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Found 25 results

  1. Version 2.0

    1512 downloads

    Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! ___________________________ I use VPX 10.7.4 Use either of the compatible table files included in download Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extend the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Awesome man, we've got work to do! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ___________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too..... right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal, and secrecy! I guess a new rom Reskin would be cool too, as long as it's a pup friendly rom. 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! Not to mention, used to play Tron Deadly Discs on the freaking Intellivision as a kid. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line
  2. Version 1.1.0

    960 downloads

    Let’s see about your future shall we… I proudly present the latest and greatest version of Tron: Legacy. What started out as a simple proposal asking Ebor if I could change the look of the Recognizer ended up being an entire overhaul. Every single movie scene has now been added to the rom, and in line with the original Stern resolution, frame interval and timestamps. Not only that, but a lot of other things have also changed. If you know Ebor’s rom well then this will be quite the surprise. I could go into detail and list what is new and different, but that would create a 2 page document, so let’s not do that LOL. I would like to thank @ebor for letting me look into his project, and take some of his finest work to implement and improve on! Also thanks to @KRAKEN and @zedrummer for always answering my goofy questions, and the rest of the supportive Serum community of course! Enjoy everyone🥏
  3. Version 1.0.0

    130 downloads

    Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! I use VPX 10.7.4 Use either of the compatible table files included in download ______________________________________ Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extended the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ______________________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too.....right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal and secrecy!! 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! If there was a non-rom table with many more callouts potential, could be a super cool new table. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line
  4. View File Tron Classic Dual Table Pup Rom Edition Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! I use VPX 10.7.4 Use either of the compatible table files included in download ______________________________________ Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extended the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ______________________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too.....right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal and secrecy!! 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! If there was a non-rom table with many more callouts potential, could be a super cool new table. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line Submitter Gman77 Submitted 02/20/24 Category 2 Screen / 4x3 PuP-Packs  
  5. View File Tron Classic Pup & Table Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! ___________________________ Pup has been redone from scratch. Temporarily removed pup megalink while new version is uploading and waiting to be approved. It prolly won't be approved till Wednesday morning Sorry! This is a dual table pup now, you will see 2 different table files and a .rar download for the pup when approved thank you. I use VPX 10.7.4 Use either of the compatible table files included in download Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extend the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Awesome man, we've got work to do! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ___________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too..... right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal, and secrecy! I guess a new rom Reskin would be cool too, as long as it's a pup friendly rom. 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! Not to mention, used to play Tron Deadly Discs on the freaking Intellivision as a kid. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line Submitter Gman77 Submitted 05/28/23 Category PuP-Pack Original (PuP-Original) Game Creations Modified by Gman77  
  6. Version 1.1

    12231 downloads

    Greetings Program! Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update; "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..." *a month later after everyone's tweaked every part of the table* "doh..." Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!) Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows, Enjoy! - nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe - Physical Re-alignment: Sixtoe - Playfield and Inserts: Sixtoe, Astronasty, iaakki - Ramp & Ropelight Primitive Update: Tomate - Fleep Sounds: Fluffhead - Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks - Shadows: Wylte - Acrylics and Plastics: Sixtoe - VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass) - Misc Tweaks: VPW Team - Advice / Real Machine Comparison: G5k - Testing: Rik & VPW Team '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code. '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions. '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things. '0.03 - Fluffhead35 - Completed Nfozzy Physics. Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed '0.07 - Wylte - Fixed spotlights not being in GI -_-" '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned '0.09 - Scrapped '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks. '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures. '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more. '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things... '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes. '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts. '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies. '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber. '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more. '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly. '0.26 - HauntFreaks - GI tweaks '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff. Attempted to add a toggle, but I don't know Lampz well enough yet '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much. '0.30 - apophis - Fixed spotlight shadow error. 'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape. ' ' We thank the previous friends of TRON (Apologies if we have missed anyone) ' G5k: Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments. ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. ' Sixtoe: VR conversion, table mods and tweaking. ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f) ' 85Vette: Original VP9 table ' Rom: Original FP table ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added. ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version) ' RustyCardores: Surround sound mod, new sounds added (where there were none) ' Hannibal: Lighting and graphical improvements ' Draifet: Physics and graphical improvements ' HauntFreaks: Graphical and material improvements. -- End Of Line.
  7. View File Tron Legacy LE (Stern 2011) VPW Mod Greetings Program! Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update; "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..." *a month later after everyone's tweaked every part of the table* "doh..." Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!) Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows, Enjoy! - nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe - Physical Re-alignment: Sixtoe - Playfield and Inserts: Sixtoe, Astronasty, iaakki - Ramp & Ropelight Primitive Update: Tomate - Fleep Sounds: Fluffhead - Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks - Shadows: Wylte - Acrylics and Plastics: Sixtoe - VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass) - Misc Tweaks: VPW Team - Advice / Real Machine Comparison: G5k - Testing: Rik & VPW Team '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code. '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions. '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things. '0.03 - Fluffhead35 - Completed Nfozzy Physics. Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed '0.07 - Wylte - Fixed spotlights not being in GI -_-" '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned '0.09 - Scrapped '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks. '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures. '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more. '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things... '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes. '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts. '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies. '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber. '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more. '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly. '0.26 - HauntFreaks - GI tweaks '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff. Attempted to add a toggle, but I don't know Lampz well enough yet '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much. '0.30 - apophis - Fixed spotlight shadow error. 'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape. ' ' We thank the previous friends of TRON (Apologies if we have missed anyone) ' G5k: Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments. ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. ' Sixtoe: VR conversion, table mods and tweaking. ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f) ' 85Vette: Original VP9 table ' Rom: Original FP table ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added. ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version) ' RustyCardores: Surround sound mod, new sounds added (where there were none) ' Hannibal: Lighting and graphical improvements ' Draifet: Physics and graphical improvements ' HauntFreaks: Graphical and material improvements. -- End Of Line. Submitter VPinWorkshop Submitted 10/16/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack  
  8. sodek18

    Tron

    Version 1.0.0

    22 downloads

    Tron png
  9. Version trn_160

    1623 downloads

    trn_160.zip
  10. Version 1.0

    4749 downloads

    Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights
  11. Version 1.0.0

    2332 downloads

    TRON Classic (Original 2018) Backglass ... the pinball that SHOULD have been made in 1982! These are the animated backglass files for TRON Classic (Original 2018). This project was my first VPX table and also my first collaboration with Xenonph. This was the seemingly perfect combo of my graphics capabilities and his amazing scripting, sound, and just pure dauntless energy to do something truly fantastic. I can not even express in words how great it was to work with someone for my first VPX table that had so much enthusiasm, skill, and concentration on all the details. It was not only a great learning experience doing things I've never done before (learning VPX and B2S Backglass Designer) , but also a tremendous amount of FUN, too! In order to accommodate just about everyone playing this extremely detailed "mod" of a great table, we decided it would be best to created backglass files that would suit everyone's setup. There are 2 version of the backglass, the original 4x3 version that was originally used for the Gottlieb Panthera table which this mod was based on, but also include a 16x9 version in the correct aspect ratio for "cabinet" players using 16x9 monitors. Xenonph thanks all the contributors involved in the actual "table" files, but I just also want to thank all those who contributed to the scripting, functions, and inspiration that make this TRON Classic a truly great table to play. I am not being biased, but this is by far my favorite table now.
  12. View File TRON Classic (Original 2018) Backglass TRON Classic (Original 2018) Backglass ... the pinball that SHOULD have been made in 1982! These are the animated backglass files for TRON Classic (Original 2018). This project was my first VPX table and also my first collaboration with Xenonph. This was the seemingly perfect combo of my graphics capabilities and his amazing scripting, sound, and just pure dauntless energy to do something truly fantastic. I can not even express in words how great it was to work with someone for my first VPX table that had so much enthusiasm, skill, and concentration on all the details. It was not only a great learning experience doing things I've never done before (learning VPX and B2S Backglass Designer) , but also a tremendous amount of FUN, too! In order to accommodate just about everyone playing this extremely detailed "mod" of a great table, we decided it would be best to created backglass files that would suit everyone's setup. There are 2 version of the backglass, the original 4x3 version that was originally used for the Gottlieb Panthera table which this mod was based on, but also include a 16x9 version in the correct aspect ratio for "cabinet" players using 16x9 monitors. Xenonph thanks all the contributors involved in the actual "table" files, but I just also want to thank all those who contributed to the scripting, functions, and inspiration that make this TRON Classic a truly great table to play. I am not being biased, but this is by far my favorite table now. Submitter HiRez00 Submitted 06/01/2018 Category B2S Backglasses  
  13. Version 1.1

    3503 downloads

    NOTE: DO NOT use this table, as it is out of date. Use normal VPX tables and newer PuP-Packs instead. This table is here for refence only. Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  14. Version 1.0.0

    190 downloads

    Full DMD for Tron Classic
  15. Version 1.0.0

    262 downloads

    Animated wheel for Tron (classic) in Gif and APNG formats
  16. View File Tron Legacy LE Hanibals 4k Edition Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights Submitter Hanibal2001 Submitted 02/21/2018 Category Visual Pinball 10 - Table Recreations ROM Name Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  17. Version 1.1.0

    217 downloads

    I grabbed this classic Tron animation off YT and scaled it to 1280x720 for my topper. It handles being stretched fairly well.
  18. Version 1.0.0

    323 downloads

    Wheel images for Xenonph's new TRON Classic 2018 VPX tabl. An original / fantasy table that SHOULD have been made to honor the amazing original movie. Not to be confused with Stern's Tron Legacy. PNG format with transparencies. Includes 2 versions: Tron Classic: Normal - for lighter backgrounds Tron Classic: Shadowed - for darker backgrounds See samples.
  19. Version 1.2.0

    349 downloads

    The bike races across the screen, then returns again.
  20. View File Tron Legacy (Stern) (PuP Edition, PMD 1.1) (do not use - out of date) Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings. Submitter TerryRed Submitted 11/28/2017 Category Dot Matrix Display (DMD) Recreations ROM Name trn_174h Link to B2S http://vpuniverse.com/forums/files/file/2695-tron-legacy-le-stern-2011/ Permission to Mod Yes VP Version v10  
  21. Version 1.0

    85 downloads

    Ghost Mod of Tron . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  22. Version 1.04

    8201 downloads

    This is one of my all time favorite tables in real life so hopefully I've done it justice. You will notice that I made some of my own plastics so they will not match the real table as well as the backpanel. I also used the LE version of the playfield as my redraw since this is the LE version (silver boarders vs colored). There are two version of the table being uploaded. One with ramp lights and one without. Be for warned that the table with the ramp lights is resource heavy when things get going in the game. Due to this I made a version without that so everyone can enjoy the table. Thanks again to Dupe3d for testing the table out for me. Hopefully between the two of us we caught all the bugs but if you find one please let me know. As with other SAM tables you will need to get the rom from Stern. You will need the LE version Rom and make sure to name it as it appears in the game (trn_174h). This table was built and tested with 9.2 (version 792). I am not sure if it will work with older or newer releases. Have fun! ***Update Version 1.02*** - Thanks to Fuzzel for the 3D Recognizer and performance boosted scripting for the flasher version. - Thanks to Teppotee for the ramp flasher idea and physics update. - With this version more people should be able to use the table with the flashers as the new flash refresh routine boosted table performance. - The non-flasher table also got the 3D Recognizer. It is now stationary as well. - Both tables received jimmyfingers flippertap code and BMPR lite The new physics really makes this table much faster and harder. If you prefer the original physics setting just delete (or comment out) all the lines after: - Flasher table - 1238 - non-flasher table - 1150. Doing this reverts the physics back to the original style. ***Update Version 1.03*** - Fixed physics to be slower. Thanks to Teppotee for helping with this as well as JimmyFingers advise - Updated Ramps to be ROM controlled. Thanks to Luvthatapex and JP Salas for helping and guidance with the scripting to get this to work correctly - Updated the ramps coloring to look more like lights - added the metal scoop ring (mantis protector) - Some extra flasher routines added to add to the realism (scoop and behind recognizer) - Fixed not going to the left flipper when going through loop and not pressing the left flipper - couple of other minor graphical and play oriented fixes ***Update Version 1.04*** - added faded light routine to apron lights - corrected some drawing errors that were blacking out some alpha ramps - correct the TRON drop target order and decals - Corrected the "S" stand up target decal - adjusted some minor other graphical things ***Update Version Physmod5*** - decided to upload my personal version of this table that is fully converted to physmod5 - Updated lighting and flashers to the new style - added missing post by right ramp entrance - primative spinners and gates added - minor other changes/tweaks - *** this only works in phsymod 5. There is a minor bug with the ramp to where it adds a bit extra speed sometimes upon exit. This is something that is being looked at for the next version. It will also experience balls being lost sometimes. I've never had it but my beta tester did twice. - thanks to loafmister for his help testing this table and "hopefully" getting the digital plunger script to work for everyone.
  23. Version 1.1

    204 downloads

    This is a patch to convert 85vett's 2011 Stern Tron to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  24. Version v1.0

    425 downloads

    Desktop Patch for Tron FS 1-4.vpt by 85Vett (coolball for the Desktop-Patch) Thank you 85vett for the fantastic table and the permission to mod your table. Changes i´ve done - added new Backdrop - change the values to create a desktop version - adjusts the flashers Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ Download the original Table: "Tron FS 1-4.vpt" / http://vpuniverse.com/forums/files/file/2624-tron-le-stern-201185vett/ Use the Mod: "Trondesk1.dif" Have fun To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. If you have made any changes to the original table release then this patch will not work.
  25. Version 1.0

    2147 downloads

    HyperPin Media pack for release of Tron (Stern 2011) recreation by 85vette. Backglass provided by Wildman Wheel Image by LoadedWeapon
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