1773 files
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Checkpoint (Data East 1991)2.0
By nestorgian
update of the VPX table of AgentEighty6, Goldchicco, 32assassin
With the permission of AgentEighty6
Changelog
Taken from the VPW example table:
Dynamic Ball Shadows: iaakki, apophis, Wylte
Rubberizer: iaakki
Target Bouncer: iaakki, wrd1972, apophis
Flipper and physics corrections: nFozzy, Rothbauerw
Sound effects package: Fleep
Ramp rolling sounds: nFozzy
Lampz: nFozzy
Bumpers: Flupper
Flasher domes: Flupper
3D inserts: Flupper, Benji
Drop targets: Rothbauerw
Added physical trough
New ball eject chute primitive and ramp draft more in line with the original
Redrawn plastics and created primitives
Recreated signals and primitives
Animation of the hanging sign, on the ramp
Porsche animation, hitting the target
Also based on VP9 version by:
Bodydump
Requlem
Destruk
Batch
4112 downloads
- checkpoint
- data east
- (and 3 more)
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Lego Pinball - Far Out (Gottlieb 1974) Andypc v
By Andypc
VPX Version of GeCh's Lego Pinball.
This is a Mod of Loserman74's excellent Far Out (Gottlieb 1974).
Credit's also go to GNance, Popotte, JPSalas, Pinuck, Hauntfreaks, Borgdog, Arngrim
When game is not in progress, holding down the left flipper for 3-5 seconds will bring up the options menu. Left Flipper selects item, Right Flipper changes option.
602 downloads
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Solar Fire (Williams 1981) w VR Room
By UnclePaulie
Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin. Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback!
This is a lower production 80s Williams table, but LOTs of fun to play. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes. (see the rulesheet I typed up in the table info section for how to enable that and more).
Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers.
There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.
This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
Thanks to everyone that helped!
3371 downloads
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Flicker (Bally 1974)
By scottacus
This is a new release of a hybrid Desktop, Cab and VR all in one table that is made for vpx 10.6. The table is set as desktop/cab and to play in VR just edit the top section of the script. To alter the table's settings please hold the left flipper button between games to enter the game options menu. To change the LUT for the table hold the magnasave button between games.
Changes since previous versions include:
- VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Improved Bord blender renders
-Addition of the most resent nFozzy and crew physics
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
1944 downloads
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Star Wars Trilogy Siggis Mod
By Siggi
This is a Mod of JP's, Hanibals and Bigus Star Wars Trilogy Table.
I always liked this table, it's fun and easy for beginners.
Everybody likes to destroy the Death Star.
But i think the original graphic is very bad. (the resurces we had also)
That's why i made this Mod.
- New Playfield graphics.
- New Plastics and apron.
- New Han Solo. (we need a primitiv for it)
- New Targets.
- Fixed "Skillshot"
- New Flipper physics.
- a little bit new lighting.
- made the cannon in the left upper corner a little bit smaller. (Always thought it was to big)
- Two wheel images you can use if you like.
and other small changes.
Hope you like it.
...and keep on playin' pinball
Siggi
7546 downloads
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RollerCoaster Tycoon (MOD)
Hello everyone
here i want to present to you an full modded version of JPs "RollerCoaster Tycoon" table.
There are significant changes made :
- nFozzy Physics
- Fleep Sounds
- LUT Selector
- Dynamic Ball shadows
- New Drop Targets by Rothbauerw
- Flupper Domes
- Lot of new (high res, up to 4k) textures
- Fully rendered GI textures for the Playfield, Sidewalls, Ramps and more
- New Plastic and Metal Ramps
- Light adjustments
- Gameplay Fixes (Wrong working diverter/Ball lock)
- Table adjustments
....and a lot more !
Here on this point i want to thank some realy great people !
Without them, the project would never be what it is now.
@JPSalas - For his awesome table !
@apophis - For all his script help/work, various fixes on the table and his DT implementation
@fluffhead35, @iaakki, @Thalamus - For script help
@bord - For his Blender rendered table, table GI and the new Plastic Ramp
@tomate - For all his Blender work, GI textures for the cab, new Wire Ramps, table adjustments and a lot more
@Darkstar - For better Plastic and Apron images
@PinStratsDan - For all his thousands of testplays
...and also to the whole VPW team for their great resources !
Have fun by playing
4849 downloads
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The Fifth Element - Table & PuPPack
By Nesta78
Hi guys,
Leeloo Minai Lekatariba-Lamina-Tchai Ekbat De Sebat
Here is my new table based on one of my favorite movie ... The Fifth Element !
A big thank you to Pixel.fi for the work on Doom Eternal table which my table is based on. Thank you also to JPsalas for his initial work.
And a huge thank you to @Goldchicco for improving table in 1.1 version & @outhere for adding DOF in 1.2 version !
Table is delivered with a Pup-Pack.
Sound callouts have been generated especially for this table
As always, you can choose between different options with .bat files in the pup pack folder.
I also made a static b2s if needed, but … as an advice … if you can… use the PuPPack
By default, table is setup to be used with the PuPPack, but you can change it in the script to use the b2s.
Medias are also in the package (Animated Wheel, Fullscreen loading, Video Backglass & Audio).
In game, you can use magnasaves to change music.
Rules are on the Apron.
Enjoy !
Credits:
-----------------
Original Doom Eternal Table - Pixel.fi
JP's VPX Arcade Physics v3.0 & code base - jpsalas
Music - Eric Sierra
Sound effects package - Fleep
Flasher Domes & Bumpers - Flupper
Intro video - Mike Krumlauf
Table tests - Stef974 & Davy
PuPPack test for new options - Meatballsaucey
I tried my best to contact Pixel.fi (emails, pm, comments, Youtube, Twitter, etc …), believe me, I tried everything I could … but with no luck, it seems he’s not reading his private messages anymore since July. So, of course, if I’m asked to delete this table from here, I’ll do it immediately !
4896 downloads
- 5th element
- table
- (and 2 more)
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Muppets Tribute
By icepinball
Muppets Tribute Edition 1.00 Reskin (Iceman 2022)
All logos, characters, copyrights and trademarks are the property of their respective owners.
Thank you to everyone who made the basis for the table .... special thanks to Goldchicco for the Ok to Reskin 🙂
Thanks to mfuegemann/Arngrim and more creative people
It's based on Nautilus (Playmatic 1984) ..... Reskin for Muppets (Iceman 2022) .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE DEFINITIVELY.
Have fun with this reskin .... enjoy the table
Backglass, wheel, media in the folder
Rome: nautilus
965 downloads
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Cactus Canyon (& Continued) (Bally 1998) VPW Mod
By VPinWorkshop
Welcome CACTUS CANYON, Partner!!
The VPin Workshop Discord members present this table tune-up.
This started out as a "quick" physics update, but we ended up adding so much more!
• Inserts & Lighting Overhaul: Skitso
• nFozzy physics: apophis
• Roth Drop Targets: rotherbauerw, Sixtoe, apophis
• Fleep Sounds: apophis
• Fluppers Flashers & VR Room: Sixtoe
• Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki
• Testing: Rik, Panik Flip gaming, VPW team
This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower.
Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
' 000 - Skitso - Updates to lighting, inserts, some flashers and LUT
' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings
' 002 - apophis - Added Fleep sounds package
' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart
' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code,
' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions.
' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan)
' 006a - oqqsan - Added dynamic instruction card
' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game.
' 008 - skitso - Improved GI and inserts
' 009 - apophis - Updated flipper tricks to the latest version
' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken.
' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit.
' 012/3 - Rotherbauerw - Fixed drop targets.
' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things.
' 015 - iaakki - Fixed Desktop POV,
' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting.
' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on traintrack
' 018 - apophis - Adjusted Cabinet POV
' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks
25944 downloads
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San Ku Kai
By Hanakin
Thank you to JPSALAS and CEZ60
for their authorization to modify their table
MEPHISTO Original table by JPSALAS and
Albator78 Cez60 table
977 downloads
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Dexter
By icepinball
Dexter Tribute Edition 1.00 Reskin (Iceman 2022)
All logos, characters, copyrights and trademarks are the property of their respective owners
I thank everyone who made the basis for the table, thanks to ivantba / 32assassin / Mfuegemann / Akiles50000
Goldchicco and other creative people
It's based on Devil's Dare / Tomb Raider ..... Reskin for Dexter (Iceman 2022) .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
Have fun with this reskin .... enjoy the table
Backglass, wheel, media in the folder
Download this file
911 downloads
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NOBS (BorgDog 2016)
By BorgDog
This is a re-upload of my old table on vpinball. I have been slowly working on updates, new art, rearrange, new vp techniques etc, but am far from completing them. I have been asked to upload this again so people have access to it. I tried it out in 10.6 and it seems to work fine, but no guarantees on anything
A few years back I started building a real version of it. I have not done anything with that in the last couple years either, but if you want to check out what I did it is HERE
Gameplay: If you play or understand the card game Cribbage, then this will make some sense to you, if you have no idea how cribbage works you will be a little lost but I’ll try to explain the basics.
The 3 main scoring mechanisms in Cribbage are pairs, runs, and 15s. 15s being a combination of cards that add up to 15. Each pair counts for two points (or as I call them in this game “pegs” since the game is usually played with a board and pegs to keep track of score). Each 15 counts two pegs as well. Runs are 3 or more cards in sequence, suit does not matter, and score 1 peg for each card, ie a 4 card run scores 4 pegs. Cribbage is about probabilities and maximizing your count. A lot of cribbage I didn’t see translating very well, but did make the main theme of hands. In cribbage you are dealt 6 cards at the beginning of a hand, you choose your best possible combination of 4 of those cards and discard the other 2 to the dealers “crib” which the dealer gets as another hand when scoring comes. Dealing rotates among the players each hand. After all players has discarded their 2 crib cards the top card on the remaining cards not dealt is turned over and becomes part of everyone’s hand for scoring. That is where the probability comes in, what cards are most likely to come up. In cribbage all the face cards count as 10 when scoring 15s so there is a pretty good chance of a card that counts as 10 coming up.
As you can see on the Nobs playfield there are 4 hands to be completed for pegs through a combination of rollover and drop targets. when you complete one of those hands you are awarded pegs based on that hand and what card is showing on the roto target in the upper right (the "turn" card). So one thing to do in the game is pay attention to what is on the roto and shoot for the most points accordingly.
The 4 color coded hands are as follows:
1. K, Q, J rollovers on the top and the 5 rollover in the left outlane. by itself completeing this hand scores 9 pegs (3 sets of 15 for 2, and a run of 3 for 3)
2. 6, 5, 5, 4 drop target bank on the left side. by itself this hand scores 12 pegs (2 sets of 15 for 2 each, 2 runs of 3 cards for 3 each, and a pair of 5s for 2)
3. A, 2, 3 drop targets and the 2 rollover on the right side. by itself this hand scores a double-run of 3 for 8 (cribbage shortcut for 2 runs of 3 for 3 each and a pair for 2)
4. 6 and 9 drop targets on the right and the 8 right outlane and 7 left inlane. by itself this hand scores 8 points; 2 sets of 15 for 2, and a run of 4 for 4.
(hopefully I counted correctly LOL)
To add more scoring I did a few things that are not necessarily part of a real cribbage game. hitting the roto target scores the value of the up card (face cards are 10), a lit star rollover scores 1 peg (they are lit by clearing other rollovers), hitting a drop or rollover that is the same as the roto scores a pair for 2, hitting a drop or rollover that in combination with the roto adds up to 15 pegs a 15 for 2, and hitting the extra ball stand up target spins the roto and pegs 1.
A game in cribbage is 121 pegs. And games are counted separately from pegs. Playing in 2 player mode also allows for “skunks” and “double-skunks”. A skunk is when one player wins the game (more than 120 points) and their opponent has 90 or less points and counts as 2 games won, and a double-skunk is when the loser has 60 or less points and counts as 4 games won (tournament and local rules differ on these though). High “scores” are kept track of for both the total number of pegs you earn during the match and total number of games won.
Extra balls are awarded for winning a cribbage game, and for hitting the target when lit, which is lit after hitting 6 lit rollovers, either all 6 on the playfield, or can be the same ones after scoring a hand it resets. Of note as well is that when you make the 6 lit rollovers in addition to lighting the target for extra ball it also opens the gate on the right outlane to drain, although that one has a rubber post for potential saves. The left outlane opens once you clear the 5 rollover there, and resets when the hand resets.
I am looking for feedback on play, rules, more ideas for scoring, anything basically is game
Oh, and the name of the table “NOBS” is a cribbage turn that applies when scoring your hand if you have the jack that matches the suit of the turn card you score 1 peg for nobs. Also you may notice that while the scoring display keeps track of total pegs for the match (all 5 balls), the individual cribbage games are kept track of on the figure 8 cribbage board around the pop bumpers. And extra pegs do not roll over into the new game, so having a total of 242 pegs doesn’t usually mean you won 2 cribbage games unless you happened to win both with exactly 121 pegs (not very likely).
583 downloads
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Rocky TKO Tribute
By Dr.Nobody
Rocky Tko Tribute
PLEASE DONT USE THIS TABLE WITH THE PUP PACK
My first release... ( But please thank all the VPNation guys )
Thank you to JP SALAS for allowing Phenom to mod his Ali table and always being so supportive of these projects and always helping out without hesitation. Thanks to BuffaloPinBro for the music mix implementation, VR Room, and helping with the b2s and testing. PinballPicaso for the awesome Vr Art. Thanks to Goldchicco for the table mods and his continued support. Special thanks to Dazz for hosting.
Big thanks to all the VPNation gang for helping with this project. If ive missed anyone im sorry, you guys rock!
Special notes:
Vr Ready
Right magnasave changes song.
Folder named rocky must be placed in vpx music folder. You can add more if you wish.
Media pack included.
Please add your own music to the Rocky folder. You can add any mp3 that you own. Please support the artist.
Hopefully in the future a KO Pup Pack from Hawkeyez88 and maybe just maybe a LE release
Enjoy
2731 downloads
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Goldorak VPX Edition 1.2
By balutito
Goldorak Table created by Rom in Future Pinball now ported to VPX 10.4 by Javier15, here it's an HD version VPX 10.7 by Balutito
The table uses UltraDMD, place the Goldorak.UltraDMD folder where the VPX tables are located
Javier having agreed to modify the Goldorak table, I thought an HD version of the Playfield would be appreciated.
The work done previously being so superb, that I didn't touch anything except to put the plastics and the playfield in high resolution. (I also dimmed the lights a bit.)
Thanks to :
@Javier15
JP for help in Small DMD and the wise advice he gave me
Haunfreaks for Backglass Art
Stat B2B
Dev team for the great work they do with the emulator and the great community.
Sorry if I forgot to mention somebody
ENJOY
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
2566 downloads
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Fast and Furious
By marty02
Updated ball correction table below deck
create rom alias FF
txt file alias
altsound modification 80% complete
Hello everyone I hope everyone is doing well after the holidays. So today I'm sharing the fast and furious table it's a high speed 2 getaway mode thanks to flupper1, 32assassin, ganjafarmer for the great work. the FF table
consists of a new playfield (but I kept the circuit the speed)
new game system very fun
new lighting
new altsound (80% finished yet)
new 3 magma save and shoot flipper high
FF pack
Table
backglass
color rom alias FF
altsound alias FF
File Alias
image for Frontend
3138 downloads
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Shrek (Stern 2008)(MOD) 1.0
This is my mod of the Ninuzzu & Tom Tower released Shrek to better enhance the pup-pack from the great and powerful @hawkeyez88
Pup-Pack is available here:
Please check the table script options for muting the rom sounds and hiding the rails in cabinet mode.
This mod now includes:
Nfozzy
Fleep
Cabinet Mode New baked side blades
Dynamic Ball shadows.
Flupper Domes
New GI Lights
Special thanks to Team VPW for bringing this creation to life! Without many hours of work from @iaakki, @apophis, @Gedankekojote97 @fluffhead35 @Sheltemke tyson171, @RIK @PinStratsDan
this release would not have been possible.
Thank you to @astronasty for help , introductions, and going the extra mile so my first release didn't fall flat .
Thank you to @Smaugdragon for encouragement to pursue something I've wanted to do for a long time.
Shrek (Stern 2008)(MOD)1.0.pov
4882 downloads
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Simpsons Pinball Party (Stern 2003) VPW Mod
By VPinWorkshop
Kick off your summer right with some donuts and beer!
VPin Workshop proudly presents Simpsons Pinball Party
We've given 32assassins classic the royal treatment including all new updates like nfozzy, fleep, flupper domes, flashers, rebuilt prims, sideblade art, dynamic shadows, rebuilt hardware, shots adjusted and on and on ...
Skitso relit the table for version 2.0.
Rawd has built an entire VR world around the simpsons (and we've also included lite versions to ease hardware usage)
New artwork for desktop users by Hauntfreaks
A companion Altsound featuring 500+ new music and sounds by idigstuff
Make sure to check the script for options and set the table for your setup!
VPW Pinball Party Planners
**********************
Project Lead - idigstuff
VPW Team - apophis, sixtoe, tomate, bord, nestorgian, iaakki, skitso
v2.0 Table Lighting - Skitso
VR Stuff - rawd, leojreimroc
Desktop BG - hauntfreaks
Testing - Rik, PinstratsDan, BountyBob
Original Table Authors Coindropper, 32assassin
3D models : Dark, Watacaractr, Tomate
Major Mods by: HauntedFreaks, Neofr45
21705 downloads
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Family Guy
Here i want to present to you a full rebuild of Ninuzzus´s great table "Family Guy".
For this Version i have used my pre-released Version as a base and rebuild it to match it more the real one.
Included :
- Full rebuild of the Layout
- nFozzy Physics
- FleepSounds
- DropTargets by Rothbaurw
- Dynamic Ballshadows
- 3D Inserts and Cutouts for holes
- Flupper Domes
- Slingshot Corrections
- Completely rebuild Metal walls with holes for light
- Completely rebuild Rubbers
- Completely new Gi and Lightning
- Rendered Lights, Shadows and Reflections
- Remade apron Texture and generall new sharper Plastic Images
- Remade Backwall and Image (Also Light positions)
- Working Bulbs
- New Ball images
- Fixed various things on the table
- LUT selector
- Hybrid Release (Desktop, Cab, VR)
- Fixed DMD in Desktop Mode
- a lot of Physic tweaks
Here i want to thank a lot of people that helped me out on this project !
@UnclePaulie for the 3D Inserts, Lampz, Playfield Cutouts and the VR Room Stuff
@tomate for his beautiful Sideblade renders and his non stop help in blender ^^
@apophis, @iaakki, @Wylte for their script help, and fixes
@JasonDH for better Plastic images
@PinStratsDan, @Smaugdragon for their testplay
...and all the others !
5949 downloads
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Last Action Hero Balutito MOD
By balutito
hello to all, I retouched the playfield of the LAH table because I found the drawing a bit average.
I therefore propose this version which perfectly respects the original. I also took over the plastics and the textures.
The original table is that of @SG1bsoN , its work is really superb. Also thanks to him and Thank's to Fransisco666, Javier who work on this table before
ENJOY
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
2595 downloads
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Back To The Future (MOD) by NitroNimbus c/w Pup Pack
By Nitronimbus
Well what can I say, it is BTTF.
Please check the options menu at the top of the script.
You can do many things including pup-packs on apron, lighting, flipper colours or turn on my added 88MPH timer
that awards a skill shot if ya lucky enough to get it.
Hope you enjoy, cheers!
Download includes:
Table, animated wheel and text file with pup-pack link.
Modded Altsound, some call-out changes and better quality music.
Table Author: @cyberpez Awesome table mate!!
AltSound: @Apophis was kind enough to let me share my modded version of his work.
Table MOD: @NitroNimbus Playfield, plastics, lighting, sounds, call-outs, models and animations.
Pup-Pack: I made some changes but have no idea who made it. I tried my best to find out.
Please let me know if it was you, so I can give you credit or remove if you like.
10609 downloads
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Gorgar (MOD) nFozzy, Fleep Sounds, LUT
Hello there,
here i want to present to you an upgraded version of Fuzzels "Gorgar" table.
I have implemented the nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna).
I have also done some rubber cleanups and small changes.
I want to thank Fuzzel for his table, VPW Team for their awesome example table, Bigus1 for his graphic overhaul and all other that are involved in there to deliver a much better VPX experience !
Cheers and have fun
5333 downloads
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Nudgy (Bally 1947)
By scottacus
Welcome to the future of pinball! Nudgy is a pinball machine from 1947 that has no flippers but rather uses a handle on the side of the machine to move the entire playfield forwards and backwards to "nudge" the ball off of the posts, bumpers and rubbers. This table got it's start years ago when my brother and I stumbled upon it at the Chicago Pinball Expo. It was such a novel approach to pinball that I kept it in the back of my mind as a possible vpx project.
The table was made as an experiment to see if this could be done in vpx. I have no access to a schematic or other information about the table so the rule set is a "best guess" as to how the table should play. The inability to move the x/y location of the "physical" aspects of objects in vpx was very hard to overcome. You can move the graphical aspect but not the physical so multiple objects that get turned on/off in terms of collision and visible properties to "sort of" make this happen. This is suboptimal but is the best that I could do so this table is more of a novelty than anything else.
Nudgy is probably the only wood rail machine ever made for VR so that is another first. It also features one of the most pretty vpx objects that I've ever come across. Check out Bord's shiny fire engine red ball lift cover, it is really beautiful!
If you're in VR check out the ball lift slider and the handle on the side of the machine, I think that they are pretty cool. Please don't put multiple balls into play at one time because the saucers may not be able to handle that. I've uploaded a cab to the VR Launcher site so that should be available but it will be a metal legged machine in your machine stack.
Nudgy is a hybrid Desktop, Cab and VR all in one table that is made for vpx 10.6. The table is set as desktop/cab and to play in VR just edit the top section of the script. To alter the table's settings please hold the left flipper button between games to enter the game options menu. To change the LUT for the table hold the magnasave button between games. A separate wheel for use on cabs will be available also for download.
This version includes:
- VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Improved Bord blender renders
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
Thanks to @Onevox for his excellent playfield redraw and @Bord as always for the excellent blender work. Also thanks to the VR Discord group for their help in getting me going in VR.
1236 downloads
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The Wiggler (Bally 1967)
By scottacus
The Wiggler is another Ted Zale table with zipper flippers, one way locking gates, multiple game modes, multiball and his patented mushroom bumpers. This table also has a "wiggle lane" that makes the ball "wiggle" back and forth as it makes its way down it. He reused this same concept on Sea Ray and Mariner. I did this table because the art work is killer but I've never seen or played one in the wild.
A wheel image is available here:
This hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (I've never tested that). The table is set as desktop/cab and to play in VR just edit the top section of the script. To alter the table's settings please hold the left flipper button between games to enter the game options menu. To change the LUT for the table hold the magnasave button between games.
Features include:
- VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Bord blender renders
-Addition of the most resent nFozzy and crew physics
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
1521 downloads
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Mariner (Bally 1971)
By scottacus
Mariner is a new release of a hybrid Desktop, Cab and VR all in one table that is made for vpx 10.6. The table is set as desktop/cab and to play in VR just edit the top section of the script. To alter the table's settings please hold the left flipper button between games to enter the game options menu. To change the LUT for the table hold the magnasave button between games.
Changes since previous versions include:
- VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Improved Bord blender renders
-Addition of the most resent nFozzy and crew physics
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
1369 downloads
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Grand Tour (Bally 1964)
By scottacus
Grand Tour is another Ted Zale table from Bally. This is one that I owned so all of the graphics and souonds were taken from that table and the physics are set to emulate how that table played (yes the table was that hard and unforgiving).
Features include:
-VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Bord blender renders
-Addition of the most resent nFozzy and crew physics
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
1310 downloads
