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Found 9 results

  1. Version 1.0.0

    214 downloads

    Format: 1080p This video is built from the game's backglass and the audio is edited down from the game's ROM.
  2. Version 2.0

    7643 downloads

    Pirates Of the Caribbean (Stern 2006)
  3. View File Family Guy (Stern 2007) Family Guy (Stern 2007) Submitter Wildman Submitted 09/22/2013 Category B2S Backglasses  
  4. Version v1.4b_VP99_DT

    607 downloads

    Desktop Patch for Pirates Of the Caribbean.vpt by 85Vett (coolball for the Desktop-Patch) Changes i´ve done - added new Backdrop - change the values to create a desktop version - adjusts the flashers I'm not really happy with the Flipper settings, maybe someone can help with better settings. Need a better placed wall (for this desktop version at the plank to prevent ball from getting stuck behind bumper. Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ Download the original Table: "Pirates Of the Caribbean.vpt" /http://vpuniverse.com/forums/files/file/2458-pirates-of-the-caribbean-stern-2006-85vett-fs-12/ Use the Mod: "PotC_v1.4b_VP99_DT.dif" Have fun To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. If you have made any changes to the original table release then this patch will not work.
  5. Version 1.1

    3407 downloads

    IMPORTANT: You need to run this with the latest VPinMAME (2.04 or higher) otherwise VP will crash on JACKPOT events. Thanks to arngrim for implementing a fix for this release! I recommend running this with a static backglass image for accurate gameplay. The standard LED array in VP is for a 64 bit display. In every other game (WOF, TSPP, Monopoly) this is more than enough information. WPT is the only game so far that displays more than 64 bits of information on a secondary display. If we run the 64 bit script, it leaves the last 6 columns of LEDs unlit no matter what, but we can run b2s (and in turn, DOF). If we run the 128 bit script, you can see all of the array, but it won't start with b2s. To solve this, gtxjoe scripted an amazing workaround that will fill in the blanks. For 80% of the use of these last 6 columns, his script will accurately display the information that needs to be displayed. However, for the "River" card (the very last card turned over), it's a complete guess as to which suit will be displayed. In theory, 25% of the time, the suit will be correct. The other 75% of the time, the suit will be wrong, but in all honesty may never even be noticeable. There is some bounce on the upper PF flippers. It has no effect on gameplay, but it sometimes occurs and is a little confusing at first. It has to do with the physmod reaction of physics on a wall (upper pf in this case). This can be fixed in a new version of Physmod I think... for now it's negligible. This is for PHYSMOD 5 ONLY. I'm sorry to non-PM users, but for me, this is the only way to play anymore. I give full permission (as always) to mod and release my table as anyone desires. If anyone does a non-Physmod conversion, feel free to upload it or release a patch here on VPU! With all that being said, please enjoy this release! Thanks to bodydump for great pictures of the plastics which allowed me to redraw everything really quickly. As with all my latest releases, a lot of the primitive code on this table is thanks to Rascal. His movement script for primitives has severely sped up the time that I am able to turn tables around in. On a table like this, with a million drop targets, it cannot be understated... Thanks to gtxjoe for the script help on the LED Array. Also thanks to Sindbad for some input. Thanks to Arngrim for the VPM fix. Thanks to mekurri2006 for a lot of playtesting and feedback. I'm very happy with this table. It's much funner to play than I would expect. It flows very well and the LEDs in the middle are, at the very least, a clever novelty.
  6. Version 1.1

    227 downloads

    This is a patch to convert 85vett's 2006 Stern Pirates of the Caribbean to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  7. Version 1.4

    6850 downloads

    Here is my first from scratch build all done myself (little script help from luvthatapex and JPSalas with the spinning disk animation). This is one of my favorite tables so I wanted to do a detailed recreation of the table. Some of the plastics are not factory recreations but the table itself is. I also added a couple extra (like the cannon blast). Their are two version of the table. The normal version requires a pretty strong PC to run it due to the image resolution. The low res version should work on most PC's. Their are A LOT of alpha flashers though so if you still can't run the table you may need to start commenting out some of the non-critical ones (I.E. the non back panel light bulb ones). You will need the SAM files for VP. These are available on this site in the download section. You will also need the ROM. It is on the stern website (Click here for ROM information) Their is a direct B2S backglass available already (thanks Wildman). and the media pack is here - http://vpuniverse.com/forums/files/file/2459-pirates-of-the-caribbean-stern-2006-85vett-fs-101/ If you wish to mod the table an release it please let me know. That is not an option so I selected "no" for the permission to mod. I've got over 200 hours in this table so I hope you all enjoy. Only semi bug I am aware of is the ball hangs up at the one way diverter on the right ramp sometimes. I've played with it a lot and haven't been able to get it better. The ball can be moved with a light nudge so it shouldn't be a show stopper. Change log 1.2 (10/15/2013): Fixed left and right sling registry Adjusted B2S setting to get rid of line 1203 error Adjusted the 3 green lights above ramp to not be cut off at the top Fixed ball hang up problem at bottom of right ramp Fixed ball hang up problem at top or right ramp Fixed ball hang up problem at bottom pop bumper (when ejected from liars dice) Corrected Parlay switch (was part of the problem with the 1203 error) Adjusted flipper physics to allow for easier center shots (faster, less power, oblique) also increased end angle by 5 degrees Reduced tilt power and sensitivity. Should allow for nudges without the quick tilt now Couple other adjustments that I just can’t recall at this time Change log 1.3 (10/27/2013) Added ball drop sounds Fixed "jack the monkey" scoop Flipper physics adjusted again Adjusted output angle of "liars Dice" kick-out Adjusted fix for pop bumper ball stuck situation Change log 1.4 (12/24/2013) Placed a wall at the plank to prevent ball from getting stuck behind bumper. Fixed flasher over "Jake the Monkey" sign Combined Zip file for one download for both hi and low res tables Thanks to everyone for the tips and suggestions. Keep them coming.
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