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127 files

  1. Blaze and the Monster Machines

    Leeeeeeettttt's Blazzeee!😃


    We'll maybe not the blaze some of you guys were hoping for, but for those who may have tiny pinballers at home, this table may be a hit for you!  @hawkeyez88, @RetroG33kand I wanted to create a table based on one of my toddlers favorite shows. Inside the Zip you'll see the VPX table (10.7), a B2s file, music, and a PUP pack. Special thanks to @Goldchiccofor allowing us to use his beautiful copy of Cosmic Gunfight as a base for this project.
     
    Special Notes:

    * This table requires an Alias, please update your Alias as follows VPinMAME/VPMAlias.txt   ----> blaze,csmic_l1
    *Left Magna switches audio tracks, there are about 22 various tracks from the show
    *Right Magna enables "Kid Mode", this sets up a blocker on the middle drain to help with younger players
    * New DOF configs have been submitted in the tool , just pending review- so be on the lookout for that! 
     
    The pup includes some of Memo's magic bats to help rearrange the screen depending on your preference, and there are built in LUTs to the table. To change the luts, simply edit it from the backglass menu in VPX editor (lower numbers are lighter contrast, higher numbers darker).
     

    We hope you enjoy it! 
     
     
     

    1193 downloads

       (1 review)

    20 comments

    Updated

  2. Black Gold (Williams 1975)

    This is my take on Black Gold (I had a lot of help thanks to the schematics). Honestly, I can see why it got cancelled, but it is still fun to play.
     
    Made possible by:
     
    Halen for the redraws
    $20 for the schematics
     
    ZIP includes backglass and wheel image. 
     
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options. And this table has a bunch of options to change the gameplay.
     
    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
     
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    416 downloads

       (0 reviews)

    7 comments

    Submitted

  3. Big Chief (Williams 1965)

    Big Chief (Williams 1965)

    This release wouldn't be possible without the following:
    user42 for the artwork
    Wildman for the excellent backglass image
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    684 downloads

       (1 review)

    8 comments

    Updated

  4. Big Show (Bally 1974)

    This is the 2 player version of Circus for losers like me that have no friends and don't want to play a 4 player table by themselves
     

    This release wouldn't be possible without the following:
    user42 who did the artwork/redraws 
    wildman who provided a much better backglass image than I could find

    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    369 downloads

       (0 reviews)

    3 comments

    Updated

  5. Batman (Data East 1991) SG1bsoN BW MOD

    My BW Mod of Javier's Awesome Batman Table
     
    Credit first to all of the original table authors as follows;
     
    Author: Javier
    Lighting,Physics,layout,coding.
     
    3D/Art: Dark
    Ramps,batmobile,batcave etc
     
    Ben Logan:
    Additional sound effects and beta testing.
    Graphics clean ups.
     
    PF redraw: Internet (https://www.facebook...ballsargentinos)
     
    Resources thanks to: 85vett, Jawdax, cyberprez and flupper1, Daniel Ivan
     
    I wanted to recreate the look from the Black and White Graphic Novels
     
    B2S, Wheel and DMD image included in download
     
    Enjoy!

    729 downloads

       (2 reviews)

    3 comments

    Submitted

  6. Bone Busters Inc. (Gottlieb 1989)

    Bone Busters Inc. (Gottlieb 1989) VPX
     
    I'm pleased to share this table because I think it works fully for the first time.
    I spent a lot of time to fix the kickers, the flashers, the GI lights, some lights, some inserts, and the Opera Jackpot inserts,...
    The sounds, the code, the lighting, most visuals, the gameplay,... have been improved.
    I did my best to reproduce this pinball machine as close as possible to the real model.
     
    Some options are available in the script to improve even more the lighting (LightsMod "0" should be fully accurate) and to change some other things like the sound volumes, LUT selection, right-up flipper key, instruction cards...
    Some settings are also available with dipswitches (F6 key ingame)
     
    But I have to say I did some elements of this table too quickly, I'm not a good 3D model builder and some primitives for the big plastic ramps would be really needed (at this time they are made only with walls and ramps...). So if someone else wants to take care of this and do the remaining job, please contact me
     
    A big thank you to Apophis who added the Fleep sounds pacakge, nFozzy physics & flippers and other physics mods: flipper rubberizer, flipper coil rampup option, target bouncer.
     
    Big thanks to 32Assassin for the beta table he released some time ago and thanks also to hmueck for the previous VPX versions.
    Their works helped me a lot to rebuild this table and I took some elements directly from their tables (no need to do again the nice jobs they already did).
     
    Thanks also to Colver and fluffhead35 for their testings, Sheltemke for testing and helping with some arts, eMBee for the apron, HauntFreaks for the playfield color corrections and the VPinWorkshop discord team for their friendly support (sorry if I forgot someone else)
     
     
    Side Notes :
    - By default the right-up flipper is controlled by the right-magnasave button (just like the real machine)
    If you prefer there is an option in the script to use the right flipper button instead.
    - Some game settings are available through dipswitches (press F6 ingame to acces).
    The table should be launched again after any changes to apply the new settings

    3568 downloads

       (3 reviews)

    27 comments

    Updated

  7. Barb Wire (Gottlieb 1996)

    I'm very happy to share this table because for the first time it should be truly playable and complete.
    Until now the way BigFatso moved in all the previous versions was wrong enough to kill the game's rules and the contact lens toy was missing.
    To be clear it plays and looks now far better than expected when I started to rebuild this table 
    But don't expect to get one of the prettiest vpx tables: the ressources available for this pinball are very limited and not very good. Also I don't have enough skill to do something really better than that...

    ---------------------------------------------------------------------------
    I wanted first to make a mod of the previous vpx versions of this table but I finally rebuilt it from scratch.
    So this is a "new" VPX version but nothing would be possible without the previous versions made.

    This is my first try... To rebuild this table I took some parts directly from the previous versions made (playfield lights, original script, switches,...).

    I did a lot of work to redraw all the arts of this table because there is no real scans available. 
    So I did the same as the previous autors and tried to take the best from the few pictures available on the net...

    Thanks to the previous autors (I won't be able to do anything without their work)
    - Destruk and TAB for the VP9 version
    - Rascal for the VPX conversion
    - Bigus for the MOD and an other VPX version
     
    ----
    Changelog
    2.6
    - Tilt Solenoid (GI) fixed and now accurate (was not 26 but 31. The result is not excatly the same)
    - LUTs selection and "LightslevelUpdate" added
    - VPM Lights mapping removed and replaced by "JP's VP10 Fading Lamps&Flashers"
    - Dome "lit" primitives removed and replaced by "iaakki's FadeDisableLighting"
    - Some kicker's ramdomness added (thanks to Thalamus for the trick)
    - Some more playfield sharpness by MovieGuru
    - Some code cleanups (Manual Ball Control removed)
    2.5
    - Big colision sounds update (sounds added, volumes adjusted, script rewrite...)
    - Ball sometime blocked in right ramp fixed
    - Many details and small visual improvements
    - Script cleanups and performances improvements
    2.1 Hotfix
    - Ball falling down from left and back ramp fixed
    - Tractor updated to be properly displayed
    - Contact Lens toy script improved (should be perfectly accurate now)
    - Many small cleanups
    2.0
    - Contact Lens toy added and working
    - Many arts adjusted/redrawn
    - Many details added
    - Some materials updated
    - Some fixes and improvements
    ...
    1.5 :
    - BigFatso's moves should be now fixed and accurate (the game should be now fully playable for the first time!)
    - Plunger bug (disappearing after autolaunch) should be fixed
    - Flippers length have been reduced (but even like that the gameplay is still very easy)
    - Left plastic ramp has been rebuilt to better match the original one.
    - Wire ramps have been fully rebuilt to match the original ones
    - Red bumper light L30 added and should work like the original one.
    - Targer S14 added
    - Playfield flasher F23 added
    - Playfield light L57 added
    - Playfield light L50 fixed
    - Slingshots animation added
    - Left Magna-Save button added to access "Tournament"
    - GI lights have been changed (not accurate but should look better)
    - Some materials have been changed
    - Some plastics have been improved again and reajusted
    - The playfield graphics has be improved a little again
    - A few mechanical parts have been added to look more "real"
    - Some fixes everywhere
    ...

    1395 downloads

       (3 reviews)

    19 comments

    Updated

  8. Bad Cats (Williams 1989) VPW Mod

    "One More Time…"
     
    This was one of VPWs first projects a few years ago after Brad1X had done a complete vector re-draw of it. At the time we released it with a lot of added dirt and scratches, but we always wanted a version a bit more cleaned up. In addition to new toolkit lighting, it has had a physics overhaul, and a very detailed Fleep sound pass with the sound package used in Bride of Pinbot (a table from the similar era). 
     
    This update was driven primarily by Benji who did a great job updating the project with blender toolkit. Thanks to Apophis for his various scripting help and tutorials getting movables to work, Rothbauerw for various helps, Tomate for modeling new plastic ramps, Mcarter for all the script-side updates (especially Fleep sound package), Iaakki and MrGrynch for scripting support. 
     
    Special Notes: VPX 10.8 Beta 7 (or higher) required for this table. This table also takes advantage of a new options page feature in 10.8, accessed via F12 key. The 3rd page in this menu has table specific options including some sweet mirrored side blades. These are disabled by default because they come at a decent performance cost, especially if you are playing in anaglyph or VR. The ‘Day/Night’ setting here is also where you will adjust the table brightness (not to be confused with the same functionality of old Day/Night slider).
     
    This project is dedicated to Brad1X who has done a few amazing re-draws for us and this is his favorite pinball table!

    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     

    11009 downloads

       (33 reviews)

    172 comments

    Updated

  9. Bram Stokers Dracula

    This is a re-upload from VPinball - no changes has been done from 1.1, which was the last version.
     
    First and foremost. This is just a mod of ICPJuggla' re-creation of BSD.  I absolutely love that game, but, since it was created, VP has evolved and that is why I release this mod.
    I orignally started modifying this table privately a long time ago. My main goal was to change its physics to play closer to a machine in Oslo, it was a bit worn, and I wanted to try to get that feeling. In the end though. It has become more or less a blueprint copy of another release. It just plays so much better than what I've been able to create.
     
    This table originally came from FP, by Francisco666 and Rom.  It was converted to VP by ICPJuggla and he had some helpers in great names like Tom Tower, Zany, Ninuzzu, Bodydump and Ezepov.
     
    I haven't worked with any of these, but, instead stolen shamelessly from the following guys especially.
    DjRobX : Modulated flashers, and of course thank you for all the magic you do elsewhere.
    Rothbauwerw : Hell, most of the stuff that makes me want to release it.
    nFozzy : Hope you are doing well, we miss you and your expertise.
    Dark : Haven't stolen prims for this table itself, but, tips in forums and PMs for sure.
    Fleep : Great collection of sound samples, stolen a few.
    Flupper : Totally ripped you code for LUT, and other stuff in forums.
    Kiwi : Rolling code and great information in forums.
    Schreibi34 : Your prerendered insert images came in handy.
    JPSalas : Don't think I used your expertise on this release, but, I've learned a lot from you.
    Bord : Haven't done any 3D in this, but, without you sharing your knowledge, I would not have understood a few of the tasks needed.
    ICPJuggla and Dozer : For making this great table in the first place.
    Voglidacane : Thanks for your LUT collection. I've used it more than once
    LOstSOul : Thank you very much for the new playfield !
    Robertms : Thank you for the tip about the env image and apron flasher trick for this table !
     
    The VP and VPM devs - without you - this very enjoyable hobby would not exists.

    I hope I didn't leave anyone out, but, I fear I might. There are so many great guys in our community, it is hard to keep track of you all, especially since I'm that kind of guy that fixes one thing, then leave it for a long time and then change something else.
     
    BSD is a game where stacking of the multiballs is very important in order to get to those really high scores. Many of you have probably seen this video before, but, I want to  share this video for anyone that missed probably the most exciting IFPA World Championship finals ever.
     
    https://youtu.be/tUE_HaR2rBc?t=11362
     
    I urge you guys to try to hold back on activating those multiballs until they are ready. And remember, if all goes to ... you will on the last ball most probably have Mist mb lit. Also, during rats and bats, play fast paced as switches completes those modes and yeah, bumpers are great for that. I've included a altcolor that I prefer to use, and also a nvram with reset HSD.
     
    Since the 1.1 release, a great altcolor mod was released by Redrum
    https://vpuniverse.com/forums/files/file/6258-bsd-bram-stoker´s-dracula/
     
    This release will play differently from the original, so a reset seems to me to be the best way to go about it. I personally recommend that you go into the rom and set video mode to a harder level.
     
    I hightly recommend Wildman' db2s for this
     
    http://vpuniverse.com/forums/files/file/4205-bram-stokers-dracula-williams-1993/
    IPDB : https://www.ipdb.org/machine.cgi?gid=3072
     
    ICPJuggla, requested that this table was only to be kept on VPinball, I'm kind of breaking that wish by posting it here. If for some reason he comes along and wants it taken down, I will delete it, no questions asked.

    2258 downloads

       (6 reviews)

    25 comments

    Submitted

  10. Bon Voyage (Bally 1974)

    Scratch build of Bally's "Bon Voyage" EM from 1974. 4k-ish playfield (upscaled from 2k and touched up). VR minimal room included - thanks to Sixtoe!
     
    This table wouldn't have been possible without the valuable assistance of xsvtoys from Pinside. He provided invaluable playfield, plastics, and backglass scans and images, and had so many other great resources. Thanks buddy!

    B2S file included.

    388 downloads

       (0 reviews)

    3 comments

    Submitted

  11. Black Tiger Pinball (Williams 1981)

    Black Tiger Pinball (Williams 1981) MOD v2.1
    VPX table by 32assassin
    Graphics and Sound Mod by Xenonph
     
    Welcome to Black Tiger Pinball!!
    Based on Capcom's hit arcade game Black Tiger released in 1987. (Known as Black Dragon in Japan!)
     
    Version 2.1
    Converted images to WebP format which reduces file size.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Table size went from over 105 MB's to just under 42 MB's, with just the 2 conversions above.
    I will be adding the Music files to the sound manager the next time I update this table.
     
    Version 2.0
    Converted mp3's to ogg format, and scripted music to be played from BlackTiger folder.
    (Place BlackTiger folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added option at top of script for those who were getting script error when entering Dungeon.
    You can change to DProb=1 and there is no Light to Dark transition time.
    It changes instantly instead of slow transition, but gets rid of your error.
     
    Version 1.0
    All sound effects and music come from the Black Tiger arcade rom. 
    I scripted the music to play 1 of first 2 levels music on first ball played, second ball is 1 of level 3 thru 6, third ball is levels 7 thru 9. (When Multi-Ball is activated, 1 of 3 boss music is played.)
    Hitting Dungeon Kicker activates Dungeon music.
    After 2-4 player game, the person with highest score gets extra time. Last mission completed music plays during this timed session.
    The Black Tiger rom had 4 unused sound effects. I added them to drain hit.
     
    I enlarged the magnets for Magna-Save and added an Auto Magna-Save Feature which can be activated in options at top of script, or toggled with Buy-In Key.(On by default)
    When activated, the magnets will automatically activate for 2 seconds.(That is if you have 2 Magna-Save points. Build up your Magna-Save Points by hitting the lower playfield Skull targets.) 
    (Right lower drop targets fill up the right Magna-Save points, and left fill the left Magna-Save.)
    Be warned that it is not perfect. The magnets catch the pinball about 96% of the time, and drops ball in inlane.
    4% of the time the magnet flings ball either down side drain, or up over bumperslings if you have less than 2 Magna-Save Points.
     
    Dropping all 6 upper playfield targets, not only advances the enemy target pics on the upper playfield targets , but also advances to next boss level upper playfield pic. The backgound in the upper playfield changes to each boss level in the game.
     
    Added Dungeon Mode,(Brick plastics turn into Lava Plastics.),which is activated when hitting lower left kicker hole.
    Dungeon Mode cannot be activated during Multi-Ball or Extra Time Mode. 
    You have 99 seconds before brick plastics are activated again, unless you lock a ball or lose ball in drain.
     
    I added a modified version of JP's Lut script.(With permission.)
    I used this to transition from Light to Dark.
    So with the way this table works, it does not allow for the Lut option to be toggled by user.(Sorry!)
     
    Added 6 DT Backdrops to choose from. (Click Backdrop and Options tabs on left side of editor, and on right side of editor you will see an arrow to change to desired DT Backdrop.)
     
    I included 6 Backglasses. 3 different ones, Night and Day versions of each.
     
    *************************************************************
    I used 32assassin's VPX Pharaoh (Williams 1981) v1.0 table to make this mod.
    I first would like to thank 32assassin for allowing mods without permission. 
    (Although I still personally asked for his permission to make this mod.) 
    I would also like to thank him for making a great table!! 
     There is much more important info on original download page.
    He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    https://www.vpforums.org/index.php?app=downloads&showfile=11724
    Find ROM here...
    Table uses Pharaoh (L-2) rom. "pharo_l2"
    https://www.vpforums.org/index.php?app=downloads&showfile=798
    IPDB...
    https://www.ipdb.org/machine.cgi?id=1778
     
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!!
     
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I would also like to thank STAT for his Change Team script, which I modified for the plastics and droptarget pic changes.
    I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Place BlackTiger folder in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) 
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
    All pics, sounds, trademarks, Logos and copyrights belong to their respectful owners.
    All Pics and sounds were found using Yahoo pics, and Google.
    This table is for personal home, and non-commercial use only. This table should be considered fan art.
    Hope you enjoy!!

    1613 downloads

       (1 review)

    19 comments

    Updated

  12. Buck Rogers (Gottlieb 1980)

    re-upload of old vpinball table.  hope to update someday now that I own a real one.
     
    This started out as an upgrade to Sindbad's vp9 table found over on VPF.  Hauntfreaks did the inital layout and lighting etc in VPX last summer from a beta sindbad had put out during the vp10 beta phase and it's been mostly hanging out since then. I rebuilt all the code, keeping mainly the vari-target scripting form Sindbad's table, found some nicer plastic images courtesy of the interwebs and went to town this week.
    New the top of the script is a line that currently reads "Const VT_Delay_Factor = .88".  What this line does is controls how fast the vari-target slows down the captive ball that hit's it.  The smaller the number the more it slows it down.  I'm not sure exactly where this number should be, but I do know a couple things: 1. it is possible to set the vari-target to the very back in one shot, I've seen it done in videos, 2. .8 I think makes it too hard to every achieve the 1 shot reset of the vari-target, 3. .95 makes it too easy to make that shot.  So somewhere in the middle is where we sit.  I have not yet made it in one hit with the current settings, but I have come close, it takes a timing shot with momentum on the ball to make it happen.  Feel free to play with this variable and report back what happens.
     

    1057 downloads

       (1 review)

    8 comments

    Submitted

  13. Big Brave (Gottlieb 1974)

    re-upload from 2018

    Big Brave (Gottlieb 1974)
    this is sentimental table for me, I had this machine in my bedroom when I was a kid and its what made me stumble into this silly hobby in the first place... Carlos past some photos on to Loserman and I which sparked some interest in building the table... so Loserman and I took on the task, I used Losermans gottlieb EM template to layout and build the visuals of the table, then past it back to Loserman for him to code the table....  Loserment is one top EM coders in the hobby also thanks to Carlos for the inspiration, and Borgdog for making a few primitive cutouts and testing
    4kish...lol PF and plastics
    full shadow treatment
    detailed lighting
    full set of primitive cutout
    Loserman option menu  (long hold left flipper before starting a game)

    259 downloads

       (0 reviews)

    1 comment

    Submitted

  14. Bubba the Redneck Werewolf (2017)

    re-upload from 2017

    Bubba the Redneck Werewolf well kiddies uncle Haunt and Pop Pop BorgDog, and cousin Bord have 2017 Halloween treat for Y'all this scratch built gem is a howling good time Borg once again did what he does best, well that's everything... but on this he did the layout, code, sound and animation!! Bord once again made a chillingly awesome ramp to sink your teeth into I went in and tweaked a few things for aesthetics,  laid out the graphics, lighting, also found and modded a werewolf model to create the "Bubba" toy, and some sounds.... I'm sure there is stuff i forgot
     
    the theme is based on a campy B movie and comic book series
     
    included is a custom ROM

    847 downloads

       (6 reviews)

    3 comments

    Submitted

  15. Bounty Hunter (Gottlieb 1985)

    Bounty Hunter is a great throwback to an earlier solid state era. It features fun gameplay and a killer art package that remains unique in all of pinball.
     
    This project was passed on to me by armyaviation, who worked with siggi to do his incredible work on the playfield. Other big players include leandre for the plastic scans and 32assassin for script help. Behind the scenes I received a lot of great help from kingdids, benji, flupper, and tomate as I tried to get Octane for Blender up and running. Also thanks to the usual team of beta testers for the feedback and friendship. As usual thanks to rothbauerw, fleep, nfozzy for the additional framework that adds a little something special to these projects.

    3057 downloads

       (19 reviews)

    63 comments

    Updated

  16. Big House (Gottlieb 1989) MOD

    Big House Gottlieb 1989, 
    Originally made for VP9 by mfugemann (2015)
    VPX conversion by Rascal (2019)
    VPX enhanced MOD by Aubrel (2021)
     
    Big House is a very underrated pinball game. This table was already very well done and needed only to be updated and improved for vpx.
    I added in this new version some nice features to really much improve the gaming and the visual experiences.
    By the way, everything has been done to match at best the real pinball machine.
     
    I did a very big work on the overall lighting and the sound of this table and checked every details to render at its best.
    -The overall lighting power is set automatically depending of the LUT chosen.
    -The overall lighting power is updated in live depending of the current GI state.
    -Darkness level is updated in live and can be set in the scrip to be just "as you want".
    -Most collision sounds and the sound code are updated.
     
    Some Mods have been also included (apron color, blades, instructions in french)
     
    Most important changes :
    - Lighting redone completely
    - Sound redone almost completely
    - Script code updated and improved
    - Right ramp and captive ball moves improved
    - GI lights fixed and positioned to match the real pinball
    - Luts selection by Right MagnaSave
    - Mods selection by Left MagnaSave
    - Ball and flippers shadows
    - Playfield cleanups (and sharpness by movieguru)
    - Physics and gameplay improved
    - Visual, sound and configuration options added
    - Multiball light show improved
    - Many small details, materials changed,...
    - New backwall for desktop users
    - Digital display added for desktop users
    ...
     
    I love this pinball and really hope you will enjoy it 

    1499 downloads

       (2 reviews)

    16 comments

    Updated

  17. Batman Dark Knight Skitso Mod 1.0

    This is a Skitso remaster of Tom Tower’s and Ninuzzu’s Batman Dark Knight.
    Features:
    Visual overhaul by Skitso New gameplay and physics by bord Yeah, I know I said MB would be my last Skitso mod release, but I couldn't resist to publish my long ago made personal mod of this table when I got my hands to bord's physics mod. Pooof, quick merge and here we are again...
    This release will become obsolete in the (near?) future, as bord has a beautiful full render in the works. So, what can I say... enjoy this as a temporary amusement before the real deal coming later.

    1528 downloads

       (4 reviews)

    15 comments

    Submitted

  18. Bally Hoo (Bally 1969) rev 1.00 for VPX 10.5

    - Original table in VP8 is done by Leon Spalding.
    - Script, plastics and playfield is done by Leon Spalding.
    - Rebuild and improved script is done by Kees61 (-=Kees=-)

    647 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Batman Dark Knight

    Batman Dark Knight tt&NZ 1.2

    4707 downloads

       (1 review)

    6 comments

    Submitted

  20. Bounty Hunter (Gottlieb 1985)

    This is a VPX conversion of a VP8 version of Gottlieb's 1985 Bounty Hunter. Big thanks to Destruk, Kristian, DesAngel, Inkochnito, and Luvthatapex for the VP8 version of the table. Also, if anybody sees something wrong with this  and can fix it or just wants to improve it, you have my permission to mod it. This table needs the rom "bountyh.zip" to run. Hopefully you have a friend that has it, because the Gottlieb roms have been pulled down for all the sites.

    603 downloads

       (0 reviews)

    0 comments

    Updated

  21. Big House (Gottlieb/Premier 1989)

    This is a VPX conversion of mfuegemann's 1989 Gottlieb Premier Big House table. Big thanks to mfuegemann for his work.
    Additional thanks to:
    Zany for the Elevator Screw, the Flasher Domes, the Bumper Cap, Drop Target, Ramp and Flipper models
    Arngrim for the DOF review
    Fuzzel for providing the images for the playfield lights
    Batch for the Desktop Backdrop image
    Inkchnito for the DIP switch code
    Destruk for the VP8 table and the Lamp and Solenoid numbers
    JPSalas for the fading Flasher code
    This table is really fun to play. Feel free to fix it up or modify it.
    It needs the rom named "bighouse.zip". Hopefully you have a friend who has it, because the Gottlieb roms were pulled from all of the VP sites. Quietly ask your friend.

    675 downloads

       (0 reviews)

    0 comments

    Updated

  22. Barb Wire (Gottlieb 1996)

    This is a VPX conversion of TAB and Destruk's 1996 Gottlieb Premier Barb Wire table. Big thanks to TAB and Destruk for their work. It can use some 3D models, but it doesn't look too bad as it is. Feel free to fix it up or modify it, after all I'm a newbie to the VP scene.
    It needs the rom named "barbwire.zip". Hopefully you have a friend who has it, because the Gottlieb roms were pulled for all of the VP sites.

    917 downloads

       (0 reviews)

    0 comments

    Updated

  23. Big Hit (Gottlieb 1977)

    Enjoy this VPX conversion of "Big Hit".    Lots of playfield changes.  Script was fairly untouched save a few B2s calls.
    VP9 version by Itchigo.  Varitargets credit to Loserman42; Backdrop image from editoy's B2s Backglass. 

    1196 downloads

       (1 review)

    2 comments

    Submitted

  24. Beach Bums 1.0 (2018)

    Welcome to the Beach! Surf's up Brah! Get your sex wax and board ready for a radical ride on the gnarliest waves and unleash your Big Kahuna!!
    This is BEACH BUMS!!
    Hey all, thank you to everyone on this awesome site for giving me the opportunity to share my table. So, since this is my first attempt at anything Visual Pinball, please go easy on me. lol. *gulp*
    First of all, a short backstory to why I even did this in the first place... A few years ago, I bought a real Fascination cocktail pinball called "Roy Clark, The Entertainer". Nothing against Roy Clark (and Hee Haw), but I decided I wanted to refurbish and re-theme the table (see before and after pic). The theme itself was based off of my favorite slot machine IGT's "Catch-A-Wave". There were only 2000 plays on this table when I bought it and it played perfectly. Unfortunately, after re-theming it and putting it back together, it doesn't work anymore. I don't know what I did, and I've had pin techs come look at it, but still can't fix it. Anyway, backstory aside, I decided to use all my original artwork, along with new artwork, and models, to bring you a VPX version of my theme and here it is!
    I'd like to thank everyone for helping me make this table possible...
    *First and foremost, I want to thank BorgDog for his original Hollywood Heat table, and for  letting me mod it to begin with.
    *Thank you again, BorgDog, for all your scripting guru knowledge and help (and for your patience)
    *Thank you xenonph for all your help from the very beginning. Couldn't have done it without you too.
    *Thank you Hauntfreaks for your B2S help!
    *Thank you Flupper for your awesomely beautiful ramp.
    *And a HUGE thank you to the VPX and VPM developers, who make this all possible!!
    Note: Beach Bums uses a slightly modded "hlywoodh" rom for scoring. It is included in this file, although it will interfere, if you have an existing HH rom, sorry :(. Also included is background and bonus music MP3's that will need to install in your VPX music folder. Don't forget to turn off all original HH sounds, changeable in the script, to hear the included MP3's and such.
    Thank you to everyone and I hope you all have as much fun playing this table as I did making it.
    Your friend in pinball, Brian (watacaractr/RetroBASH)

    1924 downloads

       (3 reviews)

    0 comments

    Updated

  25. Battlestar Galactica (Williams 1980)

    Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
    Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
    So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
     
    I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!!
     There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11754
    Find ROM here...
    http://www.vpforums.org/index.php?app=downloads&showfile=779
    IPDB...
    http://www.ipdb.org/machine.cgi?id=2067
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank STAT for his "Team Change script", which my script is based on.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 135 MB's to 48.8 MB's!!!
     
    v2.0
    Added modified JPSalas LUT Toggled with Buy-In Key (2 Key).
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now all pic changes are saved and loaded on next table run.
    Droptarget pics toggled with M Key. Now saved and loaded on next table run.
    Apron pic toggled with N Key. Now saved and loaded on next table run.
    Bumpercap pics toggled with Left Magna-Save. Now saved and loaded on next table run.
    FS Backdrop pics toggled with Right Magna-Save. Now saved and loaded on next table run.
    Converted mp3's to ogg format, and scripted music to be played from Battlestar folder.
    (Place Battlestar folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 1.4.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 1.4
    Added JP's Lut's script.
    Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
    I moved the bumper pics to "L" key, and FS Backdrop pics to "K" key, as these were assigned to the Magna-Save keys previously.
    If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
     
     
    Version 1.3
    Moved plunger activated sounds to trigger in plunger lane.
    Added JP's GI Effect script, so GI Lights blink with certain events.
    (Plunger release, and drop targets activate GI Effect.)
    (This proved to be really hard to implement on this table, because there are only GI Lights above the plastics, and below the plastics is lit up with a lightmap.(Basically like Shadows layer added to a flasher, except this is the GI lighting instead of shadows.)
    So I had to add timers and call for the visibility of the flasher to match the GI Effect script.
    Added GI lighting to DT Backdrop.
    Added coin being inserted sound effect, into sound manager and implemented it. (Dropping of quarter in coin box.)
    Added drain sound effect.(This sound was in sound manager but not tied to drain.)
    Tied upper 2 flashers to bumper hit.
    Changed height of drop targets from 1 to 0.01,(Tops can still be seen when dropped.)
    Connected adv left and right bonus to red and blue flasher.
    Adjusted sides of the flashers above plastics.(So they are not seen off table in DT mode.) 
     
    Version 1.02F
    Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on.
    (Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.)
    Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed.
    Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects.
    (No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.)
    Switched Default FS Backdrop pic to chrome lettering.
    Added flashers from Fluppers Flasher Resource table activated by events.
     
    Version 1.01
    Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball.
    Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.)
    Corrected info in Version 1.0 that I forgot to update before uploading.
    (I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.)
    Added 2 nvram files. One for 5 ball and one for 7 ball.
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    (Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!)
    I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So...
    I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!)
    Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.)
    Added 26 more sound effects mostly triggered by lower rollovers.
    Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode.
    Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers.
    A few other script changes.
    Version 1.0
    I used Allknowing2012's 2.1b version to make this mod.
    Removed Sidewood and Topwood image from being visible in FS view.
    Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.)
    Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.)
    Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.)
    Lowered left bullseye target under plastic so top does not show through plastic.
    Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics.
    Lowered upper-left rollover divider so not seen through plastic.
    Added 3 screw primitives to left side of apron.
    Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.)
    Pulled bottom of side rails out slightly so side wall didn't cut through.
    Changed side rail pics to ones that look like chrome.
    Changed sidewalls and top wall in DT view to stars.
    Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane.
    Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL).
    Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL).
    Added 6 Drop Target pics that can be toggled with letter "M" on keyboard.
    Default apron is darkened, but light version can be toggled with letter "N" on keyboard.
    Added 103 sound effects.
    2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers.
    (I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.)
    34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers.
    The upper 3 rollovers trigger 1 of 17 cylon sound effects.
    The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects.
    1 of 5 space gun sound effects is triggered with each bumper hit.
    20 sound effects triggered by coin insert.
    1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played.
    This table has a buzzing sound that progressively goes up in pitch.
    (Part of the Rom I think. I will try to remove this buzzing soon!!)
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.)
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    I included  with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow.
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
    If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change..
    Const UseSolenoids=2
    To
    Const UseSolenoids=1
    Change from 2 to 1 as this is activating nFozzy's FastFlips.
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    3156 downloads

       (4 reviews)

    16 comments

    Updated




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