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Bone Busters Inc. (Gottlieb 1989)

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14196 Views
3549 Downloads
5 From 3 reviews
50.86 MB File Size
Aubrel - 32assassin - hmueck Created by
Gottlieb Manufacturer
1989 Year

2 Screenshots

Bone Busters Inc. (Gottlieb 1989) VPX

 

I'm pleased to share this table because I think it works fully for the first time.
I spent a lot of time to fix the kickers, the flashers, the GI lights, some lights, some inserts, and the Opera Jackpot inserts,...
The sounds, the code, the lighting, most visuals, the gameplay,... have been improved.
I did my best to reproduce this pinball machine as close as possible to the real model.

 

Some options are available in the script to improve even more the lighting (LightsMod "0" should be fully accurate) and to change some other things like the sound volumes, LUT selection, right-up flipper key, instruction cards...

Some settings are also available with dipswitches (F6 key ingame)

 

But I have to say I did some elements of this table too quickly, I'm not a good 3D model builder and some primitives for the big plastic ramps would be really needed (at this time they are made only with walls and ramps...). So if someone else wants to take care of this and do the remaining job, please contact me :)

 

A big thank you to Apophis who added the Fleep sounds pacakge, nFozzy physics & flippers and other physics mods: flipper rubberizer, flipper coil rampup option, target bouncer.

 

Big thanks to 32Assassin for the beta table he released some time ago and thanks also to hmueck for the previous VPX versions.
Their works helped me a lot to rebuild this table and I took some elements directly from their tables (no need to do again the nice jobs they already did).

 

Thanks also to Colver and fluffhead35 for their testings, Sheltemke for testing and helping with some arts, eMBee for the apron, HauntFreaks for the playfield color corrections and the VPinWorkshop discord team for their friendly support (sorry if I forgot someone else)

 

 

Side Notes :

- By default the right-up flipper is controlled by the right-magnasave button (just like the real machine)

If you prefer there is an option in the script to use the right flipper button instead.

- Some game settings are available through dipswitches (press F6 ingame to acces).

The table should be launched again after any changes to apply the new settings

https://www.ipdb.org/machine.cgi?id=347
Contact Author First.
v10

What's New in Version 1.6   See changelog

Released

1.6 (small fixes)

- Inlanes plastic transparency fixed (again! VPX bug??)

- Playfield material improved (less foggy)

- Solenoid2 flasher halo height fixed

- Mechanical sound volume reduced

 

1.5a

- Left flipper shadow fixed

 

1.5 (Big update)

- Fleep sounds pacakge, nFozzy physics & flippers added by Apophis

- Some other physics mods (flipper rubberizer, flipper coil rampup option, target bouncer) added by Apophis

- Playfield's colors improved and adjusted by HauntFreaks

- Kicker26 out direction/force corrected to match the real machine

- Right inlane adjusted to slowdown the ball (like the real machine) when it comes very fast

- Upper loop  adjusted to match the real machine

- Slingshots force reduced to better match the real machine

- Many arts have been improved using better ressources

- All the until now missing arts have been added using good ressources

- Coins DIP switches settings (F6 ingame) improved by Mike da Spike

- A few other small corrections

 

1.1

- Added primitives for most panel arts and for the wire-ramp tube decorations

- Overall lighting has been improved (flashers, GI, LUTs)

- DarkLevelUpdate code and dark flasher added

- Some arts have been updated with better ones

- Some more DOF solenoid call outs added by Outhere (thanks )

- A few small adjustements...

 

1.0a (hotfix)

- Issue with external DMD fixed

- Skillshot should be more easy to achieve

- Inlanes plastic transparency fixed

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roccodimarco

   2 of 2 members found this review helpful 2 / 2 members

This table will rock you to the grave! BoneBusters gets a lot of hate in the pinball community, in fact, a lot of the premier/gottlieb tables from the 80s get a lot of flack, and I personally don't get it!  

Let jump into Bone Busters.  Right off the bat, it's a noticeable Ghostbusters knockoff, but as the rumors go, it was originally supposed to be a GB table, but Gottlieb was unable to get the licensing, so they made a few changes and Bone Busters came to life. 

The table is super colorful, and really pops.  The soundtrack is great and many feel it is a knock off of the Ghostbusters theme, but I don't really hear it.  The voice call outs are fun and clear. 

  In terms of things to do, it is fairly straightforward, and basic. The big points on this table are the top spinners and multiball. Hitting the lit spinners will advance lights up the play field.  Once the goal is hit, you can hit the spinners for 20k (I believe).  When in multiball, the amount of switched you hit, will unlock new points on the board.  

Speaking of multiball, we are looking at a possible four ball multiball, but you can play 2, 3 or 4 multiball based on your gameplay.  The multiball feature in this game is extremely cool, because you have to pay attention to either the call outs or lights on the playfield.  

When you launch the ball up the multiball lane, the ball wil go to one of three place.  It will either lock at the end of the lane, or it will launch up into an upper playfield, and this is where the callouts come into play.  On this upper playfield, there is a flipper, and you guessed it, you control it!   Not hitting the flipper will let the ball roll down the Upper PF and fall into a kicker to be locked.... maybe.  Hitting the flipper, will divert the ball down the wire ramp to be captured... maybe.

 

See, when they ball goes in the upper pf, the call outs will quickly tell you where the ball needs to go.  If you are told to move the flipper to allow the ball to go the the wire ramp lock, and miss the shot, it will fall to the other capture hole, and be ejected, and you will have to make the shot again.  Locking a ball, you can now go for multiball by hitting the ball up the center jump.  

It's up to you to lock all the balls or just two or three.  I have yet to play with a friend, so I'm not sure if Bone Busters is a capture ball steal game, meaning you can steal your friends multiball I.E. Hollywood Heat.  

Obviously there are some other modes to play, like end game bonus timers, and jackpots to collect.  Aubrel knocked pinball out of the table on this one!   The table plays brilliant and I find myself coming back to this table again and again.  Before this release, I had never played B.B. in real life or on my cab.  I had no interest.  After playing Aubrel B.B. it has become a table found in my rotation.  

Make sure to check the script for some extra options, and to really get the most out of this table, learn all the rules to the table, because it will give you hours of enjoyment!   

 

Excellent table 5/5 stars. 

Link to review
trizoneGB

   1 of 1 member found this review helpful 1 / 1 member

Great work on this. Looks and plays beautifully. Thanks a ton!!!

Link to review
pacboy

  

Merci beaucoup Aubrel, très belle mise à niveau 👍:D

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