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1425 files

  1. Dirty Dancing Edition 1.00 Reskin (Iceman 2022) Dance Table Melon Edition :-)

    Dirty Dancing Edition 1.00 Reskin (Iceman 2022) Tanztisch Melon Edition 🙂
     
    Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
     
    Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Speed Test von 1982 und JPSalas the Master und weiteren Schöpfern dank der genialen Künstler.
    Reskin für Dirty Dancing .... NICHT ZUM VERKAUF
     
    NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
     
    Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
    Patrick Swayze und Jennifer Grey. Sommerferien 1963 .... Ich trug eine Melone ....
     
    .... Ich hoffe, die Community hat Spaß mit dem Tisch ... und wir freuen uns immer über ein kleines Like oder einen netten Kommentar
    .... Es gibt immer viele Stunden Arbeit im Reskin 🙂
    .... Ich freue mich auch immer über ein animiertes Rad oder DMD etc.

    Ich bin froh, dass ich der Community mit diesem Reskin viel Spaß bereiten kann

    Backglass, Rad in der Mappe
     
     
    🙂rty Dancing Edition 1.00 Reskin (Iceman 2022) Dance table Melon Edition 
    🙂
     
    All logos, characters, copyrights and trademarks are the property of their respective owners.
     
    I would like to thank everyone who provided the basis for the table. It is based on Speed Test from 1982 and JPSalas the Master and other creators thanks to the genius artists.
    Reskin for Dirty Dancing .... NOT FOR SALE
     
    FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
     
    Thank you to everyone who shares this fun and to everyone who shares here and is creative with their great work and ideas.
    Patrick Swayze and Jennifer Grey. Summer Vacation 1963 .... I wore a bowler hat ....
     
    .... I hope the community has fun with the table .... and we always appreciate a little like or a nice comment
    .... There are always many hours of work in the reskin 🙂
    .... I'm also always happy to see an animated wheel or DMD etc.

    I am glad that I can give a lot of fun to the community with this reskin

    Backglass, wheel in the folder
     




    674 downloads

       (3 reviews)

    5 comments

    Updated

  2. Asterix the Twelve Tasks (Original 2022) V3.2

    Esta tabla para VPX es un Rethemed de Serious Sam II por JPSalas hecho por 2 Crazy VP Fans.
    Todos los créditos van a JPSalas y nuestro agradecimiento por permitir este Rethemed.
    Se han modificado playfield, plásticos, sonidos, imágenes DMD y script.
    Gracias a JPSalas por todos sus consejos.
    Pronto se lanzará una versión con PinUp que muestra los videos de cada prueba.

    Respecto a los permisos para modificar esta tabla:

    1- Para un Rethemed
    Haz una tabla con un tema completamente diferente, uno que no tenga nada que ver con Astérix.
    En este caso tienes nuestro permiso, aunque te recomendamos que utilices la tabla original, Serious Sam II de JPSalas.
    2- Para un Mod
    No se permiten Mods de esta tabla de ningún tipo.
    Siempre puede modificarlo a su gusto para su propio uso, pero no lo publique en ningún sitio web / grupo / red.

    1327 downloads

       (4 reviews)

    3 comments

    Updated

  3. Mars Attacks 2022 (Mod AFM JpSalas)

    Hello,
    I took the liberty of making a little mod of the superb AFM table by JpSalas. At the beginning it was just to stick to a nice pincab with the Mars attacks decoration, and finally the result is quite satisfying.
    Good game to you.
    I attach a link to the slightly redesigned PupPack.
     
    #########################################################################################################
     
    bonjour,
    je me suis permis de faire un petit mod de la superbe table AFM de JpSalas. A la base c’était juste pour coller a un chouette pincab a la déco Mars attacks, et finalement le résultat est plutôt satisfaisant. Bon jeu a vous.
    Je joins un lien vers le PupPack légèrement remanié.
    https://vpuniverse.com/files/file/10282-puppack-mars-attacks-2022/
    fulldmdMA.rar wheel-mars-attacks.7z

    2167 downloads

       (4 reviews)

    19 comments

    Submitted

  4. Tales From The Crypt VPW Premium (Data East 1993)

    Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
    This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
     
    ** Please use VPX 10.6, there may be issues with 10.7  This is now updated to 10.7.
     
    With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
    VR Options are all in the script, with options to include or exclude the RTX shadows.
    (by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
     
    '*** V-Pin Workshop Spooky Crypt Team ***
    - Project Manager: Tomate
    - Models and textures with Blender & Octane: Tomate
    - Ramps: Tomate
    - Primitive fading code for GI and flashers: iaakki
    - "Three layer" 3D Inserts: iaakki
    - Tombstone Code: Sixtoe, DJRobX
    - PF edits and insert texts: iaakki
    - Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
    - Wylte RTX ball shadows: Wylte, apophis, iaakki
    - VR & Various Fixes: Sixtoe
    - nFozzy physics: iaakki, Benji
    - Rubberizer and TargetBouncer: iaakki
    - Fleep Sounds: iaakki, Benji
    - Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
    - Testing: Rik, VPW team
     
    Table Rules
     
    ' 002 tomate - wireramps and metal ramps prims added
    ' 003 tomate - correct POV, backwall added
    ' 004 tomate - ramps height corrected 
    ' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
    ' 006 iaakki - insert bulb primitives added for testing
    ' 008 iaakki - OFF insert Normal Map added
    ' 011 iaakki - round inserts done
    ' 012 iaakki - rec star inserts
    ' 013 iaakki - some insert adjustmens
    ' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
    ' 018 tomate - some new prims and textures added
    ' 019 tomate - rest of the new primitives and textures added (layer 1)
    ' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
    ' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
    ' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
    ' 023 kingdids - some tweaks on table lighting settings
    ' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs 
    ' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
    ' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible), 
    ' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
    ' 028 iaakki - RightFlipper1 added back with ssf sounds
    ' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
    ' 030 tomate - OFF textures added
    ' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
    ' 032 iaakki - some new material and cab sides tied to gi
    ' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
    ' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
    ' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
    ' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
    ' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
    ' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
    ' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
    ' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
    ' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
    ' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
    ' 043 tomate - A few textures fixed and some LUTs added
    ' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
    ' 045 iaakki - tombstoneOFF made to move too
    ' 046 iaakki - Sol4R created for right flasher, only gion state for now.
    ' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
    ' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
    ' 050 iaakki - flipper physics restored and loophelper implemented.
    ' 054 iaakki - RF and LF code implemented to debug version
    ' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
    ' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
    ' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
    ' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits. 
    ' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
    ' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
    ' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
    ' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
    ' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
    ' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
    ' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
    ' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
    ' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
    ' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
    ' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
    ' 075 baldgeek - fixed scoop exit sound
    ' 076 gtxjoe - Add debug shot testing.  Press 2 to block outlanes/drain.  Press and hold any of these keys to test shots:  W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
    ' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
    ' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds.  Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
    ' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
    ' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
    ' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav 
    ' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
    ' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
    ' 085 iaakki - adjusted flashers and added backplate vpx flashers
    ' 086 fluffhead35 - merged in 082 and 083 changes.  Added more balls to the RampRoll array because it was too small for the number of balls.  Added More RampRoll and WireRampRoll sounds as you need one per ball
    ' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
    ' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
    ' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
    ' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed, 
    ' 092 iaakki - PF GI flasher style changed
    ' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
    ' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
    ' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
    ' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
    ' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
    ' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
    ' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
    ' 0971 iaakki - Diverter and wireramp switches animated with sounds.
    ' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
    ' 098 apophis - included RTX BS distance calculation optimizations
    ' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
    ' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
    ' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
    ' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
    ' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
    ' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
    ' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
    ' 104 Sixtoe - Split off bumper prims, fixed script for them
    ' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
    ' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
    ' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
    ' 108 tomate - wall added over top plastics
    ' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
    ' 110 iaakki - subway redone, needs more testing
    ' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
    ' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
    ' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
    ' 114 Skitso - Fixed a bunch of lights
    ' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
    ' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
    ' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
    ' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
    ' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
    ' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
    ' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
    ' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
    ' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
    ' RC5 tomate - SSR set OFF by default, LUT added

    14511 downloads

       (32 reviews)

    212 comments

    Updated

  5. Seven of Nine Star Trek Voyager Borg Edition 1.00 Reskin by Iceman 2022

    Seven of Nine Star Trek Voyager Borg Edition 1.00 Reskin von Iceman 2022
     
    Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
     
    Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Scorpion von 1980 ..... dank an Xenonph für Musik und mehrdank
    den genialen Künstler. Reskin für sieben von neun .... NICHT ZUM VERKAUF

    NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. 
     
    Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer tollen Arbeit und ihren Ideen kreativ sind
     
    Backglass, Wheel und Media Musik in der Mappe
     
    Seven of Nine Star Trek Voyager Borg Edition 1.00 Reskin by Iceman 2022

    All logos, characters, copyrights and trademarks are property of their respective owners.

    I thank everyone who created the basis for the table. It is based on Scorpion from 1980 ..... thanks to Xenonph for music and mehrdank
    to the genius artist. Reskin for seven of nine .... NOT FOR SALE

    FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION.

    Thank you to all who share this fun and all who share here and are creative with their great work and ideas

    Backglass, Wheel and Media music in the portfolio
     
     




    758 downloads

       (1 review)

    11 comments

    Updated

  6. Bugs Bunny's Birthday Ball (Balutito Reskin)

    wrd1972 was kind enough to allow me to modify their Bugs Bunny's Birthday Ball table (Bally 1991).
    I've always liked this table, but I thought it was a little sad for a birthday, so I added some wrapping paper. 🤩
    New Playfield New Apron  
    Thank you to this creator to whom we owe such beautiful tables.
     
    Congratulations to Brad1X, Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and edge for having strongly contributed to this latest update of the table proposed by wrd1972
     
    I hope you like it, kind regards,
    🍻Balutito🍻
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2118 downloads

       (3 reviews)

    22 comments

    Updated

  7. Blaze and the Monster Machines

    Leeeeeeettttt's Blazzeee!😃


    We'll maybe not the blaze some of you guys were hoping for, but for those who may have tiny pinballers at home, this table may be a hit for you!  @hawkeyez88, @RetroG33kand I wanted to create a table based on one of my toddlers favorite shows. Inside the Zip you'll see the VPX table (10.7), a B2s file, music, and a PUP pack. Special thanks to @Goldchiccofor allowing us to use his beautiful copy of Cosmic Gunfight as a base for this project.
     
    Special Notes:

    * This table requires an Alias, please update your Alias as follows VPinMAME/VPMAlias.txt   ----> blaze,csmic_l1
    *Left Magna switches audio tracks, there are about 22 various tracks from the show
    *Right Magna enables "Kid Mode", this sets up a blocker on the middle drain to help with younger players
    * New DOF configs have been submitted in the tool , just pending review- so be on the lookout for that! 
     
    The pup includes some of Memo's magic bats to help rearrange the screen depending on your preference, and there are built in LUTs to the table. To change the luts, simply edit it from the backglass menu in VPX editor (lower numbers are lighter contrast, higher numbers darker).
     

    We hope you enjoy it! 
     
     
     

    1191 downloads

       (1 review)

    20 comments

    Updated

  8. Metropolis Reborn

    Modification to Genesis SG1bsoN Mod.
     
    (Almost) Complete retheme to the source that inspired it all! 
    - New (higher rez) graphics
    - Altered lighting for B&W/Sepia tone
    - 16:9 Backglass included
    - 1 screen desktop mode option
    - Custom music options (Selectable with RMagnaSave)
     
    JPSalas - VP9 table
    nFozzy - 3D assets and VPX conversion
    Inkochnito - Dipswitch settings
    Daniele Danko/Black Heart Models - 3D render of Robot False Maria on Backglass

    Special thanks to everyone who worked on it before me. They did all the hard work!

    Original Source

    1789 downloads

       (6 reviews)

    47 comments

    Updated

  9. Stranger Things VPX 2.0- TC Deez (New DMD Scenes + FullDMD option with animated B2S & Topper)

    Get ready for Season 4 of Stranger things with an update to the great VPX table from @scottywic! Huge shoutout to Scotty Wic for his fantastic STLE table and puppack and for giving me the permission to make this quick fun project.
    Also, big shoutout to the testers: @hawkeyez88, @picasso85, and @nanuk for their informed feedback, time, and effort!
     
    What is this?
    New DMD Scenes for ultra dmd built on the Stranger Things VPX table to compliment the great work that went into this original. There are no new modes or cosmetic changes to the table, no need to ruin a fantastic table like this! 
    In addition to DMD, if you prefer the active backglass as your full DMD and like the look of an animated B2S, there are new options in script for this as well!
    Lastly, I have created a simple interactive topper, similar to the Stern Topper, that can be turned on in script as well.
     
    What is needed:
    - Download the zip here.
    Move the bgs folder to existing STLE pup pack
    Move the topper folder to the existing STLE pup pack
    Merge the STLE.UltraDMD folder with the same in the VPX Tables folder.
    Download the STLE VPX 2.0-TCDeez  table to your VPX Tables folder.
     
    Choose your layout:
    (By default, this is set to topper ON, UltraDMD on, Active Backglass on Screen 2) Search in table Script: TC Deez
    By searching TC Deez, you will see each of the few lines that need to be adjusted for your set-up due to Orbital Active backglass use of screens. 
    All options are commented out for which features need to be turned off or on for your set-up.
     
    Options are:
    Topper (on/off); 
     NOTE:  There has been a noted issue at times with the Topper not appearing if an underlay is involved. I have seen it pop above the underlay at times though, its confusing and has a mind of its own. I have it on its own screen and it works then for some reason.  If you are able to solve, please let me know and I will update the table. This was noted at various points in testing but we were unable to solve or narrow down why the issue was occurring. Ultra DMD (on/off)
    Moving Active Backglass to Full DMD ( make it screen 5 in script)
    Enable B2S BG (on/off), requires moving of Active backglass to full dmd. Ensure you are changing the Screen numbers appropriately for fulldmd (5)  & pBackglassB2s (2) if you choose to go that route, and that turnonultradmd= 0
    Hope everyone enjoys this small passion project and is as excited for Season 4 to release next week as I am!
     
    TC Deez

    4047 downloads

       (1 review)

    33 comments

    Updated

  10. Harley Davidson (Sega 1999)MOD

    Harley Davidson (Sega 1999)MOD
     
    Special Thanks to:
     Goldchicco & 32assassin : VPX Conversion 
     edizzle and batch:  VP9 table 
     
    this table was created from the example table of vpw, after failing with blender and the ramps (they were horrible), I decided to make them out of wire and since the art of the playfield and the plastics were not in good condition and I did not achieve the visual that I wanted, I decided vectorize a playfield inspired by the art of B. Allen but to avoid infringing copyright I base myself on free license vectorizations most of Vecteezy, the table is 100% vectorized I hope you enjoy it as much as I enjoy doing it
    There is a b2s made by trino7 that fits perfectly with the art of this table 
    use the a40 rom although the conversion was done with the a30 any is functional
    Rules and game modes inside the zip
     
    I will work with the original playfield and ramps for the original recreation, I haven't given up yet

    2724 downloads

       (8 reviews)

    39 comments

    Updated

  11. Saint Seiya 4k - I Cavalieri dello Zodiaco 4K - Fullscreen Cabinet Version

    Finally Fullscreen Version is ready! Backglass is included.
     
    Hi everyone. I am Giorgio83 or Gio83 in vpuniverse.
    This is my first table.
    I modified the jicho2003 table (which I thank for giving me the modification permission) using a completely different graphic style and modified the voices with the Italian version of the famous Saint Seiya manga.

    I already uploaded desktop version and B2s too.
    Now this is a Fullscreen Version with DMD on top of the table.

    I hope you like it, greetings to the great community.

    Instructions:
    the table is composed of 12 battles plus the final one.
     
    -Select the battle from the target.
    -Enter the temple to start the battle against the golden knight.
    -Follow the lights to complete the battle.
    Every battle has different targets to be won.

    1045 downloads

       (0 reviews)

    6 comments

    Submitted

  12. Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022)

    Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022)
     
    Description:
    This is my first table created in VPX, I had never designed a pinball before, nor did I know its inner workings or its logic. It has helped me to learn.
    (you can make your own B2S with the graphics included in the zip)
    Enjoy and Have fun!

    Esta es mi primera mesa creada en VPX, nunca antes había diseñado un pinball, ni conocía su funcionamiento ni su lógica. Me ha ayudado para aprender.
    (puedes hacer tu propio B2S con los gráficos incluidos en el zip)
    ¡Que disfrutes!

    EpeC.
     
     
    For use with VPX 10.7 (revision 157 or above)
    Playfield optimized for fast, fun, ball trap-free gameplay. 
    Functional desktop mode.
    Optimized for Full Screen.
     
     
    Author(s):
    EpeC (VPX versión 2022)
    Quetzal Pinball (2015) -Real pinball machine-
     
    Among others:
    All authors of the VPX 10.6 blank table used as a base to create this one from scratch.
    JP Salas and Wiesshund, help with the code. A lot, a gigantic help, Thanks!
    Blue rubber material taken from "Deadpool", By: JP Salas
    Metal loop primitives taken from the "Dragon Ball Z The Pinball 1.06" table, By: javier1515.
    Caps primitives, taken from the "Willy Wonka" table, By: marty and thank Scottywic
    Primitive orbital gates, taken from "The Shining" table, By: wpilot (based on the original Soccer table by JP Salas)
     
    Final Name:
    oroborus and Vlat, help with the file name.

    Music by Kevin MacLeod, used under a Creative Commons license:
    https://creativecommons.org/licenses/by/3.0/
    http://incompetech.com/
    https://incompetech.filmmusic.io/standard-license
     
    List of Music used "Creative Commons BY":

    "The Descent" by Kevin MacLeod:
     
     
    "Five Armies" by Kevin MacLeod:
     
     
    "Clenched Teeth" by Kevin MacLeod:
     
     
    "Crisis" by Kevin MacLeod:
     
     
    "Malicious" by Kevin MacLeod:
    https://youtu.be/DKgojP9ZKfA
     
     
    (read credits in the included PDF to see the complete list of resources and their authors, and a lot of other stuff and videos that helped)
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
     

    1116 downloads

       (1 review)

    22 comments

    Updated

  13. Mary Shelley's Frankenstein (Sega 1995)

    VPX version by Schreibi34 and Herweh
    Version 1.0: Initial release
    Schreibi34: Visuals and gameplay "It's simply amazing what you do in Blender. So thrilling, so inspiring, so extraordinary. I'm overwhelmed every time when I see what you have created. You are the man. And a very relaxed, cool guy too. And for sure an awesome drummer ;-). Once again it was a pleasure and an honor to work with you"
    (this was written by Herweh)
    Herweh: Scripting, VP development and gameplay "Everything you see below in this script! Without him Mr. Basic v2.0 Schreibi34 would have been totally lost! What he has done on this table goes beyond my imagination. From animating Frank to implementing RothbauerW's physics to the texture swaps to all sorts of extras. Please check out all the stuff that the script Voodoo Master has provided for you below! Thanks for being such a cool guy! It was a pleasure!"
    (this was written by Schreibi34)
    Special thanks to:
    - Dark: We all know what he did! Frank is just jawdropping!! - Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!! - Sheltemke: For stitching together the PF image and playtesting - Mlager8: For PS help on the sling plastics - RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics - Mark70, Bord, Thalamus: For beta testing and some good hints - Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)
    Magna save selects LUT filters!
    Changelog:
    Version 1.0.1
    - Herweh: Fix for the trapped balls and the post left of the Geneva hole. Fix for LUT filters resetting after restart
    - Skitso: Alligning the GI-ON and OFF better so they don't "jump" when swaping
    - Schreibi34: Minor gameplay/physics adjustments

    3713 downloads

       (5 reviews)

    32 comments

    Updated

  14. Aerosmith Mod (2019) Fire Power Re-Theme

    Just a Re-upload of my Mod , Fire Power re-theme in Aeorosmith 
    This was my first work in Virtual pinball , summer 2019... 

    Music , B2s (2 versions: with Digital or No digital + B2s dmd) and Vpx Table  in the same Rar file
    Stick the Mp3 in the Music file

    2178 downloads

       (7 reviews)

    19 comments

    Submitted

  15. Space Shuttle (Williams 1984)

    My first memory of pinball is playing Space Shuttle. I still love it.
     
    Built in 2019, updated in 2021 with fleep sounds, roth drop target physics, minor visual and physics tweaks. Thanks to @rothbauerw who initially set up the physics and rubber dampeners for me.
     
    May of 2022 - 2.0 is a completely new build from scratch with thanks to rothbauerw for scripting and vr, christian and armyaviation for resources, rawd for the vr room elements

    5385 downloads

       (18 reviews)

    104 comments

    Updated

  16. The Thing Balutito Reskin

    HI,
     
    With the agreement of its creator IvanTBA, I offer you a reskin of The Thing table.
    Definitely one of my favorite horror movies, because of its quality but also because it takes me back to the days of the VHS tape and rentals in the store around the corner...
    Older people can see what I'm talking about: )
     
    Thanks to IVANTBA for authorization to MOD
    New Playfield New plastics New Backglass An important thing: (the contents of the music library -mp3 files- are placed in the following folder: Visual Pinball\Music
    There are two types of music to choose from into the game. Anyone who prefers the music of the original 1982 Movie Theater doesn't have to do it, because this is the default.
    If you prefer the Metal theme music, do the following: enter the script and jump to music settings (line 147). Change the following line (159,160,163) to this: "The Thing ost music.mp3" to ---> "The Thing metal music.mp3"
     
    So, a complete multimedia package is included with the compressed file. Among others, the backglass (directb2s) file. PinballX desktop and cabinet files
     
    Original  table: Ali v1.0.1 Author(s): Jpsalas
    Thank you to the Master Jpsalas for allowing the original table's to be costumized.
     
    🍻Balutito🍻
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2267 downloads

       (3 reviews)

    19 comments

    Submitted

  17. Munsters (Original 2020) 1.05.vpx

    Folks have been asking for this since the other site went down. Sorry to say I am not 100% certain this was the released version but I believe it is close. 
    This includes the pup pack that Nailbuster helped configure. I realize things have moved forward quite a bit since this original release in 2020. There are 2 files in there to deploy using 2 or 3 screens for your back glass. 
    Hoping it helps folks - if you have a working version already you are NOT likely going to get anything with this update/release.
    If there are issues and bugs - please feel free to post - I am trying to get back into the vpinball scene.
    Daryl
    allknowing2012

    11585 downloads

       (15 reviews)

    97 comments

    Submitted

  18. Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022) (v5.0 Steam Flyer MOD)

    For use with VPX 10.7 (revision 157 or above)
    Playfield optimized for fast, fun, ball trap-free gameplay. 
    Desktop mode optimized.
    Optimized for Full Screen.
     
    This download includes B2S Backglass and wheel image by: eMBee
     
        NOTES: Visual changes must be done on VPX editor by selecting items.
        ('New Layer 8' is selected to make visual changes on plastics if you want it).
        (previous versions v2.3 to v4.5 are not uploaded)
        See: About Changes on Scrip file .txt to know what changes can you make on table as you wish.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
     
    -- Esp --
     
    Esta versión llamada "Steampunk Flyer MOD" está basada en el panfleto de publicidad de Quetzal, y es distinto de las versiones del prototipo y la comercial de la máquina real. Incluye un Led extra insertado en el PF, algunas nuevas reglas (como bloquear la bola en el kicker derecho "Atlantis" para iniciar modos de juego), y nuevas animaciones visuales en el PF durante algunos modos de juego.
    También es una aproximación estimada a la supuesta versión comercial (y desconocida) "Cobre viejo", combinada con un estilo recargado "Steampunk" que trata de servir de homenaje a la obra original de J. Verne.
    Se incluyen tarjetas de información con fondo cartográfico más oscuro, similares a las fotos del faldón en las primeras fases de ensamblaje de la maquina real.
    Los plásticos han sido redibujados (libremente) basándose en los motivos de los plásticos de la máquina real (2 tiburones donde hay 2 tiburones, las medusas junto a los bumpers, buzos en la parte de arriba, la beluga, el cofre, etc.).
    Se incluyen 3 versiones de plásticos completos, y varias tarjetas de información para el faldón, y otras cosas más para personalizar la máquina virtual al gusto de cada jugador.
    Quizás no acabe de ser la reproducción 1:1 más fidedigna en VPX hasta la fecha, con algunos toques artísticos por parte del autor (como apuntar la salida del túnel hacia arriba en la rampa izquierda, me pareció divertido y extravagante), pero quizás es la versión virtual más divertida a la que he jugado hasta el momento.
     
    -- Eng --
     
    This version called "Steampunk Flyer MOD" is based on the advertising pamphlet of Quetzal, and is different from the prototype and commercial versions of the real machine. It includes an extra Led inserted in the PF, some new rules (such as blocking the ball on the "Atlantis" right kicker to start game modes), and new visual animations on the PF during some game modes.
    It is also an estimated approximation to the supposed commercial (and unknown) version "Old Copper", combined with an ornate "Steampunk" style that tries to serve as an homage to the original work of J. Verne.
    Information cards with a darker cartographic background are included, similar to the photos of the skirt in the first stages of assembly of the real machine.
    The plastics have been redrawn (loosely) based on the motifs of the real machine plastics (2 sharks where there are 2 sharks, the jellyfish next to the bumpers, divers on top, the beluga, the chest, etc.) .
    Included are 3 full plastic versions, and various information cards for the skirt, and more to customize the virtual machine to each player's taste.
    It may not be the most accurate 1:1 reproduction in VPX to date, with some artistic touches by the author (like pointing the tunnel exit up the left ramp, I thought it was fun and wacky), but maybe it is the funniest virtual version I've played so far.
     

    882 downloads

       (1 review)

    21 comments

    Updated

  19. Saint Seiya 4k - I Cavalieri dello Zodiaco 4K - Desktop Version

    Hi everyone. I am Giorgio83 or Gio83 in vpuniverse.
    This is my first table.
    I modified the jicho2003 table (which I thank for giving me the modification permission) using a completely different graphic style and modified the voices with the Italian version of the famous Saint Seiya manga.

    I uploaded desktop version and B2s too.
    I hope you like it, greetings to the great community.

    Instructions:
    the table is composed of 12 battles plus the final one.
     
    -Select the battle from the target.
    -Enter the temple to start the battle against the golden knight.
    -Follow the lights to complete the battle.
    Every battle has different targets to be won.

    1101 downloads

       (2 reviews)

    22 comments

    Updated

  20. Jokerz! (Williams 1988) VPW

    Quiet! We Are Playing!
     
    VPW is proud to present Jokerz! by Williams. Another table designed by the late great Barry Ousler, Tomate saw a video of it on the PAPA youtube channel and thought it looked like an interesting and great fun table, so we decided to get it done.
     
    Thanks to Bord we were lucky to be able to get hold of a brand new hardtop playfield and also a set of plastics, so we could build the machine properly (with the correct dimensions) from the ground up, and because of this we decided to make it one of our completely rendered tables.
     
    We're super happy with how it turned out and we hope you enjoy it!
     
    Project Lead & Rendering - Tomate
    VPX Monkey - Sixtoe
    Center Ramp Mech - Apophis
    Physics Tweaks - iaakki, bord, clarkkent
    Random Scripting Stuff - Apophis, iaakki
    Fluppers LUT Selector - fluffhead35
    VR Cabinet from VR version by Sixtoe, Walter Whitmer & DJRobX
    VR Backglass fully working card deck from by DJRobX
    VR Backbox - Leojreimroc
    Desktop Card Deck from JP's Jokerz
    New Hardtop Playfield - Chris
    Playfield Cutouts - AstroNasty
    Testing - VPW Team
     
     

    6281 downloads

       (26 reviews)

    122 comments

    Updated

  21. Wacky races

    Have you gone wacky?

    We are off to a wacky start..... I love hanna barbera, i just love cartoons and making cartoon tables. My only thought when i was playing the vpx8 and future pinball table, this has to be build in vpx10!
    I asked the authors permission if i could build wackyraces for vpx10, they said that i could use stuff from their tables 
    The vp8 build version of EalaDubhSidhe
    The future pinball table by francisco666/wild
     
    The rules weren't so clear to me, so Joe and i came together. With two crazy minds comming together...... that resulted in a new improved and more crazy wacky races. Its a race so you need to pass the drivers and defeat them to complete this table. Also the table needed some missions and crazy multiball's. It has a car selection mode and i tried to build the table so it looks like it's a race that needs to be won.       
     
    First a round of thanks:
    - Thanks to Joe Picasso for making almost all the art, this is the most art you have ever done in and for a table. The b2s is mostly hand draw and you created things that not exist. You could handle my nagging of delivering the art in time. You have such passion for this hobby and a creative mind like me, you are a true friend!
    - Thanks to Terry Red for helping me with converting tools, so i could convert objects from future pinball.
    - Thanks to oqssan for helping with code for the flasher bosses(120 lines instead of 1200+!!!) and fixing the bugs
    - Thanks to apophis /rothbauerw for explaining manipulating ballspeed
    - Thanks to EalaDubhSidhe for building the vp8 table and using sounds/ ideas
    - Thanks to francisco666/wild for building the future pinball table and using 3d objects sounds and some ideas
    - Thanks to Davor Lipovac for using a sound from his Heineken table
    - Thanks to Sixtoe for helping with the flashers and lightning for the bumpers.
    - Thanks to scampa123 for adding Nfozzy and fleep
    - Thanks to the testers: smaugh, RetroG33k, PinStratsDan, RIK and streaming premiere by mpt3k.
     
    This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode. The DMD will rotate accordingly. With an extra ball on the 5/10 and 15 million.
     
    The rules:
     
    The multiplier mine and gasstation(for the bosses) are locked, play detour 3 times to unlock the gasstation, play highway 3 times to unlock the mine.
     
    Wacky mission: 
    Mud challange - hit 5 mud spots to complete the mode
    Trophy mania 1 - hit 3 trophy's to complete the mode 
    Road closure 1 - don't hit the road closure to complete the mode (+ 5 seconds while hitting 30 seonds)
    Smokescreen 1 - survive the smokescreen (bottum 20 seconds)
    Cone's challange - hit 5 con's to complete the mode 
    Road closure 2 - don't hit the road closure to complete the mode (+ 5 seconds while hitting 30 seonds)
    Smokescreen 2 - survive the smokescreen (middle 20 seconds)
    Trophy mania 2 - hit 3 trophy's to complete the mode 
    Road closure 3 - don't hit the road closure to complete the mode (+ 5 seconds while hitting 30 seonds)
    Smokescreen 3 - survive the smokescreen (top 20 seconds)
    Pidgeon challange - hit 5 pidgeons to complete the mode
    Trophy mania 3 - hit 3 trophy's to complete the mode 
    Gas challange - hit 5 gas boosters to complete the mode  li060
    Oil challange - hit 5 mud to complete the mode
     
    position overtake (bosses):(to activate a boss play 3 times in the gasstation after its unlocked)
    1 Hit 3 rocks and then hit the car of the slag brothers, do this 5 times to complete the boss
    2 Hit a bat and then hit the car of the gruesome twosome, do this 5 times to complete the boss
    3 Hit 2 tools and then hit the car of professor pat pending, do this 5 times to complete the boss
    4 Hit an paper airplane and hit the car of redmax, do this 5 times to complete the boss
    5 Hit a lipstick and then hit the car of penelope, do this 5 times to complete the boss
    6 Hit the ammunition and hit the car of the sergeant, do this 5 times to complete the boss
    7 Hit 7 wall's with the ant hill mob in the u-turn and then hit their car, do this 5 times to complete the boss
    8 Hit honey and beer to hit the car of luke and do this 5 times to complete the boss
    9 Shoot the detour or the highway loop to let Peter's car appear and hit the car, do this 5 times to complete the boss
    10 Hit a moving bever and hit the car of rufus, do this 5 times to complete the boss(a chainsaw will come above the flippers and spinning to block your view)
    11 Hit a bomb(to deactivate it) and hit the car of dick dastardly, do this 5 times to complete the boss
     
    Multiball's
    Bomb multiball - play 11 times in the wacky mission kicker to start a wacky 11 multiball. Detour and highway will give 1 million points, be fast before it's gone.
    burnout multiball - play the u-turn 20 times to get a 5 ball multiball
    1 ton multiball - play the 1 ton kicker 3 times to splash the ball in a 2 ball multiball. 
     
    Other:
    Collect G-O (100K)
    Collect D-R-A-T (300k * playfield multiplier * Dratmultiplier. The maximum dratmultiplier is 4)
    Collect W-A-C-K-Y-R-A-C-E-S (500k * playfield multiplier * Wackymultiplier. There is no maximum on the Wackymultiplier.
    2x - in 30 seccond dick dasterly will steal your multiplier
    4x- in 30 seccond dick dasterly will steal your multiplier(will be 2x)
    6x- in 30 seccond dick dasterly will steal your multiplier(will be 4x)
    8x- in 30 seccond dick dasterly will steal your multiplier(will be 6x)
    Loop bonus ever round
    Target bonus bonus every round

    Do to recent "changes" in the hobby... I have to say NO to modding of this table build. If somebody would like to add DOF for this table i will put that in a update of this table.
     
    On which place do you finish an can you win this wacky race?

    3903 downloads

       (21 reviews)

    94 comments

    Updated

  22. Pinball Magic Balutito Reskin

    Hello, I propose you a reskin of the nice table of unclewilly, rothbauerw , Pinball Magic.
    It's not the best known but I like it, I thought the original playfield lacked a bit of finishing.
    Think of it as a limited edition:
    Reskin the playfield in HD thanks to the help of EBisLIT I redid all the plastics in HD New Aprons Side art  
     
    if you prefer the tables in their original version, you can use this table in HD here:
     
    Thanks to unclewilly for sharing and authorizing MOD
    Thanks to DJRobX for is work on the ROM
    Thanks to grizz and Tom for the artwork
    Thanks to randr for the hand model
    thanks to dark and rascal for the corkscrew.
    rascal for the original code
    and dark for making it hack free and all vpx physics
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2185 downloads

       (7 reviews)

    34 comments

    Updated

  23. Pinball Magic Balutito MOD

    Hello,
    With the agreement of EBisLit and thanks to its work, I was able to adapt a High resolution playfield to this table.
    I propose you a Hi resolution MOD  of the nice table of unclewilly, rothbauerw , Pinball Magic.
    Playfield in HD
    I redid all the plastics in HD
     
    Its look is consistent with the original table, if you want a more colorful table but less consistent with the real table, you can use my reskin:
     
    Thank to EBislit for is playfield scan
    Thanks to unclewilly for sharing and authorizing MOD
    Thanks to DJRobX for is work on the ROM
    Thanks to grizz and Tom for the artwork
    Thanks to randr for the hand model
    thanks to dark and rascal for the corkscrew.
    rascal for the original code
    and dark for making it hack free and all vpx physics
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    1416 downloads

       (2 reviews)

    8 comments

    Updated

  24. Rock Sugar

    NOTE: I have permission from the band for this table to exist on VPX.
     
    Prepare for the line between Rock and Pop to be blown to smithereens!
     
    Everything you need to play this table is in the zip file, including the music.
     
    Help Jess and Chuck create new songs by completing the words POP and ROCKS in order, once one of them light up get the ball to the release new song cup for multiball.  
    Construct riffs combos with the numbers at the top to increase bonuses.
    Hit the silver button in the top right to get paid, the more fans you have (sugarheads) the better the score.
    Strike the evil Schlomo Rozenberg for even more points. 
     

    355 downloads

       (2 reviews)

    12 comments

    Updated

  25. Gridiron (Gottlieb 1977)

    Gridiron - Gottlieb 1977
    Original conversion of Pinuck's VP9 table by Scottacus
    Backglass image by Wildman
    Images culled from the internet
     
    This is Gottlieb's re-do of Pro Football. Pretty much the same table, but now it is 2 player and the outlanes will always score a touchdown even if the score motor is running (a flaw that the Gottlieb designer of this table corrected when he redid it).
    Unique thing about this table - match is based on last 3 digits. I don't believe Gottlieb ever did this prior with their tables.
    My table is a complete rebuild of the table. Prior tables were used to identify scoring and such. You will also note this one has the correct plastics. Prior tables used (incorrectly) Pro Football's plastics.

    648 downloads

       (0 reviews)

    7 comments

    Updated

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