1788 files
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NFL (Stern 2001) Bengals
By xenonph
NFL (Stern 2001) Bengals v4.4
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Made VPX6.2 and VPX7.2 versions.
Added White and Black Tigerstripe theme to Color Rush version plastics and Linebacker.
(So an extra Color Rush Plastics, as I did not remove the other one.)
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 6 for the Bengals.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 6 Bengals Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 1 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
478 downloads
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Disco (Stern 1977)
By JamieP
A rare Stern EM from 1977
B2s included in the zip. Backglass artwork by Wildman
1646 downloads
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ACDC Balutito Reskin
By balutito
Good morning all,
Guitarist and fan of ACDC, I wanted to treat myself around this magnificent table, initially offered by Ninuzzu .
Unfortunately it seems that he hasn't been active on the community for quite a while, I hope he is well and that he will not blame me for having used this table.
Thanks to him for these different achievements.
Here I propose a reskin of the table, new playfield, new plastics, new light effect and addition of a video screen on the right side of the game board.
To take full advantage of this table you must use the ROMs provided and copy paste the acdc file of the minipup in your PupVideo folder.
You will easily find the media and B2s to accompany this tables on VPU.
Good Game
🍺 Balutito 🍺
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
3454 downloads
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X-Men LE (Stern 2012) VPW Mod
By VPinWorkshop
"Who Wants Some!"
VPW are proud to present X-Men Wolverine and Magneto Limited Edition by Stern!
This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
(Download Links Below)
Niwak wanted to port this table as one of the initial experiments for the blender toolkit, and I'm hoping you'll agree it came out rather well!
We took the opportunity to upgrade it to all the latest VPW bells and whistles as well along the way!
New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
*Requires FlexDMD (linked below)
V-Pin Workshop Mutants
Sixtoe - Project Lead, Physical Rebuild, Audio
Niwak - Playfield graphical rebuild, blender toolkit implementation and lighting, scripting.
Apophis - Iceman Ramp, Kickers, and Script Tweaks
Iaakki - Magneto magnet helper
Wylte - Shadows and script tweaks.
Testing - Rik, BountyBob, PinStratsDan, VPW Team
Based On:
VPX Mod by Sixtoe, DJRobX, EBIsLit
VPX Mod by ICPJuggla, HauntFreaks, DJRobX and Arngrim
based on the original FP conversion by Freneticamnesic.
VPX 10.7.2 Official Release (Required)
https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e
VPX 10.8.0-514 Pre-Release (fixes for VR Users)
https://github.com/vpinball/vpinball/actions/runs/3405492533
Flex DMD (Required)
https://github.com/vbousquet/flexdmd
'****************************************************************
' Changelog
'****************************************************************
'v2.0.1 - Sixtoe / DJRobX - Initial base version
'v2.1.0 - Niwak - Blender Toolkit Initial Import
'v2.1.1 - Sixtoe - Cleaned VPX
'v2.1.2 - Sixtoe - Redid lots of physical objects, added all (?) nfozzy physics, added various shadows, added physical trough, redid physical kickers, fixed ball traps, added playfield physics mesh, added fleep sounds, probably other things I've forgotten,
'v2.1.3 - apophis - Rebuilt physical version of bsLHole and bsL. Made dPosts, dSleeves, Rollovers collections fire hit events. Created Apron and Walls collections, Made flipper triggers 150 units high. Updated some flipper physics params. Cleaned up spotlight shadows implementation. Removed unneeded DynamicLamps class.
'v2.1.4 - Sixtoe - Fixed kickers (grmbl), new prim playfield, new vuk guide prim, fixed iceman wall start layout as ball was catching there, fixed some broken walls, added missing aounds
'v2.1.5 - apophis - Converted VUKs to use switches and kickball sub rather than kickers. Fixed the ball shadow conflict with flipper shadows. A few minor physics parameter adjustments.
'v2.1.6 - Niwak - animated switch wires, fix spinner animation, hide visible physics, fix orbit diverter
'v2.1.7 - Sixtoe - Rebuilt shooter lane, messed around with the blackbird physical hole and it seems to be working with 2 balls as well now (hopefully that's it now forever and I never have to look at it again, ever.).disabled a few more duplicate prims (including bumpers), hooked up cabinetmode and vrroom modes.
'v2.1.8 - Niwak - Fix iceman ramp being stuck, fix slingshot anim, fade lightmaps on iceman ramp depending on position
'v2.1.9 - Sixtoe - Hid things which should have been invisible.
'v2.2.0 - Sixtoe - Upped playfield friction to 0.24, calibrated plunger, changed ball, added collision sounds to wolverine and better sounds to nightcrawler, turned up spinner fractionally, added triggers and enabled ramprolling sounds.
'v2.2.1 - Niwak - Add option UI, add blackbird mod, add staged flippers, add dual lighting, fix base GI, adjust ball brightness
'v2.2.2 - Sixtoe - Tweaked magneto turntable so it tries to kill you more effectively now, tuned slings down a bit, fixed the iceman ramp motor sound I broke,
'v2.2.3 - Niwak - Full rebake, more backpanel GI light, new lit room setting, better blackbird mod, complete magneto mod, fix flipper bat size, fix upper post bake, add outpost difficulty setting, adjust rails light level
'v2.2.4 - Sixtoe - Added physical C scoop for blackbird, various table fixes, table and script tidy-ups.
'v2.2.5 - Niwak - Fix diverter position, fix wolverine entering Scoop
'v2.2.6 - Sixtoe - Resized pop bumpers and rebuilt pop bump area slightly, rebuilt left ramp to avoid clipping through beast wall, shrunk blackbird scoop metal, tweaked magneto magnet.
'v2.2.7 - Sixtoe - Fixed scoop exit so ball doesnt his iceman ramp when it's sideways, apron made higher to catch flyballs, turned down nudge, droped underplayfield layer, cleaned up unused images.
'v2.2.8 - Sixtoe - Fixed Playfield Lighting, Turned down flasher reflections, adjusted xavier kickout, turned a couple of things invisible, boosted apron lamps, fixed some minor gi issues, minor tweaks.
'v2.2.9 - Sixtoe - Renamed TriggerRF, Upped nightcrawler speed from 1 to 1.5, adjusted right niqhtcrawler hit threshold.
'v2.3.0 - Niwak - Rebake with higher resolution, baked spinner and flipper bats, updated gate animations
'v2.3.1 - Niwak - Fix lock diverter, add baked plunger, dynamic ball color & brightness
'v2.3.2 - Niwak - Adjust ball coloring, disable bloom, AO and screenspace reflections
'v2.3.3 - apophis - Iceman ramp now works while a ball is rolling on it! Made Lampz use only one timer with -1 interval.
'v2.3.4 - Niwak - Rework of lots of parts using parts from the pinball core part library, full 4K rebake with latest toolkit
'v2.3.5 - Niwak - Reworked plastic, magnets, playfield holes, missing rail guide fixtures
'v2.3.6 - Niwak - Add details to account for ramps being wrong. Prepare for 10.8 (support for refraction)
'v2.3.7 - Niwak - Fix wrong bakes, add support for VR autodetection, move VR options to in-game menu, use new toolkit arrays, fix sling animation, fix Wolverine not registering too strong hit
'v2.3.8 - apophis - Fixed slope of iceman ramp collidable floor.
'v2.3.9 - iaakki - Magnet helper to prevent 4th ball escaping the hold
'v2.4.0 - Wylte - Shadow update, commented out speeddownlim enabled/disabled references, lowered rubber hit volumes, metals hit sounds added to scoop
'v2.4.1 - iaakki - fixed magnet helper
'v2.4.2 - apophis - Reduced flipper length from 120 to 114.7 (and associated primitives). Reduced flipper strength from 3200 to 3100.
'v2.4.3 - apophis - Improved robustness of left scoop walls/floor. Added Narnia catcher. Added Magneto lock pin solenoid sounds. Removed ball collision sounds under Magneto. Removed targetbouncer from both slings bottom post. Made Wolverine magnet grabcenter=false (more realistic). Rebuilt Wolverine wobble.
'v2.4.4 - Niwak - Adjusted baked flipper bats to match physics one
'RC1 - apophis - Reduced digital nudge strength. Increased tilt sensitivity.
'RC2 - Sixtoe - Added visible apron wall for VR, manually fixed magneto texture (VLM.Nestmap0), adjusted sw53 and removed group properties, added missing one way gate behind magneto (to stop balls being knocked out top of lock), added missing rubbers by top diverter,
'RC3 - apophis - Added code to kick ball out of the way if on top of night crawlers
'RC4 - apophis - Added desaturation LUTs to option menu. Fixed cab mode option menu setting (needed to be applied after VR room setting). Added AstroNasty's artwork to desktop background.
'RC5 - Niwak - Added light reflections from inserts on ball.
'RC6 - apophis - Fixed conflict between cabinetmode and vrroom.
'RC7 - Niwak - Update render: align right sling spot, new magnets, dust on ramps, less saturated red/blue GI
'RC8 - Niwak - Full render rework: new plastics, fixed playfield, new ramps, improved magneto, moved Sentinel to a mod
'RC9 - Sixtoe - Redid physical ramps and upper layer and realigned all triggers, tweaked ramp entries, changed the magneto opto's and blackbird rollover to 23 & 24 radius, moved right sling spotlight shadows to match new position, fixed broken prioritys with spotlight shadows vs. rtx shadows, fixed playfield mesh alignment issue and blackbird hole feed, added bevel to blackbird hole, added some dampening to the rubber feed for blackbird, added ball velocity dampning for inlanes (thanks apophis), rebuilt primitive collidable iceman ramps
'RC10 - Niwak - Fix missing flashers and little bake errors, fix under playfield visibility for VPX<10.8, enable 10.8 ball shadows
'RC11 - Niwak - Add incandescent bulb option, deactivate 10.8 stuff for initial release
'RC12 - Sixtoe - Upped ramp friction to 0.2 to match Iron Man.
'v1.0 Mod Release
11857 downloads
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NFL (Stern 2001) Titans
By xenonph
NFL (Stern 2001) Titans v4.4 (VPX7.2 Required)
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 5 for the Titans.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 5 Titans Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
303 downloads
(0 reviews)0 comments
Updated
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NFL (Stern 2001) Colts
By xenonph
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 8 for the Colts.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 8 Colts Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 6 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
414 downloads
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NFL (Stern 2001) Texans
By xenonph
NFL (Stern 2001) Texans v4.4
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 9 for the Texans.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 9 Texans Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
380 downloads
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Dolly Parton Music and Sound Mod
By 10mmSocket
I got permission from JPSalas to modify his Dolly Parton table with some of her greatest hits. I also got rid of the rom sounds but it felt empty so I added some. Just add the "Dolly" folder to your music folder and enjoy. Right Magna cycles through songs and left stops music.
1336 downloads
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Twister (Sega 1996) with VR Room
By UnclePaulie
After the VP competition a few weeks ago, there were several errors reported on Twister (Sega 1996). I updated all of those errors, and since it was open... I did LOTS of updates. The version that was played, I had done about a year ago, and only did a VR room option, Fleep sounds, and VPW physics.
In Version 2.0, I've now updated to the latest physics, slings, Lampz fading routines, 3D light inserts, dynamic shadows, flupper flashers and bumpers (modded), major GI updates, shadows, playfield mesh, and a complete redo of the ball trough and multiball lock trough. Also gBOT (global ball on table) is used throughout to improve performance. I've also changed the desktop background, as well as VR updates. I created a 3D fan model in blender, and then reused the animated fan blade and code from Flupper's whirlwind. There are several other updates, and there are several options as well. It has been converted to VPX 10.72, based on recommendations from the VPW team. VR Room, Desktop, and Cab are now automatically chosen. In the options, you can change the bulbs to white or blue, VR Rooms, and other items.
Thanks to the VPW team for testing, especially tastywasps, apophis, bord, sixtoe, leojreimroc, and the feedback from the community on the VP competition!
This table works for desktop, cab, and VR Room.
8769 downloads
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NFL (Stern 2001) Jaguars
By xenonph
NFL (Stern 2001) Jaguars v4.4
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all Images to WebP format. You will need VPX7.2 to run this table.
(Also updated VPX6.2 version with same helmet changes, so no need for VPX7.2 on that version.)
Updated helmet color to all black on Linebacker and Plastics, as they no longer have the 2 tone colored helmets.
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush, Classic.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 5 for the Jaguars.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 5 Jaguars Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 3 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
748 downloads
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KILL BILL_VP_Cooks 1.0
By VP_Cooks
* for those who downloaded the 1.o version, its the same one, just changed the ROM name for DOF working, then you just should change the line 39 i the script for that:
Const cGameName = "kill_bill"
and it will work perfectly
We are happy to release this nice table, this time we just made a COMPLETE RE-SKIN , since we think the original table ("IT "By JP Salas & Joes Picasso) is a masterpiece, so we dont changed nothing on ramps, rules etc, but as a KILL BILL lover, we needed to make this!
will be a real pleasure for every single Kill Bill or Tarantino Fan.
English & Spanish versions
original OST , this time we were not forced to compose tracks, the magic is already done!
hope you all enjoy it!
tnx to JP Salas to allow me to MOD the table, and for all the patient and help.
VP_Cooks
2150 downloads
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Viking (Bally 1980)
By bord
A brutal game from Bally's classic era. Rip the spinner, build your multiplier, pray you hit the saucer.
I first worked on this game years ago. Since then it has been updated a few times. This [final] version has big script, sound, physics and VR overhaul all thanks to the work of nestorgian, fluffhead35, apophis, leojreimroc.
B2S included. Use the nvram or F6 into the menu before crying about not being able to see credits on the backglass.
3105 downloads
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The Machine (Bride of Pinbot) Williams 1991 VPW mod
By VPinWorkshop
This project was started originally by wrd1972 and iaakki in VPW started to rebuild it to match the correct dimensions.
This is almost a full rebuild as everything had to move and various things were fixed, so that this can support PROC games too (officially there may not be such available as of now).
Other VPW members who helped making this:
fluffhead, Leojreimroc, Fleep, Sixtoe, ClarkKent, rothbauerw, Nestorgian, Rawd, Cyberpez, Bord, Apophis, Wylte, Niwak, RIK, PinStartsDan
Most notable changes by VPW:
- New table dimensions and new PF scan from ClarkKent
- Totally new SSF sounds for flips, bumpers and slings edited by Fleep. Recorded from Pinbot by major_drain_pinball
- Baked lighting for GI and flashers, and all colors can be changed via script options
- 3D inserts from Flupper and vectorized insert texts
- New plastics and metal walls primitives
- Support for Proc games
- VRRoom with full backglass
- Updated NF/Roth physics
- Full change notes at the end of the file
Original credits from the version we received from Wrd:
***The very talented BOP development team.***
Original VP10 beta by "Unclewilly and completed by wrd1972"
Additional scripting assistance by "cyberpez", "Rothbauerw".
Clear ramps, wire ramp primitives, pop-bumper caps and flasher domes, shadows and flipper prims by "Flupper"
Additional 3D work by "Dark" and "Cyberpez"
Space shuttle toy and sidewall graphics by "Cyberpez"
Face rotation scripting by "KieferSkunk/Dorsola & "Rothbauerw""
High poly helmet and re-texture by "Dark"
Original bride helmet, plastics and playfield redraw by "Jc144"
Desktop view, scoring dials aand background by "32Assassin"
Full function ball trough by "cyberpez"
Lighting by wrd1972
Table physics by "wrd1972"
Modulated GI lighting by "nFozzy"
LED color GI lighting by "cyberpez"
DOF and controller by "Arngrim"
***Many...many thanks to you all for the tremenedous efforts and hard work for making this awesome table a reality. I just cant thank you all enough.***
Two different b2s's depending on your display config:
https://vpuniverse.com/files/file/10689-the-machine-bride-of-pinbot-williams-1991-b2s-with-fulldmd/
and
https://vpuniverse.com/files/file/2902-the-machine-bride-of-pinbot/
15248 downloads
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Scuba (Gottlieb 1970) Music Mod
By pdrum
I have been really enjoying @iDigStuff 's DIY music mod add-ons and wanted to create one myself for @bord's mod of Scuba. I love the
lighting and artwork on this table! He gave me permission to make the music mod and iDigStuff helped me with a few things in the script.
He also suggested I could use his description and instructions to keep setup consistent for users of the DIY music mods:
This is based on the new iDigStuff's DIY EM music mod series.
He has created a new method that allows you to apply the music mod yourself in three simple steps in a totally nondestructive way.
Meaning this will not affect the original authors table at all or change any elements!
It can also easily be simply bypassed or even deleted if you change
your mind and the table will play in its original state.
What is it?
Adds jukebox functionality to the table with custom themed music.
Adds some sound effects to enhance the experience.
DOWNLOAD AND FOLLOW THE INSTRUCTIONS
Designed to work with bord's 1.1 version of the table
Get it here:
https://vpuniverse.com/files/file/9430-scuba-gottlieb-1970-bord-mod/
487 downloads
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Flash Gordon (Bally 1981)
By rothbauerw
"Pathetic Earthlings... Who can save you now?"
Bally creates the most incredible game in the Universe ... FLASH GORDON!
This is the first split-level game from Bally and the first to use the "Squawk & Talk" board, and the second production Bally game with speech (Xenon 1980 was the first).
Version 2.0:
This update includes:
Scanned playfield and plastics
Bord blender render
Blacksad backglass art
The latest physics: nfozzy physics, flipper tricks, rubber dampener, rubberizer, drop targets, and stand-up
Fleep sound package
VPW insert lighting
VPW dynamic ball shadows (with performance fix that should allow use in VR)
VR Room
Credits:
Physics, sound, scripting and VR: rothbauerw
Blender: Bord
Backglass: Blacksad
The VPW team for support and testing
10595 downloads
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Iron Man Vault Edition (Stern 2014) VPW Edition
By VPinWorkshop
"Pinball Fans, Sometimes you gotta run before you can walk!"
At last! Here it is! VPW are very proud to present our first blender toolkit table!
This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
**edit** PinMAME 3.5 is also required.
(Download Links Below)
Iron Man is a very hard arcade style pinball by John Borg with short brutal games and is a regular of the pinball competition circuit.
Development started in September 2021, Sixtoe had talked about wanting to redo it as there was no accurate version, but the only available playfield was wrongly aligned, poor quality and there were no other decent assets for it so it was a non-starter.
But whilst Sixtoe was finishing off Judge Dredd, out of the blue Bord supplied a full playfield scan including all plastics! So at this point it was all systems go, we then spent some t-shirt money on a full set of decals, Dazz got the Iron Monger toy and EBisLit got the Whiplash and Warmachine toys and Dazz 3D scanned them all in for us.
A few months into development when it was playing well and being built in Blender by Sixtoe, Niwak started to make real progress with the blender toolkit, and rather than going through the process of Tomate running it through blender octane and building all the UVmaps (which takes a looong time) we decided to shift development to the toolkit version and put it on hold whilst that was developed further.
A few months later when the toolkit was working well, development was picked up again on Iron Man with Sixtoe, Tomate and Niwak working together developing both the table and Niwak bugfixing the toolkit as problems arose (particularly with the Iron Monger toy!).
Then just lots of testing and tweaking and here we are!
Current default ROM is 1.85ve as 1.86ve does not have fastflips enabled yet.
New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
*Requires FlexDMD (linked below)
- Light Level
- Colour Saturation
- Outpost Difficulty
- Mech Volume
- Ramp Volume
- Ball Volume
- Cabinet Mode (Hides Rails)
- Incandescent GI (Real machine has pure white LED's, not incandescent bulbs)
- Dynamic Ball Shadows
- Spotlight Shadows
- Ambient Ball Shadows
- VR Room Choice (Minimal / Ultra Minimal)
- VR Backglass (Static / Animated)
- VR Sideblades (Original / Static image with no reflections)
- VR Topper (On / Off)
VPW Iron Man Mechanics
********************
Project Lead - Sixtoe
Playfield & Plastic Scans - Bord
Table Modeling - Sixtoe & Tomate
Blender Toolkit Work - Tomate, Niwak & Sixtoe
Lighting - Sixtoe & iaakki
Fleep Sounds & Sound Scripting - Apophis & Sixtoe
Iron Monger Toy - Dazz for the model & 3D scanning it, Flupper for the 3d model simplification
Whiplash & Warmachine Toys - EBisLit for the models, Dazz for 3D scanning, Tomate for the 3d model simplification
Iron Monger Animation Code - DJRobX, Sixtoe, iaakki, apophis, NNiwak
Various fixes and script assistance - apophis, iaakki, Bord, flux, fluffhead35, Niwak
Plastic Redraws - Sixtoe & Embee
Iron Man Custom Topper - Rawd
Backglass Image - Wildman
VR Backglass - leojreimroc
Desktop Background - JoePicasso
Testing - Entire VPW Team
VPX 10.7.2 Official Release (Required)
https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e
VPX 10.8.0-514 Pre-Release (fixes for VR Users)
https://github.com/vpinball/vpinball/actions/runs/3405492533
Flex DMD (Required)
https://github.com/vbousquet/flexdmd
PinMAME 3.5 (Required)
https://github.com/vpinball/pinmame/releases
ROM
Iron Man Rules
https://www.pinballnews.com/games/ironman/index5b.html
14064 downloads
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It Pinball Madness
By JoePicasso
For VR users please use VPX 10.7.2 and VPVR 281. otherwise, you may experience dropping of textures and not a good experience at all.
IT Pinball Madness
-Jp Salas and I, took the bones and layout of Oktoberfest, to bring you this phenom of a game.
-Please read the rules of the game carefully before asking questions.
-Pennywise screams out multiball lock is lit. and NOT just Multiball. so it's not a glitch
-Orbit shots don't count as a lock. same as ramp shots doesn't count as an orbit. you must raise the left ramp to be able to make a full successful orbit.
-add-a-ball can be rewarded at any time, but only collected during a multiball.
-the 4 colored lights on the left-hand side of the left ramp, indicate what multiball will start when you successfully lock ball 3.
-for many more useful tips please read the game rules or watch the video tutorial included. or hold both Magna saves in VR to pop up the instructions.
Please head over to VPForum to leave a big thank you to JP Salas for allowing us to have our own version with fleep and nfozzy and VR released
side by side with his release. Let him know you care. and leave him some love. Cause there will be 2 versions of this table. ours with all the bells and whitles,
the Limited Edition if you will, and His,without VR and JP physics, for the Premium edition. best for lower-end pcs.
Finally, I Would like each and everyone to take a few minutes and check out the credits flyer to see how many people were involved.
And read the warm Thank you letter I Wrote to all of them also included in the pack.
Happy Halloween!
8930 downloads
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Road Race (Gottlieb 1969) [bord mod]
By bord
Fun Krynski design w/ nice Stenholm art. Nail the center spinner to spot all numbers, then start racking up specials.
This is a mod of Loserman76's Road Race built with 100% new art assets, new spinner scripting, and fixed ruleset. B2S in link is Jeff's original.
Note on the spinner: past implementations of the spinner have been spotty. Special thanks to rothbauerw for digging in and creating an all new solution for this project.
Thanks to rothbauerw for the script update and rebuilt spinner mech
Thanks to onevox for the art redraw
Thanks to scottacus for banging his head against a wall over the spinner
Thanks to Dazz for tons of reference photos
Thanks to BorgDog for his Gottlieb meshes
Thanks to Loserman76. Wish you were still with us.
1284 downloads
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Attack On Titan MOD
By chug
cHuGaLaefoo proudly presents:
My very first VPX table, based on my favorite show of all time, Attack On Titan!
Table features:
- A whopping 16 banging soundtracks from the show, changeable before every ball launch using the flippers.
- Fully voiced sound effects by Levi Ackerman from the dubbed version of the show.
- Easy to achieve center lane multiballs
- Hard to master loops and left lane shots
- 5 Titan challenge modes
- 6 ball multiball wizard mode
- And more!
I fell into the rabbit hole of table modding after messing with the pup music videos from TeamTuga's Monsters of Rock.
I then became hooked, and spent a few hours at night for over a month redesigning and retooling everything.
This table is a full re-theme of JPSalas' Mago de Oz, with influences from Pedro Peres @TeamTuga's Monsters of Rock. Special thanks to both for granting me permission to mod their tables!
v 1.4
- A few small physics tweaks. The ball was draining too easily at the left/right out lanes. I lowered the difficulty a bit
v 1.3
- Fixed the Rumbling Soundtrack not working in the last version
v 1.2
- Updated to a higher resolution DMD
- Updated to latest JPSalas' 4.0 physics and table sounds
v 1.1
- Added 2 more fan favorite soundtracks
- Fixed script error which caused Mago's pups and high scores to load
v 1.0
- Initial release!
Installation:
- No rom needed
- B2S and wheels can be found in my other downloads
- Pinup Popper media files all included and curated in the zip file
- FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)
Now that that's out of the way.
If you have Attack on Titan available on your streaming service, do yourself a favor and go check it out (subbed version is far superior cause dubbed can sound a bit cheesy and cringey during some moments).
Now I know what you're thinking.
AN ANIME CARTOON?! PSHHH!
If you think all anime are just cartoons for kids... well... you'd be right 95% of the time.
But this isn't one of those times.
If you've never watched an anime show in your life, this is the perfect first one to get into.
Show synopsis:
Centuries ago, mankind was slaughtered to near extinction by monstrous humanoid creatures called Titans. In a last effort to save humanity, three enormous, circular walls were constructed and mankind sheltered within, seemingly safe from the flesh eating giants.
Within their enormous defensive walls, 100 years of peace passed without a single titan breach. But one day... that fragile calm is shattered when a colossal Titan manages to rupture the supposedly impregnable outer wall, reigniting the fight for survival against the man-eating abominations.
Our story follows Eren Yeager, a fiery, strong willed teen who joins the survey corps, an elite military unit together with 2 of his closest friends. Together, they journey outside of the walls to combat the titans, and to discover truths that have been lost to mankind for a century.
3216 downloads
- attack on titan
- vpx
- (and 3 more)
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Music mod for Dracula (Bord)
By 10mmSocket
This is a custom script and music files for Bords Dracula. It's some 17th century Transylvanian music and a couple other surprises. It really fits the art style in my opinion. I also turned ROM sounds off but it's not necessary.
834 downloads
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The Getaway: High Speed II MOD
By chokeee
First of all I would like to thank the original Getaway authors (32assassin, ganjafarmer, flupper1) and Sixtoe for allowing me to work on his VR Room mod. Getaway is one of my top 5 pinball games. After I finished the High Speed MOD, I started modding Getaway. While working with High Speed, I gained some experience, which helped me in working on Getaway. Of course, as usual, many talented people from the VP community helped me. Without them, this table would not look the way it does now.
List of changes:
- nFozzy physics
- target bouncer
- new slingshots physics
- new flipper bats
- Fleep's sounds (some was replaced)
- new sleeves
- new pf flashers
- flupper's 3D inserts
- modulated flupper's flashers (modified)
- new Domes
- slingshots rebuild
- inlanes rebuild
- wire ramp textures
- metal walls textures
- some metal walls are wires now (like on Real table)
- 3D traffic lights
- huge update of VR Room
- corrected decal on metal ramp
- new playfield
- playfield GI ON/OFF shadows
- metals, walls, bumpers reflections
- dynamic shadows
- new supercharger top array lights, reflections, textures
- big GI and lighting rebuild
- many elements added resized, replaced and modified (screws, gates, walls, rubbers, posts, plastics etc.)
- new materials, envirnoment, ball
- high resolution apron graphics
- and a lot of little things I don't remember
Special thanks to:
- 32assassin, ganjafarmer, flupper1 (original authors)
- Tomate for sideblades, reworked metal walls, diverter, super ramp decal, super ramp holder, wire ramps and metal walls textures and much more
- RAWD for huge VR update (organized and coded VR Room, cabinet graphics, resized, replaced and animated elements and much more)
- EBisLIT and ClarkKent for New playfields
- Sheltemake for EBisLit’s playfield redraw and high resolution apron graphics
- leojreimroc for VR backglass
- apophis for modulated flashers
- Nestorgian for dynamic shadows
- Bord for playfield shadows
- DigitalJedi084 for some sounds
- Skitso for ramp decal
- sixtoe code, layers update, code, some clearing and much more
- fluffhead, apophis, Nestorgian, nFozzy for some code help
- RIK, Astronasty, PinStratsDan, Wylte, Uncle_Paulie, Lukpcn for testing and sugestions
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed). Thank you again for your help and support!
Have a nice day.
7864 downloads
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Dracula (Stern 1979)
By bord
A classic Stern to brighten up your Halloween. This is a late Harry Williams design with all the hallmark fun and difficulty of a late 70s Stern.
Thanks to all the contributors over this game's various releases:
1.0 Initial Release (Jan 17)
2.0 New everything (Oct. 19)
2.1.0 Fleep sounds, physics updates (Sept. 21)
Requires VP 10.6 or higher
2.1.1 apophis script updates (Oct. 22)
Thanks Rothbauerw, Thalamus, JR, scottacus, Borgdog, fluffhead35, apophis
3117 downloads
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Buffy The Vampire Slayer-VP_Cooks
By VP_Cooks
VP_Cooks presents our new Buffy the vampire slayer VPX, for fans of this series from the 90s, Being the childhood favorite series of half of VP_Cooks, it is a pleasure to share it with you. Tnx to Mr. JP Salas for all the help, and the Original table (Serious Sam 2) in which this Buffy VPX has been constructed .
IMPORTANT:
SOME USER ARE EXPERIENCING LAGS DUE TO A HIGH POLY 3D OBJECT, IF ITS YOUR CHASE, CONTACT ME AND I'LL PROVIDE A VERSION WITHOUT IT.
All the songs of the Table were fully composed by Us (Except for the "main one"-when the ball is in lane or drain), in order to keep the original track feeling but with more "groove" and pinball-like tracks
as well, there are some of those tracks located in "table" instead of "backglass" , we will fix it in next update. As well as the Quotes of the Characters when the ball goes trough the ramps, just change those to "backglass"
If you are experiencing Lag on the flippers or other items, its due to the "PORTAL" Or the Blue Sphere spinning in the upper part, by deleting it the issues should be solved.
1878 downloads
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Mickey Mouse Happy Halloween 2022 1.00 Reskin (Iceman 2022) Little People Edition :-)
By icepinball
Mickey Mouse Happy Halloween 2022 1.00 Reskin (Iceman 2022) Little People Edition 🙂
I wish all big and small children a Happy Halloween 2022 🙂
All logos, characters, copyrights and trademarks are the property of their respective owners.
I thank all who made the basis for the table. It is based on Speed Test from 1982 and JPSales the Master and more creators
thanks to the genius artists. Reskin for Mickey Mouse Happy Halloween .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT FINALLY DISTRIBUTE.
I THANK all who share this fun with me and all who share here and are creative with their great work and their ideas.
have fun
Backglass, Wheel in the folder
Rom stest
911 downloads
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Johnny Mnemonic (Williams 1995) drakkon MOD 1.0
By drakkon
Hi,
Here is an updated version of Johnny Mnemonic (Williams 1995) table. This version was updated from Delano's great looking 4K mod and originally created by ninuzzu.
This is a fun table with fast loop, fun ramp shots and hi-tech ball lock.
Includes the following updates:
nFozzy physics Fleep mechanical sounds LUT selection - trigger LUT selection on "." and "," keys or use magna keys if game just loaded or while ball is parked in plunger lane Flipper, ball shadows1807 downloads
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VPU Staff's Top Picks
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Download Statistics
29278
Files104291
Comments43001
Reviews