-
What's Next?
70 files
-
Flying Carpet (Gottlieb 1972)
By hauntfreaks
re-upload from 2015 (this needs an update bad)
Flying Carpet was one of my first full redraws... it looks and plays great, but really needs a modern technique update
267 downloads
-
Fast Draw (Gottlieb 1975)
By loserman76
Gottlieb's Fast Draw (1975)
Table build/scripted by Loserman!
Thanks to the following for their contributions (whether they know it or not!)
If I have missed anyone, let me know as this table would not exist without the
folks in the community.
Images used for this table were culled from IPDB, Pinside, and various other websites only
JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
EalaDubhSidhe - table object templates
Black - HS save/load routines
Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
CONRAM - various code ideas learned by tracing through code on his tables
akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
Inkochnito - scorecards/instruction cards
Pinuck - Gottlieb chimes and score motor routines
Herweh - directB2S designer and tools
JimmyFingers - rolling ball and other objects' sound routines
Bodydump - for his assistance on various tables that got me using primitives and his lights
UncleWilly - for his primitive templates
Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
You can enable dB2S by downloading my backglass file and modifying the script line that reads "B2SOn=false" to "B2SOn=True" (without the quotes of course)
To adjust Balls Per Game and Replay settings, hit '[' then '6' toggles 3 or 5 balls, and 7 moves through the replay settings (pay attention to the insert cards). When you have set them the way you like, hit '[' to exit settings.
NOTE: This table (like all of my recent releases) requires VP9.9x as it contains primitives
292 downloads
-
Flipper Pool (Gottlieb 1965)_Teisen_MOD Ext2k VRROOM
By Ext2k
Hi, Just I only created the VR ROOM for this conversion.
Enjoy
120 downloads
0 comments
Updated
-
Far Out (Gottlieb 1974)(VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
Mustang1961 updated the table.
I would like to thank Jeff and Mustang1961, for allowing me, to convert the table to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Playfield/Plastics updated/redraws by GNance
'* Original Playfield/Plastics by Popotte
'* Table update by Mustang1961
'* VR update by Rajo Joey
Best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball-gl.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
226 downloads
0 comments
Submitted
-
Flip A Card (Bally 1970)
By loserman76
Gottlieb's Flip A Card (1970)
Table primary build/scripted by Loserman!
Thanks to the following for their contributions (whether they know it or not!)
If I have missed anyone, let me know as this table would not exist without the
folks in the community.
Hauntfreaks - new images for table and plastics
Grizz - image cuts/pastes from some of his images used on my redraw
JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
EalaDubhSidhe - table object templates
Black - HS save/load routines
Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
CONRAM - various code ideas learned by tracing through code on his tables
akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
Inkochnito - scorecards/instruction cards
Pinuck - Gottlieb chimes and score motor routines
Herweh - directB2S designer and tools
JimmyFingers - rolling ball and other objects' sound routines
GNance - update to spinner code to replicate slowing down
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
For this table, I am using my new method for enabling/disabling the dB2S backglass. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save.
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (no quotes) on the first line and save it.
218 downloads
0 comments
Submitted
-
Flipper Fair (Gottlieb 1961)
By loserman76
Flipper Fair (Gottlieb 1961)
https://www.ipdb.org...hine.cgi?id=894
Build/Coding by Loserman76
Images by GNance
With my manual ball lift tables, you can press whatever key you have configured to start a new game (typically a "1") or the "A" key to load the ball to the shooter lane
Alternatively, in the options menu (when a game is not in play, hold the left shift key for 3 seconds to bring it up) you can set it to auto-lift the ball
307 downloads
0 comments
Submitted
-
Flipper Pool (Gottlieb 1965)
By loserman76
Gottlieb's Flipper Pool - 1965
This is the add-a-ball version of Bank A Ball
Manual ball lift table - Start Key or "A" will lift balls to plunger during game
Artwork by GNance including wheel
320 downloads
0 comments
Submitted
-
Free Fall (Gottlieb 1974)
By loserman76
Build/Coding by Loserman76
Artwork by GNance
hauntfreaks - newer postit note images, environment file, lighting information, primitives
BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
JPSalas - gameroom backdrop
Pinuck - Gottlieb chimes and score motor routines
Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
362 downloads
0 comments
Submitted
-
Freedom EM (Bally 1976)
By loserman76
Freedom (EM Version) (Bally 1976)
This is the EM version of Freedom. There are some minor differences in gameplay (one being the center star target scores 40 points and moves the pointer 4 steps)
using Allknowing2012's SS table, WRD1972 did some physics tweaks and then I scripted it using my code templates.
New B2S EM backglass image provided by WRD1972
269 downloads
0 comments
Submitted
-
Full (Recreativos Franco 1977)
By loserman76
This release wouldn't be possible without the following:
Popotte who provided the excellent redraws and permission for me to use his work from his FP release
Thalamus who provided the primitive I needed to finally be able to release this table (I've been sitting on it for a year in my "convert to VPX backlog")
Editoy who created an excellent directB2S which I am including in the ZIP for your useage
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a directB2S
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.
169 downloads
0 comments
Submitted
-
Fun Fair (Gottlieb 1968)
By loserman76
"ATTACK OF THE (ITALIAN) CLONES" WAVE
Fun Fair (Gottlieb 1968)
Fun Park clone
Artwork by GNance
203 downloads
0 comments
Submitted
-
Fun Land (Gottlieb 1968)
By loserman76
Fun Land
Build/Coding by Loserman76
Artwork by GNance
hauntfreaks - newer postit note images, environment file, lighting information, primitives
BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
JPSalas - gameroom backdrop
Pinuck - Gottlieb chimes and score motor routines
Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
253 downloads
0 comments
Submitted
-
Fun Park (Gottlieb 1968)
By loserman76
Fun Park
Build/Coding by Loserman76
Artwork by GNance
hauntfreaks - newer postit note images, environment file, lighting information, primitives
BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
JPSalas - gameroom backdrop
Pinuck - Gottlieb chimes and score motor routines
Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
220 downloads
0 comments
Submitted
-
Flying Carpet (Gottlieb 1972)(VR Room)
By RajoJoey
Description:
***************
The table is made by the hauntfreaks.
I would like to thank hauntfreaks, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Layout and graphics by HauntFreaks
'* Scripting by BorgDog
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball-gl.yml
***********************************************
These are quick conversions, as I don't like playing in absolute darkness.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
354 downloads
0 comments
Submitted
-
Force II (Gottlieb 1981)
By Rascal
This is a VPX conversion of a 1981 Gottlieb Force II table. Big thanks to Destruk, TAB, Kristian, and Inkochnito for their work on the earlier versions. This VPX mod was done by Rascal. It needs the rom file "forceii.zip" to run. Do not ask me for the rom, google search or find a friend.
Not much out there for resources, so I did the best I could with this. Merry Christmas everyone.
512 downloads
0 comments
Updated
-
Free Fall (Gottlieb 1974)(VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Playfield/Plastics/etc by GNance
'* VR Update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in absolute darkness.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
255 downloads
0 comments
Submitted
-
Family Guy (Stern 2007)
By ninuzzu
Family Guy (Stern 2007)1.1.1
6124 downloads
- family guy
- stern
- (and 2 more)
0 comments
Submitted
-
Fish Tales VPX v1.1 - pinball58
By pinball58
Fish Tales VPX v1.1 - pinball58
5677 downloads
- fish tales
- pinball58
- (and 3 more)
0 comments
Submitted
-
Full (Recreativos Franco 1977)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used was 1.0, follow the link to the original table https://vpuniverse.c...os-franco-1977/
This release wouldn't be possible without the following:
Popotte who provided the excellent redraws and permission for me to use his work from his FP release
Thalamus who provided the primitive I needed to finally be able to release this table (I've been sitting on it for a year in my "convert to VPX backlog")
Editoy who created an excellent directB2S which I am including in the ZIP for your useage
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a wheel image and the directB2S
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
155 downloads
0 comments
Submitted
-
Far Out (Gottlieb 1974)
By loserman76
VPX conversion
Artwork done by GNance
Original Art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
326 downloads
0 comments
Updated