80 files
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Royal Flush Deluxe (Gottlieb 1983)
By Supergibson
NOTE: Many players are experiencing weird behaviours like drop targets not resetting and such. This seems to be ROM and NVRAM related. This seems to resolve itself after 3-4 launches of the table. We are investigating but it's really hard to troubleshoot because once it's fixed, it seems to stay fixed. Some have had better experiences with different ROMs.
I fell in love with Royal Flush at a recent pinball tournament and immediately looked for the VPX version when I got home. I discovered the Deluxe version but it didn't play like the real table. I decided to take on the task of updating it to todays standards and fixing the layout so I joined forces with @VPinWorkshop and went to work! This table is based on the 2020 version by @balater. Huge thanks to all those who contributed to that previous version. I tried to reach out to balater although the table was marked at mod "Yes, without approval", but balater (on vpforums) does not accept messages and they have not been on VPU for over a year.
So much has been done and so many have helped me, please let me know if I missed you on here. As a blanket statement, thank you to everyone at VPW and Super Tilted. Always a fun time working with all of you.
This began with a new playfield scan from BorgDog. The playfield had significant damage so I started a complete manual digital restoration (no AI). This scanned allowed me to get much more accurate placement and geometry for all of the parts. What followed was a much bigger rebuild and upgrade than I could ever have expected. I will try to capture everything that has been done and everyone who helped.
@Supergibson: Playfield restoration, plastics, drop targets, pf mesh, lights and GI, physics, scatter posts, VR room and texture changes, and a whole bunch of random things.
@BorgDog: PF and Plasics scans, user manual
@burger: NFozzy Physics and lots of feedback
@studly_do_right: Fleep Sounds and lots of testing
@merlinrtp: Fleep assitance to Studly
@Mecha_Enron: Blender/VLM, lighting options in F12, Lots of feedback
@DGrimmReaper: VR Mega Room Implementation and tweaks
@RomKnight: VR Room F12 Option (f12), b2s off code for VR
@apophis Help with pf mesh, saucer, nudge, and feedback
@Sixtoe: Help with pfmesh
@bthlonewolf: DOF script changes
@PinStratsDan: Testing
@somatik: standalone testing
There could be more, sorry if I forgot someone. Let me know and I'll fix it!
261 downloads
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RollerCoaster Tycoon (Stern 2002) VPW
By VPinWorkshop
The park is now open!
Feast your eyes on this marvel of a table. After modding older version of this table Gedankekojote97 finally decided to buy the real machine, and then he meticulously 3D modeled and recreated this table from scratch. Apophis brought it to life by scripting together the lighting and mechanisms. And Rawd developed another totally immersive VR environment for us all to enjoy. Do you have what it takes to be a Tycoon?
VPW TYCOONS
Gedankekojote97 - Scratch table build, 3D modeling and rendering, Sound effects, Rollercoaster operator
Apophis - Scripting, physics, Ride mechanic and janitor
Rawd - VR Room and scripting, Cotton candy and funnel cake maker
Testing - Bietekwiet, Eighties8, Benji, JLou, PinStratsDan, Studlygoorite, DGrimmReaper, AstroNasty, TastyWasps, iDigStuff, HauntFreaks, Wylte, ClarkKent, Primetime5k, Somatik
Version 2.0 Required Software (Use 64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
21220 downloads
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Ramones (HauntFreaks 2021) v2.0
By hauntfreaks
Ramones (HauntFreaks 2021)
based on Fireball (Bally 1972) EM
PUT Ramones FOLDER in MUSIC FOLDER!!!
Table Features:
Zipper-Flippers Disc Spinner Kicker Holes Left outlane kicker Skill-Shot Multi-Ball Music
Credits:
Pinball58 - VPX EM original recreation (fireball) Arngrim - DOF HauntFreaks - Modified Layout, Custom Playfield and Plastics Graphics, Lighting, Object and GI Shadows Borgdog - Spinner Logic, Full Rubbers Animation (not just slings), Coding Fluffhead35 - Added nfozzy Physics, Fleep sound, Music Changer and Code (left magnasave or left control key) Apophis - Fixed Zipper Flipper and Ball Shadows v2.0 Update:
DGrimmReaper - VR conversion and code HauntFreaks - VR cab/room reskin (CBGB's theme) Burger - physics and code inspection
Disclaimer:
Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author... in other words "dont be a POS"
Reason for disclaimer:
do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members
2685 downloads
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Real Game Plan 1978
By Itchigo
This is Real made by Game Plan in 1978. I used JP's Black Velvet as a base because they are the same table. The graphics were horrible, thanks to Flying Dutchman and Planetxplanetx for their help in making this look so much better. It's still not perfect, so if you're so inclined this is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
Rom: Real
IPDB Link: https://www.ipdb.org/machine.cgi?id=1925
528 downloads
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Roy Clark The Entertainer Allied Leisure 1978
By Itchigo
Roy Clark The Entertainer was a cocktail table made by Fascination/Allied Leisure in 1977. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and
triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as
Take Five and Circa 1933.I included a wheel I found a while ago for the vp9 version.
Credit for Destruk for making the vp8 version in 2008.
Thanks to Planetxplanetx for the new plastics.
Thanks to Flying Dutchman for the new playfield.
Thanks to JP for answering some questions.
This table is free to mod/upgrade with no permission needed.
Rom: royclark
https://www.ipdb.org/machine.cgi?id=785
312 downloads
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Rack Em UP (Gottlieb 1983)_Teisen_MOD
By teisen
First of all, I would like to thank my friend kalavera for approving the small update I made and especially for the excellent work done and for making it available!
I also thank the creators and contributors of the initial versions, Inkochnito, TAB, LuvThatApex, Destruk, dboyrecords, wildman, STAT and Bord.
And a special thanks to JPSalas for helping me with the rolling ball sounds routine!
The work itself was very well done, so the changes I made were few to try to make the table even better.
- small touches on the playfield
- small touches on plastics
- new tabs and tweaks
- new metals
- new lighting
- flipper sounds
- new cap bumpers
- illuminated bumper base
- new backdrop
- new POV
- some small adjustments
here is the link to the original table used
kalavera description:
Thanks to :
Inkochnito for your Dipswitchs
TAB, LuvThatApex and Destruk, for your version VP8
dboyrecords for your conversion and rotation in VP9
Also thanks to all those who got involved in one way or another (wildman in backglass, STAT in media pack, and if I forget someone I apologize)
Thanks To Bord for his beautiful primitive flippers, implement them in this table.
The table was recreated from scratch, the playfield try to make it as similar as possible to the original, there are few good photos out there, so i did what i could, hope the final result will please you, the door at the top where it comes out the ball to the field of play is not the model that should be, but as i'm not good with 3D modeling is what i could achieve, if someone is encouraged to recreate it and send to me, would replace it immediately, try to recreate the physics as best i could using the three videos find on Youtube.
2352 downloads
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original Rattlecan (Original 2025)
By Joust7800
Original pinball table for Visual Pinball X
Rulesheet / Wheel / B2S all included
VonKrafte: Concept / Art / Rules / Music / Build (layout & modeling) / Code (gameplay)
apophis: Build (physics) / Code (physics & rolling)
Wizball: Code (backglass)
1951 downloads
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Rawhide (Stern 1977) JP v6.0.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JP Salas table version 6.0.1 https://www.vpforums.org/index.php?app=downloads&showfile=17796#
This table works in DT-FS-VR-MR
This file requires B2S
Added Minimal/Basti Room/PoolBar and Mixed Reality VRRoom on menu
Turn on/off music ambience on F12 Menu
New feature on music:
Download Media70.zip and extract to your Visual Pinball music folder
Download Media70 here: https://mega.nz/file/gqkEWKzD#QZsmdKXdxkSfymBZ0umbwPTETvpFUH8OapztLTX1Zh8
The name of the songs are:
Song1
Song2
Song3
Until Song200
You can replace these MP3 files with your favorite music files until song200.
I will to use these feature in some of my future conversions
To change to next song press Right Magnasave
To change to previous song press Left Magnasave
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
JPSalas What's New in Version 6.0.1 (See full changelog)
6.0.1 Updated 11.10.2025
- Extra DOF commands by Outhere
JPSalas 6.0.0 Updated September 2025
- Moved LUT to User Options (F12)
- Added some extra options to the User Options (F12)
- Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
343 downloads
(0 reviews)0 comments
Submitted
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Route66.vpx and Route66.directb2s
By PinRich
Version 0.3 of my Route 66 table.
Changes:
I cleaned up the table a bit to make the drop targets a little easier to hit.
I updated the playfield artwork and fixed a couple minor things that were broken in the script.
I added a gas gauge - if you run out of gas, the odometer stops. Don't worry, there are now two gas pump targets to add gas. Plus, returning to the shooter lane adds gas too.
I went through the pictures and cleaned them up so they don't get stretched. I also added a bunch of new pictures. I tried to spread them out evenly, so if you ever drive the real Route 66, don't expect the mileage to match. Hopefully they are mostly in the correct order. There are some notes in the script if you want to add your own pictures.
Get your kicks!
-PinRich/XFL
287 downloads
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Ripley's Believe It or Not! (Stern 2004) VPW Mod
By VPinWorkshop
Beleive it or not, this VPW mod was started in June 2020!
Based on the JPSalas version, this is one of the very first mods VPW attempted and has probably gone through more versions and more sets of hands than any other of our projects before, every time getting updated with whatever we were doing but never actually making it to release. Finally mcarter78 finally accepted the mission of getting it over the line and out the door, and here we are! (finally!)
VPW Oddities
============
- mcarter78 - Project lead (well, the latest one anyway)
- iaakki - Loads of stuff
- Benji - Loads of early developement stuff
- Sixtoe - All sorts of things
- Apophis - Code & Tech support
- RothbauerW - Varitarget support
- Bord - Playfield mesh & physical scoop.
- Hauntfreaks - Playfield image adjustments, cabinet and backglass images.
- TastyWasps - VR Room and tweaks
- PT5K - Staged flipper support
- Ebislit - Early Insert work
- Kingdids - Stern Bumpercaps
- Kevv - Stripping and scanning his RBION for plastics
- Wylte - Getting irl references
- Passion4Pins - Additional graphics help
- VPW team through the years - Testing
- JPSalas - Original Version
All options are available from in game menu accessed pressing F12
14725 downloads
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Rancho (Williams 1976) Klodo v2.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Klodo81 table v2.0 https://www.vpforums.org/index.php?app=downloads&showfile=17068
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. See B2S Link
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
278 downloads
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Robotech: The Macross Saga (Original, Anthias, 2004)
By Anthias
This is a port and update of my 2004 VP8 table to VPX.
b2s and wheel included.
347 downloads
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Rush LE Tribute v1.0.4
By drhotwing
This table is a tribute to the wonderful 2022 Stern Rush LE table.
Please read the instruction file included in this package for table rules. I modified the rules a little bit from the real table but they play closely. The table isn't perfect as it's my very first table creation but it came out much better than I ever imagined because of the team of talent that helped me! I do pledge to further update and improve this table with future updates.
So, a very special thank you to the following individuals:
Merlin RTP - coding and support
mason - Improved the playfield graphics
Tombg - LUT options in the F12 menu, coding, and support
muhahaha aka kenji - PUP and code support
LoadedWeapon - coding and support
Lovinity Hearts - coding and support
supergibson - support
Notes:
This table was built for cabinet users but desktop support was built into it.
The F12 menu provides you with options to change the LUT of the table as well as turning on/off the blades for desktop use.
The PUP (included in the zip) is required for this table.
There is no free play, 4 coins are required to play.
5858 downloads
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Rolling Stones, The (Stern 2011) Balutito(MOD) 2.0
By capnclaw
Rolling Stones, The (Stern 2011) Balutito(MOD) 2.0 This is an unreleased update to balutito's fabulous Rolling Stones table mod and it's absolutely gorgeous! He was gracious enough to allow me to add custom side blades to it and release it on his behalf. So thank you so much to @balutito All credit goes to him!
There is also a mini pup pack included for the video screen in the centre of the table. Unzip that and place the "rolstone" folder in your pup videos folder in Pinup. The video screen works great with the table!
F12 Menu to turn custom side blades off and on.
3180 downloads
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Red and Ted's Road Show (Williams 1994) VPW Mod
By VPinWorkshop
Keep your eyes on the road!
Red & Teds Road Show Tune-Up by VPin Workshop based on Knorr and Clark Kents version.
Loads of new stuff including new physics, lighting, flashers, inserts, sounds, shadows and other things.
VPW Road Crew
************
Sixtoe - Project Lead
Skitso - Lighting
Clark Kent - Physics Tweaking, real table comparison
Additional Script Work - apophis, fluffhead, Wylte
Testing - Rik, Pinstratsdan, VPW Team
Uses code from;
Flashers & Bumper Code - Flupper
Physics - nfozzy & rothbauerw
Audio - Fleep
Original Table Thanks;
Knorr and Clark Kent
'*************
'VPW Changelog
'*************
'v0.001 - Sixtoe - Script butchery, physical trough and blast zone (save the balls!)
'v0.002 - Sixtoe - Continued script butchery, nfozzy physics, fleep sound calls (but no sounds)
'v0.003 - Sixtoe - Implemented physical ted lock, well, I say that, but it doesn't work. Locks if you hold a ball above sw52.
'v0.004 - apophis - Got the multiball lock mech working
'v0.005 - Sixtoe - Lighting! Flupper Flashers, Lampz, GI, Flupper Bumpers, Light Shaping, Blooms, Cab Lockdown & Rails, loads of other tweaks.
'v0.006 - Sixtoe - Fixed bumpers (thanks Oqqsan), Added VR cabinet and minimal room, fixed some VR issues, fluppers flippers added, flipper shadows added.
'v0.007 - Skitso - Full GI remake. Color / brightness corrected textures, replaced PF texture to one without ramp shadows, improved over pf bulbs, fixed red bulbs over ramp entrances, improved spots, rotated bumper caps to correct position, new ball, new lut, tons of DL tweaking.
'v0.008 - Sixtoe - Primitive Inserts added and hooked up (need tuning), new playfield cutout & insert text layer, city kicker tuned down, hooked up blast zone playfield flasher.
'v0.009 - Skitso - Tuned primitive inserts. Reverted map edge inserts back to original white (instead of red/blue/white, should maybe add this as a mod?) Reverted banana insert/flasher as a skitso style. Further improvements to GI, added a bit more oooph to flashers
'v0.010 - Skitso - Improved flashers
'v0.011 - fluffhead35 - Wiring up Fleep Sounds, Ball Roll Sounds, and Wire Ramp Sounds. Removed Duplicate function lampfilter
'v0.012 - Sixtoe - Removed duplicate bumpers, changed some physics materials, adjusted flipper physics surrounds, adjusted right vuk kicker, turned up the bumpers, increased the table slope to 6.5, added delay script to drain, changed a few post settings,
'v0.013 - Sixtoe - Messed around with the subways again, changed head materials, underplayfield wall installed, rectangle spotlight hoods installed, moved ball lock exit wall blocker, adjusted spinner sound, set physics to mid 90's onwards, flipper and physics tweaks as per nfozzy and clark kents suggestions,
'v0.013a - ClarkKent - Tweaked physics
'v0.014 - Sixtoe - Reinforced the entire table to try and prevent wall gaps, hooked up sound for scoops, added dynamic shadows, tidied up and removed unused resources
'v0.015 - Sixtoe - Re-added missing inlane walls.
'v0.016 - Sixtoe - Fixed broken playfield material
'v0.017 - N/A
'v0.018 - Sixtoe - Redid playfield mesh (twice), spent ages trying to tweak city start hole, replaced metal walls, added wigwag flashing lights for ramps (thanks nfozzy & iaakki), added flipper bounces (thanks apophis), changed wall entrance profile on left uturn (thanks clarkkent), fixed dynamic shadow depth bias (thanks apophis), fixed right wire ramp exit, changed tedtrig, changed left plunger strength, adjusted outlane rubbers
'v0.019 - Sixtoe - Tweaked lower small flipper area (thanks ClarkKent), adjusted blastzone sounds (thanks wytle), added hit sounds to Red and Ted's mouth plastics, fixed some other sounds, changed depth bias for upper flipper shadows, blastzone wall cutout added, updated VR cabinet images (thanks ClarkKent).
'v0.020 - fluffhead35 - Removed VolumeDial from the BallRoll and RampRoll sound math to make the sound louder. Uncommented shadow code from RollingUpdate. Added optoin to use Alternate WireRamp sounds from original table.
'v0.021 - Sixtoe - Fixed lower stubby flipper ball trap, fixed apron sound
' Clark Kent - tweaked flippers, adjusted rubbers, adjusted position of the left slingshot rubber bands, moved pegs, tweaked bumpers, reduced elasticity of gates,
'v0.022/23 - Clark Kent
'v0.024 - apophis - Updated flasher code to support modulated flasher levels
'v0.025/26 - Clark Kent
'v0.027 - apophis - Updated sw78 kick strength. Fixed Lampz Update1 to work with -1 timer. Modified fading speeds per as necessary. Implemented some performance improvements when flashers stack.
'v0.027a - apophis - Fixed Bumper and flasher initialization conflict. Fixed some insert bloom falloff sizes.
'v0.032 - Sixtoe - Fixed flashers, fixed bumpers, fixed bumper central flasher, added aftermarket target decals, add delay to dropsound,
'v0.033 - Clark Kent - Wall002 adjusted
'v0.034 - Wylte - Adjusted clear post material, added arch sounds to BlockerWall1, enabled hit sounds for metal walls, set FS pov
'v0.034a - apophis - Fixed bumpers.
'v1.02 - Fleep - Added support for shaker motor sounds: added a cheap version of cartridges use just for the shaker sounds and added new shaker configuration selection
'v1.05 - Fleep - Added replaced fleep mechanical sounds cartridge used for the shaker motor sounds with new REV02
'v1.06 - Fleep - Fixed fleep REV02 sounds not being played back
'v1.07 - Wylte - Fix BlockerWall1 sound/collection, eliminate getballs, wrapped FrameTimer plunger animation to fix VR plunger y overflow when VR=0
'v1.1 - Release
'v1.2.0 - Sixtoe - Adjusted lock mech geometry, changed where narnia code drops ball.
'v1.2.1 - apophis - Added blockerwall near Ted's right cheek to prevent stuck ball. Added wall in subway lock to prevent sticky kicker.
'v1.2.3 - Sixtoe - Rebuilt subway lock, again.
'v1.2.4 - apophis - Updated the shaker code.
'v1.2.5 - ClarkKent - removed primitive ball guides inside the heads from MetalWallP primitive, added new scoops with bent corners and springs inside the heads, improved the Löcher texture for the mounting plates of the heads with correct wood type.
'v1.2.6 - apophis - Converted sw54 from a kicker to a switch-based VUK. Made some subway objects invisible.
'v1.2.7 - ClarkKent - added plunger lane groove, corrected orientation of the mounting plate of Red a little bit including repositioning Red‘s head and all corresponding primitives, adjusted desktop POV to maximize view size
'v1.3.0 - ClarkKent - small randomization of the strength of the Start City Event scoop kicker, new collidable Start City Event scoop to fix rebounces of the ball, slight reposition of the bumper caps, fixed position of some screws and bolts, corrected size, shape and position of the blue plastics in the lower back right in front of the backboard
'v1.3.1 - Retro27 - VR Room reworks, New Metal works, tweets to cabinet, New plungers, added Start button, extra ball button. Adjusted PlungerR to 90 strenght
'v1.3.2 - ClarkKent - Plastics improved, higher resolution, more details, color corrected. Flasher dome color corrected.
'v1.3.3 - ClarkKent - Primitive ball guides adjusted, some plastics adjusted
'v1.3.4 - ClarkKent - Custom Target Decals color correction, Ramp Decals higher resolution, Apron Decals higher resolution
'v1.3.5 - Primetime5k - Added staged flipper scripting
'v1.3.6 - apophis - Added the flipper coillide subs back in. Now using GetBalls in Cor.Update. Fixed flasher code so they completely turn off. Automated VRRoom and CabinetMode
'v1.3.7 - ClarkKent - left ramp exit improved, apron improved at the plungers
'v1.3.8 - apophis - VolumeDial fix. Added FlipperCradleCollision.
'v1.4 - Release
'v1.4.1 - ClarkKent - replaced small flipper primitive and corrected colors, new accurate spinner and bracket primitive, adjusted BlastZoneDrop sound volume, adjusted bumpers, adjusted scoop, adjusted textures screws and bolts
'v1.4.2 - ClarkKent - added cables to the spinner bracket, added rules card to the table options
'v1.4.3 - ClarkKent - added switchable flipper bat decals and plunger gate decal
'v1.4.4 - ClarkKent - adjusted eyelids
'v1.4.5 - ClarkKent - adjusted some primitive material settings
'v1.4.6 - apophis - made left plunger only active when ball is in left plunger lane, otherwise right plunger is active.
'v1.4.7 - ClarkKent - adjusted fully open eyelids angle, made head primitives collidable
'v1.4.8 - ClarkKent - adjusted Desktop and Cabinet view, replaced left and right adjusting posts with correct metal posts primitives
'v1.4.9 - ClarkKent - adding table options, rules card brighter in table options
'v1.4.10 - apophis - Merged in Nestorgian's option updates. Moved animations from frametimer to _animate subs.
'v1.4.11 - apophis - Reduced reflection of PF on ball. Added options for playfield reflections and flasher brightness. Changed some timer intervals from 1 to 20 (with associated changes so they still work correctly).
'v1.4.12 - apophis - Fixed VR room option.
'v1.5 Release
'v1.5.1 - apophis - fixed lighting on plastics and ramp textures.
'v1.5.2 - DGrimmReaper - Animated VR buttons
21432 downloads
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Running Horse (Inder 1976) JP 5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas,Akiles and Pedator https://www.vpforums.org/index.php?app=downloads&showfile=16751
This table Works in DT/FS/VR and MR
New Inder 1976 Backbox by Ext2k and Rascal
New adapted Coindoor by Ext2k most similar at Inder Coindoor
New Vector art by me.
Original Backglass by Akiles and Pedator
Change Line 102 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
462 downloads
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RollerGames (Williams 1990)_drakkon mod_1.1 Ext2k DT-FS-MR-VR Conversion
By Ext2k
This table is based on table from Drakkon mod, but the original table are from Javier15
I just Added VR Room and changed some elements:
This table can be used with B2S or not, you can choose in F12 menu, I preffer B2S.
Now table works in DT-FS-VR and MR
Added Pool Bar, Minimal Room and Mixed Reality
Upscaled cab arts by Ext2k.
Upscaled apron arts by Ext2k
Added Williams Plunger Housing with logo.
Adjusted some lighting elements.
Added flipper button animations for VR
Menu F12 options for music and ambience.
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Thanks to Ahr1man for first conversion.
Thanks to Drakkon to give me his permision for the conversion.
1199 downloads
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Retro King 2.0
By Anthias
This is a port to VPX of an old original EM from VP7, which I originally released in 2004.
The Retro King is a powerful artifact, rumored to grant incredible fortune to the one who holds it. Its existence officially is suspect, however many died holding it, or trying to obtain it in the gambling dens of the 1920s. Can you hold it long enough to earn your fortune, and stay alive while doing so?
An original theme. This table is free to mod without permission.
2.0 port to VPX, reskin, add gi lighting, add ball sounds etc, add physics scripts, add b2s, add ball and player indicators on apron.
122 downloads
(0 reviews)0 comments
Submitted
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Road Train
By Anthias
Road Train for VPX by Anthias. I took my test pilots table, gutted it, then built a new layout, using the TP script as a template.
The result is, I feel, a very fun, fast paced and challenging table.
Note the out lanes are brutal, until you get the hang of the flipper controlled diverter which switches the left in/out lanes.
playfield screenshot, wheel, and B2S are included.
From the table info:
Anthias original theme
Road Train uses original artwork, music and sounds. It is not a licenced theme or existing IP, any similarity to exisiting IP is coincidental. This is an original table, not a recreation..
Uses some script from:
JPSalas for physics, flippers, ball sounds
Ichigo B2S snippets
Both these guys are absolute legends.
GAME SPECIFIC FEATURES
TOP LANES: Completing lanes steps up the Bonus Multiplier to 2x, 3x, 4x & 5x. etc. You can rack up more times than the lights, they all flash when you exceed 5x.
FREIGHT: Spell FREIGHT by hitting each of the targets and receive the value of all crates lit in the left hand collumn of lights. EG if you have lit the first three you will recieve 50k, 100k and 150k for a total of 200k. The bombs in the left collumn are lit by hitting the kicker near the left in lane. They are each 50k more than the light before them. So if you light them all you get 50k+100k+150K+200k+250k+300K.
: Any ramp shot spots a light shown on the displays and back panel.lighting all then shooting the ramps again increases the table multiplier by 1. ALL scoring is multiplied by this figure, (5x maximum, at 5 the three X lights will flash.) so after the first time completing it, scoring is doubled, second time tripled etc.
Drop the drop targets to set the target set light flashing, drop again to activate STEALTH MODE. STEALH MODE lasts one minute and DOUBLES all points on the table!
Complete the centre target bank targets to light right hand parcel pile lights. When all are lit, a final hit of the four targets lights the shot to the right of the playfield. Hit that to light the kicker on the left, hit that to activate the diverter to access the depot and colelct parcels. Then shooting the platform kicker activates a 4 ball multiball mode. During any multiball, scoring doubles.
PARCEL MULTI-BALL: Lock 2 balls in the ramp locks to enable the multiball feature. Shooting across the back of the platform releases the locked balls. During any multiball, scoring doubles.
LOOP SHOTS: Hit left or right lamp to light loop shots. Hit them again for doubled points, growing exponentially until the loop time expires.
Skillshot: Shoot left kicker from plunger for 15k skillshot
461 downloads
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em Rockmakers (Bally 1968)
By bord
From master designer Ted Zale and pinball art legend Jerry Kelley comes Rockmakers - a zany romp through a caveman rock quarry.
This game has some great features including zipper flippers, a mid-playfield ball return, and a very unique skillshot.
Art/model/render by bord. Script/VR/sound by scottacus.
This could not have been brought to life without the generosity of the folks that helped get high quality game assets. Thank you to VPC Discord members
apophis dreaddazzman e51v50h#5150 JTHulkster Kamun lminimart MrGrynch NelsonPJ PEandS1Ws Smaug SmedleyBumblechuck Studlygoorite
TastyWaps Wodan Wylte xcoff33x yogevsho1466 downloads
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Royal Flush Mod Music (Gottlieb 1976)
By LAROUILLAS
Thanks to the creator of the table, but I needed an atmosphere.
A big thank you again to the creator , because I have just modified the script to add my little pleasure.
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To mute the sound
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755 downloads
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Royal Pair (Gottlieb 1974)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers colors corretion
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- target adjustments
- other small touches
Loserman Description:
The add a ball version of Top Card for Italy. There was never a version released in the USA of this particular table
There are 2 tables included in the ZIP - one with 2 bumpers, one with 3 - both were prevalent based on the information I could find.
Artwork by GNance
Backglass & wheel included in the ZIP
Built using VPX 10.5 since I don't do betas
394 downloads
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Royal Guard (Gottlieb 1968)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- Playfield color correction and touch-ups
- small improvement of plastics
- color correction of playfield lights
- cap bumpers colors corretion
- lighting
- metals
- screws
- new pov
- flipper adjustments
- target adjustments
- other small touches
Loserman Description:
Royal Guard
http://www.ipdb.org/...ine.cgi?id=2037
Build/Coding by Loserman76
Artwork by GNance
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
257 downloads
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Rack-A-Ball (Gottlieb 1962)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- Playfield color correction
- color correction of Playfield lights
- new apron back
- cap bumpers colors corretion
- lighting
- metals
- screws
- flippers adjustment
- new posts in colors like the real table (IPDB)
- new white tabs
New B2S made by Wildman!
Loserman Description:
Rack-A-Ball by Gottlieb - 1962
Yet another pool themed table.
1 or A will load balls to the shooter lane when a game is in progress.
490 downloads
