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Black Knight (Williams 1980)
By VPUStaff
Black Knight / IPD No. 310 / November, 1980 / 4 Players
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Model Number: 500
Common Abbreviations: BK
MPU: Williams System 7
Type: Solid State Electronic (SS)
Production: 13,075 units (confirmed)
Theme: Historical - Knights
Notable Features:
Flippers (4), Pop bumper (1), 3-bank drop targets (4), Kick-out holes (2), Rollunder spinner (1). Magna-Save on both inlanes. Split-Level Playfield with 3 ramps. Left horseshoe lane. Bonus Ball, 2- or 3-ball Multiball.
Design by: Steve Ritchie
Art by: Tony Ramunni
Software by: Larry DeMar
Notes:
Black Knight' introduced 'Magna-Save' and the Bonus Ball concept where the player with the highest score won additional seconds of free play. Magna-Save was a feature where a user could press a button on either side and magnets would prevent the ball from draining via that outlane. It would stop and hold the ball and drop it into the inlane. The user had to perform some task to re-enable magnasave.
'Black Knight' was the first solid state game with a multi-level playfield. Examples of earlier games with multi-level playfields are Fisher & Coe Manufacturing Company's 1933 'Grand Central' and Chicago Vending Company's 1934 'Three Point'.
684 downloads
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Big Town (Playmatic 1978)
By VPUStaff
Big Town / IPD No. 3607 / April, 1978 / 4 Players
Manufacturer: Playmatic, of Barcelona, Spain (1968-1987)
Type: Solid State Electronic (SS)
Theme: City Skyline
Notable Features:
Flippers (3), Pop bumper (1), Slingshot (1), 5-bank drop targets (2), Kick-out hole (1), Dual right inlanes. Unusual opening shot propels ball across playfield towards upper left lanes.
Notes:
Reportedly, the ROMs used for "Big Town" are the same as for Playmatic's 1978 'Last Lap' and Playmatic's 1979 'Party'.
143 downloads
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Big Game (Stern 1980)
By VPUStaff
Big Game / IPD No. 249 / March, 1980 / 4 Players
Manufacturer: Stern Electronics, Incorporated, of Chicago, Illinois, USA (1977-1984) [Trade Name: Stern]
Model Number: 121
MPU: Stern M-200 MPU
Type: Solid State Electronic (SS)
Production: 2,713 units (confirmed)
Theme: Hunting - Safari
Specialty: Widebody
Notable Features:
Flippers (4), Pop bumpers (3), 3-bank drop targets (3), Rollunder spinners (2), Kick-out hole (1).
Design by: Harry Williams
Art by: Gerry Simkus, Doug Watson
Notes:
This was the first Widebody game from Stern, although the playfield design was much narrower than the standardWidebody pinballs of the period. The typical playfield of such a game was almost 29" wide. This was only 24".
It was also the first electronic game to use 7-digit score displays. To advertise this, all four score displays simultaneously animate the numbers "1234567" during Game Over mode, followed by flashing "7777777" for three seconds, repeating it again after displaying high scores. There are no added sounds during this animation.
463 downloads
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Big Guns (Williams 1987)
By VPUStaff
Big Guns / IPD No. 250 / October, 1987 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 557
Common Abbreviations: BG
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,250 units (approximate)
Theme: Space Medieval
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Leftoutlane kickback, Right outlane detour gate. Two catapults (kickers that propel ball airborne into habitrails). Nopop bumpers. One standup target is behind each set of drop targets. The backbox is very tall. Backbox animation (acaptive ball is shot into a bagatelle for a bonus score.)
During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the rightgate diverts the ball back to the right flipper for a set amount of time.
Design by: Mark Ritchie, Python Anghelo
Art by: Python Anghelo
Music by: Chris Granner
Sound by: Chris Granner, Brian Schmidt
Software by: Bill Pfutzenreuter
Notes:
Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board.
Mark Ritchie stated at the Chicago Expo 2012 that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role.
Marketing Slogans:
"Feel the Power!"
624 downloads
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Beat the Clock (Bally 1985) - beatclck
By VPUStaff
Beat the Clock / IPD No. 212 / November, 1985 / 4 Players
Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally]
Model Number: 0C70
MPU: Bally MPU A084-91786-AH06 (6803)
Type: Solid State Electronic (SS)
Production: 500 units (confirmed)
Notable Features:
Flippers (3), Pop bumpers (3), 6-bank drop targets (1), Single drop target (1), Kick-out holes (2), Star rollovers (3), Left crossover return lane.
Design by: George Christian
Art by: Tony Ramunni
417 downloads
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Bad Cats (Williams 1989)
By VPUStaff
Bad Cats / IPD No. 127 / November, 1989 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 575
Common Abbreviations: BC
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 2,500 units (approximate)
Theme: Feline Mischief
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (2), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (1), Kick-out holes (2), Linear target (1), Spinning Mystery Wheel in playfield. Backglass animation (woman hits cat with broom). The linear target functions similar to Gottlieb's vari-target.
Design by: Barry Oursler
Art by: Python Anghelo
Mechanics by: Joe Joos Jr.
Sound by: Dan Forden
Software by: Ed Suchocki
Marketing Slogans:
"The cats are on the prowl with an easy access center ramp."
"Reigning Cats and Dogs!"
"Pinball Purr-Fection"
"When we're good , we're very good. But when we're bad, we're even better!"
681 downloads
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Bugs Bunny's Birthday Ball (Bally 1991)
By VPUStaff
Bugs Bunny's Birthday Ball / IPD No. 396 / January, 1991 / 4 Players
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated, of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Model Number: 20009
Common Abbreviations: BBBB
MPU: Williams System 11C
Type: Solid State Electronic (SS)
Production: 2,500 units (approximate)
Theme: Licensed Theme - Cartoons - Happiness
Concept by: John Trudeau, Python Anghelo
Design by: John Trudeau
Art by: Python Anghelo, John Youssi
Mechanics by: Jack Skalon
Music by: Paul Heitsch
Sound by: Paul Heitsch
Software by: Dan Lee, Dwight Sullivan
Notes:
Artist John Youssi stepped in to add color to Python's black & white backglass art.
Marketing Slogans:
"Whats Up Doc? Operator Profits"
"This is it! Hare-Raising Pinball!"
791 downloads
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Blackbelt (Zaccaria)
By VPUStaff
Blackbelt / IPD No. 316 / March, 1986 / 4 Players
Manufacturer: Zaccaria, of Bologna, Italy (1974-1987)
MPU: Zaccaria Generation 2
Type: Solid State Electronic (SS)
Theme: Martial Arts
Notable Features: Flippers (2), Pop bumpers (2), 5-bank drop targets (1), 4-bank drop-targets (1), Horseshoe lane (1), Carousel roto-targets.
Notes:
It uses a 1B1165/2 MPU, five 1B11150/0 (8 Digit) Display boards, a 1B11178 Sound board, a 1B1166 driver board, and a 1B11167/0 Power Supply board.
165 downloads
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Big Bang Bar (Capcom 1996)
By VPUStaff
Big Bang Bar / IPD No. 4001 / June, 1996 / 4 Players
Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Model Number: 3003
Common Abbreviations: BBB
MPU: Capcom A0015405
Type: Solid State Electronic (SS)
Production: 14 units (confirmed)
Theme: Outer Space
Toys: Animated tube dancer, Alien ball lock.
Design by: Rob Morrison
Art by: Paul Mazur, Stan Fukuoka
Dots/Animation by: Kevin Loza
Mechanics by: Mike Miller, John Boydston
Music by: Jeff Powell
Software by: Steven King
Notes:
`Big Bang Bar' exists only as prototype machines. It was to be produced for release in February 1997, but the Capcom Pinball division ceased operations before the machine was put into production. Model number from the back of the machine is BIG3003-US.
937 downloads
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Barracora (Williams 1981) - barra_l1
By VPUStaff
Barracora / IPD No. 177 / September, 1981 / 4 Players
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Model Number: 510
MPU: Williams System 7
Type: Solid State Electronic (SS)
Production: 2,350 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Standup targets (3),Rollunder spinner (1), Kick-out holes (2), Horseshoe lane (1), Rollunder (1). 2-ball and 3-ball multiball.
Design by: Roger Sharpe, Steve Epstein, Barry Oursler
Art by: Doug Watson
Software by: Ed Suchocki
316 downloads
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Baby Pac-Man (Bally 1982)
By VPUStaff
Baby Pac-Man / IPD No. 125 / October, 1982 / 2 Players
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Model Number: 1299
MPU: Bally MPU AS-2518-133
Type: Solid State Electronic (SS)
Production: 7,000 units (confirmed)
Design by: Claude Fernandez
Art by: Margaret Hudson
Notes:
'Baby Pac-Man' was a combination of a scaled down pinball machine and a video game
620 downloads
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