46 files
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SHARKS
By mark1
Sharks,
An original future pinball table.
Table rules light "SHARKS" for special at the top kicker,
by hitting targets in the roto spinner, special lasts for 120 seconds.
Hitting all of the star targets (under the treasure holograms)
lights a chance for 15,000-point bonus,
at the mid left kicker (under treasure hologram).
lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets.
It's A fun table with many holograms.
(Some very well-made Midi renditions of Rock and Pop music were used for background music.)
253 downloads
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Strikes & Spares 1.01 V2 MOD With FizX SSF and DOF
By Gamer7
I updated this table with the help of Terry Reds Tutorial on updating future pinball tables with FizX Physics and Fleep Sounds. This Is SLAMTILTS Strikes & Spares ULTIMATE Pro 1.01 Most of everything has updated sounds and Physics. Thank You Terry Red for the tutorial. This is my first table mod that I have upload so go easy on me. Just put the Strikes & Spares 1.0.fpt in your tables folder and the FP_PUP_SSF in your PUPvideo folder.
949 downloads
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Southern Belle (Gottlieb '55)v.1.3
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: June, 1955
Design: Wayne Neyens
Art: Roy Parker
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass now functional.
Tilt adjusted.
Bugs fixed.
181 downloads
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Stage Door Canteen (Gottlieb '45)
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: November 1945
Design: Harry Mabs
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass fully functional.
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Tilt adjusted.
Scoring and other bugs fixed.
158 downloads
(0 reviews)0 comments
Submitted
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SlickChick_Gottlieb1963
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: April 1963
Type: Electro-Mechanical
WedgeHead
Maximum credits: 26
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: FranzLeo
Modifications: Okobojimusky
Modifications in Version 1.2:
Match Feature modified and Match HUD moved to upper right corner of playfield to be visible on a single monitor system.
Pop bumpers modified so ball does not get stuck in pop bumpers.
Scoring changed to original game scoring.
Replays awarded for completing 1 to 4 sequence, or 5 Slick Chick sequences as in original game.
Ball tray bug fixed.
Other bugs fixed.
198 downloads
(0 reviews)0 comments
Submitted
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Space Shuttle (Williams, 1984)
By GeorgeH
Click on "Changelog" to see the description for Version 1.4.
Note that the Special 2 key opens the menu.
"Space Shuttle" from Williams is the first solid state production pinball machine to have a playfield toy. Of course, it is the model of the space shuttle. Sepeteus published his version of this table on Future Pinball back in 2011. I have updated it with the latest features of BAM and added models and textures from Tomasaco.
I never really played this table very much until I added what I call a "Sound Level Control Panel" in the script. Many of the original sounds were too loud and others were too soft so this option evens out the sound. You can use it to perform global adjustments the sound levels for 4 categories of sound used on the table. The default settings will probably work for you for those of you that aren't up to tinkering.
I decided to add some of the new features that are available now. I have always wanted to be able to open the menu system during a game. If you have played some of my previous table mods, you know that the menu fills the entire screen. Popotte was able to add some coding that pauses the ball movement when you open the menu and then resumes ball play when you close the menu. Thank you Popotte! The menu still opens using the Special 2 key but now you can press the same key to open it when a game is in play. It is really cool! Be aware that you need to be prepared to hit the flippers when you close the menu during a game. In order to avoid some possible fast flips when you close the menu, you may want to wait to open the menu when the ball is in the launch lane before you press the plunger key. That way the ball can't go anywhere when you close the menu. Be aware that it was necessary to remove the "Balls Per Game" option from the in-game menu. It would mess up your game if you try to change it during a game. You can only change "Balls Per Game" before you press the start game key.
A new feature was added on BAM Update v341 that is called ball shadows with ray casting. It is a dynamic type of ball shadow that changes as the ball travels past lights. I think it is a feature completely unique to Future Pinball. At the time of this writing, BAM Update v341 is the most current version of BAM. I added what is called fail safe coding that will turn the feature off if you have not upgraded to BAM 341. The feature is a little resource heavy. If you are having trouble with resources, there are directions in the script on how to disable it.
I added a mod from another BAM version to improve the performance of the spinner. I used Tomasaco's model for the spinner. It didn't seem too perform badly before the change but I do like it better with the change.
I developed a new flipper rotation speed chart for this table. It improves the characteristics of the flippers and you should be able to do tricks a little more easily.
I also added what I call a "Lighting Control Panel" in the script. You can make global adjustments to the lighting there for the 5 lighting modes for Day, Night, Dark Night, Night Glow and FP Original modes. I added spotlights on the shuttle. I ended up adding spotlights to all the general illumination flashers because there was light spillage from them onto the space shuttle and messing up the shadows from the two spots intended to illuminate it.
BAM has a global option that turns the HUD off on all tables. It may be used by some pinball cabinet users. The menu won't work if you use this option. If the HUD is enabled, the menu will display unsqueezed on a pinball cabinet.
The table loading screen defaults to a widescreen texture named "!LoadingLandscape" that is good for desktop users. The pinball cabinet users can switch to a texture named "!LoadingPortrait" that will not be squeezed.
Sepeteus added a rulesheet to version 1.1. I converted it to a PDF file, edited it and added screenshots of the parts of the table discussed. I also added a link to a video that does a good job of explaining the rules.
The download includes four library files that you need to save to your folder "Libraries". They are identical to the library files that were part of the original 1.1 version. There is no need to replace the libraries for this table if you installed version 1.1.
The download also has a high resolution version of the playfield texture that may be useful on a 4K display. The texture that is installed is actually high resolution also at 2048x4096. The version in the folder is higher res at 2155x4520 but it does not use "power of 2" so it will require more memory to load. The installed playfield texture should be sufficient for a desktop PC.
I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table.
List of Changes
1) Added new textures for the backglass and the table loading screen.
2) Added game room floor and backwall.
3) Added new instruction cards.
4) Added custom physics and dynamic flippers using emkickers on the slingshots.
5) Added a message that looks at BAM version that verifies you are using the correct version of BAM.
6) Added ball/flipper shadows and ball configuration to the script.
Added shadow maps.
7) Added plunger pull special script that allows you to easily select how far you pull back on the plunger.
😎 Added bulbs that provide a halo which shines through the slingshots. .
9) Added 2 spotlight flashers that shine on the shuttle.
10) Revised the rest of the general illumination flashers to use spotlights so they don't shine on the shuttle.
11) Added a new flipper rotation speed chart to the XML.
12) Added ball shadows using ray casting available on new BAM Update v340.
13) Made the degree of bounce off flippers adjustable in-game.
14) Added Paolo's sound for ball bouncing off flippers.
15) Updated menu system that is accessed by pressing the Special 2 key.
16) Added spinner physics mod available on BAM Update v334
17) Added in-game menu which pauses motion of ball when menu is open while game is in play.
George
1073 downloads
- bam
- custom physics
- (and 7 more)
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Star Fox
By mark1
Star Fox (Original),
An original future pinball table, based on the Nintendo video game.
It's a fun new table with lots of new holograms.
(background music includes s midi rendition of the "Star Fox" theme and some
midi music versions of Nintendo's Star Fox video game).
382 downloads
(0 reviews)0 comments
Submitted
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future pinball Stargate SG1 (Original)
By wild75
ATTENTION PLEASE
Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE,
which is downloadable ONLY, in this site Vpuniverse,and PinSim site.
If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game.
Based on the Stargate-SG1 series.I created this table, without Bam staff, but in the future I will update this to Bam, so for now I publish this version with the standard physics of Fp, for a test in this site.
The rules are very simple ....
1) Ramp-left-low: enter all the blocks and open the gate.
2) Ramp-right-low: attacks the lords of the system.
3) Ramps at the top: defeat the lords of the system.
4) Jaffa Attack: Hit all blue targets.
Some options you can activate by pressing the keys:
"G" if the ball is stuck in the bumpers.
"H" hud-desktop on-off
"K" selects the DHD system mode, automatic or manual.
"L" activates the DHD system.
"M" choose the music you prefer.
PS: Sorry i added the library via "media file" i forgot to insert them in the table downloader!!
Note: table and library (here below) they must be together, i.e. in the same folder to work properly. Thanks and sorry!!!
stargate-orizzonte.fpl
Have fun!!!
938 downloads
- original
- physics 1.0
- (and 1 more)
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bam Stardust (Williams 1971)
By wild75
ATTENTION PLEASE
Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE,
which is downloadable ONLY, in this site Vpuniverse,and PinSim site.
If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game.
This table only works with BAM, and precisely with the LATEST VERSION,make sure you have it installed on your PC.
Bam Here---->https://www.ravarcade.pl/download
Stardust / IPD No. 2359
Info and Options:
* ToggleHudKey: Hud-Desktop On/Off
* Custom Camera: choose Flipper-Left "Deny", for the "camera" set to Fp, choose Flipper-Right "Allow" for Custom Camera in Added Bonus.
* Multiplayer game available.
* Optimal Physics made with great care, for optimal table gameplay.
Instructions
*Advance Bonus : Hitting the top slingshot and center targets.
*Bumpers Yellow/Green: Hitting the top target for light-modes.
*Bumpers Red: Activate the wheel of fortune, and activate light extraball change.
*Slingshot Left/Right: Activate light extraball change.
*Kickers: Wheel of fortune value.
*Target Center: Activate wheel of fortune,and post up.
*Wheel of fortune: Activate and spin for indicating the prize.
Have fun!
405 downloads
- futur pinball
- optimal physics
- (and 4 more)
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emreal pre wwii flipperless recreation Stage Door Canteen
By Francisco
Stage Door Canteen / IPD No. 2338 / November, 1945 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:November, 1945
Model Number:A
Type:Electro-mechanical (EM)
Production:7,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Dancing - Girls - Happiness - Music - Nightlife - Women
Specialty:Flipperless
Notable Features:5 balls for 5 cents. Passive bumpers (16), Kick-out holes (2).
Design by:Harry Mabs
Art by:Roy Parker
128 downloads
(0 reviews)0 comments
Submitted
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Southern Belle
By Francisco
Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: June, 1955 Model Number: 104 Type: Electro-mechanical (EM) Production: 1,000 units (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: American History - American West - Riverboats Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Gobble holes (2) Standup targets (2).
Replay wheel maximum: 26
Tilt penalty: game over.264 downloads
(0 reviews)0 comments
Submitted
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(0 reviews)
0 comments
Submitted
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StargateAll:3.0:ultimate
By electrico343
Mi pequeña contribución a estas tres series que tantas horas felices nos dió .
Stargate SG1 Gracias a Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
Stargate Universo Robert C. Cooper, Brad Wright- Robert Carlyle, Louis Ferreira, Brian J. Smith y muchos mas.
Misión obtener los elementos necesarios repartidos por la mesa se visualizarán en el centro de la mesa. Una vez conseguido meter la bola en el hoyo central siempre que el flash central esté activado esto dará bola extra. A partir de una puntuación de 65000 y se iluminen (activadas por Bumpers) los cuadro especial con luz y si la bola pasa por el botón azul de dicho cartel se obtiene un crédito. No dará más de un crédito
Si la puntuación es mayor 20000 se verán hologramas
Si la puntuación supera los 95000 y se pisa el botón oculto en la mesa comienza la Autodestrucción
Si la puntuación sobrepasa los 200000 sin bolas de regalo aunque no se tenga ningún credito
My small contribution to these three series that gave us so many happy hours.
Stargate SG1 Thanks to Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
Stargate Universe Robert C. Cooper, Brad Wright Robert Carlyle, Louis Ferreira, Brian J. Smith and many more.
Mission obtain all necessary elements scattered around the table will be displayed in the center of the table. Once I managed to get the ball into the center hole provided that the central flash is activated this will give extra ball. From a score of 65000 and light up (activated Bumpers) the special box with light and if the ball passes through the blue button that cartel credit is obtained. It will not give more than one credit
If the score is greater holograms will be 20000
If the score exceeds 95000 and the hidden button is pressed on the table begins Autodestrucción
If the score exceeds 200000 balls gift without any credit although it does not have
335 downloads
(0 reviews)0 comments
Updated
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Star Trek xse v1.3 (Oct 2016)
By shiva
After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc
This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better.
Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first.
It should be at Pinsimdb shortly, but it's a little goofy sometimes. Awaiting admin approval there, in the meanwhile, you can grab it at Pinball Nirvana as well.
Download link
http://www.pinsimdb.org/pinball/table-1737-star_trek_xse
http://www.pinballnirvana.com/forums/downloads.php?do=file&id=5127
Version 1.2 - August 16, 2013
Version 1.3 - Oct 28, 2016
- Table/build/graphics/modifications by blue
- Script/sounds By Popotte 25/01/2008
- Custom models by francisco666 and Polygame
- Thanks to BC57 for the pics and his kindness
- Thanks to Minh Tan for splash screen image
- Thanks to all the other authors for their versions of this bally classic.
- Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse
*** Keys ***
You can toggle (by the toggle HUD key) the HUD reel.
Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc)
Speed up the bonus count by pressing both flippers
*** Instructions ***
This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe.
The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold.
You can download BAM here:
http://ravarcade.pl/?en_download,16
If you are new to Future Pinball, or have any problems, a help file is here:
http://gopinball.com/forum/viewtopic.php?f=84&t=6054
If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at:
http://www.gopinball.com/forum/viewtopic.php?f=86&t=5544
*** Rules ***
* making b-a-l-l-y scores and advances lit values
* all targets down scores 5,000 points. 1st time lites 2x bonus.
2st time lites 3x bonus.
3rd and each additional time scores special.
* top roll-over buttons and bottom ball return lanes score and advance hyper space values.
* outlanes special - lites when bally special is lit.
* ball thru outlane when lit for special scores 1 replay.
* ball thru warp speed lane scores bonus.
* maximum 1 extra ball per ball in play.
* tilt penalty - ball in play.
*** Version 1.3 ***
- Released Oct 2016
- Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications.
- Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement
- Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life.
- New 3 stage variable slingshot effect
- New Lens lighting and halo effect, with ball interaction
- New basic bulb lighting effect with ball interaction at certain spots
- Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does.
- Modified the pf image, fixed the dirty edges around lens lights. Recolored some things
- Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc
*** Changes (version 1.2) ***
( Please go to this thread for full changes: http://www.gopinball.com/forum/viewtopic.php?f=2&t=4022&hilit=Star+trek+xse )
-New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored.
-New models used
- New Double lighting affect on the plastics. (Found on Layer 1)
- Layout modified based on new play field and plastics.
- Modified shaped physics were adjusted, and added to.
- Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper.
- Heavy Drop Targets
- Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop
- User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow.
- Lots of changes for presentation of the table, and polish, including minor script changes.
596 downloads
(0 reviews)0 comments
Submitted
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SCORPION
By fastdraw
Notable Features: Flippers (4), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (2), Standup targets (5), Kick-out holes (2), Left and right dual inlanes, 2-ball multiball. A ball locked in one kick-out hole will carry-over to the next player. Locking a second ball in the other kick-out hole will start multiball.
437 downloads
(2 reviews)0 comments
Updated
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Scorpion
By theGhost787
Scorpion 1.0 with hard to find textures comes this re creation from Granit and ghostmachine. Game is 1.0 we couldnt find any more photos or plastics for this.
220 downloads
(1 review)0 comments
Submitted
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Skeleton Warriors
By theGhost787
Skeleton Warriors 1.0 pinball theme after a cartoon and comic book. Plays good may need more testing.
266 downloads
- cartoon
- future pinball
- (and 3 more)
(3 reviews)0 comments
Submitted
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Street Fighter II
By theGhost787
Street Fighter II pinball re created from Premier. This is Version 1.0 Updates and upgrades are encouraged. I might fix light issues and scripting at a later time unless fixed by anyone else.
Game plays great. Soundtrack mixed from MP3Skull. Enjoy the game.
1113 downloads
(4 reviews)0 comments
Submitted
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Silent Night Deadly Night
By theGhost787
Silent Night is a horror theme pinball tables. One of our favorites. Based off the horror movie about a crazy santa killer. This game is just a good time. Free to modify.
212 downloads
- horror
- future pinball
- (and 3 more)
(3 reviews)0 comments
Submitted
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Striker
By theGhost787
An original war theme pinball game. Free to mod or use. It has rifle model in case anyone wants to make a Rambo pinball.
203 downloads
(3 reviews)0 comments
Submitted
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Stargate
By theGhost787
Stargate for Future Pinball. Plays best on 1.9 I always use 1.9 to play the games. 2.5 makes the ball jump around like crazy.
This is Stargate 1.0 If anyone wants to update this. It does need some testing and ramp fixing Also needs Holo DMD scripting. Plays ok.
806 downloads
(3 reviews)0 comments
Submitted
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VPU Staff's Top Picks
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New & Updated Visual Pinball
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New & Updated Future Pinball
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New & Updated Backglasses
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New & Updated DMD Colorizations
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New & Updated Virtual Reality Enabled Tables
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VPU Remix & Mods
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New & Updated Popper Media
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Updated Files
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Download Statistics
29295
Files104376
Comments43033
Reviews