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What's Next?
47 files
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Honey_(Williams_1972)_Thal.rar
By Thalamus
Honey / IPD No. 1230 / December 17, 1971 / 4 Players
This started out by me being a bit bored.
I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table.
Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had.
NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!!
Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table.
Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing
I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims.
All in all, happy to have finised this, learning the hard way what not to do
Original Resources : Starman
DOF : Leeoneil
Highscore tape : BorgDog
VPX version : Thalamus
A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun !
Table is free to mod for anyone except Bogus1 !!
Enjoy.
1099 downloads
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Harley Davidson (Sega 1999)MOD
By nestorgian
Harley Davidson (Sega 1999)MOD
Special Thanks to:
Goldchicco & 32assassin : VPX Conversion
edizzle and batch: VP9 table
this table was created from the example table of vpw, after failing with blender and the ramps (they were horrible), I decided to make them out of wire and since the art of the playfield and the plastics were not in good condition and I did not achieve the visual that I wanted, I decided vectorize a playfield inspired by the art of B. Allen but to avoid infringing copyright I base myself on free license vectorizations most of Vecteezy, the table is 100% vectorized I hope you enjoy it as much as I enjoy doing it
There is a b2s made by trino7 that fits perfectly with the art of this table
use the a40 rom although the conversion was done with the a30 any is functional
Rules and game modes inside the zip
I will work with the original playfield and ramps for the original recreation, I haven't given up yet
2724 downloads
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Hot Shot (Gottlieb 1973)(VR Room)
By RajoJoey
Description:
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The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Image redraws/touchups/fixes by GNance
'* Original images by Mike Farmer
'* VR Update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
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These are quick conversions, as I don't like playing in absolute darkness.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
303 downloads
0 comments
Submitted
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High Seas (Gottlieb 1976)(VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman!
'* Images by GNance
'* VR Update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in absolute darkness.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
254 downloads
0 comments
Submitted
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Hot Ball (Taito 1979)
By editoy
Hot Ball is a "Taito version" of Eight Ball (Bally 1977)
As it is an SS rare table, there is no ROM available so this table is a mod of JP's Eight Ball (Bally 1978) and uses Bally ROM.
it uses an alternate rom (eightblo) from the one in original table (eightbll) chech you rom folder or edit script and restore rom name to eightbll
About apron, two versions are included: one in Portuguese for full match with original table, and a second one in English.
Thanks to Carlos for images and fonts.
Thanks to Tio Italo for apron image
Thanks to JP Salas for... all the rest.
And let's hope that someone will find and share Taito ROMS.
401 downloads
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Hot Shots (Premier 1989)
By Rascal
This is a conversion of Destruk and MNPG's VP8 version of a 1989 Premier Hot Shots pinball table. Many thanks to Destruk and MNPG for their work on the earlier version. This VPX mod was done by Rascal. It needs the rom file "hotshots.zip" to run. Do not ask me for the rom, google search or find a friend. I put a lot of work in this so be kind.
765 downloads
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Hardbody (Bally 1987)(VR Room)
By RajoJoey
The table is made by @ARMYAVIATION
I would like to thank the following people:
@ARMYAVIATION for the permission to put his tables in a VR-room.
@UnclePaulie for help with the alphanumeric display.
If I forget someone, please tell me.
Info
It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode.
To change the mode, open the script and edit the lines 29/30 at the beginning of the script.
I can't remember all of the changes, unfortunately, since I created the table a few months ago.
I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR.
This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes.
Test it yourself and if you notice anything negative, let me know.
There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script.
567 downloads
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Harley-Davidson
By bombaj344
goldchicco - thanks for letting the mod
I tried to make a PUPPack for this table - unfortunately I only managed to run one music video. Maybe someone smarter will be able to run the remaining music videos
1251 downloads
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Halo
By remdwaas1986
Stick with the master chief He'll know what to do!
14 march 2002 Halo came out for the xbox in europe. For our generation was this one of the best games ever made. I played this a lot with friends on a old crt televions with split screen lol! Even Halo 2 we finished in one night playing(on easy of cource). snipering with the blood gulch level, what brings this back a lot of memories for sure! I didn't saw a Halo table out there and i felt the urge to make one.
First of all the round of thanks:
Thanks to jpsals for helping me with helping troubleshoot the code and explaining how the big ufo works in attack from mars. Also his patient because of all my messages. i was in panic mode because i almost had to redo 100+ 3d objects and 3d animations, it costed me 4 hours to find my own fault and its is fixed!
Thanks to flupper for helping me out with his light code.
Thanks to terry red to inspire me because his retro flair table.
This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode with flexdmd automatically(with JP code fixes). This is a 5 ball game with on 3,6 and 9 million an extra ball. This table has no ball savers, only when the ball goes in to the left outer lane it will go in cortana's station and will be shoot back to the warzone!
This table is based on attack from mars. It hasn't the jumping aliens on it but so much more. It has needler bumpers, plasma rifle slingshots, changing flashers, changing colors, explosions and 3d animations.
Play the bank away by hitting the three bank targets. Then hit the door of the blood gulch bunker to enter the bunker. When you shoot into the bunker the covenantship will fly to you and stays above the bunker(instead of the big UFO), shoot the bunker again to destroy the covenantship every wave you have to shoot the bunker one more time extra to destroy the covenant ship, six times total. then it will restart. but the total waves,kills and missions that have been completed will be shown in the gameover screen.
At the end of the wave the bonus is 100K more then the last time. the small ufo's are replaced by banshees, who doesn't love banshees(hours we flew in them!)!
collect all six jackpots for the super jackpot(50K for each jackpot and 500k for the super jackpot). Every time your assistant Cortana will help you remind the status on how much % you are for getting a jackpot. (accept for the teleport lane, there will be only the lights).
If you shoot the ball in the teleport portal above your ball will be teleported to one of the 3 sides for extra randomness(with an extra ball it goes to the portal below).
If you shoot in the portal where Johnsen is sitting on, then 3 things can happen; teleport to three locations or missions/battles will start or the bonus level will start on the playfield below.
So every time you play it's different because you don't know where the ball teleports too!
Missions with timers:
1. collect 5 halo logo's - 60 seconds
2. collect letters C-H-I-E-F - 60 seconds
3. Skillshot low - 60 seconds
4. collect 5 frag grenades - 60 seconds
5. Skillshot high - 60 seconds
6. Collect 5 skulls - 60 seconds
7. Activate Halo Alpha - 90 seconds (bring the reactor on the left side offline)
8. Destroy Halo Alpha - no timer (destroy the left reactor and the halo ring, Halo Beta will now be available under the missions)
9. Activate Halo Beta - 90 seconds (bring the reactor on the right side offline)
10. Destroy Halo Beta - no timer (destroy the right reactor and the halo ring)
The mission lights are for mission 1 till 10 and the custom lights are for the mission animated battles
This missions/ animated battles are added above the main missions and you have change to get them also from the mission spinner(this are the other lights down the super jackpot):
11. Defeat 5 Flood carriers
12. Defeat 5 flood elites
13. Defeat 5 jackals
14. Defeat 5 grunds
15. Defeat 5 elites
After almost every mission you will get an extra ball and then the grund multiball modus will start. Kill the grunds till one ball remains on the table then the normal gameplay will be resumed.
I wanted to bring this table to the next level so i tried to do that by adding 3d annimation(wrote an tutorial for this see 1.6), so the enemies move and there is interaction with the master chief himself. Also by adding flashers which change from colors. I hope everybody enjoys this and remember we all work hard! So please rank/like the table and leave a message behind, thats the only appriciation we need and ask!
Now get back to the war soldier remdwaas out!
619 downloads
0 comments
Submitted
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Hot Shot (Gottlieb 1973)
By loserman76
PX conversion
Artwork done by GNance, Mike Farmer
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
317 downloads
0 comments
Submitted
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Home Run (Gottlieb 1971)
By loserman76
This is the add a ball version of Playball
Coding/Build - Loserman76
Images - GNance
VPX 10.5 - I don't do beta versions
3,5 are coin inputs
4 is coin and start game
1 to start if you have credits
While game not in progress, hold left shift for about 3 seconds to pull up options menu
309 downloads
0 comments
Submitted
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Hokus Pokus (Bally 1976)
By loserman76
Hokus Pokus (Bally 1976)
Artwork done by GNance
Source images provided by WRD1972
357 downloads
0 comments
Submitted
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0 comments
Submitted
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Hi-Lo (Gottlieb 1969)
By loserman76
"ATTACK OF THE (ITALIAN) CLONES" WAVE
Hi-Lo (Gottlieb 1969)
Hearts and Spades clone
Artwork by GNance
232 downloads
0 comments
Submitted
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High Seas (Gottlieb 1976)
By loserman76
"ATTACK OF THE (ITALIAN) CLONES" WAVE
High Seas (Gottlieb 1976)
Ship Ahoy clone
Artwork by GNance
233 downloads
0 comments
Submitted
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High Hand (Gottlieb 1973)
By loserman76
VPX conversion of High Hand
thanks to GNance, Arngrim, Chris Aguilar (Card images)
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
292 downloads
0 comments
Submitted
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Hi-Deal (Bally 1975)
By loserman76
Hi-Deal (Bally 1975)
The 1 player variant of Hang Glider.
Images all from Greywolf. Not sure about the wheel
ZIP includes wheel too
587 downloads
0 comments
Submitted
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Hearts And Spades (Gottlieb 1969)
By loserman76
Build/Coding by Loserman76
Artwork by GNance
hauntfreaks - newer postit note images, environment file, lighting information, primitives
BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
JPSalas - gameroom backdrop
Pinuck - Gottlieb chimes and score motor routines
Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
249 downloads
0 comments
Submitted
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Harmony (Gottlieb 1967)
By loserman76
"ATTACK OF THE (ITALIAN) CLONES" WAVE
Harmony (Gottlieb 1967)
Melody clone
Artwork by GNance
243 downloads
0 comments
Submitted
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Hang Glider (Bally 1976)
By loserman76
Hang Glider (Bally 1976)
The 4 player variant of Hi-Deal
Playfield from IPDB, plastics purchased and scanned by me. Backglass I'm pretty sure is one I did as well, but could be Wildman's - been years since I originally made it.
232 downloads
0 comments
Submitted
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Hayburners by William 1951
By ukexpat71
Please to present: Hayburners by William 1`951
Classic Horse Racing game for 1 player
5 to add credit
1 to start
A to add a ball to Plunge lane
Enjoy.
337 downloads
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Hook (Data East 1992)
By Javier15
Based on the Data East Hook table.
Credits:
Dark, Akilles, Zani, Cesar Emanuel, Dev Team, JPSalas, sorry for not remembering all those who contribute to the game and the community.
Enjoy the game !!
https://www.youtube.com/watch?v=UeAHMg8_hR0
2451 downloads
0 comments
Submitted