
- freneticamnesic, Arconovum & bord for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀
⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
3777 downloads
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24 (Stern 2009)
By RobbyKingPin
The following takes places between 6 A.M. and 7 A.M.!
I always had a soft spot for this one.
This is a great Steve Ritchie table that is very underrated.
Resources are very limited on this table, probably due to a low production number.
And most of the things we could find were in a poor quality as well.
So me and DaRdog pulled out the big guns by upscales and AI to make everything look as sharp as possible.
The result looks much better than I could possibly imagine.
In only 1 month this project got in the shape it is today.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, safehouse, sniper and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by Freneticamnesic - 2014
VPX - Original version by 32assassin - 2019
VR version by DGrimmReaper - 2023
VR-Hybrid version by RobbyKingPin, DaRdog, DGRimmReaper, Themer, LoadedWeapon & Retro27 based on 32assassin's version - 2024/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
- Updated apron primitive from VPW's The Simpsons Party
- Small color and light corrections on the playfield texture
- Added insert decals from the Emperor Mod
- Added Instruction Cards provided by Carny Priest
- New GI
- Big uprez in the playfield using AI
- Removed a lot of timers to improve performance
- VPW Tweak Menu added to replace the old VPW Options UI
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic
- Added a second flasher dome inside the safehouse and edited the safehouse primitive
- New code for the SolSniper sub and the entire sniper section
- New code for the SolSafehouse sub and the entire safehouse section
- Added more options for reflections
- Added a third VR room for Mixed Reality and added a new baked minimal room
- Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus
- Edited the old custom jet made by 32assassin
- Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture
- Created a new backpanel and new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, MR, Legends Cabinets and VR
- Compatible with the Standalone player
Perfect pairing with backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
VPW:
- Apron from The Simpsons Pinball Party.
- Slingshot solenoid codes from Spider-Man Classic.
- Flipperbats from AD/DC
hauntfreaks: Backglass texture from the b2s file
Who did what on this project?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
- Rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Flupper Domes and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
- Updated apron primitive from VPW's The Simpsons Party
- Small color and light corrections on the playfield texture
- Added insert decals from the Emperor Mod
- Added Instruction Cards provided by Carny Priest
- New GI
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Removed a lot of timers to improve performance (Updated v.2.4)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
- Added a second flasher dome inside the safehouse and edited the safehouse primitive (v.2.2)
- Added more options for reflections (v.2.3)
- Added a third VR room for Mixed Reality and added a new baked minimal room (Updated v.2.4)
- Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus (v.2.3)
- Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture (v.2.3)
- Created a new backpanel and new backpanel lights (Updated v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows (Updated v.2.4)
- Blended shadows with the GI (v.2.4)
DaRdog:
- Added VR Mega Room
- New cab art and apron art
- Big uprez in the playfield using AI (Updated v.2.3.1 by RKP)
DGrimmReaper:
- Added key, new flipperbuttons, startbutton, screws on the siderails and plunger and animated them.
- Re-aligned cabinet to prevent the apron being cut off (v.2.3)
Themer (v.2.2):
- Inverted VPM switch assignments 43 and 45 (both at the visibleLock and the 'Suitcase lock buttons'). Those switches were inverted
- New code for the SolSniper sub and the entire sniper section
- New code for the SolSafehouse sub and the entire safehouse section
- New VPM solenoid assignment 21 for the suitcase motor
- Removed the SuitRot property from the solSuitcase sub as this property is removed entirly
- New MotorSuitcase sub and new code for the entire suitcase section
LoadedWeapon (v.2.2):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match
Gravy (v.2.3):
- Edited the old custom jet made by 32assassin
Retro27 (v.2.4):
- Updated VR Cabinet using assets from DaRdog and improved textures
Special thanks to everybody involved during development and testing: H3RBSKIx, geradg, BountyBob, Smaug, MikeDASpike, DarthVito, passion4pins, Apophis, m.carter78, somatik, guus_8005, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Carny Priest for the instruction cards he gave us!
- passion4pins for the backdrop he created for desktop players
- freneticamnesic, Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim, 32assassin, DGrimmReaper, Emperor, NitroNimbus & Morttis for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀⠀
⠀⠀⠀⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
8269 downloads
-
Transformers Pro (Stern 2011)
By RobbyKingPin
Autobots roll out!
This great table has been in the hands of many before I touched it.
gtxjoe and freneticamnesic made the first version in VP 9.9.
JPSalas made the VPX version.
hauntfreaks made the detail mod.
UnclePaulie brought JP's version into VR.
SG1bsoN made the lighting mod based of HauntFreaks version.
And this mod started out as SG1bsoN's version.
It has branched off so much from the first VPX version.
JP also kept on updating and innovating his version.
So I decided to try to merge it all back into this VR-hybrid version.
I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, all toys, Allspark and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one final update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
LoadedWeapon provided a second sideblades primitive and a POV to match.
cheese3075 provided an upscaled texture for the custom apron.
I also reached out to Themer who helped me with some of the solenoid controlled toys.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
Update v.2.1:
The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit.
So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer.
So I basically had to throw out everything and start over, so I did exactly that and much more.
Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes.
The Allspark works like a Flupper Dome, new PWM on GI.
All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now.
I also updated all nFozzy/Rothbauerw physics to the latest standards.
And I added support for FSS so all formats are now fully supported.
I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations.
He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max.
To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows.
VP9 - Original version by gtxjoe and frenaticamnesic - 2014
VPX - Original version by JPSalas - 2018
Detail Mod by hauntfreaks - 2018
VR Minimal Mod by UnclePaule based on JP's earlier version - 2021
Lighting Mod by SG1bsoN based on hauntfreaks' Detail Mod - 2022
VR-Hybrid Mod by RobbyKingPin, TastyWasps, Retro27, hauntfreaks, HayJay, Nestorgian, fluffhead35, DaRdog81, LoadedWeapon, Themer & DGrimmReaper - 2023/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows
- Rothbauerw Standup target codes
- Updated Rubber Dampeners and Slingshot Corrections
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic
- New ball image and scratches based on VPW's tables
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic
- Updated trough code based on VPW's AC/DC
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes
- Added an upscaled texture for the custom apron provided by cheese3075
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
- Big uprez in the playfield using AI
- Added new VR backglass using hauntfreaks assets
- Created new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with backglass made by hauntfreaks.
Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass.
And a perfect pairing with the color rom made by Redrum.
Some assets and codes that have been used came from other creators:
UnclePaulie: VR Cabinet assets.
Cliffy: Backdrop for DT.
cheese3075: - Upscaled texture for the custom apron.
VPW:
- Apron from AC/DC.
- Slingshot solenoid codes from Spider-Man Classic.
- Updated trough code from AC/DC.
Who did what on this project?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows (Updated v.2.4)
- Rothbauerw Standup target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.3)
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Adjusted the height on a non working switch on the left ramp
- Left ramp adjusted height suggested by Apophis
- Right ramp slightly adjusted for cleaner shots suggested by Sixtoe
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic'
- New ball image and scratches based on VPW's tables
- Lowered the Mudflap and Skids targets (v.2.0.1)
- Flipper Collision Cradle code added (v.2.0.2)
- Fixed an issue with the ball release sound (v.2.0.2)
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3)
- Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3)
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (Updated v.2.3)
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (Updated v.2.3)
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
- Updated trough code based on VPW's AC/DC (v.2.2)
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes (Updated v.2.3)
- Updated Flipper Dampeners (v.2.2)
- Changed a few settings on the Flupper Inserts to make them look good (Updated v.2.3)
- Added an upscaled texture for the custom apron provided by cheese3075 (v.2.2)
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI (Updated v.2.3.1)
- Big uprez in the playfield using AI (v.2.3.1)
- Created new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
TastyWasps:
- VR Templates added, assets from UnclePaulie used
- Changed light settings based on chokeee's settings on Elvis
- Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1)
Retro27:
- Updated VR Cabinet using assets from DaRdog and improved textures (Updated v.2.4)
- New Apron and new textures for the apron and instruction cards
- JP's custom sideblades added
- Tournament Topper and Custom Decal for the DMD/Speaker panel
- Added new primitive for the final custom DMD/Speaker panel (v.2.0.3)
hauntfreaks:
- HQ Backglass image created
- New textures for the VR room created (v.2.0.3)
HayJay:
- Slight tweaks to Optimus Prime area and Allspark saucer area
Nestorgian:
- Fixing issues with balldrop sounds on the ramps
fluffhead35 (v.2.0.1):
- Updated the hit events on the end ramps. Changed the materials on both end ramps. Adjusted right end ramp to be like left end ramp
- Added Ball Drop sound on right ramp
- Fixed the options menu from showing on the textbox, thanks to apophis
- Added hit sound to metal wire below flipper
DaRdog81 (v.2.1):
- Added VR Mega Room
LoadedWeapon (v.2.2):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (Updated v.2.3)
Themer (v.2.2):
- Changed the ramp movement to be in sync with the solenoid and the switches.
- Added different ramp levels, such that the ball can hit the ramp during movement
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
DGrimmReaper (v.2.2):
- Added new VR backglass using Hauntfreaks assets
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, guus_8005, geradg, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Apophis for being awesome with very useful feedback and guidance as usual
- iaakki for giving me the tip for modulated flashers
- jsm147 for testing and feedback for the standalone version
- Sixtoe for helping improve the right ramp
- Carny Priest for the instruction cards he gave us!
- Smaug for giving an amazing effort to show off my work on Twitch and YouTube
- Cliffy for giving this awesome backdrop
- Bietekwiet for sending the ball image and scratches
- SG1bsoN, hauntfreaks, UnclePaulie, JPSalas, gtxjoe and freneticamnesic for the earlier versions
- Draifet, Bord and BorgDog for helping out on earlier versions
- ROM and Slamt1lt for the models from their FP table.
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
14941 downloads
-
Hurricane (Williams 1991)
By RobbyKingPin
Thrills! Chills! Magic! Prizes! Ride the Hurricane!
Hurricane is the final part of the rollercoaster trilogy.
I was thinking to myself that is was a shame that the trilogy never got completed.
Bord did Comet way before I started developing tables in this wonderful community.
I updated Cyclone 2 years ago and have kept it up to date up till this point.
But Hurricane somewhat got left in the dark and although some mods were made of it, none had the nFozzy treatment before.
So when I build my new computer it started to become a thing I really wanted to do.
I quickly had a small team of familiar faces from previous projects and quickly the project became so big that it took me over 2 months to get it into the shape you see here.
Retro27 added an improved cabinet and a topper and had also improved a lot of textures and did touchups on the playfield as well.
DaRdog donated a insane VR Mega room with an animated rollercoaster that is completely out of this world.
DGRimmreaper animated the entire backglass in VR using the assets from hauntfreaks and Wildman as a starting point.
But we quickly found out the setup was having a few flaws so I dove into the manual to sort out all 3 strings for the GI and all flashers as well.
Hauntfreaks then provided me an updated backglass texture
I also took the challenge to start adding baked elements into the table itself.
I started with the backglass, and with help from Mecha_Enron quickly understood how to do this.
The real tricky part is having a rotating wheel mech.
Obviously baking lights into a rotating part can't be done without it looking off.
So I added a multiple layer setup to make it all blend in as natural as possible.
I also added baked playfield shadows to enhance the GI on the table.
Tomate added baked textures on the ramps and helped me understand how to set this up myself with all correct shaders and render settings.
I ended up doing them all over because we have 2 GI strings on the playfield
He also edited the ramp primitives too.
I also got acces to one of the Blender files from a VPW project to make me understand even more.
In the end I baked the backglass and topper, playfield shadows, sidewalls and custom blades, Juggler and the part above the Hurricane ramp with the scoring of 1M, 2M and 5M,all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
This table requires VP 10.8 and VPinMame 3.6.
This table includes a lot of new options.
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added extra custom instruction cards, sideblades, metal on the cabinet, custom GI options including an RGB Rainbow.
The backglass can have a warm incendescent feel or a brighter one as option.
I added many LUT options.
Optional enviromental sounds. (only in VR)
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by TAB - 2009.
VP9 - Mod version by ICPjuggla, JimmyFingers, OldSkoolGamer and Koadic - 2013.
VPX - Original version by Herweh - 2019.
VR Version by Retro27, UnclePaulie and Sixtoe - 2021.
VR-Hybrid version by RobbyKingPin, Retro27, DGrimmReaper, DaRdog, tomate, fidiko, hauntfreaks, supergibson and LoadedWeapon - 2025/2026.
This mod contains the following improvements:
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- VPW Tweak Menu
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with the full dmd backglass made by hauntfreaks.
Who did what?
RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added a new baked minimal room and a third room for Mixed Reality
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- VPW Tweak Menu
Retro27:
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures
DGrimmReaper:
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Fixed minor issues in VR
DaRdog:
- Baked and added a very cool Mega Room with an animated rollercoaster and donated the costs for the assets
tomate:
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
fidiko:
- Created a new texture for the backpanel and added shadows on the sidewall textures
hauntfreaks:
- Provided a new backglass to match his new b2s file
supergibson:
- Created a new ramp end section that provides a better feed to the inlanes
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
Special thanks to everybody involved during development and testing: cl4ve, Tomate, Studlygoorite, Burger, Guus_8005, Dr.Nobody, Mecha_Enron, m.carter78, ZandysArcade, Smaug, PinStratsDan, fidiko, Primetime5k, MikeDASpike, wrd1972, hauntfreaks, supergibson, rothbauerw, bthlonewolf, apophis, Sinizin
Shoutout to:
- DaRdog for donating the assets for the VR Mega Room
- tomate for all the help with the bakes and the ramp
- TAB, ICPjuggla, JimmyFingers, OldSkoolGamer, Koadic, Herweh, UnclePaulie and Sixtoe for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
3234 downloads
-
Time Machine (Data East 1988)
By RobbyKingPin
You're entering another dimension!
This was the first Data East game I ever played.
Stepping up to this felt so elite.
The sound is top notch and the flow is tough but fair.
The rules are simple but very addictive, I am having so much fun while playing it every time!
This table requires VP 10.8 and VPinMame 3.6.
Anybody having low volumes please follow the following tips provided by deadmanworking.
Cheers buddy!
Go to VPinMame program folder, start Setup.exe or Setup64.exe.
Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"
The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.
Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise.
Stop the ROM and test the table, adjust again if necessary.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
I added a new apron with extra custom instruction cards.
I added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
VP9 - Original Version by JPSalas - 2011
VPX - Original Version by JPJ, Arngrim, Team PP -2021
VR version by Sixtoe - 2021
VR-Hybrid version by RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon - 2025/2026
This mod contains the following improvements:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Imported oval pill shaped insert from the Blender Toolkit library
- New backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Animated slingshots that never got placed on the original table
- New custom sideblades
- Second VR room, used assets from Senseless
- New pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added fully animated VR backglass using hauntfreaks assets
- Added more options like scratched glass, logo and poster, added more LUT options
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
Senseless: VR Gameroom assets
JPJ: Codes and assets for the alphanumeric displays on desktop from Torpedo Alley
UnclePaulie: Apron from Laser War
VPW: VR Minimal Room from Count-Down
hauntfreaks: Backglass texture from the b2s file
Who did what?
RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Build a physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Added animated slingshots that never got placed on the original table
- Added new custom sideblades and edited the primitive
- Edited a few VR primitives, split up the rails and other metals
- Added a second VR room, used assets from Senseless
- Created a new pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added more options like scratched glass, logo and poster, added more LUT options (v.2.2)
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards (v.2.2)
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
ZandysArcade:
- Created a new set of textures for the oval pill shaped inserts and put a new UVMap on the primitives
DGrimmReaper:
- Added new rings and flipperbuttons and added animation codes for them
- Added fully animated VR backglass using hauntfreaks assets. (v.2.2)
m.carter78:
- Added smalll adjustments to invisible walls to prevent balls getting stuck
LoadedWeapon:
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match. Adjusted a few lights on the backwall
- Big uprez on the sideblade textures (v.2.4)
Special thanks to everybody involved during development and testing: guus_8005, MikeDASpike, Smaug, Primetime5K, Dr.Nobody, Mecha_Enron, MerlinRTP, Joe Picasso, flupper1, DaRdog, cl4ve, Cliffy AKA passion4pins, DarthVito, Studlygoorite, Tomate, somatik, Colvert, Apophis, Nestorgian, cyberpez, judremy, piratepwnsninja, Sinizin
Shoutout to:
- JPSalas, JPJ, Arngrim, Team PP and Sixtoe for their work on previous versions
- Chucky, Bryan Rianfor, Neo, Ninuzzu, Andreas Juengling, Flupper, DJRobX and Brian Ryan for helping out on earlier versions
Extra shoutout to outhere for providing issues with the DOF file wich caused beacons to never turn off!
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
8471 downloads
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Cyclone (Williams 1988)
By RobbyKingPin
Hurry hurry, step right up!
At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.
VP9 - Original version by melon - 2009.
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.
This mod contains the following improvements:
- New Playfield, plastics, cabinet and backglass textures made from proper scans
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- nFozzy Lampz to control the inserts
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Sidewall flasher and insert reflections (Updated v.2.4)
- New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
- Updated Rubber Dampeners
- VPW Tweak Menu
- Added fully animated VR backglass using hauntfreaks assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.
Who did what on this project?
ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match
-Added new plastic textures and made small changes to them in the editor
-Giving assistance to ensure everything is pixel perfect as usual
-Providing acces to a full library of images with the higest details I have seen yet so far
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
-Constructed nice scoop primitives for the spookhouse and the boomerang
RobbyKingPin (Ride Mechanic and Project Leader):
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
- Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
- Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
- Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
- Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
- Fixed some missing switches
- Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
- Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
- Added new custom sideblades and edited the primitive (v.2.2)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Added more options for reflections and Mixed Reality (v.2.3)
- Added new VR backglass using hauntfreaks assets (v.2.3)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DarthVito (Cotton Candy and VR Wizard):
- Added VR models, used assets from Senseless
- Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
- Added new VR background with elite looking framed posters
Flupper (Track Master and Light Settings Expert):
- Created a more blurred environment image, more friendly (less jaggies) for desktop
- Lowered the "amount" in the "shadows" material
- Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
- Made a primitive and a texture for the shooter wireramp and biff bars
TastyWasps (Fireworks Lead and VR Grandmaster):
- Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
- Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
- Animated the plunger and flipper buttons
- VR Cab graphics from hauntfreaks installed
- On/Off VR Backglass from hauntfreaks installed
- VR flashers / digits repositioned for new VR assets
hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
- Reworked all VR cabinet textures
- Made a new set for on/off VR Backglass
- Manually moved all the flasher on the VR BG to their correct positions
- Help with making the Flupper Bumpers look like red instead of orange
- Provided a second backdrop with some cool wallpaper
DGrimmReaper (Did Something Amazing, The VR Mechanic):
- Added PinCab_Backbox_Neck primitive
- Fixed arcade machines and removed primitive4 which was a moon in senseless room
- Fixed Backbox and Backglass alignment
- Fixed GameRoom Floor and Arcade heights
Apophis (Some dude, but in reality a Lifesaver on this project!):
- Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
Chokeee (Confections and Special Effects Enhancer):
- Added Flupper Inserts controlled by nFozzy Lampz
- Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
- Added extra flashers for wall reflections and changed some metal materials
LoadedWeapon (Assistant Mechanic):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
- Big uprez on the sideblade textures (v.2.4)
fidiko (Popcorn):
- Added extra flashers for wall reflections on the inserts (v.2.4)
Retro27 (VR Carpenter):
- Updated the cabinet primitives (v.2.4)
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin
Shoutout to:
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
11770 downloads
-
Alice Cooper's Nightmare Castle (Spooky Pinball 2017) WIP
By Helshaks
Hey all,
Working on Alice Cooper Nightmare Castle 1.2 EM table. that "Ling Woo " made a long time ago back in 2019 i think, safe to say that he will probably never finish it
Trying to get FlexDMD to mirror the existing desktop score display. The table already has a working ScoreText.Text backdrop and EM reels. Goal is to piggyback off that instead of rewriting the whole scoring.
What works:
Desktop score updates fine via ScoreText.Text = FormatNumber(Score, 0, -1, 0, -1)
PuP-Pack runs fine
What I tried:
Basic FlexDMD init in table1_Init:
vbscript
Set FlexDMD = CreateObject("FlexDMD.FlexDMD")If Not FlexDMD is Nothing Then FlexDMD.GameName = "demo" FlexDMD.Run = True Set DMDFont = FlexDMD.NewFont("Arial", RGB(255,128,0), RGB(0,0,0), 1) Set DMDScoreLabel = FlexDMD.NewLabel("Scr", DMDFont, "0") DMDScoreLabel.SetAlignedPosition 64, 16, 0.5 Set DMDScene = FlexDMD.NewGroup("Scene") DMDScene.AddActor DMDScoreLabel FlexDMD.Stage.AddActor DMDSceneEnd If
Piggyback in AddScore:
vbscript
Sub AddScore(Points) If Tilted Then Exit Sub Score = Score + Points ScoreText.Text = FormatNumber(Score, 0, -1, 0, -1) ' <-- Desktop works ScoreReel1.AddValue Points If B2SOn Then Controller.B2SSetScorePlayer1 Score ' === Added for FlexDMD === If Not FlexDMD Is Nothing Then DMDScoreLabel.Text = ScoreText.TextEnd Sub...
Checked for conflicts:
Wrapped FlexDMD in On Error Resume Next
PuP runs before FlexDMD init
No errors thrown, but DMD window never appears
MsgBox "FlexDMD Started" after CreateObject never fires
The issue:
Desktop backdrop updates. EM reels update. FlexDMD stays blank. No error codes. FlexDMD.dll is registered and works on other FlexDMD tables.
Suspect: Something in this script is killing the FlexDMD object before it can show. Script has duplicate Sub AddScore and Sub Loadhs that I removed, but still no DMD.
Question: Has anyone got FlexDMD + PuP running together on an EM where you just mirror ScoreText.Text? Is there a known conflict with LoadController("EM") or the PuP init sequence?
Attaching script if needed. Really just want the DMD to show whatever ScoreText.Text shows.
i also tried whit UltraDmd cause he did write some Ultradmd code in there ...the script is a mess alot of duplicated line , also tried using pupdmd
The duplicate subs were the real killer - i tried removed them and it still fails
The table as potential if someone want to have a try
on the positive side i got B2s working
Thanks for any ideas.
455 downloads