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Showing results for tags 'World Poker Tour'.
580 downloadsWorld Poker Tour (Stern 2006) 2+3 SCR - Alt Backglass 1-7 - B2S UPDATE 1.1 - - - - - - - - - - Made a slight change to Backglass #7in the 1 - 7 download - Created a 'Combo' version that cycles through all 7 backglass shown, changing every 1 minute - so now you can have all 7 in 1 B2S file - no more having to pick. - - - - - - - - - So I have been playing a lot of Bord's WPT table - and the original backglass made by Stern has to be one if the WORST they ever made. The 3 characters look ridiculous, which is a shame for such a great table. I decided to create new 'Alternate Backglass' for the table ... and then I got carried away and made 6+ more because I couldn't decide which one I liked the best. Regardless ... I decided to upload all 7 here so people can choose which one THEY like best if they (you) decide to use it. B2S run authentic 'TURN ON' animation when first booted. Be sure ot post in the COMMENTS or REVIEWS sections as to which one you chose to use! Remember to name the backglass file the same name as your table. - Enjoy! - - - - - - - - - - - - - - This project took considerable time ... so "thanks" or comments in the support topic would be greatly appreciated. PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
Think my request might be an odd one, think both these VPX tables are available: The Munsters Stern 2019 World poker tour Stern 2006 But unable able to find them. Can anyone tell me why? One of the uses of my VP cabinet to help choose real world machines of which I have 4 (5 soon). Both ths above machine are on my evaluate for future purchase. Can any one help me find them?
3,249 downloadsIMPORTANT: You need to run this with the latest VPinMAME (2.04 or higher) otherwise VP will crash on JACKPOT events. Thanks to arngrim for implementing a fix for this release! I recommend running this with a static backglass image for accurate gameplay. The standard LED array in VP is for a 64 bit display. In every other game (WOF, TSPP, Monopoly) this is more than enough information. WPT is the only game so far that displays more than 64 bits of information on a secondary display. If we run the 64 bit script, it leaves the last 6 columns of LEDs unlit no matter what, but we can run b2s (and in turn, DOF). If we run the 128 bit script, you can see all of the array, but it won't start with b2s. To solve this, gtxjoe scripted an amazing workaround that will fill in the blanks. For 80% of the use of these last 6 columns, his script will accurately display the information that needs to be displayed. However, for the "River" card (the very last card turned over), it's a complete guess as to which suit will be displayed. In theory, 25% of the time, the suit will be correct. The other 75% of the time, the suit will be wrong, but in all honesty may never even be noticeable. There is some bounce on the upper PF flippers. It has no effect on gameplay, but it sometimes occurs and is a little confusing at first. It has to do with the physmod reaction of physics on a wall (upper pf in this case). This can be fixed in a new version of Physmod I think... for now it's negligible. This is for PHYSMOD 5 ONLY. I'm sorry to non-PM users, but for me, this is the only way to play anymore. I give full permission (as always) to mod and release my table as anyone desires. If anyone does a non-Physmod conversion, feel free to upload it or release a patch here on VPU! With all that being said, please enjoy this release! Thanks to bodydump for great pictures of the plastics which allowed me to redraw everything really quickly. As with all my latest releases, a lot of the primitive code on this table is thanks to Rascal. His movement script for primitives has severely sped up the time that I am able to turn tables around in. On a table like this, with a million drop targets, it cannot be understated... Thanks to gtxjoe for the script help on the LED Array. Also thanks to Sindbad for some input. Thanks to Arngrim for the VPM fix. Thanks to mekurri2006 for a lot of playtesting and feedback. I'm very happy with this table. It's much funner to play than I would expect. It flows very well and the LEDs in the middle are, at the very least, a clever novelty.