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47 files

  1. Halloween 1978-1981 (Original 2022) VPX

    Halloween 1978-1981 (Original 2022) VPX
     
    UPDATE: Halloween 1978-1981 (Original 2022) 1.03
    - - - - - - - - - - - - - - - -
    After extensive play in a tournament last week, a couple of small bugs were discovered:
     
    - Some lights not lighting up in order: FIXED
    - Multi-ball activation not fast enough: FIXED
    - Some repeat audio callouts on the drain: FIXED
     
    You ONLY need to download the table itself for this update.
     
    No other files were edited / changed.
     
    Thank you for all the comments, reviews and beer support! Apophis and I much appreciate it!
     
    - - - - - - - - - - - - - - - -
     
    BACKSTORY:
    - - - - - -
    This table is solely based on Halloween (1978) and Halloween II (1981) with a small reference to Halloween III (1982)
     
    Halloween 2 is one of the greatest movie theater experiences in my life!
     
    I was 11 and saw it in the theater after seeing the original Halloween (1978) on the original NBC broadcast (edited of course).
     
    The movie audience went absolutely nuts during the whole movie and people were screaming, running out - and when Loomis blows up Michael Myers at the end of the movie, everyone cheered - until he came walking out of the fire - and they started screaming "OH SHIT!!!!"
     
    I will never forget that experience!
     
    - - - - - -
     
    I started this VPX table back in 2018 with Xenonph about a month before the Halloween 2018 remake was gonna come out in movie theaters ... and I got about 80% done with the skills I had at the time which was basically a re-skin with some sound and music added.
     
    Then I went to see the 2018 remake of Halloween and absolutely hated it ... Fucking Blumhouse Garbage!
     
    I was so disappointed in the 2018 remake that I lost interest in finishing this table all together ...
     
    Cut to 4 years later ...
     
    After several years of medical issues / problems, and life and work taking up most of my time ... I decided to take another look at my table I had done about a month ago.
     
    I showed my progress to Apophis and he urged me to finish it in time for this Halloween season - because he thought is was a decent start and worth finishing.
     
    Since I starting using / learning VPX 2018, I have learned a lot more about making / modifying tables ... and between Apophis and I, we completely rebuilt the table it was originally based on (Medusa) replacing every single part on the playfield, re-writing 99% of the script, AND added a slew of new features, effects, and actions to it to basically now be able to call this table an ORIGINAL, and not a re-skin anymore.
     
    No detail or addition to this new table was added without serious thought put forth, and wouldn't enhance / add to the overall gameplay. Everything was approached with the "let's make it the BEST it can be!" attitude.
     
    If Apophis had not urged me to finish this table, or dedicate the time he did to work on this with me ... this table would never have seen the light of day - nor look / play as well as it does. And for that I am truly grateful.
     
    You can expect to see more great things come from the two of us collaborating in the future.
     
    As you can guess - this table took a huge amount of our time to create and make as perfect as possible - PLEASE SHOW YOUR SUPPORT BY USING THE LIKE BUTTON, COMMENT OR REVIEW, OR BEER US!
     
    So - without furthers a-due: "It's TIME, Michael! BOOM!"
     
    NOTES:
    - - - - -
    There are multiple ways to gain serious points on this table, SKILL SHOT, MULTI-BALL, BONUSES, and EXTRA BALL!
    Be sure to READ the RULES for the table by pressing and HOLDING the RIGHT magnasave BEFORE starting an actual game.

    TABLE OPTIONS:
    - - - - -
    We took a great amount of time to make sure this new table had all the necessary options for the player to get the full experience from it - whether playing in Desktop / Cabinet Mode, a system with robust sound system, or little computer speakers. Every aspect of the sound can be adjusted at the top of the script for you to be able to balance out ALL the sounds of the table to your personal preference.
     
    Mechanical Volume, Ball-Rolling Volume, Ramp-Rolling, CallOut Volumes, Effects Sounds, Simulated ROM Sounds, Music Volume, etc can all be adjusted to exactly what you want the table to sound like when you are playing.
     
    Additionally, there are 9 levels of LUT adjustments that can be made holding down the LEFT MAGNASAVE and then pressing the RIGHT MAGNASAVE. We strongly suggest you get the LUT set to how you want BEFORE you play a game because this table used the MAGNASAVE buttons for the 'Fire Gun' save post between the slippers during gameplay.
     
    The overall GI color scheme can be set as well from Normal, to Blue, to Orange coloring. This option can be permanently set at the top of the script, but can also be changed on the fly by pressing the BUY-IN (2) key on your keyboard during gameplay.

    SETUP:
    - - - - -
    Copy / Move the .vpx table to your 'Tables' folder.
    Copy / Move the B2S file to your 'Tables' folder - Make sure it is names exactly the same as the table. (If you use B2S Backglass files)
    Copy / Move the folder 'Halloween' to your Music folder. (Example: /Music/Halloween)
    DMDs and Topper have been included with this package. Choose the DMD (and Topper) that will work best with your system and load it into your front end (Ie: LCD DMD or Real Color DMD)
    Multiple versions of the Backglass (for cabinet users) have been included. Choose which backglass you like best to use with this table: Pro, Premium, or Limited Edition.
    This table was originally built and fully updated in VPX 10.62 and has been tested in 10.62 and 10.72. It HAS NOT BEEN tested in 10.8 because at the time of release 10.8 is still in Beta.
     
    CREDITS:
    - - - - -
    Apophis:
     - Physics: nFozzy physics, RothFozzy flippers, Roth drop targets and stand-up targets, playfield mesh
     - Visuals: Dynamic shadows, flipper primitives, lightning GI effect, GI dimming effect
     - Audio: Fleep sound effects, Ramp and ball rolling sounds
     - Scripting: Ballsave gate and Multiball mods, Ball number tracking, VUK kickers, Dip switch settings, Rules card zoom, new DOF commands
     - Countless other fixes and updates
     
    HiRez00:
     - All Screen Graphics (Playfield, Backglass, DMD, Topper, Wheels)
     - Table's  Special Visual FX and Animation
     - Callouts, Sound Effects and Music Editing and Mixing
     - Conceptual design, add ons and updates
     - Additional Lighting
     - General scripting updates, additions and options
     
    Testing: FriscoPinball, AstroNasty, PinStratsDan, Smaug, Apophis, HiRez00
     
    Xenonph: Lighting effects and GI coloring
     
    Additional Custom Callouts: Unsavory
     
    Moral Support and Putting Up with our Crazy Hobby: Mrs. HiRez00 and Mrs. Apophis (our Wives)
     
    JP Salas: Original 'Medusa' Table

    '   USER SCRIPT OPTIONS
    '***************************************************
    '
    ' - Change LUTs buy holding down left MagnaSaves and then pressing right MagnaSaves
    '   You should adjust the LUT before playing an actual game because MagnaSaves are used for 'Shoot Gun' post during gameplay.
    ' - Change the general illumination lights color by pressing the Extra Ball Buy-in button (or the number 2 button)
    ' - View a zoomed in Rules Card by pressing right MagnaSaves button before starting a game.
    '
    '----- General Sound Options -----
    Const VolumeDial = 0.8         'Overall Mechanical sound effect volume. Recommended values should be no greater than 1.
    Const BallRollVolume = 0.4      'Level of ball rolling volume. Value between 0 and 1
    Const RampRollVolume = 0.7      'Level of ramp rolling volume. Value between 0 and 1
     
    '----- Game Sound Option -----
    Const MusicVol = 0.8             'Level of music volume. Value between 0 and 1
    Const CalloutVol = 0.8           'Level of callout volume. Value between 0 and 1
     
    '- Simulated ROM Sound Option -
    Const ROMSim = 1                 '0 = Off, 1 = On (Simulates 80's Rom Sound Beeping When Score Increases)
     
    '----- GI Color Options -----
    colornow = 2             '0=Normal,1=Blue,2=Orange
     
    '----- GI Dimming Option -----
    Const GIDim = 1          '0=Normal GI lights behavior, 1=Dim GI with flipper current draw
     
    '----- ColorDMD --------
    CDMD = 4                '0=Yellow,  1=Red,  2=White,  3=Blue,  4=Reg Orange
     
    '----- Flipper Colors --------
    Const TopFlipperColor = 1      '1=White,  2=White No Text, 3=Orange, 4=Halloween
    Const BottomFlipperColor = 1      '1=White and Black, 2=White and Orange, 3=Halloween
     
    '----- Spinner Style --------
    Const SpinnerStyle = 1              '1=Halloween II Logo, 2=Halloween Logo, 3=The Shape (MM Mask)
     
    '----- Shadow Options -----
    Const DynamicBallShadowsOn = 1      '0 = no dynamic ball shadow ("triangles" near slings and such), 1 = enable dynamic ball shadow
    Const AmbientBallShadowOn = 1         '0 = Static shadow under ball ("flasher" image, like JP's)
                                                                                 '1 = Moving ball shadow ("primitive" object, like ninuzzu's)
                                                                                 '2 = flasher image shadow, but it moves like ninuzzu's
     
    '----- ROM Option ------- So as to not interfere with existing Medusa VPX table settings -----
    Const cGameName = "medusa"          ' Regular Version
    'Const cGameName = "medusaa"         ' Free Play
     
    - - - - - - - - - -
     
    Don't be a leech and just download the files ... leave a comment or at least hit the LIKE button if you download it and like it!
     
    You can show some support by hitting the 'Beer Me' button above ... I like beer! This is not to be considered 'begging' or a 'demand' on my part ... simply a nice gesture for the work I upload here!
     
    Please do not post this .zip or any of its contents anywhere else for download - you will be sacked!
     
    - - - - - - - - - - - - - -
     
    PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
     
    DO NOT include any of these files with other downloads or projects without asking permission first.
     
    All Logos, Characters, Copyrights and Trademarks property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
     

    35285 downloads

       (86 reviews)

    169 comments

    Updated

  2. Halo

    Stick with the master chief He'll know what to do!
     
    14 march 2002 Halo came out for the xbox in europe. For our generation was this one of the best games ever made. I played this a lot with friends on a old crt televions with split screen lol! Even Halo 2 we finished in one night playing(on easy of cource). snipering with the blood gulch level, what brings this back a lot of memories for sure! I didn't saw a Halo table out there and i felt the urge to make one. 
     
    First of all the round of thanks:
    Thanks to jpsals for helping me with helping troubleshoot the code and explaining how the big ufo works in attack from mars. Also his patient because of all my messages. i was in panic mode because i almost had to redo 100+ 3d objects and 3d animations, it costed me 4 hours to find my own fault and its is fixed! 
    Thanks to flupper for helping me out with his light code.
    Thanks to terry red to inspire me because his retro flair table.
     
    This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode with flexdmd automatically(with JP code fixes). This is a 5 ball game with on 3,6 and 9 million an extra ball. This table has no ball savers, only when the ball goes in to the left outer lane it will go in cortana's station and will be shoot back to the warzone!
     
    This table is based on attack from mars. It hasn't the jumping aliens on it but so much more. It has needler bumpers, plasma rifle slingshots, changing flashers, changing colors, explosions and 3d animations.
     
    Play the bank away by hitting the three bank targets. Then hit the door of the blood gulch bunker to enter the bunker. When you shoot into the bunker the covenantship will fly to you and stays above the bunker(instead of the big UFO), shoot the bunker again to destroy the covenantship every wave you have to shoot the bunker one more time extra to destroy the covenant ship, six times total. then it will restart. but the total waves,kills and missions that have been completed will be shown in the gameover screen. 
    At the end of the wave the bonus is 100K more then the last time. the small ufo's are replaced by banshees, who doesn't love banshees(hours we flew in them!)!
    collect all six jackpots for the super jackpot(50K for each jackpot and 500k for the super jackpot). Every time your assistant Cortana will help you remind the status on how much % you are for getting a jackpot. (accept for the  teleport lane, there will be only the lights).      
     
    If you shoot the ball in the teleport portal above your ball will be teleported to one of the 3 sides for extra randomness(with an extra ball it goes to the portal below). 
    If you shoot in the portal where Johnsen is sitting on, then 3 things can happen; teleport to three locations or missions/battles will start or the bonus level will start on the playfield below.
       
    So every time you play it's different because you don't know where the ball teleports too! 
     
    Missions with timers:
    1. collect 5 halo logo's - 60 seconds
    2. collect letters C-H-I-E-F - 60 seconds 
    3. Skillshot low - 60 seconds 
    4. collect 5 frag grenades - 60 seconds 
    5. Skillshot high - 60 seconds 
    6. Collect 5 skulls - 60 seconds
    7. Activate Halo Alpha - 90 seconds (bring the reactor on the left side offline)
    8. Destroy Halo Alpha  - no timer (destroy the left reactor and the halo ring, Halo Beta will now be available under the missions)
    9. Activate Halo Beta  - 90 seconds (bring the reactor on the right side offline)
    10. Destroy Halo Beta  - no timer (destroy the right reactor and the halo ring)
     
    The mission lights are for mission 1 till 10 and the custom lights are for the mission animated battles
     
    This missions/ animated battles are added above the main missions and  you have change to get them also from the mission spinner(this are the other lights down the super jackpot):
    11. Defeat 5 Flood carriers
    12. Defeat 5 flood elites
    13. Defeat 5 jackals
    14. Defeat 5 grunds
    15. Defeat 5 elites
     
    After almost every mission you will get an extra ball and then the grund multiball modus will start. Kill the grunds till one ball remains on the table then the normal gameplay will be resumed.
     
    I wanted to bring this table to the next level so i tried to do that by adding 3d annimation(wrote an tutorial for this see 1.6), so the enemies move and there is interaction with the master chief himself. Also by adding flashers which change from colors. I hope everybody enjoys this and remember we all work hard! So please rank/like the table and leave a message behind, thats the only appriciation we need and ask!
     
    Now get back to the war soldier remdwaas out!

    616 downloads

       (4 reviews)

    0 comments

    Submitted

  3. Hang Glider (Bally 1976)

    Hang Glider (Bally 1976)
     
    The 4 player variant of Hi-Deal
     
    Playfield from IPDB, plastics purchased and scanned by me. Backglass I'm pretty sure is one I did as well, but could be Wildman's - been years since I originally made it.
     

    232 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Hang Glider (Bally 1976)

    VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021.
     
    loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family.
     
    Original Description;
    Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to!
     
    VPW Gliders
    ========
    Graphics: Benji
    Scripting: gtxjoe, apophis, scottacus
    Physics: Benji, apophis
    Drop Targets: gtxjoe, apophis
    Shadows: apophis, Wylte
    VR: Leojreimroc
    Numerous Tweaks: Sixtoe
    Testing: Bord, VPW
     
    VPW change log
    ===========
    '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). 
    '005 - apophis - added RTX BS
    '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes
    '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K).  Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet
    '008 - Benji - Changed pivot of all drops and targets 'one more time'...
    '009 - gtxjoe - Added roth drop target scripting.  Drop targets work but sometimes hard to drop.  Not sure why.
    '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims
    '012 - gtxjoe - Worked on drop target animation.  Works but target primitives need to be rotated 180 degrees.
    '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up
    '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing
    '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings
    '                Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture.
    '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron  with on/off image that needs to be hooked up.
    '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound
    '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things
    '020 - scottacus - flipper tricks and the DT code.  If you part out posts those could be dampened.
    '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation.
    '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. 
    '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources 
    '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments
    '025 - apophis - added drop target shadow functionality
    '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters.
    '027 - leojreimroc - Added VR Room.  Added Buzzer sound for "Over the Top".  Slightly enlarge Apron.
    '028 - leojreimroc - Added bar and Fancy Minimal Room
    '029 - leojreimroc - Removed Bar Room.  Disabled Bumpers and Slingshots during tilt.  Slightly adjusted VR Cabinet size.
    '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows
    '031 - Sixtoe - fixed stupid script mistake, removed redundant images
    '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), 
    '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!,
    '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code, 
     

    2924 downloads

       (7 reviews)

    62 comments

    Updated

  5. Hannibal Lecter VP_Cooks

    SPECIAL PRE-HALLOWEEN RELEASE!
     
    we are happy to share our Hannibal Lecter VPX,  starting form the JP Salas' table Serious Sam 2 ,
    we made a complete RE-SKIN and MOD , with several nice changes and surprises.
     
    ALL the tracks are fully made by Us , HUMANKIND Is the Sound Designer,unless the "drain" and "plunger-lane" track
    which are the original of the Film, and the base to make the original tracks for each ball.
    the "missions-battle" tracks are from "White Bat Audio", all them create a very intense atmosphere, and more pinball-related sound.
     
     
    we have as well the Spanish version, included in the RAR and a simple B2S , just enough to have the DOF working.
     
    TNX as always to the VPX Wizard JP Salas to allow us to MOD their tables, and all the help provided.

    1034 downloads

       (8 reviews)

    29 comments

    Submitted

  6. Hardbody (Bally 1987)

    Hardbody (Bally 1987)

    2392 downloads

       (7 reviews)

    23 comments

    Updated

  7. Hardbody (Bally 1987)(VR Room)

    The table is made by @ARMYAVIATION
     
    I would like to thank the following people:

    @ARMYAVIATION for the permission to put his tables in a VR-room.
    @UnclePaulie for help with the alphanumeric display.
     
    If I forget someone, please tell me.
     
    Info
    It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode.
    To change the mode, open the script and edit the lines 29/30 at the beginning of the script.
     
    I can't remember all of the changes, unfortunately, since I created the table a few months ago.
    I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR.
     
    This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes.
     
    Test it yourself and if you notice anything negative, let me know.
     
    There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script.

    563 downloads

       (2 reviews)

    2 comments

    Submitted

  8. Harley Davidson (Sega 1999)

    Special Thanks to:
     Goldchicco & 32assassin : VPX Conversion 
     edizzle and batch:  VP9 table 
    VPW: Tutorials, example table and its constant innovation and improvements to visual pinball
    frezzy and team for their magic in VPX and VPE
     
    Last game produced by Sega, production continued by Stern . Fred Young said that he did voice characterizations for this Sega version
     
    I tried to recreate the table after Goldchicco authorized me to play with his conversion, the first attempt was the mod with a different art, now I bring you this one where the existing playfield was repositioned and reworked in a more correct way according to the real one
    It's what I could do with the few images I got of plastics and playfield, recreated trying to match the originals
    And remember this is not a business if you want to make money look for another way do not harm this incredible community of good people

    3616 downloads

       (5 reviews)

    39 comments

    Updated

  9. Harley Davidson (Sega 1999)MOD

    Harley Davidson (Sega 1999)MOD
     
    Special Thanks to:
     Goldchicco & 32assassin : VPX Conversion 
     edizzle and batch:  VP9 table 
     
    this table was created from the example table of vpw, after failing with blender and the ramps (they were horrible), I decided to make them out of wire and since the art of the playfield and the plastics were not in good condition and I did not achieve the visual that I wanted, I decided vectorize a playfield inspired by the art of B. Allen but to avoid infringing copyright I base myself on free license vectorizations most of Vecteezy, the table is 100% vectorized I hope you enjoy it as much as I enjoy doing it
    There is a b2s made by trino7 that fits perfectly with the art of this table 
    use the a40 rom although the conversion was done with the a30 any is functional
    Rules and game modes inside the zip
     
    I will work with the original playfield and ramps for the original recreation, I haven't given up yet

    2713 downloads

       (8 reviews)

    39 comments

    Updated

  10. Harley Quinn (HauntFreaks 2017) in ultra-mega-real 4k

    (re-upload from 2017)

    Harley Quinn (HauntFreaks 2017) supercalifragilisticexpialidocious real 4K
    originally diamond lady by JPsalas
    Graphics and Layout mod by HauntFreaks
    RGB LED effects and F6 menu implementation by Ninuzzu
    Drop Target lighting by BorgDog
     
    I am NOT a fan at all of pins with photos, especially on the playfield…
    BUT the table looked to me to have good bones, and since JP did the original I knew it was done right… also I’m not really a fan of Harley Quinn (suicide squad was terrible) BUT again she is the Queen of Diamonds and has an overabundance of artwork it was a no brainer to put two and two together… so after editing 50-80+ images for the PF, Plastics and BG… and also altering the tables layout my end of the project was good to go….
    after that having Ninuzzu implement my vision of RBG LED inserts, he went above and beyond by adding f6 menu function and a bunch of other opinion goodies…
    BorgDog as always bailed me out when i cant figure stuff out myself by adding droptarget lighting…
     
    F6 menu options:
    -RGB inserts off and on
    -RGB GI off and on
    -Ball standard, harley logo, and glow balls
    -Flippers standard, and glow bats
     
     >>>>>>B2S LINK<<<<<<
     
    WARNING!!! Exclusive Fullscreen users!!
    this table uses the f6 menu system, before setting the tables default settings turn off Exclusive Fullscreen set defaults then reactivate Exclusive Fullscreen…. if this is a problem , you shouldn’t be using Exclusive Fullscreen in the first place

    2124 downloads

       (5 reviews)

    10 comments

    Updated

  11. Harley-Davidson

    goldchicco - thanks for letting the mod
    I tried to make a PUPPack for this table - unfortunately I only managed to run one music video. Maybe someone smarter will be able to run the remaining music videos
     

    1246 downloads

       (1 review)

    9 comments

    Updated

  12. Harmony (Gottlieb 1967)

    "ATTACK OF THE (ITALIAN) CLONES" WAVE
    Harmony (Gottlieb 1967)
    Melody clone
    Artwork by GNance

    243 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Haunted House (Gottlieb 1982) VPW

    In the darkened hall, the pinball's eerie call,
    A haunted house awaits, where ghostly thrills enthrall.
     
    VPW proudly presents our 13th blender toolkit based table (spoooooky)! It was just over a month ago that Apophis challenged Cyberpez with a scary proposition: update his Haunted House table with the latest techniques by Halloween. From there they summoned otherworldly powers of Rothbauerw and Tomate and the team found a way through the darkness with nothing but the glow of the pinball to light their way. 
     
    VPW TEAM
    Cyberpez - Table maker, blender builder, and seance medium
    Apophis - Script toiler, undertaker
    Rothbauerw - Physics master, magician
    Tomate - Blender, baker, chef
    Hauntfreaks - Sideshow artist
    Sixtoe - Dust collector
    Testers – PinStratsDan, Primetime5k, BountyBob, passion4pins, bietekwiet, somatik, nFozzy, TastyWasps, Wylte, bord, Studlygoorite
     
    Notes:
    Use the in-game option menu to view many spooky options! Hold down both magnasave buttons before starting a game to open the menu. Yes, you need to use the magnasave buttons to operate flippers in the attic and basement, however you can optionally choose to use just normal flippers (at the risk of being cursed for life, so beware).  Update your DOF config if you want to enjoy some minor enhancements

    5778 downloads

       (40 reviews)

    86 comments

    Updated

  14. Hayburners by William 1951

    Please to present: Hayburners by William 1`951
    Classic Horse Racing game for 1 player
    5 to add credit
    1 to start
    A to add a ball to Plunge lane
     
    Enjoy.

    336 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Hearts And Spades (Gottlieb 1969)

    Build/Coding by Loserman76
    Artwork by GNance
    hauntfreaks - newer postit note images, environment file, lighting information, primitives
    BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    JPSalas - gameroom backdrop
    Pinuck - Gottlieb chimes and score motor routines
    Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    249 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Heat Wave (Williams 1964)

    One of the all-time greatest Kordek/Stenholm collaborations, Heat Wave has a unique layout with a center drop target, two swinging targets, and an advancing thermometer in the backbox. This is Williams pinball at its absolute best.
     
    Hold the left flipper before the game for the option menu. 1 or right magna save operates the ball lift.  
    Special thanks to Scottacus for the script and the B2S and Shannon for the playfield and apron redraw.
    Thanks also to DarthMarino for permission to use his backglass images and to the beta testers.

    1086 downloads

       (4 reviews)

    40 comments

    Submitted

  17. Hellraiser

    Balutito will make you live an experience beyond the limits. Pain and pleasure, indivisible With HELLRAISER Table ...
     
    This table was made in full collaboration with the TeamTuga
    This Table like all tables need to be run in VPX Exclusive Fullscreen
    ( Vpx-Preferences-Video/Graphic options-Force Exclusive Fullscreen Mode-Checked)
     
    ************************Script options*******************************
    *Apron Screens ON or OFF
    *Glow Ball color and intensity
    *2 playfieds To chose (chose the one You Like)
    *Ramps with and without Blood (chose the one You Like)
    *2 Backdrop images ( chose the one You Like)
    ******Everthing is OFF by Default***********


    You Don't need the B2S File!!!
    To take full advantage of this table, I strongly advise you to use the superb Puppack made by TEAMTUGA, it's a little gem.
     
     
    Mago of Oz - original table By JPSALAS
    Reskin BY BALUTITO
    PuPPAck TEAMTUGA with the participation of Mario Paulo (Videos Cut)
    Dave Sousa  - GlowBalls
    iaakki - Cube Animations
             Blood Trails (Multiball)
             Toy textures and GI Lighting
             Various Tweaks
             
    *******************************   Credits   **********************************

    JPSALAS
    NailBuster
    Terry RED
    Dave Sousa
    iaakki
    Mario Paulo
    Joey Picasso
    Hawkeyez
    Tony - The Living Arcade
    Marty Reynhart
    Frisco
    Dana JArvis
    Dom Wainright Chicken
    Nick Doran
    Ray Pritchard
    Alberto Medini
    John Furlong

    ......and so more 
    Long list but you know u You are
    Thanks to all the people on the Chat
    and to all the VP community
     
    Enjoy
    🍺Balutito🍺
     
    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
     Artist Ise Ananphada
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    4211 downloads

       (29 reviews)

    114 comments

    Updated

  18. Hercules Atari 1979

    working beta "for now" of Atari's 1979 Hercules Pinball

    1393 downloads

       (2 reviews)

    6 comments

    Updated

  19. Hextech (Original 2016)

    Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2.
     
    Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active),  two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/
     
    Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time  it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points.
     
    I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything.

    Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?"
     
    Take Care

    218 downloads

       (1 review)

    3 comments

    Submitted

  20. Hi-Deal (Bally 1975)

    Hi-Deal (Bally 1975)
     
    The 1 player variant of Hang Glider. 
     
    Images all from Greywolf. Not sure about the wheel
     
     
    ZIP includes wheel too

    587 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Hi-Lo (Gottlieb 1969)

    "ATTACK OF THE (ITALIAN) CLONES" WAVE
    Hi-Lo (Gottlieb 1969)
    Hearts and Spades clone
    Artwork by GNance

    232 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Hi-Lo Ace (Bally 1973)

    Bally's Hi-Lo Ace (1973)
     
     

    326 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Hi-Score Pool (Chicago Coin 1971)

    re-up of vpinball.com table, no updates or changes
     
    Prompted by a post from drothste12 on vpforums, a whole gang of VPers jumped in to get this table done.  STAT started it off with the initial build and coding of the gameplay and rules and figured out how to do a rotating ball shooter turret with great advice from the forum.  PinballShawn owns the real table and very helpfully provided measurements, gameplay rules, and videos of how it all works, table probably would not be done without all his info. I jumped in when STAT got to busy to finish it up and I resized the table and all it's parts and objects to correct size, and finished up the coding with added features.  Hauntfreaks took all my and STATs initial images and made them all much nicer (he has a way with things like that).
    Basic idea of the gameplay is hit the balls to clear the rack.  A great part of the fun is you can't actually see the ball most of the time it's in play. The right flipper or the plunger button shoots the ball (real table has no plunger so just right flipper) as the turret rotates. Clearing the rack adds the listed bonus and give you another ball (well really the same one, but continues to play).  PinballShawn says the game is much better with 2 players as you can steal racks the other player doesn't complete.
     
    There are a couple of gameplay options available by holding down the left flipper before starting a game (thanks to loserman76 and gnance for the idea).
     
    directb2s file is included in the download.

    273 downloads

       (0 reviews)

    3 comments

    Submitted

  24. High Hand (Gottlieb 1973)

    VPX conversion of High Hand
    thanks to GNance, Arngrim, Chris Aguilar (Card images)
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    292 downloads

       (0 reviews)

    0 comments

    Submitted

  25. High Hand (Gottlieb 1973)(VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table primary build/scripted by Loserman76
    '*        Table images by GNance
    '*        VR Update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in absolute darkness.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    239 downloads

       (0 reviews)

    1 comment

    Submitted




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