Big Guns / IPD No. 250 / October, 1987 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 557
Common Abbreviations: BG
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,250 units (approximate)
Theme: Space Medieval
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Leftoutlane kickback, Right outlane detour gate. Two catapults (kickers that propel ball airborne into habitrails). Nopop bumpers. One standup target is behind each set of drop targets. The backbox is very tall. Backbox animation (acaptive ball is shot into a bagatelle for a bonus score.)
During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the rightgate diverts the ball back to the right flipper for a set amount of time.
Design by: Mark Ritchie, Python Anghelo
Art by: Python Anghelo
Music by: Chris Granner
Sound by: Chris Granner, Brian Schmidt
Software by: Bill Pfutzenreuter
Notes:
Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board.
Mark Ritchie stated at the Chicago Expo 2012 that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role.
Marketing Slogans:
"Feel the Power!"
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