1783 files
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James Bond 60 th - Timblo (grafic Mod) V 1.1
By timblo
First of all, thanks to marty02 for allowing me to mod this fantastic table.
further thanks to all who were involved in any way in the creation of this table.
I didn't change anything in the gameplay, because the table is already running perfectly - this work is due to marty02.
Changes V1.1
- optimization of Playfield and Plastics
- ball now comes through an opening from back playfield wall (before magically through a movie poster - now looks a bit more realistic)
- spelling mistakes were corrected (hopefully all)
- Gameplay optimization
Changes V1.0
- Playfield and Plastics grafics and inserts
- Bumper Sound combined with original sound of machine gun and bumper hit
- some Sounds pushed to the Backglas (better for SSF)
- Tank Dragon change
- LUT adapted...but everyone can adapt this to their own taste. (Change in Script)
- Steel ball exchanged
I hope you will like the work have fun with my version of the table
I also made a Dr. No Backglas (this is available here "
happy about feedback and a little thank you on the LIKE button
4237 downloads
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Mickey Mouse Happy Chrismas 2022 (Iceman 2022) 1.00 Reskin Little People Edition
By icepinball
i hope there will be some christmas tables 🙂
I wish all big and small kids a merry christmas 2022 🙂 a very nice CHRISMAS vor all fans of pinball
All logos, characters, copyrights and trademarks are the property of their respective owners.
I thank everyone who created the basis for the table. It is based on Speed Test of 1982 and JPSales of masters and more creators
thanks to the genius artists. Reskin for Mickey Mouse Happy Chrismas 2022 .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
Have fun
Backglass, wheel in folder
Rome stest
1299 downloads
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TRON-Classic (Original 2022)
By xenonph
Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
This is a graphics and sound mod of Panthera (Gottlieb 1980).
(WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!! I also would like to thank HauntFreaks for allowing me to use his "shadows and tweeks mod" he made of JPSalas' Panthera table!!
I would also like to thank HiRez00 for doing all the graphics on everything, including DT backdrop, playfield, and plastics!! He did a great job!! HUGE THANKS!!
There is much more important info on original download page.
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
JPSalas Original Table...
http://www.vpforums.org/index.php?app=downloads&showfile=13129#
Find ROM here...(Uses 7 digit Panthera rom "panther7")
http://www.vpforums.org/index.php?app=downloads&showfile=988
IPDB...
http://www.ipdb.org/machine.cgi?id=1745
DON'T FORGET TO DOWNLOAD HiRez00's WHEEL IMAGES AND DB2S BACKGLASSES!!!
HiRez00 made wheel images. Find them here...
http://vpuniverse.com/forums/files/file/5145-tron-classic-1982-wheel-pack-10/
HiRez00 made 2 db2s Backglasses. Find them here...
http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/
THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
I would also like to thank BorgDog for his upgrades to the table!!
He...
Changed flippers
Changed kicker (cut hole in playfield image)
Animated the rubbers behind the drops
Couple other minor changes.
It is definately appreciated!!!
I also would like to thank Flupper for his great Flasher resource table!!
I would also like to thank Thalamus for telling me how to use resource tables!!
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
I also would like to thank STAT for his "Team Change script", which my script is based on.
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Tron-Classic (Original 2022) Mod
by HiRez00 and Xenonph
This table was made with VPX_5_beta_rev3434. Best to use this version or higher for best results.
Find it here..
http://www.vpforums.org/index.php?showtopic=39428&page=1#entry397433
The key to high scores on this table is to try and hit those upper 4 rollovers at top of table first. Then go for the drop targets. Hit the 1-2-3 lanes to light up extra ball.
Version 2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 77.9 MB's to 27.3 MB's!!!
Version 2.0
Converted mp3's to ogg format, and scripted music to be played from TRON folder.
(Place TRON folder in your Music folder)
Added modified JPSalas LUT Toggled with Buy-In key. (The "2" Key).
Added NVOffset script command, so not to interfere with other tables using same rom.
Version 1.0.4
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
Version 1.03
Fixed timer for when shutting off music with Right Magna-Save key, now the plunger attract timer is also shut off.
Moved a few more sounds to the upper left gate, so now there is 1 of 6 sounds played instead of same tank guy saying "Range 9, Mark 45, Fire". With timeperiod=1 there are 4 sound effects on upper left gate hit.
Added JP's Lut script. Toggle Lut's with the Buy-In key. (The "2" Key)
Moved spinner pics to toggled with "M" key.
Version 1.02
Added Time period option per BorgDogs request, which removes all voice and music sounds to make it more like that time period of tables. Thanks for the request BorgDog!!
Find this option on Line 22 in table script.
Default setting is 0 which plays all the sounds.
Change from 0 to 1 and all voice and background music sound effects are gone.
You will still get non-voice sound effects and flashers with options set to 1.
Or you can toggle sounds on and off with Magna-Save buttons. (L-CTRL and R-CTRL)
Right Magna-Save shuts off sounds, left Magna-Save turns them back on.
I moved the spinner pics to be toggled with Buy-In button, or 2 key on keyboard.
Added flasher and GI lights to DT backdrop.
Added 6 more sound effects, including 2 kicker bonus count sound effects.
(One of these is the laser zapping flynn into computer world.)
(As soon as I can learn how to tie sound effects to lights, I will add drain bonus light count sound effect.)
BorgDog was kind enough to add his goodies to the table!!!
He...
Changed flippers
Changed kicker (cut hole in playfield image)
Animated the rubbers behind the drops
Couple other minor changes.
Version 1.01
Added missing DOF commands.
Adjusted font size of DT view text lights.
Version 1.0
Noticed that a rollover was not showing for the top rollover on the 1-2-3 lights. Just checkmarked "Visible" and added metal wire material to fix.
Added backwall to DT view with Encom logo in center.
Added over 100 sound effects including voice and background music.
Added 24 flashers from fluppers flasher resource table activated by events.
8 spinner pics can be toggled with Right Magna Save key. (R-CTRL)
Included nvram that has Match activated.
(For those who can't figure out how to get Match working.) Press F6 while table is running to bring up dipswitch options.)
Place nvram in your nvram folder located where you installed Visual Pinball.
Place music in your music folder located where you installed Visual Pinball.
(DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
(You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
Some of the media used to create this are freely available on the net and I consider my work as non profit fan art.
(WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
Hope you enjoy!!
3760 downloads
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Battlestar Galactica (Williams 1980)
By xenonph
Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!!
There is much more important info on original download page.
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
http://www.vpforums.org/index.php?app=downloads&showfile=11754
Find ROM here...
http://www.vpforums.org/index.php?app=downloads&showfile=779
IPDB...
http://www.ipdb.org/machine.cgi?id=2067
THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
I also would like to thank Flupper for his great Flasher resource table!!
I would also like to thank Thalamus for telling me how to use resource tables!!
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
I also would like to thank STAT for his "Team Change script", which my script is based on.
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
v2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 135 MB's to 48.8 MB's!!!
v2.0
Added modified JPSalas LUT Toggled with Buy-In Key (2 Key).
Added modified JPSalas LUT script combined with STAT's TEAM Change script.
Now all pic changes are saved and loaded on next table run.
Droptarget pics toggled with M Key. Now saved and loaded on next table run.
Apron pic toggled with N Key. Now saved and loaded on next table run.
Bumpercap pics toggled with Left Magna-Save. Now saved and loaded on next table run.
FS Backdrop pics toggled with Right Magna-Save. Now saved and loaded on next table run.
Converted mp3's to ogg format, and scripted music to be played from Battlestar folder.
(Place Battlestar folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Version 1.4.1
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
Version 1.4
Added JP's Lut's script.
Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
I moved the bumper pics to "L" key, and FS Backdrop pics to "K" key, as these were assigned to the Magna-Save keys previously.
If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
Version 1.3
Moved plunger activated sounds to trigger in plunger lane.
Added JP's GI Effect script, so GI Lights blink with certain events.
(Plunger release, and drop targets activate GI Effect.)
(This proved to be really hard to implement on this table, because there are only GI Lights above the plastics, and below the plastics is lit up with a lightmap.(Basically like Shadows layer added to a flasher, except this is the GI lighting instead of shadows.)
So I had to add timers and call for the visibility of the flasher to match the GI Effect script.
Added GI lighting to DT Backdrop.
Added coin being inserted sound effect, into sound manager and implemented it. (Dropping of quarter in coin box.)
Added drain sound effect.(This sound was in sound manager but not tied to drain.)
Tied upper 2 flashers to bumper hit.
Changed height of drop targets from 1 to 0.01,(Tops can still be seen when dropped.)
Connected adv left and right bonus to red and blue flasher.
Adjusted sides of the flashers above plastics.(So they are not seen off table in DT mode.)
Version 1.02F
Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on.
(Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.)
Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed.
Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects.
(No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.)
Switched Default FS Backdrop pic to chrome lettering.
Added flashers from Fluppers Flasher Resource table activated by events.
Version 1.01
Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball.
Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.)
Corrected info in Version 1.0 that I forgot to update before uploading.
(I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.)
Added 2 nvram files. One for 5 ball and one for 7 ball.
(Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
(Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!)
I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So...
I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!)
Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.)
Added 26 more sound effects mostly triggered by lower rollovers.
Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode.
Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers.
A few other script changes.
Version 1.0
I used Allknowing2012's 2.1b version to make this mod.
Removed Sidewood and Topwood image from being visible in FS view.
Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.)
Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.)
Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.)
Lowered left bullseye target under plastic so top does not show through plastic.
Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics.
Lowered upper-left rollover divider so not seen through plastic.
Added 3 screw primitives to left side of apron.
Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.)
Pulled bottom of side rails out slightly so side wall didn't cut through.
Changed side rail pics to ones that look like chrome.
Changed sidewalls and top wall in DT view to stars.
Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane.
Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL).
Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL).
Added 6 Drop Target pics that can be toggled with letter "M" on keyboard.
Default apron is darkened, but light version can be toggled with letter "N" on keyboard.
Added 103 sound effects.
2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers.
(I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.)
34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers.
The upper 3 rollovers trigger 1 of 17 cylon sound effects.
The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects.
1 of 5 space gun sound effects is triggered with each bumper hit.
20 sound effects triggered by coin insert.
1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played.
This table has a buzzing sound that progressively goes up in pitch.
(Part of the Rom I think. I will try to remove this buzzing soon!!)
Place music in your music folder located where you installed Visual Pinball.
(DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.)
(Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
I included with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow.
Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
(You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change..
Const UseSolenoids=2
To
Const UseSolenoids=1
Change from 2 to 1 as this is activating nFozzy's FastFlips.
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
Hope you enjoy!!
3795 downloads
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Greedo's Cantina Pinball (Original 2019)
By xenonph
Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
Greedo's Cantina Pinball (Original 2021) v2.1
VPX table by JPSalas
Graphics and Sound Mod by Xenonph and Cryptdoctor21
I used JPSalas' Skateball (Bally 1980) v1.03 to make this mod.
I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!
There is much more important info on original download page.
He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
https://www.vpforums.org/index.php?app=downloads&showfile=13142
Find ROM here...
https://www.vpforums.org/index.php?app=downloads&showfile=674
IPDB...
https://www.ipdb.org/machine.cgi?id=2170
THIS TABLE IS DEDICATED TO MY BROTHER DAN!!!
I also would like to thank Cryptdoctor21 for adding the red border on plastics, and he also reshaped the plastics.
I also would like to thank him for helping make the dB2S Backglass. I just supplied the pic, and he made all the snippets. GREAT JOB!!
I also would like to thank Flupper for his great Flasher resource table!!
I would also like to thank Thalamus for telling me how to use resource tables!!
I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Version 2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 76.6 MB's to 33.3 MB's!!!
Version 2.0
Converted mp3's to ogg format, and scripted music to be played from Greedo folder.
(Place Greedo folder in your Music folder)
Added modified JPSalas LUT Toggled with Right Magna-Save.
Added NVOffset script command, so not to interfere with other tables using same rom.
Moved bumper pic selection to left Magna-Save.
Version 1.1.1
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
Version 1.0
Added 356 Alien voice sound effects. (All from the Star Wars Universe)
1 of 23 Jawa voice sound effects is played on lower rollovers.
1 of 177 Alien voice sound effects are triggered by kicker, and played every 8 seconds during attract mode.
1 of 156 other Alien voice sound effects are played on drain of ball.
Over 60 other Star Wars exclusive sound FX.
Added option in script to change the in game music. (12 songs in total.)
0= no in game music. (The in game ambience is still played.)
1= This is Default setting and is set to only play 3 original songs that have no singing in them.
2= Plays the above + the 2 original songs with singing.
3= Plays the above + 7 more unoriginal songs. (Unoriginal = wasn't in movie.)
There are 1 of 9 Cantina ambience sounds played while waiting to plunge ball, or game over.
Left Magna-Save toggles 1 of 11 bumpers. (These are just generic bumper images, and will be updated soon!!)
Buy-In button toggles GI Lighting Colors. 3 colors available including regular(white) default, Red, and Blue,(Blue is default on psychedelic mod.)
Place music in your music folder located where you installed Visual Pinball.
(DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
(You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
Hope you enjoy!!
1791 downloads
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Star Gazer (Stern 1980)(VR Room)
By RajoJoey
It is a hybrid table. You can play it in FS, DT or VR.
You have to play it in VPX 10.7!
The table was created by Felsir.
I would like to thank Felsir for allowing me to convert this table.
Info
Felsir paint a great new playfield. I have revised the playfield a little bit more.
Also I inserted some things like nFozzy physics, Fleep sounds and dyn. ballshadows.
There are 16 LUT files in the table. You can change them with the left MagnaSave button.
You can change the VR rooms with the right MagnaSave button.
You can change the DIP settings by pressing F6 after starting the table.
908 downloads
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StarWars Bountyhunter
By tartzani
Starwars Bountyhunter 3.0
B2S included, no rom needed
Thanks to VPW crew for testing and for making such nice addons in the exampletable. It was time some more of them landed on this table.
Highscore will reset on first run.
v3.0 - 4 player enabled.
VPW exampletable features added : DynamicShadows, Targetbouncer, Ramproll sounds, Slingshotcorrections
Wizardmode / Scoring Update !
Ball Reflections ! Almost Everywhere
Lower flipper power. Lock1+lock2 is on a timer 15s. Reaplied on every ramp done.
Limits added on some features.
Added some new sounds, new ramps, new blastdoor, new droptargets and visible kickers.
v2.2 - VR-room, TournamentMode !
v2.0 - Everything redone o.0
v1.0 - First Release
DOF programmed and fixed by Apophis
Orbital Scoreboard Enabled
Added 23 different ball options
Several new 3D models around the table
Redone almost everything since v1.0
Super Testing by RIK , apophis and the team at vpw
Install Instructions:
Move the complete folder "Bountyhunter" to /Visual Pinball/Music/
Move the "BountyHunterDMD" folder -> /Visual Pinball/Tables/
Optional Downloads if you want FlexDMD
Table works fine without it, but you wantz it i hear ?
https://github.com/vbousquet/flexdmd
https://github.com/freezy/dmd-extensions
8476 downloads
- starwars
- bountyhunter
- (and 1 more)
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Six Million Dollar Man, The (Bally 1978) Sound MOD
By xenonph
Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.3.
Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
A sound Mod of allknowing2012's table.
I first want to thank allknowing2012 for allowing mods without permission.
I also want to thank him and anyone else who helped make this table come to life. Including 32assassin, Hauntfreaks, and Arngrim.
BIG THANKS SIRS!!!
Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed there way.
Find original table here...
http://www.vpforums.org/index.php?app=downloads&showfile=11355#
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Version 2.3
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 91.6 MB's to 34.3 MB's!!!
Version 2.2
Added JPSalas Lut script (With permission) toggled with left and right magna-save.
Moved sound effects from plunger to trigger in plunger lane.
Added darker apron. (Original is still in the Image Manager, but it doesn't work well with Lut changes)
Moved side rails inwards a smidge.(You could see backglass showing through slit)
Lined up primitive screws to match screw holes on upper center to upper right plastic. (They were way off!)
Moved sound effects to be played through backglass instead of table.
Added Fluppers Flashers. 2 above plastics at top of table, 2 below the bumperslings.
Changed Material settings on a few things.(Side rails and wood side walls, now they look normal)
Imported JPSalas Arcade physics.(Physics seem better, but still needs alot of work.)
Adjusted script so "Fast Flips" are now activated.
Adjusted and reshaped Insert lights, and changed a few to give them more depth.
Reduced amplification on a few bionic sound effects as they were drowning out music.
Version 2.1
Many changes now that I know how to add timers to script!!
I added 57 sound effects, including all sorts of bionics, bionic bigfoot, Oscar Goldman, Steve Austin, and much more.
ROM Sounds are off by default.
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
Hope you enjoy!!
2214 downloads
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Pink Panther (Gottlieb 1981) Sound MOD
By xenonph
Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 3.1.
Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
I first would like to thank Bord for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Hauntfreaks, NFozzy, Luvthatapex, Arngrim and BorgDog!!
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Check Original Table download page for more important info.
Original Table...
http://vpinball.com/VPBdownloads/pink-panther-gottlieb-1981/
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Version 3.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 151 MB's to 52.6 MB's!!!
Version 3.0
Added Modified version of JPSalas LUT script.
Toggle LUT's with Buy-In Key. (2 Key)
Added Instruction Card.
Instruction Card Pic uploaded with permission of Inkochnito. (Huge thanks!!)
Find all your Pinball Card needs at Inkochnito's Pinball Cards site:
http://www.pinballrebel.com/pinball/cards/
Version 2.1
Forgot to shut of sw71 timer during Multi-Ball drain.
(10 seconds after any ball drain, and the attract sounds start. So attract sounds were starting before last ball drain on Multi-Ball. It is fixed now.)
Version 2.0
Added 26 sound effects. All of these sound effects are played through backglass instead of table per Vogliadicanes info.
Including 3 background music sound effects triggered from plunger pull,(3 different versions of same song.), and an Inspector background music sound effect triggered by upper left and right kickers.
4 other background music sound effects are played during attract mode.
Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger lane, it plays the "plungerreleasefree" sound effect.
Added some Subs BIP, ICML, ICMR, xxx, yyy, zzz with different variables, so no background music sound effects are triggered by plungerpull unless Ball is in Play, and no balls are locked.(This allows the Inspector background music sound effect to continue playing when ball is locked, and next ball is shot from plunger.)
Also this helps during Multi-Ball drains so background music sound effect is not altered until last ball drain during Multi-Ball.
Starting Plunger sound effect is played when ball enters plunger lane,(If ball is not locked.) If plunger is not pulled within 2 cycles of sound effect, (30 seconds.), 1 of 2 random "mad people voices" is activated for 1 cycle,(15 seconds.) If plunger is still not pulled, it will trigger a snoring sound effect for 2 cycles and then starts over from the "mad people voices" cycle.
ROM sounds are turned off by default at table start, and turned back on when table exits.
(This way if you have another Pink Panther table that uses same rom, rom sounds will not be effected.)
Added to script so you can change LED's to blue, pink, or regular orange.(They are blue by default. I tried to make it the same color as LED's on apron.) On table exit, LED's are set back to regular orange.
(This way if you have another Pink Panther table that doesn't have the same LED's colors scripted in, it won't change them.)
Added DT Backdrop pic. I used pic from HauntFreaks dB2S Backglass Illuminated Image.
Requires the latest VPX 10.4 beta.
If you are looking for a dB2S Backglass, Bord included one with his table download.
So you need to go to his download page if you want the dB2S Backglass.
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
Hope you enjoy!!
1921 downloads
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Flash Gordon (Bally 1981) Sound Mod
By xenonph
Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
I first would like to thank Rothbauerw for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Cyberpez, WRD1972, Sinbad, Scapino, Flupper, and the Devs that make this all possible!!
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
http://vpinball.com/VPBdownloads/flash-gordon-bally-1981/
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I also would like to thank Scottacus for adding TILT sound effect script!!
(I have always had trouble trying to add sound effect to light. BIG THANKS!!)
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Version 2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Found a double Timer Sub, so renamed my Timer Sub from dt01 to dta.
File size went from 92.1 MB's to 31.9 MB's!!!
Version 2.0
Added modified version of JPSalas LUT Script.
Toggle LUT's with the Buy-In Key. (2 Key)
Moved Plunger activated sounds to Plunger Lane Trigger.
Added Instruction Card.
Instruction Card Pic uploaded with permission of Inkochnito. (Huge thanks!!)
Find all your Pinball Card needs at Inkochnito's Pinball Cards site:
http://www.pinballrebel.com/pinball/cards/
Version 1.3
Changed sounds to be played through Backglass per Vogliadicanes info.
Removed sound effect "Rescue Friends and save Earth" from drain event.
Rothbauerw sent me updated table to use for this sound mod!! BIG THANKS!!
"Here’s the latest version, there were a couple of small mapping issues fixed in this version that are not in the most recent released version."
I added 43 sound effects including voice and background music.(Also changed original music Snippet.)
Hope you like it!!
2614 downloads
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Roller Coaster Reversed (Gottlieb 1971)
By ARMYAVIATION
Yes it is upside down and yes its supposed to be that way. I was talking with Loserman76 last year about doing this and i never ended up getting around to it before he passed. A while ago I saw a guy on the internet that flipped a pinball playfield around 180 degrees and made the game play backwards. The table slopes down to the back of the machine and the ball drains towards the apron but everything is backwards. He also rewired it so the game starts at 9,999 points and counts down, so the object of the game is to get to 0 in a set number of balls. I thought it was a cool project in real life so i wanted to see how it was to actually play it in virtual. I ended up taking LMs table, reversing and redoing all the artwork to make sense backwards. I also added a bunch of animated rubbers, due to the orientation, you actually are able to see alot move. Thanks to @Bluenmaize for helping with the scripting and b2s to actually make this thing work. Thanks to @hauntfreaks for letting me mod his b2s. And lastly, Thanks to Loserman76 for this table and all he has done for the community. Enjoy and let me know if you actually get to 0 points!
477 downloads
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Barbwire Joe Picasso Mod 1.2
By JoePicasso
Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table.
Make sure to grab the Puppack by Hawkeyez88 that goes with it:
Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking.
Table is 10.7
' CREDITS
' Art for playfeild and plastics all created by Joe Picasso
' Help with 3d guns by Remdwaas
' Gun fire switch and animations by Devious 626
' Table Light shaping by Pedro Peres
' 3d Bulldozer cropped and aided by Andrei Maraklov
' JLouLou For Recreating both ramps in blender and creating their texture packs.
' JPsalas For helping me fix left set of ramps having issues.
' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode)
' Flipper primitives by zany
' Ball shadow by ninuzzu
' Ball control by rothbauerw
' DOF by arngrim
' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds)
' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order)
' Plus a lot of input from the whole community (sorry if we forgot you :/)
Cheers!
6043 downloads
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Mousin' Around! (Bally 1989) w VR Room
By UnclePaulie
So you wanna mouse around!
This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, OldSkoolGamer, ICPjuggla, Cosmic80, Flupper, JPSalas, 32assassin, Sliderpoint, Ninuzzu, Dark, DJRobX, TTTTTWii, Bork and Thalamus.
I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, and other corrections. Also thanks to Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback on the 2.0 version!
If you are playing in VR... you MUST select VR_Room = 1 in the script!!
There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper.
Color mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that off in the script as well)
IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed.
Version 2.0 Updates include:
- Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness.
- Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper).
- The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks.
- Fleep sounds added, as well as relay sounds.
- Added Flupper dome and Flupper bumpers.
- Adjusted the flippers to be actual size, and tweaked the flipper physics.
- Corrected a couple errors in the table, as the million lights didn't light up correctly, and a few other things.
- Adjusted the lighting levels some.
- Rothbauerw corrected some code to control the motorbank correctly, as there were cases it wouldn't move or impact nvram. He also helped correct some other trap code issues.
- Tomate added new plastic ramps and textures.
- Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call.
- Updated the trough code to manage all balls on the table.
- Updated some images to implement see through holes in the apron and back wall.
- And several other updates, all documented in the script.
Once again thank you to Herwey, Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback!!
6561 downloads
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A Real American Hero OPERATION P.I.N.B.A.L.L. (Original 2022)
By xenonph
The story so far...
The Joe's need your help!!
Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown.
On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine.
These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser.
Now it is used to spread classified information and propaganda throughout the Cobra Empire.
This is where you come into the story....
Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!!
First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines!
You must then find out exactly how much stolen GI JOE information these machines are carrying!
"OPERATION P.I.N.B.A.L.L."
Psionic
Interface
Neural
Behavioural
Adjustment
Low-frequency
Laser
How much info will you uncover?
Only your superior pinball playing skills can help you to accomplish this mission!!
*************************************************************************************
Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
Regular version still has 388 Dossier and Vehicle pics.
v2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
BumperCap pics were 2000x2000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
v2.0
Added modified JPSalas LUT Toggled with Right Magna-Save.
Added modified JPSalas LUT script combined with STAT's TEAM Change script.
Now camo pic changes are saved and loaded on next table run. (Buy-In Key toggles Camo Patterns)
Also added wall30 to the camo change.(The plastic right under middle Bumpercap)
Converted mp3's to ogg format, and scripted music to be played from GIJOE folder.
(Place GIJOE folder in your Music folder)
Also lowered Decibal Level on all the music by 6.4 Db's.
Also lowered Decibal level on Bumper and Bumpersling sounds by 13.2 Db's
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Projector Pic cheat. Use Left Magna-Save to toggle Projector pics after game has started.
v1.8.1
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
v1.8
Added Jp's Lut's script to table.
Toggle Lut's by holding down Left Magna-Save, and press Right Magna-Save.
If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
Added 5 extra Camo patterns for plastics toggled with Buy-In Key. ("2" Key)
Changed GIJOE Targets to have higher percentage of Laser Blaster sound effect, instead of the barrage of Yo Joe every time they are hit. (Gets annoying real quick!!)
Made 2 table versions.
Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
Regular version still has 388 Dossier and Vehicle pics.
v1.71
Added JPSalas GI Effect script to events.
(Ball release into plunger lane, upper kicker, and when projector pic is activated.)
Added coin sound effect on coin insert.
Added option at top of script to change color of scoring LED's.
You can choose from 5 different colors.
(0=Green 1=Red 2=White 3=Blue 4=Reg Orange)
Default is set to green.
Added command to Exit Sub in script, to change LED's back to regular Orange on table exit.
(So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.)
The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom.
v1.7
Added camoflauge to right of kicker plastic.
Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop.
Added lights to characters on playfield so now they light up with GI lighting.
Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink)
Now when you hit kicker, the background music doesn't stop.
Adjusted FS POV Settings so table is wider.
Fixed DT backdrop lights.
Moved plunger activated sounds to trigger in plunger lane.
Adjusted timers and volume on alot of sounds.
Removed 2 Background Music sound effects.
The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them.
Added 1 more voice sound effect to coin insert.
Added 7 Digit rom to table.
Adjusted DT backdrop for 7 Digit rom.
I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used.
Added Cheat to toggle Dossier pics.
Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics.
(This is not cheating as it doesn't effect the score.)
Also made a 7 Digit dB2S Backglass, included with download.
Bumpers, and lower Slings light up explosions on backglass.
Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects.
Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects.
VERSION 1.1
Added alot more sound effects.
Lowered light intensity on COBRA lights.
Raised intensity of Shoot Again Light.
Adjusted hit height of rubbers.
Added timers so game over and bonus counting isn't silent anymore.
Added correct scorecard.
Added random sound effects to star trigger and right inlane.
Added 2 different game over sound effects,(Had a 3rd and 4th but quality wasn't good enough.) These are activated 5 seconds after ball drain, unless a ball is kicked into plunger.(Meaning you will hear the game over music while big bonus is being counted, but it shuts off as soon as ball enters plunger area. So you will only hear the full game over music, when game is over.
I added another timer that starts after the game over music is fully played. This activates 1 of 12 "Next Episode of GIJOE" sound effects.
I added another timer that activates 1 of 3 random attract mode sound effects, after "Next Episode of GIJOE" sound effect has completely finished. These 3 random sound effects are the same 3 that are activated at table start.
1 is a cobra propaganda sound effect, the other 2 are starting music of GIJOE cartoon.
Version 1.2
Now Projector has 388 Pics!!
Removed alot pics from projector and added alot more!! Instead of 143 Dossier Pics, now there are 387 Dossier File Pics!!
Version 1.3a Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) Added a few voice sound effects. Added cash register sound effect to cobra Bank Targets. Version 1.3b Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) I removed all but 6 background music sound effects(I renamed the 6 so you can have both versions 1.3a and 1.3b without these 6 overwriting the other 6 on version 1.3a), and added more voice sound effects to drain and kicker, and other places. Added cash register sound effect to cobra Bank Targets. V1.3.1b Fixed script for grotto kicker unhit. Forgot to add "A" at end of mp3 sound effect.
The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
I want to thank Lizard for making an excellent table, and for allowing mods without permission.
I also want to thank anyone else involved!! Great Work Everyone!!
Info on Lizards original table download page...
This table has come to life with the contributions of many.
Thanks go to Destruk and Mickey for the original table
ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
Arngrim for the DOF and controller code
Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
Seraph74 who provided the projector code mods to swap the images
Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
JP for his ball and scratches images
See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics.
I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.)
Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic.
387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388?
It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers.
You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
Can you make it to pic 388?
I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon.
Added day+night dB2S Backglass in same post.
Hope you enjoy!!
3237 downloads
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Godzilla (Sega-Stern mash-up) v3.0
By hauntfreaks
Godzilla (Sega-Stern mash-up) v3.0
this is a modded version of @marty02 Sega-Stern mash-up or Godzilla
this again is a table i've been messing with from it initial release
list of some of the mods:
GI Shadows
Updated Lighting
Mecha Godzilla 3D model
Building 3D model
Flying Saucer 3D model
LE Apron Image
lite Physics
Rear Wall
Routed Playfield Holes with Primitives
New Hit-Targets
Remastered Playfield image
Side-Blade Images
Materials
4995 downloads
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Metallica Premium Monsters (Stern 2013) XMas Edition
By mussinger
Graphic Mod I made in 2019 (RIP Vpinball.com)
Orginaly form Metallica Premium Monsters (Stern 2013) by our friend hauntfreaks
Just for fun ,enjoy it in family for Xmas holidays!
1543 downloads
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Poltergeist - VP_Cooks
By VP_Cooks
We are excited to launch our new table, Poltergeist, based on JP Salas' table Wrath of the Olympus, with a complete re-skin and modification of the game and visuals, and a couple of surprises!
We strongly recommend you to use the magna save button in the upper right flipper, in order to stop the ball with a magnet and be able to go up to the upper playflied, because one of the best surprises come with this movement.
The DOF is already configured and we added the wheel and B2s.
This table is based on the Poltergeist movies from the 80's, especially the first and the second, and we chose them because these movies bring us back to our childhood and that magical time when anything could happen!
Please enjoy our last creation and don't forget... more to come in the next weeks!
1617 downloads
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Honey_(Williams_1972)_Thal.rar
By Thalamus
Honey / IPD No. 1230 / December 17, 1971 / 4 Players
This started out by me being a bit bored.
I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table.
Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had.
NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!!
Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table.
Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing
I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims.
All in all, happy to have finised this, learning the hard way what not to do
Original Resources : Starman
DOF : Leeoneil
Highscore tape : BorgDog
VPX version : Thalamus
A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun !
Table is free to mod for anyone except Bogus1 !!
Enjoy.
1224 downloads
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NFL (Stern 2001) Cowboys
By xenonph
NFL (Stern 2001) Cowboys v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 15 for the Cowboys.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 15 Cowboys Music is played after the second talking sound effect in attract mode.
1 is Troy Aikman singing duet with Hank Williams Jr "We love our good Dallas Cowboys".
There are 14 different rom Touchdown Calls, with 4 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
440 downloads
(0 reviews)0 comments
Updated
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NFL (Stern 2001) Bengals
By xenonph
NFL (Stern 2001) Bengals v4.4
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Made VPX6.2 and VPX7.2 versions.
Added White and Black Tigerstripe theme to Color Rush version plastics and Linebacker.
(So an extra Color Rush Plastics, as I did not remove the other one.)
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 6 for the Bengals.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 6 Bengals Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 1 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
478 downloads
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Disco (Stern 1977)
By JamieP
A rare Stern EM from 1977
B2s included in the zip. Backglass artwork by Wildman
1641 downloads
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ACDC Balutito Reskin
By balutito
Good morning all,
Guitarist and fan of ACDC, I wanted to treat myself around this magnificent table, initially offered by Ninuzzu .
Unfortunately it seems that he hasn't been active on the community for quite a while, I hope he is well and that he will not blame me for having used this table.
Thanks to him for these different achievements.
Here I propose a reskin of the table, new playfield, new plastics, new light effect and addition of a video screen on the right side of the game board.
To take full advantage of this table you must use the ROMs provided and copy paste the acdc file of the minipup in your PupVideo folder.
You will easily find the media and B2s to accompany this tables on VPU.
Good Game
🍺 Balutito 🍺
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
3436 downloads
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X-Men LE (Stern 2012) VPW Mod
By VPinWorkshop
"Who Wants Some!"
VPW are proud to present X-Men Wolverine and Magneto Limited Edition by Stern!
This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
(Download Links Below)
Niwak wanted to port this table as one of the initial experiments for the blender toolkit, and I'm hoping you'll agree it came out rather well!
We took the opportunity to upgrade it to all the latest VPW bells and whistles as well along the way!
New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
*Requires FlexDMD (linked below)
V-Pin Workshop Mutants
Sixtoe - Project Lead, Physical Rebuild, Audio
Niwak - Playfield graphical rebuild, blender toolkit implementation and lighting, scripting.
Apophis - Iceman Ramp, Kickers, and Script Tweaks
Iaakki - Magneto magnet helper
Wylte - Shadows and script tweaks.
Testing - Rik, BountyBob, PinStratsDan, VPW Team
Based On:
VPX Mod by Sixtoe, DJRobX, EBIsLit
VPX Mod by ICPJuggla, HauntFreaks, DJRobX and Arngrim
based on the original FP conversion by Freneticamnesic.
VPX 10.7.2 Official Release (Required)
https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e
VPX 10.8.0-514 Pre-Release (fixes for VR Users)
https://github.com/vpinball/vpinball/actions/runs/3405492533
Flex DMD (Required)
https://github.com/vbousquet/flexdmd
'****************************************************************
' Changelog
'****************************************************************
'v2.0.1 - Sixtoe / DJRobX - Initial base version
'v2.1.0 - Niwak - Blender Toolkit Initial Import
'v2.1.1 - Sixtoe - Cleaned VPX
'v2.1.2 - Sixtoe - Redid lots of physical objects, added all (?) nfozzy physics, added various shadows, added physical trough, redid physical kickers, fixed ball traps, added playfield physics mesh, added fleep sounds, probably other things I've forgotten,
'v2.1.3 - apophis - Rebuilt physical version of bsLHole and bsL. Made dPosts, dSleeves, Rollovers collections fire hit events. Created Apron and Walls collections, Made flipper triggers 150 units high. Updated some flipper physics params. Cleaned up spotlight shadows implementation. Removed unneeded DynamicLamps class.
'v2.1.4 - Sixtoe - Fixed kickers (grmbl), new prim playfield, new vuk guide prim, fixed iceman wall start layout as ball was catching there, fixed some broken walls, added missing aounds
'v2.1.5 - apophis - Converted VUKs to use switches and kickball sub rather than kickers. Fixed the ball shadow conflict with flipper shadows. A few minor physics parameter adjustments.
'v2.1.6 - Niwak - animated switch wires, fix spinner animation, hide visible physics, fix orbit diverter
'v2.1.7 - Sixtoe - Rebuilt shooter lane, messed around with the blackbird physical hole and it seems to be working with 2 balls as well now (hopefully that's it now forever and I never have to look at it again, ever.).disabled a few more duplicate prims (including bumpers), hooked up cabinetmode and vrroom modes.
'v2.1.8 - Niwak - Fix iceman ramp being stuck, fix slingshot anim, fade lightmaps on iceman ramp depending on position
'v2.1.9 - Sixtoe - Hid things which should have been invisible.
'v2.2.0 - Sixtoe - Upped playfield friction to 0.24, calibrated plunger, changed ball, added collision sounds to wolverine and better sounds to nightcrawler, turned up spinner fractionally, added triggers and enabled ramprolling sounds.
'v2.2.1 - Niwak - Add option UI, add blackbird mod, add staged flippers, add dual lighting, fix base GI, adjust ball brightness
'v2.2.2 - Sixtoe - Tweaked magneto turntable so it tries to kill you more effectively now, tuned slings down a bit, fixed the iceman ramp motor sound I broke,
'v2.2.3 - Niwak - Full rebake, more backpanel GI light, new lit room setting, better blackbird mod, complete magneto mod, fix flipper bat size, fix upper post bake, add outpost difficulty setting, adjust rails light level
'v2.2.4 - Sixtoe - Added physical C scoop for blackbird, various table fixes, table and script tidy-ups.
'v2.2.5 - Niwak - Fix diverter position, fix wolverine entering Scoop
'v2.2.6 - Sixtoe - Resized pop bumpers and rebuilt pop bump area slightly, rebuilt left ramp to avoid clipping through beast wall, shrunk blackbird scoop metal, tweaked magneto magnet.
'v2.2.7 - Sixtoe - Fixed scoop exit so ball doesnt his iceman ramp when it's sideways, apron made higher to catch flyballs, turned down nudge, droped underplayfield layer, cleaned up unused images.
'v2.2.8 - Sixtoe - Fixed Playfield Lighting, Turned down flasher reflections, adjusted xavier kickout, turned a couple of things invisible, boosted apron lamps, fixed some minor gi issues, minor tweaks.
'v2.2.9 - Sixtoe - Renamed TriggerRF, Upped nightcrawler speed from 1 to 1.5, adjusted right niqhtcrawler hit threshold.
'v2.3.0 - Niwak - Rebake with higher resolution, baked spinner and flipper bats, updated gate animations
'v2.3.1 - Niwak - Fix lock diverter, add baked plunger, dynamic ball color & brightness
'v2.3.2 - Niwak - Adjust ball coloring, disable bloom, AO and screenspace reflections
'v2.3.3 - apophis - Iceman ramp now works while a ball is rolling on it! Made Lampz use only one timer with -1 interval.
'v2.3.4 - Niwak - Rework of lots of parts using parts from the pinball core part library, full 4K rebake with latest toolkit
'v2.3.5 - Niwak - Reworked plastic, magnets, playfield holes, missing rail guide fixtures
'v2.3.6 - Niwak - Add details to account for ramps being wrong. Prepare for 10.8 (support for refraction)
'v2.3.7 - Niwak - Fix wrong bakes, add support for VR autodetection, move VR options to in-game menu, use new toolkit arrays, fix sling animation, fix Wolverine not registering too strong hit
'v2.3.8 - apophis - Fixed slope of iceman ramp collidable floor.
'v2.3.9 - iaakki - Magnet helper to prevent 4th ball escaping the hold
'v2.4.0 - Wylte - Shadow update, commented out speeddownlim enabled/disabled references, lowered rubber hit volumes, metals hit sounds added to scoop
'v2.4.1 - iaakki - fixed magnet helper
'v2.4.2 - apophis - Reduced flipper length from 120 to 114.7 (and associated primitives). Reduced flipper strength from 3200 to 3100.
'v2.4.3 - apophis - Improved robustness of left scoop walls/floor. Added Narnia catcher. Added Magneto lock pin solenoid sounds. Removed ball collision sounds under Magneto. Removed targetbouncer from both slings bottom post. Made Wolverine magnet grabcenter=false (more realistic). Rebuilt Wolverine wobble.
'v2.4.4 - Niwak - Adjusted baked flipper bats to match physics one
'RC1 - apophis - Reduced digital nudge strength. Increased tilt sensitivity.
'RC2 - Sixtoe - Added visible apron wall for VR, manually fixed magneto texture (VLM.Nestmap0), adjusted sw53 and removed group properties, added missing one way gate behind magneto (to stop balls being knocked out top of lock), added missing rubbers by top diverter,
'RC3 - apophis - Added code to kick ball out of the way if on top of night crawlers
'RC4 - apophis - Added desaturation LUTs to option menu. Fixed cab mode option menu setting (needed to be applied after VR room setting). Added AstroNasty's artwork to desktop background.
'RC5 - Niwak - Added light reflections from inserts on ball.
'RC6 - apophis - Fixed conflict between cabinetmode and vrroom.
'RC7 - Niwak - Update render: align right sling spot, new magnets, dust on ramps, less saturated red/blue GI
'RC8 - Niwak - Full render rework: new plastics, fixed playfield, new ramps, improved magneto, moved Sentinel to a mod
'RC9 - Sixtoe - Redid physical ramps and upper layer and realigned all triggers, tweaked ramp entries, changed the magneto opto's and blackbird rollover to 23 & 24 radius, moved right sling spotlight shadows to match new position, fixed broken prioritys with spotlight shadows vs. rtx shadows, fixed playfield mesh alignment issue and blackbird hole feed, added bevel to blackbird hole, added some dampening to the rubber feed for blackbird, added ball velocity dampning for inlanes (thanks apophis), rebuilt primitive collidable iceman ramps
'RC10 - Niwak - Fix missing flashers and little bake errors, fix under playfield visibility for VPX<10.8, enable 10.8 ball shadows
'RC11 - Niwak - Add incandescent bulb option, deactivate 10.8 stuff for initial release
'RC12 - Sixtoe - Upped ramp friction to 0.2 to match Iron Man.
'v1.0 Mod Release
11777 downloads
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NFL (Stern 2001) Titans
By xenonph
NFL (Stern 2001) Titans v4.4 (VPX7.2 Required)
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 5 for the Titans.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 5 Titans Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
302 downloads
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Updated
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NFL (Stern 2001) Colts
By xenonph
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 8 for the Colts.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 8 Colts Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 6 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
414 downloads