Modified (MOD) Games
342 files
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Hurricane (Williams 1991)
By RobbyKingPin
Thrills! Chills! Magic! Prizes! Ride the Hurricane!
Hurricane is the final part of the rollercoaster trilogy.
I was thinking to myself that is was a shame that the trilogy never got completed.
Bord did Comet way before I started developing tables in this wonderful community.
I updated Cyclone 2 years ago and have kept it up to date up till this point.
But Hurricane somewhat got left in the dark and although some mods were made of it, none had the nFozzy treatment before.
So when I build my new computer it started to become a thing I really wanted to do.
I quickly had a small team of familiar faces from previous projects and quickly the project became so big that it took me over 2 months to get it into the shape you see here.
Retro27 added an improved cabinet and a topper and had also improved a lot of textures and did touchups on the playfield as well.
DaRdog donated a insane VR Mega room with an animated rollercoaster that is completely out of this world.
DGRimmreaper animated the entire backglass in VR using the assets from hauntfreaks and Wildman as a starting point.
But we quickly found out the setup was having a few flaws so I dove into the manual to sort out all 3 strings for the GI and all flashers as well.
Hauntfreaks then provided me an updated backglass texture
I also took the challenge to start adding baked elements into the table itself.
I started with the backglass, and with help from Mecha_Enron quickly understood how to do this.
The real tricky part is having a rotating wheel mech.
Obviously baking lights into a rotating part can't be done without it looking off.
So I added a multiple layer setup to make it all blend in as natural as possible.
I also added baked playfield shadows to enhance the GI on the table.
Tomate added baked textures on the ramps and helped me understand how to set this up myself with all correct shaders and render settings.
I ended up doing them all over because we have 2 GI strings on the playfield
He also edited the ramp primitives too.
I also got acces to one of the Blender files from a VPW project to make me understand even more.
In the end I baked the backglass and topper, playfield shadows, sidewalls and custom blades, Juggler and the part above the Hurricane ramp with the scoring of 1M, 2M and 5M,all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
This table requires VP 10.8 and VPinMame 3.6.
This table includes a lot of new options.
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added extra custom instruction cards, sideblades, metal on the cabinet, custom GI options including an RGB Rainbow.
The backglass can have a warm incendescent feel or a brighter one as option.
I added many LUT options.
Optional enviromental sounds. (only in VR)
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by TAB - 2009.
VP9 - Mod version by ICPjuggla, JimmyFingers, OldSkoolGamer and Koadic - 2013.
VPX - Original version by Herweh - 2019.
VR Version by Retro27, UnclePaulie and Sixtoe - 2021.
VR-Hybrid version by RobbyKingPin, Retro27, DGrimmReaper, DaRdog, tomate, fidiko, hauntfreaks, supergibson and LoadedWeapon - 2025/2026.
This mod contains the following improvements:
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- VPW Tweak Menu
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with the full dmd backglass made by hauntfreaks.
Who did what?
RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added a new baked minimal room and a third room for Mixed Reality
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- VPW Tweak Menu
Retro27:
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures
DGrimmReaper:
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Fixed minor issues in VR
DaRdog:
- Baked and added a very cool Mega Room with an animated rollercoaster and donated the costs for the assets
tomate:
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
fidiko:
- Created a new texture for the backpanel and added shadows on the sidewall textures
hauntfreaks:
- Provided a new backglass to match his new b2s file
supergibson:
- Created a new ramp end section that provides a better feed to the inlanes
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
Special thanks to everybody involved during development and testing: cl4ve, Tomate, Studlygoorite, Burger, Guus_8005, Dr.Nobody, Mecha_Enron, m.carter78, ZandysArcade, Smaug, PinStratsDan, fidiko, Primetime5k, MikeDASpike, wrd1972, hauntfreaks, supergibson, rothbauerw, bthlonewolf, apophis, Sinizin
Shoutout to:
- DaRdog for donating the assets for the VR Mega Room
- tomate for all the help with the bakes and the ramp
- TAB, ICPjuggla, JimmyFingers, OldSkoolGamer, Koadic, Herweh, UnclePaulie and Sixtoe for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
3319 downloads
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Time Machine (Data East 1988)
By RobbyKingPin
You're entering another dimension!
This was the first Data East game I ever played.
Stepping up to this felt so elite.
The sound is top notch and the flow is tough but fair.
The rules are simple but very addictive, I am having so much fun while playing it every time!
This table requires VP 10.8 and VPinMame 3.6.
Anybody having low volumes please follow the following tips provided by deadmanworking.
Cheers buddy!
Go to VPinMame program folder, start Setup.exe or Setup64.exe.
Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"
The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.
Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise.
Stop the ROM and test the table, adjust again if necessary.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
I added a new apron with extra custom instruction cards.
I added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
VP9 - Original Version by JPSalas - 2011
VPX - Original Version by JPJ, Arngrim, Team PP -2021
VR version by Sixtoe - 2021
VR-Hybrid version by RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon - 2025/2026
This mod contains the following improvements:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Imported oval pill shaped insert from the Blender Toolkit library
- New backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Animated slingshots that never got placed on the original table
- New custom sideblades
- Second VR room, used assets from Senseless
- New pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added fully animated VR backglass using hauntfreaks assets
- Added more options like scratched glass, logo and poster, added more LUT options
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
Senseless: VR Gameroom assets
JPJ: Codes and assets for the alphanumeric displays on desktop from Torpedo Alley
UnclePaulie: Apron from Laser War
VPW: VR Minimal Room from Count-Down
hauntfreaks: Backglass texture from the b2s file
Who did what?
RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Build a physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Added animated slingshots that never got placed on the original table
- Added new custom sideblades and edited the primitive
- Edited a few VR primitives, split up the rails and other metals
- Added a second VR room, used assets from Senseless
- Created a new pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added more options like scratched glass, logo and poster, added more LUT options (v.2.2)
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards (v.2.2)
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
ZandysArcade:
- Created a new set of textures for the oval pill shaped inserts and put a new UVMap on the primitives
DGrimmReaper:
- Added new rings and flipperbuttons and added animation codes for them
- Added fully animated VR backglass using hauntfreaks assets. (v.2.2)
m.carter78:
- Added smalll adjustments to invisible walls to prevent balls getting stuck
LoadedWeapon:
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match. Adjusted a few lights on the backwall
- Big uprez on the sideblade textures (v.2.4)
Special thanks to everybody involved during development and testing: guus_8005, MikeDASpike, Smaug, Primetime5K, Dr.Nobody, Mecha_Enron, MerlinRTP, Joe Picasso, flupper1, DaRdog, cl4ve, Cliffy AKA passion4pins, DarthVito, Studlygoorite, Tomate, somatik, Colvert, Apophis, Nestorgian, cyberpez, judremy, piratepwnsninja, Sinizin
Shoutout to:
- JPSalas, JPJ, Arngrim, Team PP and Sixtoe for their work on previous versions
- Chucky, Bryan Rianfor, Neo, Ninuzzu, Andreas Juengling, Flupper, DJRobX and Brian Ryan for helping out on earlier versions
Extra shoutout to outhere for providing issues with the DOF file wich caused beacons to never turn off!
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
8572 downloads
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Cyclone (Williams 1988)
By RobbyKingPin
Hurry hurry, step right up!
At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.
VP9 - Original version by melon - 2009.
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.
This mod contains the following improvements:
- New Playfield, plastics, cabinet and backglass textures made from proper scans
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- nFozzy Lampz to control the inserts
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Sidewall flasher and insert reflections (Updated v.2.4)
- New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
- Updated Rubber Dampeners
- VPW Tweak Menu
- Added fully animated VR backglass using hauntfreaks assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.
Who did what on this project?
ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match
-Added new plastic textures and made small changes to them in the editor
-Giving assistance to ensure everything is pixel perfect as usual
-Providing acces to a full library of images with the higest details I have seen yet so far
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
-Constructed nice scoop primitives for the spookhouse and the boomerang
RobbyKingPin (Ride Mechanic and Project Leader):
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
- Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
- Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
- Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
- Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
- Fixed some missing switches
- Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
- Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
- Added new custom sideblades and edited the primitive (v.2.2)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Added more options for reflections and Mixed Reality (v.2.3)
- Added new VR backglass using hauntfreaks assets (v.2.3)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DarthVito (Cotton Candy and VR Wizard):
- Added VR models, used assets from Senseless
- Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
- Added new VR background with elite looking framed posters
Flupper (Track Master and Light Settings Expert):
- Created a more blurred environment image, more friendly (less jaggies) for desktop
- Lowered the "amount" in the "shadows" material
- Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
- Made a primitive and a texture for the shooter wireramp and biff bars
TastyWasps (Fireworks Lead and VR Grandmaster):
- Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
- Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
- Animated the plunger and flipper buttons
- VR Cab graphics from hauntfreaks installed
- On/Off VR Backglass from hauntfreaks installed
- VR flashers / digits repositioned for new VR assets
hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
- Reworked all VR cabinet textures
- Made a new set for on/off VR Backglass
- Manually moved all the flasher on the VR BG to their correct positions
- Help with making the Flupper Bumpers look like red instead of orange
- Provided a second backdrop with some cool wallpaper
DGrimmReaper (Did Something Amazing, The VR Mechanic):
- Added PinCab_Backbox_Neck primitive
- Fixed arcade machines and removed primitive4 which was a moon in senseless room
- Fixed Backbox and Backglass alignment
- Fixed GameRoom Floor and Arcade heights
Apophis (Some dude, but in reality a Lifesaver on this project!):
- Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
Chokeee (Confections and Special Effects Enhancer):
- Added Flupper Inserts controlled by nFozzy Lampz
- Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
- Added extra flashers for wall reflections and changed some metal materials
LoadedWeapon (Assistant Mechanic):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
- Big uprez on the sideblade textures (v.2.4)
fidiko (Popcorn):
- Added extra flashers for wall reflections on the inserts (v.2.4)
Retro27 (VR Carpenter):
- Updated the cabinet primitives (v.2.4)
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin
Shoutout to:
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
11847 downloads
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Alice Cooper's Nightmare Castle (Spooky Pinball 2017) WIP
By Helshaks
Hey all,
Working on Alice Cooper Nightmare Castle 1.2 EM table. that "Ling Woo " made a long time ago back in 2019 i think, safe to say that he will probably never finish it
Trying to get FlexDMD to mirror the existing desktop score display. The table already has a working ScoreText.Text backdrop and EM reels. Goal is to piggyback off that instead of rewriting the whole scoring.
What works:
Desktop score updates fine via ScoreText.Text = FormatNumber(Score, 0, -1, 0, -1)
PuP-Pack runs fine
What I tried:
Basic FlexDMD init in table1_Init:
vbscript
Set FlexDMD = CreateObject("FlexDMD.FlexDMD")If Not FlexDMD is Nothing Then FlexDMD.GameName = "demo" FlexDMD.Run = True Set DMDFont = FlexDMD.NewFont("Arial", RGB(255,128,0), RGB(0,0,0), 1) Set DMDScoreLabel = FlexDMD.NewLabel("Scr", DMDFont, "0") DMDScoreLabel.SetAlignedPosition 64, 16, 0.5 Set DMDScene = FlexDMD.NewGroup("Scene") DMDScene.AddActor DMDScoreLabel FlexDMD.Stage.AddActor DMDSceneEnd If
Piggyback in AddScore:
vbscript
Sub AddScore(Points) If Tilted Then Exit Sub Score = Score + Points ScoreText.Text = FormatNumber(Score, 0, -1, 0, -1) ' <-- Desktop works ScoreReel1.AddValue Points If B2SOn Then Controller.B2SSetScorePlayer1 Score ' === Added for FlexDMD === If Not FlexDMD Is Nothing Then DMDScoreLabel.Text = ScoreText.TextEnd Sub...
Checked for conflicts:
Wrapped FlexDMD in On Error Resume Next
PuP runs before FlexDMD init
No errors thrown, but DMD window never appears
MsgBox "FlexDMD Started" after CreateObject never fires
The issue:
Desktop backdrop updates. EM reels update. FlexDMD stays blank. No error codes. FlexDMD.dll is registered and works on other FlexDMD tables.
Suspect: Something in this script is killing the FlexDMD object before it can show. Script has duplicate Sub AddScore and Sub Loadhs that I removed, but still no DMD.
Question: Has anyone got FlexDMD + PuP running together on an EM where you just mirror ScoreText.Text? Is there a known conflict with LoadController("EM") or the PuP init sequence?
Attaching script if needed. Really just want the DMD to show whatever ScoreText.Text shows.
i also tried whit UltraDmd cause he did write some Ultradmd code in there ...the script is a mess alot of duplicated line , also tried using pupdmd
The duplicate subs were the real killer - i tried removed them and it still fails
The table as potential if someone want to have a try
on the positive side i got B2s working
Thanks for any ideas.
501 downloads
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Hot Chicken
By Anthias
Hot Chicken by Anthias and Lijie
A mod of Brave Team by JPSalas
Probably my last release for a while due to financial constraints and the catastrophic failure of my cabinet.
162 downloads
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Frozen Butterfly
By Anthias
Lijie turned five last week. &This was what he wanted to make next. All the rules additions are his ideas. He wanted to put retracting guards over the second flippers and have the player light BUTTERGLY by hitting the nine targets to retract the guards and activate the second flippers. &So that's what I& did. He wanted a diverter blocking the top left channel, opened for fifteen seconds by hitting the lower channel, so that's what I did. He wanted the two additional flippers. And for the first time ever he didn't want a ramp. Because he said, the cool things are enough.
rest of the rules are as per the rom/Big Game
This is a mod of Big G&ame by JPSalas
86 downloads
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Vegas (Game Plan 1979)
By Taito
I only made adjustments to the inserts to display their characters, with Itchico's permission. All credits go to the previous authors and collaborators: Destruk, Lander, Joep, Apocalypse, Itchigo, Flying Dutchman. B2s and .ini included.
119 downloads
(1 review)0 comments
Submitted
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Hot Racers
By Anthias
Anthias and Lijie present Hot Racers
Mod of Gork (Taito) by JPSalas
447 downloads
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Bass on Bass
By Anthias
mod of Mac;s Gaalaxy by mfuegemann
What's New in Version 1.1 (See full changelog)
fixed ramp base ball stuck issue
fixed ramp bend ball stuck issue
altered b2s to make image 19x6 instead of 4x3 to hopefully resolve issues some players reported of the scores being cut off. As I couldn't reproduce it I don't know if this is the only cause.
211 downloads
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LEGEND A Pinball Adventure
By ZandysArcade
INCLUDES:
-Vpx Table
-Pup-Pack with screen options
-Media Pack (B2s for non pup users, Loading Video, Backglass Video, Wheels,Playfield Video,FullDMD)
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Download the Zipped Folder, Unzip and place the legend Pup-Pack folder in your PupVideos Folder and choose your screen option. Add table to Tables Folder.
If not using Pup, place B2s in the Tables folder with the Table.
Media Pack has all accessories.
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Story:
Legend is the 1985 dark, twisted fantasy from Ridley Scott the director of Blade Runner, Gladiator, and Alien. It's not your run-of-the-mill fairy tale. Darkness (Tim Curry) seeks to create eternal night by destroying the last of the unicorns. Jack (Tom Cruise) and his friends do everything possible to save the world and Princess Lili (Mia Sara) from the hands of Darkness.
The game has 12 battle arenas, 2 Wizard modes and a big final Wizard mode.
The goal of the game is to finish all the 12 battles and defeat DARKNESS.
Complete 4 battles to play the wizard mode called BLIX.
Complete 8 battles to play the Wizard mode called "MEG MUCKLEBONES"
Complete all 12 battle modes to play the final Wizard Mode, the battle against the DARKNESS.
I would like to thank:
JP Salas for letting me use his original table.
@JoePicasso for help with 3D Models
@hauntfreaks for making a B2s with Full DMD.
@BurtMacklin for help with Pup-pack
@Gman77 for help with main clip
and anyone else involved in any previous work on original table.
I have been wanting to make this table for a while. Have fun and let me know if you need anything!
Happy Gaming!
1019 downloads
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The Last Unicorn Pup Pack Version
By ZandysArcade
Last Unicorn Pup Pack Version
The Last Unicorn is a 1982 American animated fantasy film about a unicorn who, upon learning that she is the last of her species on Earth, goes on a quest to find out what has happened to others of her kind. Based on the 1968 novel The Last Unicorn written by Peter S. Beagle, who also wrote the film's screenplay. Great for kids or if you are just a fan of this movie or unicorns!
This is the table created by wpilot a MOD of JP's Miraculous Pinball. Used and created with permission from author. All credit for the table goes to them.
I created the pup pack and added the 3D Model and animations to the pup version of the table. The DMD is separated from the backwall so it can but put on any screen. Full DMD included in pup-pack.
Has music options in the Pup than can be changed during play using magnasave/ enter buttons.
You must use this version of the table with the pup-pack.
Pup-pack goes in the Pupvideos folder
No Alias or Rom required
Choose your .bat option and enjoy.
Huge thanks to @wpilot for letting me create the pup version.
@JoePicasso,@BurtMacklin, @Gman77 for their assistance
Happy Gaming!
713 downloads
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Conan the Barbarian - FIRE AND STEEL EDITION (source - Conan, Rowamet 1983 SoundMOD v2.1 by Xenonph, mod by Arminio)
By arminio
"... Let me tell you of the days of high adventure!"
CONAN THE BARBARIAN - FIRE AND STEEL EDITION - mod - with "Forge mode", extra scoring, some new graphics, lighting, sounds, new LUT (Steel mood), 4 different aprons, 9 flipper looks etc. ...
This table is a modified version of "Conan (Rowamet 1983) VPX Sound+Reg MOD" VPX table v2.1, made by Xenonph.
Mod made with permission from Xenonph.
Original table can be downloaded here: https://vpuniverse.com/files/file/4880-conan-rowamet-1983-vpx-soundreg-mod/
With this mod you can use any backglass made for Conan table and mods, but you can also try my "FIRE AND STEEL" b2s - I think it fits nice + you get some extra light animation supported by code in this mod. Get it here:
https://vpuniverse.com/files/file/29716-conan-the-barbarian-fire-and-steel-edition-for-conan-rowamet-1983-table-and-mods-b2s-dmd-image
SPECIAL THANKS AND CREDITS:
***************************
To JPSalas (author of Rolling Stones table, source for Conan), Batch (author of Conan mod, source for Xenonph version), Xenonph (who made version I modded ) To Supergibson for tips and solutions to some graphics problems To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists). Detail credits are in script. Some additional graphics taken from various internet sources but don't know original authors - so, thank you whoever you are!
RECOMMENDATIONS:
******************
I strongly recommend:
To turn OFF all ROM sounds to enjoy full glory of the score and sounds + ROM plays parts of Rolling Stones songs which really does not fit here... Use F1 menu to turn OFF all ROM sounds, or add .Games(cGameName).Settings.Value("sound") = 0 between line 258 and 259 in script - NOTE: this line in script might not work as expected on older 10.8 releases, but feel free to try. I'll add this line of code as an option in some future updates for all of you who have VPX versions that supports it. Thanks to Taito for noticing this! Set DIP switches (F6 options) as it is recommended in PDF file. Settings I like I added in ZIP (Recomended_DIP_switches-F6_menu.png) so feel free to try them or use them as a starting point... If you play this mod in cabinet mode, please set "View layout mode" (F12 menu) to "Window" and set POV settings. Otherwise you may have problems with positions of some graphic elements and reflections etc... So, for those of you who already don't have all that set, I added my INI with my POV settings in ZIP - it is far from perfect but works OK on my setup, and maybe can be helpful as a starting point for your setup.
ZIP CONTENT:
************
VPX (of course ) INI file with my POV settings (as said above, maybe it won't work for you but you can maybe use it as a base for your setup) New music files (details below) Instruction card PDF with some detail instructions and recommended F6 DIP switch settings (based on original Bally's 1979 Rolling Stones manual and adapted for Conan and this mod) Screenshot of my favorite settings for DIP switch options (F6 menu)
ABOUT MOD:
***********
Conan! The Barbarian! Oh man!
When I watched that 1982 classic in cinema, back in the 80's, it was a huge hit in my country and, as a 15 year old kid, I was mesmerized! Apart from the fact that movie was different from comic books and novels I read before I watched it, entire movie tone, incredible soundtrack (but not even a candidate for an Oscar - can you believe that?!?), and big bodybuilder with impossible-to-pronounce surname in a leading role was stuck in my mind forever.
Never had a chance to play real pinball with Conan theme, except virtual recreation of Rowamet's 1983 pinball machine. And I must say it was fun! And version I like the most is the one I used for this mod - Xenonph sound mod with amazing music score and sounds.
Now, original VPX and all mods are excellent "remake" of the real thing (according to images on IPDB and some low quality youtube videos of the real machine). But the Rowamet design does not give much credit to the movie - so I decided to change some things... Still, I wanted to keep red tone and feel because it is perfectly fine and I did not want to change it much (I toned it a bit darker). But I tried to get it more "Conan-like" and more like a real machine, more "connected" to the 1982 movie, but also added a bit of a Conan comic book style (apron, b2s...). And with a new "Steel" LUT (actually, mix of LUT and graphic changes), you still can get a very different color tone and feel.
Basic changes are in main table graphics - Rowamet put an official movie poster there, while I wanted to go with alternate posters with some modifications (I know Thulsa Doom snake head is not from the movie, but cut me some slack because this fits better here ). You can choose between several different aprons (from mentioned comic book style to a bit modified original look), flippers and rubber looks (from classic white/red combination to "After the battle" scratched steel, black, gold, messy rubber etc... - you can set top and rubber separately), already mentioned "Steel" LUT, some new sounds and mechanical effects, new score (same tracks, but in "full glory"), complete desktop mode redesign, lot of customization of various sound volumes etc. etc. etc. ...
And this mod also have a new game "mode" and additional scoring:
"FORGE MODE" - is activated by hitting target behind the sword (pointed with the sword) in the moment when sword is lit (while blinking, hit it exactly in the moment when it is lit - that requires a bit of luck and/or good timing). If ball drains during "Forge mode", it will be returned back in game. Mode lasts 10/20 seconds (configurable in script) or until ball drains (which comes first). Forge mode settings (duration, behavior, on/off...) can be set via options in script (check "OPTIONS TO USE" in script). Additional scoring: when you hit target pointed by the sword in exact moment when sword is lit (no matter if "FORGE MODE" is on/off/active), you get some extra points (300 or 3000 - depends on DIP switch settings - check F6 options and instructional PDF).
MUSIC INFO AND TIPS:
*******************
Just place CONAN folder in your Music folder. And if you already have CONAN folder with OGG files from Xenonph original table, don't worry - new files have different names and won't overwrite originals so you can have both and even use old ones if you prefer them more (by setting option "NewMusicSoundtrack" to False in script - check script for details).
If music is too loud (and new tracks tend to be a bit louder because of full and "punchy" audio), you can always reduce music volume in F12 menu.
CHANGES:
*********
There are lot of changes, so here is a list of most important ones (details also in script):
New music track files (external OGG files) - the same music as in Xenonph version (amazing selection!), but with more bass and punch (I used all the same music pieces again from various soundtrack sources, in full sound quality). Also, you can play using original music files from source table if you have it and prefer them more - see script option "NewMusicSoundtrack" in "OPTIONS TO USE" section... Additional intro speech added: Conan's prayer to Crom from "Battle against Doom Warriors" scene (chosen randomly between original intro and this one when game starts) Added some new sounds and mechanical effects/changed existing ones (various targets hits, extra ball kicker horse gallop, plunger ball kicks, bumper hits, target drops, sensors... etc.) Various sound and volume settings available from script... See options in section "OPTIONS TO USE" in script Changed a way how sound is played in some cases (no more music restarts if ball is re-launched, "cleaner" mixing of sounds with mechanical sound effects on hits + playback with a little delay to hear mechanical sounds better etc...) New main table graphics + various color and graphics changes on bumpers, pegs, caps, plastics, metal parts, screws... Some metallic parts are now colidable with ball, changed environment lighting etc. - all this to fit my vision and to get a bit different, and possibly more realistic look and feel (I hope it works)... + Better visibility of some parts/larger numbers etc. (for us with old eyes and/or 3D TVs ) + new lighting effects (flashers and most of classic lights replaced with halo lights etc.), some light spills fixed... All references to Rolling Stones replaced with references to Conan - on table (D-O-O-M instead 1-2-3-4 targets, THULSA instead small indicator for 5x bonus above D-O-O-M, CROM target etc...), F6 DIP switches menu, F12 menu instructions, instruction card on apron... Small changes of physic on flippers and table to get a bit more feel of ball weight (not much of a difference from source table, but still a little bit different ) + small changes of physics on plunger for easier ball launch... 4 different aprons - modded original + comic book style + fire (2 variations) - can be set via F12 menu 5+4 flipper looks - you can set 5 top and 4 rubber styles/colors separately - also set via F12 menu 14 LUTs - 13 original levels of brightness (from source table) + "Steel" mood (new LUT with some graphic "tweaks" which changes color tones to silvery-white). Also use F12 menu to set, instead magna save keys Ball and flippers shadows added Added a pin on a center drain between flippers to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... Keys usage fixed - instead numbers, logical names of keys are used (compatible with VPX 10.8) New game feature added: FORGE MODE - as explained above... Additional scoring added - also as explained above... Complete desktop mode redesign - from background to LED placements + lockdown bar added + all text replaced with images (no embedded font that can cause problems on newer versions of Windows) etc... + Option to turn off all background info and logo for those of you who uses b2s in desktop mode (see "BackGlassOnDesktop" option in script) When TILT: music stops, new scream added. New b2s backglass created to use with this mod (additional light animations on b2s). ASCII art added to script...
Etc., etc., etc. ...
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
C R O M ! ⚔️
688 downloads
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Sister Storm (Lunar Howl 7)
By Anthias
Back in LH3 (Lupine and Howling) Spirit sang "I remember looking in her eyes, little sister with the same disguise" hinting she had left a younger sister behind when she fled her abusive family home in Abilene as a child. Spirit’s long lost sister arrives unexpectedly at Wolf Haven. Christened Tempest by an abusive family, Spirit gave her the name Storm before she fled, to use outside of family so if she ran family would ask people if they’d seen Tempest, and be told no. Spirit blames herself for the injury Storm carries on her face, believing herself a danger to her younger sister. The title track is a duet between the two sisters about the name, created after they reunited at Wolf Haven.
Table is a mod of Alien Poker by JPSalas.
as usual there is a zip of the mp3s for listening outside the game.
LH7 - Sister Storm album.zip
249 downloads
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Knock Out (Gottlieb 1950) 1.1.zip
By Shannon
Knock Out (Gottlieb 1950) 1.1 zip DOF version by MachWon
What's new in this version
1. Fixed a bug that caused a crash error when you got a score over 5 million.
2. All the bumper caps were adjusted for color and lighting to look more like the original.
3. Adjusted the apron and plunger cover color and added some detail to the rules card from the original.
4. Removed the sticky note and added the high score to the apron.
5. Added a center post as the original had one but this only functions correctly in the current location.
5. Adjusted the physics for a bit faster ball play.
6. Balls load, drain, stack and function more like the original.
7. Added some antique looking flippers from the original table.
8. Added new text to some of the inserts from the original table and some improvements on the playfield.
606 downloads
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Wild Ash (Lunar Howl 6)
By Anthias
This is a mod of Vortex (Taito do Brasil - 1981) by JPSalas
Table is themed around the sixth album from Lunar Howl, Wild Ash. You can download the mp3s below or via the lunarhowlmusic.wirdoress.com page. mp3s are not required for the table as the oggs are embeded. As with Bloom there is a shuffle variable at the top of the script. If you change it it will play the album in sequence instead of the default. As a concept album it is worth listening to this way at least once. The mp3s are included for your enjoyment outside of the game. Left magnasave skips to the next track (random or sequence) as in bloom. Ramps increment the spinner light cycles as well as score, you can control the cycle using them strategically. several alternate backglass images are included but only one b2s this time. Feel free to make other b2ses or media either 2 or 3 screen for release or private use.
From the music page
This is Shadow’s album. The first track is the big reveal for her backstory. If you’re invested in their story, be warned, you may need the tissues when hear about Shadow’s childhood on Creek Crossing and Ash On Her Paws. For five albums her history has been kept quiet. There have been some bread crumbs, but less for Shadow than the others. Now her story arrives in full force as bushfire season arrives at Wolf Haven, forcing Shadow to face her demons and finally speak about her personal tragedy. The girls fight to protect their home, and the surrounding district, even joining the local branch of the NSW RFS as volunteer firefighters. These songs tell her story through two fire seasons twenty years apart and on opposite sides of the world, the first in Maine and the second in NSW.
Track List:
1 Creek Crossing
2 Are You Ready, Shadow?
3 The First Fight
4 Aftermath
5 First Light
6 Ash On Her Paws
7 Sister Of The Second Moon
8 Roots At Wolf Haven
9 Four Pillars
10 Hold The Line
11 Wolf Haven Will Remember
Full lyrics are here: https://lunarhowlmusic.wordpress.com/lh-6-wild-ash/
download link for the album:
LH 6 Wild Ash.zip
247 downloads
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Primus (Stern 2018) MW Mod
By MachWon
I do not take any credit for this table only things I listed, as credit for the table goes to the
original authors for v1.0: HauntFreaks, Drummer72, jpsalas, Arngrim, STAT and I'm sure many others, Thank you all!
In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
Cleaned up playfield graphics/coloring and new art work, hours of cleanup. Added nFozzy physics, flipper tricks and other functions. Upgraded all light inserts on playfield. Bumper lights and others now light/flash properly. Changed, removed and added callouts Changed out all fasteners to match original table. Moved high score to display in original location. Small Script Fixes: Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100). Flipper and Ball rolling sounds improved, volume can be adjusted in script Line 67. New Desktop Backdrop Added. Added MagnaSave keys to Stop and start music. Left MagnaSave stops music and right MagnaSave starts/select music Full list of songs is now added (15) and are in higher quality.2950 downloads
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Captain Future (Iceman 2024) (VR ROOM)
By franck
[SORTIE] capitaine flam ,Captain Future (Iceman 2024) – Édition Mega VR Room 🚀
Salut à tous et fans de flipper !
Grand fan de Captain flam, j'ai voulu redonner un coup de boost à cette table culte de 2024. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
🛠️ Quoi de neuf ?
L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
✅ B2S (Backglass haute qualité)
✅ MUSIQUE
✅ rom rdkng_l4.zip
📦 Installation
Glissez le fichier .vpx dans votre dossier Tables.
Placez LA MUSIQUE le dossier MUSIQUE
Enfilez votre casque, lancez VPX
Bon jeux à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.
333 downloads
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Alice Through the Looking Glass (Original 2026) VR
By eagle7796
Here is my second table i am releasing. I was going to just upgrade my original Alice table to include better physics and sounds but once I started digging into UnclePaulie's version of Elektra I figured I might just well make this a sequal to Wonderland and have Alice go Through the Looking Glass. This gave me the chance to use some different characters that are actually in the second book. This one has Alice going across a chess board. starting at the first square and ending at the 8th square where she finally, with the help of the white queen, becomes a queen herself. with help from the white knight and avoiding the black knight. coming across the Walrus & the Carpenter, Humpty Dumpty, Tweedle Dee and Tweedle Dumb, The Lion and the Unicorn and of course the scary Jabberwocky.
I have added more songs along with most of the ones from the first table. I have also included 2 backglasses, one with scoring on the BG (2Screen) and one with scoring on DMD (3 Screen). There are 3 options for wheels, and a quick topper if you use need. Also have a couple of audio files for a front end.
I would like to thank UnclePaulie for letting me use his table as a base and everyone that worked on it with him, Redbone, Tomate, iaakki, and the VPW team. And of course 32assassin and Fancisco666 for the og table.
I also need to thank LoadedWeapon for testing and upgrading my images to give this that crisp look.
This is from UnclePaulies Post to be sure you know who did what
"This is a really fun table to play... as it was the first pinball machine that had three different levels to it.
Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfields, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers.
I would like to thank redbone for the graphics help, and Tomate for working the 4 ramps into blender with collision and textures. He also baked them in as well. And thank you to iaakki for baking in all the GI lighting and shadows. It looks so relistic!! And I would additional like to thank the VPW team for testing and feedback, especially Apophis, PinStratsDan, Sixtoe, BountyBob, TastyWasps, leojreimroc, and Bord.
There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.
This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit."
The Only difference besides artwork is I had to disable Lut so I could add controls for the music, right magasave to change song, left to turn off.
Thank you to all and enjoy.
5285 downloads
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Bloom (Lunar Howl 5)
By Anthias
This is a mod of Fathom by Unclepaulie. Huge thanks to him for his table and for all involved in helpling him make it the best damn Fathom out there. I had to remove some of the vr elements to get it to run on my antiquated cab and I don't have VR so can't confirm if the VR works.
In thezip you will find 6 b2s files. The default one I prefer is named so it will work out of the box but I made five total, each with different art and display positions so there are five numbered 1 to 5. You can rename each and choose the one you like. Or use them to make your own. They are all two screen. I have only attached the one screenshot for now.
There are platfield and plastics images in the table called Fullres and Halfres. The full res is your huge 4 k whatever it is high res version. The half res is half that so it will run on my system. The straight playfield and plastics images are copies of the half res. If you have a good beefy system that can handle it, you might want to export the full res then reimport it as the playfield and as the plastics.
Music is played in the same manner as previous tables, however Bloom is a concept album and as such is best enjoyed in proper sequence. You can download the mpp3s from below for that, or find the link to the album downloads on the band's mega via the website at lunarhowmusic.wordpress.com (and heaps of other information too!) OR near the top of the script in the table set mixmusic to 0 and it will play the album from start to finish in correct order instead of the shuffle that it normally does. Now to the blurb:
Yes, the Lunar Howl project is still going strong.
If you've been following for the music, you're in for a treat. Bloom is the brainchild of the quietest member, Sakura. During the creation of Indestructible Pack the girls in the roleplay had elected to plant an orchard on the farm at Wolf Haven. This was Sakura's idea. Later they had a discussion about the place and how they felt, how they belonged. There was a moment in the swimming hole at dusk, when a large red kangaroo came down for a drink, unbothered by the four wolves in the water. The girls said it was like the landscape was welcoming them to the neighbourhood. Between that and the work on the orchard, they developed a real sense of belonging, particularly Sakura, who through that project experienced great healing and growth. She named the album Bloom. She outlined the vision. She wrote a lions share of the songs and along with Spirit, took a major role in vocals on this album. For the first time you will here her full bodied soprano at work. If you don't get Goosebumps the first time she howls at the harvest moon, you might not have a soul. (Joking of course) Howl at the harvest moon, composed by Spirit, was performed by Sakura, and they then shared vocals for its part two. The result was a movement in the sonic landscape of Bloom that takes it places beyond anything Lunar Howl have done before. And the metaphorical layers on this album are deep.
Track List:
1) Paws In The Dirt
2) Still Waters Run Deep
3) Howl At The Harvest Moon part one
4) Foundations
5) The Trial part one
6) Cycle of Wolf Haven
7) The Orchard’s First Spring
😎 Howl At The Harvest Moon part two
9) The Trial part two
10) Landscape Of Howls
11) The Cart By The Gate
12) Bloom
full lyrics are at https://lunarhowlmusic.wordpress.com/lh5-bloom/
music videos on tiktok @anthiasgames2
download the album here:Bloom.zip
340 downloads
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Wolfenstein 3-D - ULTIMATE MISSION MOD (source - 30. Anniversary Edition HD v1.2 by Demasi & onemanproject, mod by Arminio)
By arminio
"B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker built for abuse with an attitude to match" - IS BACK!
And v1.1 is out - get it before they get you!
This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved).
Mod made with permission.
Original table can be downloaded here: https://www.vpforums.org/index.php?app=downloads&showfile=16110
DISCLAIMER:
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Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older.
I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime...
SPECIAL THANKS AND CREDITS:
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To Demasi (known as DoxGorgar at vpforums.org) for permission to mod original table. To Rich Douglas for permission to use some of his amazing Wolfenstein 3D orchestral soundtrack re-recordings in this mod! Contact Rich Douglas at: www.youtube.com/@RichDouglas | www.richdouglas.net To VDubs for permission to use his synth cover of original DOS game music. Check it: www.youtube.com/watch?v=w0QptIdnkkk | www.youtube.com/@vdubs4189 To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists) and incompetech.com (by Kevin MacLeod). Detail credits are in script.
ABOUT MOD:
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Now, I was (and still am ) a big fan of original "Wolfenstein 3-D" DOS game (often called the grandfather of all first-person shooter games) which I played back in the days when it was originally released. Although it was not first of a kind, it was revolutionary in ever aspect - from 3-D graphics to sound design and playability - and I still love it! Even my kids, who plays "fancy" 3-D FPV games today, still sometimes plays it! It really has something that "hooks" you and forces you to go back to it...
And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target! )., added some original sounds (in a pinball style)... I think it needed some more "juice" and variety, and I hope I added it without compromising original idea and concept of homage to the classic.
Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it!
And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc.
I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it.
ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup).
CHANGES:
*********
There are lot of changes, so here is a list of most important ones:
Extensive graphic redesign: bumpers, targets, pads, walls, flippers, lights, apron, table... Idea was to get more "realistic" look - more like a physical pinball, but still with a bit of "pixelations"/low resolution graphic like in original DOS game/original table. I did my best trying to get that. Also, for table image I used original 1992 poster artwork made by Ken Rieger (cover art of the mail order of DOS version) and redesigned it to look more like a drawing in a style of pinball table graphics... Hope it works... Added a pin on a center drain between flippers (below chain gun on apron) to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... New lights, light sequences, flashers, various light effects on various events/hits... New sound effects and musical cues added for specific targets and goals, some existing sound effects "cleaned" (removed some "clicks"). Sound effects used from original DOS game I mostly did not match with goals similar to original DOS game - I rather used them where I thought it was more appropriate for pinball goals... But most of them are kept from original table and still "at the same places". Added various pinball sounds like ball rolling, coin drop, drains, hits and other missing mechanical sounds for more realistic feel. 7 music tracks available to choose while playing - 5 new, original music tracks + orchestral re-recording of original DOS game theme ("Searching For The Enemy" from maps 2 and 6 from episodes 1 and 4) by Rich Douglas + original DOS game theme "Get Them Before They Get You!" (from maps 1 and 5 from episode 1) + silence mod (no music) - all can be selected with magna-save buttons (selection will be saved on exit and used on next start) or chosen randomly when game start (configurable from script - see options in script). Intro music added (orchestral re-recordings of original DOS game intro theme "Wondering About My Loved Ones" also by Rich Douglas), High score music added (synth version of original DOS "Gimme Fanfare/level completed" theme by VDubs) + optional war sounds added (can be turned on/off from script - on by default) Sound samples and music are set to appropriate output - table or backglass. So if you use separate audio outputs on your setup, you may start with these settings and maybe have good audio experience and less things to change... Some specific volume settings configurable from script (from music to some sound effects) Together with new behavior of some targets on table, playing rules and scoring are also changed - some things are easier, some are harder, skill shot added, tilt penalty added... Check details at F12 menu and script options to see when you can get and when you can lose points! Some difficulty levels of some goals and some modes/game rules (FRIENDLY FIRE mode, for example...) are also configurable from script Multiplayer mode added - 1-4 players can play Highscore added. No names, initials, stickers... Just old school high score info for now. Complete redesign of desktop mode - from background to content, trying to get more backglass style look with all needed info (logo, ball in play, credits, LEDs etc. etc. etc.) and with option to hide all info for those of you who uses standard b2s backglass in desktop mode (configurable in script) 19 LUTs presets - various contrast levels + vivid, warm, hot, yellow, cold blue... + 9 different saturation levels + B&W... Set via F12 menu. 8 flipper looks where you can set separate look for upper and lower flippers - also set via F12 menu...
Etc., etc., etc. ...
GAME RULES AND INSTRUCTIONS:
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Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info. Here are just basic tips about what to do get points, what not to do to lose points etc.
DOG ATTACK: Hit dog for +100 per bark (spin). Hit for +3,000 per bark/whine (spin) if white arrow is blinking (blinks when both blue SS soldiers are hit/both blue arrows above them are lit). W-O-L-F: Each letter = +500. Complete letters to activate ball savers on left/right drain lanes + 1 bullet on E-X-T-R-A: Each cross = +100. Destroy all for one letter. Complete letters for 1 bullet and to activate EXTRA LIFE target (EXTRA LIFE target is active only once per ball and when both green arrow and Blazkowicz head blinks). EXTRA LIFE HOLE: Active when green arrow blinks (E-X-T-R-A completed). Hit when active for +50,000. If hit when active and Blazkowicz head blinks (once per ball) = same player shoots again. Do not target extra life hole if green arrow is off or you lose -500 points. HITLER'S BUNKER: Each wall = +100. All 3 walls down = +600 and SECRET ROOM is open. SECRET ROOM: Top left, below big blue Iron Cross - if open (blinking), follow red arrow to enter and get +3,000 + 1 bullet. 4 entries activates TOTENKOPF target TOTENKOPF: Top right - marked with Totenkopf sign (skull and bones) - follow 4 yellow arrows at the top of the table. When active (blinking), go for it for +300,000 points! Do not attack if inactive or you lose -5,000 points... NAZI FLAG - SWASTIKA TARGET: Hit Swastika when active (blinking) to get +10,000 and 1 bullet. Avoid if not blinking or you lose -5,000 points. If SKILL SHOT (active, blinking Swastika is first hit after ball launch), you get +20,000 and 1 bullet! IRON CROSSES: Smash Iron Crosses for +2,000 / +3,000 / +4,000 / +5,000 points and 2x / 3x / 4x / 5x bonus. When all are down (purple light blinks), go for SS HIDEOUT! SS HIDEOUT: To attack SS hideout, smash all Iron Crosses first and then destroy SS to collect bonus and DOUBLE SCORE! SLINGSHOTS: +10 points. More than 3 fast (in ~1.5 sec.) hits on slingshots = extra +100 points and 1 bullet on. BUMPERS: If friendly fire = ON ("FriendlyFireMode" option in script - ON by default) avoid hitting Blazkowicz bumpers (blue) because you loose -10 points. If friendly fire = off, you get +10. Feel free to shoot Hitler (red bumper) as much as you can for +200 per hit no matter what mode is on. SS GUARDS/FLIPPER LANES (soldiers in blue uniforms): Each hit = 1 bullet on. If hit when blue arrow above soldier is lit = +1,000. Otherwise +100. Hit both SS soldiers to activate +3,000 per spin on dog attack spinner (white arrow blinks and you will also hear barking when white arrow activates) NAZI GUARDS/DRAIN LANES (brown uniforms): You lose -100. If ball savers are active (HALT sign blinks / red ramp closes lane), you get +100 and ball is back to game. CHAIN GUN (center drain): +100 per hit and can bring ball back (if you are lucky and bounces right) SKILL SHOT: If active (blinking) Swastika is first hit after ball launch, you get +20,000 and 1 bullet is on. COLLECT BONUS (BULLETS): On drain or when SS TARGET is destroyed. Each bullet = +1,000 points multiplied with destroyed Iron Cross multipliers TILT: For ball in play = no further scoring, no same player shoot again, no bonus collected. But high score, if reached, will be saved. 1 bullet set lit = 1 credit added. Maximum score is 9,999,999. If score falls below 0 it will reset to 0
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Now, let's fight some Nazis!
1478 downloads
- wolfenstein
- 3d
- (and 3 more)
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TopGun (2019)-(VR ROOM)
By franck
🛩️ [RELEASE] Top Gun (2019) – Mega VR Room Edition 🚀
Hey there, all you mustachioed gunslingers and Top Gun fans!
As a huge Top Gun fan, I wanted to give this iconic 2019 tabletop a fresh update. Sure, it's a few years old, but the fun of playing it on VPX is still there.
To push the immersion to the extreme, I'm offering you my custom VR version.
🛠️ What's new?
The goal was to create an ultra-immersive experience without altering the original game.
Mega VR Room Integration: A complete virtual environment for total immersion. You're no longer in front of a screen, you're in the room!
Fidelity preserved: No changes have been made to the gameplay or components of the original tabletop. We're keeping the authentic feel
Ready-to-Play Pack: The package includes everything you need for a complete multimedia experience:
✅ PupPack (Original videos and music)
✅ B2S (High-quality backglass)
✅ VR-optimized script
✅VPMAlias.txt = TopGun,sshuttle
📦 Installation
Drag the .vpx file into your Tables folder.
Place the PupPack folder in your PUPVideos directory.
Put on your headset, launch VPX, and... Feel the need, the need for speed!
Note: Tested and approved on the latest versions of VPX. Ideal for those who want to rediscover this classic with a modern perspective.
Happy flying and good scores! Feel free to leave your feedback in the comments.
Send feedback
****************************************************************************************************************************
🛩️ [SORTIE] Top Gun (2019) – Édition Mega VR Room 🚀
Salut à tous les moustachus et fans de l'as du ciel !
Grand fan de Top Gun, j'ai voulu redonner un coup de boost à cette table culte de 2019. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
🛠️ Quoi de neuf ?
L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
✅ PupPack (Vidéos et musiques originales)
✅ B2S (Backglass haute qualité)
✅ Script optimisé pour la VR
✅VPMAlias.txt =TopGun,sshuttle
📦 Installation
Glissez le fichier .vpx dans votre dossier Tables.
Placez le dossier du PupPack dans votre répertoire PUPVideos.
Enfilez votre casque, lancez VPX, et... Feel the need, the need for speed!
Note : Testé et approuvé sur les dernières versions de VPX. Idéal pour ceux qui veulent redécouvrir ce classique avec une perspective moderne.
Bon vol à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.
777 downloads
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2001 A Space Odyssey - ChuckRibbits Mod VR Room
By ChuckRibbits
This is my very first VR mod! The original author of the table is @burger
There is a VR Room Minimal, Deluxe and Mixed Reality (currently set to magenta 255,0,255)
*Please select your desired room in F12 settings. I don't know why, but it won't change the room if you change the value in the script...
This is otherwise the exact same table as Burger's original upload. This is all aesthetic.
https://vpuniverse.com/files/file/25888-2001a-space-odyssey-original-2025/
The current available B2S backglass from @hauntfreaks works well with this, except the dmd used on my mod is the DMD from the original table that I configured to fit the backbox. Feel free to tinker if you want it to look like hauntfreaks has it. I'm still new to this so I just did what I could.
https://vpuniverse.com/files/file/26661-2001-a-space-odyssey-original-2025-b2s-full-dmd/
Puppack doesn't play nice with this in my experience just FYI.
I hope you all enjoy the cabinet art and I know it's not a themed VR Mega room, but it's something to enjoy until someone makes one of those.
Thank you!
ChuckRibbits
387 downloads
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Ready Player One
By bpickinpaugh
Welcome to the Ready Player One pinball, where in the OASIS you can go anywhere, do anything, be anyone.
It’s the year 2045 and your task as Parzival is to collect the three keys’, the first being the race with the Gunters (Egg Hunters) 2 ball multi-ball but be careful it’s not what you think. The second key will be less scary when you collect Art3mis to help you find the way locking four balls for multi-ball, the third key will require more cooperation and Parzival will need to collect all four members of the High five and have them added to the clan to start the last 5 ball multi ball during the last multi-ball if you collect a bonus you will be able to play the last adventure for big bonus points all in the while being able to start modes inspired by events throughout the OASIS.
Table Info:
- Table for VPX 10.8 64b
- Comes with a new B2S and Simple instructions card
- 1 to 4 players / F12 function for different options
- Nfozzy physics / Fleep
- VR Room
- DOF
BIG Thanks To kenji, supergibson, mason, Tombg, cl4ve, Uncle Paulie, burger, DaRdog, bthLonewolf & Super Tilted Team
And All U worked on this !
3407 downloads
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Lost In Space (SEGA 1998) DrJones Comic-book Edition v1.0
By DrJones
I’m excited to share a fresh re-imagining of SEGAs Lost in Space that keeps the fast flow and multiball madness driven layout and rule set of the 1998 table intact, but completely transforming the presentation into a comic-book celebration of Irwin Allen’s original 1960s television series. Where the original Table leaned on murky 1990 film stills and off the shelf plastic toys, this version replaces them with hand drawn character art evoking the spirit of the original show. The Playfield and plastics have been redrawn illustrating the Robinson family as well as iconic “monsters or the week” I have also re-sculpted the original B9 Robot and Jupiter 2 to match the 1960 designs as well as added the original chariot. This finally gives this fast and fun John Bord table the theme treatment it always deserved. Enjoy the multiball mayhem!!!
As always, many thanks to all the authors on who’s shoulders we stand:
Thanks to Goldchicco, TAB, devaL, 32assassin and any and all involved in the creation of this Table.
3813 downloads
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Indestructible Pack (Lunar Howl 4)
By Anthias
This is the fourth album and table by Lunar Howl. (it is not currently going up to the other sites as the file is too large so this one for now is at VPU only.)
This is a mod of Barracora by Unclepaulie, Thanks Unclepaulie for the mod release permission! Thanks also to all the community members who assisted him in his barracora table I saw names in script like Fleep and Nfozzy so huge thanks to those guys. I tried multiple versions and Unclepaulie's was by far the best), your work has helped make this table what it is.
This album is about the personal histories of the four girls in the band, the formation of the band, and their future together. It is about found family and home as a place physically, socially, emotionally, and home as a relationship not just a place. If you are familiar with the backstory you will see the story in the album pretty quick.
Track list:
Run, Spirit, Run
Indestructible pack 1
Run wild, run home
Luna in Montreal 1
Sakura’s mic check
Fur and fang forever 1
Democracy Sausage
Luna in Montreal 2
Fur and fang forever 2
Indestructible pack 2
I’ll keep the beat
Lunar howl
Run with me (Lunar Howl)
You can find full lyrics at lunarhowlmusic.wordpress.com along with other information. You can find music videos on tiktok.
Full album in mp3 format will be attached here as with the previous albums.
It has a vr room but I have no way to test it
Indestructible Pack lunar howl 4 album.zip
387 downloads
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